I gotta say the 3D boss in a 2D game thing worked exceptionally well here and it gives a very strong vibe of the protagonist seeing something mind-meltingly otherwordly
I had a lot of fun with the demo, but what really sold me as far as purchasing the full game was something that showed me the attention to detail put in by the devs. At one point you reach a fork in the road, with one path being the obvious way to progress and one path being obstructed by a large boulder. Any normal player would just head down the intended path, but if you croutch underneath the boulder blocking the other route and peek just behind it, you can faintly make out dozens of pairs of glowing red eyes staring directly back at you from the darkness, accompanied by their ghostly whispers.
Sorry about being 9 months late here but yeah, in my first playthrough of the game that I did a few days ago I stumbled across that too. Really cool spoopy little detail that didn't need to be there at all but was anyways.
At some point you notice there is a path to the goal and another path. And you know that other path has to have something. It has to exist for a reason, and you will find out what it is.
14:50 A skeleton decapitated another skeleton by trying to throw a hatchet at the player. And in this game such an occurrence is so unremarkable compared to everything else that Civvie didn't even mention it. Now I really do have to buy this game.
This is similar to how in RE 4 I once threw a grenade and saw it impact an axe thrown by a gando mid-air and both objects stopped and fell to the ground.
I think you mean one singular style, the old school style, which is being made en masse by exclusively the indie scene while every other kind of fps aside from battle royale has been dead for years
@@yungoldman2823 nah, tactical shooters are making a return as well with game like ready or not and ground branch, some fear and half life style games are coming out as well. It isn't just boomer shooters.
@@yungoldman2823 this is not really singular. Sure it's old school fps, but the games are totally different in art style and gameplay. Like this game plays like Blood, but Prodeus plays like Doom 2016.
Always a fun thing in L4D2. You open a door, it's full of zombies, so you close it and nope out of there. It like in classic FPS when you open a door and the first thing you do is take a step back. Because you first need to check what is in there before running in on the second opening. Perhaps you even get some enemy to waste their shot on the door and the blast damage takes out another one.
Its why I don't get how some people are so black-pilled about games today. Yeh AAA releases are often disappointing, but Dev tools are so accessible. For the first time, talented people can do stuff like this without the need for massive financial backing or support from a studio
@@josedorsaith5261 People who say games are bad today ignore all the non AAA games. I've played so many of my favorite games ever just in the past couple years because of small devs like these
@@russiangoose7053 The trouble is that there's exactly one type of lore that's consistent: the counters. Everything else warps reality so often there's little point of keeping track of it
What makes Cultic my 2022 GOAT by a wide margin is that it clearly cares so much about both the large and small scale things that nail it's gameplay, atmosphere, and overall quality of polish. Like it wasn't enough to give you an S-tier shotgun that lets you fire one or both barrels, but also to give it reload animations for either a full reload, or holding down one shell to eject the single fired one and slam in one. It wasn't just that on introduction of the sniper cultists in a wide open area that they'd already given you the FG42 as a clear counter-snipe weapon, but that they introduce the snipers by having the first thing you encounter be the sound of them working a bolt, a shot, and then seeing a beer bottle on a picnic table in front of you get wasted to immediately tell you it's sniper alley without a cheap shot on the player. It nails EVERY SINGLE THING it sets out to do, and delivers so goddamn hard that Amazon tried to stop it from unionizing.
I played through it twice now and I'm still blown away by how talented the guy is. The soundtrack is perfect for the game and he deserves all the credit he gets
I was prepared to be underwhelmed by Cultic. How very wrong I was. One of the better shooters as of late, to be absolutely sure. The level design stuck out to me most, capturing the best of a linear approach with enough open-ness to keep things extremely interesting. Those goddamned 'ghosts' can suck it, favorite enemy to hate.
I remember catching your stream when you were playing cultic and before I was waiting to try the game but seeing you amd civvie play it made me buy it immediately
Honestly, Detective Cultic Guy is my new favourite FPS character. He faces down and slays the Abomination the Cult summoned, and then his only reaction to seeing a swirling blood red portal opening in its stomach is to go 'Welp, time to rip and tear until it's done' and loading his shotgun. Also, 'you can see it from space' is a good description for these headshots, they remind me of the ones from Resident Evil 4 (which also seems to have some influence on this game with the cult angle).
The guy who made it cited RE4 as a direct inspiration for at least some of it. So you’re correct on that one. Oddly there was no mention of any Blood influence which is weird considering how similar it is to Blood from a gameplay standpoint and an artistic standpoint.
@@my9thaccount140 Jason Smith himself confirmed that Blood was only really a very superficial inspiration for the aesthetics, and his main big inspirations were actually RE4 and Dark Forces. The Cultic Guy even wears a similar jacket to Leon. It's always funny how people get it the wrong way around and assume Blood was the main inspiration.
@@Razor921 Yeah, I wonder why people compare the pixelized FPS with good movement where you fight hooded cultists and monsters with an arsenal of old guns and a lot of TNT and fire based weapons to the old pixelized FPS with good movement where you fight hooded cultists and monsters with an arsenal of old guns and a lot of TNT and fire based weapons in old towns and caves, instead of the fully 3D TPS with limited movement where you fight villager cultists and monsters with a limited inventory of modern weapons and melee executions in old towns and caves, or the old pixelized FPS with standard movement where you fight armored sci-fi soldiers with an arsenal of futuristic laser weapons and explosions in futuristic looking rooms in a spaceship. I'm not saying the developer is lying, but unless the player knows this, Blood is hands-down the most similar full package deal and the most obvious guess at an inspiration.
@@ThisBirdHasFlown some games are worse than others when it comes to feeling like a unity game, the default movement in unity is very stiff, you stop on a dime, don't maintain momentum when in the air, etc. boomer shooters in general don't need to have fluid source-esque movement to be good, but all the ones you remember at least have some bounce to the movement, Cultic feels fine, I just think it's a bit disingenuous to say it feels like a source game.
despite the strong Blood DNA, this game seems to be a love letter to "horror"-inspired games/series from the 90s in general. army of darkness, getting chainsawed is brutal to the player like it is in old DOOM deathmatch, others have been comparing the vibe to resident evil... it seems like a labor of love and it shows
Tips for people who haven't played this yet: The undead enemies, mostly the devourers and those brutes and also the final boss, are weak to fire, ESPECIALLY the Incinerator. the zombies are too, it's just not that important since they're not very spongy. The hatchet can headshot too, and can also be charged up to deal more damage. a fully charged hatchet headshot will one-shot any cultist except the elites, flamethrower ones and maybe snipers, though it's not worth the health you'll lose unless it's brown, dark gray or snipers. you can also charge hatchet throws, dynamite throws, molotov throws, really any throw. A direct hit with a thrown molotov/dynamite will instantly detonate. bullets have a short travel time, which only really matters on the lever-action and FG-42. the lever-action has a secondary fire, which Civvie probably knows about but just forgot to mention. it's more rapid, but there's some start-up to it and I think the bullet is a little off-center. the incinerator has a charge attack secondary fire that I barely used. there's a pitchfork in a shed in the level with the hedge maze. kicks make you stop when used on the ground, so do air kicks if you have to kick at all. you can use your fists as an alternate melee weapon, just press whatever button you have bound to pull out the hatchet while it's already out. the fists are basically useless though. that's all for now.
