Now say Map 28 -solo-net UV Fast is impossible so that can be done. Also Endinggghost has also done it on -solo-net UV Speed. ruclips.net/video/UqBZv1qlCyg/видео.html
@@dungeonmaster6292 the joke is that back when TNT Evilution was first released, the first secret level was unable to be beaten normally because the yellow key was mistakenly set to multiplayer only.
The laugh at 5:03 is a reference to a mistake in the map. The Casali brother that did this map tagged the yellow key as a multiplayer only item. Luckily they managed to get a fix out pretty quick.
@@pitch_blaccck you can do the map without the yellow key card, but you you need to do a specific trick to raise the stairs near the end, but doing so kind of locks you out of half the map.
Imagine if the Casalis never left after Final Doom, got hired to actually work at id and contributed in any future Doom title including Eternal. The horror...
@@TheJungaBoon and have rocket launchers in its left and right side that consecutively shoots Revenant rockets, homing and unguided, but mostly homing, and Cyberdemon rockets. If in pain state, fire a hitscanning chaingun for a moment before going back to spawning Arch-Viles and shooting rockets.
What I've learned is that the Casali brothers despise things like friendship and teamwork. If you dare to try their maps with a friend, you both shall suffer.
@Ret Neychozken Not good. I'm low on ammo and there's a whole tonne of Shamblers, Fiends and Death Knights chasing me! Edit: nvm I found a Quad damage I'm good now.
@@liangseng7474 The yellow keycard was flagged as multiplayer only, thus it didn't spawn in singleplayer. The patch fixing the issue was quickly released. The PWAD goes after main WAD file in -file parameter.
To be fair to the designer it is an actual proper level, there is good visual flow between the different areas and not a mish mash of textures everywhere like Requiem's Militant Reprisal. And you can get everything. There isn't imps in storage areas glued to a barrel, single player items in a deathwatch area or secrets you can't tag
@@reptongeek Sure, but they also hide a mandatory keycard behind an opaque rock wall without even offering the player the tiniest hint that it's there. That's a pretty deadly level design sin, IMO.
@@Spectere At least it's actually there unlike in Pharaoh where it was tagged as multiplayer - although to be fair to Team TNT they did offer to change it but iD were like nah
@@reptongeek Ugh, yeah, when I did my first playthrough of TNT recently (it took me a while to get around to playing Final Doom, haha) I didn't realize that I'd need to use a PWAD to patch the yellow key bug. Easy enough to work around it, at least, if you don't mind skipping a large chunk of the map. Still, it kind of hints that the map didn't get a final playtesting run before it was released, which leads a lot of credence to the belief that the megawad was rushed. It's a shame, too. TNT has some soaring highs (some of its maps are incredible, both conceptually and in gameplay), but it's really hard to ignore its low points.
decino in 5 years of doing this: "Let's talk about what makes this lone green pixel on this Teleporter's FLAT on MAP26 affect the RNG of wether or not your Plasma Rifle twitches when you fire it."
Mmm not sure he would actually. I mean don't get me wrong he is a great Doom player but that challenge might be one too far. Happy to be proved wrong though
Idk, if the ground wasn't a hurtfloor I can see him doing it. Idk if there's enough ammo to kill the cybies, you'd prob have to get a cyberdemon to hit an archie and have the archie kill him very very slowly, and then do that three more times.
"Here's another impossible challenge added to the list." Do you hear it too, ducino? Yes, that's right.... You do hear it... The sounds of Zero Master cracking his knuckles, chuckling to himself. "How cute", he says.
Well, now we know why decino hasn't posted anything for two weeks. He played TNT again... ...and he was simply awestruck how it's the best IWAD of all!
I remember playing Coop in Doom 1 back in the day and being disappointed there was no extra enemies. Even worse with all the weapons available. Also thumbs up for the various midi pack usage.
@@KopperNeoman That wasn't a critique of the level's design (I think Heck is an excellent map), but more me recalling some Last Man Standing co-op servers many years ago.
Hey ducino, here's a video idea for you: movement guide in doom: how to sr50, how to archvile-jump etc. I feel like it would be very helpful to newer players trying to get to more competitive side of doom
This would not only be good for budding competitive doomers, as you may never know when WADs may require sr50 or tricky archvile jumps for secrets and/or progression if the WAD author is sadistic enough.
