The Reforged Failure: Sound MATTERS TOO! - WC3 - Grubby

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  • Опубликовано: 27 янв 2023
  • The Reforged Failure: Sound MATTERS TOO! (Game played on 22-January-2023)
    Catch me live all days of the week at: / grubby
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Комментарии • 407

  • @NickKrige
    @NickKrige Год назад +280

    it still blows my mind that in two years Blizzard failed to complete a game they had already made

    • @acolyte1951
      @acolyte1951 Год назад +14

      almost kinda 3 years later

    • @Bluzlbee
      @Bluzlbee Год назад +23

      not only failed to complete the game, they ruined the magic features of the old one

    • @mihaih3344
      @mihaih3344 Год назад +11

      don't think it's the same blizzard anymore

    • @DOSsector
      @DOSsector Год назад +19

      Blizzard in 2002 and Blizzard in 2023 are a two different companies.

    • @SkeleTonHammer
      @SkeleTonHammer Год назад +10

      @@DOSsector Yep, people forget most of the talent - if not all of it - is gone. Blizzard as we know it does not develop games anymore. This makes it extra annoying when people say like "don't blame the poor developers, they're just following big mean orders." No, blame the developers too. They're not good at developing games. Their work speaks for itself.

  • @nikolasweischner3560
    @nikolasweischner3560 Год назад +346

    No one ever mentions it and it drives me CRAZY.
    Why is the scaling of every building so unbelievably off? The barracks looks half the size. Like it's sunken into the ground.

    • @thijsjong
      @thijsjong Год назад +42

      Necropolis is half the size of the Crypt. I mean how can you get that wrong?
      I dozen of interns could have put out a better product than this.
      I almost believe it was made worse on purpose.
      Its an enigma

    • @Based_Witch_Hunter
      @Based_Witch_Hunter Год назад +25

      I imagine because each building was essentially designed in a void due to outsourcing and piss poor oversight by bliz

    • @thukdun
      @thukdun Год назад +9

      it's unbelievable that someone has ever approved this crap.

    • @ajmunn1229
      @ajmunn1229 Год назад

      Is it that much different from OG? They always looked off

    • @danielbrown001
      @danielbrown001 Год назад +9

      @@ajmunn1229 Yes. In the original game, even if you had never played WC3 in your life, it was obvious which building was the “main one” due to scaling. If someone never played WC3 and started with Reforged, you’d have to manually learn which buildings were the town hall/necropolis/etc. It sounds like a small nitpick, but a game is graphically superior when you can SHOW the player something rather than TELLING them.

  • @WhiterunGuard11998
    @WhiterunGuard11998 Год назад +114

    We need an Unforged edition where every voiceline has been dubbed over by Grubby

    • @mathelgar
      @mathelgar 8 месяцев назад

      I would actually love to play that

  • @Orikon25
    @Orikon25 Год назад +96

    Grubby doing impressions of NE death sounds awakened something in me.

  • @mattkeller9806
    @mattkeller9806 Год назад +30

    That high-pitched sound the arrows make when they land is a sound that’s been in movies for decades, and it’s the sound of an arrow *missing* it’s target.

  • @Regunes
    @Regunes Год назад +141

    If you think it's bad, wait until you check the foreign languages dub they made with underpaid timmy and his goons.
    Huntress looks like a dying villager from AOE2

    • @Regunes
      @Regunes Год назад +4

      For real tho, I miss the french voices, i can only think of like a handful of "miss", the others are either equivalent or straight up superior

    • @spikem5950
      @spikem5950 Год назад +8

      I don't understand why they touched the dubs, at all. They were fine as they were!

    • @argenis9518
      @argenis9518 Год назад +1

      They ruined spanish translation. The original ones were so good

    • @Carpatouille
      @Carpatouille Год назад +3

      I patched the game with a fanmade file to get the old French voices. New voices are completely soulless, the only people who were heard were the English who got their old voices back, but everyone else who had the game translated got their language butchered from what I heard.

    • @Regunes
      @Regunes Год назад

      @@Carpatouille Source for that file? and isn't it ban-worthy?

  • @devindailey598
    @devindailey598 Год назад +32

    i remember you being so excited about reforged before it dropped. it got me excited. its sad seeing a company outsource something that was important to a lot of people.

  • @danielpopa9375
    @danielpopa9375 Год назад +8

    Completely feel you.
    I used to play the game dubbed to spanish as a child, and I cant even do that anymore, they dont even give you access to the previous original version with the dialogues dubbing, which drives me completely crazy, they took my goddam childhood away😢

  • @RAFCOM1982
    @RAFCOM1982 Год назад +96

    Grubbys meme factory went 1000% overdrive today. 😂

  • @dawnwatching6382
    @dawnwatching6382 Год назад +78

    As others have pointed out before, I wish they just left the game mostly intact while adding a few more polygons to the existing models. That way they could still make nice looking skins or whatever while keeping the original theme of the game which was perfect. Great video!

