@@ThatIdiotJSev I mean she is leading one of the top F2P online games which is literally printing money with consistently high playerbase. Ofc she is making absolute bank
Better he do that than make it in WF. Every time he had a wild thing he wanted to pursue, it was like he was trying to turn a freight ship around in seconds, when it should’ve taken minutes
@@blood8273 it _is_ in an actual Alpha phase rn to be fair. WF didn’t exactly have the most warm reception when it was in the same place 12 years ago 🤷♂️
And his joy and passion is reciprocated and returned by the community who are always just in love with both his adorable nerding out and his talent and ideas for fixing problems and reviving desire for frames with better kit synergy
The dude really knows how to fix pain points for the much needed updates on certain warframes while compromising as much as he can to satisfy the vision of the frame while not completely breaking the game.
You have more likes on this comment than average Pablo's Twitch stream viewers. For a reason. He seems sweet and competent but easily transforms into toxic jerk.
IMO, Reb saved this company. Putting those dreamlike goals of Steve's aside and being a bit more realistic. Finishing one thing before jumping to the next. It all adds up.
@@GDKF0238 I remember hearing we'd only be able to do this with Drifter, hence why in Lotus Eaters there was a clear distinction made between operator and drifter as separate entities.
If you get to talk to Reb at a Tennocon, you realise she has the passion that the game needs, combined with drive and focus enough to push forward. She's also a great double act with Pablo.
Story time. First Tennocon I went as a partner was TennoLive 2018. I had access to the VIP lounge. It was also coincidentally 2 days after my fibromyalgia & sciatica diagnosis. I was high out of my mind on opioids and painkillers. And probably looked super sus. Reb came to my table and asked me to leave. I wordlessly flashed her my VIP pass and she began crying and apologizing peofusely to me. She invited me to eat at her table with other people like Sheldon and Lucas. I was hardly able to get full sentences out, but I remember just listening to them chatter and have a good time before their first panel. Lucas does a really good Joker impression. I expect nothing less from Tyl Regor himself. Will never forget that day.
Reminder that both New War and Duviri Paradox took 3 years to come out after we were first shown them. 1999 (assuming it doesn't get delayed at TGA, which I find hard to believe) will have taken a little over one, and will have come out exactly when they promised it would: 2024. Rebb keeps it real with the community. She says update will come out 2024, it comes out 2024. To me, that is what makes her so good. Edit: "It's out tomorrow." Yep, there you go. Rebb made her first batch of promises at Tennocon 2023, and both of them came true to a T. That's my Goat
To be kinda fair to the super delayed drops of the likes of Duviri and New War that WAS around the time the virus hit which had to have slowed down things massively
@-voiddemoni-9243 this is true. However, Duviri/New War aren't the only examples of egregious delays. Sacrifice too, and probably more that I don't fully remember since they were a long time ago and I wasn't as active in the community.
Soulframe was such a gigabrain idea. Just distract Steve with a massive shiny boondoggle so the rest of the team can work their magic unimpeded. They got his ass with the jangly keys
@@cavemanpretzel9520 And for now it seems he learned from mistakes. Each Soulframe update is really tiny in scope and pretty frequent, building on top the foundation they already made without extreme overhauls. Though I still don't quite understand what game they want to make, it's too slow for action RPG, too easy for a soulslike, RPG elements are nearly not existing (3 stats only that only change damage scaling with specific weapons) and on top of it you cannot die.
@wailfulcrab well obviously the game is easy because stuff like endgame hasn't become a thought let alone a priority when it comes to just building a foundation.
Pablo, Rebecca and the new team honestly did something pretty remarkable in turning this game around at all, let alone getting so much done in so little time. Such an old software project like Warframe got an ENORMOUS amount of inertia, and while bless their hearts for getting us here, Steve and Scott were rolling down towards the nearest chasm, and I am glad they have found themselves a new project I didn't invest a significant portion of my life into xD
On multiple occasions Rebecca had to save the old team's ass from community outrage, and thus making sure that the community felt heard. Without her (and I don't mean her current leadership but moreso her interventions between 2017 and the Covid-19 period) saved the game from massive abandonement by the playerbase. She was instrumental in putting the old team straight at the most crucial points and with that I am very happy she took over as Creative Director.
@ARandomEliatrope he ment that 1999 came out despite the fact infested liches got delayed, honestly i think it's a good thing that they delayed it because now we'll have 1999 to chew on and the liches next year to play with.
@@beiond_ plus with how much coding goes into the lich system, if they included that into 1999 I'm pretty the whole update would've been delayed. I like how we essentially get to updates for something like this: base version then echoes which includes a lot of qol
@@Massolgy I don't know that I agree with that. It's a good gap game. I love playing it between big releases, and Reb taking over has been a dramatic improvement.
As important as Rebecca becoming the leader was Scott getting tf out of Warframe, that dude was the sole responsible for some of the most egregious and user unfriendly design choices in Warframe, I still remember watching a devstream where they talked about univac, all devs said that they were in for it but Scott was the only one vetoing it and his reasoning was "I want to make players work for their rewards" or something along those lines
Man, i still remember torturing myself for those old syndicates. My stomach twists into knots thinking of how frustrated i was trying and giving up leveling some of them. Cuz some stuff would just not drop.
Same. I took like 3 year break from the game, partly because of burnout and partly because of the direction of the game at the time. So many good things have been added to the game while I was gone, although there is still one that I really want... Let me enter to the Simulacrum straight from the Orbiter REEEE.
Rebecca definitely was the call to help the game it's been looking well. And Pablo our hero has been really solid with the reworks but he has to understand overguard killed crowd control and I miss the days we weren't all super nuke kill frames
Thankfully, that is a relatively easy fix. just make any cc effect delete a portion of overguard, maybe 40% of max health for enemies, 40% of current for tenno. Would instantly make cc frames great dps units against eximus, and make overshields have some kind of benefit/downside when put up against overguard. Feel free to steal and spread this idea as your own if you like it.
