"Big metal tombs with skulls on the wall, Big metal tombs with skulls on the wall... And fire... Big metal tombs with skulls on the wall and blue and purple shit everywhere..." Oh man, Civvie, in Warhammer 40k, human shit comes in only four flavors: cathedrals, factories, factories that manufacture cathedrals, and cathedrals that worship factories.
civvie is now a cannonical character in 40K and has no idea what the fuck is going on in that story, making him identical to 99% of humans in that setting.
@@LordShrimpTyberos The servo skull that follows you everywhere makes a remark about the local civillian population, called CIV-E, while doing servo skull things.
Makes sense, those two bots that torture him ARE somewhat like servitors and the facility he's in would be considered a fairly standard arbites detention center. Civvies been 40k all these years and he didn't even know it.
Speaking as a long-time 40k nerd, I really enjoyed getting a non-fan's take on how it holds up as a shooter without getting caught up in the lore and fandom. But then, you always get quality reviews here at Civvie's international house of fun
Actually, Civve's 'House of Fun' is federal property of the USA government. Even though I'm pretty sure it's either in space or at the bottom of an oceanic trench
Yea this is a good review for anyone who is not a 40k nerd as well as it informs you if this game is actually good or if its just done enough You know what this is Clap to trick some group of fans into thinking its the best game ever instead of being a generic shooter with enough references to its source material to make it activate the nostalgia & fan girl hormones. (I say Fan Girl but that's because Fan boy doesn't sound as good. But I have never heard of a single girl who is into 40k so I am guessing the majority are middle aged men)
"Suck it nerds, because I didn't learn 40k lore and now... I *am* 40k lore!" The ultimate victory: Becoming an iconic part of something you don't really care about, up there with Alec Guinness not giving a damn about Star Wars.
If you echo that sentiment on reddit you get a bunch of skidmark nerds defending corporations, and a bunch of corpies astroturfing and doing damage control.
I mean just watch the trailer, he kinda hits the nail on the head without saying it- "boomer shooter" is now a marketing tagline that is not "epicsauce" or "awesome" when you throw it in a trailer. It's obnoxious
@@lipzxnfvcx both have these “fans” in their mits who everyone hates even the real fans, the fact that both get meme’d to the point of it being trolling makes the fan base look bad.
I played through Boltgun and only found out in the 2nd to last level that it's technically a full auto weapon. I knew the lore so I only ever tap fired it, assuming it was a semi-auto weapon in game. I had zero clue you could hold down M1 to just shoot it in automatic and let it actually overheat. If you tap fire it will never overheat so I assumed that was fine!
I really love how they did the plasma gun here, actually! It does a great job of reflecting the (current 9e/10e) tabletop mechanics: if you're going for max damage output, you risk the thing overheating & hurting you. The old tabletop mechanics were "always max power, always a 1/6 chance to harm the wielder" and that would be AWFUL in an FPS.
My only complaint was no option to overcharge them, but I guess it's because they worried about players complaining when firing overcharge too long causing insta-death by plasma explosion.
Specific Over-Elaboration: Plasma Guns have/had the "Gets Hot" rule. When you rolled dice to see if you hit someone, a roll of 1 meant the gun overheated. In your face. For most people this killed them outright. Only generals and other named-characters could really shrug it off and keep using the thing. Beyond this Plasma Guns on the tabletop were basically just a straight upgrade to the boltgun: stronger shots but same rate-of-fire and other such rules, while being more expensive to field (since the Tabletop's primary balancing mechanic is "One Space Marine is 5 points, six Cultists are 6 points, build teams under 150 points total"). Plasma Pistols and Plasma Cannons both fire the same strength of projectile, just at decreased/increased rate of fire respectively.
@@Okada_Caelunback in the olden times, that plasma cannon used to have a blast template, and AP2. You didn't take it for the strength, you took it for the fact that whatever infantry you were shooting at wasn't getting an armor save, and, barring a few exceptions, wasn't doing much better than a 5+ invulnerable save (assault terminators and chaos daemons notwithstanding...), if the target unit even had access to such a save. That said, it didn't ignore cover, so, most of the time, it was more worthwhile to take an Autocannon or Assault cannon, the latter of which was actually statistically equal against vehicles and infantry (4 shots, S6 AP4 rending...), with a higher damage ceiling, and wouldn't risk killing your own models. That aside, yes, plasma weaponry, before getting into titanic-scale weaponry, was all S7 AP2 with "Gets Hot!," With the primary difference between them being range, pistols at 12", plasma guns at 24" with rapid fire, and plasma cannons topping out at 36", iirc...
*People without 40k knowledge:* _"It's just a bunch of dudes killing each other in places that look like metal album covers."_ *Average 40k fans:* _"Actually 40k lore is more massive and complicated than you could possibly imagine!!!! The Horus Heresy alone is 62 books long. Who's Horus??? Well to answer that question we need to go back 60 million years ago..."_ *Nth Level 40k lore Grandmasters:* _"It's just a bunch of dudes killing each other in places that look like metal album covers."_
Reminds me of that fan animation of all the primarchs, and Guillimans is just him sitting in a chair looking bored as a line of ultramarines line up to get their codex signed by the author.
@@TheArkTheArkTheArkEspecially cause he's probably feeling like Bruce Springsteen when everyone missed the point of "born in the USA" 😂😂 "Guys it's just a training manual..."
“There’s a lot of factions and they’re all fighting and they all have strong Are We The Baddies energy.” Civvie understands 40K better than most 40K fans.
If only the actual authors knew that, since 40k, like a lot of scifi and space fantasy, often features strangely small numbers of people. Like how a typical Astartes chapter is about 1000 marines.
@@magicalgirl1296 yeah I agree, and that’s why I love the imperial guards that deploy to a single engagement in the millions. But at least the authors understand that astartes are extremely rare to deploy to an engagement and it reflects in the normal populous who basically deify them because of their rarity. In modern military terms they’re the special missions units of the imperium. Largely insignificant on the overall strategic level of the imperium, but on the tactical level they dominate the battlefields they go to.
It's more that in canon, space marines are expected to have a k/d ratio of thousands to one in standard conflicts. They're veterans of war who have survived hundreds of battles. The chaos variants are veterans who survived an entire galactic civil war and a thousand years inbetween. It's absolutely nuts to consider it as real lore until you read that space marine blood can melt people like aliens do, can survive in the vacuum of space for periods, and shooting one with their armor off is rated as "unlikely to seriously injure them" unless it's something like a bolter round, which is an armor-penetrating explosive rocket. 40k lore is crazy.
@@magicalgirl1296 To be fair, Space Marines in lore are horribly overpowered and are used primarily as Special Forces to drop in the most important positions of a battle and fuck up the enemy quick and hard instead of line infantry like the Imperial Guard.
"There's a lot of factions that are all fighting, and every one of them has really strong 'Are we the baddies?' energy." Hit the nail right on the head honestly
The Drukhari does not have "are we the badguys" energy, they're more of a "if we replace our blood with cocaine, we can more effectively ignore the Geneva suggestions"
One thing I absolutely loved about Boltgun is the soundtrack. The main menu themes are taken from D-rok which was a band that made one 40K themed album in the good old days of Warhammer. It was also made by GW. And the album was published by GW. That makes GW a record label.
17:44: The Grimskull War is named after the Ork Warboss who invaded Graia during the first part of Warhammer 40k: Space Marine. Inquisitor Drogan was another character in the game
Funnily enough, I was wondering if this game had any similarity in mechanics to the tabletop game, which I haven't played but I did play W40K Space Marine, which does have similar DNA to this game.
@@PolarPhantom The weapon strength / toughness used to be a thing in I think 2nd edition. Maybe GW brought it back, honestly I haven't been up to date on the tabletop rules since fifteen years ago *^_^
I'm surprised Civvie didn't mention how the enemies don't seem to have any sprites for their pain states, instead just looping the animation of whatever state they were in before taking damage. I frequently saw CSMs repeatedly reloading or continuously performing their alert taunt as they were stunlocked to death
Yeah, that's pretty bad too. I'm glad I saw this video before actually considering to buy that game. It looked way better in the trailers. WH40k games are forever cursed to be mediocre since the fans buy them no matter what. I am a gamer first, 40k fan second. If a game is neither fun, challenging or cheap, why bother playing it? I don't think there's been a good 40k game since Space Marine, and even Space Marine is subpar when compared to other games of the same genre. However, DoW is definitely a perfect 40k game as well as a classic RTS game: it's really original, impactful, replayable and modable. So maybe there's hope.
I think they actually used photo reference minis and crunched them up. Problem is that minis don't articulate much and most enemies only have like a couple of mini variants, so there's only so many poses they can do. It kinda sucks but it's neat that they tried to do it the same way OG Doom did it.
@@acceptablecasualty5319 Oh, I absolutely despise turn-based games. Mechanicus might be a good game, among the thousands of forgettable turn-based 40k games, but I will never play it since I hate all turn-based games, so I won't ever know personally how good it is. Still, I believe you. I know it is objectively good. The Mandalorian guy made a very favorable video on it, after all.
@@lordtomlluckrahthegreat9014 at least listen the soundtrack. Man, this shit is FIRE. Never before I heard an impression of acid rave going in cathedral during a mass, with organ still playing in the background.
"Bought time? I killed like thousands upon thousands of things!" Yeah, that's W40k in a nutshell, isn't it? It's a big universe. There's always more to kill and be killed by.
Yeah. In the world of 40k, billions dying to, say, the atmosphere catching on fire or an entire planet exploding, is considered a necessary sacrifice. Boltgun is microscopic in scale compared to the greater wars going on.
I know it's a month-old comment, but I'll put this here because nobody responded to that: Yes, the game does in fact take place after what happened in Space Marine 1, on the same planet! You're sent there to tie up some loose ends, and run into a few references from that game!
Forge World Graia actually has some presence on the tabletop, with it's own army paint scheme & iconography. Their armies also have some unique rules in the 8th & 9th edition Adeptus Mechanicus books.
thats flying robo-schlong, little Civvie11 build for his science teacher, it was a mistake, now he has to suffer inside Unreal Engine 4 forever and ever and ever...
You know what. I’m pretty sure it’s a thing that already existed. Either it was one of those cheap RC helicopters or it was one of those bedroom planes that flies in a circle on a string attached to the ceiling, but I remember a real flying cock and balls novelty thing from a decade ago or so.
The weapon strength thing is an interesting thing to translate from the source material. On the tabletop, a weapon's strength is essentially it's weight class. If your weapon's strength and the enemy's toughness match, then you have a 50% chance of wounding, that goes up if you have the advantage in strength, or down if your target has the advantage in toughness. To basically prevent a squad of infantry from being able to nibble a tank to death with pistols and instead force people with the big guns to shoot the big things while the mooks trade shots with each other.
@@DeltaAssaultGaming StarCraft tried to balance it with "damage type" and "unit size" and pretty much failed. At least in the second installment BCs are more viable against marines.
It's a bit deceiving in the game though. The vengeance launcher is considered strength 3 but it does a lot of damage so it is mostly effective against higher toughness enemies.
@@Elfcheg Eh, at some point it is a game and people would rather see marines fighting zealots and colossi than being required to call in a battlecruiser for everything bigger than a dragoon/stalker.
@@doctoradventure413 They are, because we are human and so is the imperium of man, meanwhile the other factions want to wipe out humanity, so unless you are pro genocide of your own race, they are the good guys. "But what about the tau and the eldar?" The tau are manipulative universalists who want to control everything and anyone who joins them end up dead, they are the true evil faction pretending to be good and the eldar are racist towards humans, therefore they are the bad guys. The other factions are crazed up demons who consume everything. THE IMPERIUM OF MAN ARE THE GOOD GUYS.
20:23 "I want one of my own, except maybe without a human skull attached to it" Oh civvie, that's the least of your worries with a Servo Skull. See, it still has some of that squishy pink stuff normally found in skulls too. The Human Skull part is VITAL to the servo-skull. Due to reasons of AI going crazy, human brains became the CPU of the Imperium. Honestly not too far off from your wardens having a bit of your brain.
