TeaTime RETURNS: Secrets Of The Obscure Retrospective - With

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  • Опубликовано: 23 авг 2024

Комментарии • 128

  • @Pink-pj6oz
    @Pink-pj6oz 2 месяца назад +8

    Thank you, Sneb, for stating what many don't: making us do rotations for 10 minutes is hard on hands! It keeps me from playing as much as I would like. First it's too much time; second it's too hard on my hands.

  • @Jmvars
    @Jmvars 2 месяца назад +30

    I'd rather have lower HP bosses that have punishing mechanics than HP sponges with mechanics that tickle you.

    • @i_arji
      @i_arji 2 месяца назад +1

      low hp, punishing mechanics + dps check then boss movements is what i want, i dont like standing bosses it feels like im battling a kitty golem lol, my opinion tho i agree to u too

    • @EvangelionEscaflowne
      @EvangelionEscaflowne 2 месяца назад

      this

  • @shadycat8898
    @shadycat8898 2 месяца назад +35

    Lara's mentality is genuinely impressive. If the Arborstone stream can't break her then nothing can.

    • @AntonMochalin
      @AntonMochalin 2 месяца назад

      I think it's the mentality of the majority of GW2 players. And GW2 does quite a good job catering to that kind of players.

    • @greven182
      @greven182 2 месяца назад

      What happened in that stream? Out of the loop here.

    • @AntonMochalin
      @AntonMochalin 2 месяца назад

      @@greven182 I guess it's "Guild Chat Episode 116 - End of Dragons Gameplay Overview" on GW2 main youtube channel. Basically the stream was named "Gameplay overview" and a large part of it was them just running around Arborstone like "look at that beautiful chair" and "here's a tailoring station".

  • @Nebarus
    @Nebarus 2 месяца назад +21

    I am so glad we go back to "old" Tyria now. I really did not like those pink, hazy, nearly monochrome ghostlands of SOTO. The architecture in the mid zones were copy/paste all over zones and nothing I wanted to go back to after the story. Many characters were never developed, so you had no emotional relation to them at the end. My favorite is still HoT with it's gorgeous yet travel wise confusing zones with lots of verticality. They incited discovery and still do. Also the meta events were much better here and those are the ones I still go back to for some fun.
    I hope we get a "down to earth story" now in beautiful, natural environments. Or I will poke Arenanet with my new land spear!

    • @SiopeR
      @SiopeR 2 месяца назад +4

      with new "bit sized expansions" we will never get properly developed characters or storylines

    • @DemethVLK
      @DemethVLK 2 месяца назад +1

      ​@@SiopeRwhy wouldn't we?

    • @DemethVLK
      @DemethVLK 2 месяца назад

      I'm pretty sure they used roots from Hot and Echovald and painted them grey indeed haha

    • @hardy83
      @hardy83 2 месяца назад

      I mean I appretiate some of the art and direction visually they went, especially now that I can see the visual effects without the bloom now. lol
      But yeah it's nice to go back to Tyria itself. I know the mists present a lot of opportunities, but there's a lot of stuff still to explore in Tyria.

  • @muovikallo
    @muovikallo 2 месяца назад +16

    The Year of Guild Wars 2 baby

  • @camerynmaru
    @camerynmaru 2 месяца назад +11

    Completely agree about open world gamers being disappointed with SOTO. You get this first impressive map (Skyreach) that you barely touch after you're done with the couple of story chapters, Amnytas which seriously I think I'm almost never in, and then finally Nayos which is just EXHAUSTING. Same dull pink and blue and purple, same awful character/mob design, and just plain boring overall. I cannot wait to be done with this expansion and move on to the next.

    • @hardy83
      @hardy83 2 месяца назад +1

      I love exploring and was happy with the maps themselves, including Nayos, but I do think they were ALL under utilized, especially Amnytas and Skywatch. Other than the metas and rifts, there's little reason to go back to those maps.
      Like I get many people hate hearts, but they can be a rewarding way to go back to old maps. JPs, good farming spots for nodes etc. I like the achivement systems that have a reward for doing all the events and their chains at least once, but after that...

  • @DemethVLK
    @DemethVLK 2 месяца назад +4

    About the map being split in 2 instead of 3, it's a good thing imo because the map is designed in a complete weird way with artificial ways to prevent progress like giant walls and big pits, so just a split instead of 2 is already an improvement
    It's funny because I didn't even complete wing 7 yet but if the new expac has wing 8 I'd be so excited, even if I don't do it right away or for a long time, it's a major selling point for me, I don't know why

  • @dantheredplayer3498
    @dantheredplayer3498 2 месяца назад +2

    I just returned to the game after a 2 year hiatus and it's taken me nearly 5 days to just get my gear organized. I have no idea what I'm doing on my necromancer... but I'm having blast! 🤣

  • @ozirus3344
    @ozirus3344 2 месяца назад +3

    The hallways are so dark I can barely navigate. The boss fails half the time. There’s so much going on and I don’t feel like there’s time to figure out what all the different mechanics are. Had no idea breaking the bar removes the stacks, but it never gets broken.
    I beat the Eparch meta once and I don’t really want to go back.

