Tail Cave, The Invisible Tutorial of Link's Awakening - Dungeon Design in Zelda (LANS/DX)

Поделиться
HTML-код
  • Опубликовано: 5 июл 2024
  • OOPS. I said "GBA" in the video, but I meant "GBC". My b. GBA just rolls off the tongue so naturally, but don't worry, I am well aware of what system the game released on. (I even show a GameBoy Colour in the video lol)
    Tail Cave is the first dungeon of Link's Awakening, and as such has a lot riding on it in terms of what the dungeon much teach its players. The good news is that Tail Cave absolutely nails this. Join me as we discuss why!
    As an alternative to Super Chats, you can support the channel directly with contributions and tips at:
    streamlabs.com/captburgerson/tip
    --------------------------
    Or sign up as a RUclips channel member or on Patreon to gain early access to all new videos at:
    / @captburgerson
    or
    / captburgerson
    --------------------------
    Feel free to hop in to the Burger DISCORD and chat with cool peeps:
    / discord
    --------------------------
    Burger MERCH now exists! Check it out ONLY at:
    captburgerson.threadless.com
    --------------------------
    Two Songs used in this video are courtesy of Mikel / GameChops. Specifically the tracks "Tal Tai Heights" and "Talus".
    Please go support the artist, they make amazing music.
    mikeljakobi.bandcamp.com
    --------------------------
    TIME STAMPS:
    0:00 - Intro
    2:32 - Before the Dungeon
    7:09 - Dungeon Themes and Navigation
    16:59 - The Dungeon Boss
    19:57 - Conclusion
    #linksawakening #zelda #legendofzelda
  • ИгрыИгры

Комментарии • 94

  • @clericoflight476
    @clericoflight476 3 месяца назад +37

    Tail Cave isn't very big, but the one-way doors and hidden rooms make it feel much bigger. Especially for the first dungeon!

  • @Stego.raptor
    @Stego.raptor 3 месяца назад +29

    I'm glad that you discussed at length the fact that this dungeon has a much higher importance of teaching new players than other Zelda games. For me, I had played most of the Zelda games before playing Link's Awakening, and so I breezed through this dungeon without much thought. But I have a friend that has never played a video game before, and I chose Link's Awakening as his first game specifically for how well this game builds on itself. He's only on the second dungeon so far, but it was really cool to watch him play through the dungeon and see how well it is built for teaching people with no experience with Zelda games or gaming in general.

    • @hist150project5
      @hist150project5 3 месяца назад

      He is going to RAAAGE when he gets to Eagle's Tower

    • @Stego.raptor
      @Stego.raptor 3 месяца назад

      I hadn't thought about him having to do that one, but you are so right, he is going to suffer a lot when he finally gets to that one.

    • @hist150project5
      @hist150project5 3 месяца назад

      @@Stego.raptor Yeah Eagle's Tower is literally the only dungeon in the series that tripped me up on repeat playthroughs.

    • @chaosprime1629
      @chaosprime1629 2 месяца назад

      @@hist150project5 the remake is much cleaner but also removes a lot of the oversights that allowed for shortcuts. for example the one way door no longer allows you to access it with the iron ball and the blocks on the left side of the pillar are now unpushable.

  • @farhaanj4330
    @farhaanj4330 3 месяца назад +10

    I just recently started my first playthrough of Link's Awakening, this series came at a perfect time!

  • @doge229
    @doge229 3 месяца назад +7

    Saw the thumbnail and IMMEDIATELY clicked on it, I am psyched for this!

  • @kiracaroso
    @kiracaroso 3 месяца назад +6

    I have played every release and version of this thing. It is always a treat and each version added something that a prior version did not have. It always sparks joy and makes bad days better.

  • @garsrandom4358
    @garsrandom4358 Месяц назад +1

    Something you failed to mention: when fighting moldorm specifically in the switch version, he always goes in a fury state after each hit where, not only does he become invincible, but he also instantly goes to his max speed for a brief moment

  • @smollfoxl7355
    @smollfoxl7355 3 месяца назад +1

    I just love the 2D topdown Zelda games so much and seeing someone analyze and talk about them makes me so incredibly happy.