My understanding is that the brain matter is pretty much just there for future-politick reasons of liability, because AI was banned after the Men of Iron decided they didn't like being marched into cannon fire. I don't think it actually *does* anything vital to the functioning of the unit, but the Mechanicus don't want to admit that they're just using brain-uploading.
@@CassandraFortuna Well, since they can't use a CPU or AI, brains were the only thing found as a replacement. And even after brainscrubbing and such, they're still very much a brain. It's why "Machine spirts" are a thing.
@cass1618 So fun fact: we're experimenting with intergrading neural tissue into circuits IRL, and as it turns out it makes for really powerful computers
@@NEEDbacon As far as I'm aware, especially in the books, they absolutely still use CPUs and AI, they just call them different things and pretend they don't exist. Like machine spirits are absolutely a warp thing, but there are also absolutely semi-sentient AI used in a shitton of Imperial tech like Land Raiders and Titans. It's just the standard Imperial hypocrisy and wild diversity of adherence to the letter and spirit of the law completely separately. Nothing is forbidden if you can get away with it, eh? Like Mandalore said, "Let's say a smug commissar tries to tell on them for say, making an AI. Well they can just say "It's not an AI, there's a human brain in there, how do you know? _....promise._ :)" I did some digging in my books before I posted, and apparently most of servo-skulls and CATs have no organic component other than the skull, but the vast majority of servitors do. Servitors are dumb as rocks, but Servo-skulls/CATs are even dumber, basically just more advanced roombas. If I had to hazard a guess, the distinction is that using human neural matter as a processor allows them to sidestep the "how intelligent can you make an entirely artificial CPU" restriction, by having the smartest parts _technically_ not be a CPU, but a brainwiped or clone-grown empty brain. But since servo skulls are so simple and disposable, they only need a basic computer core, sub-sentient software, and a grav drive. Similarly, you have robots like the Kastelan, which has no organic components whatsoever and is entirely robotic, but it's been so forcefully limited that its ability to process data is entirely dependent on external behavioural drives inserted by its handler techpriest. Also, they absolutely have server and data storage banks, aka bigass computers that have no brain tissue inside. There's a techpriest in one of the books that cheated death by uploading his consciousness to an installation's archaeotech data storage servers. This act was apparently totally fine by (at least some of) the Mechanicus and a number of Grey Knights, because the original consciousness came from a meat person. So it wasn't an AI, just an uploaded brain.
Seeing devs reference Civvie in sewers feels a bit lame. The whole point of the sewer count gag is to highlight how lame sewer levels are and how they show up too often despite this. Developers should be striving to NOT be put in a sewer count.
@@Jaximumpower correct but we are in the redditor era that everything must be self referential, ironic and self aware. Its almost as everything made in this era can only be made in current era and wont be relevant ever again.
@@arkgaharandan5881 players hate sewer levels, CV11 makes a trope out of it, devs put in more sewer levels for the lulz because of it. How retarded is that lol. But srsly why devs still put sewer levels into their games intentionally. A level like this is in almost every shooter. Especially retro shooters.
The whole "Grimskull war" thing in the intro is a reference to the Space Marine videogame made by Relic. Boltgun is actually a sequel to that game, where you deal with the leftovers from the previous conflict.
@@karry299 Hardly, Space Marine 2 continues the story of Captain Titus, but so far, the only advertised enemy are Tyranids. Quite a number of them though.
And the reason it has such a silly name is because it was instigated by an Ork whose name was literally just "Grimskull", because Orks are just like that.
I really think they dropped the ball by not leaning into the genuinely fantastic cheese that is 40K dialogue and story. I recently played Space Hulk: Tactics and hearing characters talking pre-mission really gave the whole thing flavour. If the captain isn't commanding his battle-brothers to sanctify their weapons, say their battle rites and prepare to fight.. are you really playing as a Space Marine? Boltgun feels like dry chicken in that regard. I'll never forget the lines in Dawn of War; hearing a Space Marine yell "show me what passes as fury amongst your ill-begotten kind!" as he charges into MELEE with an alien made out knife-limbs was always hype as fuck.
Sure it could have been lore heavy and that would have been cool, but that's not what they were going for, boomer type shooters don't need a heavy story.
@@MarquisLeary34 I mean, it is called the "grimdark future", so an orc named Grimskull seems to be on brand, if not something that some take seriously and some see as comical lol
Glad to see Civvie drill down into some of the problems that plague Boltgun. All the hype did not excuse the glaring design issues. Not a bad game overall, especially considering the devs previous titles are a space station management sim and a beer brewing simulator.
After the massive and somehow ongoing disappointment that was darktide, and in the genre of warhammer games, I think it’s probably one of the best unfortunately
@@agentjohnson3973 I’ll preface my problems with it by saying I played on the hardest difficulty, so my perspective might be a little skewed. I’ll also say that generally the visuals and audio are rock solid and they really nailed _feeling_ of stomping around as a space marine. Both the melee attack and dash are both not worth using, as they have no pay off (like glory kills for instance) and leave you vulnerable. The health and contempt pickups are tedious to collect because despite you’re hulking hit box, they require absolute precision when walking over them to pick up. A slight item vacuum would fix this. The servobot not being voiced isn’t really a big deal, but it’s impossible to read what it’s saying in the middle of combat. The text is also blurred if you pause the game, so I missed a lot of what was said. The red filter when you’re in a purge zone makes things visually muddy, I have a degree of colorblindness which might mean it’s less of a broad issue. The arenas felt kinda shit to play in. Gameplay seemed at its best when you’re continuously moving through enemies and areas, but got really bogged down with hordes and tight corridors. I think this is mostly due to a look of movement options. The hardest difficulty seemed kinda easy took with the exception of a few spikes here and there. I think this is mostly due to pretty basic enemy design and placement, but I haven’t replayed it enough to give a solid opinion on that front. I don’t think every game needs to be ultrakill, but there’s some bad design choices here that really stick out to me. In fairness to Boltgun, I was also going through a tremendous bout of depression when I played it. That bundled with all the overhyped posts I’d seen about it soured my experience. TL;DR Video games are hard to make
@Agent Johnson level design is awful, aswell as enemy variety. In a game that has basically no complexity on the players side, these two things are required to do the heavy lifting.
I was very excited for this. Plenty of warhammer channels covered this game, but they all came at it from the how well does it do warhammer aspect and are light on critical game play.
Yeah it's pretty nice to see someone who's not really into Warhammer review it. Warhammer fans love the IP so a lot of times they're just happy to be there. So a reviewer who just lumps it in with everything else is pretty useful.
Fun fact that I think you might appreciate, Civvie: The Graviton Cannon (Grav-cannon), in the lore, is not a traditional “hit X to do Y damage to Z impact area” weapon. You fire this at, say, a Chaos Terminator? Body gets crushed to death BY ITS OWN ARMOR. Keep firing, and that 10ft Terminator armor becomes a 4ft ball of crushed raw materials ready for recycling. EDIT: Hey, good on ya’ for giving the Lexicanum a shout-out! They do great work there!
@@m-w-y7325 Less a black hole and more of a seemingly-immaterial yet incredibly-massive point in space exerting all of its gravity right in the target’s chest.
@@cupriferouscatalyst3708 yep. GW has some of the worst writers. The primarch of the Raven Guard is called Corvus Corax. Don’t even get me started on the Space Wolves…
@@cupriferouscatalyst3708 The Ultramarines are the utterly plain legion out of the 18 available. Boiler plate with nothing special. Goody two shoes boy scouts that are competent as they are simple. If you want to know more there is a guy named Bricky who covers all the legions in a fun way.
Is it weird that while I love Civvie's vids, my new favorite parts are not the sewer levels, but rather I genuinely eagerly await his critique on a game's Shotguns.
Honestly same. Ever since his doom videos I kinda always wait to see what he has to say about a game’s shotguns. Like the sewer bit got me into his channel as a funny running gag, but now it’s all about the boomsticks.
@@shadow50011 ^This. You cannot say you grok 40K if you think the Imperium are the good guys. (Then again, for some of them, it's them willfully missing the point, because they WANT to see the Fascists as correct. Do not play or converse with those people.)
@Ivanoff Gorvoviche Slavoslavavich people just like Imperium because they're basically the knights templar crossed with starship troopers which is admittingly entertaining. But yeah, good and bad is arbitrary in the Warhammer universe and everything is terrible.
@@Superscope64 See, tying that into 'if you target an enemy with this, you get contempt based on how tough that enemy is' as a mechanic would be great.
I think the big thing to note is that a 73 percent rating is basically a 90% for a 40k game. They're extremely hit or miss, *especially* in the fps department where i think Boltgun is the only truly "Good" one
What fps games are there in the IP? I remember Fire Warrior being comically terrible. I heard necromunda was okay. Does Deathwing spacehulk or whatever it's called count?
@@magicalgirl1296 He was probably including The Captain Titus Game in there, even though it's third person, and that game is amazing. I'm also willing to defend Fire Warrior on exactly one point: it's just atmospheric enough to make me feel like the FNG slumming it in the trenches. Otherwise yes it's pretty bad. Necromunda Hired Gun is also pretty dumb but it's got some fast and visceral combat. Space Hulk Deathwing should be all rights feel terrible, but like Fire Warrior it's really atmospheric, and for $20 it gave me $20 worth of content with cool dungeon crawling design and fun weapons
@@TheRoboKitty Funnily enough, 'That Captain Titus Game' (Space Marine) is cannonically the direct prequel to Boltgun (or, Boltgun is the sequel to Space Marine, rather.) One of the main character's taunting dialogue lines is "I will finish what Titus started", the game is set on Graia, the same Forge World from Space Marine, and there are numerous other references to that game in the inter-level lore dumps. Given that the proper sequel - Space Marine 2 - is due out really soon, it's pretty clever marketing. Bring on the 40K action-character gaming universe!
@@magicalgirl1296 Deathwing is very, VERY flawed, but I do still enjoy it... though that's probably solely because I'm a 40k fan and thus I will gladly accept any sump liquid dripping from the ceiling to sate my thirst for an at-least-okay-ish 40k shooter. Same with Underhive, I did enjoy what I played of it but it crashes a fuckton on PS4, at least when I played it. (I am also a horrid, pathetic, disgusting EYE Divine Cybermancy fan and thus I will simp for anything Streum-On makes regardless of how trash it is.) As for Boltgun I absolutely loved it but watching this, yeah, every criticism Civvie has is completely accurate. Things that felt weird playing it but I couldn't put my finger on, but I mostly ignored because big stompy marine boltgun go boom haha and stuff like "strength rating? wow just like tabletop omg!!!!" on top of the sprites looking like miniatures made my tabletop brain produce endorphins.
21:14 - "Bought time?! I killed like thousands upon thousands of things!" - Yeah, that tracks with 40k lore perfectly. On the scale of the war, even millions of deaths are a mere setback. It's ludicrous like that :D
And this is lore accurate. Volkite weapons essentially have the effect of microwaving their targets, causing them to explode in chunks of burning meat.
Im really glad you talked about funny skull friend, no other "reviews" mention floaty skull friend. I fucking love the little dialog it has builds the world up alot
For somebody who's not familiar with the lore at all, 9:27 is one of the best ways I've ever heard plasma guns as a whole described in anything 40k-related.
All Plasma Guns in 40k lore can explode violently and shower the user in 10,000+ degrees hot ionized gas (they die if you couldn't guess) if it's fired too rapidly. In 40k tabletop it has two settings: Normal and Supercharged. The super mode is really powerful and can chew through even the toughest armor, but if you roll a 1, the plastic model using it dies immediately and is removed.