    • @Munchkin303
      @Munchkin303 Год назад +9

      I would like if they would just made the same hand-painted-like texture in higher resolution and added a bit of modern shaders and effects, but kept everything stylised and cartoonish as it was in the original game.

    • @Chopery
      @Chopery Год назад +1

      @@Munchkin303 that would be so good. And definitely would not receive 0.5 metacritic score.

    • @truechecker680
      @truechecker680 Год назад +5

      Yea the models are so bad, I had big problems to recognize what unit it is, everything looks same or near the same.

    • @dr.topgun
      @dr.topgun Год назад +3

      Surprisingly they did a great job with BroodWar Remastered by leaving everything as it was. Maybe they felt that was less important and kept it internal with qualified people to work on. But you never know with Assivision Bullshit Kong... best would be if someone rich just bought Blizzard out and gave them "GLITTERING PRIZES"!

    • @Kayther33
      @Kayther33 Год назад +2

      Have you ever saw the w3 models that they added to sc2? That were good and that is how reforged should be

  • @tyrayentali7041
    @tyrayentali7041 Год назад +47

    I think the worst part is that they made everything in this HQ gritty style, which looks great in close up perspectives but terrible in a birdview RTS like that, where it's crucial to be able to see everything clearly. It almost hurts my eyes to keep track of every single Ghoul on the ground that's camouflaged by the grass.

  • @maciek558
    @maciek558 Год назад +111

    They also butchered non english versions of the original game. Polish voice acting of 2002 was considered to be one of the best polish dubbing performances ever. It was iconic and very much appreciated among polish players. However Reforged changed many of these voices, depriving them of that "quality feel". Most of the new voice lines sound artificial and worse than the original.

    • @FollowGrubby
      @FollowGrubby  Год назад +30

      I think the license for that work was probably not transcending future alterations of the game, and therefore they may have had to contractually edit the voices and not use the old ones anymore. Really weird! And the new ones being bad is something I heard from German dub too, etc. basically every dub. Which means they "phoned it in", aka didn't try/didn't pay

    • @Kalbonaattori
      @Kalbonaattori Год назад +11

      The French voices got UTTERLY butchered as well. They were so good in the OG game. And if that wasn't bad enough, they sound like they were recorded with an iPhone 4 mic.

    • @Kanc1erz
      @Kanc1erz Год назад +7

      I also hate in Polish version that they were literally translating not only names of the cities but also SURNAMES of the characters.... pathetic.

    • @alexthunder2701
      @alexthunder2701 Год назад +5

      The same with the Russian version. The first version of the archmage voice even become a meme in the Russian community.

    • @davidseleznova3199
      @davidseleznova3199 Год назад +3

      @@FollowGrubby I don't think it has anything to do with licensing since the Star Craft remaster of the year 2017, had the option to use older dubs in the many languages it offered.
      In the Reforged Bet, before release, the original dub audio files where stored along side the new ones.

  • @PassengerOnTheMenu
    @PassengerOnTheMenu Год назад +5

    Reforged also has that lovely bug where menu sounds randomly play while in-game, even on classic graphics.

  • @dantonkull6491
    @dantonkull6491 Год назад +21

    There was no need for a remaster to Warcraft 3 to begin with. The whole failure stems at the inception that players needed the same game with better graphics (while the original was still good enough even 20 years later). They were just unable to deliver a worthy Warcraft 4 successor because they didn’t have the talents so they gave us this garbage instead.

    • @markvanderwerf8592
      @markvanderwerf8592 Год назад +7

      A remaster done well like age of empires 2 definitive edition would have been sweet. Update some outdated control things (max control group size) and vamp up the looks maybe a little. But what they did was awful instead.

    • @andrzejnadgirl2029
      @andrzejnadgirl2029 Год назад +5

      It's not even about talent, SC2 devs were told few years ago that Blizzard is just done with RTS games. They don't have talents because they weren't interested into hiring ones in the first place.
      Personally I actually liked idea of completely revamped campaign and new graphics but Blizzard just promised but didn't delivered so there is that.

    • @DrownedLamp
      @DrownedLamp Год назад +2

      Also how would W4 fit in to the WoW timeline? Will the campaigns play out the same "time" as WoW. You could bypass this with time travel shenanigans but after Warlords of Draenor that might not be well received.
      If other companies can profit from modern RTS than Blizz might reconsider but strategy's been dead in their eyes for a bit.