The one critique I have of Pablo is how he replied to the question of a Loki update. Once it was pointed out to me in a certain video essay, I could never unsee it. Loki Fan: "Hey Pablo, can we consider some updates for our boy Loki?" (
@@DragonxFlutter Loki needs some love such as 1 if you tap is the TP, and if you hold it it's the clone, 2 invisibility, 3 new ability such i dont know... a blind? and the ult could be better with hold/tap mechanic such as if you hold it you gave enemies the "confusion" effect but with guns to they kill each other, and if you tap it, you remove the guns and confusion
As much as I think Reb is the better leader, I still appreciate Steve's big swing moments. The Second Dream, Plains Of Eidolon, Railjack. I still believe those updates did a lot of good in boosting Warframe's profile, flaws aside. It showed how much variety you can put into a game without it losing its identity. But idealism isn't all great. Sometimes you need realism.
@@Eldersh1eld Anyone else remember that Railjack launched with ITS OWN STATUS SYSTEM? Anyone remember that? And how most of them DIDN'T FUNCTION? Never mention Railjack's OG state in a positive light, such is heresy. LOL
@@Eldersh1eld Only flaw with Railjack nowadays is low player count and needing stronger weapons + crew early on for it to be fun. If they made RJ more soloable then it would be a great mode. With a full team its fun to split up tasks and actually play the mode instead of "In, out, in, out, in, out".
@@Kevin-um1ly If you have a good railjack it's easily soloable. tbh I stop updating my railjack because even 85% finished it's not worth the forma. The AI crewmates are better at shooting then average public and nothing is particularly difficult.
The gigantic difference between Scott and Pablo is hilarious. The former could barely manage to pay attention during devstreams, Pablo nerds out on twitter over all the details of his reworks and genuinely loves his job, and this is reflected in the game's vastly improved gameplay quality and balance.
I kinda miss the big swings that Steve took. I personally love the wild variety that he pushed for in terms of gameplay. But now that warframe has such a wide scope of gameplay modes, a more mainstream/ safe approach like what reb has taken with the gameplay is what is needed. The game probably wouldnt have things like archwing, railjack, open worlds, or operators with reb at the helm all those years ago. Idk. I think the childish hate people show towards him is unwarranted. It _IS_ possible to appreciate how you got somewhere *AND* where you're going now, y'know?
@@plarysa I would love to see one last swing at Railjack. My endgame dream, which ik a lot of people would want to delete me for suggesting, is a sort of steel path Railjack. Void storms in SP, than could crack 2-3 relics at a time. Like a SP Orphix mission requires mastery of everything in your arsenal, and as a reward is the best way to farm relics: Frame, Archwing, Railjack, Operator, And Mech. That’s seems cool to me. 🤷♂️
@@84m30 that's a cool idea i wouldn't say no to different ways of cracking relics at this point, i really wanted more out of railjacks too it was a really cool idea.
I've postulated Archwing, Railjack, and Operator streamlining on the forums. Best I ever get is silence. Worst I get is "no u". The official forums are crap.
god i still remember the constant back and forths with scott. he was legit one of the reasons why i took a break from the game in 2019. just remembering the whole univac thing and how carrier had like a 96% useage rate compared to the other companions gives me a headache. even after the other sentinels got vaccum and it showed clear as day how healthy it was for builds and the game as a whole, he was still against giving everything it's own vaccum. i legit feel like scott at some point completly ignored what the game had evolved into and just treated it like some old 2013/14 build. just look a his hydroid rework from back in the day and compare that to some of the stuff pablo worked on(like nidus). his rework only made hydroid more clunky(and slow) and pablo's nidus design changed the way frames had to function from that point onwards. he clearly wanted it to return to being a slower more methodical game and i get it. having to actually watch out for bombards or napalm grineer during a survival had its charm, but the game grew into something new and he didn't want to adapt his vision to the one the playerbase had. edit: just to be clear i still respect the old guard. not just beacuse of all the groundwork they laid, but also because i don't really fault them for essentially being burned out. they worked on this concept before dark sectors release. no person should work on just one project for that long.
I mean for a game over 10 years old it's going to have those types of people and these new phases with new people and their thoughts. People have basically grown up playing this game and are now able to make change within it. Though there are some parts of the game I've grown to dislike, the game is still so huge in content I barely have to touch or think about those parts if I don't want to. I would attribute that to all of the people who have worked on the game for the good and bad they brought. Either way the game is still booming huge and growing everyday compared to past years.
Playing soulframe rn, and you just need to check the difference between scott on later warframe devstream vs the last soulframe one, and you see that he really wasn't into warframe's then direction. on soulframe tho? a game that was completly made with a slower and chiller pacing? geebus christ, he's making me appreciate not having univac and even manually picking stuff. like, i 100% get why ascott tried so hard to calm warframe down a bit, but in the end it just wasn't meant to be due to the setting and genre of the game. And like i said, he's happy now on soulframe, and i genuinly can'T wait to see what he got in store on thatr front
So, the point I will make, is that if you want to kill univac, and not have everyone chasing massively fast clear times, you have to do what he did and make a different game. Warframe's movement, ever since Parkour 2.0 has leant itself to blitzing content, and is one of the games biggest strengths. It doesn't matter how much you hate univac. It doesn't matter how much you hate fast clear times. It doesn't matter how much you hate people rocketing through tilesets at Mach Fuck Off. As soon as you gave players that kind of speed, your trajectory was locked in. Trying to fight against it like he did by opposing Univac was futile, and actively detrimental to the player experience. Sure, Scott and Steve might have had good ideas, and I hope Soulframe works out for them. But those ideas are so clearly anathema to the game they made, it isn't funny. I think, if you get people to stop and think about it, that dissonance is probably one of the biggest reasons behind the old meme of them not even playing their own game. Because they so clearly did not understand what Warframe was. They just understood what they wanted Warframe to be.
I had to stop watching the livestreams because of Scott. He always came off as really rude and pompous to me. I always got the vibe that Rebecca didn't like him but played nice (at least on camera). You can even see it in some of the clips shown in the video. Maybe he's just stressed and burnt out but I have a feeling bro needs to learn some humility.