"They are not to be trusted and by only most pedantic technicalities do I consider them human beings." - my new favourite, safe for work, description of ppl xD
One tip, the blessing of the omnissiah buff (the green skull badge thing secret at 6:40) increases weapon damage but if you use on the Plasma gun it removes the self damage from overheating and it becomes your best weapon because there is ammo for it everywhere unlike the grav canon
I've really enjoyed hearing CV mislabelling all the W40K lore stuff. It was sweet and innocent and reminded of the time before I've watched tons of lore for a game I don't really care about.
meh ganres are way more vague than that. this game is close enough to a boomer shooter that its kinda pedantic to harp on people calling it one. same with ultrakill. i know yall like to assert that the definition of these things is clear cut and yada yada, but its not. the edges are blurred.
@@AbsurdAsparagus Civvie was right in calling Ultrakill a Character Action game. Like if you just moved the point of view to a side-scroller, Ultrakill really wouldn't be much different from Super Smash Bros at the competitive level.
Would be cool to see him go through it, if only for the map pack it comes with. It's got damn fine map work, a Duke level, and only one bullshit boss, so it's already a step up from something like Slayers X or Dr. Radiaki.
The point of the taunt is to bind it to the same keys as any of your other actions so whenever you pull a specific weapon out or throw a grenade you let the Heretics know you really really don't like them. And no, the fist bump animation doesn't interrupt your actions.
21:16 That's the beautiful thing about 40k Civvie, the scale of it is so ludicrously large that you could have a battle that claims the lives of over 30 thousand space marines of dozens of chapters, millions of human soldiers, and it's a drop in the proverbial bucket because guess what? GRIMDARK.
l feel the need to point out that the Ultramarines conquered an awakened necron tombworld while understrength. I will admit there were a few squads of Deathwatch. On a whole I doubt the writers of GamesWorkshop understand how numbers work.
Fun fact for those who wonder what the vortex grenade is. It pretty much tears open a tiny hole into reality, leading straight to 40k's version of hell/afterlife, anything within range of its pull is pretty much annihilated on the spot as its sucked through and turned into stuff of the warp too. They're also ridiculously dangerous cause the holes can shift in size and move completely unpredictably, sometimes even multiply.
"An open mind is like a keep with its gate unbarred and unguarded", civvie would be too disinterested to be corrupted by Chaos simply cause he would assume any Tzneetchan daemon is a "sales rep"
"I can promise you infinite power..." "Not interested, prison covers my power bills." "Visions of the endless Warp?" "Nah, the toads do that." "...Magic?" "Get out."
So what I'm hearing is that Civvie really likes it when you try to get him to review stuff and will absolutely give it the glowing write up that you want him to, whilst validating your taste and fandom.
I had a friend of mine, who is a massive 40k fan, reccommend this game to me a few days ago. Picked it up and played it for a while, and I have never been the same since. This game is so much fun and a lot of what the game has hits a lot of good notes for me. The way the enemies gib when you shoot them, the sound design for the weapons, and even the ambience and the environment. I never really pay attention to this kind of stuff in FPS games, but Boltgun changed that for me. I am glad you played it and gave your thoughts on it, so thank you Civvie.
21:28 You see on the wall what looks like the shadow of a Bloodletter, a Daemon type we know for a fact is on Graia (a bunch show up alongside Nemeroth) and yet never appears once in Boltgun
I didn't care for the Plasma at first, but once i stopped trying to compare it Doom's i started really liking it. Also giving the Machine Spirit power up to the Heavy Bolter was something i liked doing a lot cuz it makes it to where it doesn't slow you down when you use it
What I liked about this game is that you can tell what daemons you're going to be fighting depending on rather there is purple/blue shit (tzeentch corruption) on the ground/walls or green shit (nurgle corruption).
It is more like: this a**hat killed hundreds of our own already, might as well "choose" this dips**t to kill him. I mean geez, what does it take to kill one single space marine?
@@hendrix24 To be fair, a "second wind" revive is, in the grand scheme of chaos rewards, small potatoes. It may even be to the amusement of the Gods themselves to see if they could actually follow up on that. After all, their aspiring champions. If their worth the damn title, they should at least be able to hit a enemy of/above their weight class.
I figured, since they are aspiring Champions, that they have accomplishments. I figured dying without so much as a mark against your opponent is just a huge mark against any previous "deeds" lol
I'd honestly like it if instead of being revived as a Chosen Champion, there's a chance they'd revive as a Chaos Spawn. Ruinous Powers: "Oh, we'll bring you back alright. And give you all the _gifts_ your meager frame can support. Have fun!"
the "scripture" that the marine reads during his idle animation is likely the Codex Astartes. to be fair though, it is held in such high regard by the ultramarines that it may as well be scripture. it's basically a compendium of standards and tactics meant to be recognized by all space marines (with varying degrees of adherence). it was written by guilliman, the ultramarines' primarch (every one of the original 20 chapters of space marines had one; basically a daddy), so his own boys simp hard for his book. the most important thing lore-wise that the codex astartes outlines is that no chapter should exceed 1000 space marines. not many chapter masters or primarchs were particularly receptive to this idea. there's a half-way adequate reason as to why guilliman decided to canonize this but the tl;dr of it boils down to preventing chaos corruption among the ranks. bottom line: of course an ultramarine would spend his spare time reading the codex astartes, lol.
Considering the planet has a chaos problem you'd think the Grey Knights would have been deployed, especially after the Ultramarines suffered casualties. Maybe they're too busy beating up Leandros.
@@wizarddude1917 Yeah it's ait...I was going for something more immersive than a strategy game, maybe a cheap Doom clone like Boltgun, or a vehicle combat game Gorkamorka.
@@The_Chef2511 Not really. Grey Knights are very really deployed, espically on a huge scale. Most people in 40k, including other space marines, dont even know they exist
Somebody should now add more rants to the game. Like "Buttsauce!", " Don't crowd, there's plenty for everyone!" and "This can't be good for me, but I feel great."
It kinda sucks because even though story isn't the most important, what little there is - especially the setup - relies on having prior knowledge of a different Warhammer 40,000 game from a completely different genre that came out 12 years ago.
THOUGH, if you're unfamiliar with the story of Space Marine (2011) then you get the lore-accurate experience of an Inquisitor babbling a bunch of Space Bullshit at you for a couple minutes & expecting you to understand despite you -clearly- only being here to murderize stuff.
All you need to know about 40k lore is that there's four different Space Devils and that a Superpowered Reddit Atheist once tried to stop them, but fucked up and now his dying body is being worshipped, much to his dismay.
You should watch some of the older videos. Civvie is a creative soul and deeply tech savvy, maybe more than he is a gamer. In Shadow Warrior he casually fixed the mine textures being invisible. Civvie is basically a VTuber, except his model is his dungeon cell and he programmed it himself. Like thrice.
Not only that, he actually made a Hellraiser game on Build engine, just for shits and giggles, for an April's fool video. The man is creating content, not just reviewing other people's work. It's also funny that Auroch actually put a CIV-E joke in the sewer, essentially acknowledging Civvie, now he is canon in 40K.
@@lagg1e Yup, in the same fashion he also fixed a bug he was getting in Heretic (or Hexen, don't remember which) with the specific port he was using. Dude knows stuff
Hey Civvie! Glad to see you covering Boltgun; I had a lot of fun with it. You were smart to not try to dig into the lore around it, though. One bit I do want to share with you, though, is regarding 20:28: the servo skulls don't just have a human skull, there's also a full human brain inside! Still alive and everything! It's full of robot parts that make it a floating digital servant, but it is still very much alive and conscious of the existence of constant suffering it must now endure!
How to improve your enjoyment of this game: - Bind Taunt to your Grenade button. Don't let those awesome voice lines go to waste - Turn the music down and put on a Bolt Thrower album. Literally any album. It's incredible the difference it makes - Learn how to stutter step to throw off the enemy shot detection which i'm surprised didn't get a mention in this video - Don't be afraid to play on Exterminatus :)
I saw that they updated the game and some of the changes seem to be a direct response to this video given the timeline. For example - "Damage indicators are now stronger, and even more for high damage attacks"
I really can't understand why is it so hard for companies to make a genuinely good WH40k videogame, not saying that there aren't any but the bad really outweights the good. The setting has everything that you could ever want or need to make games of almost any genre and GW tends to lend the IP to almost any company that asks, so it perplexes me that we don't have more truly good games of it.
Meanwhile Warhammer Fantasy got plenty of good games in the recent years, even despite the fact that GW dragged that franchise behind the barn and shot it already. AND Fantasy Empire actually has its shit together.
@@rokva5771 GW used to be super stingy with the IP and now it's one of the cheapest and easiest to get popular IP out there. Any studio with a couple games can grab one for relatively cheap. Aurorch Digital was a no-name studio with a handful of mediocre games before they got the rights to make this game, and now they have thousands buying a mid-tier Doom 2016 clone with a retro aesthetic.
That's the thing I find so fucking weird. Most 40k games I see look like they have a high enough budget to pretty much look AAA, but they always seem to fail on the gameplay side according to Steam reviews.
Probably one of the best uses for the machine spirit, tbh. Machine spirit makes all the other weapons slightly more effective, but it unleashes the plasma gun's full potential. Turns it into the anti space marine machine it was meant to be
The special quirk of the Volkite is that it blows up enemies when they die, preventing any "on death" effects and also potentially damaging/killing any enemies too close by when the target explodes. I will admit that, due to how common bolter rounds are, its sadly outclassed in many situations. Which is also lore-accurate 💀 As for "bought Graia time" that's both a sequel(or DLC) bait hint for the Khornate Daemons as well as completely lore accurate too. You may have killed thousands upon thousands of Chaos cultists, Chaos Marines and Daemons but there are likely dramatically more of them left over. Because grimdark.
Yeah as someone else mentioned in a previous comment, killing thousands of enemies is light work. Military might numbers in the trillions in Warhammer. So cool, you killed a thousand Chaos Marines, only 999,999,998,999 to go!
Ah Warhammer, a series that’s like if Tolkien got filtered through a 90s D&D session made by people who get off to gun manuals, gothic heavy metal magazines, and edgelord fanfiction So just making it Doom fits like a glove
It used to be "Let's do Tolkien, but with sci fi heavy metal album covers from the 80's." It was all very Reagan and slightly satirical. Not no more though.
I actually yelled at the screen when 20:56 happened, "WHAT KILLED YOU?!" That feedback alone tells me the devs had little of a clue about old shooters. Plenty about 40k, not about old shooters.
The taunt command seems to be referencing Brutal Doom’s one except that one has a purpose: in Brutal Doom, taunting an enemy berserks them Marathon & Halo style, making them attack more frequently and move faster but also increasing the likelihood they will trigger an infight. Unless there’s a ton of tough enemies like the Barons of Hell infighting room in Doom 2’s tricks and traps, don’t taunt the cyberdemon unless you’re _really_ brave.
The taunt here is just quotes from the lore and varies manuels. While it doesn't serve a game function it's super neat to have it, and feels more like Duke saying cheesey one-liners to me.
@@kingcaesar3693 There is that. Brutal Doom's taunts were cool too but they only consisted of him yelling F bombs. There's a one liner key too for Doom Comic quotes but it was made into an optional mutator download as some players found it annoying.
@@LonelySpaceDetective You say that as if Brutal Doom didn't have a lot of work and thought put into its features, especially new monster AI, the map enhancement script that touches up the levels without changing the overall feel, new weapons and weather effects in certain wads, hurt floors being turned into Duke 3D & Strife shallow liquids complete with splashing (soft hotplates as I call them as they're hurt floors you can sink into) and the vastly improved Episode 4 and Icon of Sin bosses. Brutal Doom 64 even adds a better portal level before the Hell levels complete with Marathon style terminals and the ending bridges the gap between Doom 64 and Doom 4 before The Lost Levels and Eternal did the same thing officially.
I would say 100% at this point that Civvie truly knows his fanbase now. Maybe this episode or the episode before but something just clicked with him. Good work, 11!
God I nostalgic love Descent. It was my cringe love in grade school. All my little drawings and imagination stuff was based around the Descent ship that also turned into a Gundam. The fact that none of my friends played computer games made it even worse.