    • @spikem5950
      @spikem5950 Год назад +5

      @@DrownedLamp "How would W4 fit into the WoW timeline?"
      It wouldn't, nor should it even try to. WoW's timeline is an absolute clusterfuck and any RTS should've taken place in an alternate timeline written for an RTS instead of an MMO.

    • @Regunes
      @Regunes Год назад

      @@spikem5950 actually wow lore is pretty good if you stop at vanilla. Still no idea why they felt we needed to go to outland first

  • @NicanorVillanueva.
    @NicanorVillanueva. Год назад +6

    What happen with the sound is that developers push the high frecuencies up of all the voices and the effects to give the feeling of more quality but they messed up, that ended up with SSS piercing sounds and sibilances sharp and edgy sounds etc (pro musician apretiation)

    • @MightyYoungSir
      @MightyYoungSir Год назад +1

      yeah they tinkered with it instead of revamping it very bad for business

  • @present077
    @present077 Год назад +13

    It sounds like the same sound effect as the original, but with a big eq spike at like 3khz applied and a high-pass filter to chop off everything below 500hz (farseer attack)

    • @MightyYoungSir
      @MightyYoungSir Год назад

      I found it sounded more electronic and like lightning on the fs attack but id be pissed to (dont play no more) if i had to deal with undistinguishable buildings and troops then i had to deal with weird sounds

  • @JohnSmith-vs9oe
    @JohnSmith-vs9oe Год назад +8

    What I do not get is why they didn't use the HotS graphics and sounds. They look great, comparing to reforged at least...

  • @isak098
    @isak098 Год назад +18

    I thought the reforged far seer attack sound was pretty good. It sounds more electric (which makes sense), but keeps some of the "woosh" of the original. The original sound is however a bit more pleasant to listen to because it's less tinny

  • @kalorakalora
    @kalorakalora Год назад +11

    Grubby doing the dying sounds gave me life

  • @acolyte1951
    @acolyte1951 Год назад +5

    When grubby made the huntress dying sounds or other imitations, he sounded like an Italian or someone else making a dramatic expression lol

  • @phucang3746
    @phucang3746 Год назад +3

    over 18' of Grubby "moaning", now I can die in peace...

  • @christophsc
    @christophsc Год назад +25

    I think it should also be mentioned that all the dubs (except English) have been completely redone. The new dubs are significantly worse than the original ones.
    Unfortunately, this doesn't get much attention since the big Warcraft 3 content creators are playing the english version.
    I would like to see the original dubs used again if there is a Reforged relaunch.
    I wonder why the dubs were reworked in the first place, but I think it's because all the character names have been translated into their respective languages (as is already the case in World of Warcraft).

    • @Kayther33
      @Kayther33 Год назад +1

      I have to ask, what lenguage you use? Becouse since im a kid i play it on spanish and the change of all voices, specially Arthas voices that was the best on that game was like a punch in the balls

    • @christophsc
      @christophsc Год назад +2

      @@Kayther33 I played the German version for many years. And in my opinion, the old German dubbing was a masterpiece. The new version is just loveless in comparison.

    • @awagnow
      @awagnow Месяц назад

      ​@@christophscDoes it use the original sounds/voices if you play on classic or are you forced to use the new sounds?

    • @christophsc
      @christophsc Месяц назад

      @@awagnow I am forced to the new sounds

  • @MrZajoxxx
    @MrZajoxxx Год назад +10

    this was soo entertaining, i am going to download this video and put it on my hdd stash for future grim days to come

  • @gippenrapsnak
    @gippenrapsnak Год назад +3

    I dont know if you're gonna see this but about the louder "S" sounds you hear. You are absolutely right. My fine guess would be, that when they made the original WC3 they added a "De-esser" effect to the voiced sounds (with lots of other effects) to make it sound more smooth. Hence it's name, A de-esser makes high frequencies sounds quieter like "Sss". BUT it may be one of the last things they added to the sounds, and then made a seperate version in the end, which is a really common thing in production. Like a consolidated version with the De-esser. And then when they dug up the old files to create WC3 Reforged, they may have either lost the de-essed versions or just didnt bother to find and use the de-essed versions. Quite interesting nontheless what happened in that regard, it seems like a really weird mistake.