Whispers in the Walls was the update that made it pretty clear to me that the game is in good hands under Rebecca's watch, and 1999 so far has been an incredible update as well. The new tileset is fucking awesome. They did such a good job of blending the Warframe and Y2K aesthetic. Running around in a mall in a gothic city as a space ninja from the future is just super fucking cool.
I will always consider Reb to be one of the best examples of a person and a company doing the right thing, and treating both their community manager and their community with respect and being afforded that same respect in turn by their players. So many times you see game developers only really hire a community manager to echo "I'll pass that on" to all the player feedback and then take the brunt of the hate when that feedback is ignored and terrible decisions are implemented instead. But as someone who's been with Warframe since the beginning, I've seen Reb stand up and say aloud when she thinks a decision is bad, even if she knows it might hurt her career, going against people above her station in the company. I think there's almost nobody that would have the balls to be like Reb, and actually stand for the players against decisions by the developers. Most people would just fold after some point and say whatever, appeasing the handful of people that pay your salary is easier than appeasing the hundreds of thousands of rabid animals in your community that can't agree on things half the time anyway. Most companies also would've just fired someone that spoke out of line even once and replaced them with someone that would read the script. But instead DE recognized that Reb was doing her job, pushing the communities goals onto the developers instead of pushing the developers goals onto the community. Thanks to both her absolute fortitude and DE's acknowledgement we have Warframe, a game I love, being probably the best it's ever been, so thank you Rebecca.
The best thing about Reb is that she's essentially climbed her way up to being Space Mom, and every step to her rise was essentially live streamed on Prime Time. She didn't just magically went from Community guy > oh shit oh fuck game director like SOME OTHER PEOPLE FROM A RING NAMED GAME THAT WE DON'T TALK ABOUT. She went from intern > community manager > the literally woman in the forum wall taking in people's pain points and sending them to dev team > part of dev team > director. And she still finds time now and then to communicate with the community with Dev Shorts, never losing touch with the players. More game studios need to do this to say, well actually groom, a capable leader for their studio. Make them understand that your playerbase isn't the enemy and actually working for and with the playerbase would make your game insanely successful.
I sincerely love steve, he's massively imaginative and honestly an Einstein at programming (most of the visual upgrades and the parallel universe mechanics that basically run railjacks core are his work) but im honestly glad he can reset and just focus down on working on new stuff.
Steve had a lot of cool ideas, but they were never implemented in a way that matched his idealism. Reb definitely has a lot more concrete goals that she wants to meet before releasing an update, and I really do appreciate updates feeling more finished on release.
I used to remember the drama surrounding the lack of new content flowing in the game in the past. Big ideas with bad execution and the bad nerfs in the game. I'm glad they all learned from them. With the current management, its looking really great for warframe.
Steve is probably one of my favourite guys in the business, but I'm a fan of Rebb more or less just as much (not a contest anyway, really) and it's hard to argue the game hasn't felt like it's following a smoother trajectory overall with her at the head of creative
I could say the same here, always thinkin, making more stuff for myself but getting burnt out and never finishing what I've started or finding myself a new thing to take a shot at. Just like Steve.
IKR? Literally the moment Rebecca took over, they started actually improving the UI everywhere and actually fixing bugs. It was so annoying before when things just got ignored for years.
@@vengefulancient I'm pretty sure being able to change loadout stuff from the starchart screen was Reb as well. It just makes the game feel better to play. I hope they let us view/change mods on guns without having to equip the gun first in arsenal next.
Best I can describe it is now that the game has its roots the dreamer can step aside to let the realist take control and stream line the game and focus the story into a refined narrative in a timely manner
god, i remember how painful the wait for The New War was... those 3 little interactive prologues that were so widely spaced out and then suddenly became super essential to understanding the story when the quest finally dropped. like "oh, that last prologue was actually erra and ballas turning on natah" at least things are much better now!
This video cemented my love for DE, mistakes or not they're really passionate about the game in their own way i guess, that seems to be missing from a lot of devs these days.
Scott struck me as a guy that can be great to work with, but that brings little to the table in terms of leadership quality. Steve is always a treat to listen to, but as you said, he deals with systems, not with experiences. Sunday Steve should definitely return though.
being with warframe for quite some while, have certainly made me developed a habit of not getting my hope too high up for anything both in-game and in real-life; rebecca has changed that for me, and i am very grateful.
I genuinely don't think it's an exaggeration to say that if Reb, Pablo, and Megan were not only amazing at their jobs but debatably some of the best in the industry at their jobs, Warframe would have genuinely probably had its lifespan cut significantly short. Steve being a lofty ideas guy without someone to genuinely ground him and tell him "no that's not going to work, let's scope this out a little more" genuinely made the game pretty not fun for a few solid years following Railjack's release. Don't get me wrong, his ideas have made Warframe what it is today, but man, Steve really needed a "No Man" rather than Scott, who basically just encouraged all of his worst tendencies as a developer. As for Scott... well, he exists, I guess. Quite honestly I firmly believe he should've been let go years ago. It became incredibly clear following Heart of Deimos how much he hated interacting with the community and I would even say he visibly didn't really seem to care about the way the game was going either. The constant whining whenever the community didn't like something he made got really fucking old quickly. Gamers are dumbshit and don't know shit about game design, yeah, but also, when your entire community says "Hey the way this works sucks a lot can we please have it changed or removed", your typical response shouldn't be boiled down to essentially saying "Fuck you, it's cool and good and I'm not doing anything about it" or "... Fine, here's some changes that don't address the problem since you're so ungrateful". I sincerely hope that he's changed his tune since leaving Warframe to work on Soulframe, but the fact that Scott is in charge of that with his history and attitude makes me incredibly wary of supporting that game as well.
While i don't think Steve actively harmed the game, even with shoving a billion systems into the game, Scott's constant "muh game vision" mentality and refusing to do QoL was truly impressive. And it kinda shows in Soulframe that every thing he worked on is pretty bad.
Reminds me of how poe2 is doing currently vs poe1, it's seriously impressive how they managed to remove a majority of the appeal that poe1 had in what should be an upgrade.
