Bouncing back to Sneb's comment about feeling alone sometimes: I feel the same way too. Sometimes I watch teatime or read the chat and think damn, am I the I only one left enjoying my time here without feeling trapped in the game and being a doomer? I can see the shortcomings but I'm so happy to play this game. Happy. I feel like no one is anymore. Feels lonely.
I think the negative people will always be louder than the happy ones. I for one am really enjoying the game, the new content has been pretty fun for me, for the most part, and I have a great community of people who are also really enjoying the game. When I watch teapots stream I do feel like I'm the only one who is still happy with the game as well and that's because unfortunately all of these doomers are a small but very loud minority that kind of warp people's perception of the game to be more negative than it actually is. And what's worse is that they will influence people who are generally happy with the game to be less so. I just wished they would take a break and go on with their lives if they don't enjoy gw2 anymore. Though to be clear I think it's perfectly legitimate to have criticisms about aspects of the game, and to share them with the devs and the community, but when it's hyperbolic "the game is dying, the devs are stupid and should be fired, what were they thinking?!" then it's counter productive and toxic.
@@Luumus thanks for your comment, you said everything. It hinders my will to play indeed when I see so much negativity. Maybe I should take a break with all content creation and socials but I like engaging in content about the game haha. You summed it up perfectly tho :)
@@Luumus I haven't really noticed the doomer elements on other streamer's communities, either. It's kind of weird that they all seem to gravitate around here. Maybe I'm just lucky in that, though.
@leftwardglobe1643 it's likely cause they feel vindicated here. After all, Teatime is the place where the streamers/players vent and discuss the game so those who feel strongly, will speak out. Negative emotions always incite a stronger reaction as it's built in our DNA to respond to them
Hate to say this as a Brazil enjoyer but this might be the best TeaTime I've ever listened to. Especially the paradox Sneb brought up about feeling alone inside an MMO.
I was very proud of this episode, but I walked away super worried about how people might perceive me being very vulnerable here. I appreciate your comment. It's made my day. Thank you.
@@Snebzor As a Dad Gamer with 4 sons I resonated with a lot of the points you brought up and I enjoy hearing about the philosophy and psychology of gaming. Keep it up!
@@Reelyreed liked the diagnoses you made on boon uptime being uninteresting since it's needed 100% of the time...spot on. Choosing to use a boon based on a mechanic is much more engaging than hitting the boon button on cooldown
An all time great episode. 1) Sneb describing his mindset about being stuck with GW2 hit home. I picked up New World when it came out and it just didn’t have the comfort that I have built in GW2. It was a decent game but I came back. 2) teapot going unhinged about losing faith in arenanet with instanced content was completely true. ANet has been inconsistent and directionless historically. It’s up to them to earn it back at this point. 3) Reed’s suggestions for QoL in GW2 were concise and useful. ANet really should look into incorporating successful ideas from other games into their own. Everyone is already doing it to GW2.
Shout out to Sneb who was kind enough to accept my private message in-game, and we had a nice brief chat together. Thank you for being so inclusive, training new folks, and trying to continue to grow the GW2 community. You care a lot and it shows.
Sneb’s a great GW2 player who tries to help others and promotes the game. I think he cares too much sometimes and that makes him vulnerable when Anet does stupid mistakes in the game.
Really smart analysis by Sneb identifying that insight about group content being a search for players who will let you fail and learn. The know-before-you-go mentality in so many groups is a big reason why I just avoid that kind of content entirely at this point. It's just not fun for me. I'm here to play the game and experiment, not to research and train. That feels like a job to me and it's not why I'm here. I don't hate on people that like that kind of thing at all, either. Just speaking for myself.
Even tho i not always agree with Sneb, he's a great person to have in the community. With all the elitism that revolve on lots of GW2 creators, he pushes inclusion and teaching of new players. Even at the expense of being view as a naive or vulnerable person. Props to you Sneb, you're one of the MVPs.
The difference between "experienced" and "expert" is pretty real, honestly. I don't LFG for half the strikes in the game just because I'm in that middle zone of having done them a few times but not having the experience to run them effortlessly on any role.
Anet just dumped raids into an otherwise to this point casual, no-expectations, "do what you want" game without any of the usual framework (difficulty modes/gearchecks) to support them. They then made a bunch more without addressing this until someone noticed it isnt profitable. In hindsight things coulda been done differently i guess
@@DaFunkz come to think of it they even had difficulty modes (story then explorable paths which could be harder/easier) and you (theoretically) needed to have it done once in story and also reached a certain level, dang :P
i remember the first time i mastered ele game play with great understanding of how to play ele. teapot is spot on about those dungeon runs with having to play with people who really know their builds and understanding of mob mechanics for quick dungeon runs when all there was before LVWS 1. learning your build game play is so key since it all translates in different game modes.
WvW really depends on what server you are on. Some are more dicks than others. There are a few like the one I am on now that majority of the commanders are all about getting a group together and just having a good time. Even if we get rolled a few times it's okay as long as people are having a good time.
Yep. Servers definitely differ and it's a good example of social cohesion being a good motivator for playing the gamemode. When I'm around people I like playing with, the desire to protect what I or the community worked for can come naturally. And since this encourages people to participate even more, then it's an organic way of leading players to where the activity is, which tends to also be where the fun is. Unfortunately, GW2 kneecapped the 'social cohesion' side of WvW when they introduced server merging. It's not a surprise a lot of people who played WvW left around that time. It just wasn't fun anymore. The hope is that Alliances will bring back that sense of community, but hard to tell at this point.
Maybe I dont understand how alliances work because im fairly new but it just sounds like people will have to join the best WvW guilds or basically get rolled over or am I missing something?
I don't think you're far off the mark. It's one of my main concerns, as it doesn't seem like it will change much from how things have been the past years, wherein people leave their servers to join ones that are bigger/better. At this point, I feel like they should just go back to how it was (all servers were completely separate with none of this world linking shenanigans), but with some changes to make sure things don't get stale like they did back then. Which mainly means that Anet will have to do consistent maintenance and checks on the state of WvW--i.e., checking on how balanced the matchups are, and communicating with their playerbase--two things that Anet's been bad about historically when it came to WvW.
the breather mechanic started has something to do it that oculd have been interesting. Maybe the idea of tension. However, its just busy work in reality to have to refresh it.
ANet's drop system can have capped drops not just for each player, but as a whole. This is possible because they can make live changes to the game data that do not require hotfixes or updates.
