@@alexbicak that’s true buts it’s actually since physical copies dominated. almost all games i had for ps2, xbox 360, and xbox one were pre owned from gamestop with like a 40-80% discount. now you have to wait for a 15% sale every christmas to get the game you want. shits sad.
I remember when smash brothers switched from unlocking characters, to starting the game with everything unlocked, to now paying for additional characters, it gets worse with every generation
@@EXRDaBeasta I swear, there was a meme in the early 2010s that predicted this exact scenario. Praise be Kek, the meme god. May his warning come to us in humor for all.
Gameplay> art> Graphics Gameplay is king. Game could look like Lethal Company or from the Atari as long as the gameplay is solid and fun its worth while.
I'm a dad and I'm replaying all the Mario games with my son, he's 2 and he absolutely loves it. He brings me the controller and says "Mario!" with a big fat smile. I plan to keep playing videogames with him as long as I can.
This is adorable and something my partner would want to do if we were blessed to have a kid .. keep spending time like this with him because guaranteed these will be the best memories he will cherish for the rest of his life. All the best to you and your loved ones and enjoy your gaming sessions together mate 👍🏻
@@GeekyC. Thank you! I don't know your situation, but hope it works out for you guys. We went through a lot for a long time, so it really is a blessing. All the best to you as well! 💙
@@railasvuosalute to u man....i tried so hard to do that with my brother and sisters and non of them really wanted to play those game....instead my bro got into games like fortnite and even tho i play that with him too...wish he grew up with what i did....actual games
You're failing your son. Have him play outside. Teach him to work out (run, box, etc). There will be time for video games. Tons of beta fathers like yourself keep creating weak men.
The golden era never stopped. It's a mirage, a self-inflicted confusion of the highest order. What changed is the good old companies were handed to marketing managers and salesman, while devs just made the games and had these people as their advisors on how to make their games more profitable, and once their passion for their own games died, they quit and now those companies are all run by salesmen and greedy businessmen. Now if you delve into the AA and indies and ignore most AAA games, you'll find plenty and i mean plenty of good games, waaay more than there were back when we were young, and they are much more cheaper so you can buy lots of them. Oh, but you have to follow one simple rule, don't look up stuff online, find your own way and don't worry too much about what's the best thing to do or the best way to play a game, just play it, like we all did back then, you will have fun.
Tolkien fought in WW1 and was a professor of English language and philology. Modern writers fought in the culture wars and are professors of Gender studies.
Hard to believe Armored Core, the best FF titles, Spyro, Rayman, GoW, Kingdom Hearts, Twisted Metal, Vagrant Story, Silent Hill, San Andreas, Devil May Cry, SSX Tricky, MSG3, and Shadow of Colossus came out in such a short window and that's probably not even a quarter of the best titles. That console was a literally more valuable than a gold mine.
I won my first video game console in 1978. I was five. An Atari 2600. For selling pancake breakfast tickets for a YMCA fundraiser. My dad bought most of my tickets. He wanted me to win an Atari 2600. I'm ancient and decrepit.
I remember when the achievement was to unlock stuff in games. That’s what people were grinding for instead of another bronze trophy because you crafted an item for the first time.
I spent most of 2004 playing Kingdom Hearts to unlock everything and get the secret ending that was a promotion video for Kingdom Hearts 2 because we didn't have RUclips yet to see it unless you actually played it, and Mario Kart Double Dash to beat the testers because.. well, why not? I like trophies, I have a lot of them, but it doesn't feel quite as satisfying to pop a platinum as it did to unlock the cut scene or track ghosts.
Ive never understood why anybody cares about trophies lol. it's not part of the game. it's just weird random stuff inserted to try and get you to game more. it's meaningless
@@jimijames6449 it's not always about the trophies themselves, so much as what they represent. I'm big on completion, and in a lot of games trophies encourage you to explore and collect and do little challenges that frankly I would be doing anyway. I don't play games for trophies, but I do play a lot of games and they have trophies, so I have a lot of trophies. For some people it's just a big number that's meant to be impressive to someone else, and sadly often is, even if that big number is made up of 20 minute shovelware "games" they spent spamming X like a button mash QTE, or worse.. cheating. I've seen way too many profiles full of cheated trophies, and way too many people giving them props for having several thousand platinums, with no care at all for which "games" they "played" to get them. Those are the self professed Trophy Hunters TM, and they give the rest of us a bad name 😭
Remember when games came out done, that was it. No million patch/bug fixes. They were out. The work was done. And sure they had bugs, but they were all a part of the beauty of the game. No early access for 10 years, or triple As launching at unplayable rates. Good times. Better times.
“Games came out done” Games were just as buggy back then and if there was a problem there was no fix. You understand what a broken fragile piece of shit Pokemon Red actually is, but you didn’t notice because you were a kid and those bugs were often exploits that would easily corrupt your data.
@rumfordc ok you know what? I'm just going to name a long string of games that I've been enjoying that have released either recently or within the past decade and come out fun instead of naming just one, factorio, rimworld, terraria, minecraft, bg3, elden ring, the binding of isaac, persona 5, ftl, into the breach, hades 1 and 2, NSO(needy streamer overload), helldivers(could give less of a fuck about the controversies surrounding Sony as I don't use ps), lethal company, ark, wuthering waves, honkai star rail, tw warhammer 3 are just a few examples. Sure some have a lot of dlcs, and some came out much earlier than 2020 and came out in 2010-2020, but there are so many damn games out there and you bums are in a repeating cycle of, "games are trash nowadays and nothing is fun😭" just say you have depression and move on
@@neworldfool9625 there absolutely was a fix: revisions. Anyone who has pirated emulated games knows this, any smash bros melee player knows this. "Greatest hits" also had patches.
For me, Ratchet and Clank, Jak and Daxter and Sly Cooper will always be the best trinity in gaming EVER. Nothing till today has beaten how much I’ve loved those games.
"Such a great world but there is nothing to touch" That's exactly my main reason why i honestly didn't play Last of Us and honestly every other type of game which goes the same direction like this "beautiful but story based" like not really much open world or if open world then just an empty open world Rather perfer games like Skyrim or some other old game named Gothic (which in my opinion does world building the best of them all) where you can just discover things on your own without having to rush through the story or something like that. Like to take Gothic as the example now, since its a lot less known, you start off in this are surrounded by cliffs and the first thing they tell you is "Yea go to this camp so we can meet up." and you are legit just left there. The NPC will walk all the way there himself giving you even the option to follow him on the way or you just do whatever in the meantime or go there before him. Letting you look around and see areas you haven't seen before, making you think what's gonna be there and then when you get there you actually find useful stuff there. That game is over 20 years old by now and i still play it till this day cuz it's the best RPG game in my opinion.
not every game should be open world. Theres also a big difference between open world, and an alive and interactive world (it can be both open and very interactive, but it can also exclusively be one)
@@M_CFV I didn't mean that The Last of Us should have an open world now like Skyrim or GTA or something like that but just being able to explore a bit more and do things on your own in between the cutscenes i feel like wouldve been more fitting for the game in my opinion
Nostalgia isn't always the case, because there's been plenty of games I played many years after release that I enjoyed way more than most modern games. And I never played them before.
And that's fine, but for people that played the old games and think they are better than current games, it's 100% nostalgia. The guy in the video compares the old Spiderman with the new one. The new Spiderman does everything the old Spiderman did but better, and adds a ton of other stuff to do. It's simply dumb to say the old Spiderman is better or even on the same level. And yes, most younger kids would never touch the old games, because they have control issues, bad camera, no voiced dialogues, crappy graphics, they are short, etc. And no, they are not a product of their time, as Asmon said. He compared them to movies like Ben Hur, that's a bad analogy. Movies tell a story and don't require any input, there is no gameplay and the "graphics" are always realistic. Any generation can watch an old movie, if it tells a good story, but most of the newer generation would not play old games. All these videos "Games were so much better in my childhood" are just nostalgia trips. The guy making the video is always a 30+ year old guy that now has a job and less time to play, he's stressed and associates his freedom from childhood with the games he was playing and thinks he had a better time back then. He had a better time because he was a kid with no responsibilities, not because the games were better than now
@@Gennosuke1983 Factually wrong because what makes a good game for someone is a personal subjective opinion. Also you are generalising a lot, every game has different qualities. The game I played lately was Super Metroid and that aged very very well and I enjoyed it way more than Hollow Knight etc which is also good.
someone at Nintendo once addressed the question of achievements and trophies and they said it was a deliberate decision not to have any because they wanted their games to motivate players based on "instrinsic rewards" (just the fun of playing it) as opposed to extrinsic rewards such as achievements
I'm sorry but you can't ignore all the improvements we got all over the years. I can't enjoy an old game anymore, and yes I owned a nes/snes/PS2/... when I was a child
@@vashe9Sucks to be you, then. I grew up on NES, too, and I consistently see myself drawn to all sorts of games I missed out on, up until the 7th generation, precisely due to the creative solutions devs would come up with to overcome hardware limitations back then. Sometimes it’s a bit difficult to go back to awkward controls, I’ll give you that, but the overall experience is usually worth the hassles of the adapting period. Not dissing you, BTW, I really mean it’s a shame you can’t go back to older games, there are plenty of great ideas out there that never really got a chance to be refined.
@@vashe9 My unpopular opinion: graphics ruined gaming. edit: i just got to the part where the video says exactly the same :P guess it's not unpopular afte rall.
@@vashe9 people love to call the golden age of video games their childhood days, that's all. There are way more masterpieces right now than there were back in the SNES/PS2 era, but they're indie games, they're not corpo dhiarrea. Lots more of fluidity and ideas too, more complex games, much simpler but more responsive and some even made games out of shitty controls which are real fun to play too because of the challenge.
PS2, Xbox, and GameCube era was PEAK. All the weird games from that era were so fun. Xbox especially has so many underrated and amazing titles locked to the xbox lineup that would do wonders getting a modern port for PC/PlayStation
So glad i was born during that time. I also could experience the N64 as a toddler thanks to my parents playing. I still had so many memories and nostalga from that time even tho i was so liddle.
Nah you were just a kid in that era so the experience was different. Imagine if we had gamepass back then? Our access to games was blockbuster rental and Christmas presents.
@@Captainaceguy00The PS2 is factually the most sold console in history… so objectively was “peak.” It may have the nostalgia factor but it was also factually the best selling console.
I remember growing up I didn't have Internet for awhile and when I got stuck on a game I was stuck. Took days sometimes just to get to Walmart and read a strategy guide while my mom shopped. Kids have no idea how easy it is now to get help on games.
PS2 era was the peak of quality in video games. Easily the golden age and idgaf who disagrees. That's when all aspects of video game design were in perfect balance. Also, I miss blockbuster and renting a game purely cuz the cover looked cool. It always seemed like so much more of an experience when you didn't entirely know what you were gonna get.
I don't like to put it like this because I love the PS2 era of games I grew up with, but they ran the Blum House strategy of video game development. Pretty much any idea would get 3-7 million for a budget and make 40-50 and it was a great success, hell almost any flips at least broke even at 3-5 mil. The risks were small so they could experiment whereas now with 150-350 mil budgets you have to have an amazing success or bust. Make games smaller with smaller teams and only make a handful of larger 100mil games for dedicated popular franchises and make absolute bags. 10 mil getting 100 mil back over 3 years is better than 350 mil getting 450 back in 5-6 years. Smaller games smaller budgets with more freedom and more time is the way of the future and that is why I die is winning the game war right now. See movies these days are 10 years ahead of games as there are less hight budget movies and studios like Blumhouse are doing the same thing THQ was doing for games in the PS2 days, cheap movies that are decent and if they get a hit they double down with a bigger budget sequel and never exceed 30 mil on a budget to keep profitable no matter what
The reason why retro games are so good, is that they are easy to pickup and hard to master, games were made by people who love to game, no dlc's and or microtransactions, no dataminers, no meta strats before release, physical games came with an instruction manual (detailed) and a worldmap most of the time, 1000s of games, great ost's and so on... Imagine Koji Kondo and David Wise making recent ost's.. 😮
Then don't buy the dlc game companies aren't forcing you they owe you nothing. Modern games have more content in their base game than any retro game ever did
@@BIRDSBIRDSBIRDSBIRDSBIRDSor don’t scam the players, no one is forcing you to choose predatory micro transactions and anti consumer practices. You’d be surprised that there’s more content in retro games than the modern fancy shops
The reason retro games are so good is nostalgia. You literally cannot play them for the first time and get an objective perspective today. Like I can go back and enjoy Neverwinter Nights 1 because I've played it before. My mind remembers mostly how everything works. Someone playing it for the first time today would have MAJOR valid complaints. And modern "retro" games are not really retro, there is so much they do better than true retro games as well as alot of modern tech hiding under the surface.