Steve is essentially what happens when someone with extensive ADHD is given carte blanche control of a studio. Reb is someone with Hyperfixation acute ADHD, they can be hyper and easily lose their train of thought with minor things, but once they fixate on a task they do not stop until it is done to the closest to perfectioj as possible.
I was a founder in closed beta (when the devs interacted with the players the most) and I made a post about how the max ammo being the same for all guns in each grouping forced players to high single shot damage weapons (enemies dropping ammo back then was very rare), but they didn't do anything about that for 3 years, then revisit the topic two more times later. I also remember the game style whiplash we had way back, with different devs having different ideas as to what Warframe should be. Since Reb took over the content, good or bad, has been in the style of Warframe and consistent. Reb is a true example of how much of a benefit having leadership with focus is
As much as Steve wanted it all, it’s every much what made warframe today with its mass variety and his unique story telling on certain ideas / philosophies, the only problem was his views often contrasted with the players, often riding a fine line of creating his vision and what the players wanted. I’m very happy with what Steve created and the foundation he created for others to grow on.
She definitely did. Besides Koumei every new frame has felt fun and satisfying to use, reworks are great, content is focused and glitches have gone down. She plays the damn game. She understands how to build on it. I like her.
I love Rebb, only problem I see with her and Pablo "taking over" is the powercreep, they are playing this game which means they know what works and what doesnt, they know how to make the grind more fun and shorter but they also want to be stronger, like every warframe player. The powercreep in the last 2 years has been bigger than the power evolution that happened between 2014 and 2021
DE in its current form is such a rarity these days, as a company: it's led by people who are actually competent and care about what they're making, with decisions focused on improving the experience for their customers and fostering a community instead of churning out shareholder-feed. it's so refreshing to see.
I saw the title before I clicked and was like "Yes, she is. What are you talking about?" and you justified me in the first 2 seconds of the video. Thank you.
I quit Warframe for 5 1/2yrs. I played again on a whim b/c of a friend Paige, and I kept playing. I quit b/c of the Orb Vallis Grind, once I got to a certain point with the Vent Kids and had to go completely off world to get a resource I need which drop rates was rare at best...I was done with the game. It physically hurt me to even think about Warframe, I was so disappointed/burnt out. It felt like at the time when I quit that the Dev's were mocking the players. As if they were saying "Yes that's it play our game and grind you little piss ant slave"...The final straw was when on a live Dev Stream, Steve said "I don't really care about the vet players who want end game content." I then saw Rebecca react with a look of utter dumbfounded disgust and that of a person who wanted to beat someone into submission. So I was like bollocks to this shyte I'm playing Star Wars Empire at War AOTR and Thrawn's Revenge, 7 Days To Die, The Forest/Sons OTF, and Valheim. So Paige talks me into playing with her live on her Twitch Stream one more time 4 months ago, and I didn't even know Rebecca had took over at that point. The game seemed more enjoyable, less grinding, Steel Path made everything more entertaining, and it didn't/doesn't feel like everything is behind a 900-1000hr. grind wall(exaggerating I know, but you get my drift). Rebecca listens to her players, her Devs actually play the game, and if there's a glitch it's quickly resolved. So yes Rebecca saved this game without a shadow of a doubt, and Thank You Rebecca for you and your team turning Warframe the game it should be. Much respect and gratitude.
Yea I still haven't rank 5 fortuna'd. I can't. What upsets me is that previous direction wanted you to spend all this time in an empty world. There's entire subsystem under venetian ice, fleshed out caves in cetus. It baffles me thst they do little to nothing with the environments. I thought ultimately warframe would build into a space-ier 40k and the pices would eventually form a whole game. But nope, just cool aas places to put all types of mini bosses or better farms going to waste...
@@KNGDDDE I agree D.E. could do so much more with their open worlds and make it like a 7 Days To Die, Valheim, S.O.F type of open world as well. Deimos is a beautiful HP Love Craft world but it's too damned small as are of them them except Orb Vallis which still brings me physical pain to play. I'm so burnt out by doing quests with little to no reward that I have yet to do the New War. I might actually pay someone to do the New War for me
Let’s be honest, Rebeca’s statement during the game awards, that being that they the devs don’t even know what Warframe is anymore, would stand 2000 percent more true if Steve was still taking the wheel on these things. Bro is a great visionary, but I think he forgets Warframe is a looter shooter kinda and not just a life simulator.
like i genuinely love what steve and the team did to push warframe to what it is especially early on. with rebb's team and their focus its been fantastic lately and i fucking love it
Aww I really like this video Always liked Rebb and now I have perfect video to explain why, thank you also I didnt know until I read it in the comments that she started as an unpaid intern, thats such a lovely life story
The thing about the "old guard" is, I'm pretty sure there were just severely burnt out from working on Warframe, at the beginning Steve and Scott were actually playing the game regularly, just as Reb and Pablo do, eventually they stopped doing that, Steve became more interested in adding new engine features than the game itself. I do not blame them, if you factor in the time spent on the Dark Sector which is really where Warframe started, it was like what, 17 years of working on the same game? It does seem like the same team is more receptive to player feedback with Soulframe once again.
I think the best thing that ever happened to warframe was scott leaving to work on soulframe. Most of his takes were anti-fun and anti-inovation. I know he didn't play the game, and I'm not really sure why he cared so much about some features never being added, like vacuum to pets...that took literal YEARS till he caved. and ever since pablo got in, balance and QOL has NEVER BEEN B E T T E R!!! WOO! I'm sorry scott you're a nice guy, but you don't know how to make a game better for the players.
Reb is amazing for focusing on strengthening the core aspect of Warframe like the community wants, but ngl I kinda miss Steve crazy ideas even if most of them landed poorly at release, I hope sometime in the future we get another big game changer like Plains, Railjack or Duviri.
