Ovani Sound Unreal Footsteps Plugin Tutorial

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  • Опубликовано: 8 сен 2024
  • Ovani Sound creates premium royalty-free music, sound effects, and audio plugins. Our goal is to elevate your creative vision. Whether it's game development, film, RUclips, Twitch, or any other type of creative project, let us help bring your vision to life.
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Комментарии • 10

  • @Orangubara
    @Orangubara 6 месяцев назад +1

    I bought the bundle without checking what is the quality of sounds/music in it thinking "yeah it will do for now whatever it is" but when I heard couple of sounds I was instantly blown away, it's amazing! I love it so much, so thank you :) Btw. I just bought few more packs from the you directly, great stuff :)

    • @OvaniSound
      @OvaniSound  6 месяцев назад

      Amazing! This is exactly what we love to hear. Can't wait to see the cool things you make :)

  • @famesaro65
    @famesaro65 7 месяцев назад

    thank you for this product and videos, will try it this week end (I hope )

  • @JakubHojsan
    @JakubHojsan 5 месяцев назад

    Landscape still doesn't work...

    • @OvaniSound
      @OvaniSound  5 месяцев назад

      We are pushing an update soon for this! Thank you for your patience.

    • @OvaniSound
      @OvaniSound  4 месяца назад

      We pushed an update this afternoon!

  • @highlimit4952
    @highlimit4952 7 месяцев назад

    Hi, how do i set this up for own Grounds like an Street Asset, Gravel Ground or Snow etc. or does it only work with your Templates to put it in the map?

    • @OvaniSound
      @OvaniSound  7 месяцев назад

      You can absolutely use this for your own assets, it will automatically detect what sound to play via file names!
      If it isn't working on your player character, ensure two things:
      1. Make sure the "Auto Foot Steps" Component is near the ground, so it can detect what you're standing on.
      (Additionally, set "Floor Distance" to how far the component is going to be from the ground.)
      2. Make sure your assets are named clearly!
      If you've got a brick material named "material 1", with a texture named "texture 1", It won't be able to figure out what sound to play.
      If you'd like, you can add custom tags to the current foot profile - You might need to add "Road" to the Similar Names list under Stone/Concrete.
      If your assets are named in a different language, you can add tags for their language to the current Foot Profile Asset's "Similar Names" list.

    • @highlimit4952
      @highlimit4952 7 месяцев назад

      @@OvaniSound How can i select the Landscape for footsteps? i added the component, placed it under the character and did nothing else and its not working, why? It detects stones, sand etc. but not my landscape, even if i set the landscape to dirt or grass. And when i jump on objects which are already an material, like on metal its not working too. And is it multiplayer replicated, so i can hear other players walking?

    • @OvaniSound
      @OvaniSound  7 месяцев назад

      @@highlimit4952 We just pushed an update to fix this! Should be in your email inbox :)