  • @voltron77
    @voltron77 2 месяца назад +1

    I love link’s awakening and the excellent, if not perfect, dungeon design is one of the reasons why.

  • @konpulsiv
    @konpulsiv 3 месяца назад +1

    My mom made one good choice in her parenting history and that was gifting me Link's Awakening for my 10th birthday.

  • @HyruleGamer
    @HyruleGamer Месяц назад

    I honestly struggled to get into LA for many years, it was always "just alright" for me but the Switch remake really made it a lot more enjoyable. I'm by no means a graphics snob or someone who cares massively about how a game looks, but in this case the remake really made this game much better for me and it presents the banger story of LA so well!
    Great video, brought me to to playing the remake back in 2019! :D

  • @Dragynn999
    @Dragynn999 3 месяца назад +3

    As the original LA was the first game I ever played, I am more than happy to see this video. I was only 4 years old when finishing this game on the OG gameboy and even learned to read at that age only to crack the final stretch... I believed that the death counter of that game was some kind of high score tho.
    The Remakes visual reinterpretation of the original game is one of a few things that never really grew on me bit I can live with it... really makes me appreciate the comparison between the both versions.
    Moldorm as a boss actually has a tutorial attached to it if you ask me. Players have to be patient and not attack blindly, as the knockback from hitting the body might as well catapult you into the holes, forcing you to restart the fight. Still it also allows to build upon the things we learned from the midboss as it literally forced us to jump over the spiked pole it pushed towards us and now we have an enemy with a more complicated movement pattern that has it's weak point on it's back end, which is easier to reach by jumping over it.
    Too bad the patience lesson kinda falls away in the remake as the holes on the sides of the room are not really a factor in the fight, with them being closed until you accidentally open them up.
    I kinda had to laugh a little when you mentioned that you feel bothered by the cracked wall in the dungeon, even tho it functions like an extreme version of the item check we had earlier at the woods... I can understand your point tho. The inner completionist wants that chest right away, yet I believe that one chest is there for new players specifically as it asks players to keep that cracked wall in mind and find a way to break it open. It helps that you can technically skip it completely and still get the shell that is inside it, if you just go on and collect that one extra shell from the seashell mansion.
    However, I look forward to more of these videos. I am currently working on some dungeons on my own and you have no idea how much videos like this inspire to think differently when setting up a proper challenge for players.

  • @ravenebony2267
    @ravenebony2267 3 месяца назад +1

    Special is the same word I'd use for this gem. It is an adventure that if you get it, you get it. And i never fail to tear up at the end.

  • @UltimateTobi
    @UltimateTobi 7 дней назад

    Nice. Another dungeon design series! (I know, I am three months late, but better late than never.)
    Always enjoying your DD series.

  • @gogongagis3395
    @gogongagis3395 3 месяца назад

    Playing the remake made me wonder what the previous 25 years of other game design since the original’s release had even been for! Such an incredible little game.

  • @shiningcartoonist
    @shiningcartoonist 3 месяца назад

    I got this and OoT for Christmas together when I was a kid. Both were my first Zelda game. I agree that this is a great starting dungeon and it is the one I started my son on when he was 8. He nearly beat it without any help from me- he couldn’t beat the boss. To be fair, he watched me play Ocarina which probably helped him a bit.

  • @LanaSavage
    @LanaSavage 3 месяца назад +1

    I really enjoyed the intro to the Nightmare, it was quite unsettling.

  • @jenspohlmann6179
    @jenspohlmann6179 3 месяца назад +1

    In the german Version this Dungeon was named " Worm palace "

  • @superglouse
    @superglouse 2 месяца назад +1

    Looking forward to the rest of this series ❤

  • @ZaphielSahaquielSariel
    @ZaphielSahaquielSariel Месяц назад

    This game is not only my all time favorite, but also the very first game I ever played (back on the OG Gameboy). Thank you so much for this video! Love it

  • @Biscuit-Triscuit
    @Biscuit-Triscuit 3 месяца назад +1

    I just found your channel and subscribed recently and I’ve been watching the dungeon design videos at a constant. It’s really cool to finally be here for a new one, and you did a great job as always!