  • @MisterNo1111
    @MisterNo1111 2 месяца назад +1

    Trebaju napraviti raidove toliko laganim da ih se može odigrati sa lfg- grupama.
    I to bi mogao biti lagani ili "Story" mod a ovo kakvi su sadašnji raidovi normalni mod.
    Super prijedlog!!

  • @lsaria5998
    @lsaria5998 2 месяца назад +1

    Another thing with Open World leaderboards is it enables Anet to make things a bit more challenging sometimes. The guy who said Dragon's End was completely impossible and couldn't be done could be defeated just by showing that 20 groups did it already with 5 minutes left on the clock.

  • @ddfordummies5099
    @ddfordummies5099 2 месяца назад +1

    There are small little niches in the Wizards Tower that they could expand as gates to the new expansion. Or they can add new floating islands similar to the pool area that are gates to the next set of maps.
    The idea of not adding a new HUB for the next set of maps… the idea is great but I can’t quite envision how they would reuse it.

  • @uniquename111
    @uniquename111 2 месяца назад +2

    Could they also make WvW and PvP relics that you can only use in WvW and/or PvP. This way they can make a lot of different relics that is good for specific game modes.

  • @bobiboulon
    @bobiboulon 2 месяца назад +1

    Reworking underwater combat. Just imagine having an interesting underwater combat system.

    • @borriswindeburgen7161
      @borriswindeburgen7161 2 месяца назад

      I find it so frustrating that so many skills can't be used underwater, or don't have an underwater equivalent. If they could do that I would adore underwater combat.

  • @AndrejaZivkovicREY
    @AndrejaZivkovicREY 2 месяца назад +1

    My summary... What I liked about the rifts is that they are taking us to the core maps and make us engage those maps some more, could have more mechanics, I'd be happier if in soto maps there were rifts where instead of mobs you hunt down cryptus turrets. Legy armor is a good feature, light and heavy armor looks good for me, it goes well with many other peaces. I really like the look of the new maps, I think they are beautiful, but I don't like Nayos meta train for the mentioned reasons. I'm fine with convergences although I wish they were either more rewarding or faster to do, even mobs are way too much tanky. Strikes I liked, couldn't do challenge mode yet but its a goal for me to reach in the future. Skyscale collection was fun and inspired me to finish the lvs4 one too (not that fun, but OK, could be worse). Skins are very good looking, and I think relics are fine,, not necessary change but as a new player I don't mind, I just miss relic of the druid, I used that effect a lot, there are more that are missing but I don't know those. Also I like the achievements in the soto, they are genuinely fun to finish and give us some lore, no one else seems to appreciate it. And my most favorite part of the expansion is /heroic emote, I love it and it solo made it worth the money.

    • @ginster458
      @ginster458 Месяц назад +1

      I‘m still of the the opinion that since the rifts take us to the core maps, they should’ve just reskinned leyline anomalies as rift anomalies for those maps and make that as a timed event in core maps to farm. They yield more than rifts but more than convergences and are difficulty wise in between. Add a few unique possible drops or the chance to drop a big amount of essences. Spawn every thirty minutes, encounter 15-25 mins depending on group dps, rotate through all core maps. You have a semi farmable event that isnt as dull as rifts, bring players back to core maps, have a loot incentive, and the base code for that is already there.
      Right now its like do I wanna suffer through dozens of tedious mini events, or do I wanna spend 20 minutes only to die to Umbriel in pug at 2% cause no one paid attention to Zoijja

  • @mismismism
    @mismismism 2 месяца назад +1

    The meta baffles me that they didn't see the issues coming. Visual clarity has been an issue forever but they made everything 1 color palette, you can barely see the fountains, the circles are confusing and unclear what they do, so newer and more casual players are somehow expected to know what to do when the entire giant arena is covered in maroon effects and circle just appear that you can barely see, that can basically instant kill you before you know they're there. The room is giant so it becomes this conundrum of, do you go for the adds a or green circles miles away or stay on the boss? Even the run back if you die is super far away so no one wants to teleport to the waypoint and come back. It's just a mess, it's not fun, it's long AF when it already takes forever and a day to even get through all the metas before Eparch. I did it once, barely even understood what was supposed to be done along with most there, and I not only never want to do it again, I never want to see Nayos again in general.
    I just think, you don't want the last impression of the first small expac to be a bad one but the last patch was one of the worst last impressions possible.

  • @asgarzigel
    @asgarzigel 2 месяца назад

    As a thing you do every now and then, I think rifts and confluences are fine on their own.The problem is that for the main chase item of the year, the legendary armor, you need to do them endlessly. It also doesn't help that you always fight the kryptis, same as most events in the expansion.
    Nayos also had this problem of missing variety, going to another dimension should be exciting and cool, but Nayos is just the same kind of floating island but with a very drab color scheme. The general design just works way better if you only see glimpses of it during the story (like the bit where Cerus stalks you), but as a whole map there is just nothing interesting about it.