So, my criticisms of DE. Being ambitious to a fault, biting off more than they can reasonably chew, and never sticking around long enough to make a system/content island worthwhile before going to the next shiny new toy. That's all Steve's leadership? RIP Soulframe (/jk). Then I guess I need to reevaluate how I see the Warframe team's development strategy going forward. I mean, considering that Reb made the call to pull the Technocyte Coda from 1999 rather than deliver a flawed system is already a good sign. Now if only they'd go back and shore up the old content so there isn't a massive freakin' gap in momentum between Mars and Neptune. You could _EASILY_ revamp old Events to be actual quests, or revamp the Relay Syndicates to not have that stupid faction gimmick, or give Archwing and Empyrean some better game modes, or give Orphix it's own dedicated tilesets that can actually accommodate Necramechs and their giant freakin' legs. And like, none of this needs to be the next main focus. It can all be done in the background as a break from the next big thing. Stuck on the next major quest? Do a little work on turning the Events into Side Quests/Early-Mid game Quests. New mission type refusing to cooperate? Do a little work to add an old mission to a new planet node. Things like that. That work _will_ eventually result in something that can be shipped.
don't really like the direction the game is going story-wise. the jade quest was super corny and with this 1999 stuff it just feels weird to put faces onto warframes and give them generic unfunny quips. also whatever this romance crap is about, this isn't mass effect
I appreciate Steve's efforts. While I really didn't like them at first, the big new ideas like Archwing, Railjack, and Open World areas with all their little things to do have grown on me over the years. That said, he REALLY needs someone to reign him in. Yes, in a perfect world we have all the time and money to explore cool new ideas and make them a reality. We don't live in that world right now, and pretending we do just causes heartache.
Now if they could just find some competent writers because holy shit it's been rough out here since TNW, and even that went off the rails in the third act.
I appreciate the work the Old Guard did. They had their vision for the game and they pulled some big things that Reb is building on right now. From an anecdotal source it seems 1999 was being worked in some form before TNW dropped. The hate that Steve and Scott get in particular is unwarranted. Could some things be handled more to the community's likes? Yes. But if if they caved to every loud bit demand then they wouldn't have been doing their jobs. They were the creative and design directors for the game, not the forums, not reddit and not any social media personality. What I believe happened was that their concept of the game and that of the community diverged so drastically that to keep their players happy they would either have to keep to a direction that a vocal component of the community did not like or go in a direction that they didn't want. So, a new creative director and a new project for the old leads to work on. Wouldn't be the least bit surprised if the old guard creatives hit burnout working on Warframe for almost one and a half decades and wanted some of that old design magic back where they didn't need to navigate the coding and cert equivalent of a minefield while on eggshells as they make drastic changes to a game. In summary: is Rebecca the best Creative director for the Warframe now? Yes absolutely. Were Steve, Scott and co. some kind of bumbling self-sabotage group? Absolutely not. They are good at their jobs and the built the launch pad for Reb and her team to blaze a trail.
I have no ill will towards the old guard generally speaking, it'd feel spiteful, but it really is kind of stunning that the MOMENT Rebecca took over we went from "one cinematic quest every 1-2 years + weirdo abandonware spiritual sequel tech demos" to banger update after banger update, pretty much IMMEDIATELY. Say what you will about the Zariman, but I loved it - not only was the grind CONSIDERABLY lower than the prior faction introductions, but it actually felt like Warframe, with parkour emphasis and cool space ninja stuff! Meanwhile, I'm not saying Soulframe is doomed to fail, but the glimpses we've seen of it have certainly had, uh... New War or Empyrean type vibes. Disjointed, confused, disconnected gameplay way outside any reasonable scope that reaches super far and falls flat on its face for forgetting the fundamentals.
Rebbasedca Forc
to think she started as an unpaid intern
gamer version of "from dishwasher to millionair" i guess
I hope shes makin absolute bank
@@ThatIdiotJSev Considering that in good measure she is carrying the community on her shoulders, it's safe to say she is
The real "Started from the bottom now we here" right here. Drake? Who's Drake?
@@ThatIdiotJSev I mean she is leading one of the top F2P online games which is literally printing money with consistently high playerbase. Ofc she is making absolute bank
Soulframe is 100% one of Steve's ideas for Warframe that just became more and more advanced until he was like "fuck it, new game"
Better he do that than make it in WF. Every time he had a wild thing he wanted to pursue, it was like he was trying to turn a freight ship around in seconds, when it should’ve taken minutes
Yeah it's called Duviri
Duviri but expanded
@84m30 I mean, SF sucks right now, and I don't think it will improve in a short while....
@@blood8273 it _is_ in an actual Alpha phase rn to be fair. WF didn’t exactly have the most warm reception when it was in the same place 12 years ago 🤷♂️
I love listening to Pablo nerd out about the updates. You can tell he genuinely loves his job.
And his joy and passion is reciprocated and returned by the community who are always just in love with both his adorable nerding out and his talent and ideas for fixing problems and reviving desire for frames with better kit synergy
The dude really knows how to fix pain points for the much needed updates on certain warframes while compromising as much as he can to satisfy the vision of the frame while not completely breaking the game.
You have more likes on this comment than average Pablo's Twitch stream viewers. For a reason.
He seems sweet and competent but easily transforms into toxic jerk.
@@Sannidor Would you mind elaborate that?
@@Sannidoryeah what about it? Never heard about it
IMO, Reb saved this company. Putting those dreamlike goals of Steve's aside and being a bit more realistic. Finishing one thing before jumping to the next. It all adds up.
it feels like she understands what Warframe is and what can be done with it, while Steve was always thinking of what could it be.
Lmao yeah I’d wanna be known for putting romance options when ur characters are children. Definitely isn’t fucking weird at all
@@GDKF0238 Romance is for Drfiter, not Operator
@@GDKF0238 I remember hearing we'd only be able to do this with Drifter, hence why in Lotus Eaters there was a clear distinction made between operator and drifter as separate entities.
@@GDKF0238how many times do people have to clarify that romance is drifter only? Drifter is a grown ass adult, romance with drifter is fine.
If you get to talk to Reb at a Tennocon, you realise she has the passion that the game needs, combined with drive and focus enough to push forward.