Every time I see a reference to Descent I get a little happier. I mean we got Hexen 2, recently. Strife, Psycho Circus, Descent, Jazz Jackrabbit, and Claw can't be far behind.
@@stonecodfish2365 Jesus dude, it's not like he said "I CAN'T BELIEVE CIVVIE DOESN'T UNDERSTAND THAT THOUSANDS OF SOLDIERS ISN'T EVEN A FRACTION OF THEIR FORCES!" or something, he just noted that having context makes what he said kinda funny. It'd be like a non-Star Wars fan playing a game based on Return of the Jedi and going "Well the emperor's dead, I guess the empire's defeated" and then a Star Wars fan thinks it's funny because they retcon his death later. It's normal and you've done it before. I don't know jack shit about Warhammer btw.
@@stonecodfish2365 It's really not the same thing at all. It's not some kind of esoteric bit of lore, it's one of the key points of the entire setting. The idea that no amount of carnage or slaughter is really going to change much in the grand scheme of things. The events of Boltgun will only matter for a very short period of time before yet another crisis occurs.
The reason why 40k nerds like me really like this game is because genuinely, unambiguously good (not great, just good) 40k games are few and far in between. And also because it's a sequel to Space Marine.
Frankly, it's not really true. Considering this is popular but not mega popular game this franchise has quite a few at least good titles. Gladius, Deamongate, Shootas, Blood & Teef, first Dawn of War, Mechanicus, Necromunda, Gothic Armada, mentioned Space Marine... There is a lot of that, compare how many actually good games there are about LotR for instance or Harry Potter. It might look bad on average because majority of WH40k titles are garbage cash grabs but I would argue there is shitton of at least decent games in the setting and not really any other singular universe can match those numbers properly.
yeah its like the terminator resistance game, ACCURATE to the films made by fans of the films not "re imagining the terminator franchise" like so many other video games of anything based on a franchise that they changed so much it might as well be a reboot.
its really just by virtue of volume that WH40K games look sp bad on average. there are so many being made all the time. for every boltgun or mechanicus made you have a deathwing or eternal crusade. i feel bad, really. I'm not a 40k nutjob so i just have to watch people's souls die when dawn of war 3 sucks ass.
17:30 Fun fact. "The grimskull war" refers to the ork warboss grimskull, the initial antagonist of "warhammer 40k: space marine" (creative name I know) which this game takes place very soon after. The power source youre after is also from space marine, as it also summoned chaos in that game 😅.
@TheEchelon1619 Mhm, same planet from space marine. The main character even has a voice line that basically states "I will finish what Captain Titus started."
"Grimskull" is a pretty sensible name for an Ork, compared to... - "Mad Dok" Grotsnik - Wazdakka Gutsmek - Ghazghkull Mag Uruk Thraka, Prophet of the Waaagh! I honestly think they should have gone sillier. The Dawn of War games weren't exactly harmed by the presence of legendary Ork pirate Kaptin Badrukk.
"Big metal tombs with skulls on the wall,
Big metal tombs with skulls on the wall... And fire...
Big metal tombs with skulls on the wall and blue and purple shit everywhere..."
Oh man, Civvie, in Warhammer 40k, human shit comes in only four flavors: cathedrals, factories, factories that manufacture cathedrals, and cathedrals that worship factories.
"cathedrals, factories, factories that manufacture cathedrals, and cathedrals that worship factories"
I laughed and I thank you for it
Don't forget the walking cathedrals. Although those are quite rare.
@@8eewee When your cathedral can walk and has the firepower to take out entire armies on it's own.
@@DaveDexterMusic The worst part is he's not wrong.
Even in death...I serve the Omnissiah.
civvie is now a cannonical character in 40K and has no idea what the fuck is going on in that story, making him identical to 99% of humans in that setting.
Oh, sweet irony...
im sorry i havent watched the whole thing WHAT
@@LordShrimpTyberos The servo skull that follows you everywhere makes a remark about the local civillian population, called CIV-E, while doing servo skull things.
@@mrbigglezworth42 Don't forget to mention it makes that observation at a literal sewer canal.
Makes sense, those two bots that torture him ARE somewhat like servitors and the facility he's in would be considered a fairly standard arbites detention center.
Civvies been 40k all these years and he didn't even know it.
Speaking as a long-time 40k nerd, I really enjoyed getting a non-fan's take on how it holds up as a shooter without getting caught up in the lore and fandom.
But then, you always get quality reviews here at Civvie's international house of fun
Actually, Civve's 'House of Fun' is federal property of the USA government. Even though I'm pretty sure it's either in space or at the bottom of an oceanic trench
Yea this is a good review for anyone who is not a 40k nerd as well as it informs you if this game is actually good or if its just done enough You know what this is Clap to trick some group of fans into thinking its the best game ever instead of being a generic shooter with enough references to its source material to make it activate the nostalgia & fan girl hormones.
(I say Fan Girl but that's because Fan boy doesn't sound as good. But I have never heard of a single girl who is into 40k so I am guessing the majority are middle aged men)
"Suck it nerds, because I didn't learn 40k lore and now... I *am* 40k lore!"
The ultimate victory: Becoming an iconic part of something you don't really care about, up there with Alec Guinness not giving a damn about Star Wars.
6th Chaos God Civvie was all according to plan.
Not necessarily iconic, but Bill Burr did something similar with Star Wars, as well lol
@@bullseye8841 You mean Bill sold out and is a toothless, unfunny comedian now?
Three hundred and thirty-three likes and four (formerly three) replies can't be wrong!
It's also a victory for 40k nerds, now they have more obscure lore to bombard innocents with
“Don’t ever listen to marketing or PR people”
Civvie dropping truth bombs.
Cyberpunk is a prime example of that
Been saying it for years....
If you echo that sentiment on reddit you get a bunch of skidmark nerds defending corporations, and a bunch of corpies astroturfing and doing damage control.
@@st.haborym still haven't gotten you're lunch money back from CDPR ?
I mean just watch the trailer, he kinda hits the nail on the head without saying it- "boomer shooter" is now a marketing tagline that is not "epicsauce" or "awesome" when you throw it in a trailer. It's obnoxious
"Despite all my heretic purging, God still hates me."
This perfectly sums up a lot of factions in 40K, actually.
It's usually just a matter of which one.
Civvie is secretly a 40k lore nerd. But *very* secretly.
Mainly because the Imperium's god explicitly did not want to be worshiped as one.
Oh, shut up.
@@jayjasespud
He's a sleeper nerd
Civvie learning the existential horror that is knowing 40k fans.
“You are being explained the lore. Please do not resist.”
Talking about 40k is how my wife gets me to help her sleep.
40k fans can legit be as annoying as JoJo fans.
@@lipzxnfvcx as a big 40k fan you are 100% correct, if anyone shows even a mild interest in the subject they are cornered for the next 2 hours
@@lipzxnfvcx both have these “fans” in their mits who everyone hates even the real fans, the fact that both get meme’d to the point of it being trolling makes the fan base look bad.
@@Mortrexable Cornering our prey and assaulting them with lore is how we 40k fans reproduce
Poor civvie sounds mentally healthy in this one
Give it time. There should be a recurring panic attacks from his time in the clown room should arise again any moment now.
Maybe all the blood and gore made him somewhat happy.
Wait until we force him to play thief deadly shadows
@@jeremiahvires7864 👍
Brother?…
I think the ONLY thing that knowing the lore actually prepares you for, is foreknowledge of how the plasma gun works.
I played through Boltgun and only found out in the 2nd to last level that it's technically a full auto weapon. I knew the lore so I only ever tap fired it, assuming it was a semi-auto weapon in game. I had zero clue you could hold down M1 to just shoot it in automatic and let it actually overheat. If you tap fire it will never overheat so I assumed that was fine!
@@trouty606 You get five 'full auto' shots before it starts over heating. Three if you have to machine spirit power-up attached to it.
Hilariously that's related to knowing about how the tabletop game works. Same goes for Strength and Toughness.
I pull the trigger for five seconds and have a 40% chance of exploding
I really love how they did the plasma gun here, actually! It does a great job of reflecting the (current 9e/10e) tabletop mechanics: if you're going for max damage output, you risk the thing overheating & hurting you.
The old tabletop mechanics were "always max power, always a 1/6 chance to harm the wielder" and that would be AWFUL in an FPS.
Just hearing Civvie enunciating that "Warhammer 40,000" makes this video worth its weight in gold.
Done entirely on purpose. People warned me and I didn't listen.
@@Civvie11 You really ARE the Warhammer Forty Thousand.
@@Civvie11 As a 40K fan who tries not to be an overexcited pushy annoyance, I apologise for the rest. Great video as always, man!
@@Civvie11I had a feeling that was intentional
I agree with everyone 110%.
The War Hammer Fourty Thousand Bolt Gun is the best game ever made. Please do not hurt me.
Fun note, this is legit how plasma guns work in the tabletop game. They will blow your ass up.
My only complaint was no option to overcharge them, but I guess it's because they worried about players complaining when firing overcharge too long causing insta-death by plasma explosion.
Guardsmen, are you good with that plasma gun?
Oh, I only shot it like... Five times, but I am feeling lucky.
Condolences.
?
Specific Over-Elaboration:
Plasma Guns have/had the "Gets Hot" rule. When you rolled dice to see if you hit someone, a roll of 1 meant the gun overheated. In your face. For most people this killed them outright. Only generals and other named-characters could really shrug it off and keep using the thing.
Beyond this Plasma Guns on the tabletop were basically just a straight upgrade to the boltgun: stronger shots but same rate-of-fire and other such rules, while being more expensive to field (since the Tabletop's primary balancing mechanic is "One Space Marine is 5 points, six Cultists are 6 points, build teams under 150 points total").
Plasma Pistols and Plasma Cannons both fire the same strength of projectile, just at decreased/increased rate of fire respectively.
@@Okada_Caelun 40K, the only game where plot armor is baked into the actual rules.
@@Okada_Caelunback in the olden times, that plasma cannon used to have a blast template, and AP2. You didn't take it for the strength, you took it for the fact that whatever infantry you were shooting at wasn't getting an armor save, and, barring a few exceptions, wasn't doing much better than a 5+ invulnerable save (assault terminators and chaos daemons notwithstanding...), if the target unit even had access to such a save.
That said, it didn't ignore cover, so, most of the time, it was more worthwhile to take an Autocannon or Assault cannon, the latter of which was actually statistically equal against vehicles and infantry (4 shots, S6 AP4 rending...), with a higher damage ceiling, and wouldn't risk killing your own models.
That aside, yes, plasma weaponry, before getting into titanic-scale weaponry, was all S7 AP2 with "Gets Hot!," With the primary difference between them being range, pistols at 12", plasma guns at 24" with rapid fire, and plasma cannons topping out at 36", iirc...
*People without 40k knowledge:* _"It's just a bunch of dudes killing each other in places that look like metal album covers."_
*Average 40k fans:* _"Actually 40k lore is more massive and complicated than you could possibly imagine!!!! The Horus Heresy alone is 62 books long. Who's Horus??? Well to answer that question we need to go back 60 million years ago..."_
*Nth Level 40k lore Grandmasters:* _"It's just a bunch of dudes killing each other in places that look like metal album covers."_
As an average 40k fan, I can confirm this is 100% on point.
Also Nth level 40K lore Grandmasters: "We also have Tau and Eldar Rule 34 out the ass. Like a lot more than the others. *a lot* more....."
That curve graph meme
_Nth Level 40k lore Grandmaster's reaction_ So the same reaction that Luetin09 would have?
_"...and that's why it's bloody great!"_
Seeing a Space Marine stop after a huge fight and whip out the Codex Astartes to give himself time to cool off is weirdly adorable.
Reminds me of that fan animation of all the primarchs, and Guillimans is just him sitting in a chair looking bored as a line of ultramarines line up to get their codex signed by the author.
@@TheArkTheArkTheArk - yeah I think it’s called “Primarch Shenanigans”. That’s a good video, love that one.