Good to see John carrying over the "Add a cyberdemon" play to every map ever carrying over to Sigil. Thanks John. I hope someone confronts him on that in the FPS: First Person Shooter. That person being decino.
I think he was just sad because he only got to use zombiemen, shotgunners, imps, and demons in _Doom_ . He didn't even get to use Barons of Hell since Sandy designed E1M8.
One thing the video didn't mention- the probable reason that "coop" doom levels shower you with weapons is that in vanilla doom, there's no difference between deathmatch-specific and coop-specific items, since items can only be flagged as multiplayer-specific. As such, if the level is designed for deathmatch (as most commercial doom levels are), there's no way to avoid giving players all those weapons in coop. This creates funny moments like starting with a bfg in map01 of doom 2. For the record, zdoom allows players to specifically turn off the deathmatch weapons, keeping only the coop monsters and ammo placements. I am not aware if other source ports do this, as I'm not familiar with them.
A way I got around this was by making a recreation of the level on the side of it, flagged it's linedefs invisible (So things like the comp map don't make it show up), putting only the Deathmatch Spawns and Items there. This is really really intensive though, often doubling the time needed to make a map and meaning your wads get big in file size fast if you make massive maps. But what it does allow is for you to make a Map more oriented towards the singleplayer and Co-op experience while having a Fun Death Match section as well. Romero did this with Sigil if I remember right. I don't do Deathmatch often.
For the unfamiliar, it may be worth explaining why the yellow keycard room in Pharoh warranted a snicker: a major bug in Map 31 of TNT makes it impossible to finish the level in singleplayer (without noclip or some clever physics tricks), as they accidentally flagged it to only spawn in multiplayer.
The more I think about it the funnier it is. Them missing the yellow key having the wrong flag means they never played the level legitimately all the way through. It's hilarious.
@@mr.tadpole1697 So basically they didn't playtest it. As someone who's contributed on an open-source game, and more recently struggled my way through porting some things over to a different person's version of it, and having had to playtest the relevant code because the person who made it clearly having never done so...big mood.
@@amaruqlonewolf3350 You wanna be pedantic? Let's be pedantic. The Oxford definition of "bug" (in this context) is "an error in a computer program or system." Note how it doesn't say that it is specifically an error made when coding, so technically a mapping mistake counts as a bug (unless you think a map-making application doesn't count as a "program or system").
I like to imagine Casalis holding meetings about map design: "Are 3 extra Archviles and 10 extra chaingunners enough?" "I don't know, it did whoop our ass, but I'm unsure if it whooped it enough... It took us only 20 attempts!" "Hmm, let's add another Archvile here... and 5 extra chaingunners here..."
Ah, yes, the Yellow Key of Map 31 of TNT which for some reason was flagged as Multiplayer Only. It's the reason I learned to straferun, to be able and beat the game without needing the damn thing. I appreciated the tiny nudge at it.
The extra cyberdemon in the first level of TNT: Evilution sounds like something to have enabled only if you have A LOT of players. Otherwise, it's kind of a stupid enemy choice. EDIT: I would have just upped the number of weaker enemies or included tougher enemies meant for later, like one or two pinky demons or something.
19:19 in map 30 of Plutonia Experiment of you use idclip you can find what I think is meant to be a death map outside of the spawn area. It even has weapons and dead hanging bodies.
@@decino does it use the same teleporter to get to the death match map as the regular one and if so how. I'd ask Sandy Peterson but T fest isn't until November and I don't even know if he worked on final Doom.
20:41 . Yeah so that explains why, when I played Doom 2 on Steam with Ultra-Violence+ (since there isn't an option to simply activate Fast Monsters (at least of what I know)) there is always an extra Cyberdemon ready torturing me. And even better: nowhere on the Internet have I found anything before this video. Thank you decino. As always good video.
For the longest time I was so confused about this.. Every time I played doom, I remember there being a cyberdemon in O of destruction and the city, but yet I never saw them.. I wondered if I had a different version or something, but this video finally made it click in my head. My very first times playing doom, was multiplayer coop with my dad or sister.. So I remembered it from my childhood, but never played multiplayer since then.