Oh yeah, the monsters are stupid weak to fire I don't think I ever got hit by a brute, cause I've always just killed them with molotovs or flamethrowers Thank goodness I decided to use a molotov the first time I encountered one, cause it sure saved me a lot of hassle Devourers I struggled with quite a bit more though, at least until I got the flamethrower
The Extra Crispy mod for Blood thought of adding excess health pickups to your medkit, as well as the cluster TNT throw. I love those mechanics and loved seeing them in this
It's also a mechanic in the Hideous Destructor mod for Doom! Or maybe the Ugly As Sun sub-mod, my PC died so it's been a while since I played. In that, healthkits have different components (e.g. surgical staples, artificial blood) so you might be in a situation where you've got all the staples you'll ever need BUT you're out of spare blood, or vice versa.
The health kit thing was also in the Megaman X series, in those games there were health and ammo "tanks" that you'd find hidden, then when you collected health or ammo pickups when you were full, they'd go into the tanks instead. Interesting to see a mechanic that I saw in a series of platformers being used in an FPS.
This game was done by a single Dev. He did the graphics. He did the music. He did the level design. He's done it all and it all kicks ass. The Blood Experience lives again through Jasons project. What a guy. Also all these videos so soon... it's getting a little spooky.
Definitely got those RE4 vibes. Everyone says Blood, but it's refreshing to see someone mention RE4. The chainsaw dude, the caves, weapon upgrade system, and plenty of hooded bad guys too! Not to mention the Mauser = Red 9. Plenty of similarities for sure.
@@TheGrowlerCatB2BGame Yeah but more than anything: the BROWN, RE4 was such a BROWN game. Also am I the only one who thinks of Alan Wake? The woods, the mountain, the rural america vive, the poltergeist shlt...
@@TheGrowlerCatB2BGame and it looks like Cultic Dude stole Leon's jacket from the Ganado that stole it from Leon ...although it's back in time, so maybe at the end of chapter 2 Leon will steal it from Cultic Dude?
@@dexketristo2349 story-wise ?) Sure, it’s messy, but hey - Kamiya is mostly credit with like four other guys being the actual scenario writers + he is not actually a director on it, he’s too busy with Project G.G. The combat, though ? Stupid good :3
@@viewtiful1doubleokamihand253 Eh, I have to disagree with the combat bit. It IS fun, but it does not measure up to the previous titles. It felt... Lacking in terms of spirit. As for Hideki Kamiya, if he's the one responsible for Bayo 3's writing... All I have to say is that the arch does not in fact go in the square hole. xD
I love when a passion project like this game turns out SOOOO good. Like, deep-voiced jazz singer “ooohhhhh yeaaaahhh” satisfaction good. Every attack feels so solid and the sound is beautifully thumpy. Fun just to watch! Oh and I LOVE the amazing number of secret nooks, crannies and tunnels. Its like a rat maze of delights
Civvie is not only a man of culture and taste, he is also there when you really need him. Spread the word! Cultic is so tremendously good that even Jesus would have to admit that it kicks ass. It's so awesome that civvie talks about "The mines" while we see a level that Jason called "The Crypts", making civvie not notice that it's actually the sewer level. Mind blown!
@@CoralCopperHead Forgive my strange expression! I'm not a native speaker and watch too much yt...I'm interested: how would you describe the generic aspect of cultic?
Same. I’ve already replayed the first episode twice, I’m on my third run and I’m planning on a fourth. This is my personal favorite retro FPS. It’s everything I loved about blood without the dick flattening difficulty and a perpetual ammo famine.
@@CoralCopperHead yeah that was pretty much what getting chainsawed in DOOM deathmatch looks like. Dev pays attention. Really have to appreciate the dedication to this revival shooter project.
I really love how with the obvious BLOOD influences it also throws in a bunch of RE4 influences too, and they somehow manage to gel with one another so seamlessly.
The first time I've gotten to a game before Civvie! This one absolutely rocks. Can't wait to watch the video edit: unlike Civvie, I found Extreme really fun! Once you adjust to the increased enemy damage it's very doable, even without quicksaves (the dev prefers going checkpoint-only and I really think it improves the game)
Yeah, I would only recommend playing the game on an easier difficulty first, to learn some secrets and whatnot, which will be absolutely crucial to surviving Nightmare It's a ton of fun
I think something that doesn't get enough credit in this game is the music. It isn't the usual "We're gonna play ALL THE METAL RIGHT NOW AS FAST AS WE CAN". It's typically slower, and done with strings and a piano. Apparently, he was going for a Resident Evil 4 vibe with the game and music, and I can say he nailed it flawlessly. I still think my favorite is "The World Asunder". Whole thing is on Spotify. Go listen to it. Now.
I can't express how good this game is. This guy knocked it out of the park and this is, for my money, the best boomer shooter made yet. Yes, better than Dusk or Amid Evil. It's partly my taste, of course, because I just love chunky pixelated graphics. You can do such satisfying, high-contrast damage modeling. But beyond that, Cultic just seems to nail everything that someone who has been playing these games and is *smart* would know to focus on: fast, fluid movement, very powerful sounding weapons (that are also *very* powerful), exceedingly few bullet sponges, sections that build up tension (and then release), nice set pieces, thumping music, good lighting, *satisfying* secrets that are not overly numerous, difficult, or tedious to find (looking at you Ion Fury)... The list just goes on, and all of it is paired to modern level design that never once feels like a maze (even when the level is intentionally designed like a maze). This is huge, because the Build Engine games Cultic is so inspired by often were quite terrible about leading the player through the level, and you'd just get plain stuck because you missed a detail somewhere. The attention to genre convention and careful design even goes down to some really little details that long-time FPS players will appreciate, like soaring out of the water when you surface instead of the tepid bobble most games have (you know, where you want to get out of the fuckin' water and can't despite ground level being roughly a foot high). I mean, I'm just rambling now. Cultic is very good, you should go play it. Fans of Blood will get that added layer of satisfaction in recognizing a series of gameplay elements and motifs, but this is not an attempt to just replicate Blood and, indeed, this may be the only old-style shooter that I think competes with OG Blood...especially if he is able to produce two more episodes of this quality. That said, I don't think the attention to detail in the level design is there as compared to Blood, especially if one were to compare Cultic to Death Wish (which is just...*mwuah,* pinchy fingers), but creating art assets is hard, and with more time, I'm sure he will be able to incorporate more themes (it's also the case that Cultic's art design doesn't lend itself as easily to certain levels of detail you got in Blood's environments, which is no doubt intentional and cut down on the work he had to do...remember one guy made this). This isn't to say Cultic doesn't have visually fantastic and atmospheric moments, because it does, and like Blood, Cultic feels like a game I can play over and over just because its *fun* (you know, how most games used to be). As compared to any *one* episode of OG Blood, I think Episode 1 can stand next to any of them when taken as a whole because it is a more consistent experience (OG Blood had moments of soaring, incredible quality and design which would then later be contrasted with frustrating design choices, usually due to crushing difficulty spikes). It's a tall order, but even if we never get an Episode 2, Episode 1 is one of the best shooters ever made. P.S. IDK how Civvie did it in 3 hours. I mean, yeah, you could, but on the second highest difficulty it took me a bit over six (that includes secret hunting). Pretty damn good time.