51:06 This is an interesting time period for GW2 pve because this is actually how FF14 used to play like before the current revisions to establish harder pve content. We see a bit of this now on how they are trying to make certain builds/classes easier to play (ei. Ele and Necro) and newer instance like EOD Strikes and silent surf being a step up in difficulty. Arthas (a known ff14 raider) touched on this and warns how this method is dangerous if there isnt an established middle ground between the casual and hardcore gameplay ruclips.net/video/lqRgPd4otkg/видео.html We are just fortunate that people like Teapot and Sneb are players who clearly care and are willing to help players get better. But there needs to be a place players can improve on their own pace
I really like the way that OSRS implemented difficulty into their third raid, Tombs of Amascut. You have difficulty modifiers for each boss that change the encounters in some way. You choose which modifiers you want active and that increases the difficulty score. Progressing higher allows for better rewards. This method seems like the best option to me because the core issue of the difficulty debate in MMOs is: what is the floor, what is the ceiling, how many levels do you have between? The floor has become obvious: it must be literally impossible to fail. I have my qualms about group content designed for people who inherently are non-cooperative/individualistic/aloof, but it's just the truth that you have to make the "LFR" version 100% clear rate. The ceiling can be high. The problem is the levels between. GW2 tries to have only two levels with the occasional third level (XJJ title for example). It just doesn't work. Anet doesn't give themselves the flexibility to tune encounters to reach a varied audience that way. I'm not sure if ANY developer could effectively create a handful of difficulty modes that could address the stupidly varied scale of performance between players. Having that many modes would just overwhelm people. The true answer really is to let them craft their own challenge.
What i like in gw2 is open world - almost every aspect of it - world bosses, puzzles, traversing maps for some hidden things for achievement, nuking mobs, doing meta events. This is pure fun for everyone and i think gw2 should focus on that. I'm sure, not one hardcore veteran mmo player will play gw2, because it is not for excel and data lovers. It's for ppl like me - after 8h of work, tired i wanna smash dragons, get something to progress even a little and chill (to the bone), not waste my precious time to check numbers, watch countless tutorials and curse on other players or being kicked every time i do something wrong. The other thing is community. When You choose guild that suits your need, gw2 will be awesome. When You play instance with random ppl, god!, i'm sure you will have feeling that this community is based on toxic nolifes. So do not go into instance with randoms, get into guild that is what you need and do stuff what and how you like. Sorry for bad english.
ReelyReed is onto something with his "add bad bosses as fluff to just try stuff and give the appearance of content". WoW shotguns all kinds of basic content that you can basically tear through, then really dedicate resources to a few bosses and call it a tier. Your good fights only look better, and there are still other things to do.
1:49:30 Since fights in GW2 remain relevant forever, the devs probably didn't wanna spam the content like WoW does. I can see that changing with the new model though. Cow boss inc.
6:54 by the way guys don't ever do that, its against TOS to whisper someone with alt account if they have blocked you. If they report they will ban you, learnt it the hard way with a 1 month ban during SAB of all time.
I think there should be a way to review other raid groups currently running raids (could be anonomized) from each players perspective, so that you can learn fights ahead of first attempt without trainers.
Heart of Thorns Was deffinetly the best expansion in my opinion, it really felt like an adventure, the maps were complex and fun to traverse and find new ways / routes, and also it was among the harder mobs that actully gave you a slight challange! It wasn't my favorite thematically with plan foes, but beside that deffinetly soo good! I do hope we get slightly more challanging open world with new expansion.
Lock the currency to a weekly limit, and set the price to buy one of these mount skins or something to take literally a year or two of weekly clears to get. That time commitment alone will keep the price up. Also make a personal ArcDPS part of the game natively!
Gw2 players should aspire to have the sneb mindset, frankily all gamers in this day and age should take a step back and evaluate if there are even enjoying the games . Doomplaying is just as addictive as doomscrolling
Fr, the more years you put in gaming I feel like naturally either your competitive side comes out slowly OR you are/were so passionate about gaming/the one game you love and it becomes so normal to play wether or not you enjoy it or not but after time the problem lies when you go to take a break you almost don’t know what to do with your spare time.
If alliances are released in the way we think it will (we still have not got any important info just bits and parts which is not gonna change anything but break it further) Anet not talking to us about how it will be done for real, it will just fail and WvW will break further. There are so many questions that was never answerd up to now. There is simply not enough guilds in WvW anymore. And all the random players without a guild is gonna be placed on alliance worlds just outside but still sitting on siege on walls, or ignoring calls for help on fights in tier 3 keep because their weekly camp must be done or they want to get the catmander tag. As for getting in, i sort of agree that it is rough to figure out at start, but i would just run to spots where calls are point towards in chat (which usually have a link) and try to add what ever i can and help out. Asking question to those that seem to know something, most veterans are happy to answer questions or move to eb and join the blobfest.
I love gw2 since I started a few months ago but the biggest downside I have is the difference between the leveling experience and the rest of the gameplay. I have leveled 4 of the professions 1-80 and everytime I find myself having to change my playstyle once I get to 80 since the game changes so much. Worst case I had of this was elementalist. I leveled with d/d and staff playing with fire and water talents thinking I could play a offensive support fire water staff thing at max level and then there's no builds for it. The talent support isn't quite there. Or like leveling thief I leveled using only d/d playing a critical strikes core build. But once you get to elite specs there is little support for this d/d assassin playstyle I was enjoying
I feel the same as Sneb. If I didn't play GW2, I probably wouldn't play anything. I have a lot of Real Life things that I love and I would pour more of myself into those things. GW2 is a side hobby with friends.
(stops the video) i like the breather too :V i like the fact i can't ignore the environment and have to do stuff keeping it in mind o/ (goes back to the video)
Sneb is wrong about WvW. I played 6 days a week with a huge guild for a year. Our guild, and most we fought, we’re obsessed with points per tick, and moving up or down in ranking to avoid Mag. Sneb is purely ignorant on this subject. I love Sneb tbh. But I’ve literally never raided and I’m not gonna sit her and opine on raiding. Sometimes you gotta drop the meme complaining and let others who know speak
Perhaps I mispoke, but you're right. There are massive guilds dedicated to PPT and some that like fights. My personal experience (ignorance or not) is that I have been exposed to mostly groups capping objectives purely for the sake of fighting and not for winning the match up. It doesn't matter either way to me, but that's just what I've seen.
@@Snebzor let’s say you’re a fight guild. You don’t care about ppt? Well yes you do. Because if your server ranks a certain way, you could end up facing Mag. If you face Mag - your fight guild can’t fight until there are new rankings. Sometimes whole guilds transfer just to get away from Mag. There’s a lot of nuance
i just realized playing Dragonflight made me realize how much i missed Guild Wars 2. I came back to check the new content releases of the last 6 years and can't stop, doing EoD, IBS and living seasons at the same time with multiple characters and crafted my first legendary ever (which i sold cause i was POOR, but I'm not poor anymore)
I just wish they could hire more people and dedicate more resources to develop satisfactory content spanning a cuople of their games modes, since Eod and the time since its release it seems to have been good for Anet, sales and player-wise. But maybe it's just a pipedream that they would get more resources :(
I can agree, I've from the moment I Was introduced to the concept of boons, thought they're terrible. it is most likely my least liked part of the game and the biggest Off put. I think its insane That classes are balanced around 100% Uptime.
100% on board with sneb here. the toxicity on the subreddit has been so bad lately and even in some discords that I think it's time to step away until SotO launches.
You're gonna need a little more than a broom or knife to deal with a massive snake like that. If you got a sword, big machete, gun chainsaw, sure. Also with regards to WoW: It is seriously like a job still. I played in late BFA with the intention to clear at least a mythic raid while it's relevant, and before it's seriously nerfed. Felt like a job, started hating it near the end. Managed to do it and then quit. I've had my fill and enjoyed it for the most part, but i don't think i'll go back to it any time soon. FF14: Awesome story, insanely fun fight designs (trials, raids), AWFUL combat system/gameplay mechanics.