  • @violetbliss4399
    @violetbliss4399 2 месяца назад

    I actually think it's underrated how the one map thing affects players if the core is not to your liking. The way Soto areas are, it's both a very particular visual thing and also a particular style of map given how it has to be disconnected from the world. Either of those are automatically going to have a decent chance at debuffing a fair chunk of players, affecting everything else that they do.

  • @dfg12382
    @dfg12382 2 месяца назад +2

    The "only 5% raid" isn't the whole story. Maybe 80% play through the stories - most players ONCE, maybe some do it on another character. The 5% that raid do raid WAY more often. So the total player time spent on raiding probably isn't far off the total time spent on playing the story. I am playing for a year and I probably spent 30x the amount of time in Raids.

    • @attinger117
      @attinger117 2 месяца назад

      No way to prove if you’re right or wrong on that take, but I would bet you’re way off there. Even if most raiders play four hours every day, the number of players that don’t raid dwarf them and open world players don’t all play just an hour every few days, some of them no life too just in different ways.

    • @dfg12382
      @dfg12382 2 месяца назад

      @@attinger117 Well you have to compare the same amount of content/dev work as a raid wing is - which is maybe 1 or 2 open world zones (rather 1 if you take big and complex maps like Dragons End). Let's compare Dragons Stand to Wing 1, as they are both roughly the same age. Dragons Stand playtime has decreased massively over the years (I'd guess it is down to MAYBE one or two handful of clears per day) as there just is newer OW content to farm - while Wing 1 is still being smashed by all the Full Clear groups every single week as if it was just released.

  • @cloudcleaver23
    @cloudcleaver23 2 месяца назад

    I agree about the DPS relics. I just recently came to love the new speed relic, but I have to always swap back to Thief when I take my main into instanced content.

  • @AndrejaZivkovicREY
    @AndrejaZivkovicREY 2 месяца назад

    Lancer warrior is coming online, revenant for me, but Bro Lancers are my favorite types of warriors, now we can actually cosplay Spartans and Romans, Mars, Pantheon, etc. Hopefully they do it good.

  • @ShiniestSkritt
    @ShiniestSkritt 2 месяца назад

    Sun's Refuge is the PoF hub (but it came out in the living world after PoF launch).

    • @shinokami007
      @shinokami007 2 месяца назад

      where are your crafting tables? the bank? a tp?... need i go on?

  • @SaucyJack88
    @SaucyJack88 2 месяца назад +30

    Man I have been out of the loop with regards to GW2 and TeaTime. You guys all look old now, practically elderly. Except for Lara, she's still as stunning as ever.

    • @MightyTeapot
      @MightyTeapot  2 месяца назад +45

      Reading the youtube and reddit comments ages a person.

    • @greenhelllive9629
      @greenhelllive9629 2 месяца назад +2

      ​@@MightyTeapot 😂❤

    • @leukos22
      @leukos22 2 месяца назад +2

      I feel like that can be said about the demographic for MMO players these days. We're in an old folks home genre 👴

    • @minakatahizuru
      @minakatahizuru 2 месяца назад

      What a insult xDDDDDDD

  • @joshuahng1
    @joshuahng1 2 месяца назад

    The wizard tower will be hub of next expension. It will move there like a spaceship. Thats why they added so many more npcs

  • @AntonMochalin
    @AntonMochalin 2 месяца назад

    I mostly play WvW, haven't even got to the end of S4 story yet in like 4 years I play GW2 and for WvW players SOTO wasn't bad because Wizards Vault brought more people to WvW.
    I still hope Teapot starts discussing WvW more on his streams because it's usually him playing WvW and discussing PvE. WvW is the endgame.

  • @nathanielnizard2163
    @nathanielnizard2163 2 месяца назад

    There are few things in gw2 that make it bad for new player experience progression:
    - access to gear with good stats, you want ascended for fractals asap, tons of players are stuck with just 1 set of ascended gear no legendary or quite before getting that, the gear is almost always Beserker or Viper
    - nothing makes obvious sense, if nobody tells you that you are supposed to stay near players that provide boons, good luck understanding that
    - lots of the content is about adapting your gameplay toward boons you have or split second giving boons to others, there is no indication of that at all
    - the business model is opressive, it is a B2P game with on top of it an economy indexed on real money, questionnable cash shop and engineered scarcity. GW2 Efficiency, farm route addons, daily grinds rythm the game instead of actual gameplay most of the time.
    -> Imho GW2 ui is largely deficient, the game should provide some form of weak-aura effects that reflect what's up, might/fury/alac/swift and especially things like Aegis should be obvious without watching buffs.
    -> progression schemas in horizontal progression games is horrible, people segregate others to their ability to farm content when it get released and keep running it, skill transmission gets tougher and diversifying the gear as the game is horizontal is obnoxious as hell, half p2w or time consuming and half straight degrading with 20 steps convoluted process, wiki exploration and meaningless side grinds.
    Few of my friends also have gw2, these people are not retarded, they do not understand jack shit about the game except 1 or 2 aspect each. I do most of my shits solo with friendlist and pugs when I come back, guilds always kick me but I'm in a dead one at the very least so I can keep my guild buffs. It's a shame tho, raids are very nice, and I had lots of fun in fractal, CM 100 is one of the best mmo fight ever released hands down: short flashy and adrenaline filled. The sad reality is that the business model is greedy af, Mukluk and others say that the game is not P2W, I've never seen such an incidiously oppressive business model, everything is economy based and the game makes you literally work or pay.

