Modeling without sculpting Ep.11 : Arms Topology

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  • Опубликовано: 18 дек 2024

Комментарии • 15

  • @navsimmer
    @navsimmer 2 года назад +2

    Kudos. Topology is such a nightmare, especially when done manually like that.

    • @ohmararain3d
      @ohmararain3d  2 года назад +1

      Thanks, but it's just a video tutorial. It's faster when you actually do it because you don't have to enter numerical values ​​for every move like this.

  • @หินแดงบูรพา-ษ4ฟ

    It looks really nice when subdivided at the end of vid. 👍

    • @ohmararain3d
      @ohmararain3d  2 года назад

      Yes, but still need low-poly. Not this time for subdivide.

  • @jinkhun693
    @jinkhun693 2 года назад +1

    Your efforts in creating content caught my attention.

  • @raksaangobrobpeursaripaab7496
    @raksaangobrobpeursaripaab7496 2 года назад +3

    I know you have to work hard to show every stroke in your vid to the people who follow you. I want to thank you.🙏

    • @ohmararain3d
      @ohmararain3d  2 года назад

      I want to thank u2, 'Cause of your support, I'm still patient.

  • @dearyoufrommiyamoto
    @dearyoufrommiyamoto 2 года назад +2

    I twisted forearm topology like you did, but I wonder why T-pose forearm needs to be twisted like that. it just make scharacter modeling hard.

    • @ohmararain3d
      @ohmararain3d  2 года назад

      Hi, row malvious. Thank you for your comment. First, when you mark-seams to create a UV island. If the emphasis is on realism, the upper and under parts of forearm should be of different shades. It gives you a demarcation line for proper UV island.
      Second, when you do animation. If you put two bones in that area, it will make the movement more realistic. You can see it by turning your wrist by keeping your arm straight. The rotating part is not your wrist. But "The twisted" that is the rotating part.

  • @jinnapakkunnithiwutt5199
    @jinnapakkunnithiwutt5199 2 года назад +1

    Thanks

  • @WarrenPostma
    @WarrenPostma 2 года назад +1

    But why?

    • @ohmararain3d
      @ohmararain3d  2 года назад +3

      Because I can't teach anyone to sculpting the way I do by watching videos.
      By this way my subscribers will be able to follow me and get the model they want. Thanks a lot for leaved your comment.

    • @WarrenPostma
      @WarrenPostma 2 года назад

      @@ohmararain3d Ah.