    • @MightyYoungSir
      @MightyYoungSir Год назад

      in that case i think it sounds better for electronic weapons however that is extremely lazy for them not to revamp the entire sound system and instead just fiddle with it

  • @facundomoralesdiorio3802
    @facundomoralesdiorio3802 Год назад +8

    Rant out of the way, this must be the day I've laughed the most this year so far, thank you Grubby :)

  • @RedRamDRA
    @RedRamDRA Год назад +4

    Every time I see the Reforged graphics I cry a bit...
    It still hurts... Blizzard's betrayal is still the most painful for what is one of the best games ever.
    It hurts even more with the superb remasters other games get.
    It hurts EVEN MORE knowing one of those superb remasters was StarCraft 1...

    • @MightyYoungSir
      @MightyYoungSir Год назад

      same they even tried to threaten suing people for uploading replays and revolted to give peoples money back until a court order

  • @gaiusjuliuscaesar8450
    @gaiusjuliuscaesar8450 Год назад +3

    Someone should edit this down to "Grubby listens to women dying for 2 minutes straight"

  • @Coilla94
    @Coilla94 Год назад +1

    I am so glad you mention that. WC3 was one of my first real games that I played with my best friend and it became so nostalgic every time we played it, especially the more years past.
    In the german version of the game they reworked every voice-line of every unit. All those inside jokes me and my friends had with these goofy voice-lines like "they came from...behiiind" were completely ruined with new voices that all sounded dull and boring.
    I now only play the game in english so I dont have to ruin my nostalgia everytime I start the game.

  • @brotusclips
    @brotusclips Год назад +3

    another issue with adding sounds to a long-established competitive game is the addition of sound cues that veteran players have to add to their memory banks. in most competitive games, sound cues activate muscle memories and even psychologically associating a new sound with an old memory doesn't guarantee the same consistency in reaction

  • @user-zx6fg9lv4d
    @user-zx6fg9lv4d Год назад +68

    The most unforgiveable thing is that they replaced the iconic classic Russian voiceover with some lifeless trash.

    • @shacuras8201
      @shacuras8201 Год назад +8

      They also replaced the iconic German voiceover. Why go to all the effort

    • @randomdude2026
      @randomdude2026 Год назад +4

      Every voice over was changed with the exception if the English one. I installed the old German voices manually, because the new ones are just so lame and the old ones are so nostalgic.

    • @user-zx6fg9lv4d
      @user-zx6fg9lv4d Год назад +9

      @@randomdude2026 same thing for the Russian community. Even worse that the most of the iconic voice actors are long dead, so they basically disrespected their memory

    • @PresidentScrooge
      @PresidentScrooge Год назад +1

      @@shacuras8201
      Possibly due to contracts and rather pay some cheap people to remake it than pay more to get a new contract to the old voiceovers company

    • @SmokeBloody
      @SmokeBloody Год назад +1

      I've heard they had to change it for legal reasons. They new voiceover is more accurate and closer to the original, but the old voices are much more memorable and they're imprinted in my brain, imho .

  • @bohanxu6125
    @bohanxu6125 Год назад +5

    The orb of corruption audio and video is so iconic. It's a shame they changed it. The orb from destroyer (like a crystal prism) is also very unique.. now it's just a generic magic ball.

  • @spiritronin
    @spiritronin Год назад +8

    You can do slightly different voices and it still being clear though, sc2 zealots dying do have variations, but you can always tell it's a zealot, or a marine, or a zergling.

    • @spikem5950
      @spikem5950 Год назад +3

      But that's why it works in SC2 and not in WC3. In SC2 I never have issues telling if it's my Zealots or High Templar that just died from the sounds, in WC3:R I have so many issues trying to tell what died by the sound. He only showed Orc and Night Elf but I think it's even worse for Human, the new sounds for their units dying are way too similar to each other.

  • @NominatusLP
    @NominatusLP Год назад +6

    What ive red is that Blizzard changed the voices and sounds because the sounds from old warcraft are not in "HD" quality, so they made new one. also they wanted to enlarge the campaigne with new dialoges between the charackters (wich they never did) is also a reason for the new voices and sounds. I peosonally prefer the old one too.
    And another thing the tree of live from nightelf looks so small and weak in reforged. in classic it looks like a massive big tree and here is same sice like a moonwel

    • @MightyYoungSir
      @MightyYoungSir Год назад

      haha i think the lore is bigger in this one and the amount of carelessness to construct a tree on the moonwell is baffling DID I MENTION THE GRASS MATCHES THE SAME COLOR AS THE BUILDINGS?

  • @frostykeys4469
    @frostykeys4469 Год назад +5

    Audio is super important. I had over 18 years of building neural pathways (quitting and coming back to the game) with their gameplay including audio triggers. They not only took away those audio triggers, some of the new ones sound grotesque and repellent.