No it wasn't. Yes hard to master games like resident evil 1 were amazing, but a game like ratchet and clank did not come to be so good and fun because it was hard, it had its difficulty, but it was literally just fun. It was a beat em up. Those games are meant for fun. The entire purpose of the game was fun. That's because we came from games like Tetris and other arcades with no real focus on story and excess parts to a videogame. It was ALL about the gameplay and not those accessories. And fact is no game today focuses on gameplay. It's all about profit from the stores tbh and terrible terrible rich people who bought out a company like Bethesda. Our games today are just terrible especially with the youth today not knowing how to do any development on videogames as we've seen by a previous admin video. The adults today don't know how to do anything. And they are the ones who complain about the work they have to do. That's the problem.
I like fixing and repairing retro consoles from the 90s and early 2000s and fixing retro game carts as well. Playing a retro video game on an old system you brought back to life is an awesome feeling.
@@jon8741 Thanks! many of the consoles just need some simple repairs like replacing leaking capacitors, replacing voltage regulators or blown fuses. Once fixed up they work like new. SNES and PS1 are my favorite to repair.
It's definitely not nostalgia, in most cases. If it was nostalgia, then people wouldn't be playing so many of those old games after so many years. Heck, even many young people today are acknowledging the merits of the old games. The reality is this: industrialized art is often uncreative, dispassionate and unsatisfying.
It's purely nostalgia. I''m 37, I've played a LOT of games on my ps2's (fat, then slim) and I don't really want to play these games anymore. There are too many really good modern games (currently playing Octopath Traveler 2)...
@@vashe9 we're talking about people in general. Lots of people are still playing games from 20 years ago. Nostalgia doesn't make things stand the test of time like this. Nostalgia wears off quickly. When you play an old game out of nostalgia, you play it for an hour and then you forget it for five years. But lots of people keep playing them, so it can't be nostalgia. Many people (including me) still play Thief and The Dark Mod quite often. I myself have been playing Broken Sword, Quake, Carmageddon, Jagged Alliance 2, Dungeon Keeper, Postal 2 from time to time during the last 25 years. Actually playing, not just tuning in for a bit and then forgetting them (like I did with Motoracer last year). And like I said, lots of younger people are also playing those old games. GoG was able to grow selling them. People can surely feel nostalgia, but the ongoing relevance of old games can't be explained by nostalgia.
At least for me, it’s 1000% nostalgia. I was born in the mid 90’s and I was playing video games before I could read. I say that to say when I go back to play golden eye 007, I play it for 10 min and think to myself, man this plays like shit. Why the hell am I playing this? Then I go back to playing some modern game. The older games have the benefit of being the first to do it. They were good and innovative for their time. Again, because those were the first to do it.
@@ReachxGames emulate ps2 era games at 4k 120fps (lossless scaling) and come back to me about how all the old games are terrible. They hold up just fine and the gameplay craps all over modern games
Cutscenes used to tie gameplay together and be 1-2 minute treats for getting to the end of a level. Now gameplay is used to tie cutscenes together and is a 1-2 minute treat for getting to the end of a cutscene. EDIT: I don’t know how my comment managed to trigger a few people, but that’s the internet ig. I obviously know what RPGs are. There are exceptions to the rule. I made this comment while eating lunch and watching this video, it’s not that deep.
@@im1085 Obviously there are always exceptions to the rule. Like for every MGS or Final Fantasy with 20 minute cutscenes etc, there were many more games that followed his point. Which is the reason you had to mention RPG's specifically to get people to understand your point. Games in GENERAL were different back then. The first dude you replied to is still correct.
*insert KH3 with like 30 minutes worth of cutscenes after every world for a grand total of about 11 hours of cutscenes.* Like just the Tangled world itself consists of about an hour worth of cutscenes.
Vampire Survivors. You don't even attack, you only move around - no impressive storyline, even no need to jump -and its fucking awesome, and it's enough.
Some of my favorite PS2 memories were pretending to be sick in middle school so I can stay home all day and play Kingdom Hearts and Dynasty Warriors while my parents were at work.
That's what happens when small teams with complete passion are allowed to make games. Sadly most of the talent was forced out especially with the decade worth of DEI bullshit.
@@paprika2280 i am going to play extreme g 3 for the gamecube this week... i learned about it just recently growing up playing the extreme g n64 games i didnt know they made one for gamecube...i am really looking forward to this.
Simple doesn't just refer to gameplay, graphics and realism has made dev time balloon all in the vain of charging more money for shiny graphics that do nothing or having that useless footprints in the floor that looks cool but does nothing. Ps2 etc devs didn't waste time on these things and could just make the game which I think makes it better and yes I love that dark souls game are just plug and play were alot of these AAA games gotta sit and watch a movie before touching the controller.
"This might be a hot take, but Achievements end up being worse for video games than they end up being good for them" Foamy the Squirrel literally had this exact take like 10 years ago or so. Achievements, in a way, have lead to players being less capable of inventing their own fun. When i was a kid, I used to make up scenarios using one game or another as a medium. I'd have one big metagame containing multiple games with a ruleset and everything. When you only have one game you really wanna play right now, you make do.
Most underrated RPG from late 90's was Suikoden 2. Collect over 100 characters in story. Builds a castle and wages war on evil empire after uniting a bunch of small states. Had 3 different forms of combat including Duels, Traditional, Strategy combat modes based on what was happening. Duels were done by listening to enemy response and deciding a counter. Traditional was typical RPG turn based combat. Strategy occurred during War battles where each team was determined by amount of characters collected.
So I remember being 11 or 12 and reading Game Informer or Gamepro's preview of the first Suikoden, which stood out even among the slew of JRPG's that were slated for the PSX's first year. Rented it, and immediately bought it after. The scope of the continent, conditions and every new sprite possibly being one of the 108 runes of destiny, the pixel art, the evolving castle once claimed, even the art in the manual got me. As great as it was, I didn't expect Suikoden II to be of the caliber it was. Doubling down on everything great about the first, the evolving base, somewhat more fun med & large scale battles, varied party comp & unite moves, and great requirements to get (and keep alive) all 108 by the end.. BUT THE STORY, good god, did they outdo themselves, twice I believe I thought the game was over, just to find out it was maybe halfway through. I was -convinced- it was the end of the game during the section fighting Jowy and Prince Luca, had to be, everything was coming to that crescendo!! Yep, not even close. Everything screamed masterpiece, and few other games championed player investment in the world, diversity in their cast of characters as well as your investment in so many of them, a unique recruit system, varied gameplay, or such gorgeous pixel art... (Sidenote: Ugh, haven't thought of Nanami for almost 20 years 😳😭 & it's STILL a punch to the gut)
@@waterlysubstance There was a way to save Nanami if you collect all the stars of destiny and return to face joey on the cliff from the beginning where you both etch the cliff and enter a duel. During the fight you can only defend otherwise you fail the goal. Afterwards you get a secret ending.
Tolkien LITERALLY wrote the dictionary. He even changed the spelling of dwarfs to dwarves. Someone wrote to him about the spelling difference and he replied "I apologize for the errors in my writing, I shall correct them immediately" and changed the spelling IN THE DICTIONARY. He had that power as an original author of the dictionary. Not that he cared for it much. It was just a hobby he had. Just a 'fanciful affair'. He had clearly more important work to attend too
Just to be clear to everybody: he didn't literally invent or rewrite the dictionary. Johnson started that a long time ago. However, most of your story is true. This sort of issue came up a few times. He also tracked down many words, including Tolkien. One interesting thing is that Tolkien claimed that there's no relationship between 'elder' and 'eldar', despite how similar they are. This sometimes happens, though it's rare. They are completely different, unrelated words. Many people think he actually invented 'eldar', but he took this from the Bible, though its modern usage was invented by Tolkien. Most people also don't realise he invented talking trees (not just old tree spirits) in the form of Ents. He also invented mithril metal and the modern concept of elves/the elf (along with the pluralisation 'elves' instead of 'elfs'). Tolkien also did many of the drawings and scripts himself as a fairly old man, no less (including West Gate and the One Ring's). He wanted the latter in red, but it was changed to black to save money, and only changed to red years later. His lettering was so small that the printers couldn't correctly print it, so we never got his full detail until many years later (really, never). He spent many hours redoing the script and thickness until it was perfect. He was a master of about 5 different fields. He claimed to have invented the word 'Hobbit' without any thought, though I found many close words and forms (e.g. hobs). It's only logical for this to happen due to his great understanding of mythology (famous psychologist and Jungian, Jordan Peterson, called him a 'student of mythology', which is pretty much the highest praise you can get, and puts him in the same realm as Nietzsche and Jung). Tolkien did write the book on Beowulf and had the major translations as a world-class expert in Old English/Anglo-Saxon out of Oxford (though he had a difficult time teaching during WWII, naturally). Naturally, he's a very serious Roman Catholic, so there's a deep Biblical essence to the themes, though his worldbuilding is much more paganist and Icelandic. (He was very Anglo-centric, so didn't like the French and had mixed feelings about the Germans, too.) Some people think the dwarves are symbolic for the Jews, but this misunderstanding came from the fact he used Hebrew as the basis for the language, not the race. They also use generic features and stereotypes as evidence, which is ironic. Thanks to Jackson's direction, the dwarves took on a Scottish quality, and this is how I've always seen them. In the books, however, they have a more unknown/eastern quality. Likewise, Jackson's elves have an Anglo and American quality thanks to the actors, but they should be closer to Wales and Finland in terms of language and a certain graceful, almost angelic European/British culture (Jackson did capture this somewhat). Tolkien's dwarves are also much more Nordic/Anglo-Saxon in general (clothing, buildings, etc.). Alan Lee and Jackson must be praised for the dwarves in this sense. John Howe (the other major concept artist) said that 'Peter Jackson has done for dwarves what Tolkien did for elves'. This was true by LOTR and, more so, by The Hobbit. Not only did they really dig into the dwarves at every level, but they radically changed the architecture (the most notable feature is the shift from rounded, Greek pillars to polygonic pillars). This is overlooked largely due to ignorance. Note: If you look at Alan Lee's drawings from the mid-1990s back to the 1970s, they are all 'clsasical' (i.e. Nordic-like with rounded, Greek-style pillars). He was guided purely by the text and older depictions. However, his concept art by 2000 or so for the films show the new, Jacksonian pillars and designs. Lee pulled out the best thanks to Jackson, and Jackson had the wisdom to go in this new direction, fully cementing the dwarven culture in its own right. However, I have no idea how it came about that he actually went in this new direction (likely just testing ideas and Jackson liked it, and to also move away from real cultures). You'll notice this also with other cultures: very few of them are actually a single real culture. Phil (she's the co-writer and helped in other areas) in particular really didn't want certain groups to clearly just be 'Turkish' or 'Natives'. They had to fit into Middle-Earth and not look like any real group. This meant, most of the cultures -- such as the Easterlings-- are mixtures of about five different real cultures, to create a new whole. I regard Tolkien as one of the last great polymaths. An all-time genius. On the same level as Poe, I'd guess.
@@MCharlesPaintingElves are liberally based on the Sidhe and the Seelie Court, but yeah, they are still different enough, especially today, that it's safe to say he invented them. On a similar note, what Tolkien is to the Western Fantasy in general, Dragon Quest is the same to Japanese fantasy. It's where the majority of tropes we consider clichés in, say, the isekai genre come from. Class systems, magic swordsman heroes, adventurer guilds, demon kings, four demon generals, boar-faced orcs... Heck, even slimes had their origins there. Sometimes, a single work or author can have absolutely massive impact on culture, to the point the tropes they created become so ubiquitous people just take them for granted without even questioning their origins.
One of the big reasons I stay with Indie games is that some of them are pure returns to games made in the past. Even games like The Messenger were made in the spirit of Ninja Gaiden, and it's awesome. :)
older games felt like something you could plug in, play, and get into quickly. New games feel like something where I now won't start a game if I know I'm going to be kinda busy and can't play it every day because the story, game play mechanics, and world are so large and complicated that taking a break just wouldn't be feasible.
More than once, I've loved to play a game and never done so because i don't have the time to go through the full 30 min tutorial just to try to start enjoying the game
There are games of both kinds released every day. If all you see are the longer more complicated ones then climb out of the box you've put yourself in and look harder. Wandersong, Carrion, Animal Well, Bloons TD 6, any game in the Vampire Survivors Genre, Any game in the Stardew Valley genre, Monster Train, Against the Storm, Soda Dungeon 2, Cult of the Lamb, Nobody Saves the World, Untitled Goose Game, Lethal Company, even an upcoming fusion of autobattler and pokemon game called Yaoling.
Also, older games you had to physically go to the store to buy, take it out of a jewel case (if you had one), put it into the CD tray, push it in, wait for it to install or load. It was a process. A ritual, if you will. It took a modicum of effort to actually start up a game and play it, which made every moment you put into the game worth it, because it was something tangible. Now with digital games it's easy to start any game you want, at any moment. Hell, play 2-3 games simultaneously if you want on your 3 monitors. The physical presence of the games are gone (for the most part) to the point that sometimes when you buy a game you don't even end up playing it ever because it's just some cloud of data stored somewhere you'll never have to look at, ever.