She's also a great double act with Pablo.
Story time. First Tennocon I went as a partner was TennoLive 2018. I had access to the VIP lounge. It was also coincidentally 2 days after my fibromyalgia & sciatica diagnosis. I was high out of my mind on opioids and painkillers. And probably looked super sus. Reb came to my table and asked me to leave. I wordlessly flashed her my VIP pass and she began crying and apologizing peofusely to me. She invited me to eat at her table with other people like Sheldon and Lucas. I was hardly able to get full sentences out, but I remember just listening to them chatter and have a good time before their first panel.
Lucas does a really good Joker impression. I expect nothing less from Tyl Regor himself. Will never forget that day.
Reminder that both New War and Duviri Paradox took 3 years to come out after we were first shown them. 1999 (assuming it doesn't get delayed at TGA, which I find hard to believe) will have taken a little over one, and will have come out exactly when they promised it would: 2024.
Rebb keeps it real with the community. She says update will come out 2024, it comes out 2024. To me, that is what makes her so good.
Edit: "It's out tomorrow." Yep, there you go. Rebb made her first batch of promises at Tennocon 2023, and both of them came true to a T. That's my Goat
trailer just dropped 1999 comes out tomorrow
@@niblothecactus1735 no the update comes out tomorrow
To be kinda fair to the super delayed drops of the likes of Duviri and New War that WAS around the time the virus hit which had to have slowed down things massively
@-voiddemoni-9243 There were other issues, too. Not to say there's not some truth to the original comment, but it's not as straightforward.
@-voiddemoni-9243 this is true. However, Duviri/New War aren't the only examples of egregious delays. Sacrifice too, and probably more that I don't fully remember since they were a long time ago and I wasn't as active in the community.
Steve would've never added the freaky Nyx tongue
The what now
@@wegaxd you need to play the newest quest, that's all I'm gonna say
Freaky slurper
Honestly I can't imagine Steve saying no to that
He hired an artist for drawing Excalibur R18 if you remember
I wouldnt call it freaky
More like the reason i'm romancing her
Definitely agree with you on Steve. Lovable graphics nerd, ideas guy out the wazoo. But a dreamer.
Nothing but a fleeting dream, eh? But like all dreams, it must end.
@@hartantoanggoroIS THIS A LIMBUS COMPANY REFERENCE HAS PROJECT MOON BEEN ONCE AGAIN MENTIONED
@@Sabrina_Tea ain't that supposed to be FF X reference?
Steve was ambitious, for better or for worse
@@thequacken3226 too much ambition to the point 100v100 mode and 8 man party raids were removed....
Soulframe was such a gigabrain idea. Just distract Steve with a massive shiny boondoggle so the rest of the team can work their magic unimpeded. They got his ass with the jangly keys
Others have said it, but steve is really good at creating new things and ideas, so having him work on a new game is honestly great
@@cavemanpretzel9520 And for now it seems he learned from mistakes. Each Soulframe update is really tiny in scope and pretty frequent, building on top the foundation they already made without extreme overhauls. Though I still don't quite understand what game they want to make, it's too slow for action RPG, too easy for a soulslike, RPG elements are nearly not existing (3 stats only that only change damage scaling with specific weapons) and on top of it you cannot die.
@wailfulcrab well obviously the game is easy because stuff like endgame hasn't become a thought let alone a priority when it comes to just building a foundation.
Is soulframe gonna go anywhere? Seems like a bunk game
Lmao
poor steve did you guys check on him yet
😂😂😂😂
Steve should speak with EPIC about remastering Unreal, at least is something he could do since he was one of the devs.
Pablo, Rebecca and the new team honestly did something pretty remarkable in turning this game around at all, let alone getting so much done in so little time. Such an old software project like Warframe got an ENORMOUS amount of inertia, and while bless their hearts for getting us here, Steve and Scott were rolling down towards the nearest chasm, and I am glad they have found themselves a new project I didn't invest a significant portion of my life into xD
It's still an old piece of software tho and I can feel it in the FPS drops (altough their DLSS implementation is absolutely superb!)
@@GewelReal which makes it all the more impressive that it, for the most part, still runs fine today. Though I do think it's gonna give one day.
On multiple occasions Rebecca had to save the old team's ass from community outrage, and thus making sure that the community felt heard. Without her (and I don't mean her current leadership but moreso her interventions between 2017 and the Covid-19 period) saved the game from massive abandonement by the playerbase. She was instrumental in putting the old team straight at the most crucial points and with that I am very happy she took over as Creative Director.
still waiting on my sword+pistol duel wield DE, DONT THINK I'VE FORGOTTEN DE!!!!!!!!!!!!!!!
Oh my god I thought I was the only one.
Is it like the pistol swords from Black flag you got that would give you those stone cold takedowns?
Oh my gosh, I can't believe I'm not the only one who sees that potential.
It should actually have new combos instead of just passively nerfing "on swap" effects like glaives do for literally no benefit.
Don't some already do that?
1 delay in 2 years.
Holy shit he’s right.
Not even a full delay, just delaying a feature from a big update that's still coming out this year.
@@godzelda123 They said Infested Liches were coming early 2025 tho
@ARandomEliatrope he ment that 1999 came out despite the fact infested liches got delayed, honestly i think it's a good thing that they delayed it because now we'll have 1999 to chew on and the liches next year to play with.
@@beiond_ plus with how much coding goes into the lich system, if they included that into 1999 I'm pretty the whole update would've been delayed. I like how we essentially get to updates for something like this: base version then echoes which includes a lot of qol
@@austinblackburn377plus…this lich system seems pretty unique compared to how kuva lichens and sisters operate largely similar aside from gaining one
Man being a Warframe Fan back then felt rough. Especially Rahetalius and Shy quitting so publicly really hurt (still does)
miss them both, so sad
Watching the train reach its final stop was bittersweet. Sad to see it, but at least he was free from the bad situation with DE.