@@TheArkTheArkTheArkEspecially cause he's probably feeling like Bruce Springsteen when everyone missed the point of "born in the USA" 😂😂
"Guys it's just a training manual..."
I thought it was a really nice lore touch too! Like, yeah, they would do that lol.
“There’s a lot of factions and they’re all fighting and they all have strong Are We The Baddies energy.” Civvie understands 40K better than most 40K fans.
Or most people on Twitter.
That's surface level stuff.
Baizuo
Yeah, he’s basically got it down. Don’t really need Lexicanum or Abnett at this point.
Yeah pretty much Warhammer 40k. There are no good guys everyone is bad.
0:28 Saying "40,000" instead of "40K" when reading out that title was done with malice and intent and I love it.
Explaining Warhammer lore to a complete stranger is like explaining Civvie 11 lore to a complete stranger.
Nah those are two completely different flavors of impenetrable
@TheRoboKitty both incomprehensible though
No it's easier. There's no civvie's dad gets a tts device or lore channels you can refer them to.
more like trying to explain Civvie himself
What is the time, CV 11 ?
"I killed thousands upon thousands of things"
Oh, poor Civvie, he doesn't know that in Warhammer 40k, things are measured in trillions.
If only the actual authors knew that, since 40k, like a lot of scifi and space fantasy, often features strangely small numbers of people. Like how a typical Astartes chapter is about 1000 marines.
@@magicalgirl1296 yeah I agree, and that’s why I love the imperial guards that deploy to a single engagement in the millions. But at least the authors understand that astartes are extremely rare to deploy to an engagement and it reflects in the normal populous who basically deify them because of their rarity.
In modern military terms they’re the special missions units of the imperium. Largely insignificant on the overall strategic level of the imperium, but on the tactical level they dominate the battlefields they go to.
"I killed thousands upon thousands of things"
Yea, this is called a Tuesday ingame.
It's more that in canon, space marines are expected to have a k/d ratio of thousands to one in standard conflicts. They're veterans of war who have survived hundreds of battles. The chaos variants are veterans who survived an entire galactic civil war and a thousand years inbetween.
It's absolutely nuts to consider it as real lore until you read that space marine blood can melt people like aliens do, can survive in the vacuum of space for periods, and shooting one with their armor off is rated as "unlikely to seriously injure them" unless it's something like a bolter round, which is an armor-penetrating explosive rocket.
40k lore is crazy.
@@magicalgirl1296 To be fair, Space Marines in lore are horribly overpowered and are used primarily as Special Forces to drop in the most important positions of a battle and fuck up the enemy quick and hard instead of line infantry like the Imperial Guard.
As it turns out, all those sewer levels were Nurgle trying to communicate with civvie
"There's a lot of factions that are all fighting, and every one of them has really strong 'Are we the baddies?' energy."
Hit the nail right on the head honestly
The Drukhari does not have "are we the badguys" energy, they're more of a "if we replace our blood with cocaine, we can more effectively ignore the Geneva suggestions"
@@HrHaakon True, but Drukhari are especially twisted. They do enough to make most chaos demons blush.
ORKZ NOT GOT 'AR WE DA BADDIES' ENERGY, ORKZ GOT WAAAAAAAGH!!
@@Uncle_Roadkill DA BOSS SEZ WE'ZE NOT DA BADDIES SO WE'ZE NOT
@@MistaHahn117 DATS ARD FAKKTZ ERE YA GITZ!
One thing I absolutely loved about Boltgun is the soundtrack. The main menu themes are taken from D-rok which was a band that made one 40K themed album in the good old days of Warhammer. It was also made by GW. And the album was published by GW. That makes GW a record label.
They also published and did the cover art for Bolt Thrower's Realm of Chaos, a classic death metal album
@@StarlessAH WORRRRRRRLD EEEEEATERRRRR!!!!!
@@StarlessAH I listened to Realm of Chaos on loop playing this one
Well, they have about as much antipathy towards their customers as a record label does, so at least it all fits.
Yeah, Warhammer Records. A decision that was likely fueled by wishful thinking and cocaine
17:44: The Grimskull War is named after the Ork Warboss who invaded Graia during the first part of Warhammer 40k: Space Marine. Inquisitor Drogan was another character in the game
AND WE WILL FINISH WHAT CAPTAIN TITUS STARTED!
Funnily enough, I was wondering if this game had any similarity in mechanics to the tabletop game, which I haven't played
but I did play W40K Space Marine, which does have similar DNA to this game.
@@PolarPhantom The weapon strength / toughness used to be a thing in I think 2nd edition. Maybe GW brought it back, honestly I haven't been up to date on the tabletop rules since fifteen years ago *^_^
I'm surprised Civvie didn't mention how the enemies don't seem to have any sprites for their pain states, instead just looping the animation of whatever state they were in before taking damage. I frequently saw CSMs repeatedly reloading or continuously performing their alert taunt as they were stunlocked to death
Yeah, that's pretty bad too.
I'm glad I saw this video before actually considering to buy that game. It looked way better in the trailers. WH40k games are forever cursed to be mediocre since the fans buy them no matter what.
I am a gamer first, 40k fan second. If a game is neither fun, challenging or cheap, why bother playing it?
I don't think there's been a good 40k game since Space Marine, and even Space Marine is subpar when compared to other games of the same genre. However, DoW is definitely a perfect 40k game as well as a classic RTS game: it's really original, impactful, replayable and modable. So maybe there's hope.
I think they actually used photo reference minis and crunched them up. Problem is that minis don't articulate much and most enemies only have like a couple of mini variants, so there's only so many poses they can do. It kinda sucks but it's neat that they tried to do it the same way OG Doom did it.
@@lordtomlluckrahthegreat9014 I mean, things like Mechanicus are good but they aren't everyone's cuppa.
@@acceptablecasualty5319 Oh, I absolutely despise turn-based games.
Mechanicus might be a good game, among the thousands of forgettable turn-based 40k games, but I will never play it since I hate all turn-based games, so I won't ever know personally how good it is.
Still, I believe you. I know it is objectively good. The Mandalorian guy made a very favorable video on it, after all.
@@lordtomlluckrahthegreat9014 at least listen the soundtrack. Man, this shit is FIRE. Never before I heard an impression of acid rave going in cathedral during a mass, with organ still playing in the background.
"Bought time? I killed like thousands upon thousands of things!"
Yeah, that's W40k in a nutshell, isn't it? It's a big universe. There's always more to kill and be killed by.
In the grim dark future there is no time for peace only war and the laughter of thirsting gods
@@doctoradventure413 and no time for story between missions, just purge more heretics for the emperor.
I said the same thing when I saw we were returning to Graia.
Yeah. In the world of 40k, billions dying to, say, the atmosphere catching on fire or an entire planet exploding, is considered a necessary sacrifice. Boltgun is microscopic in scale compared to the greater wars going on.
I think he may have exaggerated a bit ,I don't think by the end of the game he even killed 500 enemies
Oh my God they added the Codec Astartes as an idle animation.
Wait... Graia? Inquisitor Drogan? This is Space Marine 1.5
Heresy grows from idleness
I know it's a month-old comment, but I'll put this here because nobody responded to that: Yes, the game does in fact take place after what happened in Space Marine 1, on the same planet! You're sent there to tie up some loose ends, and run into a few references from that game!
Forge World Graia actually has some presence on the tabletop, with it's own army paint scheme & iconography.
Their armies also have some unique rules in the 8th & 9th edition Adeptus Mechanicus books.
One of the taunts literally references the game
"I WILL FINISH WHAT CAPTAIN TITUS STARTED!"
Its nice to know that Civvie has his very own Servo-dong to call his own.
Not to be confused with Cyber-dongs, the technical name for mechadendrites.
@@Lemon_Inspector Or the Toaster Fucking Device.
thats flying robo-schlong, little Civvie11 build for his science teacher, it was a mistake, now he has to suffer inside Unreal Engine 4 forever and ever and ever...
You know what. I’m pretty sure it’s a thing that already existed. Either it was one of those cheap RC helicopters or it was one of those bedroom planes that flies in a circle on a string attached to the ceiling, but I remember a real flying cock and balls novelty thing from a decade ago or so.
If you squint it looks kinda like a cartoon bird's head. That's it, that bird robot is a dickhead!
The weapon strength thing is an interesting thing to translate from the source material. On the tabletop, a weapon's strength is essentially it's weight class. If your weapon's strength and the enemy's toughness match, then you have a 50% chance of wounding, that goes up if you have the advantage in strength, or down if your target has the advantage in toughness. To basically prevent a squad of infantry from being able to nibble a tank to death with pistols and instead force people with the big guns to shoot the big things while the mooks trade shots with each other.
Makes sense. It was always silly to see infantry killing battlecruisers in StarCraft.
@@DeltaAssaultGaming StarCraft tried to balance it with "damage type" and "unit size" and pretty much failed. At least in the second installment BCs are more viable against marines.
It's a bit deceiving in the game though. The vengeance launcher is considered strength 3 but it does a lot of damage so it is mostly effective against higher toughness enemies.
@@Elfcheg this is why the real scale mod is goated
(also the c14 impaler gauss rifle is canonically on some serious crack but shhhhh)
@@Elfcheg Eh, at some point it is a game and people would rather see marines fighting zealots and colossi than being required to call in a battlecruiser for everything bigger than a dragoon/stalker.
"If the emperor wanted you to live, he wouldn't have created me" - Malum Caedo, the ultramarine that Titus try to keep on a leash.
“Every faction has big are we the baddies energy”
And just like that, Civvie has a better grasp of the lore than many fans…
Huh? This is a well known fact of the setting.
And a faaaaaaaaaaar better grasp than Twitter has about the subject matter too
Preach.
It’s very concerning how many people think the imperium are the good guys
@@doctoradventure413 They are, because we are human and so is the imperium of man, meanwhile the other factions want to wipe out humanity, so unless you are pro genocide of your own race, they are the good guys.
"But what about the tau and the eldar?"
The tau are manipulative universalists who want to control everything and anyone who joins them end up dead, they are the true evil faction pretending to be good and the eldar are racist towards humans, therefore they are the bad guys. The other factions are crazed up demons who consume everything.
THE IMPERIUM OF MAN ARE THE GOOD GUYS.
20:23 "I want one of my own, except maybe without a human skull attached to it" Oh civvie, that's the least of your worries with a Servo Skull. See, it still has some of that squishy pink stuff normally found in skulls too. The Human Skull part is VITAL to the servo-skull. Due to reasons of AI going crazy, human brains became the CPU of the Imperium. Honestly not too far off from your wardens having a bit of your brain.
My understanding is that the brain matter is pretty much just there for future-politick reasons of liability, because AI was banned after the Men of Iron decided they didn't like being marched into cannon fire. I don't think it actually *does* anything vital to the functioning of the unit, but the Mechanicus don't want to admit that they're just using brain-uploading.
@@CassandraFortuna Well, since they can't use a CPU or AI, brains were the only thing found as a replacement. And even after brainscrubbing and such, they're still very much a brain. It's why "Machine spirts" are a thing.
@cass1618
So fun fact: we're experimenting with intergrading neural tissue into circuits IRL, and as it turns out it makes for really powerful computers
@@NEEDbacon As far as I'm aware, especially in the books, they absolutely still use CPUs and AI, they just call them different things and pretend they don't exist.
Like machine spirits are absolutely a warp thing, but there are also absolutely semi-sentient AI used in a shitton of Imperial tech like Land Raiders and Titans. It's just the standard Imperial hypocrisy and wild diversity of adherence to the letter and spirit of the law completely separately. Nothing is forbidden if you can get away with it, eh?
Like Mandalore said,
"Let's say a smug commissar tries to tell on them for say, making an AI. Well they can just say "It's not an AI, there's a human brain in there, how do you know? _....promise._ :)"
I did some digging in my books before I posted, and apparently most of servo-skulls and CATs have no organic component other than the skull, but the vast majority of servitors do. Servitors are dumb as rocks, but Servo-skulls/CATs are even dumber, basically just more advanced roombas.
