First of all, love your terrain. Secondly, I love AI quizzes. I tried to get some of my IRL group to hop in but they just let me control the monsters almost like a DM. ...which is what I do for D&D... guess I get to at least play one character during this as well. :) At least my channel's streaming group has a better grasp of the rules. Keep being awesome.
Thanks so much! I'm kind of the defacto monster mover for our group too, and originally that wasn't because I knew the monster rules any better, it was just because we were playing in my basement. That's what motivated me to take the original quiz in the first place and see my big movement and focus mistakes. Glad you enjoyed the video!
"We'll get over this relatively soon" Ah, how naive we were 😂 Great videos! I went through the quiz a few days ago and then found these videos. Great for reinforcing the concepts
Wow those scenaries! Great job with the rules, the AI is more complicated than it looks, i don't own the game, but i want to buy it. I got like 70% of all the questions right, but the tie breakers are a little bit hard to remember. Thanks for the amazing job !
Small correction (I think) but it doesn't affect any outcomes is that in question 15 you find the archer's primary target by calculating closes threat while going through the trap. But the trap should be avoided when calculating shortest path like in question 13 (which is why the tinker isn't targeted). The Scoundrel can still be reach in the same number of movement so it doesn't matter in this problem, but if for example the archer had an obstacle on its left, it would have the tinkerer as the primary target. Or do archers work differently than melee?
You're right, I got lazy with my fingers when pointing out the hexes I was counting to determine focus. The answer is still the same, but to be completely accurate I should have counted the hex to the left of the monster, and then straight up to C1 instead of going through the trap to do so. Good catch.
Awesome videos, super fun to go through the quiz. Do you think you'll come up with another video for the rest of it? I think it goes to 20 something on BGG. Cheers!
Watching this is really cool, and it has enlightened me on pc game play..and learning the board game makes me want to buy it as well..Thanks for the vid!
Watching the videos I’m a bit confused about what seems different methods counting hexes to figure out focus in question 13 vs question 15. In 13 you start with considering the trap a negative hex since there is a clear path around it, counting 5 spaces around the trap towards to stand in front of the “hero”. In question 15 you also start by figuring out focus, counting 4 hexes (through the trap) to the very hex the Scoundrel is on, and Then you treat the trap like a negative hex and that the monster will work around it. Am I wrong in how I understand your counting? If not, which was is the correct way to figure out focus? Count “through” traps or around them? And count how many hexes to the very one the hero stands on or to the one in front (doesn’t matter I know as long as you do the same every time). And also, do you count the same way no matter what if it’s a melee or a ranged attack when you figure out focus? Thank you for great videos, this shit is tricky!
I'm sorry for the confusion. The problem is I used lazy pointing to count out the hexes in different questions, and that has created what appears to be inconsistencies, as "pointed out" (see what I did there?) by you and other commenters in the past . The answers remain the same, but to conduct hex measuring correctly and maintaining consistency every time, according to the rules I should be counting to the space where I can conduct the current attack from, not to the monster itself. So lazy counting on my part means sometimes in the different examples I count to the monster, and other times I count like I'm supposed to, to the actual space where I can attack from. In Q15 my lazy pointing really should have just counted around the trap hex to the left of the monster, as that is the clear path around the trap to attack the Scoundrel in the same amount of movement (2 hexes) as to attack the Tinkerer to the right. So to sum up: 1) You're only measuring to where you can attack from, not the target enemy itself 2) Ignore negative hexes when counting path distance if there is a path around the trap space 3) Distance to the enemy itself is only considered as the first tie-breaker, followed by initiative value of the enemy 4) Don't be lazy like me. Hope that helps!
Oh man! I love Nemesis, and wish I would have picked it up when it was on KS the first time around. I didn't know the original game was going to be included in the new KS until I read this post, so thank you! I'm very excited for it to come out on KS again, and will definitely be picking it up. And you had better believe I plan on build out a sweet looking 3D terrain board for that game as well.