Love Reed and great talk overall. But i feel Teapot when it came to the instance content discussion was just rambling. Like Reed and Sneb mostly focused in the cadence while teapot was talking about something entirely different? Maybe it was just me, but i completely missed the point of why instanced content does not work according to teapot? Like it needs to be accessible and needs difficulty scales, but fractals and strikes has those and that is great but then it also does not work? Like i am not disagreeing or agreeing with anything but I genuinely could not follow the train of throught. Also Sneb is 100% correct about the negativity. But i do not think it is recent. This has been the case ever since the meltdown during the HoT launch. Ever since then the online discourse around the game in the forums or reddit has been vitriolic and people keep on excusing it as "passion for the game". The HoT meltdown, the multiple times the subreddit was tricked by PvP cheaters, the flaming of streamers like Aurora Peachy for how she played in the PoF beta (!), the vitriol Sneb and Teapot got for liking launch Dragon's end, the toxicity Mukluk and Artyo got for trying off-meta builds for the fun of it, the death threats on Anet for a bad balance patch....This has been going on since 2015. At this point we just have to admit it. A non-trivial part of the Gw2 community, left in the own devices, are genuinely awful and the healthiest thing would be to just isolate yourself from the discourse in most public forums.
Teapots point was that the fact that there is no difficulty scale to raids disconnects the casual player, who would otherwise partake in them if there was a lower difficulty scale, from being more invested in people clearing the hardest difficulty scale of those encounters. Most MMOs casual players are the majority, if you push the majority away from a specific type of content because its too hard then that content will die because of player retention. EoD strikes are too hard for most players without even considering the CM. Even BS and whisperer are hard for casuals, its rare to run them without a couple people being dead. Theres always fractals groups going on, at least whenever I check.
39:50 Maybe it would've been the right choice to stop after S4. Everything released after that was meh at best and they seem to be struggling with the old code and systems more and more. After the recent balance patch and the info about Soto it feels like they're out of fresh ideas and completely out of their depth in the balance department.
And I literally like the boon system in GW2 as itnis different fro WoW and FFXIV 😂 I don't want another wow clone where we remove protection alac Quick because "it is pointless." To me the appeal in supports is to upkeep the boons permanently and play off meta heroes like not heal firebrand 😂 or Herald. Vondi Alac Tempest or Heal Specter are so much fun. Having to play around with boons and thinking what you need makes it fun. Quick Heal Scrapper having to pull a rotation to upkeep quickness and mistake is no 100%? Med kit 5 to blast gyro to shield 44 and next time blastgyro function gyro and shield 44.
I may have issues with Alac and Quickness, but I can accept that it’s just a matter of personal taste. However what I called pointless was the full uptime on defensives support primarily such as Protection. I much prefer when there is decision making behind the defensive cooldowns such as WoW and FFXIV as opposed to the full uptime in GW2.
@@ReelyreedGuild Wars 2's biggest meme is "You decide what you want to do for fun!" I think the biggest problem here is imbalance of builds? I must slightly disagree. Do you know the difference between Heal Mechansit and Heal Tempest? Mechanist is smooth brain level easy to play healer where only decision is to decide when and how much you need to heal. Mean while Heal Tempest has giant list of things you must decide before you even start playing her: Weapons: Scepter/Horn best might and good range dps Dagger/Horn best boons, good mobility and good melee dps Staff is best healing and revives but Might generation is 180 range 😏but your staff 33 has stability so you can take it instead for stab. Sword/Horn will be interesting idea which I will explore when next expansion hits. Traits: Water/Tempest is your healing and alacrity. Arcane default offering healing, revives and best boons. Air traits if you need to give fury to the group or want to push dps. Fire traits if you need condition cleansing in fights like XJJ CM 😁 Earth traits if you want to tank and want easier protection. You could also take this as tank to give stability 😂 but it is more meme way of giving stab. Utility: Wash the Pain Away! is only healing skill you will ever want. It is like 7k group heal. Signet of Water is great healing utility you can take as defensive utility which makes you choose when to use it as you don't want to spam it. Glyph of Renewal is THE best reviving skill with high skill ceiling as it offers different revive based on your attuned element 😉 heck a lot decisions to be made to save people. Afterhshock! is your aegis and protection but you don't neccesserily need it, especially if you run quick herald dps. Eye of the Storm! is your stability and super speed. Feel the burn! is your might generation. Flashfrees! is your regen and Frost aura for -10% dmg taken. Arcane shield can be used for blocks when tanking on top of using aftershock! for aegis. Lighting Hammer can be used for cc if you really want but horn 4 is also great cc on big hitboxes. Frost bow has decent healing around the target if you want to min-max healing. Lighting Flash for mobility if you need it, like in Harvest Temple Challenge Mode. Signet of Earth with Earth trait line allows you to stack ton of damage redcution from 40% protection, 17% earth traits, 10% signet of Earth and Frost Aura from Flash Frees! going upwards of 77% damage reduction 😁 You will still feel like insta dying on Desmina despite running full minstrel in that setup 😓 Rebound! skips downstate once with long cooldown. Useful on some figths for safety or skips. Gorseval using it on trandrum saves people and has short cooldown to be avaible on all tandrums. Glyph of Elemental is your best healing skill hitting upwards of 12k on party members 😁 it also has around 10s cooldown and is off the global cooldown so you can spam it away same way as Feel the Burn! and few other skills. 🤔 I think having that much decision BEFORE you enter a fight is a lot. There is no decision making on defensive cooldowns? Glyph of Renewal best reviving skills in the game hands down with 4 different effects based on your attunement is biggest decision you make when someone is down. Becasue if you run Arcane traits you can also just press F and with Staff you could just press Water 3 to revive them. You can also use your Glyph of Water to heal and revive little. Not to mention if you run any variation of the build there are some limitations and decisions. If you need to heal do you camp water for while until you are stabilized enough? If someone went down they will lack Protection so do you now give Protection or Might first? If you camp water too long to heal you lose all dps boons and are left with Vigor and Regen. But if you ran Fire Traits to condi cleans are you even giving vigor or swiftness? Do you skip Air or are you doing full rotation which is to attune to all elements to give all boons. By learning all different variations and altering the build to fit all encoutners trough the play is fun decision making which also includes stats 😱 Do you run Harriers? How about Minstrel to tank? Givers? Magi's? Monk Runes? Transfarens? How about you run Plaguedoctors to do condi damagei n Earth/Water/Tempest using Dagger/Horn? Snowcrows only pretty much tells you to go full harriers or minstrel to tank but they don't talk about Celestial or Plaguedoctors, do they? You also can give different Auras. Frost aura is -10% damage but unfortunetly it does not work against Vale Guardian's Green which is % based, only barrier works. Fire aura gives might when they are hit. Shock aura cc's when they are hit. Magneti Aura reflects projectiles which you need to avoid in some fights so your protection suffers in those fights (Cairn) FlashFreesh! is an ability you can use just before you know there is going to be heavy damage. Your main goal as Heal Tempest is to maximuis your damage and healing while upkeeping all boons to best your abilities. If you don't min-max the higher damage and healing why don't you just play Firebrand or Mechansit? You can run full water staff tempest with 95% Alac and Regeneration if you want. That amount of healing is overkill but doing so in W2 for examples is fun 😏 you will keep people alive too well. Pair this with Quick Herald and you have protection covered. Ofc you want to run Dagger/Horn Fire traits to condi cleanse the heck out of everyone 😁 Did we mention Combofinishers? You can blast fire fields for might or water fields for healing. But you can also blast frost field for frost aura reducing damage by -10% on party, staff 2 4 will blast frost field and flash frees allows you to upkeep the bonus much better on your group as defensive abiltiies which you can save for mechancis. No decisions at all ^ TL;DR: Heal Mechanist's only choice is when to heal and how much to heal, that wall of text is decisions you make on Heal Temepst.
