I really appreciate you and the great play-thru's because you have introduced me to solo gaming and the variety of great products out there. I am a Widower and live in a rural community where having a Game-night for these genre of games is not possible. I use the games to generate story events in books I write and it is a lot of fun. Thanks again, great job, you are the high point of my week whenever I see a new game posted! Tom Cesarz Congress, Arizona, U.S.A.
Thanks, Tom, your comment has really made my day. Good luck to you on your solo adventures. Very cool that you're able to use these games to inform your writing! I wish you well.
for the sake of narrative logic i took the time to make up "furniture" tables for each individual dungeon setting, as i felt it doesn't make too much sense to have tables and cabinets strewn throughout say a sewer that would be generally uninhabited, and used the furniture generation table to generate them. it can be really cool and add some story immersion to make stuff up like that :)
See I love that random chaos factor. It really pushes your creativity. Why are there cabinets in the sewers? Hmmm maybe a family threw them out for some reason? This place is greatly taken over by nature, maybe they are just random elements of the collapse of the society. Or maybe a secret little space the evil villain uses to hide his undies! You never know sometimes haha
Thank you for the video! I think the way you treat the Defense makes it work the same as the Vitality. Maybe Armor is deducted from the damage on every hit without degrading. And I would say Defense does not reduce the damage from the Traps, just for combat damage. At least I've read the rules that way. The Traps are really deadly, so in this game I usually look for other routes if possible, and Detecting them only if there's no other way to go through.
I have yet to play this game, but I've seen some house rules for armor and damage reduction: d2-1 for medium armor, d3-1 for heavy armor. Or a fixed -1 and -2 respectively (I prefer rolling). That works just for combat, not for traps
Good video! It will be intersting to see another playthrough with some PCs. I miss also a reference sheet with all the tables to not to be flipping sheets. I guess I will prepare one like you.😊
Seems an interesting game. I'm playing a torch in the dark at the moment and they both seem to be less complex than 2d6 dungeon or d100, but that's not a bad thing.
9:55 I don't see sense in rolling for the door status again. You know it status already. It would make more sense just to try unlocking the door again. Or move to another unopened door in one of the explored rooms.
Into the Wild is great, but I believe it's too slow and detailed (especially counting the Action Points spent for each... well, action) to be much fun on video. This is more of a "your own table, time and narrative" type of game. The dungeon part is fast paced and segment generation is among the best I have seen, but with traps that are a little too deadly and defense that is worth less than the paper you print the character sheet on, C&C is a very fun game, but in my opinion very niche.
Noted re Into the Wild - I'll still check it out at some point :) Yeah - pretty deadly in the dungeon, at least in my experience. I'm getting more comfortable making adjustments to the rules of a game on the fly though if I think it is becoming to easy / difficult. Those traps totally need toning down a bit...
I think that since it is all screenshots of the actual rules, I probably shouldn't. But maybe we can encourage the design to make their own, which will probably be better than mine 🙂
I can`t open a door. Alerted minons 4 times already, I`m basically blending stuff while trying to open a door. Game is awesome but needs some tinkering.
I really appreciate you and the great play-thru's because you have introduced me to solo gaming and the variety of great products out there.
I am a Widower and live in a rural community where having a Game-night for these genre of games is not possible.
I use the games to generate story events in books I write and it is a lot of fun.
Thanks again, great job, you are the high point of my week whenever I see a new game posted!
Tom Cesarz
Congress, Arizona, U.S.A.
Thanks, Tom, your comment has really made my day. Good luck to you on your solo adventures. Very cool that you're able to use these games to inform your writing! I wish you well.
Good video, as always! thank you a lot.
Roll for door - result: Pit. Roll for room size - result: Pit, Roll for room shape - result: Pit, Roll for contents - result: Pit!
My favourite part? The part with the pit!