Exactly! Games take 100 hours to beat now, and with my busy schedule, I don't want to devote that much time into one game. It's daunting and pushes me away.
The fact this dude gave his play button to his editor says a lot about his character. Also, when he said the ps2 sound brings him back to the attic with his dad, almost made me tear up.
When my father passed away i was 14 years old and i hated him for it. My mom bought me a PS2 to cope. Final Fantasy X was an integral part of my grieving and healing process. To this day it remains my favorite of all time. It made me feel like i wasn't alone in that dark time with those dark feelings. Months later, when i was finishing the game, and i saw the scene where Tidus is in tears and says " I Hate you dad...." it broke me, and i cried, and cried, and cried which i didn't allow myself to do until that moment. The emotional relief that game gave me is priceless. Every time since then, that I've viewed that cutscene i completely agree with "Zach 2". I'm in my old room at 4am finally accepting his passing.
40:21 I was born 1989. Never grew up with the original Star Wars trilogy. Saw them 20 years after their original release and I've become a fan. I was 4 when Jurassic Park came out. Way too young to watch it. Saw it for the first time in like 99/2000. Fucking loved it. Now I'm a life-long fan. Hell, I wasn't around in the 50s. I read Lord of the Rings half a century after its original release. Loved it and became a life-long fan. Same principle goes for games. Never grew up with a Super Nintendo. Nobody had it around where I was. Video games weren't as much of a thing in the environment I grew up in. Looked it up and got around to play those games in the early 2000s on an emulator on my shitty Windows 98. Loved all the great games and became a life-long fan. Not everything is nostalgia. Some things are just good. Timeless classics. You're not exposed to them as much and have to actively seek them out the older the things are. That's probably why "Gen Z" or whatever is maybe not as attached. But that says nothing about the quality of the content. Good things will always be good.
My experience is almost identical , im also 35 too and yeah same thing, my first console was PS1 in 1998 and never looked back, i love old films too and old 1950s and 1980s stuff too and of course grew up with JP and HP, my folk’s hated me playing games BUT for sowm reason never took away from me , Bought me the every system and video games and just let me do my gaming in peace because as much as it destroyed my school career and life in general they kept me happy and content.
I feel like Crysis was a game that hit both gameplay and graphic fidelity, because they merged together in a way that hadn't been done before. You could shoot a damn tree down, something that new graphics and tech allowed us to do, but then the bloody AI would use it dynamically as cover! And you could too! That was honestly the sickest shit, and really makes me think of that line "beautiful world and nothing to do with it". Crysis found a way to make it beautiful and worthwhile to gameplay.
MGS2 was the first 3D game that did it for me, due to its unparalleled level of interaction and gameplay options, at the time of its release of course.
PS2-PS3 just all consols in that Era. There are videos listing the timeline of todays classic and there were games coming out every 1-2 weeks it's crazy. Today we need to wait 6+ years for a sequel and then to have a soulless game with good graphics.
Bro I still remember the first time I got a ps2 with grand theft auto 3 and tried hooking up my ps1 controller and it didn't work because of the dualshock, had a friend at school give me one of his busted controllers and got in so much trouble because I just became a little addict.
Talking about memories and nostalgia with a parent, i have 2 that are really something, when i was 8 or 9 my dad sat with me to play Diddy Kong Racing, i will always remember he helped me beat the bosses, he loved playing against the triceraptops and the walrus, and the other one is older me, 14-15, playing Gears of War and he sitting by my side, just watching, laughing with the Train and Cole, invested in Dom's story, and just lain enjoying watching me slash the locust, he'd even ask me on my free time to come to the living room and play gears, cause he wanted to keep with the story, damn i miss those days so bad, maybe games aren't that ba now days, but memories like those will never be beaten. Miss you dad...
Art style is becoming more important. My problem with the ultra realistic graphics is that everything is so detailed you don't know what is interactable and what's not. To combat this issue the "yellow paint" fix has to be applied, but has the downside of being too obvious you never get lost. Enemies are often also harder to see. With RDR2 I had to abuse the lock on system because I could not see what I was even shooting at. This was not the case with the lower detailed games from the past. It makes the gameplay less engaging. I think a distinct artstyle over the ultra realistic graphics could help mitigate these specific issues. I think there are other design issues developers could explore to make games more engaging.
The fat PS2 was so good. Life was simple, games were great. As a kid I wanted to be an adult, and I still like adulthood much more than childhood but g damn those games were peak life.
Kingdom Hearts was an elevator pitch but not the way mentioned originally it was just as simple as Disney meets final fantasy but then Disney wanted Donald Duck to be the MC and Square wanted Mickey Mouse, they couldnt agree and so the producer at the time asked the soon to be director his opinion and Nomura said why not just make a new character the MC, and thats how we got Sora
@@Xx1devilgod1xX their was definitely a different feeling from nes, to super nes, to ps1 to ps2 to xbox 360...but then after this the iterations were so small it feel like its still the same era of games
"It was awesome, it was the Goomi ship, and shut the fuck up" This sums up my sentiments with games nowadays.... just make fun games....and if you want more than a fun game, "Shut the fuck up"
As that Nintedo guy (I think his name was Reggie, or Richie) said: "Games are meant to be fun. If it's not fun, then why bother." That quote stuck with me ever since I heard it for the first time.
Yea these no name writers need to realize that the world regards Tolkien as the best fantasy writer ever. Until the world regards you as better than Tolkien you shouldn't even consider tampering with his material. Shouldn't even CONSIDER it.
Sly cooper was the shit. It helped me repress so much things when i was a kid 💀 The hippo guards in venice made me shit my pants as if was playing a soulsgame at 7.
Hahaha Those were dogs, but I know exactly what you mean! I had Sly before I had friends. Just a lonely little kid and his PS2. I hate what they did to Sly. I just want a decent ending, but it looks like that will never happen.
Sly cooper, ratchet and clank were 2 of my favorites growing up. I hope there are still fun E-rated games being made for the next generation of kids to grow up with. Only games I can think of are Fortnite and Minecraft.
One fateful day, I woke up and got a box of cereal down from the shelf, Cap'n Crunch. The box said something about a prize inside, and when I looked in the box, sure enough...there was a CD which had Cap'n Crunch's Crunchling Adventure on it. It was the only video game we owned at the time. I put it in our home computer, installed it, and played the crap out of it.
These games were my childhood and teenage years .. god just hearing the music this guy used in his video and the background footage he used took me back .. I loved almost all of the PS2 games and spent so many hours on them.. haven’t felt the same with gaming the way I did with the ps2 back then
28:06 As a Game Design graduate, a big reason for that is an issue with how people learn. There is a relationship between a good difficulty and fun (what we call perfectly unbalanced, balanced enough to not be frustrating or boring, unbalanced enough to be fun), it's part of player psychology, and people learn it wrong and tend to think it is on a single axis. In reality, there is more to fun than difficulty, and it's easy to forget. I think Game Designers being more educated nowadays actually has a negative effect on creativity. It's way too easy to be educated enough to make badly informed decisions.
While I don’t want to go back to my childhood…I want to so desperately go back to this kind of gaming when it was niche and it was cool to meet other gamers and “nerd” out and have ur own opinions…before it was mainstream, DEI, big corporate, profit only, woke, streamer ridden, meta grinding, microtransaction etc bullshit
Gaming today sucks so bad, i NEVER have that feeling of “man, i cant WAIT to get off work and go home and play (insert game here)” now its “im bored and want to play something but everything sucks”. Like i have to replay games ive already played just to have any ounce of fun now and replaying isnt bad but it gets old, you need something fresh every now and then and there’s just nothing good these days. Like we get elden ring and its dlc 2 years later and baldurs gate, god of war 4, like there’s still decent games every once in a while but its just not enough. So many games just suck so bad cause its all just money milking, no soul, passion, or real energy going into it. Just money milking
My brothers got me into video games. My happiest moments as a kid was just watching them play. When they finally taught me how to play and played with me, I was so happy. Now, it's the only way we really connect anymore. We're grown up with our own lives and struggles, but when the rare time comes to play together, I feel like a happy kid again.
Sephiroth in Kingdom Hearts 2, to this day, is one of my favourite boss fights ever. I haven't played the game in ages so I don't know if that fight holds up in 2024, so this is pure nostalgia, but back when I played it, holy shit, he was hype. Loved that game growing up. This takes me back.
@@XionicAihara I'm playing Dark Souls 3 at the moment and I'm stuck on a boss and I keep having flashbacks from Sephiroth. That fight was insanely hard. I never beat him in KH1 either.
Toby Fox (creator of Undertale) actually intentionally didn't put achievements in his game because he didn't want to influence the player when they went through the game
I can't prove it but I feel like something about those old games gives them a greater potential for being the subject of nostalgia than most of the big games of today. I have a hard time believing people will be nostalgic for The Last of Us 2 in 15 years.
@@juliotorres3147Because TLOU 2 is a big game. Is also everything that is wrong with videogames when it comes to the actual content. (Not the monetization, Ass Creed is gonna cover that part soon)
Nah people are going to feel nostalgic regardless, it's human nature. Not talking about video games, but right now people are starting to feel nostalgic listening to Despacito. You think current video games won't have the same effect?
These games were better because the designers actually had to think about the design of the game. Early Resident Evil was incredibly intricate. I think that's what people love about Fromsoft: Elden Ring really didn't do anything groundbreaking design wise, but they're a AAA dev providing the bare minimum of what we got with the PS1 and PS2 eras.
That's the magic when the game is the top priority and not money by people with extreme passion. A small passionate team back in the day would beat even the biggest studio currently.
I think that’s a bit rude to the designers of Elden Ring. I think the way the world is designed and how it balances accessibility and difficulty using the open world, making it able to appease a wider audience without losing anything that made Souls special. There’s other things, but it’s just cool.
Really? Bare minimum? I like older games as much as anyone else, but we were not regularly getting games on the quality and scale of Elden Ring even back then.
@@WarTalonXactually elden rings reused "bosses" and disappointing open world probably put it around an good great game level compared to what the best games of those times were
@@Jose_Doe IMO there is nothing wrong with having reused bosses in the overworld and mini dungeons; It didn't detract from my experience at all. Not sure what your expectations were but the open world in Elden Ring was very enjoyable to me.
"having achievements on videogames was bad" Bro, Ratchet & Clank HAD ACHIEVEMENTS ON PS2 btw 2:25 this game, area 51, is abandonware right now, you can download and play it for free. It features Marilin Mason as an alien boss, pretty cool game.
As a PhD student in clinical psychology, I think people that say the first Hellblade was a graphic trap were just not the right audience. I really appreciated the immersion and story of the first Hellblade. You can't shit on that game and then wonder "why games don't take risks?" They worked with psychiatrists and psychologists to make that game, and I think they did a phenomenal game and story to illustrate the challenges of dealing with psychosis. Haven't played the second game though. PC is lacking VRAM to run it smoothly sadly.
I remember playing "cool spot" for the NES as a kid. It was based on the red spot on the 7 up logo, used in their ads. That is when I knew that anything could be made into a game.
Asmon is right about Stellar Blade, I dont care about the game cause the main character is some skinny korean woman that looks like she works in fashion. "limitation breeds creativity" is exactly why indie games are so damn good
A few things, she could barely pass as Asian and she's not skinny lmao. Also, most indie games are shit but like everything nowadays you have to filter out all the dirt to find a few gems.
Back then the bar was way lower, nothing was already done. So that leaves not only more freedom in creative side of it but also the freedom in expectations. Games were great and still are, now most games are still fun but unoriginal and only those gems inbetween the waves of content will now give that old feeling of aw! I miss the ps2 times but im glad i can still enjoy that just not afther almost every game release
The sixth generation of gaming (ps2, Xbox, GameCube) was the best generation of gaming. Where 3D games looked like cartoons not very realistic, and the focus was making a game both challenging and fun. We had so many types and genres of games. PS3 era was more of the call of duty era, but we did have some of that ps2 magic for most of its life for the other games like infamous but also full of the HD rereleases of the ps2 games which is okay but it was obvious the time of experimentation was over. With the 8th generation (ps4, Xbox one, Wii-U) games became more about graphics, story-based, and have micro transactions. I still love several games from the last few years, but I can also tell it’s not as creative as they used to be. Everything’s trying to be like the last of us, taking an established system and changing it a little bit. But no one is trying to be the next big game. I feel like the only time games get their most creative is these free micro transactions games.
I pity people who didnt see the xbox360 and its massive amount of more games especially indie aka arcade games that were heavily promoted and how much MS invested to make the online system feel alive. Including summerfestivals, live gameshows and so on
@@AbuHajarAlBugatti I just didn’t grow up with an Xbox 360 having wifi. I had the crappy first gen 360 growing up that couldn’t connect to the wifi wirelessly
With his story at the end, it definitely is true for a lot of people if not all. I remember the simpler times and I was living out of an RV with my dad and sister in a trailer/boat yard. We were broke and I wasn't able to go to school. One evening I went over to my dad's friends trailer where they hung out and I saw he had a PS1. I started playing on it and popped in the first Silent Hill game. The evening breeze rolled in and the smell of cigarettes in the RV while sitting playing PlayStation as a kid without a job, bills, stress and other things was something else. That was a core memory I will never forget.