  • @JackiePrime
    @JackiePrime Год назад +3

    It’s nice to hear your honest breakdown of what is wrong with reforged, and just how awful it was. When it first came out you were oddly silent about it, and even seemed quite positive. I think you explained why that was so at some point, and I’m not criticising you for it. But at the time I felt like I was going crazy because it was just so abysmal. So yeah, satisfying to hear you explain everything I hated about it so eloquently.

  • @salottin
    @salottin Год назад +1

    That Far Seer attack sounds like scratching glass

  • @AlryFireBlade
    @AlryFireBlade 4 месяца назад +1

    Gameplay and Artstyle is important, but to the complete expirience belongs the sound too.

  • @jkoenig2677
    @jkoenig2677 Год назад +1

    They originally added the new sounds to REGULAR wc3 tft as well. That first day when it switched over... knowing I wouldn't see that classic opening menu... with the Lich King castle... and the iron plated doors closing... its sad its all gone. LET ALONE the first game I played where everything sounded different.

  • @fructu7
    @fructu7 Год назад +3

    I am Glad to find this Channel,
    Back in the day I played a lot to wc3 then I switched to sc2 but I always missed wc3, is great to see Grubby still playing this :) I remember to watch replays from "wc3replays" webpage, an a lot of different patches for ex. I remember games where Grubby playing with orcs put the FS behind the mine with all entries blocked by units to try to survive the harass of a buffed warden complete impossible to stop, can you imaging the only thing an orc could do was just to be inside of his town for quite a long time...
    would the original game still working? or I would need the Reforged? younger people watching this game nowadays: Can you tolerate the graphics? for me are great but I guess is because it is something sentimental :)
    There are still people playing the original ROC? it was quite different to TFT different rules and strategies.

  • @kael13
    @kael13 Год назад +3

    It does look like it needs a re-remaster. I'm wondering if your issue with the sounds are because they took the original files, which probably weren't recorded in the best quality to begin with, and ran some processing on them. That might explain how you hear extra sibilance on the ess sounds.
    The building scaling does look super weird.

  • @MEDelekates
    @MEDelekates Год назад +3

    Imagine listening to the battle of those archers vs Thrall like 2-3h straight on a proper sound level. After that, next thing I would want to do is to eat some pills from the headache.

  • @Trods911
    @Trods911 Год назад +4

    11:40 Tyrande bath water :^)

  • @pistovster
    @pistovster Год назад +1

    Because if you check back in the days, actually building and units are actual painting from real life, now days most stuff are done via computer, no actual going and draw.paint it then import it into the game, very expensive method, but real good visiual.
    Thats why old stuff looks so nice in terms of color and visualization

  • @Huntertmk9
    @Huntertmk9 Год назад +6

    Someone please clip Grubby making all the dying noises and make it into a remix.

    • @garn100
      @garn100 Год назад

      ChatGPT GO!!!

  • @facundomoralesdiorio3802
    @facundomoralesdiorio3802 Год назад +1

    It's so frustrating because we clearly know what the game is lacking, we have our wish list of things we wanted and yet somehow Blizzard did everything but what we wanted. They said they didn't want "pixar" graphics but it turns out, in a RTS game with many units those detailed new models go against the visual clarity of the game. Same thing with death sounds, we've been hearing these units die for years and suddenly they changed the sounds for god knows why. If there was a rock solid aspect in W3 it was AUDIO. It was the thing that was not to be reforged, it was already good. We only needed reforged graphics and reconnect (a more powerful map editor too) but no, we got nothing. It's like asking for a glass of water and getting it at boiling temperature.

  • @planetary-rendez-vous
    @planetary-rendez-vous 11 месяцев назад +1

    In 2002 I thought it was cool that units had the same death sound, like they were a big family. It was iconic. Yeah no reason to change the death sound...

  • @spoon_bomb
    @spoon_bomb Год назад +2

    The animation of improved ziggourats isn't looping, it resets every X seconds. I bet you don't notice it easily with normal time speed, but here in fast mode you see it so clearly !

  • @davidseidler7518
    @davidseidler7518 Год назад

    That's funny with the 's' sounding loud. In audio engineering there are plugins for exactly that, called de essers. Thanks for the thorough comparison, lol, didn't know there's so many differences.