Guide to adding multiplayer enemies by ID Software: 1. Carefully search the map for empty spaces worthy of your wisdom. 2. drop a cyberdemon, spider mastermind or archvile idk 3. drop in another zombie if you feel daring today 4. If you feel EXTRA EXTRA DARING TODAY drop in some barons, hellknights and if you're Dario Casali 1000 revenants and chaingunners 5. Marvel in your extreme genius while sniffing glue and rolling around in your money
I remember playing co-op doom with my brother many years ago (mostly Doom 2). Can confirm that we got our asses kicked many times by these extra boss monsters :( Great job on documenting all of this, brings back a lot of memories.
I enjoyed the guided tour through the IWADs showing off how these familiar scenarios can be radically recontextualized, and I appreciate the clarification on how -solo-net is an entirely different thing than what -fast is. (You can, of course, still apply both at once.)
The Casalis are either really faithful in the power of friendship overcoming the odds or think their maps should be single player only and are punishing anyone who tries co-op.
decino, you have increasing my understanding of the enemies, which in turn has increased my skill at the game. And for that, I thank you. Keep up the good work!
9:40 I remember playing this level. I didn't play tnt single player but only multiplayer and I was surprised by the amount of monsters. The good thing is you can keep respawning and don't restart the level in multiplayer.
Just when I watched some past yellow videos a brand new one arrives in this week. Great! I guess it's time for me to take on the Final DOOM maps with the co-op stuff turned on. This is gonna be interesting, specially with GZDOOM and its mods. Anyway, thanks for another great yellow video! I hope you and your soulmate keep yourselves safe in this pandemic.
Intresting note about PSX Final DOOMs plutonia section, Onslaught is the last map and it has the cyberdemon from the multiplayer difficulty enabled on all difficulty's. good stuff as usual Decino
The extra Spiderdemon in the first room of multiplayer Plutonia is the most insane thing ever. My housemate and I immediately freaked out at the sight of it. Also the single extra zombie in TNT be like "i herd u liek hitscanners"
Hey decino, *thank you* for changing the challenge screen's "technically complete" to orange. It stands out from the bright greens now (though I thought those were yellow until I checked). I really appreciate it :)
it must be extremely stressful to make a topic like that interesting to not only mappers etc. but also for those who barely completed the original doom series. thats why we may consider decino a genius
You are actually part of the reason I got DOOM Eternal! I have seen your videos, and heard there was a DOOM 1 and 2 mod in Eternal! I also get a recommendation from a friend and doom had a sale! I got it and I had a great time playing it. Thanks decino!
The funny thing is, playing Doom 2 solo with multiplayer placement is acually easier because of all the extra weapons, i mean you get a BFG at the first level lol.
Just as an FYI - John Romero clarified in a recent interview (I believe it was the one he did with Bridgeburner) that the reason why they didn't add multiplayer-exclusive enemies, was because multiplayer was added near the end of Doom's development, so they didn't have as much time to add lots of multiplayer-exclusive things, so they stuck to the basics of more weapons, more barrels, etc. It doesn't explain why episode 4 doesn't have any, though. Oh well - maybe Sigil has some.
TNT MAP28 -solo-net has been UV maxed by KineticCalamity:
ruclips.net/video/ZM4QsSo-Ru4/видео.html
they really like to prove you wrong
Ask and you shall receive.
Now say Map 28 -solo-net UV Fast is impossible so that can be done.
Also Endinggghost has also done it on -solo-net UV Speed. ruclips.net/video/UqBZv1qlCyg/видео.html
@@Agenta-df3gb im on it!
also can someone give me a link to the song from 9:16 ? It sounds super cool and i could not find it myself.
Ah the most infamous multiplayer enemy: The yellow key
You got that right.
The only enemy that screws you over worse when it’s NOT there
As a guy who doesn't play DOOM what's the joke here? I don't get it
@@dungeonmaster6292 the joke is that back when TNT Evilution was first released, the first secret level was unable to be beaten normally because the yellow key was mistakenly set to multiplayer only.
Broleg agrees.
Other mappers: **add varied enemies**
John Romero: Best i can do is Cyberdemon
Casali: P e a c e w a s n e v e r a n o p t i o n
TNT Evilution: I have no idea what I'm doing
The Casalis seemed literally hell bent on making sure people would never complain about Doom levels being too easy in co-op ever again
Petition to rename “Extra Pain Elemental” to “Bonus Meatball”
*Bonus ball*
And an extra caco to bonus tomato
@@jacksongaming854 Make the multiplayer list like a Menu at a restaurant "Extra cheese, no onion, extra tomato, extra meatball"
Yoshi no like meatballs
signed
The laugh at 5:03 is a reference to a mistake in the map. The Casali brother that did this map tagged the yellow key as a multiplayer only item. Luckily they managed to get a fix out pretty quick.