Warframe is still shit tho dont forget
@@Massolgyits a lovable shit, atleast in this gaming climate nowadays
@@Massolgy I don't know that I agree with that. It's a good gap game. I love playing it between big releases, and Reb taking over has been a dramatic improvement.
as soon as she became leader, the game became exponentially better, and we got content way more often, i appreciate her so much, my queen fr
SIMP 😂
@@germanher7528 its ok if you prefer men 😂
@@germanher7528we get it you like men
Sunday Steve, I have a jar with a picture of his stream...
A JAR?!?!?!?! You- wha- _You better not do what I think you're going to do_
@@meteorcat0730 hes keeping it safe from freak like you ! you freak !
@@meteorcat0730 Best case scenario, it's a jar of sand.
🥵
@@ParagonGoetiajar of Inaros
Now that you mention it, yeah. Only one delay in 2 years. Thats kinda wild compared to the old guard.
And it wasn’t even a full update delay, just a portion of it!
Duviri was delayed and replaced with luas prey. Though technically that was content they inherited from the old guard
@@DeeJay5K Yeah but Lua's Prey is like over two years ago. The two years statement is still accurate.
@@DawnAfternoon 😂 fair enough
Ik this man didnt just tell me to watch skibidi toilet
As important as Rebecca becoming the leader was Scott getting tf out of Warframe, that dude was the sole responsible for some of the most egregious and user unfriendly design choices in Warframe, I still remember watching a devstream where they talked about univac, all devs said that they were in for it but Scott was the only one vetoing it and his reasoning was "I want to make players work for their rewards" or something along those lines
Man, i still remember torturing myself for those old syndicates. My stomach twists into knots thinking of how frustrated i was trying and giving up leveling some of them. Cuz some stuff would just not drop.
100%. I came back to the game in 2024 after a couple years off and immediately noticed the difference in quality.
Same. I took like 3 year break from the game, partly because of burnout and partly because of the direction of the game at the time. So many good things have been added to the game while I was gone, although there is still one that I really want... Let me enter to the Simulacrum straight from the Orbiter REEEE.
Same. Left in 2019 and came back a month ago.
Still a grindy game but god damn is it fun now
Rebecca definitely was the call to help the game it's been looking well. And Pablo our hero has been really solid with the reworks but he has to understand overguard killed crowd control and I miss the days we weren't all super nuke kill frames
Thankfully, that is a relatively easy fix. just make any cc effect delete a portion of overguard, maybe 40% of max health for enemies, 40% of current for tenno.
Would instantly make cc frames great dps units against eximus, and make overshields have some kind of benefit/downside when put up against overguard.
Feel free to steal and spread this idea as your own if you like it.
Not only that but its turned every aspect of this game into a speed aoe fest where its objectively pointless to use aingle target anything
The one critique I have of Pablo is how he replied to the question of a Loki update. Once it was pointed out to me in a certain video essay, I could never unsee it.
Loki Fan: "Hey Pablo, can we consider some updates for our boy Loki?" (
@@DragonxFlutter yeah that stills pisses me off so bad
@@DragonxFlutter Loki needs some love such as 1 if you tap is the TP, and if you hold it it's the clone, 2 invisibility, 3 new ability such i dont know... a blind? and the ult could be better with hold/tap mechanic such as if you hold it you gave enemies the "confusion" effect but with guns to they kill each other, and if you tap it, you remove the guns and confusion
Thank you for the summary at the top. I would not have known what was up. Praise Sabbuchi.
Rebecca has been carrying warframe on her back for like 8 years
She and it has been skating by for 8yrs 😂
As much as I think Reb is the better leader, I still appreciate Steve's big swing moments. The Second Dream, Plains Of Eidolon, Railjack. I still believe those updates did a lot of good in boosting Warframe's profile, flaws aside. It showed how much variety you can put into a game without it losing its identity. But idealism isn't all great. Sometimes you need realism.
I’m hopeful 1999 is in this direction, being the future arc of warframe
I agree with 2 out of 3 you mentioned, cuz railjack was and is still the worst update we’ve seen in the game
@@Eldersh1eld Anyone else remember that Railjack launched with ITS OWN STATUS SYSTEM? Anyone remember that? And how most of them DIDN'T FUNCTION?
Never mention Railjack's OG state in a positive light, such is heresy. LOL
@@Eldersh1eld Only flaw with Railjack nowadays is low player count and needing stronger weapons + crew early on for it to be fun. If they made RJ more soloable then it would be a great mode. With a full team its fun to split up tasks and actually play the mode instead of "In, out, in, out, in, out".
@@Kevin-um1ly If you have a good railjack it's easily soloable. tbh I stop updating my railjack because even 85% finished it's not worth the forma. The AI crewmates are better at shooting then average public and nothing is particularly difficult.
Monthly reminder that Scott is gone and life is good.
?
did he leave or was he fired?
what was up with scott
Scott works with Soulframe team, but he is not major combat designer there I believe.
The gigantic difference between Scott and Pablo is hilarious. The former could barely manage to pay attention during devstreams, Pablo nerds out on twitter over all the details of his reworks and genuinely loves his job, and this is reflected in the game's vastly improved gameplay quality and balance.
I kinda miss the big swings that Steve took. I personally love the wild variety that he pushed for in terms of gameplay. But now that warframe has such a wide scope of gameplay modes, a more mainstream/ safe approach like what reb has taken with the gameplay is what is needed. The game probably wouldnt have things like archwing, railjack, open worlds, or operators with reb at the helm all those years ago. Idk. I think the childish hate people show towards him is unwarranted. It _IS_ possible to appreciate how you got somewhere *AND* where you're going now, y'know?
I feel like this is a very fair take.
@@plarysa I would love to see one last swing at Railjack. My endgame dream, which ik a lot of people would want to delete me for suggesting, is a sort of steel path Railjack. Void storms in SP, than could crack 2-3 relics at a time. Like a SP Orphix mission requires mastery of everything in your arsenal, and as a reward is the best way to farm relics: Frame, Archwing, Railjack, Operator, And Mech. That’s seems cool to me. 🤷♂️
@@84m30railjack had so much potential. It was fun as it is but it could be so much more if given more time to develop.
