25:00 on chlorine: It shouldn't smell in a pool because it has to be a concentration of at least 15ppm, and a pool never normally gets above 10ppm. The smell in pools comes from chlorine that has reacted with things like sweat, urine, and sunblock. That "combined chlorine" should be neutralized by the "free chlorine". However, ironically enough, if a pool doesn't have a consistently high free chlorine concentration (3-5ppm) and has decent traffic, the combined chlorine concentration can jump up beyond what can be neutralized until more chlorine is added. Pool chemistry is fun
You’re almost right, but no quite. You’re right that most people are smelling chloramines, which is spent chlorine, but you’re wrong that you can’t smell chlorine in pools unless it’s over 15ppm. It’s is much stronger over 10ppm for sure, but you can still smell the chlorine from 1-10ppm.
Just a matter of balancing the water . . . in a petri dish while utilizing stilts and going for the world record in cross-country ballroom dancing!!! Oh, and another thing, when your eyes feel like they are burning from exposure to pool water, most people assume it is from a high chlorine content, but that is not true. The cause is usually the pH of the water deviating from what is ideal, generally being between 7.4 and 7.6, on the low end, while high pH can irritate the skin.
Poolrooms or Backrooms are often considered "amateur" games and generally can be done by newcomer developers without extra effort put into it. That's why they many look so minimalistic and don't have extra effort put into them than what is necessary to convey the feeling. They are mostly very low in features and focus on stuff like physics, scupting and lighting. Also no extra furniture or entities. At least no complex behavior entities. Also that explains why slides usually don't have water in them, because it would be too complex for some new developers.
Vast emptiness is kinda the whole point in games like this. It's the atmosphere and uncanny environment that makes this type of game appealing to certain people. It's not just lazy/unqualified devs, you've missed the whole point.
@@oh6235 Sure it's about atmosphere. That's why it's a win win situation for newcomers. I'm a game developer myself and i sometimes think about doing a game like that just to have something easy as a side project
Early Time! I watched the vod and always look forward to any teams/dev working on liminal games, its a good mix with jumpscare games, and silly games like Chuxie
I work with chlorine on a regular basis. It's part of my job. The smell from chlorine can be pee, however, what you are smelling is a chemical reaction from the breakdown of organic matter. So your clothes, dirt, dust, sweat, oils, your skin, your pee. When the smell is strough though it is most certainly urine. A little fun fact though, when clorine comes in contact with your eyes, there is another chemical reaction that takes place and produces minute amounts of sulfuric acid. Hence the burning.
@@shawnhoward5380the water washes away the oil lining on the eye which can blur vision. This isn’t just with chlorinated pools, but with any body of water
42:50 That is about 78083 hours. It is an interesting and unique type of horror to be trapped in a place in which time has moved much faster relative to your own world. Even if you find your way out, there might not be anything left for you to which you could return. Everything you know and love, gone forever.
@@joeflemo64 281102250s/60=4685037,5 minutes 4685037,5 minutes/60= 78083 hours. 3253 days and thus 8,9 years. Thanks for checking. I don't know how I got to years instead of hours; I was probably tired.
tbh, I don't really get the appeal of liminal games. I just watch because Insym is entertaining. Also as one who used to service swimming pools, Chlorine definitely has a smell, even before it's added to pools.
As a physicist and an individual who attempted suicide using Chlorine gas, Chlorine very very very much has a smell lol. Edit: It was initially used in WW1 as a part of chemical warfare, you could smell and see the chlorine gas.
I dunno, this game just didn't interest me for some reason. It looks pretty, sure, but it wasn't really "terrifying". I suppose if you actually did have megalophobia, or thalassophobia, or claustrophobia, or whatever word is used for fear of mannequins, or fear of being alone, it might be tense, but it was sort of just like a walking simulator. It lost it's charm after fifteen minutes. I found myself spamming the "skip ahead five seconds" option on youtube and yet never really found a spot where I would want to stop and go "ooh, that's cool". Sorry Insym. Love ya, but this one was a miss. That's not on you, it's just a pretty bland game.