Civvie is unquestionably at his best when either talking about stuff that masterfully does what it sets out to do, like this, or falls short while still shining with ambition and potential
Something occurred to me after a while You fight an evil cult, You fight infected suits of armor, You fight a giant wall monster, You fight with antiquated firearms, Your character wears a fur-lined leather jacket This game is secretly Resident Evil 4
I always find it hilarious whenever the Sten is made into this powerhouse of a weapon in video games. The gun is literally a pipe fused to a coat hanger, and was designed not to be good, or efficient, but cheap. It's just funny to me that somehow game designers decided that "Yes, this will be the sub-machine gun that all other sub-machine guns shall be measured against."
I'm particularly fond of how you can choose to either open wooden doors slowly, or just kick them open in an instant. It really shows that you don't have to choose between taking combat slowly and methodically or blind berzerker rushing every enemy you see. You can do both.
Just watching this makes me know I must play this game. Just the fact that this takes place in 60s and the dev put in a bloody Super Pershing in to the game just cause it seemed like a cool idea shows me how bloody amazing this game must be. I want to shake that mans hand.
This games perfectly captures the feel of those classic build engine shooters. It's so impressive, seeing has this was the guy's first game,and he hit it, right out the park.
Three Civvies in one month? Is Christmas a month long now? Absolutely awesome game. Got it based on the roundup from a few months ago. One of the few games where the phrase “pistol clip” would be accurate.
After watching the original mention of Cultic I bought it and didn't regret it at all. Fun fact if you interact with the... intercom in the first level, and then reach Asylum grounds, the note inside the guard house in front of the gates will reflect how many times you interacted with it. Meaning that those shipping containers we see in both maps are one and the same. Less fun fact - Sniper cultists are women. You can hear their voice if you attack them up close. edit: Also, Dev posted that you WILL keep upgrades between episodes and to keep your last level's save. edit 2: Extra Episode has you playing as a different character, and it's fun.
There is something so beautiful about boomer shooter/retro style fps games, not only with the graphics and style but the (relative) simplicity of them and what people are able to create
See, this is how RUclipsrs work together. I see IcarusLIVES cover the game half a month ago and I put it on my wishlist. Civvie covers te game and within 2 minutes I move the game to the top of my wishlist as soon as I hear the magic words "wonderfully designed shooter". Its either fantastic or putrid, there ain't no middle ground on this channel.
Really? I find this game to be the definition of "generic" as far as old-school shooters go, just taking everything that's already been proven to work well and throwing it in a blender. The only real talking point about it is that it was a one-man project, which is impressive as hell, but aside from that... nothing new to see here, just bog-standard "good" level design and bog-standard "good" weapons with bog-standard "good" enemies to use them on. 8/10, well-made for sure and impressively done by one person, but that's all I can say, I don't understand all the glowing praise it's getting.
Welp, finally caved in and finished it... really, really good is all I can say. Punchy weapons, punishing enemy design without ever feeling unfair, nice atmosphere, good sound design.
Civvie, your coverage on Cultic convinced me to pick up a new video game at full price. That's something I've only really done a handful of times over my life, and I can honestly say I've regretted the choice to do so more often than not. I'm not quite finished Cultic Ep1 yet, but I've enjoyed every second of my time with it.
Having just completed Cultic, enjoying the rough 5 hours of exquisite fun. I HIGHLY recommend everyone to play this, Civvie did a wondeful job to not spoiler some of the MAJOR cinematic highlights of the game that happen in episodes. The lore bits you find also really just PULL you in. The sense of hopelessness and sinister evil is in the background is amazing.
Thanks for the heads up. Somewhere recently, around the time of the game's release, I read that Cultic needs a mod with the Blood cultists voices. That didn't take long! Just installed it. It's on ModDB if anybody is looking for it. I'll start my 3rd playthrough later.
I just started playing this finally, and I COULD NOT STOP! It is so damn good! I beat it and immediately went for a 2nd playthrough on the next hardest difficulty. Im REAALLLYYY looking forward to the next chapter! Cultic is such a masterpiece!
Very nice sound design on the weapons- I noticed that only eight or so minutes into the video I could already tell when the enemies were armed with the pistol because of that distinct "clank, clank, clank" noise it makes when it shoots. It probably took me a couple dozen hours of Squad to learn to identify what team someone was on just by their gunshot sounds, and this game managed to burn it into my subconscious before I've even played it (which I'll definitely be doing now). Good stuff.
Glad you got around to this quicker than I thought you would! Really loving the game, took me a bit longer to finish (roughly 8 hours) but I wasn't rushing through it. I honestly feel like the pacing is perfect through the different levels, really can't wait to see how Chapter 2 turns out!
This game was so much fun. The audio is especially good. From the sfx, soundtrack, to the menu sounds, it's all great audio. And that Harvester introduction got me good lmao
real talk i was waiting for this episode: i played the demo when they released it and loved it; and then i bought the game on release and played through it over and over... had so much fun with it
One thing i loved is how it reminded me of Dusk where it has horror elements and you forget that it's there. And when it gets scary it gets REALLY scary.
Ok so: A.) YES- This *IS* a great game that I’ve had my eye on since during development… B.) YES Civvie11 I absolutely *DO* understand why only seasons 1-10 of Simpsons will be used… & finally C.) I’m *SO GLAD* you chose this game for a new video!! I hope you do a full video on “GLOOMWOOD” ASAP as well…. You such a badass Civvie, keep up your holy work
FPS has always been my thing, and this game is absolutely superb. I've already been through it twice. No hitscanning. No nerfed jump height. A good mix of small maps and big wide open maps. Also, something I do like in FPS games is a good pistol, which this game has. With this gaame having a weapon upgrade system, the pistol was the weapon I upgraded completely before using upgrades on other weapons. If you like a game, when you reach the end it's a downer that it's over. Not in this case as it's only chapter 1 and there's a survival mode with 3 maps as well. The game has that most important element which all the best games have - fun gameplay. A tip for those that are thinking of trying it - fire is your friend. If you played RtCWolfenstein and liked the FG42 paratrooper's rifle you'll be pleased to find it in this game. The developer knows what makes a good FPS. It's developed by one person, Jason Smith. I liked Dusk a lot. But this game is miles better.
chainsaw isn't an instakill btw If you have the double barrel out and you quickly blast both barrels into the harvester, you can push him away from you, and you away from him, separating yourself from the chainsaw before dying
One can feel the power of fully upgraded Mauser in this game and its awesome.Reminds me so much of good ol' RE4+Blood as many people stated here. The fact that i can literally turn it into a 'psuedo' sniper rifle in case you want to save Winchester lever rifle ammo and at a same time,making Sten kinda redundant with its burst fire mode is what made this game one of the best shooter i played this year,as i can make a starter gun pretty OP when you fully upgrade them and a good workhorse to conserve ammo for bigger gun and save powerful rounds for more troublesome enemies. Can't wait for episode 2.
On top of of wearing it's influence and references on it's sleeve: Cultic is like Resident Evil 4 in that it smoothly transitions from slower-paced spooky 0 to ridiculous high-octane 100 and back again on a dime. And I love it to death.
He always seems to write better when he has to get across how much he likes something. 'When you land a headshot, you can see it. You can see it from SPACE.'
The demo for Cultic was one of the few rare demos that I actually went back to play multiple times. I knew this was going to be something special. The fact one guy made this in still crazy to me. I mean Dusk was too but we've come a long way from where we used to be where just a single person can make a game that used to take multiple people
I'm kind of surprised he's not mentioned ultrakill since his ultrawood episode. but like he mentioned, boom shoots are getting pretty damn common. remember when he said the trend might die out like two years ago?