If I had to hazard a guess, the distinction is that using human neural matter as a processor allows them to sidestep the "how intelligent can you make an entirely artificial CPU" restriction, by having the smartest parts _technically_ not be a CPU, but a brainwiped or clone-grown empty brain.
But since servo skulls are so simple and disposable, they only need a basic computer core, sub-sentient software, and a grav drive.
Similarly, you have robots like the Kastelan, which has no organic components whatsoever and is entirely robotic, but it's been so forcefully limited that its ability to process data is entirely dependent on external behavioural drives inserted by its handler techpriest.
Also, they absolutely have server and data storage banks, aka bigass computers that have no brain tissue inside. There's a techpriest in one of the books that cheated death by uploading his consciousness to an installation's archaeotech data storage servers. This act was apparently totally fine by (at least some of) the Mechanicus and a number of Grey Knights, because the original consciousness came from a meat person. So it wasn't an AI, just an uploaded brain.
Wow, fear of AI is quite crazy in W40k.
Lab-grown brains for computers at times? Wow.
"It's really hard to explain to my friends and family I'm mostly known for sewers"
Even though it's like two games, it's cool that devs reference CV-11. Although, it seems to be attributed to sewer levels like that.
Quite a bit more than two games now
Postal 4, Nightmare Reaper, Boltgun, Graven, Ultrakill, and I'm sure there's more I just can't remember
Seeing devs reference Civvie in sewers feels a bit lame. The whole point of the sewer count gag is to highlight how lame sewer levels are and how they show up too often despite this. Developers should be striving to NOT be put in a sewer count.
there are more than 2.
@@Jaximumpower correct but we are in the redditor era that everything must be self referential, ironic and self aware. Its almost as everything made in this era can only be made in current era and wont be relevant ever again.
@@arkgaharandan5881 players hate sewer levels, CV11 makes a trope out of it, devs put in more sewer levels for the lulz because of it. How retarded is that lol.
But srsly why devs still put sewer levels into their games intentionally. A level like this is in almost every shooter. Especially retro shooters.
The whole "Grimskull war" thing in the intro is a reference to the Space Marine videogame made by Relic. Boltgun is actually a sequel to that game, where you deal with the leftovers from the previous conflict.
Well no, that would be Space Marine 2.
@@karry299 Boltgun takes place between the two Space Marine games. It's a sequel to Space Marine and a prequel to Spae Marine 2.
@@karry299 Hardly, Space Marine 2 continues the story of Captain Titus, but so far, the only advertised enemy are Tyranids. Quite a number of them though.
oh shit the 40k nerds are here to purge our enjoyment with context
And the reason it has such a silly name is because it was instigated by an Ork whose name was literally just "Grimskull", because Orks are just like that.
I really think they dropped the ball by not leaning into the genuinely fantastic cheese that is 40K dialogue and story. I recently played Space Hulk: Tactics and hearing characters talking pre-mission really gave the whole thing flavour. If the captain isn't commanding his battle-brothers to sanctify their weapons, say their battle rites and prepare to fight.. are you really playing as a Space Marine? Boltgun feels like dry chicken in that regard.
I'll never forget the lines in Dawn of War; hearing a Space Marine yell "show me what passes as fury amongst your ill-begotten kind!" as he charges into MELEE with an alien made out knife-limbs was always hype as fuck.
Steel rain.
I am the Emperor's will made manifest!
The game is literally cheese manifest bruh
Space Marine made the same mistake, like over a decade ago. Why does nobody ever learn from anything.
Sure it could have been lore heavy and that would have been cool, but that's not what they were going for, boomer type shooters don't need a heavy story.
For what it's worth, Grimskull was an ork Warboss and orks tend to have dorky names like "Gitstompa" or "Klawjaw".
Well, they are the comic relief of the Grimdark Future, so it makes sense they have them. Also why they're the best current faction.
@@MarquisLeary34 "Best faction"
Ah so you enjoy Tyranids as well? I've never heard of the Ork evolution line before though.
@@williambeck2372 Orks are always a riot. Usually several at the same time.
@@MarquisLeary34 I mean, it is called the "grimdark future", so an orc named Grimskull seems to be on brand, if not something that some take seriously and some see as comical lol
Fragrak Planetsmasha is my favorite funny Ork name.
Civvie knows how to treat 40k. 40k, about as damaging as a heroin problem.
More damaging to the wallet than heroin
BOLTGUN!!
@@joriankell1983 Yeah yeah we all miss craig too. it was a joke.
At least heroin is cheaper
you can recover from heroin.
Glad to see Civvie drill down into some of the problems that plague Boltgun.
All the hype did not excuse the glaring design issues.
Not a bad game overall, especially considering the devs previous titles are a space station management sim and a beer brewing simulator.
Now you got me imagining the Space Marine of this game going to that space station and meeting up with the people of the local brewery.
After the massive and somehow ongoing disappointment that was darktide, and in the genre of warhammer games, I think it’s probably one of the best unfortunately
What were some of your complaints about Boltgun?
@@agentjohnson3973
I’ll preface my problems with it by saying I played on the hardest difficulty, so my perspective might be a little skewed.
I’ll also say that generally the visuals and audio are rock solid and they really nailed _feeling_ of stomping around as a space marine.
Both the melee attack and dash are both not worth using, as they have no pay off (like glory kills for instance) and leave you vulnerable.
The health and contempt pickups are tedious to collect because despite you’re hulking hit box, they require absolute precision when walking over them to pick up. A slight item vacuum would fix this.
The servobot not being voiced isn’t really a big deal, but it’s impossible to read what it’s saying in the middle of combat.
The text is also blurred if you pause the game, so I missed a lot of what was said.
The red filter when you’re in a purge zone makes things visually muddy, I have a degree of colorblindness which might mean it’s less of a broad issue.
The arenas felt kinda shit to play in.
Gameplay seemed at its best when you’re continuously moving through enemies and areas, but got really bogged down with hordes and tight corridors.
I think this is mostly due to a look of movement options.
The hardest difficulty seemed kinda easy took with the exception of a few spikes here and there.
I think this is mostly due to pretty basic enemy design and placement, but I haven’t replayed it enough to give a solid opinion on that front.
I don’t think every game needs to be ultrakill, but there’s some bad design choices here that really stick out to me.
In fairness to Boltgun, I was also going through a tremendous bout of depression when I played it. That bundled with all the overhyped posts I’d seen about it soured my experience.
TL;DR Video games are hard to make
@Agent Johnson level design is awful, aswell as enemy variety. In a game that has basically no complexity on the players side, these two things are required to do the heavy lifting.
I was very excited for this. Plenty of warhammer channels covered this game, but they all came at it from the how well does it do warhammer aspect and are light on critical game play.
Yeah it's pretty nice to see someone who's not really into Warhammer review it. Warhammer fans love the IP so a lot of times they're just happy to be there. So a reviewer who just lumps it in with everything else is pretty useful.
@@magicalgirl1296 I'll be honest, I am kinda sold simply beause "it's a lot more like Doom 2016 than a boomer shooter" and I love Doom 2016.
@@lagg1e Doom 2016 was fantastic
Fun fact that I think you might appreciate, Civvie:
The Graviton Cannon (Grav-cannon), in the lore, is not a traditional “hit X to do Y damage to Z impact area” weapon.
You fire this at, say, a Chaos Terminator? Body gets crushed to death BY ITS OWN ARMOR. Keep firing, and that 10ft Terminator armor becomes a 4ft ball of crushed raw materials ready for recycling.
EDIT: Hey, good on ya’ for giving the Lexicanum a shout-out! They do great work there!
so it basically make whatever you point at it a black hole...sounds pretty op
@@m-w-y7325 to a degree....there is literal black hole weapons, but I think that's a Drukhari thing. Fucking xenos....
Note: Recycling Chaos Terminator Armor is not advised
@@m-w-y7325 Less a black hole and more of a seemingly-immaterial yet incredibly-massive point in space exerting all of its gravity right in the target’s chest.
@@airplanemaniacgaming7877 didn't the drukhari prank someone with a black hole in a box or something?
I love that the ultramarine reads the codex astartes when idle. That’s exactly what an ultramarine would do with their free time.
Wait, are they really called ultramarines? Like the color?
Yes, exactly like the colour.
@@cupriferouscatalyst3708 yep. GW has some of the worst writers. The primarch of the Raven Guard is called Corvus Corax.
Don’t even get me started on the Space Wolves…
@@cupriferouscatalyst3708 The Ultramarines are the utterly plain legion out of the 18 available. Boiler plate with nothing special. Goody two shoes boy scouts that are competent as they are simple. If you want to know more there is a guy named Bricky who covers all the legions in a fun way.
Or mister Iron Hands, with his Iron Hands. You know the leader of the Iron Hands
Is it weird that while I love Civvie's vids, my new favorite parts are not the sewer levels, but rather I genuinely eagerly await his critique on a game's Shotguns.
That there isn't a question mark at the end of your comment tells me you've already realised it isn't weird.
@@couchmaster3773 You know too much, GUARDS!
Honestly same. Ever since his doom videos I kinda always wait to see what he has to say about a game’s shotguns. Like the sewer bit got me into his channel as a funny running gag, but now it’s all about the boomsticks.
For someone that doesn't care about lore, you understood WH40K lore a lot easier than some people fully invested into the game
Like who?
@@m.g7809 well my ima- I mean real friend Tom is like that
@@m.g7809 Well he didn’t try and “IMPERIUM DA GOOD GUYS” and picked up everyone sucks, so he’s already better than a good 50%
@@shadow50011 ^This. You cannot say you grok 40K if you think the Imperium are the good guys. (Then again, for some of them, it's them willfully missing the point, because they WANT to see the Fascists as correct. Do not play or converse with those people.)
@Ivanoff Gorvoviche Slavoslavavich people just like Imperium because they're basically the knights templar crossed with starship troopers which is admittingly entertaining.
But yeah, good and bad is arbitrary in the Warhammer universe and everything is terrible.
I like our big marine boi turning the delicate pages of his book with his big ol power armor fingers.
"There's a bunch of factions fighting and they all have the "Are we the baddies" energy". Yep, that's Wrahmmer 40K all right
The taunt should be made to mark a target and drop their strength level by 1 point.
Na, it should boost your contempt. You're literally yelling your feeling of contempt at them.
@@Superscope64 See, tying that into 'if you target an enemy with this, you get contempt based on how tough that enemy is' as a mechanic would be great.
"And every one of them has Are We The Baddies Energy"
Civvie immediately grasped something that numerous legit 40K fans still struggle with
I think the big thing to note is that a 73 percent rating is basically a 90% for a 40k game. They're extremely hit or miss, *especially* in the fps department where i think Boltgun is the only truly "Good" one
What fps games are there in the IP? I remember Fire Warrior being comically terrible. I heard necromunda was okay. Does Deathwing spacehulk or whatever it's called count?
@@magicalgirl1296 I count deathwing, and while I enjoy it it's not exactly fantastic
@@magicalgirl1296 He was probably including The Captain Titus Game in there, even though it's third person, and that game is amazing.
I'm also willing to defend Fire Warrior on exactly one point: it's just atmospheric enough to make me feel like the FNG slumming it in the trenches. Otherwise yes it's pretty bad. Necromunda Hired Gun is also pretty dumb but it's got some fast and visceral combat. Space Hulk Deathwing should be all rights feel terrible, but like Fire Warrior it's really atmospheric, and for $20 it gave me $20 worth of content with cool dungeon crawling design and fun weapons
@@TheRoboKitty Funnily enough, 'That Captain Titus Game' (Space Marine) is cannonically the direct prequel to Boltgun (or, Boltgun is the sequel to Space Marine, rather.) One of the main character's taunting dialogue lines is "I will finish what Titus started", the game is set on Graia, the same Forge World from Space Marine, and there are numerous other references to that game in the inter-level lore dumps. Given that the proper sequel - Space Marine 2 - is due out really soon, it's pretty clever marketing. Bring on the 40K action-character gaming universe!
