Perfect Dark was a perfect successor to 007. I'd like to know why in 20yrs since, I haven't played a game where you could shoot the guns out of enemies hands.
Red Dead Redemption also has that ability, but it’s only possible when dueling. I also tried to disarm the insurgents on the Safe House level with the recent Modern Warfare game, but sadly it won’t work. :/
@jackthegamer It honestly doesn't take much effort to add in additional hitboxes to weapons, some lines of code and maybe a few variations of animation. Smooth out the bugs, and viola. This has nothing to do with graphic fidelity, it's just a preference of the game design.
@@dfghj241 really? I played the early metal gear games but I can't remember! Even phantom pain, surely not? Man, phantom pain was absolutely phenomenal.
The remastered version of this game looks amazing. Graphics beautifully sharp and a good fast frame rate. Yet the gameplay remains true to the original.
@@Kreege This game had an absolute ridiculous amount of content and modes. I don't think any game before or since has literally ever come close. Rare went all out. And on a cartridge!
@@Kreege yup. I always turned off auto aim, back then too. Somehow I didn't get the achievement for completing Secret Agent. One day I will reset it and try again. Top 10 game for sure
@@Kreege The unlockable menu you're referring to is a difficulty setting called Perfect Dark. Yet at the end of each mission, the results screen clearly states that the mission was completed in Perfect Agent mode. Care to explain that one?
I don't think they changed the enemy health at all. It was always 2 shots in the middle of the chest, and more if you hit them somewhere else. Head/neck shots were fatal of course. The game rewards accuracy and reflexes. I always liked that.
try the uncompressed wav files...truly mind blowing to think if this was on PC or a medium bigger than n64 carts this would've been a true "perfect" game...
This remastered edition is incredible. The game was fire when it came out, but I still enjoyed playing this edition too. When you got bored with Goldeneye, this game had nearly endless multiplayer fun.
@@cranksinatra3591 Yeah I bet that decision was made by some dumbass who thought Americans wouldn't like something with a British protagonist. You know, like James Bond...
Remember my teenage years… This game was nearly perfect. A lot of console FPS that came out after were far from that good (all the 007 on Playstation 1/2 for example). All the goods from GoldenEye, and a lot of improvements. Way better IA, animations, story, multiplayer…
I love the way enemies would do a flashy combat roll ( @2:38:19 ) for no reason in this game and in Golden Eye 007, Maian Tears was my favorite BGM track in this mission. The War mission was also the toughest mission and the most fun as well, I loved the tug of war dynamic with endless waves of enemies and allies spawning on both sides. The story was simple, but so amazing, Hit-tech powerful corporations making first contact with aliens. Also I felt Joanna Dark was the most genuinely bad ass secret agent on the same level as James Bond, killing hundreds of henchmen and aliens without batting an eye, and that she didn't come off as fake like in The Force Awakens the Mary Sue Rey. She trained her ass off her entire life and broke every record at the Carrion Institute, in fact they had to invent a new grade to rate her proficiency A++, that's why they call her Perfect Dark.
I do this on deathmatch in perfect dark zero and in this game i done the black out cheat with using night vision with no map and having just me against all. Makes The title even more serious😂😂😂 even with the explosives. It gets super intense
19:59 The cool thing about this part is if you run over to flick the lights on after theyre switched off all of the guards are stunned for a few seconds since they wear nv goggles too
Still got my N64 and copy; and still play them, too. I'm a casual gamer and have always been pretty lousy at FPS games. I just need more time to adjust. The Combat Simulator was my fave thing to do, too, because it gave me the chance to practice some skills I needed to improve on while enemies were farther away, I got pretty good at the main game because of it, the only FPS I've gotten over half through. Other FPS games just throw you in without much rhyme or reason and I would get frustrated because I wanted a chance to practice walking around and using the controls without getting killed in the first 15 seconds. Just looking at a controller button/commands diagram doesn't help me much. I have to play with it a bit and get a feel, especially secondary moves/features for the weapons.
The way he kept actively wasting mauler ammo in the 2:05:00 stage actually triggered me, lol. Also, in the stage before that, I like how the very first thing he did was pull a 180 like "Nah fam"
Same with the Mauler, not that I haven't done it myself plenty. Still, though, most of the run is so clean you'd swear it wasn't Perfect Agent if it weren't for the results screens and objectives. Really nicely done.
I always loved the Carrington institute defense mission. Music was so intense! I remember being scared after that mission ended though cause it doesn’t end with happy music like the others did.
I remember playing Counter operative with my friend on N64, i spawned as one of the carrington institute guards(???) next to the hangar and was immediately gunned down by the institute guards and the turret there. Good times.
this was my introduction to the game, it's one of my favorites now someone told me this game is only good through nostalgia goggles but they were full of crap; it was great when I played it a decade after release, and it's still great now a decade after that!
Me: searches a bunch of N64 007 vids for a couple weeks. Me: I'm good. Wait...what is that? Perfect Dark!? RUclips: We know how to keep you here... Me: Yes, Master.
