Cinema 4D - Bump And Normal Mapping Tutorial

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  • Опубликовано: 11 дек 2024

Комментарии • 50

  • @MrSoskiKrota
    @MrSoskiKrota 6 лет назад +15

    We really need more tutorials like this on RS channel

  • @gtodorov
    @gtodorov 6 лет назад +35

    I had no idea the normal map node was deprecated. They could at least put all these nodes under a "deprecated" tab or something. Would be very helpful because redshift is acumulating a number of legacy features and it generates a lot of confusion for starting users.

    • @thinkingoutloud3757
      @thinkingoutloud3757 6 лет назад +1

      Same thoughts +1

    • @TheArtofSaul
      @TheArtofSaul 6 лет назад +2

      This has been requested in the wish list forum but isnt a high priority but I am sure will happen eventually since a good amount of stuff is now legacy and deprecated.

    • @gianflavio_
      @gianflavio_ 4 года назад

      they could just call it normal map legacy

  • @Brandonbraun
    @Brandonbraun 4 года назад +3

    Great video. I think the hardest thing about learning RS is the arbitrary number scaling on certain attributes. Some settings need to be .01, or -8, or 100. It's hard to know/guess on these settings so you just have to remember which attributes need to be tiny decimals or large whole numbers.

  • @artoix
    @artoix 2 года назад

    Thanks for great explanation. Was pretty much confused how to use bump and normal maps in Redshift. Your video explained the related workflow perfectly. 🤘

  • @AxmihaMeuSaco
    @AxmihaMeuSaco 3 года назад

    The MIP bias was a fantastic one. Thank you.

  • @fline9704
    @fline9704 3 года назад

    Thank you very much.
    Thanks and for the subtitles, you are the only one I watched

  • @senjiryakketsu
    @senjiryakketsu 6 лет назад +4

    That was really good. I hope more c4d tutorials comes

  • @donross7820
    @donross7820 3 года назад +1

    Great tutorial, thanks! I do wish you would do brief explanations e.g. MIP Bias but I can see I need to hit the manual. Principles are how we newbies remember, not just cook booking it.

  • @ChrisMills-AmbientSpace
    @ChrisMills-AmbientSpace 4 года назад +1

    More please. Good to know that the Normal Map Node is now outdated.

  • @Brandonbraun
    @Brandonbraun 4 года назад +2

    redshift really dropped the ball on making a solid library of tutorials.

  • @haxstat
    @haxstat 3 года назад

    Dude, this is amazing, Thanks a lot !

  • @infojaviernova
    @infojaviernova 5 лет назад

    Very good explanation, thank you from Spain :)

  • @rickdogg5996
    @rickdogg5996 3 года назад

    Brillaint tutorial

  • @MatthRomero
    @MatthRomero 5 лет назад

    Powerful and effective tutorial. Thanks

  • @MartinMDP
    @MartinMDP 3 года назад

    really helpfull! thanks!

  • @MechNominal
    @MechNominal 6 лет назад +3

    1:56 to skip intro

  • @tobyhallam4750
    @tobyhallam4750 4 года назад

    Thank you.

  • @Asigron
    @Asigron 4 года назад

    Thank you!!

  • @sorooshjafarian
    @sorooshjafarian 2 года назад

  • @Chewbacca2000
    @Chewbacca2000 4 года назад

    Thanks!!

  • @Aquah524
    @Aquah524 6 лет назад

    loved it

  • @maybejensen
    @maybejensen 3 года назад

    Why would the MIP bias be at 1 by deafault? It seems to take away so much detail

  • @mmdestiny3
    @mmdestiny3 5 лет назад

    I know some older texture software make "green" normal maps that have differences in axial information.
    What would be the settings to adapt a green-based normal?

  • @jellsart
    @jellsart 6 лет назад

    Thank you guys for that content !

  • @jeroenbeltman515
    @jeroenbeltman515 5 лет назад

    Very good tutorial, learned a lot!
    I was looking into this model. Could you show us how you did this model? I can't figure it out... Would be much appreciated.

  • @MrMadvillan
    @MrMadvillan 6 лет назад

    Wondering what version of RS this is. I don't have a pull down for bump map type

  • @caggon3899
    @caggon3899 5 лет назад

    Thanks!

  • @HandsomeDragon
    @HandsomeDragon 4 года назад

    With the recent update, you can use C4D's new node System. I haven't used it yet, but will I be able to follow along with this tutorial using the node system, or is this out of date?

    • @tomibeg
      @tomibeg 4 года назад

      you definitely will be able. At first, classic node graph is still available by default. And also this C4D's new node system contain all the same RS nodes with exact same inputs and outputs. So nothing changed in fundamental logic. Just UI.

  • @REDPanti
    @REDPanti 6 лет назад

    Thanks

  • @3drenders_
    @3drenders_ 4 года назад

    It good thank you but why using nodes? It's like studying greek

  • @mazeillusions
    @mazeillusions 4 года назад

    When a connect bump my material looks weird. Seems like my phong is 0 degree or smth like that. Anybody help please

    • @laurencechase5439
      @laurencechase5439 4 года назад

      Yes I'm having the same problem!

    • @creamlass
      @creamlass 2 года назад

      @@laurencechase5439 the triplanar node is jacking you up. get rid of it or tweak the settings. i realize this is a year ago, i hope you solved your problem lol

  • @ksam2000
    @ksam2000 5 лет назад +1

    I wish there was a convert c4d shader to redshift....

    • @Brandonbraun
      @Brandonbraun 4 года назад +1

      It's in the utilities tab in redshift material menu.

  • @Amorstopineed
    @Amorstopineed 6 лет назад +1

    Very nice. But one question; what is the TriPlanar node doing exactly?

  • @leonwilliam2028
    @leonwilliam2028 3 года назад

    why do people texture with nodes,for me its so annoying