Fyi sneb's take on wvw is extremely incorrect based on my 10 years rank 400 level of experience in wvw on yak's bend NA. There's usually 3 types of content a new person can explore. 1) get in for dailies and get out 2) roaming, find some smaller engagements, 1v1s, take camps/monuments/sentries, and 3) zerg enjoyers who like gvg and taking/defending keeps. You DO NOT need to be social to engage with ANY of those 3 styles. That's the beauty of wvw. Fyi winning the matchup does matter for 2 reasons. Getting more pips for skirmish ranks and your server matchups in the future. A lot of servers try hard the start of the week then throw matches at the end to intentionally not move up
I always try to preface any mention of WvW with "this is just my experience and I really haven't played a ton". It may be not the norm, but it's just my experience. I think it's changed quite a bit, too. I used to roam quite a bit, but now I hardly ever find any other players. It is very dependent on what server you're on and when you play. I really like WvW, but I honestly find it difficult to talk about it ever without getting absolutely pounced on. The community is clearly very passionate.
37:03 May I have to latest fractal conversation disappointment .. the green jade instead of teal? Green was meant to be from Zhaitan death and this is right after Shiro's death. We saw gw1, come on. Was it green after shiro's death? Was it leylined after? What is going on really? We have teal assets for jade in Gayala. I am the one that would be never disappointed whenever gw2 shit hits the fan but greem jade got me like arrow in the knee. Was I expecting a lot ? I just wanted it to be teal man... TEAL!
@@missk1697 no one said you had to play that map. By your logic you shouldn't be playing the game at all. There's something everywhere that is broken or not working 100%.
2:51:09 This part is so funny as a WoW veteran also trying GW2 for the first time, lmao. Teapot has not yet experienced the horrors of M+/FOMO rewards/RNG Loot. Best thing about GW2 is even if the new content isn't as good as you hoped, you can still play the old stuff. In WoW you're stuck doing bad content for months/years because everything else is irrelevant as soon as it comes out.
None of those things bother me in the slightest (and they never will), that's the thing, most of the downsides of other mmos just don't really matter to me as long as the game is fun. Especially if it's competitive.
@@MightyTeapot Dunno, I thought the same thing until Dragonflight. I ran heroic/normal Vault of the Incarnates for 2+ months for the hunter bow only for them to say it's damage output is a bug 2 months later and nerfing it by 80% the week after I get it. Then, in Abberus, my guild is 1 raid night away from getting Zskarn while its a 20 pull fight, and then they change it into a 100+ pull fight letting every other guild essentially just skip it. Playing WoW just feels like psychological torture at this point, and I say that as a BFA/SL enjoyer. The raids just aren't as good as they were in those expansions to put up with stuff like that especially now that the free M+ gear is better than half of mythic raid gear.
@@MightyTeapot What do you mean be competitive, then? If you're not going for these types of items then you're just not going to be competitive. I don't care about personal player progression either, but if you don't go out of your way to get these items you're just trolling your raid, especially if you're going for Hall of Fame. Not caring about progression and being forced to do it to be competitive just makes it worse when the final bosses are tuned so tightly. Razageth was so tight my guild made everyone on the raid team swap to engineering just to do like 1% extra damage to a single add.
@@WatchThemFall What I mean is that I don't care about having to grind for gear and FOMO doesn't affect me because I just like playing the game anyway, I will happily grind for 24 hours for 1% if that's what it takes lol, stuff like that just doesn't affect me mentally in any way as long as the game is good. I'm currently grinding all 6 tanks to 444 just to have them ready to grind for season 3 depending on which is the most overpowered and preparing for splitruns. Doing that isn't really a chore because the way you get gear is by doing content that I like.
As new player, I thought this game is good until I bought couple LWs and seeing all afk botters, sorry "unattended gameplay" players. I might gonna go back to other mmos if this continues.
I did have to play through XIV story to carch up but I actually enjoy it, GW2 forces you to do it too for mounts and catching up to latest content but im barely able to make it through Season 1 LW and HoT.
Doesnt help that my main Norn girl that I started is all glitched out from using a makeover kit lookin all kinda fucked up .. I really wanted to like the game though
Bouncing back to Sneb's comment about feeling alone sometimes: I feel the same way too. Sometimes I watch teatime or read the chat and think damn, am I the I only one left enjoying my time here without feeling trapped in the game and being a doomer? I can see the shortcomings but I'm so happy to play this game. Happy. I feel like no one is anymore. Feels lonely.
I think the negative people will always be louder than the happy ones. I for one am really enjoying the game, the new content has been pretty fun for me, for the most part, and I have a great community of people who are also really enjoying the game. When I watch teapots stream I do feel like I'm the only one who is still happy with the game as well and that's because unfortunately all of these doomers are a small but very loud minority that kind of warp people's perception of the game to be more negative than it actually is. And what's worse is that they will influence people who are generally happy with the game to be less so. I just wished they would take a break and go on with their lives if they don't enjoy gw2 anymore. Though to be clear I think it's perfectly legitimate to have criticisms about aspects of the game, and to share them with the devs and the community, but when it's hyperbolic "the game is dying, the devs are stupid and should be fired, what were they thinking?!" then it's counter productive and toxic.
@@Luumus thanks for your comment, you said everything. It hinders my will to play indeed when I see so much negativity. Maybe I should take a break with all content creation and socials but I like engaging in content about the game haha. You summed it up perfectly tho :)
@@Luumus I haven't really noticed the doomer elements on other streamer's communities, either. It's kind of weird that they all seem to gravitate around here. Maybe I'm just lucky in that, though.
@leftwardglobe1643 it's likely cause they feel vindicated here. After all, Teatime is the place where the streamers/players vent and discuss the game so those who feel strongly, will speak out. Negative emotions always incite a stronger reaction as it's built in our DNA to respond to them
I love the game.
Every teatime becomes more unhinged and derailed than the previous. Hypnotizing to watch like a trainwreck, ironically.
Around half way though Sneb opens up and it’s awesome. Really empathized with everything he said
Hate to say this as a Brazil enjoyer but this might be the best TeaTime I've ever listened to. Especially the paradox Sneb brought up about feeling alone inside an MMO.
I was very proud of this episode, but I walked away super worried about how people might perceive me being very vulnerable here.
I appreciate your comment. It's made my day. Thank you.
@@Snebzor❤❤❤❤ you’re great as always sneb
@@Snebzor As a Dad Gamer with 4 sons I resonated with a lot of the points you brought up and I enjoy hearing about the philosophy and psychology of gaming. Keep it up!