When you get those combat boosts in the air force one level...that was mindblowing. I'd just seen the Matrix and it was the first time that bullet-time slow-down effect had been used in a videogame. It felt so cool. And then there's a cheat which lets you play the whole game in slo-mo...I swear I must've spent a week doing nothing but replaying the whole game in slo-mo, like I was Neo...
Brings back a lot of memories I had working as a tester on Perfect Dark (original N64 version) as my first game industry job at Nintendo of America in Redmond, WA. TESTING A. The testing process was outright bizarre by today's standards. * Builds got transferred somehow to a NoA server; this was _probably_ done with the internet, but it's possible they mailed hard drives through snail mail (we did that a few years later at Microsoft Games for Rise of Nations, due to the slow transfer speeds at the time). * Then they were transferred to ROM cartridges which are basically N64 carts but without a cover and art and you can wipe them and put a new build on them as needed (which happened maybe once a week on average). * We then played the game a bunch with a VCR recording all the gameplay. * If a bug happened like a crash, we'd record the timestamp of the VCR tape where it happened by writing it physically on a bug report paper. (This was the only testing job I had where we actually physically wrote bugs down by hand. Kinda ridiculous.) * Those tapes were filtered a bit by our test leads who decided what bugs they thought were important, and then sent to the UK where Rare's team decided which of those bugs would get fixed. B. I was lucky (as a Goldeneye fan) to be part of the first 4 core testers NoA put on the project, but always a little disappointed the four of us didn't make it into the credits (Tom Hertzog was our lead tester and did make it on there). The team eventually ramped up and I forget how many testers were on it towards the end of the ~6 months or so we were on it; I wanna say like 10-12 total, not counting the 2 leads? This doesn't track _any_ of the people at Rare working on the game (or elsewhere at NoA), as I think they had some testers of their own. C. When you play the same mission 100+ times, it's hard to keep it fun, but there were a _few_ testers who would get competitive with me regarding fastest mission times. (By today's standards my times are trash though, since people have played the game -- unchanging -- way longer by this point.) I think Rare even asked for our best times at one point to set a few achievement-like time goals? D. We had to test all the N64 games with all the N64 peripherals. So that meant using the steering wheel and fishing pole attachments to play games like Perfect Dark and Super Smash Bros (SSB had already released, but 1-2 localization versions of the game had to be tested while I was there). It's satisfying to beat someone in these very competitive games when they're playing on a normal controller and you're using a ridiculous looking fishing pole. BUGS E. 58:21 This was one of the more memorable bugs I tried to fight to fix: it says "Virus downloaded to console" even though you're clearly _uploading_ the virus. I think their argument was that not enough people knew what "uploaded" meant, which in 1999 honestly was a reasonable argument (the internet was still new back then), but the fact that this was just changing text and such a simple change always struck me as weird. Granted, it's also an extremely minor bug. F. At least a couple times I reported the Farsight was overpowered and should be nerfed, but they didn't seem to care. (It's the sniper rifle that both _sees_ and _shoots_ through walls.) So then because it wasn't changed whenever we had multiplayer playtests with it I made a point of really abusing it to try to convince more people that it was a problem. They kinda saw my point, but ultimately Rare didn't. G. There were a lot of fall-through-the-world bugs (usually in but Rare was really solid about fixing those. H. Pausing the game (the 'watch" menu) had a few crashes too (presumably because it was kinda an elaborate pause menu for the poor N64 to handle), but I think most of those got fixed too. OTHER I. PD's music was freaking great, and to this day the credits song (2:41:37) ranks among my favorite all-time game tracks. J. Many of the test leads also worked on Tetris Attack (a SNES puzzle game) and the competitive scene on the TA machine during lunch breaks was amazing back then. (It's still my all-time favorite versus puzzle game.)
great story, bro. how old are you today? i was 10 or 11 when PD released. 34 today. I also love the credits song an love playing it on my electric guitar
@@GustavoVegliaVicO.M.Yeah I definitely lucked out getting my start in the industry like I did. Basically I was roommates with someone who decided they'd apply for a testing position (at the temp agency managing Nintendo's testers), and when I asked if I could take the test too they allowed it and I ended up getting hired -- basically by tagging along to a friend's interview. Given the very elaborate interview processes later in my career it's truly insane to think that's how I started out originally. Granted, I think the bar was pretty low for testers at NoA back then; they really just needed people who could record bugs and avoid falling asleep at their desk (which a few testers failed to do).
The combat simulator was where this game shined. Used to love throwing remote mines on enemies, letting them run away, then detonating the mines. Sadistic, but lots of fun.
Great playthrough, as always. This is a better movie than 95%+ of what Hollywood makes lol. Looking forward to seeing the end of your Perfect Agent original game no damage playlist. Mr. Blonde's Revenge is my favorite level (evil laugh)
@@ECP90 The Switch had the best opening year of releases of any console I've ever bought, and I've been playing games since the SNES. And BOTW is the greatest game I've ever played(although I played the Wii-U version). To me the Switch is a mandatory purchase if you really want to play the best games. The strength of the releases just in the space of its first two years is comfortably as good as, and probably better than, the PS4 in its first two years.