I need some clarification on the rulings described on question 14. Why does the secondary target need to be decided before movement? what would happen if the configuration looked differently and moving away from the primary focus (to lose disadvantage) made the monster lose reach to the secondary target? Imagine if the tinkerer instead stood adjacent to the spellweaver to the south east, the monster would focus the spellweaver with the first attack, tinkerer with the second but then want to move to A to lose disadvantage as that's a priority for the monster above secondary targets, from A the monster can't reach the tinkerer.. would the monster then have to recalibrate the focus for the second attack or would it just not attack a second target as it no longer has reach, even though there is a second valid target from the new position? To me it'd make more sense if the "AI" acted like: focus 1st target move to a position to attack 1st target focus 2nd target move to attack 2nd target without degrading the shot of the 1st target -and so on-
The monster determines the targets of the attack based on its current position because of this rule: "If a monster has multiple attacks, it will choose the focus of its other attacks following normal focus rules, excluding figures it is already attacking" (p. 31). "Normal focus rules" dictate the monster must first select a focus before movement is completed. Therefore the monster's priorities are: 1) Select focused enemy (C3/Spellweaver in Q14) 2) Lose disadvantage 3) Maximize attack (Target 2 = attack one other enemy besides C3. Because more than one other enemy could be the target of the second attack (C1 or C2), we must go through the tie breakers just like we would for a normal attack) Tiebreaker 1) Proximity to the model (as determined before movement) Tiebreaker 2) Initiative value Therefore, per normal focus rules, excluding C3, the next target of the monster's attack must be C2, because targets of attack are determined before movement, and C2 was closer to the monster before movement than C1.
In-game I find this the best way to handle monster movement, if our party isn't sure, we just do what makes sense at the time instead of taking up several minutes looking up rules. I use time in-between game play sessions to refresh on rules. That way the game isn't slowed down while we're playing it.
@@LambosNerdery totally agree, there's a beauty in a massive rpg like this where that free will if thought players have come in play. And yes confirm the details after the session.
Question 15: at 14:26 you sad that M shoots C1>C3>C2 but the right ordering should be C1>C2>S3(not C3 because we always attack summons first instead of characters) ?
You would think so, but like I explained in the video, the summon won't be targeted in this example because the monster determines focus from where he begins his turn, not where he will end up. So from his starting location, it is a 2-way tie to either C1 or C3, and C1 becomes primary focus due to the lower initiative. But since the monster has multiple attacks it will attempt to maximize those attacks and target two other enemies if possible. Again, this is determined before the monster moves, so the next closest enemy is C3, and therefore C3 will be the 2nd target of the attack regardless of the summon being present, because the summon is further away. Summons are only focused before the character when comparing initiative values, not distance (Rulebook p. 30). Since C3 is closer, he's target #2. Target #3 is again calculated from the monster's starting position, and in this case the only two options left are C2 or S3. Distance is the same, so now we compare initiative of these two only, and see that C2 has a lower initiative, and therefore becomes target #3. Everything is based on the monster's starting position since focus is always determined as "the enemy figure (the monster) can perform its current attack against using the least amount of movement" (p. 29). Hope that helps clear things up.
Question 15: Why does the archer not move below the acid trap, as this just requires 1 movement to hit his primary target the scoundrel? ( as opposed to 2 movement in the solution?)
It's because the monster is trying to attack at "maximum effect." "If a monster has an attack ability after its movement, it will move the least number of hexes possible in such a way as to attack its focused enemy with maximum effect. If it is a single-target melee attack, it will simply move toward the nearest hex adjacent to its focus to attack. If it is a multi-target attack, it will move toward a position where its attack will hit its focused enemy and as many other enemies as possible" (pg. 30). If the archer had only target 1, it would do just as you say, and move 1 space to attack the focus. But since the archer has target 3, and it always attempts to attack at maximum effect if possible, it will attempt to hit its focus, as well as 2 other targets, which it can do by following the solution laid out in the video explanation.
@@genPredator , because if the monster moves one space to the left it can have C1 at range, and if it moves one space to the right, it can have C3 at range, so it is a tie. In a tie, the tie breakers are: 1) Physical proximity to the model (both the same in this case, 4 hexes) 2) Initiative Value Since C1 has a lower initiative value than C3, C1 is the primary focus, and the monster's attacks must hit C1, and then other targets at maximum effect.