  • @AshaGBRGaming
    @AshaGBRGaming 2 месяца назад

    Expanding guild events to the metas and improving and lessen the waiting around in a meta train is a massively great idea. 6-12 hours meta trains are wayyyy tooooo looong and you expect people to join and leave in between! It will be a good sign the devs respects your time playing the game even more. Public metas will still continue absolutely fine. Its already very easy to join a guild and get involved and asking questions and share knowledge. People can still solo - but what are purely solo players doing playing GUILD wars in the first place, let alone looking to do group map metas and searching for more knowledge that isnt already on the GW2 Wiki?

  • @sedalf
    @sedalf 2 месяца назад

    I was thinking about, you need to do all Achivements to get all relicts by doing metas, grind, farm like you said, like aurora or vision. But just kick the prices for crafting a rune was insanely stupid because all wanted to craft as soon as possible a rune for leg relict

  • @Maitreya3001
    @Maitreya3001 2 месяца назад +5

    For me, Soto was by far the worst expansion that they made. I almost regretted buying it if it wasn't for weapon mastery.
    Day 1 story was alright, after that I had no interest going back.
    What also didn't help was that they removed functionality for me (I had full legendary gear when Soto released) and only 6 months later they restored that for me with the legendary relic.
    The new legendary armor was not enough for me to spend the 2-3 hours I have left every day to spend grinding doing the exact same thing for months.
    I don't intend to sound bitter, just pointing out that they really didn't catch me with Soto. For the next expansion I do not have any expectation, but they have some convincing to do so that I consider buying the next one.

    • @adrianendresen3102
      @adrianendresen3102 2 месяца назад

      The leadup to the xpac was the reason for its financial success but the release and execution was game quittingly bad and the beginning of the end

  • @Swdgame
    @Swdgame 2 месяца назад +1

    the blind optimism displayed here truely demonstrates, why gw2 community calls themselve "the best mmo community".

  • @hunterdixon1694
    @hunterdixon1694 2 месяца назад +3

    I would consider nyself a mid-core player over in NA.
    I quit the game earlier this year because I lost interest in the instanced pve stuff.
    The normal mode is too easy and the challenge modes were too frustrating to get people for.
    The challenge modes had a lot of gate keeping, low player interest, or just people that were not very pleasant/patient for others.

  • @ZanesZygot
    @ZanesZygot 2 месяца назад +7

    I'm sure GW2 Dev Team isn't as big as some other mmos but I thought the argument of "don't do new systems or revamp older ones, focus solely on content" kinda cringe. Are they even related? The same people working on them? The game can still do with a lot of systems that people ask for years.

    • @borriswindeburgen7161
      @borriswindeburgen7161 2 месяца назад

      Correct! Very cringe. Maybe there's some overlap in places here and there, but they were talking about wildly different aspects of game development. Can't really just say to do one and not the other.

  • @MrTelarin
    @MrTelarin 2 месяца назад

    Private instances version of meta events (with CM or whatnot) sounds really good, maybe they can be like event? For a week we have these metas available with CM variants, and just rotate them? So public versions wouldn't suffer if all tryhards are doing CMs

  • @gutlessness
    @gutlessness 2 месяца назад

    One Leggy rune and one Leggy relic, thats me lmao

  • @Nekknak
    @Nekknak 2 месяца назад

    Hopefully the mistakes learned from SOTO will be properly implemented in whatever is announced today.

  • @raquetdude
    @raquetdude 2 месяца назад

    People are talking new Raid Wing but think ANet would incorporate strikes into raids.

  • @raymo9197
    @raymo9197 2 месяца назад

    Multiclassing, that’s next, Necronist! Or or Technomancer. Undead Jade Bot. FTW

  • @Draconicrose
    @Draconicrose 2 месяца назад

    Me, realizing I should craft 1 (one) legendary rune to get the relic then.

  • @EyesOfGehenna
    @EyesOfGehenna 2 месяца назад

    It might be housing or they found a way to make being able to reset the story on a character happen. I saw in another video that the last raid wing released just less than 5 years ago, so if that's true then it wouldn't be a new raid (unless Anet's math is off). Oh well, we'll find out tonight. Oh yeah, about the hype thing...whatever will be revealed tonight, there will be a group of people that will be disappointed. For example, if it is indeed a raid, most people will be disappointed because most people don't raid. I do agree that if they do anumber of the things that people are talking about that it would be a situation where the vast majority would be happy.

  • @Gravesmasher23
    @Gravesmasher23 2 месяца назад

    LFR incoming! LETS GO

  • @Jmvars
    @Jmvars 2 месяца назад

    My opinion:
    Strike Mission normal modes are farm content. You do daily IBS5 + DS + EoD + SoTo.