Haha thanks. I was about to ask
@@YogiTheBearMan you're welcome.
I remember wasting almost an hour going insane looking for that stupid key card
@@pitch_blaccck you can do the map without the yellow key card, but you you need to do a specific trick to raise the stairs near the end, but doing so kind of locks you out of half the map.
I was about to ask that too
Alternate title: The Casalis laugh in the face of co-op players
Imagine if the Casalis never left after Final Doom, got hired to actually work at id and contributed in any future Doom title including Eternal. The horror...
@@MondySpartan Master Levels where Pain Elementals spawn flying Archviles
@@TheJungaBoon and have rocket launchers in its left and right side that consecutively shoots Revenant rockets, homing and unguided, but mostly homing, and Cyberdemon rockets.
If in pain state, fire a hitscanning chaingun for a moment before going back to spawning Arch-Viles and shooting rockets.
Putting the Yellow key in "Pharoah" as multiplayer only couldn't have been a "mistake..."
@@MondySpartan They could have only made Eternal better.
Me who’s been playing with bots because my friends play the so called Eternal version of the game
LOL
Lol
What bots?
Doom 1 doom 2 doom 3 doom 64 doom 2016 doom eternal all legends
@@abvgdika8378 doom 3 is a mistake.
What I've learned is that the Casali brothers despise things like friendship and teamwork. If you dare to try their maps with a friend, you both shall suffer.
I mean they are brothers. You know how multiplayer sessions go between siblings
@@AgentDanielCross I do not. I am a sad, lonely, only child.
Milo Casali was literally built in a lab to torture us
@@BlazingShadowSword Let's just say it always end up with a fight
@@AgentDanielCross as someone with a younger sibling, I absolutely agree.
Plutonia has 58 extra Mr. Bones' on multiplayer. The ride never ends.
*Only* 58? I was expecting at least an additional 2000 of them.
5:03 Good to see our beloved yellow key card not taking its day off
I remember playing Pharaoh on single player and getting stuck because of that missing yellow key, had to cheat to progress into the throne room
i spent HOURS, HOURS looking for the key only to find out it doesn't spawn
@Ret Neychozken Not good. I'm low on ammo and there's a whole tonne of Shamblers, Fiends and Death Knights chasing me!
Edit: nvm I found a Quad damage I'm good now.
@Ret Neychozken Seems as if the map designer didn't put any of them in, and thank God for that.
@@liangseng7474 The yellow keycard was flagged as multiplayer only, thus it didn't spawn in singleplayer. The patch fixing the issue was quickly released. The PWAD goes after main WAD file in -file parameter.
(TNT) "MAP22: Eww."
You're way too kind.
To be fair to the designer it is an actual proper level, there is good visual flow between the different areas and not a mish mash of textures everywhere like Requiem's Militant Reprisal. And you can get everything. There isn't imps in storage areas glued to a barrel, single player items in a deathwatch area or secrets you can't tag
@@reptongeek Sure, but they also hide a mandatory keycard behind an opaque rock wall without even offering the player the tiniest hint that it's there.
That's a pretty deadly level design sin, IMO.
@@Spectere At least it's actually there unlike in Pharaoh where it was tagged as multiplayer - although to be fair to Team TNT they did offer to change it but iD were like nah
@@reptongeek Ugh, yeah, when I did my first playthrough of TNT recently (it took me a while to get around to playing Final Doom, haha) I didn't realize that I'd need to use a PWAD to patch the yellow key bug. Easy enough to work around it, at least, if you don't mind skipping a large chunk of the map. Still, it kind of hints that the map didn't get a final playtesting run before it was released, which leads a lot of credence to the belief that the megawad was rushed.
It's a shame, too. TNT has some soaring highs (some of its maps are incredible, both conceptually and in gameplay), but it's really hard to ignore its low points.
It's got one of the best tracks on the OST, at least.
Casali brothers sure know how to cause crimes against humanity through Doom map editing.
Ironically, they're better at it than the guys who put a Swastika in their map.