  • @socksthemusicalcat
    @socksthemusicalcat 20 дней назад

    Despite having a secondhand NES as my first game console, the original version of Link's Awakening was my first Zelda game, and its tight game design early on was a key factor in getting me hooked on the series as a whole.

  • @gustafadolfsson4904
    @gustafadolfsson4904 3 месяца назад +1

    Glad youre going through this game as well! Clicked right away!

  • @erikludwig5515
    @erikludwig5515 3 месяца назад +1

    I totally forgot this was the next dungeon design series and started a new playthrough a few nights ago.
    Looking forward to the breakdown!

  • @randaltd
    @randaltd 3 месяца назад +1

    Excellent analysis as always and appreciate the comparison from the original to the remake :)

  • @tjeilmas
    @tjeilmas 3 месяца назад

    You did an excellent job on this video. Well done! 👏 Links awakening on the original game boy was my my favorite game growing up. I was so thrilled when they announced it would be coming to the switch in a remake!

  • @kaspauf06
    @kaspauf06 3 месяца назад

    Such a great dungeon for those who are new to playing these types of games, a few small challenges and slight puzzles. Also, absolutely love these series, you're doing great!

  • @Dr_Zamus
    @Dr_Zamus 3 месяца назад +1

    I love this game. This was my second Zelda game in the early's 2001. I'm waiting for Oracle of Seasons am Ages.

  • @rustyshackleford234
    @rustyshackleford234 2 месяца назад +1

    I got the link’s awakening remake for Christmas of 2019. It was the only thing I had to play with for a while as I was at my grandparent’s house for a week, and because of this, I got maybe halfway through the game I believe. Though after getting back home, I never picked it back up. At the time I thought the bosses were a bit lame, and I’ve always been a 3D Zelda type of guy. though I’ve changed since then, I really loved a link between worlds. Maybe after I complete twilight princess I should give it another try and replay it!

    • @voltron77
      @voltron77 2 месяца назад +1

      Play it, it’s the best Zelda game.

    • @rustyshackleford234
      @rustyshackleford234 2 месяца назад +1

      @@voltron77 yeah I’ll replay it after I complete twilight princess.

  • @mattfry6716
    @mattfry6716 3 месяца назад +2

    Woah…woah…woah a new video.

  • @bobyhappy2992
    @bobyhappy2992 3 месяца назад

    can't wait to see the rest of this serie ^^
    I played link's awakening but on the OG gameboy version...without the colors
    and I loved it

  • @phoenixrising211
    @phoenixrising211 3 месяца назад

    Yessss finally! I have been looking forward to this series! Link's Awakening was my first Zelda game -- I never had an NES or SNES but I got a Game Boy as a kid with this, and it's what introduced me to the entire Zelda concept. Link's Awakening is always going to be my personal favorite Zelda game, even if some others might be technically better games. I can just get lost in Marin singing the Ballad of the Wind Fish.

  • @joelmavity1467
    @joelmavity1467 3 месяца назад

    Link’s Awakening was certainly my first Zelda game. I hadn’t heard of the franchise before hand but my dad had gotten the Gameboy and this game for me for Christmas in 93.

  • @joaquinnorman9087
    @joaquinnorman9087 3 месяца назад

    Love this series! Good shit!

  • @TheGeekApprentice
    @TheGeekApprentice 3 месяца назад

    I love this game!! Great video!

  • @robertwilliams5979
    @robertwilliams5979 6 дней назад

    Nice video, one more version difference is that in the GB versions you could also get magic powder from the Crane game as soon as you start, skipping the toadstool/ witch quest

  • @GerardMenvussa
    @GerardMenvussa 3 месяца назад

    For some reason I keep forgetting LA is years older than OoT. It is an impressive game for an 8bit handheld, glad the remake gave me the opportunity to discover it.