I might've missed something but, in question 12, wouldn't the space right below the archer also be a viable option for movement? If, as you say, the main focus is for the archer to lose disadvantage against its primary target, the brute, then still having disadvantage against the mindthief would be outside of the stated rules. Please enlighten me :D
This is actually a really good observation, because when the rulebook first mentions monster focus and attacks, it doesn't clarify anything about disadvantage and secondary targets (p. 30). You actually have to read further on to find the appropriate rule, and make a little bit of an interpretation to get to the right answer. "If a monster has multiple attacks, it will choose the focus of its other attacks following normal focus rules, excluding figures it is already attacking" (p. 31 - Monster Attacks). Therefore, from the starting position, primary focus is selected (C2), then the monster seeks to lose disadvantage and maximize the attack, first on the primary focus, and then on the secondary target (C3). Since the monster can lose disadvantage on primary focus, maximize its attack on a second target and also lose disadvantage on both targets in the process (following normal focus rules), it will move to either space 'a' or space 'b', and not directly below its current space. Good question!
Okay, so... after watching Question 15. Question: What happens, if you got 1 Monster (1 Target and 1 Range), it is 1 space away from each playercharacter, and all playercharacters are doing a long rest. Where does the Monster move to. Which ones does it attack?
Page 32 of the rulebook has your answer in that case: "If the rules ever make any monster action ambiguous because there are multiple viable hexes to which the monster could move, multiple equally viable targets to heal or attack, or multiple hexes a monster could push or pull a character into, the players must decide which option the monster will take." So I'd just call "nose goes" and whoever is slowest to respond gets attacked.
Hello Lambo, you've done an amazing job! But I have a small objection on Question 13: According to the rule-book, page 31, example 2, shouldn't the monster stay put, since every possible move it makes, gets it further from the physical distance of its primary focus which is C2?
The monster stays put on page 31 of the rulebook because the shortest path to a space where it can attack its enemy goes through an ally-occupied space (not an obstacle-occupied space), so moving only one hex up to try and get around the ally doesn't get it closer to that space than where it previously was. If the monster had 2 movement, it would have gone straight through its ally and been in position to attack, but only because it lacked sufficient movement to move along its shortest path it stays put, because deviating from the shortest path leaves it no closer to the target space than before moving one space around the ally. This example is similar, and is the exact same reason the monster does move, but then stops at space "c" and not attempt to move around its ally. Physical distance to the focus isn't the exact determiner, as the monster is actually trying to get to a space where it can attack its focus, not get to the focus itself (a minor distinction). Physical distance in this case only helps us determine who the focus is because the number of movement hexes to attack either hero is the same, so it becomes a tie-breaker. If the Spellweaver had been one space closer, she would have been the focus because the amount of movement needed to attack the Spellweaver would have been only three spaces. Even though the Cragheart is only two physical spaces away, the amount of movement spaces needed to attack the Cragheart is four. So the monster will take the shortest path to get to a hex where it can attack its focus, even if that path takes it further away for a time. Obstacles are not legal hexes to draw movement through, so the path to attack the focus will take the monster away physically from its focus for this round. The monster follows the shortest path around the obstacles but then stops next to his ally because the legal path to conduct an attack goes through the ally, not around the ally. The monster only lacks enough movement to get through the ally, and moving one space around is again no closer than where the monster ends up at space "c", so he stays on space "c" and doesn't try to move around with only one movement left.
Wow, that was an incredibly detailed answer! Still struggling to get the whole concept, but I think I understand what you are saying. Thank you so much and keep up the good work. Greetings from Greece!
Good question. "In the case where the monster can move the same number of spaces to get within range (and line-of-sight) of multiple enemy figures (e.g., because it starts its turn within range of multiple enemies), proximity from the monster’s current position (i.e. number of hexes they are away, not counting through walls) is then checked as a tie-breaker for determining “closest" (p. 29). So according to the first tie-breaker, you check who is closest, and see that C2 and C3 being adjacent are nearest to the monster. With a target 2 attack, both C2 and C3 will take shots to the face over other enemies because of proximity to the monster. Monsters will move away from the their focused enemies if possible, but they will not change their focused enemies in order to avoid disadvantage.
