The Palace of Darkness, Where Things Get Real - Dungeon Design in Zelda

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  • Опубликовано: 31 июл 2024
  • The Palace of Darkness ushers in the second act of A Link to the Past, but how well does it achieve this? Does it hold back on its challenge or sense of cryptic exploration? Let's have a closer look!
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    TIME STAMPS:
    0:00 - Intro
    0:39 - Before The Dungeons
    2:47 - Dungeon Themes & Progression
    10:07 - The Dungeon Boss
    12:42 - Conclusion
    #Zelda #Dungeon #alinktothepast #legendofzelda
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Комментарии • 47

  • @RickRaptor105
    @RickRaptor105 Год назад +27

    Reusing the same dungeon theme 8 times in a row might be the only thing holding the Dark World dungeons back for me

    • @Silverhazey_
      @Silverhazey_ Год назад +1

      For some reason this is a thing that I feel like would bother me too as I’m a theming whore, and I love my original OST pieces for dungeons (my fav game of all time OoT nails this aspect beyond belief), but for some weird reason it just doesn’t phase me when I play ALTTP. Very lucky that the one piece there is for the dungeon theme is an absolute banger.

  • @bunnydoesthings
    @bunnydoesthings Год назад +22

    Fun fact: Helmasaur King can be defeated using bombs and arrows if you don't want to get up close and have an easier time dodging his attacks.
    I don't usually do that though as while it takes less bomb attacks to break his helmet bombs take time to explode and probably end up taking more time.

    • @CaptBurgerson
      @CaptBurgerson  Год назад +7

      I legit did not know this! I’ve only ever used the hammer on him hahah

    • @JASPACB750RR
      @JASPACB750RR 4 месяца назад

      If you look at the old Nintendo powers, the bombs are actually the intended method of breaking his mask.

  • @The13thKnight
    @The13thKnight 6 месяцев назад +3

    I think the spikes are there to dissuade you from trying and attacking him from behind; especially with the way that tail swings around, kind of looks like a glowy weak spot

  • @ChickenPerm
    @ChickenPerm Год назад +5

    These Zelda dungeon breakdowns have been amazing BUT I am REALLY looking forward to your "Every Mario Level EVER Breakdown" series next 🤭

  • @kyle7323
    @kyle7323 Год назад +12

    I never thought about them before, but I wonder if the spikes in the back of the boss room are there to keep you from trying to attack him from behind, like you can with the normal helmasaurs.

  • @Kuudere-Kun
    @Kuudere-Kun Год назад +3

    In the Dark World Counterpart of the Hut where Sahasralah stays there is a Green Shrubby thing that gives some poetic worldbuilding exposition I really like. And I'm not the only person person to find it an oddly memorably piece of optional content because Manga Legend Shotaro Ishinomori included it in the Nintendo Power Comic.
    I use Bombs to get rid of the Boss's Mask. The spikes in the back are an obstacle for those of us using that strategy.

  • @Bi0zilla
    @Bi0zilla Год назад +5

    Because of the monkey toll and the ape statues on the building's facade, I incorrectly assumed that the interior would have a similarly simian motif. I still have no idea what is up with that.

    • @FabulousJejmaze
      @FabulousJejmaze 27 дней назад +1

      The truth is that Miyamoto was scared what the fans would do if they saw the Monkey Dungeon

  • @mattfry6716
    @mattfry6716 Год назад +6

    Also I agree with you about the teleportation pads, stairs would’ve made it slightly easier.

  • @the1386
    @the1386 2 месяца назад +1

    5:28 as a kid it took me a few years to realize you could push the block off the bridge to progress north. I think that's the first time in the game where you are required to do that. I think it's demonstrated a little better in the ice palace later on, where the placement of the blocks suggests you can even do such a thing
    Fun nostalgic series so far, thanks for making these!

  • @Snommelp
    @Snommelp 6 месяцев назад +1

    Growing up, I never found the path to the map and nearby key, so I thought this dungeon didn't have enough keys. I convinced myself that the room east of the collapsing bridge was a trap the developers put in to make you waste a key. It was hard, but I managed to run down the collapsing bridge (the wrong way) and barely make it back across.

