My son and I are loving this series. He's 8 and recently completed ALTTP. I completed it when I was around his age and have so many fond memories... which I get to share with him now!
Fun fact: Helmasaur King can be defeated using bombs and arrows if you don't want to get up close and have an easier time dodging his attacks. I don't usually do that though as while it takes less bomb attacks to break his helmet bombs take time to explode and probably end up taking more time.
I think the spikes are there to dissuade you from trying and attacking him from behind; especially with the way that tail swings around, kind of looks like a glowy weak spot
I never thought about them before, but I wonder if the spikes in the back of the boss room are there to keep you from trying to attack him from behind, like you can with the normal helmasaurs.
5:28 as a kid it took me a few years to realize you could push the block off the bridge to progress north. I think that's the first time in the game where you are required to do that. I think it's demonstrated a little better in the ice palace later on, where the placement of the blocks suggests you can even do such a thing Fun nostalgic series so far, thanks for making these!
For some reason this is a thing that I feel like would bother me too as I’m a theming whore, and I love my original OST pieces for dungeons (my fav game of all time OoT nails this aspect beyond belief), but for some weird reason it just doesn’t phase me when I play ALTTP. Very lucky that the one piece there is for the dungeon theme is an absolute banger.
In the Dark World Counterpart of the Hut where Sahasralah stays there is a Green Shrubby thing that gives some poetic worldbuilding exposition I really like. And I'm not the only person person to find it an oddly memorably piece of optional content because Manga Legend Shotaro Ishinomori included it in the Nintendo Power Comic. I use Bombs to get rid of the Boss's Mask. The spikes in the back are an obstacle for those of us using that strategy.
Because of the monkey toll and the ape statues on the building's facade, I incorrectly assumed that the interior would have a similarly simian motif. I still have no idea what is up with that.
I love this series so much. I tend to watch it after nightshift while laying in bed and it's the most comfy experience. A Link to the Past was my very first Zelda and It's my absolute favorite after Majoras Mask. It really defined the series and I replay it every 1 - 2 years or so. It is amazing! Thank you for your hard work!
Growing up, I never found the path to the map and nearby key, so I thought this dungeon didn't have enough keys. I convinced myself that the room east of the collapsing bridge was a trap the developers put in to make you waste a key. It was hard, but I managed to run down the collapsing bridge (the wrong way) and barely make it back across.
i forgot to mention that i don't think hyrule castle tower is a bad tower because it has a natural linear progression for its theme. it is disappointing though that it closes permanently however this is a failsafe feature because the ether medallion will spawn if you were to enter agahnim's room on a revisit.
The line next to the igor statue is a subtle note that something is amiss in the room, could be a hint to start exploring, and the statue is one of the only things right there to mess with.
Huh, I always used arrows to kill the boss once his jewel is exposed. You can get him good and fast that way. But this guy might be my favourite boss in the game. He just looks so menacing.
I think the teleportation pads are meant to complicate navigation and undermine the map. If the dungeon is a navigation challenge its a way of upping that and going "okay you can't just use the map for all the answers" In that sense its a last vestige of the origin of dungeons as navigation and mapping challenge in the earlier players of D&D and early computer RPGs like Wizardry where teleport traps were there to throw off your mapping by moving you somewhere else in the dungeon without you noticing.
After having binge-watched your Dungeon Design in Zenda series up until recently, when you're still working on A Link To The Past, and plan on covering other 2D Zelda games, such as Link's Awakening, Oracle of Ages, Oracle of Seasons, Minish Cap, and A Link Between Worlds, I've decided to subscribe to the channel while I'm still interested in how levels are designed, not just from the Legend of Zelda games, but also other games, such as Dark Souls, Metroid Prime, DooM, or Silent Hill to name a few, all of which I might recommend if there's not enough Zelda level design content to work with at the time.
One thing you probably didn’t know, or mention. The fighter sword does its damage, the master sword does 2x that damage, and the hammer does 2x the master sword damage. Or tempered sword damage. Although the hit ox on the hammer it janky. Left, right, and down aren’t as bad, but up is half the distance as the others. Which is why they intended bombs as the weapon to break Helmasaurs Mask. It’s not as risky, they do more damage than the hammer, and you can stear clear of his body.
Yeah I always used bombs to take out Helmasaur's mask, but that's because I was a real stickler for trying to preserve my hearts at all cost. I will say it was DEEPLY satisfying to see you include footage of knocking those hardhat beetles off the platform in unison. Ahhhhh
@@CaptBurgerson Hammer is better and faster, you just gotta accept the damage. When I first played it, I was still pretty young so I was kind of timid. So I usually hung back A LOT in those early dungeons. I think it was that damned fire bat in the sixth crystal (I think?) that made me a little more aggressive in fighting bosses
The Palace of Darkness is one of my favorites, though all the Dark World dungeons rank high on my list. In my most recent play through, which was about a year ago, I actually got stuck on the right side of the main room completely missing a key! It was refreshing, though a little embarrassing at the same time as I've played this game over the years ever since it came out. Anyhow, love your thoughts on it it Burgerson, looking forward to the next one!