From my point of view, the answer for question 15 is wrong. Because, the Inox Archer and all Monsters will focus on the enemy figure it can perform its current attack against using the least amount of movement. The current range is 3. The Inox Archer has to move to 'a' 1 hex to perform his attack against the Tinkerer. This means the Tinkerer is the focus. To focus the Scoundrel he has to perform move 2 to 'b'. In the end it makes no difference, because Archer still moves to 'b' and attacks Scoundrel, Tinkerer and Brut. Or is there a mistake in my reasoning?
You are correct that the Inox Archer will focus the enemy figure it can perform its current attack against using the least amount of movement, but the inaccuracy in your targeting priority is that the Scoundrel can also be targeted with a movement of 1 hex (by moving to the left instead of the right, to an unnamed hex), so the Scoundrel and the Tinkerer are tied for least amount of movement to perform the current attack (each being 1 hex, to the left or the right). After re-watching the video, I realize I could have done a better job of pointing out that the Inox can target the Scoundrel by stepping one space over to the left. When a tie occurs, we must go through the tie breakers, which are: 1) Proximity to the model 2) Lower initiative value Since both the Scoundrel and the Tinkerer are equidistant to the Monster (4 hexes away), we compare initiative values and the Scoundrel becomes primary focus since it is activating before the Tinkerer. After determining primary focus the monster attempts to maximize its attack, which is why it takes the path to the right of the trap, but the primary focus remains the Scoundrel.
Because you have to determine focus from where the monster started the turn before movement. Distance to the target is first, initiative is only used when distance is the same. Since at the start of the Monster's turn C3 is closer than S3, C3 is the target of the attack over S3. But C2 and S3 are the same distance away at the start of the turn, so initiative is used as a tie-breaker between those two, which is why C2 is the third target of the attack over S2.
The digital version is probably a bit better in it's current state, but I also think it may calculate things differently. So it's hard to say. But I also think I once saw the AI do something wrong. Then again, I'm often not sure myself what the AI would do when playing the board game.
but what happens if in the next round the monster is closer to another character? does it keep its initial focus although another character is now closer? or it selects a new focus?
Terrain looks awesome but thats all it does. It makes the game too hard to read, its too flashy and obstructive in my opinion and if it made quizes harder to understand i can only imagine how harder it could the normal game make.
We got 4 out of 5. keep em comin'
First of all, love your terrain. Secondly, I love AI quizzes. I tried to get some of my IRL group to hop in but they just let me control the monsters almost like a DM.
...which is what I do for D&D... guess I get to at least play one character during this as well. :) At least my channel's streaming group has a better grasp of the rules. Keep being awesome.
Thanks so much! I'm kind of the defacto monster mover for our group too, and originally that wasn't because I knew the monster rules any better, it was just because we were playing in my basement. That's what motivated me to take the original quiz in the first place and see my big movement and focus mistakes. Glad you enjoyed the video!
This and the previous videos on this topic were clear, useful, and all-around great!
Your terrain looks fabulous too, wish I could afford it.
Thanks Tom! Glad people such as yourself find the videos fun and useful.
"We'll get over this relatively soon"
Ah, how naive we were 😂
Great videos! I went through the quiz a few days ago and then found these videos. Great for reinforcing the concepts
"we'll get over there soon 🙄"
a move 3 monster with a move 2 and a move 1 in front of him in a 1 tile corridore
Nicely done. It is obvious you’ve put effort in the Video. Good job 👍🏼
Wow those scenaries! Great job with the rules, the AI is more complicated than it looks, i don't own the game, but i want to buy it.
I got like 70% of all the questions right, but the tie breakers are a little bit hard to remember.
Thanks for the amazing job !
Dude...sick terrain! Also...keep the AI quizzes coming. Very helpful and informative!
