RAMP 2024 - Playthroughs 35

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  • Опубликовано: 30 сен 2024
  • ramp2024.doomp...
    / discord
    RAMP is a community project running in June, aimed at encouraging beginners to try mapping for Doom! Anyone is welcome to join, and I would love to see what you make.
    Today's maps:
    MAP236: Potential Prototype One - Aaron Russell Bowtell
    MAP237: Innard Mine - BenDoverTheBurner
    MAP238: Bullets - Merrick18818
    MAP239: Incursion Point - BenderWaffles
    MAP240: Thumper - drjayphd

Комментарии • 16

  • @alan2here
    @alan2here Месяц назад +1

    That first map :)
    Doom 2 Arena
    Doom Tournament 2004

  • @BenderWaffles
    @BenderWaffles Месяц назад +2

    I think I need to put some sort of light or something to draw the player's attention better to the switch.

    • @reigninoel
      @reigninoel Месяц назад

      I think it works fine as it is. Making the player spend some time looking around kind of fits the whole "mysterious temple ruins" vibe, it's not really a "secret" just not immediately obvious.
      Also just a great looking map, nice work.

    • @BenderWaffles
      @BenderWaffles Месяц назад

      @@reigninoel while this is true, having something to at least draw the player's attention helps with level flow. Need something to help get them to notice the door during the water section as well.

  • @makrostheblack4791
    @makrostheblack4791 Месяц назад +1

    Ooh, I play tested Potential Prototype and loved it! Very unique concept for a Doom level!
    EDIT: Oh, red area wasn’t there then…. 😮

  • @drjayphd
    @drjayphd Месяц назад

    Glad you enjoyed Thumper! The level was originally going to be more of a Tyson map but then I thought of doing the themed rooms for each key and figured you should get the weapons too. Also this was the first map I've done (and also the first time I'd even opened UDB and didn't close it five minutes later in absolute confusion... 😅) so I figured I would just try to make a good and detailed map without too many gimmicks. Except I wasn't counting on players seeing the fake exit switch and thinking "I should look around before hitting this..." and also didn't count on the Archvile attacking you before it teleported away (it's supposed to go to the first room). Oops. 😅 But I'm proud of what I did here (especially working the tech pillars, GREYTALL and FIREBLU in there) and feel comfortable doing a lot more in the future. Although maybe I can dial back the megaarmor in the future... 😅

  • @andrewdwilliams
    @andrewdwilliams Месяц назад

    I played that first map myself just yesterday! Very kind that all the monsters have such lower health!
    "Bullets" is a clever name - it's a map in which everyone, including the player, is using hitscan weapons. Well, until near the end...

  • @johnlewisbrooks
    @johnlewisbrooks Месяц назад

    First level reminds me of an old dos game called Sky Roads where you were a space ship jumping around much like this!

  • @JaySmith-cd1ln
    @JaySmith-cd1ln Месяц назад +1

    Thank you for playing Map236 :) The damage in the red stage comes from a script that checks the players velocity and does damage if it gets too low ;) My other map has no tricks or traps in it, just bunnies and sunshine. I promise... 🤞

  • @lancebaylis3169
    @lancebaylis3169 Месяц назад

    Being able to do underwater bits has really opened up Doom to a whole new gameplay mechanic for map makers. I'll never quite understand how Lost Souls stay lit up underwater though, demon magicks?

    • @BenderWaffles
      @BenderWaffles Месяц назад

      Hellfire is not so easily extinguished I guess? Haha
      I used the Lost Souls during the underwater bits (alongside the Cacos and Pain Elemental) because they fly, which I thought would play nice with the 3-dimensions of movement the water allows for (wasn't sure how normal, ground based enemies would do in water). I contemplated using a custom monster for the underwater bits instead of them, but decided against it as I wanted to spend my limited time making this map and the other two I did for this year's RAMP as wisely as possible, and figured it wouldn't be something people would think too hard about!

  • @mikemerrick4026
    @mikemerrick4026 Месяц назад

    Really glad you enjoyed Bullets! I think it's an improvement on When Anger Shows and hopefully it came across in this playthrough.
    Some thoughts from the mapper:
    - No, there's no real progression order to the rooms, it's deliberately open ended but I'm glad the order you came across was pleasing, maybe I should edit it with key doors to force progression, but I like the non-linearity of it.
    - I enjoyed you missing the chaingun in the first room entirely for the opening fight but I did place it out of sight so maybe that's on me for putting a big door in front of you like a juicy carrot on a stick.
    - I also got some real satisfaction over how the trap to stop you backing out of the red key room worked, hopefully it injects just enough levels of panic.
    - I didn't realise quite how neutered this map would be by door fighting. Food for thought for my future projects.
    - Yes that blue room wall with the chevron texture on the floor was something going on. There's a hidden switch in that room.
    - Nothing quite like spending hours tweaking a map to fix bugs and balancing just to see a misaligned texture in the first room!
    Looking forward to seeing how you take to my third and final submission later on! Also sorry for the mini essay comment! I spent a lot of time on Bullets and wanted to enjoy the playthrough when it came. :)

    • @mikemerrick4026
      @mikemerrick4026 Месяц назад

      Ps. I only found out in the last couple of weeks that the blursphere is now entirely useless!

  • @RUTAS3292
    @RUTAS3292 Месяц назад +1

    Were waiting for map 259 with this one🗣🗣🗣🗣🗣🗣🗣🔥🔥🔥🔥🔥🔥🔥

  • @ClippyClippington
    @ClippyClippington Месяц назад

    Giver