Seenl6 Eight And Free Radical was butchered later before the original Star Wars Battlefront 3 could come out. Such a waste. Still though, I’m grateful for the games I grew up with. One could only hope that someone or a future developer would put their heart and soul for a game that would have made Rare proud.
This game was so ambitious for its time. Even now, it’s an absolute classic. Second favorite game on n64 after ocarina. I beat the all the levels on perfect agent setting back in college, and it was one of my crowning gaming accomplishments.
I actually really miss the voice lines and AI behavior on this game. This could be the year 2040, with full fledged VR like in Ready Player One and I'd still play this on a weekend with my mates in split screen.
Every time he fully charged up the Mauler, and then reloaded he wasted 5 rounds of ammo, he did this SEVERAL times... I got mad at every single wasteful reload. With that outta the way, how I enjoyed this game when I was a kid , seeing this gameplay was a beautiful ride down memory lane.
Yup. I hate that system in most games. Only makes sense for realistic or survival games. Even Bioshock Infinite adopted it for NO reason when 1 and 2 didn't have that limit.
Not sure why, but I watched the whole thing. Something about the simple atmospheres is a refreshing break from the hyper-realistic games of today. Played Goldeneye way back when but never this. Really fun to watch - level design, characters, music, gameplay - all really good and that nostalgic vibe is really strong here. Simpler times in gaming!
I've watched this playthrough probably a dozen times now, and I still enjoy it. Just a great story, interesting environments... Elvis (hee hee). I think that's what sold me on the N64 (which I still have) ages ago. I am NOT a great video game player, but totally enjoyed just wandering around looking at the environments that the developers created. This and many other N64 games blew me away with their imaginative setups, Rare games always being a treat to look around in.
Great playthrough! I was never able to beat this on Perfect Agent back the day. Such a let down for me since I was able to do 00 Agent in GoldenEye. For some reason, this one felt much more difficult. You make it look so easy though!
honestly I've never played a more in depth game or ever heard as powerful a soundtrack from any other game in history. This will always be my Perfect game ever.
@@EmmanuelB Dude, when 360 released and Zero was out with it, I bent over backwards to afford the basic console, the smallest hard drive etc, could barely scrape up the cash. And Zero sucked. I was so disappointed. Didn't tell the missus I hated it. Lol
Rare should make another Perfect Dark game but use similar gameplay mechanics and classic controls. Imagine how a game like this would look and feel with modern hardware.
A better way to get Perfect Dark on PC is by getting the 1946 emulator and running it on the goldeneye edition. The mouse and keyboard make the game a cakewalk.
Besides 007, this my most favorite and the only game I played on, on the n64. Man I still love this game and I still play it. Too bad there isn't a reboot with multiplayer of this game in 2020 or on the switch, I'd buy it. And I always like using the paintball effect and spamming N mines, lmao.
Came here to say PD was a great concept with potential to be greater. Rare was working on an entire trilogy for PD but Microsoft bought them and pressured them to release a new FPS to go with the XBOX 360 release. PD:Zero was a rushed game with didnt have any of the elements Rare wanted. The game sold poorly and Microsoft stopped supporting them. Personally, I believed that Microsoft didnt want PD to compete with Gears of War and Halo since those were the hot sellers on XBOX at the time. PD: Zero was (in my opinion) only made to get consoles selling until Halo and Gears was ready for release. TRAGIC
@@magsec5 the original had tons of lens flares, sure, BUT those lens flares didn't turn the image completely whitish, at least not at this annoying level. Also depending on the color of the light, not only whitish (check it out at 31:47, where you can see bluish too). For me it's just not pleasant.
I finally got to play War! after 23 years. Never tried to beat it on perfect agent and went for it. Such an awesome bonus mission, totally ahead of its time having companion AI like that fight in a battle.
I swear, that guard in that cave by the main entrance of the Air Base spawned out of thin air as soon as you put the stewardess's uniform on. I thought you were dead meat there.
Didn't the K7 Avenger used to be really shiny in the N64 Version of this game? As a kid I used to think "you could blind someone with this thing if you ran out of ammo!"
Everytime I happen to come across this game, I get tempted to get the Xbox just to have it locked down for prosperity. One day it'll probably happen, and people will be like, "wtf is wrong with you? Play some new games." And I'll be all like, "gtfo". lol
@@Luke973T Good thing the N64 was pretty cheap in the early 2000's (retrogaming wasn't really there for the early 3D era and people were all on the Gamecube and PS2 at the time) so I could have the Expansion pack with a bunch of classic games on it
I remember reading in some magazine review back then that the lights in the rooms could be shot at and black out the room. I was like, "wowww!". How far have we come since then. lol
Gonna play this game when my fiancé comes back on Saturday, We’re 12 years about but damn he’s a 90s kid and I cannot believe he was into old school games in 21 but damn memories when I was a kid I would play this game a lot with my little brother ❤️😌
I even read that the voice on the intercom in the Area 51 mission is saying the names of the guys from the rock band, The Pixies, including an audio engineer named Mike Robinson.