Thanks so much! I'm glad they've proved useful. I definitely plan on getting more quiz videos out in the near future as my schedule permits.
Amazing scenarios and figures 😱. Thanks for going through all the questions 😄👌🏼
Thank you for the kind words. Glad you found the video helpful.
Great timing! I just watched 1-10 yesterday and was wondering if we'd ever see 11-15. Thanks for these!
Oh man! And here I was waiting for you to watch the previous video so I could release this one. The irony!
But seriously, glad you liked it.
Just using the basics you ran over in the first video, the quiz became super easy. Thank you for your help!
Small correction (I think) but it doesn't affect any outcomes is that in question 15 you find the archer's primary target by calculating closes threat while going through the trap. But the trap should be avoided when calculating shortest path like in question 13 (which is why the tinker isn't targeted). The Scoundrel can still be reach in the same number of movement so it doesn't matter in this problem, but if for example the archer had an obstacle on its left, it would have the tinkerer as the primary target.
Or do archers work differently than melee?
You're right, I got lazy with my fingers when pointing out the hexes I was counting to determine focus. The answer is still the same, but to be completely accurate I should have counted the hex to the left of the monster, and then straight up to C1 instead of going through the trap to do so. Good catch.
Doing some prep work for our groups 2nd session and these videos have been extremely helpful and have provided a lot clarity. Thanks!
Awesome! Glad you found it useful. Hopefully your party has a good gaming session!
Awesome videos, super fun to go through the quiz. Do you think you'll come up with another video for the rest of it? I think it goes to 20 something on BGG. Cheers!
Thanks! I do plan on getting through the whole quiz, but it's going to be a bit still until I can free up the time to film and edit it for release.
Thank you. Awesome vid here. Great work.
Glad you liked it!
Great video and explanations. Can't wait for the next one.
Fantastic terrain
Watching this is really cool, and it has enlightened me on pc game play..and learning the board game makes me want to buy it as well..Thanks for the vid!
Watching the videos I’m a bit confused about what seems different methods counting hexes to figure out focus in question 13 vs question 15.
In 13 you start with considering the trap a negative hex since there is a clear path around it, counting 5 spaces around the trap towards to stand in front of the “hero”. In question 15 you also start by figuring out focus, counting 4 hexes (through the trap) to the very hex the Scoundrel is on, and Then you treat the trap like a negative hex and that the monster will work around it. Am I wrong in how I understand your counting? If not, which was is the correct way to figure out focus? Count “through” traps or around them? And count how many hexes to the very one the hero stands on or to the one in front (doesn’t matter I know as long as you do the same every time). And also, do you count the same way no matter what if it’s a melee or a ranged attack when you figure out focus?
Thank you for great videos, this shit is tricky!
I'm sorry for the confusion. The problem is I used lazy pointing to count out the hexes in different questions, and that has created what appears to be inconsistencies, as "pointed out" (see what I did there?) by you and other commenters in the past . The answers remain the same, but to conduct hex measuring correctly and maintaining consistency every time, according to the rules I should be counting to the space where I can conduct the current attack from, not to the monster itself. So lazy counting on my part means sometimes in the different examples I count to the monster, and other times I count like I'm supposed to, to the actual space where I can attack from.
In Q15 my lazy pointing really should have just counted around the trap hex to the left of the monster, as that is the clear path around the trap to attack the Scoundrel in the same amount of movement (2 hexes) as to attack the Tinkerer to the right.
So to sum up:
1) You're only measuring to where you can attack from, not the target enemy itself
2) Ignore negative hexes when counting path distance if there is a path around the trap space
3) Distance to the enemy itself is only considered as the first tie-breaker, followed by initiative value of the enemy
4) Don't be lazy like me.
Hope that helps!
@@LambosNerdery thank you for the clarification!
Hey LAMBO!!!!! NEMESIS round two with stand alone expansion and everything from the first round... you should pic it up and build 3D terrain brother!