@@magicalgirl1296 Deathwing is very, VERY flawed, but I do still enjoy it... though that's probably solely because I'm a 40k fan and thus I will gladly accept any sump liquid dripping from the ceiling to sate my thirst for an at-least-okay-ish 40k shooter. Same with Underhive, I did enjoy what I played of it but it crashes a fuckton on PS4, at least when I played it. (I am also a horrid, pathetic, disgusting EYE Divine Cybermancy fan and thus I will simp for anything Streum-On makes regardless of how trash it is.)
As for Boltgun I absolutely loved it but watching this, yeah, every criticism Civvie has is completely accurate. Things that felt weird playing it but I couldn't put my finger on, but I mostly ignored because big stompy marine boltgun go boom haha and stuff like "strength rating? wow just like tabletop omg!!!!" on top of the sprites looking like miniatures made my tabletop brain produce endorphins.
"Bought time?! I killed, like, thousand upon thousands of things..."
Welcome to Warhammer 40K, Civvie.
this will last about... 2 weeks, with chances.
@sirjazz5776
Less, if the Orkz hear about this
@gingermcgingin4106
ME AN DA BOIZ GOIN TA GAIA TO GIVE DA HUMIES AND SPIKY BOIS A RIGHT PROPA KRUMPIN'.
(WE' HERD THERE WAS A GOOD FIGHT GOIN ON)
40k lore is so unfathomably merciless and insane that Civvie got most of it right with his remarks, even if he didn't realize it
21:14 - "Bought time?! I killed like thousands upon thousands of things!" - Yeah, that tracks with 40k lore perfectly. On the scale of the war, even millions of deaths are a mere setback. It's ludicrous like that :D
fun fact: the vulkite caliver always gibs enemies, making it the most effective way of dealing with Aspiring Champions late game.
It also has a small aoe explosion around gibbed enemies. I learned the hard way
And this is lore accurate. Volkite weapons essentially have the effect of microwaving their targets, causing them to explode in chunks of burning meat.
Eh I found just blasting them with the heavy bolter to consistently gib them well
Im really glad you talked about funny skull friend, no other "reviews" mention floaty skull friend. I fucking love the little dialog it has builds the world up alot
"Apply chainsword to heretics."
For somebody who's not familiar with the lore at all, 9:27 is one of the best ways I've ever heard plasma guns as a whole described in anything 40k-related.
All Plasma Guns in 40k lore can explode violently and shower the user in 10,000+ degrees hot ionized gas (they die if you couldn't guess) if it's fired too rapidly.
In 40k tabletop it has two settings: Normal and Supercharged. The super mode is really powerful and can chew through even the toughest armor, but if you roll a 1, the plastic model using it dies immediately and is removed.
"They are not to be trusted and by only most pedantic technicalities do I consider them human beings." - my new favourite, safe for work, description of ppl xD
One tip, the blessing of the omnissiah buff (the green skull badge thing secret at 6:40) increases weapon damage but if you use on the Plasma gun it removes the self damage from overheating and it becomes your best weapon because there is ammo for it everywhere unlike the grav canon
Also ups the fire-rate, absolutely beautiful
I've really enjoyed hearing CV mislabelling all the W40K lore stuff. It was sweet and innocent and reminded of the time before I've watched tons of lore for a game I don't really care about.
The heresy in this comment section is just unfathomable
@@ThommyofThenn Cringe
@@TaRAAASHBAGS ahh the ignorance of humanity
@@TaRAAASHBAGS agreed far too many people LARP as DAs, BTs, or *nqu*s*tors online to the point of ad nauseam.
@@ThommyofThenn Blessed is the mind too small for memorizing 40k lore
Boomer shooter is the new souls like when it comes to marketing and game journalists cashing in on hype
same idea, they don't know what it means, but it's catchy so they run with it
Boomer-like
meh ganres are way more vague than that. this game is close enough to a boomer shooter that its kinda pedantic to harp on people calling it one. same with ultrakill. i know yall like to assert that the definition of these things is clear cut and yada yada, but its not. the edges are blurred.
@@AbsurdAsparagus "Close enough" is only ever relevant in horseshoes, hand grenades, and government work.
@@AbsurdAsparagus Civvie was right in calling Ultrakill a Character Action game. Like if you just moved the point of view to a side-scroller, Ultrakill really wouldn't be much different from Super Smash Bros at the competitive level.
Boltgun is an elaborate trick to get Civvie to review Brutal Doom and it worked.
Brutal Doom is better than Boltgun, so no.
Brutal Warhammer 40k
....So, just regular warhammer 40k
Would be cool to see him go through it, if only for the map pack it comes with. It's got damn fine map work, a Duke level, and only one bullshit boss, so it's already a step up from something like Slayers X or Dr. Radiaki.
The point of the taunt is to bind it to the same keys as any of your other actions so whenever you pull a specific weapon out or throw a grenade you let the Heretics know you really really don't like them.
And no, the fist bump animation doesn't interrupt your actions.
21:16
That's the beautiful thing about 40k Civvie, the scale of it is so ludicrously large that you could have a battle that claims the lives of over 30 thousand space marines of dozens of chapters, millions of human soldiers, and it's a drop in the proverbial bucket because guess what?
GRIMDARK.
l feel the need to point out that the Ultramarines conquered an awakened necron tombworld while understrength. I will admit there were a few squads of Deathwatch.
On a whole I doubt the writers of GamesWorkshop understand how numbers work.
Honestly I feel like those numbers are realistic for settled and well established space colonization
@@joshuawilliams9247 Nice to know that conflict becomes less demanding of lives and resources than WW2.
Fun fact for those who wonder what the vortex grenade is. It pretty much tears open a tiny hole into reality, leading straight to 40k's version of hell/afterlife, anything within range of its pull is pretty much annihilated on the spot as its sucked through and turned into stuff of the warp too. They're also ridiculously dangerous cause the holes can shift in size and move completely unpredictably, sometimes even multiply.
"An open mind is like a keep with its gate unbarred and unguarded", civvie would be too disinterested to be corrupted by Chaos simply cause he would assume any Tzneetchan daemon is a "sales rep"
"I can promise you infinite power..."
"Not interested, prison covers my power bills."
"Visions of the endless Warp?"
"Nah, the toads do that."
"...Magic?"
"Get out."
You summed us up perfectly. Just as planned.
So what I'm hearing is that Civvie really likes it when you try to get him to review stuff and will absolutely give it the glowing write up that you want him to, whilst validating your taste and fandom.
I had a friend of mine, who is a massive 40k fan, reccommend this game to me a few days ago. Picked it up and played it for a while, and I have never been the same since. This game is so much fun and a lot of what the game has hits a lot of good notes for me. The way the enemies gib when you shoot them, the sound design for the weapons, and even the ambience and the environment. I never really pay attention to this kind of stuff in FPS games, but Boltgun changed that for me. I am glad you played it and gave your thoughts on it, so thank you Civvie.
I love the idea that all 80s horror films just BOLTGUN as the jumpscare
9:50 That is exactly the point of the taunt. Even in 40k lore.
21:28 You see on the wall what looks like the shadow of a Bloodletter, a Daemon type we know for a fact is on Graia (a bunch show up alongside Nemeroth) and yet never appears once in Boltgun
Maybe we will get a good DLC. Khorne and Slaanesh need their turns too.
@@edtazrael selling parts of the game as DLC sounds like a guarantee if GW is involved.
I didn't care for the Plasma at first, but once i stopped trying to compare it Doom's i started really liking it. Also giving the Machine Spirit power up to the Heavy Bolter was something i liked doing a lot cuz it makes it to where it doesn't slow you down when you use it
If you machine spirit the plasma gun it fires faster and doesn't go critical anymore, so I almost always dumped the powerup into it.
The sheer contempt you hold us 40k nerds in is completely understandable. Good video 👍
What I liked about this game is that you can tell what daemons you're going to be fighting depending on rather there is purple/blue shit (tzeentch corruption) on the ground/walls or green shit (nurgle corruption).
I love how hitting the enemy one time is enough to be chosen by the Dark Gods.
It is more like: this a**hat killed hundreds of our own already, might as well "choose" this dips**t to kill him. I mean geez, what does it take to kill one single space marine?
Right? I wouldn't think chaos would be so quick to reward them for.. dying?
@@hendrix24
To be fair, a "second wind" revive is, in the grand scheme of chaos rewards, small potatoes. It may even be to the amusement of the Gods themselves to see if they could actually follow up on that.
After all, their aspiring champions. If their worth the damn title, they should at least be able to hit a enemy of/above their weight class.
I figured, since they are aspiring Champions, that they have accomplishments. I figured dying without so much as a mark against your opponent is just a huge mark against any previous "deeds" lol
I'd honestly like it if instead of being revived as a Chosen Champion, there's a chance they'd revive as a Chaos Spawn.
Ruinous Powers: "Oh, we'll bring you back alright. And give you all the _gifts_ your meager frame can support. Have fun!"
the "scripture" that the marine reads during his idle animation is likely the Codex Astartes. to be fair though, it is held in such high regard by the ultramarines that it may as well be scripture. it's basically a compendium of standards and tactics meant to be recognized by all space marines (with varying degrees of adherence). it was written by guilliman, the ultramarines' primarch (every one of the original 20 chapters of space marines had one; basically a daddy), so his own boys simp hard for his book. the most important thing lore-wise that the codex astartes outlines is that no chapter should exceed 1000 space marines. not many chapter masters or primarchs were particularly receptive to this idea. there's a half-way adequate reason as to why guilliman decided to canonize this but the tl;dr of it boils down to preventing chaos corruption among the ranks. bottom line: of course an ultramarine would spend his spare time reading the codex astartes, lol.
🤓
But to be honest some of the chapters like the space wolves don’t really care about the codex astartes
This lore gives people super aids
Something about a monster of dude in power armor reading a book comes off as wholesome.
long story short, Astartes are fanatics fighting a holy war. As devoted to scripture as they are to killing their enemies.
Boltgun is a continuation of the story from 40k Space Marine a 3rd person shooter from 2010 where Orcs under Warboss Grimskull invaded the planet
Considering the planet has a chaos problem you'd think the Grey Knights would have been deployed, especially after the Ultramarines suffered casualties. Maybe they're too busy beating up Leandros.
Needs an Ork game
@@junioraltamontent.7582 "Armageddon - Da Orks" is an ork game
@@wizarddude1917 Yeah it's ait...I was going for something more immersive than a strategy game, maybe a cheap Doom clone like Boltgun, or a vehicle combat game Gorkamorka.
@@The_Chef2511 Not really. Grey Knights are very really deployed, espically on a huge scale. Most people in 40k, including other space marines, dont even know they exist
Somebody should now add more rants to the game. Like "Buttsauce!", " Don't crowd, there's plenty for everyone!" and "This can't be good for me, but I feel great."
"Now the flowers will grow 🌺"
MUGEN style Taunts from every game ever
"Your grandparents are hellspawn, like, literally"
It kinda sucks because even though story isn't the most important, what little there is - especially the setup - relies on having prior knowledge of a different Warhammer 40,000 game from a completely different genre that came out 12 years ago.
THOUGH, if you're unfamiliar with the story of Space Marine (2011) then you get the lore-accurate experience of an Inquisitor babbling a bunch of Space Bullshit at you for a couple minutes & expecting you to understand despite you -clearly- only being here to murderize stuff.
TPS isn’t that far from fps. Also if you are even a casual 40k fan, you’ve played space marine.
@@Chairman_Wang Exactly, it's an adjacent genre, not COMPLETELY different, like a turn-based grand strategy game > boomer-hybrid FPS.
All you need to know about 40k lore is that there's four different Space Devils and that a Superpowered Reddit Atheist once tried to stop them, but fucked up and now his dying body is being worshipped, much to his dismay.
Hahahah
And all his ideas in trying to destroy them only strengthened them.