  • @tabumain629
    @tabumain629 Год назад +1

    I remember the first thing I noticed was that there was one new death sound for the grunt that sounded weirdly similar to the death knight death sound, and I never got used to the sound either
    edit: For anyone that is interested / can be bothered, go into the editor and listen to GruntDeath3 and after that the DK death sound, for me the first second sounds like the same sound but pitched down

  • @MrTnt6666
    @MrTnt6666 Год назад +50

    We love old WC3 for all it is. Just its total complite at all aspects. Everything are perfect

    • @ogar0
      @ogar0 Год назад +7

      i think if they improved on the technical side of connectivity and implementing reconnecting into the game, maybe some changes to how graphics are handled (resolution etc) and the game would perfect as is. But no, they had to ruin it completely

  • @Ar1AnX1x
    @Ar1AnX1x Год назад +2

    I used to watch replays of tournaments back in early two thousands and Grubby was easily one of the best, I didn't even knew what he looks like back then so when I found his youtube channel I was blown away that he's still playing W3
    that's how good and well-made this game is and its disgusting what Blizzard Executives did to this game, they're literally acting like money-grubbing goblins.

  • @kael13
    @kael13 Год назад

    "Uther being alive in the Upside Down" HAHAHA, ok that made me laugh.

  • @andreasbrunner7268
    @andreasbrunner7268 Год назад +1

    'its hard to describe. its just garbage' well grubby you did just perfectly describe it. :D

  • @potenviking
    @potenviking Год назад +1

    It was so weird that they had a perfect example of job well done - the SC Remastered - they constantly communicated with pros, had a good standing in the community and so on - and they managed to completely avoid the good practices followed in the SC remaster and create this visual chaos.
    The most important thing - visual clarity - being able to recognize a character immediately when seeing them, its wrong in this reforged. That bugs me so much when I'm looking at it, its unreal.

  • @kylebremer1557
    @kylebremer1557 Год назад +4

    Watching your videos for the last 2 weeks has got me so keen to play WC3 again. Are there any match making servers for the OG WC3 still? Or to PVP do you need to get Reforged at this point?

    • @FollowGrubby
      @FollowGrubby  Год назад +3

      PVP need reforged, they shut down the old servers and game xdd

  • @lootasisew
    @lootasisew 11 месяцев назад

    Someone hire this man for quality control of an RTS already. He clearly has the ability and the know how to articulate the issue and the forethought and passion to build something of high quality. He also understands that the employee themselves aren't the issue - it's the oversight, approval, and pace of the project that was the issue. Very intelligent and empathetic approach to the problem. Not just complaining to complain.

  • @williamfalck4882
    @williamfalck4882 Год назад +1

    Agree on all of this. With Starcraft 2 they already had different sounds when, for example, Marines died. It was already in the game and fairly easy to recognize but you can pretty hear just by the sound what type of unit died in Warcraft 3, Night Elf, Human, even a random creep. And the spacing between buildings in Reforged is just horrible. Playing certain maze maps in reforged is a headache as you can't really tell if certain buildings are wall to wall or not. Not to mention the graphics looking like something out of an Age of Wonders ORPG.

    • @spikem5950
      @spikem5950 Год назад

      Actually, in Starcraft 2 you can *tell* what units died still. The death sounds are similar enough that you can discern whether it's a Marine or Marauder that just died, whether it's a Zergling or Roach or Hydralisk that just died, and whether it was just a Zealot or High Templar that just died. You can hear five different death sounds as Protoss and still be able to tell "three Zealots and two High Templar just died" without looking. It's only the larger mechanical units that don't have very distinct audio queues but like, they're so damn big with such a large explosion you'll see it easily.

  • @davidglendaleardenaso8735
    @davidglendaleardenaso8735 Год назад +1

    the facefx is also broken like if you make a custom unit clone and give the clone a different voice, the original unit has no more lip sync

  • @Multifire
    @Multifire Год назад +2

    units are so hard to see in reforged, they dont pop like they are supposed to.

  • @freehatespeech6804
    @freehatespeech6804 Месяц назад

    To be fair, marines in StarCraft have three different death sound variants. Firebats also have variations.

  • @furkankaplan2204
    @furkankaplan2204 Год назад

    When restoring an old building, would you build it differently from its original state? Thank you. It is redesign everything not restoring.

  • @mihailovasic6567
    @mihailovasic6567 Год назад +4

    They need to revert all the audio changes

  • @FabulousBroccoli
    @FabulousBroccoli Год назад +1

    Even though I do not work in anything sound related, I have some words for that Far Seer attack sound; at least to me personally, it sounds a bit like nails on a chalkboard, but dragged really fast. Ouchies.

  • @icecrown7324
    @icecrown7324 Год назад

    Played it for the first time around 2007 besides LAN the story will never be the same the buildup was great

  • @remipennel121
    @remipennel121 26 дней назад

    0:53 I think that has to do with the audio file compression, the "new" sounds that the game uses when you switch "Reforged Mode" on are a different file type than the original files from 2002.