As an actual backrooms fan, when I saw u went into that dark part of the pool rooms I went like "Oh dang, thats the danger zone" Is it just me or those little giggly things are cute and the level fun vibes omg
5:10, I rarely get uncomfortable with liminal type of games like Backrooms, but dang that view almost made me puke. I have a fear of he deep waters, and seeing how Insym was so close to the edge and to the deep void had made it hard for me to breath
Everytime You Get Near A Frog I Swear I Can Hear People Talking..Makes Me Wonder If The Frogs Are Talking And Stop When You Get Close..So Far I Hear The Voices Three Times..All Near The Frogs..
I really enjoy watching whichever games you play, and this game is certainly interesting, sadly I personally cannot watch cause the breathing appearing in game is annoying the absolute hell out of me. Do keep up with the great work though! You're an amazing content creator and my favourite by far. ^^
8:17 “Maybe it was right next to psycho’s house, who knows?” 12:25 “I am not jumping” Yeah right. Course not :P 24:50 Didn’t come here expecting a chlorine & piss talk but alas, here we are 29:16 Superpower to walk down the stairs in the dark 36:23 “What does a fly even fucking do?” 39:28 “You burn your ass and then you break your ass” 49:35 Same like it’s just so itchy and uncomfortable after a while 50:36 Hamster wheel in the forest 51:39 Friends wanted to join in on the water spray fun 58:08 “It’s the Netherlands in fucking 2 years. FeelsBadMan” 1:03:30 “And the don’t even have a funny avatar, absolutely abysmal” 1:12:35 Most painful slide though holy shit 1:13:00 Balls 1:15:00 Complete wackiness begins 1:17:34 Bouncy ass to balls 1:27:39 Cj & insym museum ball pit 1:37:50 Some Zelda twilight princess type shit 1:43:30 Carabiner is still a correct word for it, it just specifically references the clip used. It least I’m pretty sure that’s the case 1:49:41 “POV: you’re playing point hope and have to get to the ghost room” 1:57:57 Why is he like this…
I would say please play Anemoiapolis next, but sadly that game was a huge bust. From the marketing leading up to it I would, but I don't recommend it at all now that I've played it myself.
Would have been quite literally unplayable. I don't know if you've ever experienced the echo confusion trick, it's where your voice plays back on a 1-2 second delay (like in this game) and it literally makes it impossible to talk since it keeps interrupting you with stuff you said a second ago and it MEGA fucks with your brain.
0:23 you can blame that on the crowd thats like: "nyuuu, backrooms should be empty, nothing and pure liminal, and no chance of death, if theres anything at all but you it RUINS the entierity of the backrooms!!!"
maybe i was being a bit too harsh on that crowd.. people are entitled to their own opinions.. but i personally think backrooms is better with all this new stuff, as long as its not overdone/crazy/outrageous
well the chance of death and creatures does automatically render it no longer liminal. it's fine to prefer one or the other, but if you are being chased by monsters it is not liminal
I think this divide plays into the atmosphere of paranoia of the backrooms pretty well - when you're playing / watching a backrooms game, you'll have no idea if it's one of those with an active threat, or one where it's just you against the endless rooms with your mind playing tricks against you.
@@SingularityEternal Well, it certainly has some atmosphere, its just that it could be improved with some actual mechanics. There are other games in this genre that offer a much richer experience.
All organisms on earth are designed by God to create population homeostasis in a way that enables us to survive. What's also interesting is, every organism (our own bodies included) behaves in a massively higher intelligence that they're capable of, which implies external intelligence, or engineering.
47:09 That is the most obvious trick you could try with that timer, given that our assumption is correct in it being a timer, and not some counter of something other than the passage of time. It does appear to be tallying the seconds, so what I would like to know is if you start a timer in seconds the moment you initiate a new game to tally the length of time it takes you to reach that timer in your new game (limit the variables, for we do not know if dying and respawning will affect the timer, or make your timer inaccurate) from the exact start of said new game. Then subtract the number of seconds it took you to reach the timer from the amount of seconds(?) displayed on the game timer to determine at which number did the timer begin at the start of the game . . . just to see if it might have any significance, although that number might be difficult to determine if its significant in any manner, but just a curious, interesting thought I had.