13:33 Holy shit, Civvie made the dungeon on his own
You should watch some of the older videos. Civvie is a creative soul and deeply tech savvy, maybe more than he is a gamer. In Shadow Warrior he casually fixed the mine textures being invisible. Civvie is basically a VTuber, except his model is his dungeon cell and he programmed it himself. Like thrice.
Not only that, he actually made a Hellraiser game on Build engine, just for shits and giggles, for an April's fool video. The man is creating content, not just reviewing other people's work. It's also funny that Auroch actually put a CIV-E joke in the sewer, essentially acknowledging Civvie, now he is canon in 40K.
@nasoslaourdekis520 if they put him in Warhammer fantasy cancer mouse could have been a skaven rat ogre.
@@lagg1e Yup, in the same fashion he also fixed a bug he was getting in Heretic (or Hexen, don't remember which) with the specific port he was using. Dude knows stuff
Is that cannon?
Is he his own jailor?
What do we do now? 😨
Hey Civvie! Glad to see you covering Boltgun; I had a lot of fun with it. You were smart to not try to dig into the lore around it, though. One bit I do want to share with you, though, is regarding 20:28: the servo skulls don't just have a human skull, there's also a full human brain inside! Still alive and everything! It's full of robot parts that make it a floating digital servant, but it is still very much alive and conscious of the existence of constant suffering it must now endure!
"Bought time? I killed like thousand upon thousands of dudes!"
Yep. That's 40k.
Honestly a really incredible result for a single marine. Imagine rolling like that on the tabletop.
@@magicalgirl1296 Yeah, even for a sterngard veteran with Ultramarines built in increased plot armor, that's some wicked dice results.
How to improve your enjoyment of this game:
- Bind Taunt to your Grenade button. Don't let those awesome voice lines go to waste
- Turn the music down and put on a Bolt Thrower album. Literally any album. It's incredible the difference it makes
- Learn how to stutter step to throw off the enemy shot detection which i'm surprised didn't get a mention in this video
- Don't be afraid to play on Exterminatus :)
I love the soundtrack to this game but yeah nothing touches Bolt Thrower.
BOLT THROWER!!
Enter the realm of chaos, your nightmare has just begun!
@@Lake_be WOOOOOORLD EEEEEEATER
What, you can do that? Bind the taunt + grenade to the same button????
I saw that they updated the game and some of the changes seem to be a direct response to this video given the timeline. For example -
"Damage indicators are now stronger, and even more for high damage attacks"
it really goes to show you how hungry us 40k fans are for a halfway decent game set in universe.
I'm hoping Space Marine 2 is going to be good.
I really can't understand why is it so hard for companies to make a genuinely good WH40k videogame, not saying that there aren't any but the bad really outweights the good. The setting has everything that you could ever want or need to make games of almost any genre and GW tends to lend the IP to almost any company that asks, so it perplexes me that we don't have more truly good games of it.
Meanwhile Warhammer Fantasy got plenty of good games in the recent years, even despite the fact that GW dragged that franchise behind the barn and shot it already. AND Fantasy Empire actually has its shit together.
@@rokva5771 GW used to be super stingy with the IP and now it's one of the cheapest and easiest to get popular IP out there. Any studio with a couple games can grab one for relatively cheap. Aurorch Digital was a no-name studio with a handful of mediocre games before they got the rights to make this game, and now they have thousands buying a mid-tier Doom 2016 clone with a retro aesthetic.
That's the thing I find so fucking weird. Most 40k games I see look like they have a high enough budget to pretty much look AAA, but they always seem to fail on the gameplay side according to Steam reviews.
If you get the machine spirit buff for the plasma gun it never overheats, makes it a great boss killer.
Probably one of the best uses for the machine spirit, tbh. Machine spirit makes all the other weapons slightly more effective, but it unleashes the plasma gun's full potential. Turns it into the anti space marine machine it was meant to be
The special quirk of the Volkite is that it blows up enemies when they die, preventing any "on death" effects and also potentially damaging/killing any enemies too close by when the target explodes. I will admit that, due to how common bolter rounds are, its sadly outclassed in many situations. Which is also lore-accurate 💀 As for "bought Graia time" that's both a sequel(or DLC) bait hint for the Khornate Daemons as well as completely lore accurate too. You may have killed thousands upon thousands of Chaos cultists, Chaos Marines and Daemons but there are likely dramatically more of them left over. Because grimdark.
Yeah as someone else mentioned in a previous comment, killing thousands of enemies is light work. Military might numbers in the trillions in Warhammer. So cool, you killed a thousand Chaos Marines, only 999,999,998,999 to go!
Ah Warhammer, a series that’s like if Tolkien got filtered through a 90s D&D session made by people who get off to gun manuals, gothic heavy metal magazines, and edgelord fanfiction
So just making it Doom fits like a glove
More like if Tolkien was made by people that had an “interest” in WW2 history, specifically the Wehrmacht
Slight correction. "Edgelord powerfantasy fetishism"
@@sonicalex2536 or if Tolkien wasnt scared of the war... that sounds weird lol
@@sonicalex2536 More of the stupid "Warhammer fans are Nazis" shit?
It used to be "Let's do Tolkien, but with sci fi heavy metal album covers from the 80's." It was all very Reagan and slightly satirical. Not no more though.
This review actually makes me want to get it, all of the constant praise made me cautious… having someone actually tell it as it is is refreshing.
I actually yelled at the screen when 20:56 happened, "WHAT KILLED YOU?!"
That feedback alone tells me the devs had little of a clue about old shooters. Plenty about 40k, not about old shooters.
The taunt command seems to be referencing Brutal Doom’s one except that one has a purpose: in Brutal Doom, taunting an enemy berserks them Marathon & Halo style, making them attack more frequently and move faster but also increasing the likelihood they will trigger an infight. Unless there’s a ton of tough enemies like the Barons of Hell infighting room in Doom 2’s tricks and traps, don’t taunt the cyberdemon unless you’re _really_ brave.
The taunt here is just quotes from the lore and varies manuels. While it doesn't serve a game function it's super neat to have it, and feels more like Duke saying cheesey one-liners to me.
Importing a game mechanic from Brutal Doom but with somehow less thought put into it is, an impressive feat.
@@kingcaesar3693 There is that. Brutal Doom's taunts were cool too but they only consisted of him yelling F bombs. There's a one liner key too for Doom Comic quotes but it was made into an optional mutator download as some players found it annoying.
@@LonelySpaceDetective You say that as if Brutal Doom didn't have a lot of work and thought put into its features, especially new monster AI, the map enhancement script that touches up the levels without changing the overall feel, new weapons and weather effects in certain wads, hurt floors being turned into Duke 3D & Strife shallow liquids complete with splashing (soft hotplates as I call them as they're hurt floors you can sink into) and the vastly improved Episode 4 and Icon of Sin bosses. Brutal Doom 64 even adds a better portal level before the Hell levels complete with Marathon style terminals and the ending bridges the gap between Doom 64 and Doom 4 before The Lost Levels and Eternal did the same thing officially.
For all the shit Brutal Doom and it's creator gets it's actually was the first thing to push "boomer shooter" thing. Hell, this mod inspired Doom 2016
I would say 100% at this point that Civvie truly knows his fanbase now.
Maybe this episode or the episode before but something just clicked with him. Good work, 11!
Thank you for all the you do Civvie! Keep up the great work as always ❤
It's a good day when civvie uploads
3:38 "Boltgun.. is a lot more like DOOM 2016.." That was exactly what I thought after 15 minutes of playing!
God I nostalgic love Descent. It was my cringe love in grade school. All my little drawings and imagination stuff was based around the Descent ship that also turned into a Gundam. The fact that none of my friends played computer games made it even worse.
Are you literally me? In 3rd grade we were forced to write poems for class. Naturally I wrote one about the Pyro GX.
I was honestly expecting Civvie to be far more savage to us 40K nerds.
Hearing "though I think that enough time might have passed to call Serious Sam and Painkiller retro." made me feel old as well
Every time I see a reference to Descent I get a little happier.
I mean we got Hexen 2, recently. Strife, Psycho Circus, Descent, Jazz Jackrabbit, and Claw can't be far behind.
As a 40k fan its hilarious when civie thinks killing a forgeworlds worth of heretics is making a dent in the grandscheme of things. For The Emperor!
All it does is buy maybe.....oh I would say about 5 minutes.
@@stonecodfish2365 Jesus dude, it's not like he said "I CAN'T BELIEVE CIVVIE DOESN'T UNDERSTAND THAT THOUSANDS OF SOLDIERS ISN'T EVEN A FRACTION OF THEIR FORCES!" or something, he just noted that having context makes what he said kinda funny.
It'd be like a non-Star Wars fan playing a game based on Return of the Jedi and going "Well the emperor's dead, I guess the empire's defeated" and then a Star Wars fan thinks it's funny because they retcon his death later. It's normal and you've done it before.
I don't know jack shit about Warhammer btw.
@@stonecodfish2365 It's really not the same thing at all. It's not some kind of esoteric bit of lore, it's one of the key points of the entire setting. The idea that no amount of carnage or slaughter is really going to change much in the grand scheme of things. The events of Boltgun will only matter for a very short period of time before yet another crisis occurs.
@@ElectricBarrier Don't argue with bots/trolls, there is always one in any comment thread of any video.
@@stonecodfish2365
As a 40k fan, I love it when non-fans prance around on their high horse and become the very soyjack they call us.
OHH YOU SEEE CIVVIE, THE FACT THAT THE BOSS DOESN'T DIE IS ACTUALLY VERY ACURATE BECAUSE...!
*40 min later.*
...and that's why he doesn't die.
The reason why 40k nerds like me really like this game is because genuinely, unambiguously good (not great, just good) 40k games are few and far in between. And also because it's a sequel to Space Marine.
Templar Battleforce is pretty good.
Frankly, it's not really true. Considering this is popular but not mega popular game this franchise has quite a few at least good titles. Gladius, Deamongate, Shootas, Blood & Teef, first Dawn of War, Mechanicus, Necromunda, Gothic Armada, mentioned Space Marine...
There is a lot of that, compare how many actually good games there are about LotR for instance or Harry Potter.
It might look bad on average because majority of WH40k titles are garbage cash grabs but I would argue there is shitton of at least decent games in the setting and not really any other singular universe can match those numbers properly.
yeah its like the terminator resistance game, ACCURATE to the films made by fans of the films not "re imagining the terminator franchise" like so many other video games of anything based on a franchise that they changed so much it might as well be a reboot.
its really just by virtue of volume that WH40K games look sp bad on average. there are so many being made all the time. for every boltgun or mechanicus made you have a deathwing or eternal crusade.
i feel bad, really. I'm not a 40k nutjob so i just have to watch people's souls die when dawn of war 3 sucks ass.
The original Chaos Gate, Space Hulk: VotBA and Final Liberation were also decent for their time.
17:30 Fun fact.
"The grimskull war" refers to the ork warboss grimskull, the initial antagonist of "warhammer 40k: space marine" (creative name I know) which this game takes place very soon after.
The power source youre after is also from space marine, as it also summoned chaos in that game 😅.
Wait, this is a pseudo-sequel to Space Marine? Talk about deep lore.
@TheEchelon1619 Mhm, same planet from space marine.
The main character even has a voice line that basically states "I will finish what Captain Titus started."
As a Warhammer gremlin, I assure you that you're *supposed* to giggle at things like "Grimskull War"
id put a bet a few 20's for sure that the grim skull war was caused by some big dumb ork named Grimskull bigfinka
@@Jack-wy4cgIt is Boss Grimskull but my guy you just won that bet
So it's openly kinda cringe?
@@sorrenblitz805 yes
"Grimskull" is a pretty sensible name for an Ork, compared to...
- "Mad Dok" Grotsnik
- Wazdakka Gutsmek
- Ghazghkull Mag Uruk Thraka, Prophet of the Waaagh!
I honestly think they should have gone sillier. The Dawn of War games weren't exactly harmed by the presence of legendary Ork pirate Kaptin Badrukk.