Blew my mind playing this after Golden eye as a kid for the reload animations alone
and hearing footsteps as you walk!
I was shocked when I watch the dead bodies and the blood.
Ya for real.. game changer man
Plus her ass come correct
It was all about those reload animations!
Perfect Dark was a perfect successor to 007.
I'd like to know why in 20yrs since, I haven't played a game where you could shoot the guns out of enemies hands.
metal gear solid 2, 3, 4, 5?
Red Dead Redemption also has that ability, but it’s only possible when dueling.
I also tried to disarm the insurgents on the Safe House level with the recent Modern Warfare game, but sadly it won’t work. :/
@jackthegamer It honestly doesn't take much effort to add in additional hitboxes to weapons, some lines of code and maybe a few variations of animation. Smooth out the bugs, and viola. This has nothing to do with graphic fidelity, it's just a preference of the game design.
"Bad Boys II" also
@@dfghj241 really? I played the early metal gear games but I can't remember! Even phantom pain, surely not? Man, phantom pain was absolutely phenomenal.
The remastered version of this game looks amazing. Graphics beautifully sharp and a good fast frame rate. Yet the gameplay remains true to the original.
@@Kreege This game had an absolute ridiculous amount of content and modes. I don't think any game before or since has literally ever come close. Rare went all out. And on a cartridge!
Midnight Tornado I think I it “looks” better, but the explosions and blood could’ve been worked on some more.
@@Kreege yup. I always turned off auto aim, back then too. Somehow I didn't get the achievement for completing Secret Agent. One day I will reset it and try again. Top 10 game for sure
@@Kreege The unlockable menu you're referring to is a difficulty setting called Perfect Dark. Yet at the end of each mission, the results screen clearly states that the mission was completed in Perfect Agent mode. Care to explain that one?
I don't think they changed the enemy health at all. It was always 2 shots in the middle of the chest, and more if you hit them somewhere else. Head/neck shots were fatal of course. The game rewards accuracy and reflexes. I always liked that.
The soundtrack is soo good man
try the uncompressed wav files...truly mind blowing to think if this was on PC or a medium bigger than n64 carts this would've been a true "perfect" game...
David Wise... a god...
@@evalangley3985 *Grant Kirkhorpe, Graeme Norgate, David Clynick
David Wise wasn't on that one :D
This remastered edition is incredible. The game was fire when it came out, but I still enjoyed playing this edition too. When you got bored with Goldeneye, this game had nearly endless multiplayer fun.
We need Perfect Dark 2...
I like to pretend Zero never happened.
Kusan X that was a prequel, not a sequel. But kinda makes sense since.
And have Joanna be an English girl like in the original game.
we need golden eye 2
@@cranksinatra3591 Yeah I bet that decision was made by some dumbass who thought Americans wouldn't like something with a British protagonist. You know, like James Bond...
Agreed.
Remember my teenage years… This game was nearly perfect. A lot of console FPS that came out after were far from that good (all the 007 on Playstation 1/2 for example).
All the goods from GoldenEye, and a lot of improvements. Way better IA, animations, story, multiplayer…
im Bond James Bond
You mean AI
I love the way enemies would do a flashy combat roll ( @2:38:19 ) for no reason in this game and in Golden Eye 007, Maian Tears was my favorite BGM track in this mission. The War mission was also the toughest mission and the most fun as well, I loved the tug of war dynamic with endless waves of enemies and allies spawning on both sides. The story was simple, but so amazing, Hit-tech powerful corporations making first contact with aliens. Also I felt Joanna Dark was the most genuinely bad ass secret agent on the same level as James Bond, killing hundreds of henchmen and aliens without batting an eye, and that she didn't come off as fake like in The Force Awakens the Mary Sue Rey. She trained her ass off her entire life and broke every record at the Carrion Institute, in fact they had to invent a new grade to rate her proficiency A++, that's why they call her Perfect Dark.
Definitely brings back memories. *right in the childhood*
Same here man!
One of the best games ever made.
Must be sneaky. - Dark
WE GOT A CONTACT!!! - Guard.
(Masses of gun fire. Obscene volume of explosions. Also Aliens.)
So sneaky. - Dark.
10:55 "Who the HELL are you?!?!" *SMACK*
Its better when you shoot the tech guy on the leg lol. He'll take a little while to get the code 🤐🕵👽✌🏻
GET HER
The music was well synced in
lol
This game is so legendary it gets a rumored sequel every single year at E3
I feel us console gamers have Perfect Dark to what PC players have Half Life 3
Haha
Hey, guess what? :)
@@Gonza7200 im so excited for the new one!