@@perryborn2777 i disagree now every damn indie game wants to be ultrakill with wacky meme actors stupid as hell guns a feminine enemy overcharging a shotgun memes
@@madmonty4761 I meant boomer shooters in general But I like Ultrakill too. And I think people are taking the wrong lessons from it, but I happen to enjoy the memes
@Mad Monty oh me too I P ranked the prologue and first act on Violent, and then Act 2 came out right after I finished doing that, and I've barely touched it. I can only take so much Ultrakill, gotta give it a break for a while
And the encounter design is tightly made too, each room or clearing in each map is more memorable than it has any right to be and the set pieces are genuinely pulse pounding. When the cultists start fighting back and laying traps and ambushes it really makes you feel like you've cornered them and they're throwing everything they have at you; when I first saw the fortress they made of the asylum I felt small. And then you storm the place and turn it inside out.
You and a few other content creators make my day when a video comes out. sometimes I'm not a fan of the content but watch it anyways because of all the little things you and your team work on. thank you and happy Halloween.
The field kit absorbing excess health kits is one of those ideas that's so fucking obviously good that it doesn't even reflect well on the dev so much as it reflects poorly on the rest of the industry before it. Good job, Cultic dev! You raised the bar so hard that all of the rest of us are suffering for it.
When do you think we'll get a Turok-like boomershooter that takes place in lush jungle environments? I get kinda tired of constant refineries, industrial buildings, and dungeons
I waited with watching this review untill i finish it myself. It's been a while since the game made me uneasy even thought i have a great shotgun by my side. And i don't think you sold enough how AMAZING the atmosphere is. Going from tense, but very fair gun fights into really well executed spooky sections. Asylum levels both are top notch. Navigating throught the hedge maze, nervously checking every corner for NOTHING to happen? Fucking great. Untill you pick up a key. Because you just hear laughter and revving up of a chainsaw. And the moment in Asylum itself where you have to walk through curtains? I got shotgun ready and hoped for the best. I am not even going to get started how fucking awesome that ending is, where your protagonist, when presented with a hellish portal spawned out of the heart of a monstrous abomination, starts reloading his shotgun with malicious intent. If i had to sum it up very shortly, it would be "More fair and spookier Blood". Given how enemies shooting guns aren't actually hitscanners. And damn, THAT WAS JUST THE FIRST EPISODE. Cannot wait for second one. Jason should be proud.
I gotta say the 3D boss in a 2D game thing worked exceptionally well here and it gives a very strong vibe of the protagonist seeing something mind-meltingly otherwordly
like a human seeing an eldrich horror, defies known conventions of space etc...
@@0v_x0 been there, done that. Not very impressive, but never again.
@@silencedmaxim5889 ????
@@dertydan I think he overdosed on Anime
@@guilhermesfk good thing you don't get paid to think
just the fact that the mauser has an alternate reload animation for partial reloads makes this game a 10/10
Every weapon has one!
Also dope that you see expended shells on the floor too. So many little details.
They must've take notes from popular fps at the time...maybe BF1?
@@arcticcirclepit2008 yeah one of the cool details modders passionate devs and indies brings us. Brutal doom is one example
@John Laws also shooting hatchets out of the air
Very RE4
I had a lot of fun with the demo, but what really sold me as far as purchasing the full game was something that showed me the attention to detail put in by the devs.
At one point you reach a fork in the road, with one path being the obvious way to progress and one path being obstructed by a large boulder. Any normal player would just head down the intended path, but if you croutch underneath the boulder blocking the other route and peek just behind it, you can faintly make out dozens of pairs of glowing red eyes staring directly back at you from the darkness, accompanied by their ghostly whispers.
Sorry about being 9 months late here but yeah, in my first playthrough of the game that I did a few days ago I stumbled across that too. Really cool spoopy little detail that didn't need to be there at all but was anyways.
At some point you notice there is a path to the goal and another path. And you know that other path has to have something. It has to exist for a reason, and you will find out what it is.
I have played this game extensively and I've never found it. Chapter?
14:50 A skeleton decapitated another skeleton by trying to throw a hatchet at the player. And in this game such an occurrence is so unremarkable compared to everything else that Civvie didn't even mention it.
Now I really do have to buy this game.
Physics objects are always addressed 'To Whom It May Concern'.
It's worth every penny. The survival mode is fun too.
This is similar to how in RE 4 I once threw a grenade and saw it impact an axe thrown by a gando mid-air and both objects stopped and fell to the ground.
@@Sorain1"Dear Grid Coordinates" xD
All jokes aside, it’s pretty dope that so many styles of fps are being revived rn. Here’s hoping that more devs continue being inspired by this bloom.
I think you mean one singular style, the old school style, which is being made en masse by exclusively the indie scene while every other kind of fps aside from battle royale has been dead for years
Watch what you wish for, at this rate nearly monochromatic and depressing cover shooters will also return.
@@hideshisface1886 styles come and go in waves
@@yungoldman2823 nah, tactical shooters are making a return as well with game like ready or not and ground branch, some fear and half life style games are coming out as well. It isn't just boomer shooters.
@@yungoldman2823 this is not really singular. Sure it's old school fps, but the games are totally different in art style and gameplay. Like this game plays like Blood, but Prodeus plays like Doom 2016.
I love that you can actually do a ‘close the door repeatedly on a murderous enemy trying to get in the room’ gag in the game
Always a fun thing in L4D2. You open a door, it's full of zombies, so you close it and nope out of there.
It like in classic FPS when you open a door and the first thing you do is take a step back. Because you first need to check what is in there before running in on the second opening. Perhaps you even get some enemy to waste their shot on the door and the blast damage takes out another one.
Seeing the entire Asylum being engulfed in flames is such a mindfuck moment
Due to the way the fire on the walls is rendered, I thought the walls were lava like in Rise of the Triad.
@@lionocyborg6030 felt the same, stuck myself to them to see if will get damaged even.
Reminds me of Barton Fink.
that's some cool fucking old school texture work
Honestly I think it’s down right impressive that *one guy* made this
including voice, art?
I hope he makes a mint.
Its why I don't get how some people are so black-pilled about games today. Yeh AAA releases are often disappointing, but Dev tools are so accessible. For the first time, talented people can do stuff like this without the need for massive financial backing or support from a studio
Reminds me of Project Wingman, which is an Ace Combat equivalent for the likes of the PC made by three people, I think.
@@josedorsaith5261 People who say games are bad today ignore all the non AAA games. I've played so many of my favorite games ever just in the past couple years because of small devs like these
Blood Roomba is my new favorite Dungeon character.
BLOOD IS FUEL
MAPES IS DEAD
CIVVIE'S CELL IS FULL
HOW THE FUCK IS CIVVIE THE LEAST POPULAR CHARACTER ON HIS OWN SHOW?!
@@ThePageofRage he's in jail for a reason
Someone needs to make a lore video on CV-11 and all the other characters
@@russiangoose7053 The trouble is that there's exactly one type of lore that's consistent: the counters. Everything else warps reality so often there's little point of keeping track of it
What makes Cultic my 2022 GOAT by a wide margin is that it clearly cares so much about both the large and small scale things that nail it's gameplay, atmosphere, and overall quality of polish. Like it wasn't enough to give you an S-tier shotgun that lets you fire one or both barrels, but also to give it reload animations for either a full reload, or holding down one shell to eject the single fired one and slam in one. It wasn't just that on introduction of the sniper cultists in a wide open area that they'd already given you the FG42 as a clear counter-snipe weapon, but that they introduce the snipers by having the first thing you encounter be the sound of them working a bolt, a shot, and then seeing a beer bottle on a picnic table in front of you get wasted to immediately tell you it's sniper alley without a cheap shot on the player.