I agree that achievements are kind of annoying and distracting. I don’t need a pop up reminder that I am playing a game when I’m trying to be immersed in the world of the game.
For me I liked it. Back in the day I played for example Kingdom Hearts so much, and the achievements gave me more challenges to do what made it fun for me. Idk even just getting the notification after some cool boss is defeated gave a good feeling
For me the problem is that they ended the cheat code era. I look at a game like San Andreas where cheat codes were part of the fun for you to mess with in the world. Or in Simpsons Hit & Run where you had cheats that made your car jump in the air and nearly get out of bounds. Then there was the Hitman games which gave you forbidden weapons with funny physics. Achivements just made games take themselves more seriously than they really are, killing part of the fun.
While True, they already existed back then as well. They've probably optimized the full shit out of their processes, ending up with our current situation.
The part from 26:34 to 26:59, man that reminds me of the good old PS1 days, where a lot of games had a " Cheat codes " feature in the Options menu. We could use cheat codes in a lot of games to unlock modes that, yeah, breaks the game and the balancing and all, but was making the game so fun too. Like unlimited ammo, unlimited health, unbreakable cars, accelerated move speed, ect. We could just go around and cause absolute chaos, fool around in the game's world for an hour or two, and it was so much fun. That's what the current games ( since the X360-PS3 era ) are lacking. We don't have the possibility to do that anymore. The cheat codes don't exist anymore. Everything is constantly balanced, we must play game in the way it was intended to be played, blah blah blah. Fun isn't allowed anymore. The worst thing, is that, very few games do still have those possibilities, but now they're selling those as DLCs... What used to be cheat codes who were part of the game, are being sold as DLCs nowadays. Like, I remember Dead Rising 2 who have a ninja costume as DLC, and, when wearing it, we're literally " invisible as a ninja " to zombies. They ignore us completely, as if we weren't there, they don't attack the player anymore. When I bought that DLC, I thought it was just a skin, bought it 'cause the idea of doing the game disguised as a ninja sounded funny to me ( as I always enjoy wearing goofy costumes in Dead Rising games ) but had no idea about the bonus attached to it. When I saw that in the game, I loved it, found it fun, as it was allowing us to move around without being detected by the zombies anymore, allowing us to grab the dumbest weapons like the beach ball, and bonk them in the back of the head with it, throwing it to their head as we're right behind them and they are completely unsuspecting of it. We can play prank on them and all, since they're never aware of us being there. It's a lot of fun. But, in my opinion, that outfit should've been in the base game, so that the players can simply have fun with it if they want, instead of making people pay extra money for it. It's cool they made this costume, but, making people pay extra money for a type of feature that would've been included in the base game as a cheat code back in the PS1 era, that's the part I don't like.
@@BingTheGallant instead i have a google spreadsheet where I add entries of every game I finished. More fulfilling to fill that. Plus, my spreadsheet is universal. It's not tied to Xbox gamerscores, PlayStation trophies or steam achievements
Some games are only meant to be played once. Like “Atomic Heart”, the game is really good but once you finish it, it’s hard to play again with the same energy
PS2 era was peak gaming because devs understood they were making entertainment, not art. The industry's attempts at proving to Roger Ebert that games are art has been a disaster for gaming.
@@TheMapleDreamer You just made me realize that he's been dead for 11 years so now there's an entire generation who don't know who he is. Roger Ebert was a famous movie critic who hosted a weekly tv show where him and fellow critic Gene Siskel reviewed new movies. Around 2005 he was asked about videos games as art and he said they weren't. Many devs and gamers took offense to his opinion, though Kojima agreed with him. Then after 5 years of people being on his ass about it, he released a blog post doubling down and clarifying that games were low art, meant only for entertainment and commercialization. However two years later he realeased another post saying games were art though I think he was just trying to shut people up. By that point he was in rough shape. He was bedridden, his lower jaw was removed because of cancer, he couldn't speak and could only communicate through his blog and twitter. He died the following year.
@@yuppiecake9097 My theory is that some people are just insecure about being a adult that likes games. So they think it has to "grow up" with them. Same thinking that turned Naughty Dog from Jak/Uncharted to The Last of Us 1/2.
100% agree, I hate trophies and the sense of missing out, or the anxiety of not completing them. I miss just being able to go in, get lost, somehow finishing the game to the best of MY abilities and still feel completely satisfied and proud of myself for finishing the game my way.
after googling some people estimate that 70-80% of game development budget went into marketing and art. i can understand how art is important, considering many people are angry with game developers who use asset from other other game/freely available.
Somehow I beat it at somewhere between 7-8. but I spent most of my time getting out of the car and running around and after finding that weird feature where you could sit outside on chair, well to sit on chairs and look at the ugly texture town
To be fair, the game was not localized for my language like the majority back then for European releases unless you were German, French or Spanish so I was sitting there, as an 8 year old with no internet looking at the garage just thinking what the heck does this game want from me. I was never able to beat it. But most games were simple enough to the point you didn't even need to understand English or Japanese unless they were JRPGs or Driver.
Yeah I love to play games to be depressed and be spammed with communist and socialist BS in a videogame. You really see it was made in modern germany(where i life) by the unneded modernist ideology being shoehorned down your face
It's truly mind-blowing how amazing the PS2 era was for gaming. Every 3 or so weeks my father would drive us to the video rental place on a friday where we would pick anywhere from 3 to 10 games, make copies of them at home and return them the same day. It's absolutly insane how many games we went through. And somehow we liked most of them.
You guys realize that we’re now basically our parents when they were in their 30s reminiscing about the 70’s, right? It’s the closest I’ve felt with my dad in a while. 😅
@haudace nah, the games were legit better. We actually played these games thinking "wow if they are this good now imagine in 20 years" we didn't imagine day 1 dlc, broken for 2 months, LGBT characters in everything. Chicks that look like dudes. Walking Sims. Etc
God ps2 was such an amazing period for gaming
@@alexbicak that’s true buts it’s actually since physical copies dominated. almost all games i had for ps2, xbox 360, and xbox one were pre owned from gamestop with like a 40-80% discount. now you have to wait for a 15% sale every christmas to get the game you want. shits sad.
no it wasn't, they were a handful of decent games but everyone over hypes it just because it is the best selling console. And yes I did have a PS2.
@@AccursedHawkNah, there was a ton of hidden gems, classics and tech/genre pushing titles scattered all over it.
Anti aliasing, on tv. Woot!
You missed out modding games, doing crazy hacks on online games etc.
Member when you unlocked extra content by playing and doing objectives in the game instead of just paying for it? I member.
I remember when smash brothers switched from unlocking characters, to starting the game with everything unlocked, to now paying for additional characters, it gets worse with every generation
Indy scene still has that.
member when games would not take themself too seriously and add silly things ? miss the fat nathan drake on uncharted.
Pembridge farm remembers.
Yeah I member
3 discs to play Final Fantasy 7, and it was marvelous.
Hey, still 3 disc's to play ff7 now. Just cost a hell of a lot more 😂
@@EXRDaBeasta I swear, there was a meme in the early 2010s that predicted this exact scenario. Praise be Kek, the meme god. May his warning come to us in humor for all.
Art Direction > Graphic Quality
Absolutely. Deep rock galactic is sick despite being simple.
Okami is a perfect example of this being true.
@@DemonKnight94 same with sea of thieves the graphics are shit but the cartoonish art direction made the game look beautiful and fun
Hi fi rush
Gameplay> art> Graphics
Gameplay is king.
Game could look like Lethal Company or from the Atari as long as the gameplay is solid and fun its worth while.
I'm a dad and I'm replaying all the Mario games with my son, he's 2 and he absolutely loves it. He brings me the controller and says "Mario!" with a big fat smile. I plan to keep playing videogames with him as long as I can.
This is adorable and something my partner would want to do if we were blessed to have a kid .. keep spending time like this with him because guaranteed these will be the best memories he will cherish for the rest of his life. All the best to you and your loved ones and enjoy your gaming sessions together mate 👍🏻
@@GeekyC. Thank you! I don't know your situation, but hope it works out for you guys. We went through a lot for a long time, so it really is a blessing. All the best to you as well! 💙
You are amazing dad
@@railasvuosalute to u man....i tried so hard to do that with my brother and sisters and non of them really wanted to play those game....instead my bro got into games like fortnite and even tho i play that with him too...wish he grew up with what i did....actual games
You're failing your son. Have him play outside. Teach him to work out (run, box, etc). There will be time for video games. Tons of beta fathers like yourself keep creating weak men.
1995-2010 was the golden era of video games.
2012* End of the 360/PS3 era
For movies, anime and much other stuff too.
Overall for nerd culture, media and mass/pop culture.
I would say 1992-2011. The SNES and Genesis have some bangers that still haven't been topped, and portal 2 came out in 2011.
The golden era never stopped. It's a mirage, a self-inflicted confusion of the highest order. What changed is the good old companies were handed to marketing managers and salesman, while devs just made the games and had these people as their advisors on how to make their games more profitable, and once their passion for their own games died, they quit and now those companies are all run by salesmen and greedy businessmen.
Now if you delve into the AA and indies and ignore most AAA games, you'll find plenty and i mean plenty of good games, waaay more than there were back when we were young, and they are much more cheaper so you can buy lots of them. Oh, but you have to follow one simple rule, don't look up stuff online, find your own way and don't worry too much about what's the best thing to do or the best way to play a game, just play it, like we all did back then, you will have fun.
Were the 20s the dark ages then?
Tolkien fought in WW1 and was a professor of English language and philology.
Modern writers fought in the culture wars and are professors of Gender studies.
Just a nitpick, but not a professor of philosophy. He was a philologist, which is something else.
@@perlundgren7797
He got it from mixing up the terms and falsely remembering the more known one.
@@Exgrmbl Yeah, I realized that and added the philology thing afterwards, so I should have changed the first part as well.
@@perlundgren7797 I think autocorrect filled in my misspelling of philology i fixed it now.
Stop acting as if a few big game releases include the other hundreds of games releasing every year. Spend less time on youtube
Hard to believe Armored Core, the best FF titles, Spyro, Rayman, GoW, Kingdom Hearts, Twisted Metal, Vagrant Story, Silent Hill, San Andreas, Devil May Cry, SSX Tricky, MSG3, and Shadow of Colossus came out in such a short window and that's probably not even a quarter of the best titles. That console was a literally more valuable than a gold mine.
+ Ace Combat
So many great games on the ps2.
Wow. I don't like a single one of those games
Not to Mention Tekken 5, Gran Turismo, Fun FIFA and NBA games... In general lots of fun obscure games
Best FF titles on PS2? Literally the worst take I've ever seen😂
Oh, Vagrant Story, so you're mixing PS1 and PS2.
Firing up ps2 games on my steam deck has made me miss that period of gaming when everything wasn’t so serious.
I won my first video game console in 1978. I was five. An Atari 2600. For selling pancake breakfast tickets for a YMCA fundraiser. My dad bought most of my tickets. He wanted me to win an Atari 2600. I'm ancient and decrepit.
I'm now, 50-years-old. Now, are there any games worth playing other than From Software? The occasional Mario Game?
Dude your dad is a legend for that 😅
Man I remember playing that as a kid. My parents had one they showed me.
@@ssombieswarhammer Space Marine 2, Baldur’s gate 3
@@sci-fiknight8084 Yeah. They do come along every once in a while. Not often enough.
I remember when the achievement was to unlock stuff in games. That’s what people were grinding for instead of another bronze trophy because you crafted an item for the first time.
I spent most of 2004 playing Kingdom Hearts to unlock everything and get the secret ending that was a promotion video for Kingdom Hearts 2 because we didn't have RUclips yet to see it unless you actually played it, and Mario Kart Double Dash to beat the testers because.. well, why not? I like trophies, I have a lot of them, but it doesn't feel quite as satisfying to pop a platinum as it did to unlock the cut scene or track ghosts.
I've never cared about achievements in any games. I don't even see the point
Ive never understood why anybody cares about trophies lol. it's not part of the game. it's just weird random stuff inserted to try and get you to game more. it's meaningless
@@jimijames6449 it's not always about the trophies themselves, so much as what they represent. I'm big on completion, and in a lot of games trophies encourage you to explore and collect and do little challenges that frankly I would be doing anyway. I don't play games for trophies, but I do play a lot of games and they have trophies, so I have a lot of trophies. For some people it's just a big number that's meant to be impressive to someone else, and sadly often is, even if that big number is made up of 20 minute shovelware "games" they spent spamming X like a button mash QTE, or worse.. cheating. I've seen way too many profiles full of cheated trophies, and way too many people giving them props for having several thousand platinums, with no care at all for which "games" they "played" to get them. Those are the self professed Trophy Hunters TM, and they give the rest of us a bad name 😭
@jimijames6449 if I'm already enjoying a game it feels really satisfying to get all the achievements
4th Generation to 6th Generation was the greatest period in gaming.