I used to really enjoy shooting all the lights out and making it “perfect dark” (groan) 😩😁😁
Andre Smith Bravo Sir :)
I do this on deathmatch in perfect dark zero and in this game i done the black out cheat with using night vision with no map and having just me against all. Makes The title even more serious😂😂😂 even with the explosives. It gets super intense
You do realize there's a cheat called "perfect darkness" that makes the entire level dark
Man, if the Xbox Series X released with a full fledged Perfect Dark game, that was actually good and lived up to the series... Dreams lol
honestly... a port of the same old engine but with refreshed graphics, new weapon ideas, levels and a jump button and it'd be a perfect squeal.
This aged well a Perfect Dark Reboot was just announced at The Game Awards
19:59 The cool thing about this part is if you run over to flick the lights on after theyre switched off all of the guards are stunned for a few seconds since they wear nv goggles too
i remember spending hours playing the combat simulator, this game was amazing and would still play it
I always place a remote N Bomb in the Elevator on GRID map
Still got my N64 and copy; and still play them, too. I'm a casual gamer and have always been pretty lousy at FPS games. I just need more time to adjust. The Combat Simulator was my fave thing to do, too, because it gave me the chance to practice some skills I needed to improve on while enemies were farther away, I got pretty good at the main game because of it, the only FPS I've gotten over half through.
Other FPS games just throw you in without much rhyme or reason and I would get frustrated because I wanted a chance to practice walking around and using the controls without getting killed in the first 15 seconds. Just looking at a controller button/commands diagram doesn't help me much. I have to play with it a bit and get a feel, especially secondary moves/features for the weapons.
The way he kept actively wasting mauler ammo in the 2:05:00 stage actually triggered me, lol.
Also, in the stage before that, I like how the very first thing he did was pull a 180 like "Nah fam"
Same, I was looking for this comment lol
Same with the Mauler, not that I haven't done it myself plenty. Still, though, most of the run is so clean you'd swear it wasn't Perfect Agent if it weren't for the results screens and objectives. Really nicely done.
Sad its over. What a great 3 hours. My favorite game of all time.
Still got the original game. Unlocked everything there's to unlock. Same with Goldeneye. These shooters were so damn good.
Now this was a great FPS ahead of its time with those bots
I always loved the Carrington institute defense mission. Music was so intense! I remember being scared after that mission ended though cause it doesn’t end with happy music like the others did.
That mission broke the 4th wall, having your home invaded like that
I loved the pelegic II and the last mission with Dr carol on the sea bed floor. Also the skedar ship.
@@willlauzon3744 I like the Skedar part myself. I love it!
I remember playing Counter operative with my friend on N64, i spawned as one of the carrington institute guards(???) next to the hangar and was immediately gunned down by the institute guards and the turret there. Good times.
@@tomhanks1769 beautiful times indeed!!
"Who are y-" *smack*
"Look ou-" *smack*
lol
This and 007 were my favorite games when I was a kid growing up glad you uploaded this! 💯
I just realized... perfect dark might just be the first FPS with a weapon wheel, it's a primitive version of what we see today.
Dylan Smith no golden eyes 007 is the first you can use duel guns so this the second game
@@JJMRA that's not what he's on about. He means the gun selections appearing on screen without having to pause the game to open a separate menu
@@JJMRA lmao you have no idea what you're talking about
Doesn't Turok have a weapon wheel actually? I know it has a scroll but it also had a weapon wheel
@@ImCaliFresh Only Turok 2
this was my introduction to the game, it's one of my favorites now
someone told me this game is only good through nostalgia goggles but they were full of crap; it was great when I played it a decade after release, and it's still great now a decade after that!
Me: searches a bunch of N64 007 vids for a couple weeks.
Me: I'm good. Wait...what is that? Perfect Dark!?
RUclips: We know how to keep you here...
Me: Yes, Master.
When you get those combat boosts in the air force one level...that was mindblowing. I'd just seen the Matrix and it was the first time that bullet-time slow-down effect had been used in a videogame. It felt so cool.
And then there's a cheat which lets you play the whole game in slo-mo...I swear I must've spent a week doing nothing but replaying the whole game in slo-mo, like I was Neo...
Brings back a lot of memories I had working as a tester on Perfect Dark (original N64 version) as my first game industry job at Nintendo of America in Redmond, WA.
TESTING
A. The testing process was outright bizarre by today's standards.
* Builds got transferred somehow to a NoA server; this was _probably_ done with the internet, but it's possible they mailed hard drives through snail mail (we did that a few years later at Microsoft Games for Rise of Nations, due to the slow transfer speeds at the time).
* Then they were transferred to ROM cartridges which are basically N64 carts but without a cover and art and you can wipe them and put a new build on them as needed (which happened maybe once a week on average).
* We then played the game a bunch with a VCR recording all the gameplay.
* If a bug happened like a crash, we'd record the timestamp of the VCR tape where it happened by writing it physically on a bug report paper. (This was the only testing job I had where we actually physically wrote bugs down by hand. Kinda ridiculous.)
* Those tapes were filtered a bit by our test leads who decided what bugs they thought were important, and then sent to the UK where Rare's team decided which of those bugs would get fixed.