  • @stanislav5061
    @stanislav5061 2 месяца назад

    Hi all ,tell me please when stream starts?

  • @nd6886
    @nd6886 2 месяца назад

    "Wing 8"

  • @SigFrid1985
    @SigFrid1985 2 месяца назад

    If I may., about SotO for me...
    Pros: Legendary Armor from Open World / More weapon combinations
    Cons: Story

  • @shollral
    @shollral 2 месяца назад

    It's a good thing they didn't comment on SOTO's story, because there really isn't anything good to say about it.....

  • @taginn790
    @taginn790 2 месяца назад

    1) The most important thing is encounter design - whether in open world, instanced, or story mode. If encounter design is well done, then it offsets almost any other shortcomings: "Yea, feature XYZ was kinda lame, but the events were a blast to complete!"
    Some people will grit their teeth and grind through unfun content for some reward, but most won't. And those that do, certainly won't come back once they get their reward.
    2) Skyscale is a mount, not a game mode. Sorry Anet but no one is mast*rbating over tedious skyscale-based combat and skyscale-oriented terrain obstructions.
    3) Masteries are not a fun progression system and should only exist if they are meaningful, not contrived.
    4) Story arcs that fizzle at the end with a deus ex machina are cringe.

  • @WiiWillCtrlU
    @WiiWillCtrlU 2 месяца назад

    This is a place of refuge, not a ..... den of iniquity!! ⁽⁽(੭ꐦ •̀Д•́ )੭

  • @NexusNoxCS
    @NexusNoxCS 2 месяца назад +1

    Also, I just got to the "tuning" part, and I have some news for you: tuning passes over SOTO content are never gonna happen. Maybe one tweak and that's all. The devs are already on the next content drill. The conveyor belt is rattling forward at max speed. EoD stuff has been abandoned since the Tunnel, not to mention anything older. There are bugs and glaring issues still in the game from years ago. The dev time is already allocated to the next expansion. It's over.

  • @drdc007
    @drdc007 2 месяца назад

    2:00 Is that the same method of " RELEASEEEEEEE" from BiKSnake?

  • @qwerty222999
    @qwerty222999 Месяц назад +2

    Nike honestly sounds like a guy who doesn't like to play the game.

  • @neonvibez4223
    @neonvibez4223 2 месяца назад

    i was sluggin the whole time.

  • @Avi-sy2nl
    @Avi-sy2nl 2 месяца назад

    TeaTime Gladge

  • @Noobieswede
    @Noobieswede 2 месяца назад +1

    I REALLY want them to add a UI customize option. I love GW2 but WoW is WAY ahead of GW2 when it comes to UI. Honestly GW2 UI is ass.

  • @SadekMerchant
    @SadekMerchant 2 месяца назад +1

    SOTO made me stop playing GW2 because of their ever increasing checklist. The old dailies and WvW weeklies were just right for me. Once they added the Astral weeklies the whole game felt like busy work. By the time I was done with the two weeklies and dailies, add on the seasonal cecklist; I was too drained to do what I wanted to do in GW2. So I just uninstalled the game.

    • @adrianendresen3102
      @adrianendresen3102 2 месяца назад

      How long have you been playing the game?

    • @SadekMerchant
      @SadekMerchant 2 месяца назад

      @@adrianendresen3102 Since it first released. Took a few years off in between.

  • @TheWolfLucifersAngel
    @TheWolfLucifersAngel 2 месяца назад +1

    28:00 there you have it, soo won you have to dps the same amount of time then epach and multiple times, the problem is not the HP
    It never was, if you dont want to do the mechancs becuase you are bussy trying to be the best dps, cool is your choise
    But the meta wasnt different to other metas, maybe you just want oneshot the boss like dragons defense or octovine, but that not a boss fight anymore

  • @odin13th76
    @odin13th76 2 месяца назад

    Gw2 does what gw2 does, have great ideas then fall flat for various reasons. Overall soto is ok for what it was, its more of a 15-20 dollar expac though. For the relic system good idea but was clearly not fully thought out, afterall legendary relic was an after thought b4 they even released the expansion. Thats why everything around it was messy and poorly handled. In hindsight im sure they wish they left the old runes alone and just added relics to be their own thing. Afterall they're gonna just create the same 80 something relics where only 10 get used just like the old runes. Legendary armor is perfectly fine, what scares ppl about it is they want it now not 6months later. So when you look at the upfront cost it seems like too much, but it really isnt. Then you have wvw /pvp and raiders already having full set so they dont really care for most part. As for the 3rd part of nayos it would have worked if it was like drizzle wood which is what everyone was expecting. If they just added it to the previous launch and left this one as a maintenance patch and to get ahead on next expac would be better. Imo they need to make story a and story b, then shave then end part of a and the beginning of b and just release it in 3 patches and the 4 patch as down time to fix stuff and get ahead for next expac.
    As for sales of next expansion i feel like they will be down because less ppl will be buying the deluxe and ultimate edition. I know for me i was an avid ultimate buyer but i wont be buying it anymore. They're just not ultimate anymore and haven't felt that was since pof. Then add in how easy gold is to get now and there is just no point buying deluxe or ultimate since you can convert gold to gems and get the same uograde items.
    Same wih if raids get added the only way majority of ppl will do it is if its solo story, then its normal mode is like shiverpeaks and the coke bears where you need 0 organization just 10 ppl running whatever and 0 communication needed. Thats literally what stops most ppl from doing raids or strikes, we just want to jump in and play not communicate and learn builds. If they can do that and then retroactively do that to the old raids then the population for raids and strikes will grow. Much like t1 fractals are easy enough to get ppl in and the if they wanna stick around and learn more they will. The other thing is 3rd party stuff, ppl dont like it, in game or nothing. It still boggles my mind that games like ddo and lotro have in game voice comms but gw2 never added it, not that they should now since discord is the best thing created for it but still lol. Also there is so many things they can add that have been asked for over the years that i wouldn't be disappointed if its not raids.