@@BadCuzDad i appreciate that - thank you!
@@Reelyreed liked the diagnoses you made on boon uptime being uninteresting since it's needed 100% of the time...spot on. Choosing to use a boon based on a mechanic is much more engaging than hitting the boon button on cooldown
An all time great episode.
1) Sneb describing his mindset about being stuck with GW2 hit home. I picked up New World when it came out and it just didn’t have the comfort that I have built in GW2. It was a decent game but I came back.
2) teapot going unhinged about losing faith in arenanet with instanced content was completely true. ANet has been inconsistent and directionless historically. It’s up to them to earn it back at this point.
3) Reed’s suggestions for QoL in GW2 were concise and useful. ANet really should look into incorporating successful ideas from other games into their own. Everyone is already doing it to GW2.
Shout out to Sneb who was kind enough to accept my private message in-game, and we had a nice brief chat together. Thank you for being so inclusive, training new folks, and trying to continue to grow the GW2 community. You care a lot and it shows.
You are awesome.
Sneb’s a great GW2 player who tries to help others and promotes the game. I think he cares too much sometimes and that makes him vulnerable when Anet does stupid mistakes in the game.
The key part of enjoying gw2 is not caring. 😊
Team Sneb.
Really smart analysis by Sneb identifying that insight about group content being a search for players who will let you fail and learn. The know-before-you-go mentality in so many groups is a big reason why I just avoid that kind of content entirely at this point. It's just not fun for me. I'm here to play the game and experiment, not to research and train. That feels like a job to me and it's not why I'm here. I don't hate on people that like that kind of thing at all, either. Just speaking for myself.
Even tho i not always agree with Sneb, he's a great person to have in the community.
With all the elitism that revolve on lots of GW2 creators, he pushes inclusion and teaching of new players. Even at the expense of being view as a naive or vulnerable person.
Props to you Sneb, you're one of the MVPs.
Thank you ❤
The difference between "experienced" and "expert" is pretty real, honestly. I don't LFG for half the strikes in the game just because I'm in that middle zone of having done them a few times but not having the experience to run them effortlessly on any role.
Really cool guest. The "outsiders" interviews about the game tend to be quite refreshing.
Anet just dumped raids into an otherwise to this point casual, no-expectations, "do what you want" game without any of the usual framework (difficulty modes/gearchecks) to support them. They then made a bunch more without addressing this until someone noticed it isnt profitable. In hindsight things coulda been done differently i guess
Dungeons where originally supposed to be as hard as raids now. They expected each path to take 40-60 mins.
@@DaFunkz come to think of it they even had difficulty modes (story then explorable paths which could be harder/easier) and you (theoretically) needed to have it done once in story and also reached a certain level, dang :P
i remember the first time i mastered ele game play with great understanding of how to play ele. teapot is spot on about those dungeon runs with having to play with people who really know their builds and understanding of mob mechanics for quick dungeon runs when all there was before LVWS 1. learning your build game play is so key since it all translates in different game modes.
Damn, Sneb looking refreshed, the gym has changed him.
phenomenal segment from all 3 people. very honest and insightful
Haven’t finished the video yet but this Reed guy had some pretty good feedback. Hope y’all have him back on at some point! 👍🏻
The experience a popular streamer will have will differ greatly from a normal random player thou coming in solo without a bunch of friends in tow.
To be fair I only started streaming as I started playing GW2. You are right it’s definitely altered my perspective
@@Reelyreed Oh, very cool! Welcome to gw2!
great teatime, I liked positivity segment at the end. Thanks to sneb for bringing up point about negativity spreading in the community
Bro I am literally Sneb from like 1:10-1:30. He is spot on
i thought it said riley reed for a sec i was like WHOA there teapot
Sneb was the mvp of this teatime.
He had some great takes
WvW really depends on what server you are on. Some are more dicks than others. There are a few like the one I am on now that majority of the commanders are all about getting a group together and just having a good time. Even if we get rolled a few times it's okay as long as people are having a good time.
Yep. Servers definitely differ and it's a good example of social cohesion being a good motivator for playing the gamemode. When I'm around people I like playing with, the desire to protect what I or the community worked for can come naturally. And since this encourages people to participate even more, then it's an organic way of leading players to where the activity is, which tends to also be where the fun is.
Unfortunately, GW2 kneecapped the 'social cohesion' side of WvW when they introduced server merging. It's not a surprise a lot of people who played WvW left around that time. It just wasn't fun anymore. The hope is that Alliances will bring back that sense of community, but hard to tell at this point.
Maybe I dont understand how alliances work because im fairly new but it just sounds like people will have to join the best WvW guilds or basically get rolled over or am I missing something?
There is also supposed to be a matchmaking, to create evenly matched scenarios. But to get that right seems almost impossible.
I don't think you're far off the mark. It's one of my main concerns, as it doesn't seem like it will change much from how things have been the past years, wherein people leave their servers to join ones that are bigger/better. At this point, I feel like they should just go back to how it was (all servers were completely separate with none of this world linking shenanigans), but with some changes to make sure things don't get stale like they did back then. Which mainly means that Anet will have to do consistent maintenance and checks on the state of WvW--i.e., checking on how balanced the matchups are, and communicating with their playerbase--two things that Anet's been bad about historically when it came to WvW.
the breather mechanic started has something to do it that oculd have been interesting. Maybe the idea of tension. However, its just busy work in reality to have to refresh it.
"If you can knock on the door, you can still play games bro...." Classic!
Oh geez, Adventure Quest, THAT was a while ago
1:16:20
haha yes, friends, i know what those are like
i love playing gw2 with my numbers and numbers of friends
Map chat solidarity complaining was what got me through the draconis mons grind.
ANet's drop system can have capped drops not just for each player, but as a whole. This is possible because they can make live changes to the game data that do not require hotfixes or updates.
51:06 This is an interesting time period for GW2 pve because this is actually how FF14 used to play like before the current revisions to establish harder pve content. We see a bit of this now on how they are trying to make certain builds/classes easier to play (ei. Ele and Necro) and newer instance like EOD Strikes and silent surf being a step up in difficulty.
Arthas (a known ff14 raider) touched on this and warns how this method is dangerous if there isnt an established middle ground between the casual and hardcore gameplay ruclips.net/video/lqRgPd4otkg/видео.html
We are just fortunate that people like Teapot and Sneb are players who clearly care and are willing to help players get better. But there needs to be a place players can improve on their own pace
I really like the way that OSRS implemented difficulty into their third raid, Tombs of Amascut. You have difficulty modifiers for each boss that change the encounters in some way. You choose which modifiers you want active and that increases the difficulty score. Progressing higher allows for better rewards. This method seems like the best option to me because the core issue of the difficulty debate in MMOs is: what is the floor, what is the ceiling, how many levels do you have between?
The floor has become obvious: it must be literally impossible to fail. I have my qualms about group content designed for people who inherently are non-cooperative/individualistic/aloof, but it's just the truth that you have to make the "LFR" version 100% clear rate.
The ceiling can be high. The problem is the levels between. GW2 tries to have only two levels with the occasional third level (XJJ title for example). It just doesn't work. Anet doesn't give themselves the flexibility to tune encounters to reach a varied audience that way. I'm not sure if ANY developer could effectively create a handful of difficulty modes that could address the stupidly varied scale of performance between players. Having that many modes would just overwhelm people. The true answer really is to let them craft their own challenge.