It nails EVERY SINGLE THING it sets out to do, and delivers so goddamn hard that Amazon tried to stop it from unionizing.
You can just hear it in Civvie's voice, he's happy.
I played through it twice now and I'm still blown away by how talented the guy is. The soundtrack is perfect for the game and he deserves all the credit he gets
shall we go for round 3?
@@SpazeDJ
Yeh, why not 😅
Gotta love already watching Civvie when the new Civvie drops
Lol you had a bot amd RUclips shadoww banns it and prompted a error message an internal one.....so yeah welcome to internet hell
Yeah I just had that happen to me too haha.
Engrish mofo, do you spoeak it?
I was watching the EXTREEEEMEE ROTD video and saw this one in the suggestions! :D
Civvie is life
I was prepared to be underwhelmed by Cultic. How very wrong I was. One of the better shooters as of late, to be absolutely sure. The level design stuck out to me most, capturing the best of a linear approach with enough open-ness to keep things extremely interesting. Those goddamned 'ghosts' can suck it, favorite enemy to hate.
Krinkle
kankle
I've never been less surprised by someone being into retro styled FPS games. I love your animations
I remember catching your stream when you were playing cultic and before I was waiting to try the game but seeing you amd civvie play it made me buy it immediately
Holy shit krinkles
Honestly, Detective Cultic Guy is my new favourite FPS character. He faces down and slays the Abomination the Cult summoned, and then his only reaction to seeing a swirling blood red portal opening in its stomach is to go 'Welp, time to rip and tear until it's done' and loading his shotgun.
Also, 'you can see it from space' is a good description for these headshots, they remind me of the ones from Resident Evil 4 (which also seems to have some influence on this game with the cult angle).
The guy who made it cited RE4 as a direct inspiration for at least some of it. So you’re correct on that one. Oddly there was no mention of any Blood influence which is weird considering how similar it is to Blood from a gameplay standpoint and an artistic standpoint.
There’s an achievement in the game that references the Merchant.
Blood had some questionable gameplay choices and the game is hit or miss for many people, maybe that's why they didn't mention anything about it
@@my9thaccount140 Jason Smith himself confirmed that Blood was only really a very superficial inspiration for the aesthetics, and his main big inspirations were actually RE4 and Dark Forces. The Cultic Guy even wears a similar jacket to Leon.
It's always funny how people get it the wrong way around and assume Blood was the main inspiration.
@@Razor921 Yeah, I wonder why people compare the pixelized FPS with good movement where you fight hooded cultists and monsters with an arsenal of old guns and a lot of TNT and fire based weapons to the old pixelized FPS with good movement where you fight hooded cultists and monsters with an arsenal of old guns and a lot of TNT and fire based weapons in old towns and caves, instead of the fully 3D TPS with limited movement where you fight villager cultists and monsters with a limited inventory of modern weapons and melee executions in old towns and caves, or the old pixelized FPS with standard movement where you fight armored sci-fi soldiers with an arsenal of futuristic laser weapons and explosions in futuristic looking rooms in a spaceship.
I'm not saying the developer is lying, but unless the player knows this, Blood is hands-down the most similar full package deal and the most obvious guess at an inspiration.
''this might as well be a source engine game'' holy shit thats big praise in my eyes
it's not exactly an accurate praise, the game is good, but it still 100% feels like a unity game, because it is one
@@trashcanonhead no u
@@trashcanonhead Is that a bad thing?
@@ThisBirdHasFlown some games are worse than others when it comes to feeling like a unity game, the default movement in unity is very stiff, you stop on a dime, don't maintain momentum when in the air, etc. boomer shooters in general don't need to have fluid source-esque movement to be good, but all the ones you remember at least have some bounce to the movement, Cultic feels fine, I just think it's a bit disingenuous to say it feels like a source game.
As soon as the Harvester cut into hedge maze, I immediately thought of Zombies Ate My Neighbors. This game is amazing.
Oh man, you're right.
Damn, that was a long time ago.
despite the strong Blood DNA, this game seems to be a love letter to "horror"-inspired games/series from the 90s in general. army of darkness, getting chainsawed is brutal to the player like it is in old DOOM deathmatch, others have been comparing the vibe to resident evil... it seems like a labor of love and it shows
I had the same thought. Considering the damage harvesters do, I also had a flicker of that old childhood atavistic fear.
Tips for people who haven't played this yet: The undead enemies, mostly the devourers and those brutes and also the final boss, are weak to fire, ESPECIALLY the Incinerator. the zombies are too, it's just not that important since they're not very spongy. The hatchet can headshot too, and can also be charged up to deal more damage. a fully charged hatchet headshot will one-shot any cultist except the elites, flamethrower ones and maybe snipers, though it's not worth the health you'll lose unless it's brown, dark gray or snipers. you can also charge hatchet throws, dynamite throws, molotov throws, really any throw. A direct hit with a thrown molotov/dynamite will instantly detonate. bullets have a short travel time, which only really matters on the lever-action and FG-42. the lever-action has a secondary fire, which Civvie probably knows about but just forgot to mention. it's more rapid, but there's some start-up to it and I think the bullet is a little off-center. the incinerator has a charge attack secondary fire that I barely used. there's a pitchfork in a shed in the level with the hedge maze. kicks make you stop when used on the ground, so do air kicks if you have to kick at all. you can use your fists as an alternate melee weapon, just press whatever button you have bound to pull out the hatchet while it's already out. the fists are basically useless though. that's all for now.
Oh yeah, the monsters are stupid weak to fire
I don't think I ever got hit by a brute, cause I've always just killed them with molotovs or flamethrowers
Thank goodness I decided to use a molotov the first time I encountered one, cause it sure saved me a lot of hassle
Devourers I struggled with quite a bit more though, at least until I got the flamethrower
Shotguns kill shield cultists if you aim high, even from ten feet away.
Randomize mode will give you all monster from lv1. Prepare to face a dozen of incinerator, brute and big maw. You can play with flamethrower early
@@perryborn2777 6shells to the head will kill the brute, though it's easier if you kill everything else first
@@everinghall8622 Yeah, but one molotov will still kill them with less hassle
Beating this game on Extreme really helped me appreciate just how tightly designed all the levels are. Amazed that it was all developed by one person.
If you want things done right, do it yourself
The Extra Crispy mod for Blood thought of adding excess health pickups to your medkit, as well as the cluster TNT throw. I love those mechanics and loved seeing them in this
It's also an optional upgrade to the Portable Medkit in Duke Nukem 3D: Alien Armageddon.
It's also a mechanic in the Hideous Destructor mod for Doom! Or maybe the Ugly As Sun sub-mod, my PC died so it's been a while since I played.
In that, healthkits have different components (e.g. surgical staples, artificial blood) so you might be in a situation where you've got all the staples you'll ever need BUT you're out of spare blood, or vice versa.
The health kit thing was also in the Megaman X series, in those games there were health and ammo "tanks" that you'd find hidden, then when you collected health or ammo pickups when you were full, they'd go into the tanks instead. Interesting to see a mechanic that I saw in a series of platformers being used in an FPS.