  • @traviscue2099
    @traviscue2099 2 месяца назад

    If we get w8, I want to see an overhaul for getting into raids. Make an easy mode where players can just jump into it, without trying to find a group manually. Like it or not but wows lfg system did bring 10x more people into raiding.

  • @jeremyrodriguez3740
    @jeremyrodriguez3740 2 месяца назад +6

    @mightyteapot keeps talking about allowing third party ui extensions, but these systems are some of the worst things about current WoW. The allowance of these extensions provide even larger barriers to entry for new players and parasitic systems exogenous to the game that people are forced to navigate. They should just increase flexibility of UI within the platform instead

    • @MightyTeapot
      @MightyTeapot  2 месяца назад +5

      It's precisely the opposite, absolutely nobody outside of high end raiding or m+ cares about what addons people have and they massively increase accessibility both in terms of helping players understand encounters and allow them to customize their user experience for ease of gameplay. They are also trivial to navigate because of how well developed the community and resources are, you can install an interface which will be ready to go instantly in WoW in one click thanks to weakauras and addon managers.
      To compare this to GW2, the poor user interface causes the game to have a lot of things that create massive barriers to entry. Very notably tracking boons, conditions, your target, your own allies, unique status modifiers, trait activtations and much much more (and that's before talking about some of the unintuitive in game settings lol). That stuff makes GW2 FAR harder to get into and learn than WoW, even though WoW has much more challenging content than GW2.

    • @jeremyrodriguez3740
      @jeremyrodriguez3740 2 месяца назад +2

      @@MightyTeapot I'm open to being wrong her. asmongold's streams cited add-ons as being part of the ongoing skill creep and toxicity among high level WoW raiding. But I am not a high level raider so it's true, this is hearsay. I am however a bad (new) player, and add-ons/extensions are one of the factors that pushed me toward gw2 and away from WoW

    • @MightyTeapot
      @MightyTeapot  2 месяца назад +2

      @@jeremyrodriguez3740 Asmon is wrong

    • @jeremyrodriguez3740
      @jeremyrodriguez3740 2 месяца назад +1

      @@MightyTeapot :0

  • @bigbrainslug8323
    @bigbrainslug8323 2 месяца назад

    TREEING TREEING TREEING TREEING TREEING TREEING TREEING TREEING TREEING TREEING

  • @KokkeOP
    @KokkeOP 2 месяца назад +11

    1:46:00 Lara exposing Nike of his constant and endless nagging and complaining hahahaha priceless. I guess there was different opinions this TeaTime. Great content guys thank you for this! 🙌🏼 (edir: funny how some people triggers for nothing. Oh well ha ha ha).

    • @MightyTeapot
      @MightyTeapot  2 месяца назад +7

      It's weird that you link that timestamp when that's just nike saying he didn't get anything out of the expansion when that's a perfectly valid opinion to have. He's also correct, it is the job of a games company to create something that players want to log in for. I also find it very distateful that you are dismissing his opinion when he's actually being very honest, he doesn't know what would pull him back into the game, but he hopes they will do so in the future.

    • @KokkeOP
      @KokkeOP 2 месяца назад

      @@MightyTeapot yeah timestamp was not precise. Lazy of me I guess.I do veñeive sotO was a weak expansion and very underwhelming for some gamers. We're all entitle to have an opinion about that. I also agree it's the developers respondability to give us a reason to log in. I don't think it is relevant if any on us find distasteful or not any opinion. We're all E title to have an opinion. Fact is Nike is known for complaining this past years for Anet's lasts releases and just like me I do feel sotO was disappointing for those of us who have spend many years in Gw2.

    • @_Banjo_
      @_Banjo_ 2 месяца назад

      He's not exactly foaming at the mouth here. He's just saying SOTO didnt give him personally anything, he's not angry and understands what was there was good for some people. Heck he mentioned how good features like the skyscale should have been praised in the article despite it being a piece of content he already had. I know im in the minority of players who has played since launch and "has everything" but outside Cerus CM (which i feel is out of my reach), i dont think there was much of a draw. Doesnt upset me though ive spent a lot of time this cycle still playing other content like wvw

  • @Scales1364
    @Scales1364 2 месяца назад

    #REVELATION1992TIME

  • @adrianendresen3102
    @adrianendresen3102 2 месяца назад

    Every change Anet has done has just turned out to be a trade off. On the whole nothing gets better, always something that is suffering. I dont think Anet can turn the ship, every patch until now has been copium( next time will be better, next time will be better etc.)