The funny skelethon
@@n3onkn1ght Wolfenstein referens
If you think that's bad, just wait until you see the maps that randomly teleport you to a room full of archviles with no escape.
Doom 2 levels are superior to doom 1 levels
“Hey John, how do we make the game harder for people in Multiplayer?”
“CYBERDEMON-“
I imagined Sandy asking that question.
I think John wanted to show it off more
Hmm, 150 extra chaingunners. 20 extra archviles, 30 extra revenants, 2 spiderdemons, and 15 cyberdemons.
@@JDRed117 And a partridge in a pear tree
After playing sigil 1 and 2 coop, nothing has changed
Hearing decino say "agonizing rectal pain" made my day.
That's the alternative map title for multiplayer monsters on the Archie maze in plutonia
@@CSLFiero More like Map 28.
"It has 2 archviles"
CC: it has 2 arseholes
Well, it's not wrong...
That one time CC was actually useful.
Vile Arseholes
I thought CC meant CaCo for a hot second there.
Even the CC hate them, that's cool.
@@HuntersMoon78 Vile ArchArseholes
The thumbnail:
“WE are the extra enemies!”
Good one lol.
Where the real deathmatches start
decino in 5 years of doing this: "Let's talk about what makes this lone green pixel on this Teleporter's FLAT on MAP26 affect the RNG of wether or not your Plasma Rifle twitches when you fire it."
Ya id probably watch that
is that a real thing?
@@JGT-yd2wxNot in the IWADs, no.
"So we've got an extra impossible challenge"
*shines a blue coloured doomguy lamp into the clouds*
"He'll come, he has to."
12:06
Strange, the map literally named "Baron's Lair" has no extra multiplayer Barons.
"Heck is where you go if you don't believe in gosh." - My stepfather.
Edit: He was making a joke.
Wow, he's so Mega-Christian that he has to censor "God"
@@TinyDeskEngineer You know what they say about taking the name of thy Lord in vain ;)
@@TinyDeskEngineer Actually, he was just making a joke.
@@AmaroqStarwind oh, that makes me happier.
Hmm, almost the same name.
"Wait, who made this map again?"
Dario Casali
"Ah."
No further explanation needed lol.
trolling fps gamers since the 90s
Exactly
10:33 - Zero Master in 4 days: "TNT Map 28 UV Solo Net"
With Fast Monsters for the hell of it
Mmm not sure he would actually. I mean don't get me wrong he is a great Doom player but that challenge might be one too far. Happy to be proved wrong though
@@reptongeek Zero Master proves that anything is possible!
Heck UV+
Idk, if the ground wasn't a hurtfloor I can see him doing it. Idk if there's enough ammo to kill the cybies, you'd prob have to get a cyberdemon to hit an archie and have the archie kill him very very slowly, and then do that three more times.
"Here's another impossible challenge added to the list."
Do you hear it too, ducino? Yes, that's right.... You do hear it...
The sounds of Zero Master cracking his knuckles, chuckling to himself. "How cute", he says.
I like how you automatically go for the butt punch when you see a cyberdemon with its back turned.
He's got amazing glutes.
Its got that same feeling when your a dude and find a bag of rice
TNT in singleplayer: _gets complaints for being boring_
TNT in coop: _Cyberdemon in Map 01_
Well, now we know why decino hasn't posted anything for two weeks. He played TNT again...
...and he was simply awestruck how it's the best IWAD of all!
This video for sure has the largest tracklist of all time.
Yes
It's a nice touch how he now indicates what song is playing when it is.
Wait how ur comment 22 hours ago
@Staurt The Gamer lmao
Patrons have had access to the video since yesterday
I remember playing Coop in Doom 1 back in the day and being disappointed there was no extra enemies. Even worse with all the weapons available. Also thumbs up for the various midi pack usage.
"Oh. Hi, mom."
That deadpan reaction just sells how much worse it is.
Nobody :
ID software : *"Let me add 2 shotgunners, just to be sure"*
And then there's *"Heck"* lol, that's just so sadistic
But in multiplayer you respawn and keep level progress. Heck was brilliant
@@Overgis4058 Unless you're playing some Last Man Standing with later ports.
People mapping for the original versions of Doom and Doom II didn't account for enhancements that didn't exist yet? How dare they.