What i like in gw2 is open world - almost every aspect of it - world bosses, puzzles, traversing maps for some hidden things for achievement, nuking mobs, doing meta events. This is pure fun for everyone and i think gw2 should focus on that. I'm sure, not one hardcore veteran mmo player will play gw2, because it is not for excel and data lovers. It's for ppl like me - after 8h of work, tired i wanna smash dragons, get something to progress even a little and chill (to the bone), not waste my precious time to check numbers, watch countless tutorials and curse on other players or being kicked every time i do something wrong.
The other thing is community. When You choose guild that suits your need, gw2 will be awesome. When You play instance with random ppl, god!, i'm sure you will have feeling that this community is based on toxic nolifes. So do not go into instance with randoms, get into guild that is what you need and do stuff what and how you like. Sorry for bad english.
Dragon Fall is amazing! Just add a Dragon fight at the end.
ReelyReed is onto something with his "add bad bosses as fluff to just try stuff and give the appearance of content". WoW shotguns all kinds of basic content that you can basically tear through, then really dedicate resources to a few bosses and call it a tier. Your good fights only look better, and there are still other things to do.
Teapot you just got the award for worst friend of the year. XD
good talk
1:49:30 Since fights in GW2 remain relevant forever, the devs probably didn't wanna spam the content like WoW does. I can see that changing with the new model though. Cow boss inc.
6:54 by the way guys don't ever do that, its against TOS to whisper someone with alt account if they have blocked you. If they report they will ban you, learnt it the hard way with a 1 month ban during SAB of all time.
I think there should be a way to review other raid groups currently running raids (could be anonomized) from each players perspective, so that you can learn fights ahead of first attempt without trainers.
Heart of Thorns Was deffinetly the best expansion in my opinion, it really felt like an adventure, the maps were complex and fun to traverse and find new ways / routes, and also it was among the harder mobs that actully gave you a slight challange!
It wasn't my favorite thematically with plan foes, but beside that deffinetly soo good!
I do hope we get slightly more challanging open world with new expansion.
Lock the currency to a weekly limit, and set the price to buy one of these mount skins or something to take literally a year or two of weekly clears to get. That time commitment alone will keep the price up.
Also make a personal ArcDPS part of the game natively!
My biggest issue with end-game isn't difficulty or gatekeeping, but rather the sudden and misplaced decisions by balance team.
Balance right now is fucked by anet just because they change the rune system, make spec weapons global for a class
Reeds awesome! He’s my favorite streamer!
how do you deal with the "UHHHHMMMM"s?
Gw2 players should aspire to have the sneb mindset, frankily all gamers in this day and age should take a step back and evaluate if there are even enjoying the games . Doomplaying is just as addictive as doomscrolling
Fr, the more years you put in gaming I feel like naturally either your competitive side comes out slowly OR you are/were so passionate about gaming/the one game you love and it becomes so normal to play wether or not you enjoy it or not but after time the problem lies when you go to take a break you almost don’t know what to do with your spare time.
Makes sense. People don't want to be alone in the dark. Mmo is a good bridge.
If alliances are released in the way we think it will (we still have not got any important info just bits and parts which is not gonna change anything but break it further) Anet not talking to us about how it will be done for real, it will just fail and WvW will break further. There are so many questions that was never answerd up to now.
There is simply not enough guilds in WvW anymore. And all the random players without a guild is gonna be placed on alliance worlds just outside but still sitting on siege on walls, or ignoring calls for help on fights in tier 3 keep because their weekly camp must be done or they want to get the catmander tag.
As for getting in, i sort of agree that it is rough to figure out at start, but i would just run to spots where calls are point towards in chat (which usually have a link) and try to add what ever i can and help out. Asking question to those that seem to know something, most veterans are happy to answer questions or move to eb and join the blobfest.
I'll never stop caring about wvw alliances, its going to come out next year! POG
"2 paths for MMO players"
Lists 2 games that came out more than a half decade after I started playing MMO's. Welp, I hadnt felt old yet today.
I love gw2 since I started a few months ago but the biggest downside I have is the difference between the leveling experience and the rest of the gameplay. I have leveled 4 of the professions 1-80 and everytime I find myself having to change my playstyle once I get to 80 since the game changes so much. Worst case I had of this was elementalist. I leveled with d/d and staff playing with fire and water talents thinking I could play a offensive support fire water staff thing at max level and then there's no builds for it. The talent support isn't quite there. Or like leveling thief I leveled using only d/d playing a critical strikes core build. But once you get to elite specs there is little support for this d/d assassin playstyle I was enjoying
Yea this guy has the right idea, it's just an anaconda.. one anaconda is no match for one full grown man let alone two.
COWSLAYER -- LET'S GO!!!
Reely is right about boons and it’s copium to disagree.
I feel the same as Sneb. If I didn't play GW2, I probably wouldn't play anything. I have a lot of Real Life things that I love and I would pour more of myself into those things. GW2 is a side hobby with friends.
(stops the video) i like the breather too :V i like the fact i can't ignore the environment and have to do stuff keeping it in mind o/ (goes back to the video)
problem with the release cadence is that the encounters needs to be good enough to be entertaining for a year. it isnt now
BLOODSTONE FENS
Nice
Anybody start of MMO's with Pristontale? Good times!
Sneb is wrong about WvW. I played 6 days a week with a huge guild for a year. Our guild, and most we fought, we’re obsessed with points per tick, and moving up or down in ranking to avoid Mag. Sneb is purely ignorant on this subject. I love Sneb tbh. But I’ve literally never raided and I’m not gonna sit her and opine on raiding. Sometimes you gotta drop the meme complaining and let others who know speak
Perhaps I mispoke, but you're right.
There are massive guilds dedicated to PPT and some that like fights. My personal experience (ignorance or not) is that I have been exposed to mostly groups capping objectives purely for the sake of fighting and not for winning the match up.
It doesn't matter either way to me, but that's just what I've seen.
@@Snebzor let’s say you’re a fight guild. You don’t care about ppt? Well yes you do. Because if your server ranks a certain way, you could end up facing Mag. If you face Mag - your fight guild can’t fight until there are new rankings. Sometimes whole guilds transfer just to get away from Mag. There’s a lot of nuance
i just realized playing Dragonflight made me realize how much i missed Guild Wars 2. I came back to check the new content releases of the last 6 years and can't stop, doing EoD, IBS and living seasons at the same time with multiple characters and crafted my first legendary ever (which i sold cause i was POOR, but I'm not poor anymore)
I just wish they could hire more people and dedicate more resources to develop satisfactory content spanning a cuople of their games modes, since Eod and the time since its release it seems to have been good for Anet, sales and player-wise. But maybe it's just a pipedream that they would get more resources :(
@44:19 They should of reused the rebreather for this content instead. Also a good segue to add leggy rebreather
hero points could be changed or removed imo only issue i have with guild wars 2
I can agree, I've from the moment I Was introduced to the concept of boons, thought they're terrible. it is most likely my least liked part of the game and the biggest Off put.