Oh man! I love Nemesis, and wish I would have picked it up when it was on KS the first time around. I didn't know the original game was going to be included in the new KS until I read this post, so thank you! I'm very excited for it to come out on KS again, and will definitely be picking it up. And you had better believe I plan on build out a sweet looking 3D terrain board for that game as well.
Impressive work! Ill check the shop :^)
Thanks so much!
I need some clarification on the rulings described on question 14.
Why does the secondary target need to be decided before movement? what would happen if the configuration looked differently and moving away from the primary focus (to lose disadvantage) made the monster lose reach to the secondary target?
Imagine if the tinkerer instead stood adjacent to the spellweaver to the south east, the monster would focus the spellweaver with the first attack, tinkerer with the second but then want to move to A to lose disadvantage as that's a priority for the monster above secondary targets, from A the monster can't reach the tinkerer.. would the monster then have to recalibrate the focus for the second attack or would it just not attack a second target as it no longer has reach, even though there is a second valid target from the new position?
To me it'd make more sense if the "AI" acted like:
focus 1st target
move to a position to attack 1st target
focus 2nd target
move to attack 2nd target without degrading the shot of the 1st target
-and so on-
The monster determines the targets of the attack based on its current position because of this rule:
"If a monster has multiple attacks, it will choose the focus of its other attacks following normal focus rules, excluding figures it is already attacking" (p. 31).
"Normal focus rules" dictate the monster must first select a focus before movement is completed. Therefore the monster's priorities are:
1) Select focused enemy (C3/Spellweaver in Q14)
2) Lose disadvantage
3) Maximize attack (Target 2 = attack one other enemy besides C3. Because more than one other enemy could be the target of the second attack (C1 or C2), we must go through the tie breakers just like we would for a normal attack)
Tiebreaker 1) Proximity to the model (as determined before movement)
Tiebreaker 2) Initiative value
Therefore, per normal focus rules, excluding C3, the next target of the monster's attack must be C2, because targets of attack are determined before movement, and C2 was closer to the monster before movement than C1.
When in doubt we use common sense for monsters (which inherently makes difficulty harder). But try our best to get it right
In-game I find this the best way to handle monster movement, if our party isn't sure, we just do what makes sense at the time instead of taking up several minutes looking up rules. I use time in-between game play sessions to refresh on rules. That way the game isn't slowed down while we're playing it.
@@LambosNerdery totally agree, there's a beauty in a massive rpg like this where that free will if thought players have come in play. And yes confirm the details after the session.
Question 15: at 14:26 you sad that M shoots C1>C3>C2 but the right ordering should be C1>C2>S3(not C3 because we always attack summons first instead of characters) ?
You would think so, but like I explained in the video, the summon won't be targeted in this example because the monster determines focus from where he begins his turn, not where he will end up. So from his starting location, it is a 2-way tie to either C1 or C3, and C1 becomes primary focus due to the lower initiative. But since the monster has multiple attacks it will attempt to maximize those attacks and target two other enemies if possible. Again, this is determined before the monster moves, so the next closest enemy is C3, and therefore C3 will be the 2nd target of the attack regardless of the summon being present, because the summon is further away. Summons are only focused before the character when comparing initiative values, not distance (Rulebook p. 30). Since C3 is closer, he's target #2. Target #3 is again calculated from the monster's starting position, and in this case the only two options left are C2 or S3. Distance is the same, so now we compare initiative of these two only, and see that C2 has a lower initiative, and therefore becomes target #3. Everything is based on the monster's starting position since focus is always determined as "the enemy figure (the monster) can perform its current attack against using the least amount of movement" (p. 29).
Hope that helps clear things up.
MAke more plss! Awesome videos !
Love your videos, keep it up!
Thank you so much!
Excellent thank you!
Glad you liked it!
Question 15: Why does the archer not move below the acid trap, as this just requires 1 movement to hit his primary target the scoundrel? ( as opposed to 2 movement in the solution?)
It's because the monster is trying to attack at "maximum effect."
"If a monster has an attack ability after its movement, it will move the least number of hexes possible in such
a way as to attack its focused enemy with maximum effect. If it is a single-target melee attack, it will simply
move toward the nearest hex adjacent to its focus to attack. If it is a multi-target attack, it will move toward a
position where its attack will hit its focused enemy and as many other enemies as possible" (pg. 30).