To advance from 281102559 to 281102560 on the in-game timer, in whatever fast-forward mode he is enabling, required 3 frames of video recorded at 60 fps.
Therefore, to advance one unit took 3/60 of a second or 1/20 (0.05) seconds. However, with it being the first unit advancement under the fast-forward mode, it may be off considering the fast-forward mode was not likely initiated the moment it advanced last unit. So, we shall ignore that measurement, and use an average of the next few advancements. Interesting result here, and I wonder what causes this difference between each successive advancement in the tally. Here are my non-professional measurements, devoid of any expertise, of the duration required to advance the tally by one unit (total tally numbers have been truncated to two digits): 60-61 1 frame 61-62 3 frame 62-63 1 frame 63-64 3 frame 64-65 1 frame 65-66 3 frame 66-67 1 frame It takes an average of 4 frames for every 2 units advanced, therefore, it takes 2 frames on average to add 1 additional unit, meaning for every second spent in fast forward mode, you will add 30 units to the total. 999,999,999 - 281,102,567 = 718,897,432 which is the number of units that must be added to the current total to reach 999,999,999. Knowing you can advance the tally by 30 for every second spent in fast forward mode we divide 718,897,432 by 30 to calculate how many seconds to reach 999,999,999. Rounding up, gives us the result of 23,963,248 seconds required to reach goal of 999,999,999. Given that there are 86,400 seconds in a day, dividing by that will give the number of days in fast forward mode to reach 999,999,999. That result is 277 days and 8 hours roughly. So, if you were to start this process through some type of automation, at midnight on New Year's Day, given that it is not a leap year, you would be able to view what happens with that stack overflow around 8:00 am on October 4th. Anyone have a spare computer that can easily handle running this game, with power back-up, and is one that they will have no need to use for the next 277 days and 8 hours???
Thank you so much for playing our game!
loved your reaction ❤
first
The game is so cool!!!
W dev
I read that in Mario's voice
You did such a great job on this, looking forward to future games Liminal Core 😁
It's a walk-Insymulator.
25:00 on chlorine: It shouldn't smell in a pool because it has to be a concentration of at least 15ppm, and a pool never normally gets above 10ppm. The smell in pools comes from chlorine that has reacted with things like sweat, urine, and sunblock. That "combined chlorine" should be neutralized by the "free chlorine". However, ironically enough, if a pool doesn't have a consistently high free chlorine concentration (3-5ppm) and has decent traffic, the combined chlorine concentration can jump up beyond what can be neutralized until more chlorine is added. Pool chemistry is fun
You’re almost right, but no quite. You’re right that most people are smelling chloramines, which is spent chlorine, but you’re wrong that you can’t smell chlorine in pools unless it’s over 15ppm. It’s is much stronger over 10ppm for sure, but you can still smell the chlorine from 1-10ppm.
Just a matter of balancing the water . . . in a petri dish while utilizing stilts and going for the world record in cross-country ballroom dancing!!!
Oh, and another thing, when your eyes feel like they are burning from exposure to pool water, most people assume it is from a high chlorine content, but that is not true. The cause is usually the pH of the water deviating from what is ideal, generally being between 7.4 and 7.6, on the low end, while high pH can irritate the skin.
Poolrooms or Backrooms are often considered "amateur" games and generally can be done by newcomer developers without extra effort put into it. That's why they many look so minimalistic and don't have extra effort put into them than what is necessary to convey the feeling. They are mostly very low in features and focus on stuff like physics, scupting and lighting. Also no extra furniture or entities. At least no complex behavior entities. Also that explains why slides usually don't have water in them, because it would be too complex for some new developers.
Vast emptiness is kinda the whole point in games like this. It's the atmosphere and uncanny environment that makes this type of game appealing to certain people. It's not just lazy/unqualified devs, you've missed the whole point.