@@KopperNeoman That wasn't a critique of the level's design (I think Heck is an excellent map), but more me recalling some Last Man Standing co-op servers many years ago.
Hey ducino, here's a video idea for you: movement guide in doom: how to sr50, how to archvile-jump etc. I feel like it would be very helpful to newer players trying to get to more competitive side of doom
ducino
It's Ducino with capital D for ya' (?)
@@AstorEzequiel ducino doesn´t created nor destroyed, only transformed
Dutchino
This would not only be good for budding competitive doomers, as you may never know when WADs may require sr50 or tricky archvile jumps for secrets and/or progression if the WAD author is sadistic enough.
I love that you put the names of all the tracks in the vid, saves me a lot time hunting the music down.
Well, he has some tracks in it, so it's a stealth advertisement too.
"How do we make Go 2 It any harder?"
"Cyberdemons!"
"Well, ok. How many?"
"ALL OF THEM!"
1 fifthruple of them! have fun trying to get out of Spawn area while you're constantly being harassed house with rockets constantly gib you.
Good to see John carrying over the "Add a cyberdemon" play to every map ever carrying over to Sigil.
Thanks John. I hope someone confronts him on that in the FPS: First Person Shooter. That person being decino.
That'll teach him.
I think he was just sad because he only got to use zombiemen, shotgunners, imps, and demons in _Doom_ . He didn't even get to use Barons of Hell since Sandy designed E1M8.
Hi, n3onkn1ght, hope you're doing well.
This is inaccurate...
@@Fuchsia_tude Oh man I read that in Johns voice.
Confronts? Why, to shake his hand? Cyberdemons are great for ranged pressure and honestly boring to duel.
One thing the video didn't mention- the probable reason that "coop" doom levels shower you with weapons is that in vanilla doom, there's no difference between deathmatch-specific and coop-specific items, since items can only be flagged as multiplayer-specific.
As such, if the level is designed for deathmatch (as most commercial doom levels are), there's no way to avoid giving players all those weapons in coop. This creates funny moments like starting with a bfg in map01 of doom 2.
For the record, zdoom allows players to specifically turn off the deathmatch weapons, keeping only the coop monsters and ammo placements. I am not aware if other source ports do this, as I'm not familiar with them.
A way I got around this was by making a recreation of the level on the side of it, flagged it's linedefs invisible (So things like the comp map don't make it show up), putting only the Deathmatch Spawns and Items there.
This is really really intensive though, often doubling the time needed to make a map and meaning your wads get big in file size fast if you make massive maps.
But what it does allow is for you to make a Map more oriented towards the singleplayer and Co-op experience while having a Fun Death Match section as well.
Romero did this with Sigil if I remember right. I don't do Deathmatch often.
For the unfamiliar, it may be worth explaining why the yellow keycard room in Pharoh warranted a snicker: a major bug in Map 31 of TNT makes it impossible to finish the level in singleplayer (without noclip or some clever physics tricks), as they accidentally flagged it to only spawn in multiplayer.
The more I think about it the funnier it is.
Them missing the yellow key having the wrong flag means they never played the level legitimately all the way through. It's hilarious.
@@mr.tadpole1697 So basically they didn't playtest it. As someone who's contributed on an open-source game, and more recently struggled my way through porting some things over to a different person's version of it, and having had to playtest the relevant code because the person who made it clearly having never done so...big mood.
@@chaosvolt they did they just forgot to fix it
That's a mapping mistake, not a "bug".
@@amaruqlonewolf3350 You wanna be pedantic? Let's be pedantic. The Oxford definition of "bug" (in this context) is "an error in a computer program or system." Note how it doesn't say that it is specifically an error made when coding, so technically a mapping mistake counts as a bug (unless you think a map-making application doesn't count as a "program or system").
10:51
The most adorable "hi mom" I ever heard
oh yes, the mighty bugged yellow keycard
I like to imagine Casalis holding meetings about map design:
"Are 3 extra Archviles and 10 extra chaingunners enough?"
"I don't know, it did whoop our ass, but I'm unsure if it whooped it enough... It took us only 20 attempts!"
"Hmm, let's add another Archvile here... and 5 extra chaingunners here..."
Ah, yes, the Yellow Key of Map 31 of TNT which for some reason was flagged as Multiplayer Only. It's the reason I learned to straferun, to be able and beat the game without needing the damn thing. I appreciated the tiny nudge at it.