This game was done by a single Dev. He did the graphics. He did the music. He did the level design. He's done it all and it all kicks ass. The Blood Experience lives again through Jasons project. What a guy.
Also all these videos so soon... it's getting a little spooky.
Civvie gave us one last treat for the season
This game looks like the lovechild of Blood and RE4 and that's probably the most awesome thing I can think of.
Definitely got those RE4 vibes. Everyone says Blood, but it's refreshing to see someone mention RE4. The chainsaw dude, the caves, weapon upgrade system, and plenty of hooded bad guys too! Not to mention the Mauser = Red 9. Plenty of similarities for sure.
@@TheGrowlerCatB2BGame Yeah but more than anything: the BROWN, RE4 was such a BROWN game. Also am I the only one who thinks of Alan Wake? The woods, the mountain, the rural america vive, the poltergeist shlt...
@@RADIOSUICIDIO sorry when I think of brown my mind instantly goes to Quake.
@@TheGrowlerCatB2BGame and it looks like Cultic Dude stole Leon's jacket from the Ganado that stole it from Leon
...although it's back in time, so maybe at the end of chapter 2 Leon will steal it from Cultic Dude?
The final boss may as well be Salazar...
Glad that the gag of Norton Mapes’ blood flooding the entire compound was followed up in this episode.
Same.
Oh, that's why roombas are cleaning blood from the walls.
it's the little things
civvie video, mandalore video, ross scott video, and strat-edgy videos all within hours of each other. blessed
Halloween is truly the Christmas of retro gaming.
I'm subscribed to all of them except for Strat-Edgy. I take it their content is good too ? Do they only focus on strategy games ?
@@Gatorade69 He doesn't even do strategy games, lol.
Yeah, his content is good.
@@qasderfful I would have guessed he did strategy games with a name like that. I'll check him out.
Also MtPain27
"But Wait, there's more." is a great name for a book about Hideki Kamiya's life as a game designer.
I'm going to be straight with you for a hot second there... Bayonetta 3 was a miss.
@@dexketristo2349 story-wise ?) Sure, it’s messy, but hey - Kamiya is mostly credit with like four other guys being the actual scenario writers + he is not actually a director on it, he’s too busy with Project G.G.
The combat, though ? Stupid good :3
@@viewtiful1doubleokamihand253 Eh, I have to disagree with the combat bit. It IS fun, but it does not measure up to the previous titles. It felt... Lacking in terms of spirit.
As for Hideki Kamiya, if he's the one responsible for Bayo 3's writing... All I have to say is that the arch does not in fact go in the square hole. xD
unfortunately, it's an english title
meaning your ass is blocked
I love when a passion project like this game turns out SOOOO good. Like, deep-voiced jazz singer “ooohhhhh yeaaaahhh” satisfaction good. Every attack feels so solid and the sound is beautifully thumpy. Fun just to watch! Oh and I LOVE the amazing number of secret nooks, crannies and tunnels. Its like a rat maze of delights
Civvie is not only a man of culture and taste, he is also there when you really need him.
Spread the word!
Cultic is so tremendously good that even Jesus would have to admit that it kicks ass.
It's so awesome that civvie talks about "The mines" while we see a level that Jason called "The Crypts", making civvie not notice that it's actually the sewer level. Mind blown!
Yeah, he did miss the SEWERS :D
"Good?" That's an awfully strange way to spell "Generic But Well-Made," but hey, however you spell it is fine by me.
@@CoralCopperHead Forgive my strange expression! I'm not a native speaker and watch too much yt...I'm interested: how would you describe the generic aspect of cultic?
@@edhero4515 the good and decent '90s kind of generic :D
dont take the lords name in your asinine remarks you dirty bike
I can't wait for Episode 2. Cultic has been my most-anticipated retro shooter of the year and it did not disappoint. Absolute banger!
Same. I’ve already replayed the first episode twice, I’m on my third run and I’m planning on a fourth. This is my personal favorite retro FPS. It’s everything I loved about blood without the dick flattening difficulty and a perpetual ammo famine.
@@my9thaccount140Ditto, I've been "DMC"-ing it, as in climbing the difficulty bunk bed.
Cultic is definitely a love letter to Blood...I love it.
More like Re4 lol
@@luminosity01 "Why not both?" -Civvie
Getting hit with that chainsaw was one of the most metal looking deaths iv seen in some time.
Big Man With Chainsaw in Video Game hasn't been so brutal and scary since Dr. Salvador in Resident Evil 4.
@@BababooeyGooey cry of fear :(
It's literally how Doom's chainsaw works, this is just the first time it's worked properly on a player.
@@CoralCopperHead yeah that was pretty much what getting chainsawed in DOOM deathmatch looks like. Dev pays attention. Really have to appreciate the dedication to this revival shooter project.
I really love how with the obvious BLOOD influences it also throws in a bunch of RE4 influences too, and they somehow manage to gel with one another so seamlessly.
I love how Civvie11 saying "sure why not" to a burst fire Mauser C96 just continued the gag of Civvie trying to get gun nuts to talk.
The first time I've gotten to a game before Civvie! This one absolutely rocks. Can't wait to watch the video
edit: unlike Civvie, I found Extreme really fun! Once you adjust to the increased enemy damage it's very doable, even without quicksaves (the dev prefers going checkpoint-only and I really think it improves the game)
Good reminder to beat Hexen 2 on hardest before Civvie does.
Same! Even done the soap throw! XD
Agree, first time it feels fun on the hardest difficulty than a bit of a slog. Very doable and challenging at the same time.
Yeah, I would only recommend playing the game on an easier difficulty first, to learn some secrets and whatnot, which will be absolutely crucial to surviving Nightmare
It's a ton of fun
@@Haispawner xD
I think something that doesn't get enough credit in this game is the music. It isn't the usual "We're gonna play ALL THE METAL RIGHT NOW AS FAST AS WE CAN". It's typically slower, and done with strings and a piano. Apparently, he was going for a Resident Evil 4 vibe with the game and music, and I can say he nailed it flawlessly. I still think my favorite is "The World Asunder". Whole thing is on Spotify. Go listen to it. Now.
Thank you Civvie, this channel has really been getting me my spooky season fix.
I can't express how good this game is. This guy knocked it out of the park and this is, for my money, the best boomer shooter made yet. Yes, better than Dusk or Amid Evil.
It's partly my taste, of course, because I just love chunky pixelated graphics. You can do such satisfying, high-contrast damage modeling. But beyond that, Cultic just seems to nail everything that someone who has been playing these games and is *smart* would know to focus on: fast, fluid movement, very powerful sounding weapons (that are also *very* powerful), exceedingly few bullet sponges, sections that build up tension (and then release), nice set pieces, thumping music, good lighting, *satisfying* secrets that are not overly numerous, difficult, or tedious to find (looking at you Ion Fury)...
The list just goes on, and all of it is paired to modern level design that never once feels like a maze (even when the level is intentionally designed like a maze). This is huge, because the Build Engine games Cultic is so inspired by often were quite terrible about leading the player through the level, and you'd just get plain stuck because you missed a detail somewhere.
The attention to genre convention and careful design even goes down to some really little details that long-time FPS players will appreciate, like soaring out of the water when you surface instead of the tepid bobble most games have (you know, where you want to get out of the fuckin' water and can't despite ground level being roughly a foot high).