@@oh6235 Sure it's about atmosphere. That's why it's a win win situation for newcomers. I'm a game developer myself and i sometimes think about doing a game like that just to have something easy as a side project
43:00 Insym mutated to Jack Skelington "What`s this?" *10sec* later "What's this?" I love it XD
Loved this game + your commentary enough already and it got infinitely more fun after the bumpy slide with your acting
Early Time! I watched the vod and always look forward to any teams/dev working on liminal games, its a good mix with jumpscare games, and silly games like Chuxie
I work with chlorine on a regular basis. It's part of my job. The smell from chlorine can be pee, however, what you are smelling is a chemical reaction from the breakdown of organic matter. So your clothes, dirt, dust, sweat, oils, your skin, your pee. When the smell is strough though it is most certainly urine. A little fun fact though, when clorine comes in contact with your eyes, there is another chemical reaction that takes place and produces minute amounts of sulfuric acid. Hence the burning.
it can also be the same smell when you mix certain cleaning products
Why does your vision get blurry and foggy after swimming in a chlorine pool with your eyes open foe a long time?
@@shawnhoward5380the water washes away the oil lining on the eye which can blur vision. This isn’t just with chlorinated pools, but with any body of water
42:50 That is about 78083 hours. It is an interesting and unique type of horror to be trapped in a place in which time has moved much faster relative to your own world. Even if you find your way out, there might not be anything left for you to which you could return. Everything you know and love, gone forever.
how is that about 78083 years?
@@joeflemo64 281102250s/60=4685037,5 minutes
4685037,5 minutes/60= 78083 hours.
3253 days and thus 8,9 years.
Thanks for checking. I don't know how I got to years instead of hours; I was probably tired.
"What is it that you exist for?" I ask myself the same question Insym
tbh, I don't really get the appeal of liminal games. I just watch because Insym is entertaining.
Also as one who used to service swimming pools, Chlorine definitely has a smell, even before it's added to pools.
Insym "Let's not miss any hidden secret" Also Insym 16:21 hahahaha scary dude
The audio for this game is top notch
Love it!
that run speed and walking speed is dreadfully slow.
As a physicist and an individual who attempted suicide using Chlorine gas, Chlorine very very very much has a smell lol. Edit: It was initially used in WW1 as a part of chemical warfare, you could smell and see the chlorine gas.
I think the ‘white void’ is just lighting. Some pool rooms show a sun roof with clouds
LOVE THIS GREAT CHANNEL KEEP UP THE GREAT WORK
Love The Content As Always Keep It Up ❤
I dunno, this game just didn't interest me for some reason. It looks pretty, sure, but it wasn't really "terrifying".
I suppose if you actually did have megalophobia, or thalassophobia, or claustrophobia, or whatever word is used for fear of mannequins, or fear of being alone, it might be tense, but it was sort of just like a walking simulator. It lost it's charm after fifteen minutes. I found myself spamming the "skip ahead five seconds" option on youtube and yet never really found a spot where I would want to stop and go "ooh, that's cool".
Sorry Insym. Love ya, but this one was a miss. That's not on you, it's just a pretty bland game.
I think the game is just alright, but the fear here is clearly for immersion gamers. Probably just not your type of game.
58:35 Love the random Constantinople song.
no bloodeborne remake but they made elden ring rogue-like got me messed up. thanks for talking about it
Also inside the backrooms also got a partially huge update. I'd love to see you play that again! 👀
1:16:51 "Do you get to the Cloud District often? Oh, who am I kidding, of course you don't" smh
As an actual backrooms fan, when I saw u went into that dark part of the pool rooms I went like
"Oh dang, thats the danger zone"
Is it just me or those little giggly things are cute and the level fun vibes omg
I love those Lil Pac-Man ghosts!😍😍❤️
25:38 just imagine if that giant head came through that arch 😂 the devs need to add this
5:10, I rarely get uncomfortable with liminal type of games like Backrooms, but dang that view almost made me puke. I have a fear of he deep waters, and seeing how Insym was so close to the edge and to the deep void had made it hard for me to breath
That echo straight up killed my brain lmao, I got a migraine 😂
Cheers for playing, bought It but only could bring It up to 15 fps..
Everytime You Get Near A Frog I Swear I Can Hear People Talking..Makes Me Wonder If The Frogs Are Talking And Stop When You Get Close..So Far I Hear The Voices Three Times..All Near The Frogs..
Me: This is not scary.