  • @mrister24
    @mrister24 3 месяца назад

    Very nice breakdown! I like the point at 23:30 - this was my first Zelda game and in a large part my first real video game when I was 6 years old, 30 years ago now. It took me weeks just to figure out I needed to walk up to the sword on the beach to actually pick it up, and similarly this dungeon was pretty daunting.
    The music in the remake is gorgeous and is maybe the most appealing aspect of the remake to me (I'll fill up your comments once you get to Level 6 :P). I will say, I found the remake of the Boss music specifically to be disappointing. The original boss theme music is so aggressive and threatening, while the remake just feels so sterile and...not threatening.

  • @PrisonHoney96
    @PrisonHoney96 3 месяца назад

    What perfect timing! I just started replaying the switch version a few days ago. My first play through was during a tonsillectomy recovery so I’m excited to play again and hopefully cure my association of this game with that awful time 😂
    Anyway, yeah Tail Cave is great. I love the way they made the Moldorm fight reasonable but didn’t dumb it down. The mini boss is also cool, and the roc’s feather is such a good first dungeon item.

  • @ThePaulineu
    @ThePaulineu 3 месяца назад +1

    I'd love for you to do spirit tracks!

  • @craziscoth
    @craziscoth 3 месяца назад

    Another great video.

  • @chaosprime1629
    @chaosprime1629 2 месяца назад

    one nice thing about tail cave's tutorial is the recontexualization of the dungeon item is optional when bactracking and also fixes the problem with the dead end backtracking. the bombable wall is accessible in the GB version prior to the first dungeon. apparently, the early access to bombs was a bug and it was supposed to be obtained after bottle grotto. also the stone slab in the original had the same hint in both rooms. the purpose there is that the unlockable door does not lead to a tease but still gives a potential reward.

    • @chaosprime1629
      @chaosprime1629 2 месяца назад

      the monster boss "moldorm" is called big tail in japanese.

    • @chaosprime1629
      @chaosprime1629 2 месяца назад

      my biggest nitpicks about the original design for tail cave is that the rupee chest is too close to the screen transition and instead should have appeared by the key block section where the feather is required and if the boss key chest was easier to spot. i suppose the miniboss might be a bit too close to the boss however given you can explore almost the entire dungeon before getting the dungeon is a big plus. although easy i consider this to be the best level 1 dungeon in the series. tp's forest temple is also up there because it acts like a full blown dungeon but does have the small key in the same room as a locked door and it is still fragmented. deepwood shrine has more highs and lows compared to tail cave.

  • @Joseph_Roffey
    @Joseph_Roffey 2 месяца назад

    Love the comparison between the GBA and the Remake versions! Looking forward to this! This was my second Zelda game and my first 2D Zelda, so I have a lot of nostalgia for it and think it’s a fab game.
    Great vid as always ❤

    • @voltron77
      @voltron77 2 месяца назад

      GBC there is no gba version.

  • @JestroGameDev
    @JestroGameDev 3 месяца назад

    The legend returns

  • @RoiOfTheSuisse
    @RoiOfTheSuisse 3 месяца назад

    Hi! I love your videos, I'm really looking forward to this series. Moreover Link's Awakening is my favourite Zelda (with Minish Cap) and I admire how its dungeons are so well crafted.
    However, sometimes, when I don't remember the dungeons well (I played the games decades before, while these dungeons are fresh in your memory when you edit your videos), they sound like the summary of a walkthrough along with footage, even if I recognize that there are often some interesting elements of analysis here and there. It would be great if you displayed the map of the dungeon a bit more often and draw your path on it gradually. I know that you already display the dungeon map sometimes, but the more you show the map, the more we consider it from an analytical point of view, the less it feels like just watching a walkthrough. I'm a huge fan of Zelda dungeons, I spend a lot of my free time analyzing them and discussing their design with other fools, so if even I feel this need to follow you, maybe it will help a lot of people. (Or maybe people just rejoice that you are talking about Zelda, regardless of your point?) Maybe also a diagram like those of Mark Brown (Game Maker's Toolkit) could be relevant? I don't know. Or is that asking too much? xD
    Again, looking forward to this series :)

    • @CaptBurgerson
      @CaptBurgerson  3 месяца назад +1

      Hi! Thanks for the feedback. I’ve definitely held back on the maps a bit out of worry that the video won’t be visually as interesting that way, but I’ll definitely consider trying to work it in more in the future. Cheers

  • @djinnspalace2119
    @djinnspalace2119 3 месяца назад

    the secret seashell behind the bombable wall is in a chest, yet the compass does not show it on the map as a chest so that first time players will not be confused as to how they are supposed to break the wall and get said chest. they changed this in the remake to have the chest visible on the map.