B. I was lucky (as a Goldeneye fan) to be part of the first 4 core testers NoA put on the project, but always a little disappointed the four of us didn't make it into the credits (Tom Hertzog was our lead tester and did make it on there). The team eventually ramped up and I forget how many testers were on it towards the end of the ~6 months or so we were on it; I wanna say like 10-12 total, not counting the 2 leads? This doesn't track _any_ of the people at Rare working on the game (or elsewhere at NoA), as I think they had some testers of their own.
C. When you play the same mission 100+ times, it's hard to keep it fun, but there were a _few_ testers who would get competitive with me regarding fastest mission times. (By today's standards my times are trash though, since people have played the game -- unchanging -- way longer by this point.) I think Rare even asked for our best times at one point to set a few achievement-like time goals?
D. We had to test all the N64 games with all the N64 peripherals. So that meant using the steering wheel and fishing pole attachments to play games like Perfect Dark and Super Smash Bros (SSB had already released, but 1-2 localization versions of the game had to be tested while I was there). It's satisfying to beat someone in these very competitive games when they're playing on a normal controller and you're using a ridiculous looking fishing pole.
BUGS
E. 58:21 This was one of the more memorable bugs I tried to fight to fix: it says "Virus downloaded to console" even though you're clearly _uploading_ the virus. I think their argument was that not enough people knew what "uploaded" meant, which in 1999 honestly was a reasonable argument (the internet was still new back then), but the fact that this was just changing text and such a simple change always struck me as weird. Granted, it's also an extremely minor bug.
F. At least a couple times I reported the Farsight was overpowered and should be nerfed, but they didn't seem to care. (It's the sniper rifle that both _sees_ and _shoots_ through walls.) So then because it wasn't changed whenever we had multiplayer playtests with it I made a point of really abusing it to try to convince more people that it was a problem. They kinda saw my point, but ultimately Rare didn't.
G. There were a lot of fall-through-the-world bugs (usually in but Rare was really solid about fixing those.
H. Pausing the game (the 'watch" menu) had a few crashes too (presumably because it was kinda an elaborate pause menu for the poor N64 to handle), but I think most of those got fixed too.
OTHER
I. PD's music was freaking great, and to this day the credits song (2:41:37) ranks among my favorite all-time game tracks.
J. Many of the test leads also worked on Tetris Attack (a SNES puzzle game) and the competitive scene on the TA machine during lunch breaks was amazing back then. (It's still my all-time favorite versus puzzle game.)
great story, bro. how old are you today? i was 10 or 11 when PD released. 34 today.
I also love the credits song an love playing it on my electric guitar
@@GustavoVegliaVicO.M. 44 years old
got a nice job when you were pretty young. hope you're doing quite well today @@Axehilt
@@GustavoVegliaVicO.M.Yeah I definitely lucked out getting my start in the industry like I did. Basically I was roommates with someone who decided they'd apply for a testing position (at the temp agency managing Nintendo's testers), and when I asked if I could take the test too they allowed it and I ended up getting hired -- basically by tagging along to a friend's interview. Given the very elaborate interview processes later in my career it's truly insane to think that's how I started out originally. Granted, I think the bar was pretty low for testers at NoA back then; they really just needed people who could record bugs and avoid falling asleep at their desk (which a few testers failed to do).
The combat simulator was where this game shined. Used to love throwing remote mines on enemies, letting them run away, then detonating the mines. Sadistic, but lots of fun.
laptop gun and farsight. God damn goods weapons !
This was so ahead of its time
Great playthrough, as always. This is a better movie than 95%+ of what Hollywood makes lol. Looking forward to seeing the end of your Perfect Agent original game no damage playlist. Mr. Blonde's Revenge is my favorite level (evil laugh)
I need this game for Nintendo Switch; gosh I miss Rare....
EastCoast Podcast I like their games and tech but their lack of loyalty to their customers as of late is pretty frustrating.
@@ECP90 The Switch had the best opening year of releases of any console I've ever bought, and I've been playing games since the SNES. And BOTW is the greatest game I've ever played(although I played the Wii-U version).
To me the Switch is a mandatory purchase if you really want to play the best games. The strength of the releases just in the space of its first two years is comfortably as good as, and probably better than, the PS4 in its first two years.
C’est Moi me too, but remember Rare in the 90’s is dead, most of the team left for Free Radical, so Rare was going to die either way.
Seenl6 Eight
And Free Radical was butchered later before the original Star Wars Battlefront 3 could come out. Such a waste.
Still though, I’m grateful for the games I grew up with. One could only hope that someone or a future developer would put their heart and soul for a game that would have made Rare proud.
We got Turok on the switch for $50 bucks though lololol.
This game was so ambitious for its time. Even now, it’s an absolute classic. Second favorite game on n64 after ocarina. I beat the all the levels on perfect agent setting back in college, and it was one of my crowning gaming accomplishments.
I wish this COULD be emulated on PC... freaking amazing, even 2019
Xenia can do it if you have the dump.
@@Hellwolf36 I've seen it in there but there's sooo many errors
Try it with "project 64"
@@Leonardo-97 project 64 is a Nintendo 64 emulator, not Xbox30 emulator
@@SimberLayek this game is also for nintendo 64.