Also me: Gets jumpscared by megaloud superbright ad out of nowhere. 😂
😂😂
Its always the ads man
1:03:00 omg it’s my best friend’s name. Flowey, a flower!
getting addicted watching you
41:12 LOL
41:12 🐔🙊 ... 😂😂😂
I have both Megalophobia and bathophobia a fear of large objects and deep water. I could never play this game. Even just watching made me shake
35:41 Most frogs eat anything that fits in their mouth, so i guess those would eat u
Correct me if im wrong, justrecalling that off the top of my head
I really enjoy watching whichever games you play, and this game is certainly interesting, sadly I personally cannot watch cause the breathing appearing in game is annoying the absolute hell out of me.
Do keep up with the great work though! You're an amazing content creator and my favourite by far. ^^
1:12:45 best part
True
that was actually really good acting on Insym's part LOL
so true I rewinded it like 10 times
Literally just like the other pool backroom game he played last. Damn.
39:06 smth just passed by while he was sliding down i guess
at the top of the big spiral staircase... that slide didnt look like a slide... it looked wrong
5:22 lemme introduce you to a guy named Murphy and the law named after him lol
There is a giant snake somewhere twisted around some slides and then it moves away. Did he get that?
1:15:45 this area was out of my nightmares
1:00:30 Not a fern, I think that might be a spider plant of some variety, not sure though.
11:54 Sounds like a you problem. I still don't give a 💩. The ocean is way~ worse. At least the pool is chlorinated.
20:53 Can the shadow become a monster? That would be a nice jumpscare.
Hey insym would you say that you have more fun playing with friends or the solo experience when it comes to horror games?
9:00 POV: You're in the Netherlands when it's 2035
1:01:56 PLANT??
wow nothing for an hr so scary -_-
8:17
“Maybe it was right next to psycho’s house, who knows?”
12:25
“I am not jumping”
Yeah right. Course not :P
24:50
Didn’t come here expecting a chlorine & piss talk but alas, here we are
29:16
Superpower to walk down the stairs in the dark
36:23
“What does a fly even fucking do?”
39:28
“You burn your ass and then you break your ass”
49:35
Same like it’s just so itchy and uncomfortable after a while
50:36
Hamster wheel in the forest
51:39
Friends wanted to join in on the water spray fun
58:08
“It’s the Netherlands in fucking 2 years. FeelsBadMan”
1:03:30
“And the don’t even have a funny avatar, absolutely abysmal”
1:12:35
Most painful slide though holy shit
1:13:00
Balls
1:15:00
Complete wackiness begins
1:17:34
Bouncy ass to balls
1:27:39
Cj & insym museum ball pit
1:37:50
Some Zelda twilight princess type shit
1:43:30
Carabiner is still a correct word for it, it just specifically references the clip used. It least I’m pretty sure that’s the case
1:49:41
“POV: you’re playing point hope and have to get to the ghost room”
1:57:57
Why is he like this…
8:38 my mom is swiss, it's in the alps & was it north central Switzerland?
At 1-53:43..That Was The Voices I Heard Earlier...
I would say please play Anemoiapolis next, but sadly that game was a huge bust. From the marketing leading up to it I would, but I don't recommend it at all now that I've played it myself.
This might be the best pool rooms game so far tbh
I love your channel 💯
Good morning, Insym how are you?
has insym played superliminal
Put a swing in the forest, and I will go to it. Lol, oh noo.. I am a hamster 😂 dang..😂
Which better and more scary pools or liminal core ??
indeed another walking simulator
Can someone please explain the terms liminal space game, pool rooms game, back rooms game? I don't get it XD
this whole thing seems like an add from southpark. drugs are mkay
Gamers, it's time
Did he get snek?
Yes, I am up at 4 in the morning watching g the goat play a horror game, FIGHT ME
Hello insym
Hiiii Insym
Give a try to Enigma of Fear pleeease
I friggin hate the humming noise this game constantly makes. It drives me nuts.
I didn't notice it until I read your comment 😅
same 😭
Let's go!
Hi insym
hiiii insym
Would have been 10 times better with the echo active.
Would have been quite literally unplayable. I don't know if you've ever experienced the echo confusion trick, it's where your voice plays back on a 1-2 second delay (like in this game) and it literally makes it impossible to talk since it keeps interrupting you with stuff you said a second ago and it MEGA fucks with your brain.