I think its insane That classes are balanced around 100% Uptime.
100% on board with sneb here. the toxicity on the subreddit has been so bad lately and even in some discords that I think it's time to step away until SotO launches.
You're gonna need a little more than a broom or knife to deal with a massive snake like that. If you got a sword, big machete, gun chainsaw, sure.
Also with regards to WoW: It is seriously like a job still. I played in late BFA with the intention to clear at least a mythic raid while it's relevant, and before it's seriously nerfed. Felt like a job, started hating it near the end. Managed to do it and then quit. I've had my fill and enjoyed it for the most part, but i don't think i'll go back to it any time soon.
FF14: Awesome story, insanely fun fight designs (trials, raids), AWFUL combat system/gameplay mechanics.
I'm a huge dogshit content enjoyer
Saaaaaaaaame
gud episode
My first mmo was og runescape then runes of magic and the guild wars 1 and 2 about the same time.
It's one anaconda and it's busy. EZ!
What about Lineage 2 as a gateway drug?😅
Love Reed and great talk overall. But i feel Teapot when it came to the instance content discussion was just rambling. Like Reed and Sneb mostly focused in the cadence while teapot was talking about something entirely different? Maybe it was just me, but i completely missed the point of why instanced content does not work according to teapot? Like it needs to be accessible and needs difficulty scales, but fractals and strikes has those and that is great but then it also does not work? Like i am not disagreeing or agreeing with anything but I genuinely could not follow the train of throught.
Also Sneb is 100% correct about the negativity. But i do not think it is recent. This has been the case ever since the meltdown during the HoT launch. Ever since then the online discourse around the game in the forums or reddit has been vitriolic and people keep on excusing it as "passion for the game". The HoT meltdown, the multiple times the subreddit was tricked by PvP cheaters, the flaming of streamers like Aurora Peachy for how she played in the PoF beta (!), the vitriol Sneb and Teapot got for liking launch Dragon's end, the toxicity Mukluk and Artyo got for trying off-meta builds for the fun of it, the death threats on Anet for a bad balance patch....This has been going on since 2015.
At this point we just have to admit it. A non-trivial part of the Gw2 community, left in the own devices, are genuinely awful and the healthiest thing would be to just isolate yourself from the discourse in most public forums.
Teapots point was that the fact that there is no difficulty scale to raids disconnects the casual player, who would otherwise partake in them if there was a lower difficulty scale, from being more invested in people clearing the hardest difficulty scale of those encounters. Most MMOs casual players are the majority, if you push the majority away from a specific type of content because its too hard then that content will die because of player retention. EoD strikes are too hard for most players without even considering the CM. Even BS and whisperer are hard for casuals, its rare to run them without a couple people being dead. Theres always fractals groups going on, at least whenever I check.
mmo RPG starter pack : Runescape / Kalonline / Lineage 2 >> WOW / GW / ..
Skein Gang >> HS i said what i said
Reelyreed? More like Riley Reid am I right lads?
39:50 Maybe it would've been the right choice to stop after S4. Everything released after that was meh at best and they seem to be struggling with the old code and systems more and more. After the recent balance patch and the info about Soto it feels like they're out of fresh ideas and completely out of their depth in the balance department.
And I literally like the boon system in GW2 as itnis different fro WoW and FFXIV 😂 I don't want another wow clone where we remove protection alac Quick because "it is pointless."
To me the appeal in supports is to upkeep the boons permanently and play off meta heroes like not heal firebrand 😂 or Herald. Vondi Alac Tempest or Heal Specter are so much fun. Having to play around with boons and thinking what you need makes it fun.
Quick Heal Scrapper having to pull a rotation to upkeep quickness and mistake is no 100%?
Med kit 5 to blast gyro to shield 44 and next time blastgyro function gyro and shield 44.
I may have issues with Alac and Quickness, but I can accept that it’s just a matter of personal taste. However what I called pointless was the full uptime on defensives support primarily such as Protection.
I much prefer when there is decision making behind the defensive cooldowns such as WoW and FFXIV as opposed to the full uptime in GW2.
@@ReelyreedGuild Wars 2's biggest meme is "You decide what you want to do for fun!" I think the biggest problem here is imbalance of builds?
I must slightly disagree. Do you know the difference between Heal Mechansit and Heal Tempest?
Mechanist is smooth brain level easy to play healer where only decision is to decide when and how much you need to heal.
Mean while Heal Tempest has giant list of things you must decide before you even start playing her:
Weapons:
Scepter/Horn best might and good range dps
Dagger/Horn best boons, good mobility and good melee dps
Staff is best healing and revives but Might generation is 180 range 😏but your staff 33 has stability so you can take it instead for stab.
Sword/Horn will be interesting idea which I will explore when next expansion hits.
Traits:
Water/Tempest is your healing and alacrity.
Arcane default offering healing, revives and best boons.
Air traits if you need to give fury to the group or want to push dps.
Fire traits if you need condition cleansing in fights like XJJ CM 😁
Earth traits if you want to tank and want easier protection. You could also take this as tank to give stability 😂 but it is more meme way of giving stab.
Utility:
Wash the Pain Away! is only healing skill you will ever want. It is like 7k group heal.
Signet of Water is great healing utility you can take as defensive utility which makes you choose when to use it as you don't want to spam it.
Glyph of Renewal is THE best reviving skill with high skill ceiling as it offers different revive based on your attuned element 😉 heck a lot decisions to be made to save people.
Afterhshock! is your aegis and protection but you don't neccesserily need it, especially if you run quick herald dps.
Eye of the Storm! is your stability and super speed.
Feel the burn! is your might generation.
Flashfrees! is your regen and Frost aura for -10% dmg taken.
Arcane shield can be used for blocks when tanking on top of using aftershock! for aegis.
Lighting Hammer can be used for cc if you really want but horn 4 is also great cc on big hitboxes.
Frost bow has decent healing around the target if you want to min-max healing.
Lighting Flash for mobility if you need it, like in Harvest Temple Challenge Mode.
Signet of Earth with Earth trait line allows you to stack ton of damage redcution from 40% protection, 17% earth traits, 10% signet of Earth and Frost Aura from Flash Frees! going upwards of 77% damage reduction 😁 You will still feel like insta dying on Desmina despite running full minstrel in that setup 😓
Rebound! skips downstate once with long cooldown. Useful on some figths for safety or skips. Gorseval using it on trandrum saves people and has short cooldown to be avaible on all tandrums.
Glyph of Elemental is your best healing skill hitting upwards of 12k on party members 😁 it also has around 10s cooldown and is off the global cooldown so you can spam it away same way as Feel the Burn! and few other skills.
🤔 I think having that much decision BEFORE you enter a fight is a lot.
There is no decision making on defensive cooldowns?
Glyph of Renewal best reviving skills in the game hands down with 4 different effects based on your attunement is biggest decision you make when someone is down.
Becasue if you run Arcane traits you can also just press F and with Staff you could just press Water 3 to revive them.
You can also use your Glyph of Water to heal and revive little.
Not to mention if you run any variation of the build there are some limitations and decisions.
If you need to heal do you camp water for while until you are stabilized enough?
If someone went down they will lack Protection so do you now give Protection or Might first?
If you camp water too long to heal you lose all dps boons and are left with Vigor and Regen.