  • @NexusNoxCS
    @NexusNoxCS 2 месяца назад +3

    It is very clear at this point that from the devs working on the mini-expansions Team A is mostly okay and decent, but Team B is outright bad. SOTO at launch was many times above the follow up patches. The story pivot from Wizards stuff to the Demons was a bad decision and executed horribly. The maps were worse and worse. Team B is most likely skeleton crew without proper directon or support. Mark my word, the nex expansion will be exactly the same. Pretty decent at launch and then completely falling apart with the follow up patches. And of course, in the next one they are going to "redesign" another core system by breaking something funcional apart, taking away functionatity and selling it back to you -- just like they did with runes and relics. Not even mentioning the fact that new weapons thing doesn't come close to elite specs. None of them truly changed the gameplay in a meaningful way. Sigh.

  • @3Tomatoess
    @3Tomatoess 2 месяца назад +6

    the last 2 fractals are such dogshit. all hope lost

    • @NikeonaBike
      @NikeonaBike 2 месяца назад

      Last 2? Ai was good, but the 3 or 4 before it were clunkers too. They are like 1 for 6 on fractals. Bad hit rate.

    • @3Tomatoess
      @3Tomatoess 2 месяца назад

      @@NikeonaBike he swings and hits every time, folks

  • @shinokami007
    @shinokami007 2 месяца назад

    wait im orbing d{^,*}b

  • @TheWolfLucifersAngel
    @TheWolfLucifersAngel 2 месяца назад +1

    Epach in Fractal and Meta have not too much HP, HP of the boss is bigger because you can boost your Dps with the Mechancs of the encounter; there is red for power dps boost, also condi boost
    Boss isnt take long to kill if ppl do the mechancs
    But here are ppl crying about since day one instead of learn the mechanics or improve his damage
    As a dev you never have to confort ppl who see a challenge as a problem

  • @adrianendresen3102
    @adrianendresen3102 2 месяца назад +1

    If the next xpac is like Soto, id concider the game dying

  • @stevenender8183
    @stevenender8183 2 месяца назад

    good night ( love you b

  • @DemethVLK
    @DemethVLK 2 месяца назад

    Brb getting the milk

  • @bigbigu8671
    @bigbigu8671 2 месяца назад +1

    If they are to release bad story telling and half baked zone/content like soto they are better return to something like 2 years xpack.

  • @GetThePizza
    @GetThePizza 2 месяца назад +1

    I don't even raid but if we don't get a raid id be so pissed. Mmo's need endgame content

  • @shierufu
    @shierufu 2 месяца назад +8

    Is it just me or is Nike coming on as very aggro. Like wth is wrong with him.

    • @VamanaGW2
      @VamanaGW2 2 месяца назад +6

      He clearly takes it way too seriously, but I guess that comes with the territory of being a content creator and endgame enjoyer of a casual MMO.

    • @KokkeOP
      @KokkeOP 2 месяца назад +1

      @@VamanaGW2 spot on. He's entitle to have that opinion. Of course. But it is very doomsday blues to the point of redundancy

    • @_Banjo_
      @_Banjo_ 2 месяца назад +2

      honestly i had the totally opposite impression. He's not exactly foaming at the mouth . Hes just ehhh this didnt appeal to me but im still playing

  • @TheWolfLucifersAngel
    @TheWolfLucifersAngel 2 месяца назад +1

    7:00 metaevent doesnt have to much hp, you kill the boss faster then others because you can boost your damage
    Melee the boss like pratice golem says that you arent doing the mechanics, not closing rifts, not grabbing the colored boosters, if you are only melee the boss you are letting the rest doing the mechanics

    • @NikeonaBike
      @NikeonaBike 2 месяца назад +1

      Good. people with noodle tier dps should be collecting orbs like the ants they are.

  • @hypabehatch3416
    @hypabehatch3416 2 месяца назад

    spot on Nike ,i'm an old boy 53 knocking on a bit ,not into strikes/raids ect ect always the am i good enough .....so yeah casual player finally chance to get Leg armour and yeah so happy got all 3 sets ..Soto story nah not impressed but did add a bit to casual plyers

  • @joshuahng1
    @joshuahng1 2 месяца назад

    Raids .........like 2% ppl touch it?

  • @iai2354
    @iai2354 2 месяца назад +1

    SOTO IS SO BORING OMG

  • @pixelizing
    @pixelizing 2 месяца назад

    01:03:30 I'd rather have another hub than another raid

  • @magrest
    @magrest 2 месяца назад

    Wing 8 will never release.

  • @stevnated
    @stevnated 2 месяца назад

    I'm with Nike -- I don't want them to add or revamp any more systems. Spend that energy on content!