  • @streetguru9350
    @streetguru9350 Год назад +1

    The craziest part is that they spent money making reforged graphics. Also we definitely need to see you interview Designer Dave

  • @junhyeonglee863
    @junhyeonglee863 Год назад +3

    I can't believe how they fu×ked up Warcraft 3.
    When I was elementary school student, my parents bought Warcraft 3 and Frozen Throne for me.
    It was so epic and really awesome for me.
    And now?
    Blizzard massacred my memories.

    • @acolyte1951
      @acolyte1951 Год назад

      don't let reforged massacre your memories because that gives reforged/blizzard too much credit

  • @StriKe_jk
    @StriKe_jk Год назад

    Actually it might actually be the same sound it was sourced from.
    Old soundfiles have less frequency and bit depths. This makes them smaller in size and also much faster and easier to compute so very important for performance on the old hardware back then.
    This however comes at the cost of cutting out the extremes in a sound (high and low frequency sounds). So high pitched sounds are filtered out.
    Now with the higher quality soundfiles from reforged, who are more true to the source, they may actually provide high pitched noise that was filtered out before. Ofc that is something a sound engineer has to look out for.
    Edit: forgot to mention I am talking about that pitched noise on the far seer's attacks

  • @olivertunberg
    @olivertunberg Год назад

    Dude you are great!

  • @FIREBALLINbg
    @FIREBALLINbg Год назад +1

    I just saw you imitating a huntress dying and I swear I'd buy WC3 remake with every sound voiced by you!

  • @SgtBrutalisk
    @SgtBrutalisk Год назад

    The Reforged Huntress death sound also has a lingering jangle of the glaive falling to the ground.

  • @StormKnight1
    @StormKnight1 Год назад +2

    It goes back to what's practically effective vs what's realistic. in quick action or RTS games, having quick and sharp sounds is good to keep things stable, so the deeper and more realistic sounds go to slower games (in comparison to) which is nice.
    Also something about the visuals, this may be an interesting critique that i'm about to write, when watching Sc2, Heros of the Storm, Command and Conquer or War3 on youtube, i dont really mind watching on 480p because of my data cap. but i can't watch Reforged with anything lower than 1080-60fps otherwise i'll puke. and even then it has the wealth of critiques that others stated more than me.

  • @marcinkopacz4756
    @marcinkopacz4756 Год назад

    TBF sound of dead 2 huntresses was almost the same, it would be clear that is THIS unit but the biggest problem is, dead sound of archers was made by same actor so it was just the same :P

  • @Vahe345
    @Vahe345 Год назад

    Grubby made the archer shooting sound pretty good lool

  • @boshman11
    @boshman11 6 дней назад

    HoMM OST in the background ❤
    Reforged sound in the foreground 💔

  • @trusiight3558
    @trusiight3558 Год назад

    i think the issue with the new sounds is the equalizer used to treat the high frequencies, i think there is something wrong with EQ used on the high frequencies " you can hear that in the arrow sound or the S sounds or the farseer basic attack ", maybe because old audio production used to be "warm" meaning that there was less emphasize on the high end of the frequency spectrum than what we hear nowadays. however, i agree that the sounds are sharper, thats why they are annoying to hear.

  • @Latinomicz
    @Latinomicz Год назад

    I needed this video. I've been deep diving into all your videos lately and wondered why the hell you're not playing with Reforged graphics. Granted, I think they suck too, but I really wanted to know. I think this video covers that. Thank you, lol.
    EDIT- Is that Witcher 3 music at 9:05 ?? 😻

  • @Sleepingdruid37
    @Sleepingdruid37 Год назад

    Thank you for imitating the death cries XD

  • @pldcanfly
    @pldcanfly Год назад +1

    It's such a shame to revisit but it so much reflects how the company has changed. Classic was from people who loved games, and epic stories, that made games for fellow gamers. Current Blizzard is just a few suits that look for the best way to make an extra buck. I sometimes miss the olden times when gaming was a niche and you mostly had people making games for the sake of making games and become famous for being a visionary that pushed the boundries. So many games these days feel like an elaborate shoppingcart with the least amout of effort poured in to make them something one could call a game. And even if WC3:Reforged didn't have microtransactions attached, it still felt like a quick cahsgrab.

    • @truechecker680
      @truechecker680 Год назад +1

      Its probably was the meaning of it: Reforge old classic for lowest money possible and make huge bucks from sells. This is their classic approach last 15 years from World of Warcraft, but its not working for old gamers from W3.

  • @Broockle
    @Broockle Год назад +1

    I actually have some trouble telling the BladeMaster apart from the Grunts.
    The OG Blademaster is unmistakable with his giant bulky katana cleaver 😆

  • @marcom8928
    @marcom8928 19 дней назад

    14:21 I was there 3000 years ago, when the strength of Blizzard failed...