@@lone_adventurer There were so many to choose from at one point. Hope you do another run through with a group.
for the sake of narrative logic i took the time to make up "furniture" tables for each individual dungeon setting, as i felt it doesn't make too much sense to have tables and cabinets strewn throughout say a sewer that would be generally uninhabited, and used the furniture generation table to generate them. it can be really cool and add some story immersion to make stuff up like that :)
Good point, I hadn't thought of that, but cabinets in a sewer would be odd 😁
See I love that random chaos factor. It really pushes your creativity. Why are there cabinets in the sewers? Hmmm maybe a family threw them out for some reason? This place is greatly taken over by nature, maybe they are just random elements of the collapse of the society. Or maybe a secret little space the evil villain uses to hide his undies! You never know sometimes haha
6:45 You could have drink from the fountain. It could have healed you. Granted, it's just one-in-six chance for that, and it's the optional rule.
Great video as always! Thank you for entertaining me again
You're welcome! I'm glad you are entertained!
I really like this one, going to pick this one up!
Great, hope you enjoy it!!
Well you introduced me to Ker Nethalas. This one looks relatively fun. Especially the chance ton run multi characters is very appealing.
Go for classic 3-4 characthers with complementory skills , lets see how they fare
I am tempted - been a while since I play a 'whole party' dungeon delving game...
Thank you for the video! I think the way you treat the Defense makes it work the same as the Vitality. Maybe Armor is deducted from the damage on every hit without degrading. And I would say Defense does not reduce the damage from the Traps, just for combat damage. At least I've read the rules that way. The Traps are really deadly, so in this game I usually look for other routes if possible, and Detecting them only if there's no other way to go through.
Thanks for explaining - maybe I need to look again, especially at how armor works!
I have yet to play this game, but I've seen some house rules for armor and damage reduction: d2-1 for medium armor, d3-1 for heavy armor. Or a fixed -1 and -2 respectively (I prefer rolling). That works just for combat, not for traps
One or more characters in addition would be interesting, I may have to get this game. I may start with Black City first, though. Thanks.
11:55 It doesn't matter what you are animating. It'll always be, ironically, a zombie.
Good video! It will be intersting to see another playthrough with some PCs. I miss also a reference sheet with all the tables to not to be flipping sheets. I guess I will prepare one like you.😊
Yeah I think a party of adventurers would be fun! Thanks for watching 👍
I noticed you didn't use your +1 Attack vs undead in either video, or attempt to turn the undead. Have you lost your faith?
I've lost my memory :D If I remembered those things, I'm sure I would have done them!
Seems an interesting game. I'm playing a torch in the dark at the moment and they both seem to be less complex than 2d6 dungeon or d100, but that's not a bad thing.
9:55 I don't see sense in rolling for the door status again. You know it status already. It would make more sense just to try unlocking the door again. Or move to another unopened door in one of the explored rooms.
it seems that the traps are much more dangerous and lethal than the enemies. It seems a little unbalanced
Perhaps, I still enjoyed it though 🙂
Fyi the game you played here came with supplements. buying them as extras, I believe is to support the creator.
Into the Wild is great, but I believe it's too slow and detailed (especially counting the Action Points spent for each... well, action) to be much fun on video.
This is more of a "your own table, time and narrative" type of game. The dungeon part is fast paced and segment generation is among the best I have seen, but with traps that are a little too deadly and defense that is worth less than the paper you print the character sheet on, C&C is a very fun game, but in my opinion very niche.
Noted re Into the Wild - I'll still check it out at some point :)
Yeah - pretty deadly in the dungeon, at least in my experience. I'm getting more comfortable making adjustments to the rules of a game on the fly though if I think it is becoming to easy / difficult. Those traps totally need toning down a bit...
U are Priest(cleric), dont u hit extra damage against mummy? Becouse undead enemy.
Could you upload you're reference sheet? Thanks!
I think that since it is all screenshots of the actual rules, I probably shouldn't. But maybe we can encourage the design to make their own, which will probably be better than mine 🙂
I can`t open a door. Alerted minons 4 times already, I`m basically blending stuff while trying to open a door. Game is awesome but needs some tinkering.
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