*Me finishes Civie's Hexen video*
Me: "Its not enough..."
*Decino Video*
YES YES YES
Bro your literally me
Same except I paused Civvie's when I saw this one.
Still not enough
Same. I was also just thinking of trying doom coop for the trophies on ps4
@@Dondlo46 Well then, let's poke that lazy Bunny Man to make something new already ;)
I loved the little laugh of decino with the yellow key, the most infamous of the multiplayer enemies
7:01 good job on the soundtrack decino
The extra cyberdemon in the first level of TNT: Evilution sounds like something to have enabled only if you have A LOT of players. Otherwise, it's kind of a stupid enemy choice.
EDIT: I would have just upped the number of weaker enemies or included tougher enemies meant for later, like one or two pinky demons or something.
19:19 in map 30 of Plutonia Experiment of you use idclip you can find what I think is meant to be a death map outside of the spawn area. It even has weapons and dead hanging bodies.
Yup, we played it during the Odamex stress tests. Pretty good deathmatch arena!
@@decino does it use the same teleporter to get to the death match map as the regular one and if so how. I'd ask Sandy Peterson but T fest isn't until November and I don't even know if he worked on final Doom.
You don't teleport anywhere, there are deathmatch spawns there. Sandy didn't work on Final Doom.
@@decino ok thanks
20:41 . Yeah so that explains why, when I played Doom 2 on Steam with Ultra-Violence+ (since there isn't an option to simply activate Fast Monsters (at least of what I know)) there is always an extra Cyberdemon ready torturing me. And even better: nowhere on the Internet have I found anything before this video. Thank you decino. As always good video.
For the longest time I was so confused about this.. Every time I played doom, I remember there being a cyberdemon in O of destruction and the city, but yet I never saw them.. I wondered if I had a different version or something, but this video finally made it click in my head.
My very first times playing doom, was multiplayer coop with my dad or sister.. So I remembered it from my childhood, but never played multiplayer since then.
i feel like the multiplayer only monsters have caused me a lot of mandela effects
>casali makes painful maps
ohhhhhhh, so that explains the "casali" signature in Half-Life's most painful level, On A Rail.
The Casali Bros: What's that? We didn't put enough Chaingunners and Revenants in Plutonia? Try the multiplayer mode then!
21:36 This may very well be the first time someone has expressed thanks for agonizing rectal pain. :P
growing up watching my sisters play Doom 2 co-op, it now makes sense why I remember so many bosses.
1:28 you just know what decino is gonna do next
*u n f*
Humiliating the cyberdemon: part 5
Me with no friends : *"Wait you can play Doom games with other people?"*
I just love how decino called the pain elementals as meatballs xD
Bonus point for introducing community-made soundtracks
By 4 minutes in it sounded like you were selling homes. "This home is complete with a swimming pool and DEMONS!"
Real estate prices in Ghost Town might surprise you!
And you’re back at last! I’m sure this video will be great, multiplayer placements put a cool spin on levels
Guide to adding multiplayer enemies by ID Software:
1. Carefully search the map for empty spaces worthy of your wisdom.
2. drop a cyberdemon, spider mastermind or archvile idk
3. drop in another zombie if you feel daring today
4. If you feel EXTRA EXTRA DARING TODAY drop in some barons, hellknights and if you're Dario Casali 1000 revenants and chaingunners
5. Marvel in your extreme genius while sniffing glue and rolling around in your money
Enemy spam is satisfying in COOP.
I remember playing co-op doom with my brother many years ago (mostly Doom 2). Can confirm that we got our asses kicked many times by these extra boss monsters :( Great job on documenting all of this, brings back a lot of memories.
I love how slowly Decino becomes more and more confused by the enemies chosen to be Multiplayer specific in some levels and Casalis or Romeros levels
I love that you put the names of the music, and save me from having to try to find it for a long time.
I enjoyed the guided tour through the IWADs showing off how these familiar scenarios can be radically recontextualized, and I appreciate the clarification on how -solo-net is an entirely different thing than what -fast is. (You can, of course, still apply both at once.)
The Casalis are either really faithful in the power of friendship overcoming the odds or think their maps should be single player only and are punishing anyone who tries co-op.
decino, you have increasing my understanding of the enemies, which in turn has increased my skill at the game. And for that, I thank you. Keep up the good work!