From the SNES, Genesis, and Gameboy to PS2, GameCube, GBA, & Xbox.
I'd like to add n64 in there as that was peak couch co-op. Along with some amazing titles from when RARE was good.
Then Nintendo took over with the DS and 3DS. Games that were still games.
Remember when games came out done, that was it. No million patch/bug fixes. They were out. The work was done. And sure they had bugs, but they were all a part of the beauty of the game. No early access for 10 years, or triple As launching at unplayable rates. Good times. Better times.
ur comment got copied by a bot lol
“Games came out done”
Games were just as buggy back then and if there was a problem there was no fix.
You understand what a broken fragile piece of shit Pokemon Red actually is, but you didn’t notice because you were a kid and those bugs were often exploits that would easily corrupt your data.
@@rumfordcok then apply that logic to newer games as well that come out fun. Bg3 came out buggy as all hell but was still very fun
@rumfordc ok you know what? I'm just going to name a long string of games that I've been enjoying that have released either recently or within the past decade and come out fun instead of naming just one, factorio, rimworld, terraria, minecraft, bg3, elden ring, the binding of isaac, persona 5, ftl, into the breach, hades 1 and 2, NSO(needy streamer overload), helldivers(could give less of a fuck about the controversies surrounding Sony as I don't use ps), lethal company, ark, wuthering waves, honkai star rail, tw warhammer 3 are just a few examples. Sure some have a lot of dlcs, and some came out much earlier than 2020 and came out in 2010-2020, but there are so many damn games out there and you bums are in a repeating cycle of, "games are trash nowadays and nothing is fun😭" just say you have depression and move on
@@neworldfool9625 there absolutely was a fix: revisions. Anyone who has pirated emulated games knows this, any smash bros melee player knows this. "Greatest hits" also had patches.
For me, Ratchet and Clank, Jak and Daxter and Sly Cooper will always be the best trinity in gaming EVER. Nothing till today has beaten how much I’ve loved those games.
word
Yeah I tried the remake of ratchet and clank and would rather play the original and I also played rift apart and it feels like a cheap ripoff
@@ezekielbennetts1093 a crack in time is probably the only good one after the PS2 era
@@manuel007dragon gladiator and up your arsenal were awesome
"Such a great world but there is nothing to touch"
That's exactly my main reason why i honestly didn't play Last of Us and honestly every other type of game which goes the same direction like this "beautiful but story based" like not really much open world or if open world then just an empty open world
Rather perfer games like Skyrim or some other old game named Gothic (which in my opinion does world building the best of them all) where you can just discover things on your own without having to rush through the story or something like that. Like to take Gothic as the example now, since its a lot less known, you start off in this are surrounded by cliffs and the first thing they tell you is "Yea go to this camp so we can meet up." and you are legit just left there. The NPC will walk all the way there himself giving you even the option to follow him on the way or you just do whatever in the meantime or go there before him. Letting you look around and see areas you haven't seen before, making you think what's gonna be there and then when you get there you actually find useful stuff there. That game is over 20 years old by now and i still play it till this day cuz it's the best RPG game in my opinion.
not every game should be open world. Theres also a big difference between open world, and an alive and interactive world (it can be both open and very interactive, but it can also exclusively be one)
@@M_CFV I didn't mean that The Last of Us should have an open world now like Skyrim or GTA or something like that but just being able to explore a bit more and do things on your own in between the cutscenes i feel like wouldve been more fitting for the game in my opinion
@@cronus-kumo yeah i was basically saying interactive world would be a better term to use lol youre good, i agree with ya
Bro has Sora in the thumbnail and didn’t think to name the video “Back when games were Simple and Clean”
Missed opportunity
😂 Ey that's a slick title
that song was amazing
The guys a nakeyjakey copycat. Even the way he talks. It’s a nakeyjakey video made by a different guy.
Comment jut gave me 2nd hand embarrassed
@@antidelugian595 no u
Nostalgia isn't always the case, because there's been plenty of games I played many years after release that I enjoyed way more than most modern games. And I never played them before.
100%. A big reason is also that these games are just unique and the stylized graphics just never loose their charm.
Yeah once Asmon gets attached to a point he preaches on it with a soapbox like no tomorrow.
Yeah I still go back to brood war all the time
And that's fine, but for people that played the old games and think they are better than current games, it's 100% nostalgia.
The guy in the video compares the old Spiderman with the new one. The new Spiderman does everything the old Spiderman did but better, and adds a ton of other stuff to do. It's simply dumb to say the old Spiderman is better or even on the same level.
And yes, most younger kids would never touch the old games, because they have control issues, bad camera, no voiced dialogues, crappy graphics, they are short, etc. And no, they are not a product of their time, as Asmon said. He compared them to movies like Ben Hur, that's a bad analogy. Movies tell a story and don't require any input, there is no gameplay and the "graphics" are always realistic. Any generation can watch an old movie, if it tells a good story, but most of the newer generation would not play old games.
All these videos "Games were so much better in my childhood" are just nostalgia trips. The guy making the video is always a 30+ year old guy that now has a job and less time to play, he's stressed and associates his freedom from childhood with the games he was playing and thinks he had a better time back then. He had a better time because he was a kid with no responsibilities, not because the games were better than now
@@Gennosuke1983 Factually wrong because what makes a good game for someone is a personal subjective opinion.
Also you are generalising a lot, every game has different qualities.
The game I played lately was Super Metroid and that aged very very well and I enjoyed it way more than Hollow Knight etc which is also good.
someone at Nintendo once addressed the question of achievements and trophies and they said it was a deliberate decision not to have any because they wanted their games to motivate players based on "instrinsic rewards" (just the fun of playing it) as opposed to extrinsic rewards such as achievements
I grew up with SNES, PS1, Gameboy, and PS2. I think I grew up in the golden age of video games.
Half my class got an SNES for Christmas in 1992, and for all of January we were competing to get 96 stars, trading secrets, etc. Was such a fun time.
I'm sorry but you can't ignore all the improvements we got all over the years. I can't enjoy an old game anymore, and yes I owned a nes/snes/PS2/... when I was a child
@@vashe9Sucks to be you, then. I grew up on NES, too, and I consistently see myself drawn to all sorts of games I missed out on, up until the 7th generation, precisely due to the creative solutions devs would come up with to overcome hardware limitations back then. Sometimes it’s a bit difficult to go back to awkward controls, I’ll give you that, but the overall experience is usually worth the hassles of the adapting period.
Not dissing you, BTW, I really mean it’s a shame you can’t go back to older games, there are plenty of great ideas out there that never really got a chance to be refined.
@@vashe9 My unpopular opinion: graphics ruined gaming.
edit: i just got to the part where the video says exactly the same :P guess it's not unpopular afte rall.
@@vashe9 people love to call the golden age of video games their childhood days, that's all. There are way more masterpieces right now than there were back in the SNES/PS2 era, but they're indie games, they're not corpo dhiarrea. Lots more of fluidity and ideas too, more complex games, much simpler but more responsive and some even made games out of shitty controls which are real fun to play too because of the challenge.
PS2, Xbox, and GameCube era was PEAK. All the weird games from that era were so fun. Xbox especially has so many underrated and amazing titles locked to the xbox lineup that would do wonders getting a modern port for PC/PlayStation
So glad i was born during that time. I also could experience the N64 as a toddler thanks to my parents playing.
I still had so many memories and nostalga from that time even tho i was so liddle.
Nah you were just a kid in that era so the experience was different. Imagine if we had gamepass back then? Our access to games was blockbuster rental and Christmas presents.
Don’t forget the Dreamcast
@@Captainaceguy00The PS2 is factually the most sold console in history… so objectively was “peak.”
It may have the nostalgia factor but it was also factually the best selling console.
Panzer Dragoon is great on that.
I remember growing up I didn't have Internet for awhile and when I got stuck on a game I was stuck. Took days sometimes just to get to Walmart and read a strategy guide while my mom shopped. Kids have no idea how easy it is now to get help on games.
PS2 era was the peak of quality in video games. Easily the golden age and idgaf who disagrees. That's when all aspects of video game design were in perfect balance. Also, I miss blockbuster and renting a game purely cuz the cover looked cool. It always seemed like so much more of an experience when you didn't entirely know what you were gonna get.
Except when you were young with no background info & you took a garbage game home.
I'm looking at you Pitfighter. The horror.
And PS3 and Xbox 360 was the end of that generation
Its def the silver age, golden age is the ps3/360 era and the platinum age is the ps4
I don't like to put it like this because I love the PS2 era of games I grew up with, but they ran the Blum House strategy of video game development. Pretty much any idea would get 3-7 million for a budget and make 40-50 and it was a great success, hell almost any flips at least broke even at 3-5 mil. The risks were small so they could experiment whereas now with 150-350 mil budgets you have to have an amazing success or bust. Make games smaller with smaller teams and only make a handful of larger 100mil games for dedicated popular franchises and make absolute bags. 10 mil getting 100 mil back over 3 years is better than 350 mil getting 450 back in 5-6 years. Smaller games smaller budgets with more freedom and more time is the way of the future and that is why I die is winning the game war right now. See movies these days are 10 years ahead of games as there are less hight budget movies and studios like Blumhouse are doing the same thing THQ was doing for games in the PS2 days, cheap movies that are decent and if they get a hit they double down with a bigger budget sequel and never exceed 30 mil on a budget to keep profitable no matter what
@@SWOTHDRA it's the opposite.
PS2 was the height of risk-taking and creativity.
The reason why retro games are so good, is that they are easy to pickup and hard to master, games were made by people who love to game, no dlc's and or microtransactions, no dataminers, no meta strats before release, physical games came with an instruction manual (detailed) and a worldmap most of the time, 1000s of games, great ost's and so on...
Imagine Koji Kondo and David Wise making recent ost's.. 😮
Man video game music used to be so simple and memorable. For a while there it was all good ass drum&bass music for some reason lol
Then don't buy the dlc game companies aren't forcing you they owe you nothing. Modern games have more content in their base game than any retro game ever did
@@BIRDSBIRDSBIRDSBIRDSBIRDSor don’t scam the players, no one is forcing you to choose predatory micro transactions and anti consumer practices.
You’d be surprised that there’s more content in retro games than the modern fancy shops
The reason retro games are so good is nostalgia. You literally cannot play them for the first time and get an objective perspective today. Like I can go back and enjoy Neverwinter Nights 1 because I've played it before. My mind remembers mostly how everything works. Someone playing it for the first time today would have MAJOR valid complaints. And modern "retro" games are not really retro, there is so much they do better than true retro games as well as alot of modern tech hiding under the surface.
No it wasn't. Yes hard to master games like resident evil 1 were amazing, but a game like ratchet and clank did not come to be so good and fun because it was hard, it had its difficulty, but it was literally just fun. It was a beat em up. Those games are meant for fun. The entire purpose of the game was fun. That's because we came from games like Tetris and other arcades with no real focus on story and excess parts to a videogame. It was ALL about the gameplay and not those accessories. And fact is no game today focuses on gameplay. It's all about profit from the stores tbh and terrible terrible rich people who bought out a company like Bethesda. Our games today are just terrible especially with the youth today not knowing how to do any development on videogames as we've seen by a previous admin video. The adults today don't know how to do anything. And they are the ones who complain about the work they have to do. That's the problem.
Spiderman 2 webswinging was a great way to relax after a hard day of work.
I miss when the vast majority of unlockable characters , skins , modes , even cheat codes could be earned within the game itself.
The "achievement system" of the old
change "vast majority" to "all" and you're correct. (rare pokemon drop events excepted)
Spy Hunter was an awesome, but tough, game to unlock all the achievements. The time limitations were tight.
Yup!!
@@cs8712 Having to play two rare GameCube games to complete the PokeDex was pretty bullshit ngl
I like fixing and repairing retro consoles from the 90s and early 2000s and fixing retro game carts as well. Playing a retro video game on an old system you brought back to life is an awesome feeling.
That's so cool bro!
@@jon8741 Thanks! many of the consoles just need some simple repairs like replacing leaking capacitors, replacing voltage regulators or blown fuses. Once fixed up they work like new. SNES and PS1 are my favorite to repair.
You should make video tutorials on it, I'd watch. Subbed
@@yanghao8351bro you chinese. Stop acting as if we know what „voltage“ or „regulators“ and „fuses“ are
That sounds like a lot of fun.
Jak and Daxter, Ratchet and Clank, and Sly Cooper
Wish you could recognize the good ol days when you’re in them
It's definitely not nostalgia, in most cases. If it was nostalgia, then people wouldn't be playing so many of those old games after so many years. Heck, even many young people today are acknowledging the merits of the old games.
The reality is this: industrialized art is often uncreative, dispassionate and unsatisfying.