If the archer had only target 1, it would do just as you say, and move 1 space to attack the focus. But since the archer has target 3, and it always attempts to attack at maximum effect if possible, it will attempt to hit its focus, as well as 2 other targets, which it can do by following the solution laid out in the video explanation.
Hello Lambo. In Q15: why C3 is not a primary focus - if M "moves" to a (less possible movement) it has C3 at range and C1 not.
@@genPredator , because if the monster moves one space to the left it can have C1 at range, and if it moves one space to the right, it can have C3 at range, so it is a tie. In a tie, the tie breakers are:
1) Physical proximity to the model (both the same in this case, 4 hexes)
2) Initiative Value
Since C1 has a lower initiative value than C3, C1 is the primary focus, and the monster's attacks must hit C1, and then other targets at maximum effect.
Awesome content my dude! Taught me a thing or two, very useful.
That terrain looks kinda familiar 🤔
Thanks, although I think I could say the same thing about the terrain I've seen over on your table...
I might've missed something but, in question 12, wouldn't the space right below the archer also be a viable option for movement? If, as you say, the main focus is for the archer to lose disadvantage against its primary target, the brute, then still having disadvantage against the mindthief would be outside of the stated rules. Please enlighten me :D
This is actually a really good observation, because when the rulebook first mentions monster focus and attacks, it doesn't clarify anything about disadvantage and secondary targets (p. 30). You actually have to read further on to find the appropriate rule, and make a little bit of an interpretation to get to the right answer. "If a
monster has multiple attacks, it will choose the focus of its other attacks following normal focus rules, excluding figures it is already attacking" (p. 31 - Monster Attacks). Therefore, from the starting position, primary focus is selected (C2), then the monster seeks to lose disadvantage and maximize the attack, first on the primary focus, and then on the secondary target (C3). Since the monster can lose disadvantage on primary focus, maximize its attack on a second target and also lose disadvantage on both targets in the process (following normal focus rules), it will move to either space 'a' or space 'b', and not directly below its current space.
Good question!
Okay, so... after watching Question 15.
Question:
What happens, if you got 1 Monster (1 Target and 1 Range), it is 1 space away from each playercharacter, and all playercharacters are doing a long rest.
Where does the Monster move to. Which ones does it attack?
Page 32 of the rulebook has your answer in that case:
"If the rules ever make any monster action ambiguous because there are multiple viable hexes to which the
monster could move, multiple equally viable targets to heal or attack, or multiple hexes a monster could push
or pull a character into, the players must decide which option the monster will take."
So I'd just call "nose goes" and whoever is slowest to respond gets attacked.
Hello Lambo, you've done an amazing job! But I have a small objection on Question 13: According to the rule-book, page 31, example 2, shouldn't the monster stay put, since every possible move it makes, gets it further from the physical distance of its primary focus which is C2?
The monster stays put on page 31 of the rulebook because the shortest path to a space where it can attack its enemy goes through an ally-occupied space (not an obstacle-occupied space), so moving only one hex up to try and get around the ally doesn't get it closer to that space than where it previously was. If the monster had 2 movement, it would have gone straight through its ally and been in position to attack, but only because it lacked sufficient movement to move along its shortest path it stays put, because deviating from the shortest path leaves it no closer to the target space than before moving one space around the ally.
This example is similar, and is the exact same reason the monster does move, but then stops at space "c" and not attempt to move around its ally. Physical distance to the focus isn't the exact determiner, as the monster is actually trying to get to a space where it can attack its focus, not get to the focus itself (a minor distinction). Physical distance in this case only helps us determine who the focus is because the number of movement hexes to attack either hero is the same, so it becomes a tie-breaker. If the Spellweaver had been one space closer, she would have been the focus because the amount of movement needed to attack the Spellweaver would have been only three spaces. Even though the Cragheart is only two physical spaces away, the amount of movement spaces needed to attack the Cragheart is four. So the monster will take the shortest path to get to a hex where it can attack its focus, even if that path takes it further away for a time. Obstacles are not legal hexes to draw movement through, so the path to attack the focus will take the monster away physically from its focus for this round. The monster follows the shortest path around the obstacles but then stops next to his ally because the legal path to conduct an attack goes through the ally, not around the ally. The monster only lacks enough movement to get through the ally, and moving one space around is again no closer than where the monster ends up at space "c", so he stays on space "c" and doesn't try to move around with only one movement left.