9:40 I remember playing this level. I didn't play tnt single player but only multiplayer and I was surprised by the amount of monsters. The good thing is you can keep respawning and don't restart the level in multiplayer.
Casali brothers: “Hey, wanna play with your friends? Here's some more cyberdemons!”
"Moving on to the Plutonia Experiment"... with more than half of the video remaining. LOL
Oh and listing all music track names is just super chef kiss of you. Really great stuff!
10:14 Now I know why they call that level Heck.
ayy ducino dropped a new yellow-background-thumbnail video. nice
5:02 You should've added the Yellow Key to the list at this spot.
"...and another four Imps are spending their time in the computer room."
Maybe they're deathmatching in Doom.
5:02 Yerp. Spent a good hour or so "searching" for that Yellow keycard. Such an easy fix now though; just needs toggling.
Just when I watched some past yellow videos a brand new one arrives in this week. Great! I guess it's time for me to take on the Final DOOM maps with the co-op stuff turned on. This is gonna be interesting, specially with GZDOOM and its mods.
Anyway, thanks for another great yellow video! I hope you and your soulmate keep yourselves safe in this pandemic.
For many of those maps, especially in Plutonia, I never knew the monsters I'm used to playing aren't there in single player
Intresting note about PSX Final DOOMs plutonia section, Onslaught is the last map and it has the cyberdemon from the multiplayer difficulty enabled on all difficulty's.
good stuff as usual Decino
1:29 I find it ominous how you just focussed on the cyberdemon's cheeks and slowly pulled out your hand
13:32 "...filled with seven Revenants."
Me, an intellectual: "Sevenants."
Hell yea the homie KineticCalamity getting some love! He’s one of my most watched channels recently.
The extra Spiderdemon in the first room of multiplayer Plutonia is the most insane thing ever. My housemate and I immediately freaked out at the sight of it.
Also the single extra zombie in TNT be like "i herd u liek hitscanners"
Dario also worked on Half Life, which is obvious with some parts being full of enemies like Alien Grunts.
"Map 17 places an extra cyberdemon in the center area where only green goo is."
*proceeds to take out bare fist while getting behind cyberdemon*
i dont even play doom and this shit's interesting
you see, that's your first mistake
You're missing out.
It's quite cheap on both Steam and GoG.
You should try it.
You know you're playing a tryhard map when the BFG starts to just feel like another gun
Even worse when the BFG feels like the *only* gun fit for the job.
Someone must complained that TNT Map 28 is too easy, so the Casalis did this to us lol.
You sound a lot happier in this video, I like to hear it. Great job as always
Doom II: *A few Cyberdemons and Spiderdemons*
Final Doom: *TOTAL SUFFERING*
Hey decino, *thank you* for changing the challenge screen's "technically complete" to orange. It stands out from the bright greens now (though I thought those were yellow until I checked). I really appreciate it :)
it must be extremely stressful to make a topic like that interesting to not only mappers etc. but also for those who barely completed the original doom series. thats why we may consider decino a genius
i love how decino says "ah" after he sees dario casali made that map, and he is not surprised anymore
when he lists any casali level it sounds like a tired mcdonalds worker reading my order back to me
1:28 I got a good laugh outta that switch to melee🤣
1:29 doom guy got ready to SMACC
You are actually part of the reason I got DOOM Eternal! I have seen your videos, and heard there was a DOOM 1 and 2 mod in Eternal! I also get a recommendation from a friend and doom had a sale! I got it and I had a great time playing it. Thanks decino!
9:16 - Map28
That monster counter on the right side is kinda cute :D Superb video as always captain decino!
The funny thing is, playing Doom 2 solo with multiplayer placement is acually easier because of all the extra weapons, i mean you get a BFG at the first level lol.
Just as an FYI - John Romero clarified in a recent interview (I believe it was the one he did with Bridgeburner) that the reason why they didn't add multiplayer-exclusive enemies, was because multiplayer was added near the end of Doom's development, so they didn't have as much time to add lots of multiplayer-exclusive things, so they stuck to the basics of more weapons, more barrels, etc. It doesn't explain why episode 4 doesn't have any, though. Oh well - maybe Sigil has some.
The extra shotgunners in the starting areas could be to get the players shotguns without just giving them
Always good to see another analysis video, keep it up man!!!