It's purely nostalgia. I''m 37, I've played a LOT of games on my ps2's (fat, then slim) and I don't really want to play these games anymore. There are too many really good modern games (currently playing Octopath Traveler 2)...
@@vashe9 we're talking about people in general. Lots of people are still playing games from 20 years ago. Nostalgia doesn't make things stand the test of time like this. Nostalgia wears off quickly. When you play an old game out of nostalgia, you play it for an hour and then you forget it for five years.
But lots of people keep playing them, so it can't be nostalgia. Many people (including me) still play Thief and The Dark Mod quite often.
I myself have been playing Broken Sword, Quake, Carmageddon, Jagged Alliance 2, Dungeon Keeper, Postal 2 from time to time during the last 25 years. Actually playing, not just tuning in for a bit and then forgetting them (like I did with Motoracer last year).
And like I said, lots of younger people are also playing those old games. GoG was able to grow selling them.
People can surely feel nostalgia, but the ongoing relevance of old games can't be explained by nostalgia.
At least for me, it’s 1000% nostalgia. I was born in the mid 90’s and I was playing video games before I could read. I say that to say when I go back to play golden eye 007, I play it for 10 min and think to myself, man this plays like shit. Why the hell am I playing this? Then I go back to playing some modern game. The older games have the benefit of being the first to do it. They were good and innovative for their time. Again, because those were the first to do it.
@@ReachxGames emulate ps2 era games at 4k 120fps (lossless scaling) and come back to me about how all the old games are terrible. They hold up just fine and the gameplay craps all over modern games
Cutscenes used to tie gameplay together and be 1-2 minute treats for getting to the end of a level.
Now gameplay is used to tie cutscenes together and is a 1-2 minute treat for getting to the end of a cutscene.
EDIT: I don’t know how my comment managed to trigger a few people, but that’s the internet ig. I obviously know what RPGs are. There are exceptions to the rule. I made this comment while eating lunch and watching this video, it’s not that deep.
delusional take. RPGs have had long cutscenes or a long time you just skipped the dialog boxes like a troglodyte
@@im1085wasnt there rpgs on ps2 with like 20 minute long fucking cut scenes lol
This man never played Xenosaga, we had hour long cutscenes and loved it
@@im1085 Obviously there are always exceptions to the rule. Like for every MGS or Final Fantasy with 20 minute cutscenes etc, there were many more games that followed his point.
Which is the reason you had to mention RPG's specifically to get people to understand your point.
Games in GENERAL were different back then. The first dude you replied to is still correct.
*insert KH3 with like 30 minutes worth of cutscenes after every world for a grand total of about 11 hours of cutscenes.* Like just the Tangled world itself consists of about an hour worth of cutscenes.
So many devs these days try to improve on a shitty idea rather than just scraping the shitty idea and then try to come up with an actual good idea
Vampire Survivors. You don't even attack, you only move around - no impressive storyline, even no need to jump -and its fucking awesome, and it's enough.
we still can't find dracula and that is ok
I'm at over 250 hrs in VS on Steam lmao, still haven't beaten the "quest mode" and missing some DLC.
Don't worry they'll convince Konami. @@flareflareon
It's boring
Nah, it's shit, 20 Minutes Till Dawn did it much better
Some of my favorite PS2 memories were pretending to be sick in middle school so I can stay home all day and play Kingdom Hearts and Dynasty Warriors while my parents were at work.
Love dynasty warriors
I have a lot of fond memories with the ps1 and ps2 😁
1:10 this is definitely true, i never go for achievements no matter how much i like a game
"Simple"? For me games of the past were AWESOME they were made with passion and heart.
That's what happens when small teams with complete passion are allowed to make games.
Sadly most of the talent was forced out especially with the decade worth of DEI bullshit.
Games had soul and heart...
everything is just content now...
@@cmbaz1140 Played Disco Elysium yesterday and it totally felt like one of the old titles. Had so much fun playing. Really wann finish that game.
@@paprika2280 i am going to play extreme g 3 for the gamecube this week...
i learned about it just recently growing up playing the extreme g n64 games i didnt know they made one for gamecube...i am really looking forward to this.
Simple doesn't just refer to gameplay, graphics and realism has made dev time balloon all in the vain of charging more money for shiny graphics that do nothing or having that useless footprints in the floor that looks cool but does nothing. Ps2 etc devs didn't waste time on these things and could just make the game which I think makes it better and yes I love that dark souls game are just plug and play were alot of these AAA games gotta sit and watch a movie before touching the controller.
"This might be a hot take, but Achievements end up being worse for video games than they end up being good for them"
Foamy the Squirrel literally had this exact take like 10 years ago or so. Achievements, in a way, have lead to players being less capable of inventing their own fun. When i was a kid, I used to make up scenarios using one game or another as a medium. I'd have one big metagame containing multiple games with a ruleset and everything. When you only have one game you really wanna play right now, you make do.
Idk most of time I go for achievements I learn a new way to play the game and learn things I didn't even know you could even do.
Holy crap, someone else who also remembers Foamy the Squirrel? Not that Foamy ever really went anywhere
You could always not go for them.
One issue is it forces the devs to add more and more stuff to make more and harder achievements so the game gets bloated
@@jase276 Your lord and master.
Most underrated RPG from late 90's was Suikoden 2. Collect over 100 characters in story. Builds a castle and wages war on evil empire after uniting a bunch of small states.
Had 3 different forms of combat including Duels, Traditional, Strategy combat modes based on what was happening.
Duels were done by listening to enemy response and deciding a counter.
Traditional was typical RPG turn based combat.
Strategy occurred during War battles where each team was determined by amount of characters collected.
So I remember being 11 or 12 and reading Game Informer or Gamepro's preview of the first Suikoden, which stood out even among the slew of JRPG's that were slated for the PSX's first year. Rented it, and immediately bought it after. The scope of the continent, conditions and every new sprite possibly being one of the 108 runes of destiny, the pixel art, the evolving castle once claimed, even the art in the manual got me. As great as it was, I didn't expect Suikoden II to be of the caliber it was. Doubling down on everything great about the first, the evolving base, somewhat more fun med & large scale battles, varied party comp & unite moves, and great requirements to get (and keep alive) all 108 by the end.. BUT THE STORY, good god, did they outdo themselves, twice I believe I thought the game was over, just to find out it was maybe halfway through. I was -convinced- it was the end of the game during the section fighting Jowy and Prince Luca, had to be, everything was coming to that crescendo!! Yep, not even close. Everything screamed masterpiece, and few other games championed player investment in the world, diversity in their cast of characters as well as your investment in so many of them, a unique recruit system, varied gameplay, or such gorgeous pixel art...
(Sidenote: Ugh, haven't thought of Nanami for almost 20 years 😳😭 & it's STILL a punch to the gut)
@@waterlysubstance
There was a way to save Nanami if you collect all the stars of destiny and return to face joey on the cliff from the beginning where you both etch the cliff and enter a duel.
During the fight you can only defend otherwise you fail the goal.
Afterwards you get a secret ending.
It’s quite simple, look at studios now adays. There are very few GAMERS making games.
They don’t have a passion for what they are doing
I said that years ago. They are handyman who think that they are artists. But we need gamers who will create art.
A lot of gamedevs hate players
Too many whamen not enough men
@@MaksimY_true
Tolkien LITERALLY wrote the dictionary. He even changed the spelling of dwarfs to dwarves. Someone wrote to him about the spelling difference and he replied "I apologize for the errors in my writing, I shall correct them immediately" and changed the spelling IN THE DICTIONARY. He had that power as an original author of the dictionary. Not that he cared for it much. It was just a hobby he had. Just a 'fanciful affair'. He had clearly more important work to attend too
Most random, great story ever
Just to be clear to everybody: he didn't literally invent or rewrite the dictionary. Johnson started that a long time ago. However, most of your story is true. This sort of issue came up a few times. He also tracked down many words, including Tolkien.
One interesting thing is that Tolkien claimed that there's no relationship between 'elder' and 'eldar', despite how similar they are. This sometimes happens, though it's rare. They are completely different, unrelated words. Many people think he actually invented 'eldar', but he took this from the Bible, though its modern usage was invented by Tolkien.
Most people also don't realise he invented talking trees (not just old tree spirits) in the form of Ents. He also invented mithril metal and the modern concept of elves/the elf (along with the pluralisation 'elves' instead of 'elfs').
Tolkien also did many of the drawings and scripts himself as a fairly old man, no less (including West Gate and the One Ring's). He wanted the latter in red, but it was changed to black to save money, and only changed to red years later. His lettering was so small that the printers couldn't correctly print it, so we never got his full detail until many years later (really, never). He spent many hours redoing the script and thickness until it was perfect. He was a master of about 5 different fields.
He claimed to have invented the word 'Hobbit' without any thought, though I found many close words and forms (e.g. hobs). It's only logical for this to happen due to his great understanding of mythology (famous psychologist and Jungian, Jordan Peterson, called him a 'student of mythology', which is pretty much the highest praise you can get, and puts him in the same realm as Nietzsche and Jung).
Tolkien did write the book on Beowulf and had the major translations as a world-class expert in Old English/Anglo-Saxon out of Oxford (though he had a difficult time teaching during WWII, naturally).
Naturally, he's a very serious Roman Catholic, so there's a deep Biblical essence to the themes, though his worldbuilding is much more paganist and Icelandic. (He was very Anglo-centric, so didn't like the French and had mixed feelings about the Germans, too.)
Some people think the dwarves are symbolic for the Jews, but this misunderstanding came from the fact he used Hebrew as the basis for the language, not the race. They also use generic features and stereotypes as evidence, which is ironic. Thanks to Jackson's direction, the dwarves took on a Scottish quality, and this is how I've always seen them. In the books, however, they have a more unknown/eastern quality. Likewise, Jackson's elves have an Anglo and American quality thanks to the actors, but they should be closer to Wales and Finland in terms of language and a certain graceful, almost angelic European/British culture (Jackson did capture this somewhat). Tolkien's dwarves are also much more Nordic/Anglo-Saxon in general (clothing, buildings, etc.).
Alan Lee and Jackson must be praised for the dwarves in this sense. John Howe (the other major concept artist) said that 'Peter Jackson has done for dwarves what Tolkien did for elves'. This was true by LOTR and, more so, by The Hobbit. Not only did they really dig into the dwarves at every level, but they radically changed the architecture (the most notable feature is the shift from rounded, Greek pillars to polygonic pillars). This is overlooked largely due to ignorance.
Note: If you look at Alan Lee's drawings from the mid-1990s back to the 1970s, they are all 'clsasical' (i.e. Nordic-like with rounded, Greek-style pillars). He was guided purely by the text and older depictions. However, his concept art by 2000 or so for the films show the new, Jacksonian pillars and designs. Lee pulled out the best thanks to Jackson, and Jackson had the wisdom to go in this new direction, fully cementing the dwarven culture in its own right. However, I have no idea how it came about that he actually went in this new direction (likely just testing ideas and Jackson liked it, and to also move away from real cultures). You'll notice this also with other cultures: very few of them are actually a single real culture. Phil (she's the co-writer and helped in other areas) in particular really didn't want certain groups to clearly just be 'Turkish' or 'Natives'. They had to fit into Middle-Earth and not look like any real group. This meant, most of the cultures -- such as the Easterlings-- are mixtures of about five different real cultures, to create a new whole.
I regard Tolkien as one of the last great polymaths. An all-time genius. On the same level as Poe, I'd guess.
🗿
@@MCharlesPaintingElves are liberally based on the Sidhe and the Seelie Court, but yeah, they are still different enough, especially today, that it's safe to say he invented them.
On a similar note, what Tolkien is to the Western Fantasy in general, Dragon Quest is the same to Japanese fantasy. It's where the majority of tropes we consider clichés in, say, the isekai genre come from. Class systems, magic swordsman heroes, adventurer guilds, demon kings, four demon generals, boar-faced orcs... Heck, even slimes had their origins there.
Sometimes, a single work or author can have absolutely massive impact on culture, to the point the tropes they created become so ubiquitous people just take them for granted without even questioning their origins.
One of the big reasons I stay with Indie games is that some of them are pure returns to games made in the past. Even games like The Messenger were made in the spirit of Ninja Gaiden, and it's awesome. :)
older games felt like something you could plug in, play, and get into quickly. New games feel like something where I now won't start a game if I know I'm going to be kinda busy and can't play it every day because the story, game play mechanics, and world are so large and complicated that taking a break just wouldn't be feasible.
More than once, I've loved to play a game and never done so because i don't have the time to go through the full 30 min tutorial just to try to start enjoying the game
@@danielcruz4960 30 minutes is a pretty short tutorial. I'll never forget pokemon moon where the tutorial is essentially the entire game.
There are games of both kinds released every day. If all you see are the longer more complicated ones then climb out of the box you've put yourself in and look harder. Wandersong, Carrion, Animal Well, Bloons TD 6, any game in the Vampire Survivors Genre, Any game in the Stardew Valley genre, Monster Train, Against the Storm, Soda Dungeon 2, Cult of the Lamb, Nobody Saves the World, Untitled Goose Game, Lethal Company, even an upcoming fusion of autobattler and pokemon game called Yaoling.