  • @Tethra12
    @Tethra12 Год назад +2

    I love this series so much. I tend to watch it after nightshift while laying in bed and it's the most comfy experience.
    A Link to the Past was my very first Zelda and It's my absolute favorite after Majoras Mask. It really defined the series and I replay it every 1 - 2 years or so. It is amazing!
    Thank you for your hard work!

  • @KyleDavis328
    @KyleDavis328 5 месяцев назад

    The line next to the igor statue is a subtle note that something is amiss in the room, could be a hint to start exploring, and the statue is one of the only things right there to mess with.

  • @scorpionsapprentice3248
    @scorpionsapprentice3248 Год назад +1

    i forgot to mention that i don't think hyrule castle tower is a bad tower because it has a natural linear progression for its theme. it is disappointing though that it closes permanently however this is a failsafe feature because the ether medallion will spawn if you were to enter agahnim's room on a revisit.

  • @DougjcFerguson
    @DougjcFerguson Год назад +1

    Huh, I always used arrows to kill the boss once his jewel is exposed. You can get him good and fast that way. But this guy might be my favourite boss in the game. He just looks so menacing.

  • @SailorCheryl
    @SailorCheryl 11 месяцев назад +1

    Ah! Can we please talk about how totk wrongly kinda teased us with the sticky lizard have us getting the helmasaur creatures back? I was sure there would be a comeback after I saw the sticky lizards for the first time, but sadly... no. 🙈 would have been so cool to have the helmasaur king as an underground boss.

  • @SailorCheryl
    @SailorCheryl 11 месяцев назад +1

    Great video! I also don't like warp spots. They make dungeon layouts and the use of multiple floors kinda obsolete. It doesn't feel natural and also feels disjointing as you said. I agree with everything you said about this dungeon, BUT the music. I prefer this one over the palace theme. Both are good, but this sets the mood of the second act perfectly and serves a different purpose than the palace one which is a bit more relaxing. I prefer the built up tension in this one :) oh! And I always thought that it was intended to switch the crystal in the central room like that what you called "cheesed" 😅. Now I know I always did it "wrong". 🙈

  • @JASPACB750RR
    @JASPACB750RR 4 месяца назад

    One thing you probably didn’t know, or mention.
    The fighter sword does its damage, the master sword does 2x that damage, and the hammer does 2x the master sword damage. Or tempered sword damage.
    Although the hit ox on the hammer it janky. Left, right, and down aren’t as bad, but up is half the distance as the others.
    Which is why they intended bombs as the weapon to break Helmasaurs Mask. It’s not as risky, they do more damage than the hammer, and you can stear clear of his body.

  • @darrenm.7980
    @darrenm.7980 Год назад +1

    It would be cool to see the Helmasaur King return in Tears of the Kingdom, it seems Gleeok is returning so maybe Nintendo is gonna bring back more bosses from the 2D era.

  • @ShadowWolfTJC
    @ShadowWolfTJC Год назад

    After having binge-watched your Dungeon Design in Zenda series up until recently, when you're still working on A Link To The Past, and plan on covering other 2D Zelda games, such as Link's Awakening, Oracle of Ages, Oracle of Seasons, Minish Cap, and A Link Between Worlds, I've decided to subscribe to the channel while I'm still interested in how levels are designed, not just from the Legend of Zelda games, but also other games, such as Dark Souls, Metroid Prime, DooM, or Silent Hill to name a few, all of which I might recommend if there's not enough Zelda level design content to work with at the time.

  • @UltimateTobi
    @UltimateTobi Год назад +1

    Good, enjoyable video.
    I really like your Dungeon Design series.