  • @TheWolfLucifersAngel
    @TheWolfLucifersAngel 2 месяца назад

    23:00 soo won is engaging because you have to do the mechancs or you fail the boss, if Epach could be failed like soowon would be more fun but you know how community react to soo won, more then a year crying in forums asking for the meta to be more easy..

  • @TheWolfLucifersAngel
    @TheWolfLucifersAngel 2 месяца назад +1

    39:00 "more content" , you cant spect the same amount of content in a year expansion then +2 years expansion and have the same quality
    Quality over quantity, 4 hours of story + 2 every patch is 10 hours of story in a year, that more then enough for a year of dev

    • @MightyTeapot
      @MightyTeapot  2 месяца назад +1

      The quality of the follow up patches also wasn’t really what GW2 players are used to. And to be frank, it’s a very low amount of content compared a competitor such as WoW.

    • @TheWolfLucifersAngel
      @TheWolfLucifersAngel 2 месяца назад +1

      @@MightyTeapot i agree, but also WoW is WAY more expensive ( i know you can buy with ingame gold but you have to invest time)
      players used to have expansion with at least 2 years of dev, for a one year expansion this is Tons of content, so maybe we need to go into a 2 years expansion instead of one, but comparing 101 soto with other expansion is expecting the devs will deliver a ''EoD'' expansion in just one year.. no sense

    • @KokkeOP
      @KokkeOP 2 месяца назад

      @@TheWolfLucifersAngel yeah. Also, it is delirious even using Blizzard's WoW as a comparison pivot for any of these points. Anet should do better. Certainly. That's why many of us are here discussing it. 😊

    • @TheWolfLucifersAngel
      @TheWolfLucifersAngel 2 месяца назад +1

      @@KokkeOP my point is we should ask for quality, 2 maps per year, a raid wing with 3 bosses per year, 1 fractal per year, 1 pvp map per year
      i dont need 4 maps in a year, i prefer to be like, the next 2 maps of gw2 are the best maps of gw2
      the next story of gw2 even is a short story, has to be the better storytelling story in gw2
      a raid with just 2 bosses? yes but this bosses have to be the best bosses of the game (or try to be)
      in the longrun would be amazine, a little less but better then ever

  • @TheWolfLucifersAngel
    @TheWolfLucifersAngel 2 месяца назад +4

    New strike are good, every player have diferent levels of performance , you have different levels of dificulty CO-Febe-COcm-FebeCm-FebeLeg this encounter goes from easy to extremely hard that curve is better then most raid
    However the rewards are not that good compared to raids

    • @MightyTeapot
      @MightyTeapot  2 месяца назад +4

      That's just not true, in your example the step up from CO CM to cerus CM is RIDICULOUS. It's unironically the same jump as if a player went from open world story to raid challenge modes immediately.
      The normal mode strikes are also just weird, very high HP, but very little mechanical punishment making them a drag for newer players and uninteresting for the midcore. CO CM just isn't a very good encounter and ToF CM is well out of reach for most players.

    • @TheWolfLucifersAngel
      @TheWolfLucifersAngel 2 месяца назад

      @@MightyTeapot correct me if im wrong, ToF have normal mode, challenge mode and legendary mode
      legendary mode is to hard too be accessed to mayority of player but, dont have to
      you can have a everest type of montain so really good climbers can access even when others just dream with it
      the normal mode dificulty punishment for not being good at doing dps or boons is take you more time, wish mean less value/hour. but if you just have a low dps squad, you can archive the instance but take you more time so you can archieve but you get punished by having to invest more time on it

    • @NikeonaBike
      @NikeonaBike 2 месяца назад +2

      @@TheWolfLucifersAngel The issue is the NM for cerus is 10/100 difficulty. The CM is 95/100 difficulty. The LM is 100/100. The gap between CM and LM is too small and the gap between NM and CM is too big. Hopefully that explains the issue. Dadga CM is a crap encounter, but from a balance perspective, its basically the correct difficulty for a CM.

    • @TheWolfLucifersAngel
      @TheWolfLucifersAngel 2 месяца назад

      @@NikeonaBike Got it, so if we draw the strike as a Stairs there is a big step between Dagda CM and Cerus CM , got it. i understand, my point is, still better distribution of lvl dificulty for two strikes
      imo we should get a wing/strikes who goes from Normal Cerus as a first boss to dhumm dificulty, with an legendary lvl for an skillshowcast. 2 encounters, 2 cm, 1 legendary cm
      however..
      we know Anet can dev a new expansion with a W5 dificulty because of the amount of ppl will not play it because that isnt his skill lvl
      thats why i think the distribution wasnt actually bad, and is actually tricky
      can be better as everything

  • @ddfordummies5099
    @ddfordummies5099 2 месяца назад

    Most recent Dragon’s End meta that I joined literally was only at medium prep, waited a few moments to get enough people at each of three locations to push forward and we were able to get to the Soo Wong fight but with not enough coordination, she kept flipping sides too frequently that we failed the fight when it stalled at 35% health left.