Also, older games you had to physically go to the store to buy, take it out of a jewel case (if you had one), put it into the CD tray, push it in, wait for it to install or load. It was a process. A ritual, if you will. It took a modicum of effort to actually start up a game and play it, which made every moment you put into the game worth it, because it was something tangible. Now with digital games it's easy to start any game you want, at any moment. Hell, play 2-3 games simultaneously if you want on your 3 monitors. The physical presence of the games are gone (for the most part) to the point that sometimes when you buy a game you don't even end up playing it ever because it's just some cloud of data stored somewhere you'll never have to look at, ever.
Exactly!
Games take 100 hours to beat now, and with my busy schedule, I don't want to devote that much time into one game.
It's daunting and pushes me away.
The fact this dude gave his play button to his editor says a lot about his character. Also, when he said the ps2 sound brings him back to the attic with his dad, almost made me tear up.
When my father passed away i was 14 years old and i hated him for it. My mom bought me a PS2 to cope. Final Fantasy X was an integral part of my grieving and healing process. To this day it remains my favorite of all time. It made me feel like i wasn't alone in that dark time with those dark feelings. Months later, when i was finishing the game, and i saw the scene where Tidus is in tears and says " I Hate you dad...." it broke me, and i cried, and cried, and cried which i didn't allow myself to do until that moment. The emotional relief that game gave me is priceless. Every time since then, that I've viewed that cutscene i completely agree with "Zach 2". I'm in my old room at 4am finally accepting his passing.
40:21 I was born 1989. Never grew up with the original Star Wars trilogy. Saw them 20 years after their original release and I've become a fan.
I was 4 when Jurassic Park came out. Way too young to watch it. Saw it for the first time in like 99/2000. Fucking loved it. Now I'm a life-long fan.
Hell, I wasn't around in the 50s. I read Lord of the Rings half a century after its original release. Loved it and became a life-long fan.
Same principle goes for games. Never grew up with a Super Nintendo. Nobody had it around where I was. Video games weren't as much of a thing in the environment I grew up in. Looked it up and got around to play those games in the early 2000s on an emulator on my shitty Windows 98. Loved all the great games and became a life-long fan.
Not everything is nostalgia. Some things are just good. Timeless classics. You're not exposed to them as much and have to actively seek them out the older the things are. That's probably why "Gen Z" or whatever is maybe not as attached. But that says nothing about the quality of the content. Good things will always be good.
My experience is almost identical , im also 35 too and yeah same thing, my first console was PS1 in 1998 and never looked back, i love old films too and old 1950s and 1980s stuff too and of course grew up with JP and HP, my folk’s hated me playing games BUT for sowm reason never took away from me , Bought me the every system and video games and just let me do my gaming in peace because as much as it destroyed my school career and life in general they kept me happy and content.
I feel like Crysis was a game that hit both gameplay and graphic fidelity, because they merged together in a way that hadn't been done before. You could shoot a damn tree down, something that new graphics and tech allowed us to do, but then the bloody AI would use it dynamically as cover! And you could too! That was honestly the sickest shit, and really makes me think of that line "beautiful world and nothing to do with it". Crysis found a way to make it beautiful and worthwhile to gameplay.
The multiplayer on crysis was underrated
Did you finish that trackmania map?
@@definetlyme6120 the dragon Castle map I was building? Yeah haha
@@GnasherGear Crysis Wars was goated, shame it died.
MGS2 was the first 3D game that did it for me, due to its unparalleled level of interaction and gameplay options, at the time of its release of course.
The Simpsons Hit And Run was the absolute GOAT
I still say PS2 is the golden era of gaming
Everyone does though. It's an objective fact.
PS2-PS3 just all consols in that Era. There are videos listing the timeline of todays classic and there were games coming out every 1-2 weeks it's crazy.
Today we need to wait 6+ years for a sequel and then to have a soulless game with good graphics.
I agree
@@KazaiTVNah not ps3
Bro I still remember the first time I got a ps2 with grand theft auto 3 and tried hooking up my ps1 controller and it didn't work because of the dualshock, had a friend at school give me one of his busted controllers and got in so much trouble because I just became a little addict.
Talking about memories and nostalgia with a parent, i have 2 that are really something, when i was 8 or 9 my dad sat with me to play Diddy Kong Racing, i will always remember he helped me beat the bosses, he loved playing against the triceraptops and the walrus, and the other one is older me, 14-15, playing Gears of War and he sitting by my side, just watching, laughing with the Train and Cole, invested in Dom's story, and just lain enjoying watching me slash the locust, he'd even ask me on my free time to come to the living room and play gears, cause he wanted to keep with the story, damn i miss those days so bad, maybe games aren't that ba now days, but memories like those will never be beaten. Miss you dad...
Art style is becoming more important. My problem with the ultra realistic graphics is that everything is so detailed you don't know what is interactable and what's not. To combat this issue the "yellow paint" fix has to be applied, but has the downside of being too obvious you never get lost. Enemies are often also harder to see. With RDR2 I had to abuse the lock on system because I could not see what I was even shooting at. This was not the case with the lower detailed games from the past. It makes the gameplay less engaging. I think a distinct artstyle over the ultra realistic graphics could help mitigate these specific issues. I think there are other design issues developers could explore to make games more engaging.
Kingdom Hearts is simple, and one could even say, clean.
Niceee
I see what you did there
Nothing more nostalgic than spending some summer-break Lazy Afternoons playing some good ol' KH.
I don't see what you did there
When you walk away..
Sly Cooper was the GOAT
Still is
Sly 2 is one of the best games ever made.
He was always the uncrowned king. Sly was always more based than Jak or Ratchet IMO
facts
Sly series should be remade from the ground up same with jak and daxter and Ratchet and clank imo
The fat PS2 was so good. Life was simple, games were great. As a kid I wanted to be an adult, and I still like adulthood much more than childhood but g damn those games were peak life.
Kingdom Hearts was an elevator pitch but not the way mentioned
originally it was just as simple as Disney meets final fantasy but then Disney wanted Donald Duck to be the MC and Square wanted Mickey Mouse, they couldnt agree and so the producer at the time asked the soon to be director his opinion and Nomura said why not just make a new character the MC, and thats how we got Sora
The moment you realize how old you are is when you see someone whom grew on PS2 already having nostalgia.
PS2 is officially a retro console
@@Xx1devilgod1xX their was definitely a different feeling from nes, to super nes, to ps1 to ps2 to xbox 360...but then after this the iterations were so small it feel like its still the same era of games
@@Slvl710 yeah kinda feels like the current gen is just the ps3 pro plus plus
24:15 hell, if you think about it, you just give this game's textures a boost in quality, normal and displacement maps. And it's a 2020's game.
"It was awesome, it was the Goomi ship, and shut the fuck up" This sums up my sentiments with games nowadays.... just make fun games....and if you want more than a fun game, "Shut the fuck up"
Gummi
@@jhondisjames2151 That's damn right Brother
Agreed
As that Nintedo guy (I think his name was Reggie, or Richie) said: "Games are meant to be fun. If it's not fun, then why bother."
That quote stuck with me ever since I heard it for the first time.
Yea these no name writers need to realize that the world regards Tolkien as the best fantasy writer ever. Until the world regards you as better than Tolkien you shouldn't even consider tampering with his material. Shouldn't even CONSIDER it.
Sly cooper was the shit. It helped me repress so much things when i was a kid 💀
The hippo guards in venice made me shit my pants as if was playing a soulsgame at 7.
Just replaced all 3 for like the 100th time and it was pure joy. Also replayed Ratchet 1-3. Wasn't a fan of the new one, it felt completely soulless.
Hahaha
Those were dogs, but I know exactly what you mean!
I had Sly before I had friends. Just a lonely little kid and his PS2.
I hate what they did to Sly. I just want a decent ending, but it looks like that will never happen.
Sly cooper, ratchet and clank were 2 of my favorites growing up. I hope there are still fun E-rated games being made for the next generation of kids to grow up with. Only games I can think of are Fortnite and Minecraft.
@@KazaiTV yes new Ratchet is dei project made with sweet baby inc. Entire story is about undermining Ratchet character.
Sly 2 is one of the greatest stealth platformers ever made. The story was also amazing
One fateful day, I woke up and got a box of cereal down from the shelf, Cap'n Crunch. The box said something about a prize inside, and when I looked in the box, sure enough...there was a CD which had Cap'n Crunch's Crunchling Adventure on it. It was the only video game we owned at the time. I put it in our home computer, installed it, and played the crap out of it.
I had that game as a kid where you grow your little creature
These games were my childhood and teenage years .. god just hearing the music this guy used in his video and the background footage he used took me back .. I loved almost all of the PS2 games and spent so many hours on them.. haven’t felt the same with gaming the way I did with the ps2 back then
28:06 As a Game Design graduate, a big reason for that is an issue with how people learn. There is a relationship between a good difficulty and fun (what we call perfectly unbalanced, balanced enough to not be frustrating or boring, unbalanced enough to be fun), it's part of player psychology, and people learn it wrong and tend to think it is on a single axis. In reality, there is more to fun than difficulty, and it's easy to forget.
I think Game Designers being more educated nowadays actually has a negative effect on creativity. It's way too easy to be educated enough to make badly informed decisions.
I feel this so much.
While I don’t want to go back to my childhood…I want to so desperately go back to this kind of gaming when it was niche and it was cool to meet other gamers and “nerd” out and have ur own opinions…before it was mainstream, DEI, big corporate, profit only, woke, streamer ridden, meta grinding, microtransaction etc bullshit
Crazy to think my life went from people being nerds for playing to who tf isn't playing games these days.
Yup 100% agree it's like the soul of gaming was sucked out for corporate greed and politically driven agendas
Replay the oldies but goodies. Your love of gaming will be revilatized I promise.
The DEI and woke part is nonsense
@@balanced2482 True, they are nonsense that don't belong in video games.
Gaming today sucks so bad, i NEVER have that feeling of “man, i cant WAIT to get off work and go home and play (insert game here)” now its “im bored and want to play something but everything sucks”. Like i have to replay games ive already played just to have any ounce of fun now and replaying isnt bad but it gets old, you need something fresh every now and then and there’s just nothing good these days. Like we get elden ring and its dlc 2 years later and baldurs gate, god of war 4, like there’s still decent games every once in a while but its just not enough. So many games just suck so bad cause its all just money milking, no soul, passion, or real energy going into it. Just money milking
Still waiting for another Sly Cooper game. It will probably never come but MAN it sure sucks to end a series on a cliffhanger.
0:13 take me back
on God tho
21:07 Pepsiman is goated, you can hear the song only by reading "PEPSIMAAAAAAAAAAAN"
There's only one achievement that I truly enjoyed and that was Half-life 2: episode 2. launching a garden gnome into outer space. Great experience.
The achievement to beat Ravenholm with only the Gravity gun was a great one too probably one of my favorites of all time
@@mikehurt3290 yeah that was mint!
"Peter Jacksons King Kong the Official Game of the Movie" for the ps2 was great. I remember enjoying playing that game a lot.
My brothers got me into video games. My happiest moments as a kid was just watching them play. When they finally taught me how to play and played with me, I was so happy. Now, it's the only way we really connect anymore. We're grown up with our own lives and struggles, but when the rare time comes to play together, I feel like a happy kid again.
Sephiroth in Kingdom Hearts 2, to this day, is one of my favourite boss fights ever. I haven't played the game in ages so I don't know if that fight holds up in 2024, so this is pure nostalgia, but back when I played it, holy shit, he was hype. Loved that game growing up. This takes me back.
Its still god tier. Kh2 on critcal cant be understated. Incredibly hard and flashy, its what ff16 desperately wanted to be.
Never beat him in kh1 lol. KH2 felt like a dark souls boss when I was a kid
Just played KH1. (completed like 70%) Great game but progressing the worlds without looking stuff up is a nightmare.
Extremly lovable game tho.
@@XionicAihara I'm playing Dark Souls 3 at the moment and I'm stuck on a boss and I keep having flashbacks from Sephiroth. That fight was insanely hard. I never beat him in KH1 either.
Kingdom hearts is NOT simple man😭🙏🏽
It’s simple and clean what do you mean???
Literally what I was about to type
Kingdom hearts blows.
But it was simple and clean
If you stick to KH1, it is pretty simple. From then on, it gets convoluted pretty fast.
Toby Fox (creator of Undertale) actually intentionally didn't put achievements in his game because he didn't want to influence the player when they went through the game
5:48 Meanwhile Zelda TOTK: *EVERYTHING IS TO TOUCH*
👉👸🏼👈👈👈👈
I can't prove it but I feel like something about those old games gives them a greater potential for being the subject of nostalgia than most of the big games of today. I have a hard time believing people will be nostalgic for The Last of Us 2 in 15 years.
Why would you choose a mid game as the one people would remember? Why not a classic game that people will actually remember?