I mean, I'm just rambling now. Cultic is very good, you should go play it.
Fans of Blood will get that added layer of satisfaction in recognizing a series of gameplay elements and motifs, but this is not an attempt to just replicate Blood and, indeed, this may be the only old-style shooter that I think competes with OG Blood...especially if he is able to produce two more episodes of this quality.
That said, I don't think the attention to detail in the level design is there as compared to Blood, especially if one were to compare Cultic to Death Wish (which is just...*mwuah,* pinchy fingers), but creating art assets is hard, and with more time, I'm sure he will be able to incorporate more themes (it's also the case that Cultic's art design doesn't lend itself as easily to certain levels of detail you got in Blood's environments, which is no doubt intentional and cut down on the work he had to do...remember one guy made this).
This isn't to say Cultic doesn't have visually fantastic and atmospheric moments, because it does, and like Blood, Cultic feels like a game I can play over and over just because its *fun* (you know, how most games used to be). As compared to any *one* episode of OG Blood, I think Episode 1 can stand next to any of them when taken as a whole because it is a more consistent experience (OG Blood had moments of soaring, incredible quality and design which would then later be contrasted with frustrating design choices, usually due to crushing difficulty spikes).
It's a tall order, but even if we never get an Episode 2, Episode 1 is one of the best shooters ever made.
P.S. IDK how Civvie did it in 3 hours. I mean, yeah, you could, but on the second highest difficulty it took me a bit over six (that includes secret hunting). Pretty damn good time.
Civvie is unquestionably at his best when either talking about stuff that masterfully
does what it sets out to do, like this, or falls short while still shining with ambition and potential
Something occurred to me after a while
You fight an evil cult,
You fight infected suits of armor,
You fight a giant wall monster,
You fight with antiquated firearms,
Your character wears a fur-lined leather jacket
This game is secretly Resident Evil 4
The gun choices are really well thought out for a 1960s detective vs cultists story
I always find it hilarious whenever the Sten is made into this powerhouse of a weapon in video games. The gun is literally a pipe fused to a coat hanger, and was designed not to be good, or efficient, but cheap. It's just funny to me that somehow game designers decided that "Yes, this will be the sub-machine gun that all other sub-machine guns shall be measured against."
I know it was a simple door gag, but 19:57 was great to watch. Not enough games allow a player to just no-sell a monster from leaving their closet.
I'm particularly fond of how you can choose to either open wooden doors slowly, or just kick them open in an instant.
It really shows that you don't have to choose between taking combat slowly and methodically or blind berzerker rushing every enemy you see. You can do both.
Just watching this makes me know I must play this game. Just the fact that this takes place in 60s and the dev put in a bloody Super Pershing in to the game just cause it seemed like a cool idea shows me how bloody amazing this game must be. I want to shake that mans hand.
One has to wonder how the hell this cult got their hands on a super pershing though lmao
The door gag at 20:00 is now one of my favorite Civvie moments
This games perfectly captures the feel of those classic build engine shooters. It's so impressive, seeing has this was the guy's first game,and he hit it, right out the park.
Best part of the game is using the jump + mid-air kick combo to absolutely fly around the maps
The whole bit at 8:54-9:11 made my freaking day it was hilarious.
I completed 100% of this game (I loooove the Extreme difficulty) and I NEVER noticed that you can do THIS 16:00. I love Cultic even more now.
Three Civvies in one month? Is Christmas a month long now? Absolutely awesome game. Got it based on the roundup from a few months ago. One of the few games where the phrase “pistol clip” would be accurate.
After watching the original mention of Cultic I bought it and didn't regret it at all.
Fun fact if you interact with the... intercom in the first level, and then reach Asylum grounds, the note inside the guard house in front of the gates will reflect how many times you interacted with it. Meaning that those shipping containers we see in both maps are one and the same.
Less fun fact - Sniper cultists are women. You can hear their voice if you attack them up close.
edit: Also, Dev posted that you WILL keep upgrades between episodes and to keep your last level's save.
edit 2: Extra Episode has you playing as a different character, and it's fun.
Never gets old when a cultist is running around on fire. Happy Halloween!
There is something so beautiful about boomer shooter/retro style fps games, not only with the graphics and style but the (relative) simplicity of them and what people are able to create
See, this is how RUclipsrs work together. I see IcarusLIVES cover the game half a month ago and I put it on my wishlist. Civvie covers te game and within 2 minutes I move the game to the top of my wishlist as soon as I hear the magic words "wonderfully designed shooter". Its either fantastic or putrid, there ain't no middle ground on this channel.
Really? I find this game to be the definition of "generic" as far as old-school shooters go, just taking everything that's already been proven to work well and throwing it in a blender. The only real talking point about it is that it was a one-man project, which is impressive as hell, but aside from that... nothing new to see here, just bog-standard "good" level design and bog-standard "good" weapons with bog-standard "good" enemies to use them on. 8/10, well-made for sure and impressively done by one person, but that's all I can say, I don't understand all the glowing praise it's getting.
Welp, finally caved in and finished it...
really, really good is all I can say. Punchy weapons, punishing enemy design without ever feeling unfair, nice atmosphere, good sound design.
Oh man. I've been literally binging your entire channel, I just got past Alien Resurrection. Good timing!
the only channel i binge tbh him and thorhighheels
he da bes!
I have binged watched Civvie's channel several times. I would go slow. It sucks when you run out of new Civvie videos to watch. lol
@@DenonuDoesGaming Just means you go back to the beginning. ;)
@@LtSprinkulz It is kinda refreshing to go back to the Capstone videos. And who can forget Island Peril.
A new Civvie video about a retro FPS? What a great day to spend my Halloween!
I told JasonSsmith to add sniper enemies, he told me I was stupid... AND NOW WE'RE HERE.
Civvie, your coverage on Cultic convinced me to pick up a new video game at full price. That's something I've only really done a handful of times over my life, and I can honestly say I've regretted the choice to do so more often than not.
I'm not quite finished Cultic Ep1 yet, but I've enjoyed every second of my time with it.
Always a joy to watch man, thanks for being a bright light in the dark.
Having just completed Cultic, enjoying the rough 5 hours of exquisite fun. I HIGHLY recommend everyone to play this, Civvie did a wondeful job to not spoiler some of the MAJOR cinematic highlights of the game that happen in episodes. The lore bits you find also really just PULL you in. The sense of hopelessness and sinister evil is in the background is amazing.
There’s a mod for this that relaxes the cultists voices with the cultists voices from blood. It’s great 😂
Thanks for the heads up. Somewhere recently, around the time of the game's release, I read that Cultic needs a mod with the Blood cultists voices. That didn't take long! Just installed it. It's on ModDB if anybody is looking for it. I'll start my 3rd playthrough later.
First a Scarfulhu video, now a Civvie video? This must be my lucky spooky day!
Cultic is crazy good.
I keep rewatching this one. Civvie just seems to exude pure joy going through the game.
Two Civvie videos in two weeks? It is a Halloween Christmas present!
I just started playing this finally, and I COULD NOT STOP! It is so damn good! I beat it and immediately went for a 2nd playthrough on the next hardest difficulty. Im REAALLLYYY looking forward to the next chapter! Cultic is such a masterpiece!