    • @chaosprime1629
      @chaosprime1629 2 месяца назад

      the remake also does not let you get the bombs before the dungeon either however this was apparently a bug fix from the original.

  • @vman103
    @vman103 20 дней назад

    Man, that bombable wall...what a pain in the tail!

  • @legendofzeldaforlife8374
    @legendofzeldaforlife8374 3 месяца назад

    I was going you'd cover this game next!

  • @Clepto_and_Co
    @Clepto_and_Co 3 месяца назад +1

    It still bothers me that we still haven't gotten the Oracle games on this engine

  • @dmann1982
    @dmann1982 3 месяца назад

    Links Awakening on GB was my first Zelda game.
    And Tail Cave was my first dungeon...

  • @tossingturnips
    @tossingturnips 3 месяца назад

    I remember Link's Awakening being kind of an oddball game when it came out, so I didn't play it (I also only had a GameBoy for a limited time). However, I did play the Switch remake and I'm so glad I got to experience it. However, I am now a bit spoiled by the extended button availability, as I've gone back and am playing the Oracle games on NSO, which use the GameBoy's original two-button layout.

  • @ChickenPerm
    @ChickenPerm 3 месяца назад +1

    LOVE this game, Top 3 Luigi game of all time for me!

  • @angelheart1701
    @angelheart1701 3 месяца назад

    Are there any plans in the works to look at the dungeon design of The Minish Cap? That was my first Zelda game, and I still love coming back to it. It's super underrated.

    • @CaptBurgerson
      @CaptBurgerson  3 месяца назад +1

      The plan is to do every Zelda game, so yes

  • @Marcosberto2
    @Marcosberto2 3 месяца назад

    What a great video

  • @devonm042690
    @devonm042690 3 месяца назад

    In anticipation of the next video in this series and based on your talk of combat scenarios allowing esoteric items like the Roc's Feather to shine, I have this question for you. The Genie, Pumpkin Head, Ramrock, and Oracle of Seasons' rendition of Dodongo. Which of these bosses do you think best made use of the Power Bracelet/Glove in combat?

    • @CaptBurgerson
      @CaptBurgerson  3 месяца назад

      This is a good question. I’m not sure I have an answer yet but I’ll ponder on it as I make my way through those bosses down the line

  • @tylerherr4288
    @tylerherr4288 3 месяца назад

    they should of segmentented the world into larger chucks instead of just full no screen transitions
    would of preserved the "vibe" and prevented the lag from seeing areas you cant even get to from the room you are currently in
    actually exactly what dungeons do lmao
    doorways are transitions
    open walls are free scrolling

  • @OffMyShelves
    @OffMyShelves 3 месяца назад

    That manga style opening makes the switch version astounding! Could watch it over and over. Will love all the art iterations of this game. Great vid as ever!

  • @EntrE01
    @EntrE01 3 месяца назад

    The remakes music is too good to describe

  • @moxiewatts
    @moxiewatts 3 месяца назад

    the music slaps KEK

  • @louisnemzer6801
    @louisnemzer6801 3 месяца назад

    Such an incredible game to play on the Original Gameboy

  • @ragnarkr3440
    @ragnarkr3440 3 месяца назад

    I'm hoping they remake the Oracle games this way!

  • @LittleBeanGreen
    @LittleBeanGreen 3 месяца назад

    Last I checked the Game Boy sold 118.69 units....nice.

  • @Castle4473
    @Castle4473 3 месяца назад

    Are you going to mention the dungeon maker for the Switch version?