@@juliotorres3147Because TLOU 2 is a big game. Is also everything that is wrong with videogames when it comes to the actual content. (Not the monetization, Ass Creed is gonna cover that part soon)
Nah people are going to feel nostalgic regardless, it's human nature. Not talking about video games, but right now people are starting to feel nostalgic listening to Despacito. You think current video games won't have the same effect?
Ps2, Xbox, Dreamcast, and Gamecube were golden consoles man. I miss the early 2000s
These games were better because the designers actually had to think about the design of the game. Early Resident Evil was incredibly intricate. I think that's what people love about Fromsoft: Elden Ring really didn't do anything groundbreaking design wise, but they're a AAA dev providing the bare minimum of what we got with the PS1 and PS2 eras.
That's the magic when the game is the top priority and not money by people with extreme passion.
A small passionate team back in the day would beat even the biggest studio currently.
I think that’s a bit rude to the designers of Elden Ring. I think the way the world is designed and how it balances accessibility and difficulty using the open world, making it able to appease a wider audience without losing anything that made Souls special. There’s other things, but it’s just cool.
Really? Bare minimum? I like older games as much as anyone else, but we were not regularly getting games on the quality and scale of Elden Ring even back then.
@@WarTalonXactually elden rings reused "bosses" and disappointing open world probably put it around an good great game level compared to what the best games of those times were
@@Jose_Doe IMO there is nothing wrong with having reused bosses in the overworld and mini dungeons; It didn't detract from my experience at all. Not sure what your expectations were but the open world in Elden Ring was very enjoyable to me.
Kingdom Hearts, Sly Cooper, Lord of the Rings, and Metal Gear Solid are my childhood ❤
"having achievements on videogames was bad"
Bro, Ratchet & Clank HAD ACHIEVEMENTS ON PS2
btw 2:25 this game, area 51, is abandonware right now, you can download and play it for free. It features Marilin Mason as an alien boss, pretty cool game.
As a PhD student in clinical psychology, I think people that say the first Hellblade was a graphic trap were just not the right audience. I really appreciated the immersion and story of the first Hellblade. You can't shit on that game and then wonder "why games don't take risks?" They worked with psychiatrists and psychologists to make that game, and I think they did a phenomenal game and story to illustrate the challenges of dealing with psychosis.
Haven't played the second game though. PC is lacking VRAM to run it smoothly sadly.
I remember playing "cool spot" for the NES as a kid. It was based on the red spot on the 7 up logo, used in their ads. That is when I knew that anything could be made into a game.
Asmon is right about Stellar Blade, I dont care about the game cause the main character is some skinny korean woman that looks like she works in fashion.
"limitation breeds creativity" is exactly why indie games are so damn good
There some amazing indie games. But people like to forget that about 80 percent of them are complete garbage.
A few things, she could barely pass as Asian and she's not skinny lmao. Also, most indie games are shit but like everything nowadays you have to filter out all the dirt to find a few gems.
I still remember Madagascar games. Shit made zero sense but was fun af
I don’t know if it was a mini game or an spin off but I suddenly remember Madagascar mini golf what was fun as well!
Kingdom Hearts just brings back so many chilhood memories for me. That game was IT for me back then!
Back then the bar was way lower, nothing was already done. So that leaves not only more freedom in creative side of it but also the freedom in expectations. Games were great and still are, now most games are still fun but unoriginal and only those gems inbetween the waves of content will now give that old feeling of aw!
I miss the ps2 times but im glad i can still enjoy that just not afther almost every game release
How did Bro forget Spyro!? BROOOOO
Because Spyro games weren't great in the 6th gen
Things were never the same after Subway
i mean, he showed them on screen
Wasn't Spyro a PS1 game ?
Wrong era
The sixth generation of gaming (ps2, Xbox, GameCube) was the best generation of gaming. Where 3D games looked like cartoons not very realistic, and the focus was making a game both challenging and fun. We had so many types and genres of games. PS3 era was more of the call of duty era, but we did have some of that ps2 magic for most of its life for the other games like infamous but also full of the HD rereleases of the ps2 games which is okay but it was obvious the time of experimentation was over. With the 8th generation (ps4, Xbox one, Wii-U) games became more about graphics, story-based, and have micro transactions. I still love several games from the last few years, but I can also tell it’s not as creative as they used to be. Everything’s trying to be like the last of us, taking an established system and changing it a little bit. But no one is trying to be the next big game. I feel like the only time games get their most creative is these free micro transactions games.
You forgot Dreamcast. that console actually paved the way for gen6.
I pity people who didnt see the xbox360 and its massive amount of more games especially indie aka arcade games that were heavily promoted and how much MS invested to make the online system feel alive. Including summerfestivals, live gameshows and so on
@@MikedieONE oof your right the Dreamcast is supremely underrated
@@AbuHajarAlBugatti I just didn’t grow up with an Xbox 360 having wifi. I had the crappy first gen 360 growing up that couldn’t connect to the wifi wirelessly
@@timekreepers
You couldve used a Ethernet cable like I did lol and you could be these wifi adapters too. You missed out its sad
With his story at the end, it definitely is true for a lot of people if not all. I remember the simpler times and I was living out of an RV with my dad and sister in a trailer/boat yard. We were broke and I wasn't able to go to school. One evening I went over to my dad's friends trailer where they hung out and I saw he had a PS1. I started playing on it and popped in the first Silent Hill game. The evening breeze rolled in and the smell of cigarettes in the RV while sitting playing PlayStation as a kid without a job, bills, stress and other things was something else. That was a core memory I will never forget.
I agree that achievements are kind of annoying and distracting. I don’t need a pop up reminder that I am playing a game when I’m trying to be immersed in the world of the game.
U can disable the notification
@@SamTheLord-26came here to say exactly that
For me I liked it. Back in the day I played for example Kingdom Hearts so much, and the achievements gave me more challenges to do what made it fun for me.
Idk even just getting the notification after some cool boss is defeated gave a good feeling
For me the problem is that they ended the cheat code era. I look at a game like San Andreas where cheat codes were part of the fun for you to mess with in the world. Or in Simpsons Hit & Run where you had cheats that made your car jump in the air and nearly get out of bounds. Then there was the Hitman games which gave you forbidden weapons with funny physics.
Achivements just made games take themselves more seriously than they really are, killing part of the fun.
Investors are ruining media.
While True, they already existed back then as well. They've probably optimized the full shit out of their processes, ending up with our current situation.
The stupid "infinite growth" concept is ruining media.
And the world.
*Ruining the world.
The part from 26:34 to 26:59, man that reminds me of the good old PS1 days, where a lot of games had a " Cheat codes " feature in the Options menu. We could use cheat codes in a lot of games to unlock modes that, yeah, breaks the game and the balancing and all, but was making the game so fun too. Like unlimited ammo, unlimited health, unbreakable cars, accelerated move speed, ect. We could just go around and cause absolute chaos, fool around in the game's world for an hour or two, and it was so much fun.
That's what the current games ( since the X360-PS3 era ) are lacking. We don't have the possibility to do that anymore. The cheat codes don't exist anymore. Everything is constantly balanced, we must play game in the way it was intended to be played, blah blah blah. Fun isn't allowed anymore.
The worst thing, is that, very few games do still have those possibilities, but now they're selling those as DLCs... What used to be cheat codes who were part of the game, are being sold as DLCs nowadays. Like, I remember Dead Rising 2 who have a ninja costume as DLC, and, when wearing it, we're literally " invisible as a ninja " to zombies. They ignore us completely, as if we weren't there, they don't attack the player anymore.
When I bought that DLC, I thought it was just a skin, bought it 'cause the idea of doing the game disguised as a ninja sounded funny to me ( as I always enjoy wearing goofy costumes in Dead Rising games ) but had no idea about the bonus attached to it.
When I saw that in the game, I loved it, found it fun, as it was allowing us to move around without being detected by the zombies anymore, allowing us to grab the dumbest weapons like the beach ball, and bonk them in the back of the head with it, throwing it to their head as we're right behind them and they are completely unsuspecting of it. We can play prank on them and all, since they're never aware of us being there. It's a lot of fun.
But, in my opinion, that outfit should've been in the base game, so that the players can simply have fun with it if they want, instead of making people pay extra money for it.
It's cool they made this costume, but, making people pay extra money for a type of feature that would've been included in the base game as a cheat code back in the PS1 era, that's the part I don't like.
I stopped feeling guilty about not 100% a game when I realized I could play 2-3x more games if I didn't
But what about your "gamerscore"? 😮
@@BingTheGallant instead i have a google spreadsheet where I add entries of every game I finished. More fulfilling to fill that. Plus, my spreadsheet is universal. It's not tied to Xbox gamerscores, PlayStation trophies or steam achievements
Some games are only meant to be played once. Like “Atomic Heart”, the game is really good but once you finish it, it’s hard to play again with the same energy
@@Insanity-vv9nn yeah and I'd rather have that than an okay replayable game
@@Insanity-vv9nn that game goes into good games with terrible ending list for me, both endings are equally bad
PS2 era was peak gaming because devs understood they were making entertainment, not art.
The industry's attempts at proving to Roger Ebert that games are art has been a disaster for gaming.
Chasing approval is never the way, but imo games have always been art regardless of who recognizes it.
The video game industry is way bigger than other entertainment industries, so why would they need to prove anything?
Who the fuck is Roger Ebert?
@@TheMapleDreamer You just made me realize that he's been dead for 11 years so now there's an entire generation who don't know who he is.
Roger Ebert was a famous movie critic who hosted a weekly tv show where him and fellow critic Gene Siskel reviewed new movies.
Around 2005 he was asked about videos games as art and he said they weren't. Many devs and gamers took offense to his opinion, though Kojima agreed with him.
Then after 5 years of people being on his ass about it, he released a blog post doubling down and clarifying that games were low art, meant only for entertainment and commercialization.
However two years later he realeased another post saying games were art though I think he was just trying to shut people up.
By that point he was in rough shape. He was bedridden, his lower jaw was removed because of cancer, he couldn't speak and could only communicate through his blog and twitter. He died the following year.
@@yuppiecake9097 My theory is that some people are just insecure about being a adult that likes games. So they think it has to "grow up" with them. Same thinking that turned Naughty Dog from Jak/Uncharted to The Last of Us 1/2.
100% agree, I hate trophies and the sense of missing out, or the anxiety of not completing them. I miss just being able to go in, get lost, somehow finishing the game to the best of MY abilities and still feel completely satisfied and proud of myself for finishing the game my way.
To be fair, Chex Quest was and still is absolutely goated
Ori and the blind forest, omg that’s a modern game that blew me away.
The sequel is one of my favorite games from back in 2020, truly phenomenal.
after googling some people estimate that 70-80% of game development budget went into marketing and art. i can understand how art is important, considering many people are angry with game developers who use asset from other other game/freely available.
I love how good Driver was on the PS1. It was so simple nobody could beat the tutorial
Somehow I beat it at somewhere between 7-8. but I spent most of my time getting out of the car and running around and after finding that weird feature where you could sit outside on chair, well to sit on chairs and look at the ugly texture town
@@AbuHajarAlBugatti I envy you. You experienced what only 0.1% of people were only able to achieve. I salute you!
@@AbuHajarAlBugattiyou could exit the car in Driver 1?
@electricant55 in driver 1, no. Driver 2 you can though.
To be fair, the game was not localized for my language like the majority back then for European releases unless you were German, French or Spanish so I was sitting there, as an 8 year old with no internet looking at the garage just thinking what the heck does this game want from me. I was never able to beat it.
But most games were simple enough to the point you didn't even need to understand English or Japanese unless they were JRPGs or Driver.
Disco Elysium had bad graphics fidelity, but they managed to make you feel how depressed the town and characters were
Was it? Seemed pretty deliberate to me.
@@tequilawhiskey never said the art direction wasn't deliberate. Graphics fidelity refers to the degree to which the graphics are realistic.
Yeah I love to play games to be depressed and be spammed with communist and socialist BS in a videogame. You really see it was made in modern germany(where i life) by the unneded modernist ideology being shoehorned down your face
It's truly mind-blowing how amazing the PS2 era was for gaming. Every 3 or so weeks my father would drive us to the video rental place on a friday where we would pick anywhere from 3 to 10 games, make copies of them at home and return them the same day. It's absolutly insane how many games we went through. And somehow we liked most of them.
7up spot for Sega was sooo sick
You guys realize that we’re now basically our parents when they were in their 30s reminiscing about the 70’s, right? It’s the closest I’ve felt with my dad in a while. 😅
Yeah these peeps getting old and can't handle it 😂
"In my day things were better because..."
@@Herbert-dy1uftruth
@haudace nah, the games were legit better. We actually played these games thinking "wow if they are this good now imagine in 20 years" we didn't imagine day 1 dlc, broken for 2 months, LGBT characters in everything. Chicks that look like dudes. Walking Sims. Etc
@@Mark-sd4hv And the games mostly of the time worked and didn't have bugs, except for Bethesda