Wow, that was an incredibly detailed answer! Still struggling to get the whole concept, but I think I understand what you are saying. Thank you so much and keep up the good work. Greetings from Greece!
In question 12 I just want to know if the enemy doesn't have movement. Does he attack C2 and C3 with disasvantage. Or attack C1 and C4 normal?
Good question. "In the case where the monster can move the same number of spaces to get within range (and line-of-sight) of multiple enemy figures (e.g., because it starts its turn within range of multiple enemies), proximity from the monster’s current position (i.e. number of hexes they are away, not counting through walls) is then checked as a tie-breaker for determining “closest" (p. 29).
So according to the first tie-breaker, you check who is closest, and see that C2 and C3 being adjacent are nearest to the monster. With a target 2 attack, both C2 and C3 will take shots to the face over other enemies because of proximity to the monster. Monsters will move away from the their focused enemies if possible, but they will not change their focused enemies in order to avoid disadvantage.
From my point of view, the answer for question 15 is wrong. Because, the Inox Archer and all Monsters will focus on the enemy figure it can perform its current attack against using the least
amount of movement.
The current range is 3. The Inox Archer has to move to 'a' 1 hex to perform his attack against the Tinkerer. This means the Tinkerer is the focus.
To focus the Scoundrel he has to perform move 2 to 'b'.
In the end it makes no difference, because Archer still moves to 'b' and attacks Scoundrel, Tinkerer and Brut.
Or is there a mistake in my reasoning?
You are correct that the Inox Archer will focus the enemy figure it can perform its current attack against using the least amount of movement, but the inaccuracy in your targeting priority is that the Scoundrel can also be targeted with a movement of 1 hex (by moving to the left instead of the right, to an unnamed hex), so the Scoundrel and the Tinkerer are tied for least amount of movement to perform the current attack (each being 1 hex, to the left or the right). After re-watching the video, I realize I could have done a better job of pointing out that the Inox can target the Scoundrel by stepping one space over to the left.
When a tie occurs, we must go through the tie breakers, which are:
1) Proximity to the model
2) Lower initiative value
Since both the Scoundrel and the Tinkerer are equidistant to the Monster (4 hexes away), we compare initiative values and the Scoundrel becomes primary focus since it is activating before the Tinkerer.
After determining primary focus the monster attempts to maximize its attack, which is why it takes the path to the right of the trap, but the primary focus remains the Scoundrel.
@@LambosNerdery You're absolutely right. I was distracted by the a, b, c hex
Why on 15, get c3 over S3?? The summon get less initiative than c3
Because you have to determine focus from where the monster started the turn before movement. Distance to the target is first, initiative is only used when distance is the same. Since at the start of the Monster's turn C3 is closer than S3, C3 is the target of the attack over S3. But C2 and S3 are the same distance away at the start of the turn, so initiative is used as a tie-breaker between those two, which is why C2 is the third target of the attack over S2.
After watching these videos numerous times I've determined the digital version fucks up a lot.
The digital version is probably a bit better in it's current state, but I also think it may calculate things differently. So it's hard to say.
But I also think I once saw the AI do something wrong. Then again, I'm often not sure myself what the AI would do when playing the board game.
but what happens if in the next round the monster is closer to another character? does it keep its initial focus although another character is now closer? or it selects a new focus?
It will select a new focus when it is the monster's turn to activate again.
Only got 2 out of 5 right on this one. Yikes!
Terrain looks awesome but thats all it does. It makes the game too hard to read, its too flashy and obstructive in my opinion and if it made quizes harder to understand i can only imagine how harder it could the normal game make.