The echo active would be so annoying what do you mean
Waste of two hours waiting for something to be scary
bingbong
RUclips translated binging to ledge
bongbong
Fourthy!
I think you mean fortieth?
Like it
0:23 you can blame that on the crowd thats like: "nyuuu, backrooms should be empty, nothing and pure liminal, and no chance of death, if theres anything at all but you it RUINS the entierity of the backrooms!!!"
maybe i was being a bit too harsh on that crowd.. people are entitled to their own opinions.. but i personally think backrooms is better with all this new stuff, as long as its not overdone/crazy/outrageous
well the chance of death and creatures does automatically render it no longer liminal. it's fine to prefer one or the other, but if you are being chased by monsters it is not liminal
I think this divide plays into the atmosphere of paranoia of the backrooms pretty well - when you're playing / watching a backrooms game, you'll have no idea if it's one of those with an active threat, or one where it's just you against the endless rooms with your mind playing tricks against you.
i am never so early
(is my pfp fire?)
Get out of my WALLS 🗣
nah
Meh, these things are just walking simulators at this point.
Yeah? Sounds perfect.
@@SingularityEternal Well, it certainly has some atmosphere, its just that it could be improved with some actual mechanics. There are other games in this genre that offer a much richer experience.
I had first view but not comment sob
What's the appeal of this stuff? Walking simulators are so lame.
slowly first
Extremely first
First
All organisms on earth are designed by God to create population homeostasis in a way that enables us to survive. What's also interesting is, every organism (our own bodies included) behaves in a massively higher intelligence that they're capable of, which implies external intelligence, or engineering.
47:09
That is the most obvious trick you could try with that timer, given that our assumption is correct in it being a timer, and not some counter of something other than the passage of time. It does appear to be tallying the seconds, so what I would like to know is if you start a timer in seconds the moment you initiate a new game to tally the length of time it takes you to reach that timer in your new game (limit the variables, for we do not know if dying and respawning will affect the timer, or make your timer inaccurate) from the exact start of said new game. Then subtract the number of seconds it took you to reach the timer from the amount of seconds(?) displayed on the game timer to determine at which number did the timer begin at the start of the game . . . just to see if it might have any significance, although that number might be difficult to determine if its significant in any manner, but just a curious, interesting thought I had.
To advance from 281102559 to 281102560 on the in-game timer, in whatever fast-forward mode he is enabling, required 3 frames of video recorded at 60 fps.
Therefore, to advance one unit took 3/60 of a second or 1/20 (0.05) seconds. However, with it being the first unit advancement under the fast-forward mode, it may be off considering the fast-forward mode was not likely initiated the moment it advanced last unit. So, we shall ignore that measurement, and use an average of the next few advancements.
Interesting result here, and I wonder what causes this difference between each successive advancement in the tally.
Here are my non-professional measurements, devoid of any expertise, of the duration required to advance the tally by one unit (total tally numbers have been truncated to two digits):
60-61 1 frame
61-62 3 frame
62-63 1 frame
63-64 3 frame
64-65 1 frame
65-66 3 frame
66-67 1 frame
It takes an average of 4 frames for every 2 units advanced, therefore, it takes 2 frames on average to add 1 additional unit, meaning for every second spent in fast forward mode, you will add 30 units to the total.
999,999,999 - 281,102,567 = 718,897,432 which is the number of units that must be added to the current total to reach 999,999,999.
Knowing you can advance the tally by 30 for every second spent in fast forward mode we divide 718,897,432 by 30 to calculate how many seconds to reach 999,999,999. Rounding up, gives us the result of 23,963,248 seconds required to reach goal of 999,999,999.
Given that there are 86,400 seconds in a day, dividing by that will give the number of days in fast forward mode to reach 999,999,999. That result is 277 days and 8 hours roughly.
So, if you were to start this process through some type of automation, at midnight on New Year's Day, given that it is not a leap year, you would be able to view what happens with that stack overflow around 8:00 am on October 4th. Anyone have a spare computer that can easily handle running this game, with power back-up, and is one that they will have no need to use for the next 277 days and 8 hours???