They could learn a thing or two about good games like this 1 even today. Just things u never see in a game.
She's not good. She's not even great.
She's _Perfect Dark._
man that superdragon was a beast... the perfect pocket assault rifle/Grande launcher...what the hell was the NSA thinking?
Best game Ive ever played as Solo and Multiplayer! amazing memories
I actually really miss the voice lines and AI behavior on this game.
This could be the year 2040, with full fledged VR like in Ready Player One and I'd still play this on a weekend with my mates in split screen.
Its kind of an unwritten rule that you have to pistol whip all the scientists.
other than that, great job lmao
I think you have to pay attention to how they say oh I don't remember your face..but I could be wrong I have not played this in years.
Hitting Double Magnum Guy with the psychosis gun was the best decision ever lol he kicked ass
Every time he fully charged up the Mauler, and then reloaded he wasted 5 rounds of ammo, he did this SEVERAL times... I got mad at every single wasteful reload.
With that outta the way, how I enjoyed this game when I was a kid , seeing this gameplay was a beautiful ride down memory lane.
The Jonathan lab missions are very exciting. Great action and use of the grenade launcher
4:00
"Don't shoot don't shoot!!!!!"
*proceeds to gangsta slow walk away*
The og days, when we used to be able to carry more than two weapons and a few grenades. Thanks for nothing, Halo.
Yup. I hate that system in most games. Only makes sense for realistic or survival games. Even Bioshock Infinite adopted it for NO reason when 1 and 2 didn't have that limit.
Don't blame Halo. Blame the shitty ass publishers who keep trying to shoehorn the latest trends into their games whether they belong there or not.
The Carrington Villa stage is phunny too watching one of the guys on roof die as he slides off.I'm weak.
The music in this game is top notch! Prob the best game for the 64.
Not sure why, but I watched the whole thing. Something about the simple atmospheres is a refreshing break from the hyper-realistic games of today. Played Goldeneye way back when but never this. Really fun to watch - level design, characters, music, gameplay - all really good and that nostalgic vibe is really strong here. Simpler times in gaming!
I've watched this playthrough probably a dozen times now, and I still enjoy it. Just a great story, interesting environments... Elvis (hee hee). I think that's what sold me on the N64 (which I still have) ages ago. I am NOT a great video game player, but totally enjoyed just wandering around looking at the environments that the developers created. This and many other N64 games blew me away with their imaginative setups, Rare games always being a treat to look around in.
Got Rare Replay for free back then and this was my first game to play there! I really loved it and it absolutely blew my mind. Great game. :)
Man I forgot how 🔥 this soundtrack was for this game too
1:14:43 I lost it. Just a guy yelling “YOU BITCH” to a little camspy robot.
Great playthrough! I was never able to beat this on Perfect Agent back the day. Such a let down for me since I was able to do 00 Agent in GoldenEye. For some reason, this one felt much more difficult. You make it look so easy though!
PD was note difficult because of the lower frame rate :-)
This game has the best weapon/ammo pick-up sound EVER.
honestly I've never played a more in depth game or ever heard as powerful a soundtrack from any other game in history. This will always be my Perfect game ever.
A Perfect Dark remake for the Scarlet would be amazing.
Rap Z. Microsoft should’ve called it Xbox 2 instead, but that kinda sounds dumb.
@@seenl6eight258
I actually don't mind the new name.
@@flipkiller8521 That would be cool, but I would accept any new Perfect Dark game at this point.
@@masterlee1988 Any new Perfect Dark game that is good. *Spit on Perfect Dark Zero*
@@EmmanuelB Dude, when 360 released and Zero was out with it, I bent over backwards to afford the basic console, the smallest hard drive etc, could barely scrape up the cash.
And Zero sucked. I was so disappointed. Didn't tell the missus I hated it. Lol
We need Perfect Dark Remake
I’ve been searching for this game for foreverrrrr I used to play this so much as a kid
So we will have flying cars in 3 years.
lol we can't even get electric cars in this era never mind getting them to fly
@@Matanumi it's true 2020 was a serious let down. at least we have cool weapons to murder people with
Rare should make another Perfect Dark game but use similar gameplay mechanics and classic controls. Imagine how a game like this would look and feel with modern hardware.
Hopes and dreams,
@@mrwess1927 Rare ain't making the new game though
2:07 gosh those blinding office lights. how does anyone see in that room?
I never played this game myself. The music feels a little bit like a cross between Donkey Kong 64 and Metroid Prime
Grant Kirkhope did the soundtracks for both DK64 and Perfect Dark
The Perfect Dark OST ranks up there with Halo and new Doom to me
I Still need to Beat this on Special Agent, nevermind Perfect Agent lol 🧁🧁
This game looks VERY impressive for an N64 game. Might get this game on the Microsoft store.
The reloading with the Mauler was costing this guy so much ammo it was hard to watch.
I'm so enjoyed this game, I played here on N64 when I was child, I rented this game.