It would be cool to see the Helmasaur King return in Tears of the Kingdom, it seems Gleeok is returning so maybe Nintendo is gonna bring back more bosses from the 2D era.
@@CaptBurgerson Yeah after I wrote that, I quickly realized how much time and effort that would take. You would be probably dead... Death by Zelda Youtubing.
Dark world wooooo!!!! Getting through the castle is a great part of the game, but I'm glad you put it in this video instead of its own video 👍🏼 the monkey tho 😂 I love how engaging the music is here!! Edge lord bedroom 😂😂😂 I also love that you can just send those beetle type enemies right off of the edge in some of the rooms 😂
Okay, continuing my comment... I had to stop watching for a while 😝 HAMMER! I love the hammer in pretty much all of the games it appears in! So much fun to smash stuff 😂 Helmasaur King is a fun fight!! All that smashing, and I love the purple mask 😍 I feel like the blade traps are there to discourage you from trying to go behind the King, almost like another "safety net" to make sure you realize you need to interact with his front to beat him. I really liked those enemies that mirror your movements! I hadn't seen that before I played this game, and I do really enjoy figuring out how to set up death strikes on them 😝 Another great video!! 👏🏼👏🏼👏🏼 Looking forward to the next 😊👍🏼
My son and I are loving this series. He's 8 and recently completed ALTTP. I completed it when I was around his age and have so many fond memories... which I get to share with him now!
Fun fact: Helmasaur King can be defeated using bombs and arrows if you don't want to get up close and have an easier time dodging his attacks.
I don't usually do that though as while it takes less bomb attacks to break his helmet bombs take time to explode and probably end up taking more time.
I legit did not know this! I’ve only ever used the hammer on him hahah
If you look at the old Nintendo powers, the bombs are actually the intended method of breaking his mask.
I think the spikes are there to dissuade you from trying and attacking him from behind; especially with the way that tail swings around, kind of looks like a glowy weak spot
I never thought about them before, but I wonder if the spikes in the back of the boss room are there to keep you from trying to attack him from behind, like you can with the normal helmasaurs.
5:28 as a kid it took me a few years to realize you could push the block off the bridge to progress north. I think that's the first time in the game where you are required to do that. I think it's demonstrated a little better in the ice palace later on, where the placement of the blocks suggests you can even do such a thing
Fun nostalgic series so far, thanks for making these!
Reusing the same dungeon theme 8 times in a row might be the only thing holding the Dark World dungeons back for me
For some reason this is a thing that I feel like would bother me too as I’m a theming whore, and I love my original OST pieces for dungeons (my fav game of all time OoT nails this aspect beyond belief), but for some weird reason it just doesn’t phase me when I play ALTTP. Very lucky that the one piece there is for the dungeon theme is an absolute banger.
In the Dark World Counterpart of the Hut where Sahasralah stays there is a Green Shrubby thing that gives some poetic worldbuilding exposition I really like. And I'm not the only person person to find it an oddly memorably piece of optional content because Manga Legend Shotaro Ishinomori included it in the Nintendo Power Comic.
I use Bombs to get rid of the Boss's Mask. The spikes in the back are an obstacle for those of us using that strategy.
Do you remember what the shrubby thing said?
@@thomaszeh2577 Word for word no but I recall it being pretty cool and saying things like "power of gold".
Because of the monkey toll and the ape statues on the building's facade, I incorrectly assumed that the interior would have a similarly simian motif. I still have no idea what is up with that.
The truth is that Miyamoto was scared what the fans would do if they saw the Monkey Dungeon
I love this series so much. I tend to watch it after nightshift while laying in bed and it's the most comfy experience.
A Link to the Past was my very first Zelda and It's my absolute favorite after Majoras Mask. It really defined the series and I replay it every 1 - 2 years or so. It is amazing!
Thank you for your hard work!
Growing up, I never found the path to the map and nearby key, so I thought this dungeon didn't have enough keys. I convinced myself that the room east of the collapsing bridge was a trap the developers put in to make you waste a key. It was hard, but I managed to run down the collapsing bridge (the wrong way) and barely make it back across.
Such a cool boss! 😃
i forgot to mention that i don't think hyrule castle tower is a bad tower because it has a natural linear progression for its theme. it is disappointing though that it closes permanently however this is a failsafe feature because the ether medallion will spawn if you were to enter agahnim's room on a revisit.
These Zelda dungeon breakdowns have been amazing BUT I am REALLY looking forward to your "Every Mario Level EVER Breakdown" series next 🤭
The line next to the igor statue is a subtle note that something is amiss in the room, could be a hint to start exploring, and the statue is one of the only things right there to mess with.