Honestly, the art direction brought me in, can't wait for CH2
Very nice sound design on the weapons- I noticed that only eight or so minutes into the video I could already tell when the enemies were armed with the pistol because of that distinct "clank, clank, clank" noise it makes when it shoots. It probably took me a couple dozen hours of Squad to learn to identify what team someone was on just by their gunshot sounds, and this game managed to burn it into my subconscious before I've even played it (which I'll definitely be doing now).
Good stuff.
Civie is the gift that keeps on giving.
all that's missing from these good retro games is the good retro sound
New Civvie on Halloween! Now that’s a treat!
Glad you got around to this quicker than I thought you would! Really loving the game, took me a bit longer to finish (roughly 8 hours) but I wasn't rushing through it. I honestly feel like the pacing is perfect through the different levels, really can't wait to see how Chapter 2 turns out!
Civvie having 300k subs and 22k have already watched his new video in 2 hours is awesome. Best video game commentary on da net
This game was so much fun. The audio is especially good. From the sfx, soundtrack, to the menu sounds, it's all great audio. And that Harvester introduction got me good lmao
real talk i was waiting for this episode: i played the demo when they released it and loved it; and then i bought the game on release and played through it over and over... had so much fun with it
One thing i loved is how it reminded me of Dusk where it has horror elements and you forget that it's there. And when it gets scary it gets REALLY scary.
Ok so: A.) YES- This *IS* a great game that I’ve had my eye on since during development… B.) YES Civvie11 I absolutely *DO* understand why only seasons 1-10 of Simpsons will be used… & finally C.) I’m *SO GLAD* you chose this game for a new video!! I hope you do a full video on “GLOOMWOOD” ASAP as well…. You such a badass Civvie, keep up your holy work
FPS has always been my thing, and this game is absolutely superb. I've already been through it twice.
No hitscanning. No nerfed jump height. A good mix of small maps and big wide open maps. Also, something I do like in FPS games is a good pistol, which this game has. With this gaame having a weapon upgrade system, the pistol was the weapon I upgraded completely before using upgrades on other weapons.
If you like a game, when you reach the end it's a downer that it's over. Not in this case as it's only chapter 1 and there's a survival mode with 3 maps as well. The game has that most important element which all the best games have - fun gameplay. A tip for those that are thinking of trying it - fire is your friend. If you played RtCWolfenstein and liked the FG42 paratrooper's rifle you'll be pleased to find it in this game. The developer knows what makes a good FPS. It's developed by one person, Jason Smith.
I liked Dusk a lot. But this game is miles better.
Cultic gives me really hard resident evil 4 vibes, specially the insta kill chainsaw man and really polished shooty combat system
chainsaw isn't an instakill btw
If you have the double barrel out and you quickly blast both barrels into the harvester, you can push him away from you, and you away from him, separating yourself from the chainsaw before dying
@@perryborn2777effect is amplified with the bootleg shells
One can feel the power of fully upgraded Mauser in this game and its awesome.Reminds me so much of good ol' RE4+Blood as many people stated here.
The fact that i can literally turn it into a 'psuedo' sniper rifle in case you want to save Winchester lever rifle ammo and at a same time,making Sten kinda redundant with its burst fire mode is what made this game one of the best shooter i played this year,as i can make a starter gun pretty OP when you fully upgrade them and a good workhorse to conserve ammo for bigger gun and save powerful rounds for more troublesome enemies.
Can't wait for episode 2.
I love me some retro spooky FPS.
This is such a perfect game built off of hints of Outlaws, Duke nukem, red neck rampage, etc. But in it's own beautiful way.
Cultic is awesome af but short. Played through three times, can't wait for the second episode.
It's pretty long for half a game.
On top of of wearing it's influence and references on it's sleeve: Cultic is like Resident Evil 4 in that it smoothly transitions from slower-paced spooky 0 to ridiculous high-octane 100 and back again on a dime. And I love it to death.
This looks fantastic, can't wait to play!
That crunchy sound! It's so satisfying. Definitely getting this.
God damn Civvie. Your script and delivery on this one is 💯🔥
He always seems to write better when he has to get across how much he likes something. 'When you land a headshot, you can see it. You can see it from SPACE.'
The demo for Cultic was one of the few rare demos that I actually went back to play multiple times. I knew this was going to be something special. The fact one guy made this in still crazy to me. I mean Dusk was too but we've come a long way from where we used to be where just a single person can make a game that used to take multiple people
Im so torn between wanting to watch this and not having finished episode 1 of cultic myself yet
A C96 reload animation that uses a stripper clip instead of an inaccurate removable box magazine? I'm sold.
I'm kind of surprised he's not mentioned ultrakill since his ultrawood episode. but like he mentioned, boom shoots are getting pretty damn common. remember when he said the trend might die out like two years ago?
thank goodness people realized they're fantastic
@@perryborn2777 i disagree now every damn indie game wants to be ultrakill with wacky meme actors stupid as hell guns a feminine enemy overcharging a shotgun memes
@@madmonty4761 I meant boomer shooters in general
But I like Ultrakill too. And I think people are taking the wrong lessons from it, but I happen to enjoy the memes
@@perryborn2777 im just burned man im bored of it
@Mad Monty oh me too
I P ranked the prologue and first act on Violent, and then Act 2 came out right after I finished doing that, and I've barely touched it. I can only take so much Ultrakill, gotta give it a break for a while
Civvie’s on a roll this month! Always nice content to watch before bed.
Man, this game is bordering on immersive sim territory with all these insane combat options.
And the encounter design is tightly made too, each room or clearing in each map is more memorable than it has any right to be and the set pieces are genuinely pulse pounding. When the cultists start fighting back and laying traps and ambushes it really makes you feel like you've cornered them and they're throwing everything they have at you; when I first saw the fortress they made of the asylum I felt small. And then you storm the place and turn it inside out.
You and a few other content creators make my day when a video comes out. sometimes I'm not a fan of the content but watch it anyways because of all the little things you and your team work on. thank you and happy Halloween.
RUclips compression DESTROYS this game's visuals! XD
The field kit absorbing excess health kits is one of those ideas that's so fucking obviously good that it doesn't even reflect well on the dev so much as it reflects poorly on the rest of the industry before it.
Good job, Cultic dev! You raised the bar so hard that all of the rest of us are suffering for it.
My favorite part is when John Cultic says "I'm culting!" and then he cults all over the place!
When do you think we'll get a Turok-like boomershooter that takes place in lush jungle environments? I get kinda tired of constant refineries, industrial buildings, and dungeons
I think BITTER might be an upcoming game in that vein
I waited with watching this review untill i finish it myself.
It's been a while since the game made me uneasy even thought i have a great shotgun by my side. And i don't think you sold enough how AMAZING the atmosphere is. Going from tense, but very fair gun fights into really well executed spooky sections. Asylum levels both are top notch.
Navigating throught the hedge maze, nervously checking every corner for NOTHING to happen? Fucking great. Untill you pick up a key. Because you just hear laughter and revving up of a chainsaw.
And the moment in Asylum itself where you have to walk through curtains? I got shotgun ready and hoped for the best.
I am not even going to get started how fucking awesome that ending is, where your protagonist, when presented with a hellish portal spawned out of the heart of a monstrous abomination, starts reloading his shotgun with malicious intent.
If i had to sum it up very shortly, it would be "More fair and spookier Blood". Given how enemies shooting guns aren't actually hitscanners. And damn, THAT WAS JUST THE FIRST EPISODE. Cannot wait for second one. Jason should be proud.
I played Cultic because of this video and had a blast, what a gem. Thanks Civvie