"My gun!" This game was my childhood - Truly an amazing feat for its time on the N64
"why...me...?" (thud)
And in the Pelagic station level, the guy at the console going "I'm going to lose my job." cracks me up.
Those lens flares are horrific. JJ Abrams would be proud.
I love lens flares. I see why that guy likes them so much. They mix so well with the right environments.
This was so mindblowing coming off of Goldeneye as a kid. Still better than a lot of modern FPS games on the market as far as I'm concerned.
A better way to get Perfect Dark on PC is by getting the 1946 emulator and running it on the goldeneye edition. The mouse and keyboard make the game a cakewalk.
Elvis, part of alien race that can travel those big distances in space but fixes everything hitting it with a hammer
I never heard of this game, but I do like it oddly enough.
It also holds up surprisingly well for an n64 game, except the manual aiming.
Besides 007, this my most favorite and the only game I played on, on the n64. Man I still love this game and I still play it. Too bad there isn't a reboot with multiplayer of this game in 2020 or on the switch, I'd buy it.
And I always like using the paintball effect and spamming N mines, lmao.
It took me YEARS before I beat the final level. The only bonus levels I ever unlocked were Duel and Blonde's Revenge. One of these days...
Came here to say PD was a great concept with potential to be greater. Rare was working on an entire trilogy for PD but Microsoft bought them and pressured them to release a new FPS to go with the XBOX 360 release. PD:Zero was a rushed game with didnt have any of the elements Rare wanted. The game sold poorly and Microsoft stopped supporting them. Personally, I believed that Microsoft didnt want PD to compete with Gears of War and Halo since those were the hot sellers on XBOX at the time. PD: Zero was (in my opinion) only made to get consoles selling until Halo and Gears was ready for release. TRAGIC
Why.. me...
How about those of us who had to play Violet as the younger sibling in co op? 😆 thought she was prettier than Johanna though
Having Johnathan go with Elvis will make carrington defense easier
I was thinking that as well, surprised he didn't do that.
It's funny how this's remasters enemy faces look more real than many modern games
The light effects and echoey sounds in some parts annoys me. They too different from the original.... Maybe I'm too used to the original version :S
This looks so much better than the original, plus the original had TONS of lens flares
@@magsec5 the original had tons of lens flares, sure, BUT those lens flares didn't turn the image completely whitish, at least not at this annoying level. Also depending on the color of the light, not only whitish (check it out at 31:47, where you can see bluish too). For me it's just not pleasant.
I remember playing the combat simulator... N-grenades and knives only. So funny
Reload sfx are so satisfying. Everything about this game is.
I finally got to play War! after 23 years. Never tried to beat it on perfect agent and went for it. Such an awesome bonus mission, totally ahead of its time having companion AI like that fight in a battle.
I swear, that guard in that cave by the main entrance of the Air Base spawned out of thin air as soon as you put the stewardess's uniform on. I thought you were dead meat there.
They were dying a bit fast on the attack ship to be perfect agent mode
A fully charged mauler shot is an instant kill, or will fully deplete your shields.
Didn't the K7 Avenger used to be really shiny in the N64 Version of this game? As a kid I used to think "you could blind someone with this thing if you ran out of ammo!"
This one game makes the XBox One worth getting. The sound effects are the essence of nostalgia
Everytime I happen to come across this game, I get tempted to get the Xbox just to have it locked down for prosperity. One day it'll probably happen, and people will be like, "wtf is wrong with you? Play some new games." And I'll be all like, "gtfo". lol
This and 007 Golden eye are two best Shooting games in the History of Video Games of All time!!
split screen with the meat bots was like.my.first zombies game lmao
2:06 "who are you? “.... Bitch slap 😂😂😂😂
Never understood why this was less popular then 007. The mechanics in the game alone were some of the coolest.
007 had more of a following via books and movies
Not to mention Perfect Dark being released near the N64 deathbed
Requiring the expansion pack + late life of the console + not being as popular because it wasn't Goldeneye 2
@@ikagura yup I begged my mom for that expansion pack for this game, turok 2, and I think jet force Gemini
@@Luke973T Good thing the N64 was pretty cheap in the early 2000's (retrogaming wasn't really there for the early 3D era and people were all on the Gamecube and PS2 at the time) so I could have the Expansion pack with a bunch of classic games on it
I remember reading in some magazine review back then that the lights in the rooms could be shot at and black out the room. I was like, "wowww!". How far have we come since then. lol
miss these days
Thank you for this. Will help me out big time
Gonna play this game when my fiancé comes back on Saturday, We’re 12 years about but damn he’s a 90s kid and I cannot believe he was into old school games in 21 but damn memories when I was a kid I would play this game a lot with my little brother ❤️😌
The best N64 game, easily...
So unique
I even read that the voice on the intercom in the Area 51 mission is saying the names of the guys from the rock band, The Pixies, including an audio engineer named Mike Robinson.
“Who are you?!”, karate chop 🥋!
Brutal!!! This game was waaaaay ahead of its time for N64