  • @Hushyluv
    @Hushyluv 3 месяца назад

    Is it just me, or is the original boss theme better than in the remake

  • @eviltomby3326
    @eviltomby3326 3 месяца назад +2

    hmmm big egg.

  • @nfenestrate
    @nfenestrate 3 месяца назад

    Man, now I gotta buy Links Awakening..

  • @hist150project5
    @hist150project5 3 месяца назад

    Link's Awakening DX came out on GBC, not GBA

    • @CaptBurgerson
      @CaptBurgerson  3 месяца назад +1

      That’s correct. I simply misspoke while recording my narration and didn’t catch it until after this video went live

  • @ZaphielSahaquielSariel
    @ZaphielSahaquielSariel Месяц назад

    😍

  • @Milestheotherguy
    @Milestheotherguy 3 месяца назад

    I thought you said that you would do skyward sword next?

    • @CaptBurgerson
      @CaptBurgerson  3 месяца назад +1

      There seems to be some confusion about that. The video that I said that was a compilation of videos I made three years ago. (Hence saying Skyward Sword HD “just released”)
      As such, those skyward sword videos are in fact already done. You can browse the channel to find them or wait for the compilation of that if you’d like

    • @Milestheotherguy
      @Milestheotherguy 3 месяца назад

      oh ok thanks!

  • @gamingtips2941
    @gamingtips2941 3 месяца назад

    Would you like to go join zelda to create a new game
    With great dungeons ..
    Eiji called you and told you to join the dungeon development ....... answer is 100 words about your idea of creating thr best dungeon the history has ever seen

  • @R.A.M_Games
    @R.A.M_Games 3 месяца назад

    I hate fighting Moldorms in any 2D Zelda. There just annoying and never a real challenge. Plus there a heaps of first bosses in Zelda that despite being easy, are way more fun to take down.

  • @kierenbuckley370
    @kierenbuckley370 3 месяца назад

    don't know if this is a hot take I really don't like the Switch version, for me GBC Links Awakening DX is the best version

  • @tylerherr4288
    @tylerherr4288 3 месяца назад

    i should of made a comment to branch off of first lol
    im gonna get my bitching out on the remake here and hopefully i wont get into it on the next videos

    • @tylerherr4288
      @tylerherr4288 3 месяца назад

      ill never understand why they gimped the walking controls so much in this game
      they nailed it with albws and then again in tfh (which grezzo worked on btw)
      and then here they limited it to 8 directions, mapped movement to the joystick, and they dont limit jumping to the 8 directional movement
      to clarify
      the difference between albw and lans is that in albws it only effects link if you stop moving
      in albws you can walk in any direction you want but as soon as you stop. link snaps to the nearest cardinal and diagonal direction
      this meant you didnt have limited movement AND you wouldnt have to precision shot things like the bow
      in lans you are always limited to the 8 directions (unless you are jumping)
      and to make it worse they mapped movement to the joystick instead of the dpad
      idk if you have ever played a game that intended you to use a dpad
      but its miserable playing something like a gba game on a joystick
      and about the jumping
      why?
      why can you precisely control link while jumping but not while walking?
      the other control changes are great though
      it just sucks that they screwed up something as simple as walking
      oh and if its a "being faithful" thing
      maybe they shouldnt of gutted the overworld scene transitions?
      maybe they shouldnt of made some of the music really good and then others sound like a child smashing a piano / bagpipes? (god that boss theme)

    • @tylerherr4288
      @tylerherr4288 3 месяца назад

      about the artstyle and music
      i think the graphics are neat
      the clay diorama thing is neat
      feel like it hurts the serious vibes that the original had
      as other people has said
      they should of made the game look like that opening segment
      the music is just all around mixed signals
      between being serious as hell and... trash... for lack of a better word

  • @femboycutieUwU
    @femboycutieUwU 3 месяца назад +1

    Are you doing a video for all the dungeons in this game?

    • @CaptBurgerson
      @CaptBurgerson  3 месяца назад +2

      That’s the plan. One video per dungeon as usual, and then later I'll post the "all dungeons" compilation