  • @Manu_Saga
    @Manu_Saga Год назад

    Isn't that Thrall Farseer's attack sound taken from Heretic/Hexen?

  • @rogerroger3423
    @rogerroger3423 Год назад +4

    who ever thougt this was a good game design . i hope these persons got fired .

  • @BotRetro
    @BotRetro Год назад

    Regarding brood war unit death sounds - marines and firebats use varying death sounds. Sounds don't need be exactly the same every time to be easily recognizable

  • @FollowSteveJPN
    @FollowSteveJPN Год назад +1

    The ghouls sound like murlocs when they die 3:47

  • @jb5546
    @jb5546 Год назад

    The new sounds are super compressed in simple terms

  • @CheckmateStallioN
    @CheckmateStallioN Год назад

    I got my refund on the 2nd day after launch lol. Did they fix alot of the stuff 2 years later? In other words is it in a much better state now to warrant a purchase? Did they also fix the performance and stutter issues that was horrible at launch?

  • @rearnakedguy1501
    @rearnakedguy1501 Год назад

    The nee archers sound like a ghost when they die. Long death sound

  • @ChonkyBoi_yt
    @ChonkyBoi_yt 6 месяцев назад

    is that Witcher 3 music in the background?

  • @tylerc3371
    @tylerc3371 Год назад +1

    I think grubby should’ve been the voice actor for reforged!! Those huntress death sounds were classic!!!

  • @ogar0
    @ogar0 Год назад +1

    looking at it around 2:20 makes it like they drew inspiration from league of legends, the color pallete and all

    • @spikem5950
      @spikem5950 Год назад

      Gods you're right, now I know why I hate it so much.

  • @warriortakemikazuchi3222
    @warriortakemikazuchi3222 Год назад +1

    *AAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHH I CAN'T HANDLE GRUBBY MOANING*

  • @hnevko
    @hnevko Год назад

    I love the chat inside the video. Someone said: "If Reforge catastrophe doesn't radicalize you against capitalism, you need to sit down and have a long think about what you value in life". And another one replied:"a bad product doesn't need to incite you to have a political statement about capitalism bad take, so if it was good then what? unrelated." The point is that, because of capitalism, there are plenty of trash products or things that we don't ever use. In wc3 terms, capitalism is about High upkeep. It is about greed, my internet degenerates, which lead us into Hell you cant see. :-*

  • @8Kit
    @8Kit Год назад

    6:30
    Grubby: That i support greatly!
    Thrall: *Nods*

  • @ejo6065
    @ejo6065 Год назад

    Well Grubby, this video definitely opened my eyes to the failure of reforged (though I think the game should be conceptually good). Born into war2 and sc1, command speed did not matter as much as command do (war is still more command do). It is just sad to see blizzard fail a reconfiguration, all things considered (they never usually fail). They rushed it, and that is something they never did and paid the price for it. I like the early diablo realism they tried to implement. But colors, sounds, most of the sizing ( the moon well had me lol on a you tube video) gl

  • @vladislavkaras491
    @vladislavkaras491 3 месяца назад

    Thanks showing the problem!

  • @bundleofhumble3119
    @bundleofhumble3119 Год назад

    The thumbnail makes Frozen Throne look like reforged and reforged as the classic 😄

  • @slayeralmighty
    @slayeralmighty Год назад

    So the ssssSSss sound that is more pronounced on the acolytes is what is referred to as sibilance. It seems like they tried to upscale the quality of the existing audio sfx and lines, but didn't necessarily do a reference check to make sure that their updates sounded good on all types of sound systems.
    Either that or they got someone to do it who doesn't know what they are doing.

  • @flukewin-warcraft3reforged768
    @flukewin-warcraft3reforged768 Месяц назад

    it was devastating that there's no option to use original sounds making confusion which unit die...so instead of waiting blizzard to fix, I have to solve this death sound issue on my own in reforged by copy paste from original warcraft sound to overwrite in reforged so i can play reforged with original death sound from warcraft 3 classic. blizzard only add new sounds to 2 basic units of each race. eg: ghouls, fiend, footman, rifleman, archer, huntress, grunt, head hunter. the rest of the units are the same as the original

  • @matinomates7354
    @matinomates7354 Год назад

    Now i want to say , YES sound Matters ! And i remember all that great Voice ,Dabing to Czech language ! I am From Slovakia ,but our Languages are similiar and we can understand to each other. We miss it to. I remember times with my friends we had fun with that so much at school ! :D And now, these sounds completely dissapear.