  • @nfenestrate
    @nfenestrate Год назад

    Man, loving the intro. The blender work is also unreal 👌🏼

  • @PixelFusionProductions
    @PixelFusionProductions Год назад

    The Palace of Darkness is one of my favorites, though all the Dark World dungeons rank high on my list. In my most recent play through, which was about a year ago, I actually got stuck on the right side of the main room completely missing a key! It was refreshing, though a little embarrassing at the same time as I've played this game over the years ever since it came out. Anyhow, love your thoughts on it it Burgerson, looking forward to the next one!

  • @MrLeopard
    @MrLeopard Год назад +1

    Yeah I always used bombs to take out Helmasaur's mask, but that's because I was a real stickler for trying to preserve my hearts at all cost. I will say it was DEEPLY satisfying to see you include footage of knocking those hardhat beetles off the platform in unison. Ahhhhh

    • @CaptBurgerson
      @CaptBurgerson  Год назад +3

      Am I the only person who wasn’t aware that you could use bombs in this boss fight? 😂🫠

    • @MrLeopard
      @MrLeopard Год назад

      @@CaptBurgerson Hammer is better and faster, you just gotta accept the damage. When I first played it, I was still pretty young so I was kind of timid. So I usually hung back A LOT in those early dungeons. I think it was that damned fire bat in the sixth crystal (I think?) that made me a little more aggressive in fighting bosses

    • @DougjcFerguson
      @DougjcFerguson Год назад +1

      @@MrLeopard You mean the fire moth in the third crystal?

    • @MrLeopard
      @MrLeopard Год назад

      @@DougjcFerguson Right! What a bastard

    • @DougjcFerguson
      @DougjcFerguson Год назад

      'cause that guy is a jerk.

  • @Joseph_Roffey
    @Joseph_Roffey 3 месяца назад +1

    Such a cool boss! 😃

  • @scorpionsapprentice3248
    @scorpionsapprentice3248 Год назад

    i actually liked this dungeon more than oot's forest temple. some rooms could be handled better with key placement but overall very nice navigation.

    • @scorpionsapprentice3248
      @scorpionsapprentice3248 Год назад

      also goriya in alttp are a localization change. in the japanese version they were called copies.

  • @zorasaphire
    @zorasaphire Год назад

    One of the best dungeons and bosses in the series!

  • @TheOmegaPaladin
    @TheOmegaPaladin Год назад

    In some ways the Palace of Darkness is the First True Test of LTTP. Well done.

  • @tetra1767
    @tetra1767 Год назад

    Dark world wooooo!!!! Getting through the castle is a great part of the game, but I'm glad you put it in this video instead of its own video 👍🏼 the monkey tho 😂 I love how engaging the music is here!! Edge lord bedroom 😂😂😂 I also love that you can just send those beetle type enemies right off of the edge in some of the rooms 😂

    • @tetra1767
      @tetra1767 Год назад

      Okay, continuing my comment... I had to stop watching for a while 😝 HAMMER! I love the hammer in pretty much all of the games it appears in! So much fun to smash stuff 😂 Helmasaur King is a fun fight!! All that smashing, and I love the purple mask 😍 I feel like the blade traps are there to discourage you from trying to go behind the King, almost like another "safety net" to make sure you realize you need to interact with his front to beat him. I really liked those enemies that mirror your movements! I hadn't seen that before I played this game, and I do really enjoy figuring out how to set up death strikes on them 😝 Another great video!! 👏🏼👏🏼👏🏼 Looking forward to the next 😊👍🏼

  • @itsJoshW
    @itsJoshW Год назад

    I love this series. Please do all of the Zelda's before TOTK!!

    • @CaptBurgerson
      @CaptBurgerson  Год назад +1

      Working on it but there’s only two months to go 🫠

    • @itsJoshW
      @itsJoshW Год назад

      @@CaptBurgerson Yeah after I wrote that, I quickly realized how much time and effort that would take. You would be probably dead...
      Death by Zelda Youtubing.

    • @CaptBurgerson
      @CaptBurgerson  Год назад +1

      I can think of far worse ways to go 😂

  • @mattfry6716
    @mattfry6716 Год назад +3

    I love dropping the hammer on thy enemies.
    Also I’d give boss 7.5/10 for difficultly and design.