But if you ran Fire Traits to condi cleans are you even giving vigor or swiftness?
Do you skip Air or are you doing full rotation which is to attune to all elements to give all boons.
By learning all different variations and altering the build to fit all encoutners trough the play is fun decision making which also includes stats 😱
Do you run Harriers? How about Minstrel to tank? Givers? Magi's? Monk Runes? Transfarens? How about you run Plaguedoctors to do condi damagei n Earth/Water/Tempest using Dagger/Horn? Snowcrows only pretty much tells you to go full harriers or minstrel to tank but they don't talk about Celestial or Plaguedoctors, do they?
You also can give different Auras. Frost aura is -10% damage but unfortunetly it does not work against Vale Guardian's Green which is % based, only barrier works. Fire aura gives might when they are hit. Shock aura cc's when they are hit. Magneti Aura reflects projectiles which you need to avoid in some fights so your protection suffers in those fights (Cairn) FlashFreesh! is an ability you can use just before you know there is going to be heavy damage.
Your main goal as Heal Tempest is to maximuis your damage and healing while upkeeping all boons to best your abilities. If you don't min-max the higher damage and healing why don't you just play Firebrand or Mechansit?
You can run full water staff tempest with 95% Alac and Regeneration if you want. That amount of healing is overkill but doing so in W2 for examples is fun 😏 you will keep people alive too well. Pair this with Quick Herald and you have protection covered. Ofc you want to run Dagger/Horn Fire traits to condi cleanse the heck out of everyone 😁
Did we mention Combofinishers? You can blast fire fields for might or water fields for healing. But you can also blast frost field for frost aura reducing damage by -10% on party, staff 2 4 will blast frost field and flash frees allows you to upkeep the bonus much better on your group as defensive abiltiies which you can save for mechancis.
No decisions at all ^
TL;DR: Heal Mechanist's only choice is when to heal and how much to heal, that wall of text is decisions you make on Heal Temepst.
Fyi sneb's take on wvw is extremely incorrect based on my 10 years rank 400 level of experience in wvw on yak's bend NA.
There's usually 3 types of content a new person can explore. 1) get in for dailies and get out 2) roaming, find some smaller engagements, 1v1s, take camps/monuments/sentries, and 3) zerg enjoyers who like gvg and taking/defending keeps. You DO NOT need to be social to engage with ANY of those 3 styles. That's the beauty of wvw.
Fyi winning the matchup does matter for 2 reasons. Getting more pips for skirmish ranks and your server matchups in the future. A lot of servers try hard the start of the week then throw matches at the end to intentionally not move up
I always try to preface any mention of WvW with "this is just my experience and I really haven't played a ton". It may be not the norm, but it's just my experience.
I think it's changed quite a bit, too. I used to roam quite a bit, but now I hardly ever find any other players. It is very dependent on what server you're on and when you play.
I really like WvW, but I honestly find it difficult to talk about it ever without getting absolutely pounced on. The community is clearly very passionate.
10 Years? Rank 400 is just a few months in wvw.
Sub MMO, need to commit, get that value. I sub to FF, and for a month I barely touch GW2...
this Reed guy needs to fix his vocal tick of going "uuummmm". It happens so often and peaks his mic.
Fair take
O look at that... another person calling out the boon system for being OP. Who would thought?...
Get. Rid. Of. It.
37:03 May I have to latest fractal conversation disappointment .. the green jade instead of teal? Green was meant to be from Zhaitan death and this is right after Shiro's death. We saw gw1, come on. Was it green after shiro's death? Was it leylined after? What is going on really? We have teal assets for jade in Gayala. I am the one that would be never disappointed whenever gw2 shit hits the fan but greem jade got me like arrow in the knee. Was I expecting a lot ? I just wanted it to be teal man... TEAL!
last
I wish they would make a WvW map that is mostly water based so we can get more use out of water abilities.
No. Half of the skills doesn't even work under water, and some classes get absolutely garbage skills on their spears and harpoon guns.
@@missk1697 no one said you had to play that map. By your logic you shouldn't be playing the game at all. There's something everywhere that is broken or not working 100%.
2:51:09 This part is so funny as a WoW veteran also trying GW2 for the first time, lmao. Teapot has not yet experienced the horrors of M+/FOMO rewards/RNG Loot. Best thing about GW2 is even if the new content isn't as good as you hoped, you can still play the old stuff. In WoW you're stuck doing bad content for months/years because everything else is irrelevant as soon as it comes out.
None of those things bother me in the slightest (and they never will), that's the thing, most of the downsides of other mmos just don't really matter to me as long as the game is fun. Especially if it's competitive.
@@MightyTeapot Dunno, I thought the same thing until Dragonflight. I ran heroic/normal Vault of the Incarnates for 2+ months for the hunter bow only for them to say it's damage output is a bug 2 months later and nerfing it by 80% the week after I get it. Then, in Abberus, my guild is 1 raid night away from getting Zskarn while its a 20 pull fight, and then they change it into a 100+ pull fight letting every other guild essentially just skip it. Playing WoW just feels like psychological torture at this point, and I say that as a BFA/SL enjoyer. The raids just aren't as good as they were in those expansions to put up with stuff like that especially now that the free M+ gear is better than half of mythic raid gear.
@@WatchThemFall Well I just don't care about progression/rewards at all, so I tend to not be affected by anything like that
@@MightyTeapot What do you mean be competitive, then? If you're not going for these types of items then you're just not going to be competitive. I don't care about personal player progression either, but if you don't go out of your way to get these items you're just trolling your raid, especially if you're going for Hall of Fame. Not caring about progression and being forced to do it to be competitive just makes it worse when the final bosses are tuned so tightly. Razageth was so tight my guild made everyone on the raid team swap to engineering just to do like 1% extra damage to a single add.
@@WatchThemFall What I mean is that I don't care about having to grind for gear and FOMO doesn't affect me because I just like playing the game anyway, I will happily grind for 24 hours for 1% if that's what it takes lol, stuff like that just doesn't affect me mentally in any way as long as the game is good.
I'm currently grinding all 6 tanks to 444 just to have them ready to grind for season 3 depending on which is the most overpowered and preparing for splitruns. Doing that isn't really a chore because the way you get gear is by doing content that I like.
Sympathize with Sneb but I am the total oposite, single, no kids, no significant other to care about, LOVE BEING ALONE IN MMOS
A lot of bad takes
As new player, I thought this game is good until I bought couple LWs and seeing all afk botters, sorry "unattended gameplay" players. I might gonna go back to other mmos if this continues.
Idk how that ruins your experience, that sucks tho
God Reely's "UHHHHHH" and "uhmmmmmm" was annoying
Tru, I’m new to streaming. Need to work on that vocal tic
I think you should be forced to watch teapot or mukluk before you start playing.
Shills
when we bought that damn horse in wrath of the litch king we started a bad practice. now people are paying $25 for a skin.
I did have to play through XIV story to carch up but I actually enjoy it, GW2 forces you to do it too for mounts and catching up to latest content but im barely able to make it through Season 1 LW and HoT.
Doesnt help that my main Norn girl that I started is all glitched out from using a makeover kit lookin all kinda fucked up .. I really wanted to like the game though