Huh, I always used arrows to kill the boss once his jewel is exposed. You can get him good and fast that way. But this guy might be my favourite boss in the game. He just looks so menacing.
I think the teleportation pads are meant to complicate navigation and undermine the map. If the dungeon is a navigation challenge its a way of upping that and going "okay you can't just use the map for all the answers" In that sense its a last vestige of the origin of dungeons as navigation and mapping challenge in the earlier players of D&D and early computer RPGs like Wizardry where teleport traps were there to throw off your mapping by moving you somewhere else in the dungeon without you noticing.
After having binge-watched your Dungeon Design in Zenda series up until recently, when you're still working on A Link To The Past, and plan on covering other 2D Zelda games, such as Link's Awakening, Oracle of Ages, Oracle of Seasons, Minish Cap, and A Link Between Worlds, I've decided to subscribe to the channel while I'm still interested in how levels are designed, not just from the Legend of Zelda games, but also other games, such as Dark Souls, Metroid Prime, DooM, or Silent Hill to name a few, all of which I might recommend if there's not enough Zelda level design content to work with at the time.
One thing you probably didn’t know, or mention.
The fighter sword does its damage, the master sword does 2x that damage, and the hammer does 2x the master sword damage. Or tempered sword damage.
Although the hit ox on the hammer it janky. Left, right, and down aren’t as bad, but up is half the distance as the others.
Which is why they intended bombs as the weapon to break Helmasaurs Mask. It’s not as risky, they do more damage than the hammer, and you can stear clear of his body.
Yeah I always used bombs to take out Helmasaur's mask, but that's because I was a real stickler for trying to preserve my hearts at all cost. I will say it was DEEPLY satisfying to see you include footage of knocking those hardhat beetles off the platform in unison. Ahhhhh
Am I the only person who wasn’t aware that you could use bombs in this boss fight? 😂🫠
@@CaptBurgerson Hammer is better and faster, you just gotta accept the damage. When I first played it, I was still pretty young so I was kind of timid. So I usually hung back A LOT in those early dungeons. I think it was that damned fire bat in the sixth crystal (I think?) that made me a little more aggressive in fighting bosses
@@MrLeopard You mean the fire moth in the third crystal?
@@DougjcFerguson Right! What a bastard
'cause that guy is a jerk.
Man, loving the intro. The blender work is also unreal 👌🏼
Also I agree with you about the teleportation pads, stairs would’ve made it slightly easier.
Good, enjoyable video.
I really like your Dungeon Design series.
The Palace of Darkness is one of my favorites, though all the Dark World dungeons rank high on my list. In my most recent play through, which was about a year ago, I actually got stuck on the right side of the main room completely missing a key! It was refreshing, though a little embarrassing at the same time as I've played this game over the years ever since it came out. Anyhow, love your thoughts on it it Burgerson, looking forward to the next one!
It would be cool to see the Helmasaur King return in Tears of the Kingdom, it seems Gleeok is returning so maybe Nintendo is gonna bring back more bosses from the 2D era.
One of the best dungeons and bosses in the series!
i actually liked this dungeon more than oot's forest temple. some rooms could be handled better with key placement but overall very nice navigation.
also goriya in alttp are a localization change. in the japanese version they were called copies.
I love this series. Please do all of the Zelda's before TOTK!!
Working on it but there’s only two months to go 🫠
@@CaptBurgerson Yeah after I wrote that, I quickly realized how much time and effort that would take. You would be probably dead...
Death by Zelda Youtubing.
I can think of far worse ways to go 😂
Dark world wooooo!!!! Getting through the castle is a great part of the game, but I'm glad you put it in this video instead of its own video 👍🏼 the monkey tho 😂 I love how engaging the music is here!! Edge lord bedroom 😂😂😂 I also love that you can just send those beetle type enemies right off of the edge in some of the rooms 😂
Okay, continuing my comment... I had to stop watching for a while 😝 HAMMER! I love the hammer in pretty much all of the games it appears in! So much fun to smash stuff 😂 Helmasaur King is a fun fight!! All that smashing, and I love the purple mask 😍 I feel like the blade traps are there to discourage you from trying to go behind the King, almost like another "safety net" to make sure you realize you need to interact with his front to beat him. I really liked those enemies that mirror your movements! I hadn't seen that before I played this game, and I do really enjoy figuring out how to set up death strikes on them 😝 Another great video!! 👏🏼👏🏼👏🏼 Looking forward to the next 😊👍🏼
In some ways the Palace of Darkness is the First True Test of LTTP. Well done.
I love dropping the hammer on thy enemies.
Also I’d give boss 7.5/10 for difficultly and design.
I’d give you a 10/10
No u