@@84m30 that's a cool idea i wouldn't say no to different ways of cracking relics at this point, i really wanted more out of railjacks too it was a really cool idea.
I've postulated Archwing, Railjack, and Operator streamlining on the forums. Best I ever get is silence. Worst I get is "no u". The official forums are crap.
Rebecca was the BEST thing WF did decision wise. Love her!
god i still remember the constant back and forths with scott. he was legit one of the reasons why i took a break from the game in 2019.
just remembering the whole univac thing and how carrier had like a 96% useage rate compared to the other companions gives me a headache.
even after the other sentinels got vaccum and it showed clear as day how healthy it was for builds and the game as a whole, he was still against giving everything it's own vaccum.
i legit feel like scott at some point completly ignored what the game had evolved into and just treated it like some old 2013/14 build.
just look a his hydroid rework from back in the day and compare that to some of the stuff pablo worked on(like nidus).
his rework only made hydroid more clunky(and slow) and pablo's nidus design changed the way frames had to function from that point onwards.
he clearly wanted it to return to being a slower more methodical game and i get it. having to actually watch out for bombards or napalm grineer during a survival had its charm, but the game grew into something new and he didn't want to adapt his vision to the one the playerbase had.
edit: just to be clear i still respect the old guard. not just beacuse of all the groundwork they laid, but also because i don't really fault them for essentially being burned out. they worked on this concept before dark sectors release. no person should work on just one project for that long.
I mean for a game over 10 years old it's going to have those types of people and these new phases with new people and their thoughts. People have basically grown up playing this game and are now able to make change within it. Though there are some parts of the game I've grown to dislike, the game is still so huge in content I barely have to touch or think about those parts if I don't want to. I would attribute that to all of the people who have worked on the game for the good and bad they brought. Either way the game is still booming huge and growing everyday compared to past years.
You don’t even need to compare Nidus, just look at hydroid now after Pablo reworked him
Playing soulframe rn, and you just need to check the difference between scott on later warframe devstream vs the last soulframe one, and you see that he really wasn't into warframe's then direction. on soulframe tho? a game that was completly made with a slower and chiller pacing? geebus christ, he's making me appreciate not having univac and even manually picking stuff. like, i 100% get why ascott tried so hard to calm warframe down a bit, but in the end it just wasn't meant to be due to the setting and genre of the game. And like i said, he's happy now on soulframe, and i genuinly can'T wait to see what he got in store on thatr front
So, the point I will make, is that if you want to kill univac, and not have everyone chasing massively fast clear times, you have to do what he did and make a different game.
Warframe's movement, ever since Parkour 2.0 has leant itself to blitzing content, and is one of the games biggest strengths. It doesn't matter how much you hate univac. It doesn't matter how much you hate fast clear times. It doesn't matter how much you hate people rocketing through tilesets at Mach Fuck Off. As soon as you gave players that kind of speed, your trajectory was locked in.
Trying to fight against it like he did by opposing Univac was futile, and actively detrimental to the player experience.
Sure, Scott and Steve might have had good ideas, and I hope Soulframe works out for them. But those ideas are so clearly anathema to the game they made, it isn't funny.
I think, if you get people to stop and think about it, that dissonance is probably one of the biggest reasons behind the old meme of them not even playing their own game. Because they so clearly did not understand what Warframe was. They just understood what they wanted Warframe to be.
I had to stop watching the livestreams because of Scott. He always came off as really rude and pompous to me. I always got the vibe that Rebecca didn't like him but played nice (at least on camera). You can even see it in some of the clips shown in the video. Maybe he's just stressed and burnt out but I have a feeling bro needs to learn some humility.
Whispers in the Walls was the update that made it pretty clear to me that the game is in good hands under Rebecca's watch, and 1999 so far has been an incredible update as well. The new tileset is fucking awesome. They did such a good job of blending the Warframe and Y2K aesthetic. Running around in a mall in a gothic city as a space ninja from the future is just super fucking cool.
I will always consider Reb to be one of the best examples of a person and a company doing the right thing, and treating both their community manager and their community with respect and being afforded that same respect in turn by their players.
So many times you see game developers only really hire a community manager to echo "I'll pass that on" to all the player feedback and then take the brunt of the hate when that feedback is ignored and terrible decisions are implemented instead. But as someone who's been with Warframe since the beginning, I've seen Reb stand up and say aloud when she thinks a decision is bad, even if she knows it might hurt her career, going against people above her station in the company.
I think there's almost nobody that would have the balls to be like Reb, and actually stand for the players against decisions by the developers. Most people would just fold after some point and say whatever, appeasing the handful of people that pay your salary is easier than appeasing the hundreds of thousands of rabid animals in your community that can't agree on things half the time anyway.
Most companies also would've just fired someone that spoke out of line even once and replaced them with someone that would read the script. But instead DE recognized that Reb was doing her job, pushing the communities goals onto the developers instead of pushing the developers goals onto the community. Thanks to both her absolute fortitude and DE's acknowledgement we have Warframe, a game I love, being probably the best it's ever been, so thank you Rebecca.
I remember when i was like 15 i did a 50 wave T3 void defense with her. Twas an excellent match, she carried, and was pleasant to chat with.
After playing 1999 today, I never want the old leadership back. This is the best the game has felt in years
We love steve around this parts but it's no secret that Warframe is only alive today partly because he's gone. Wuv you Steve, don't fuck up soulframe
The best thing about Reb is that she's essentially climbed her way up to being Space Mom, and every step to her rise was essentially live streamed on Prime Time.
She didn't just magically went from Community guy > oh shit oh fuck game director like SOME OTHER PEOPLE FROM A RING NAMED GAME THAT WE DON'T TALK ABOUT. She went from intern > community manager > the literally woman in the forum wall taking in people's pain points and sending them to dev team > part of dev team > director. And she still finds time now and then to communicate with the community with Dev Shorts, never losing touch with the players.
More game studios need to do this to say, well actually groom, a capable leader for their studio. Make them understand that your playerbase isn't the enemy and actually working for and with the playerbase would make your game insanely successful.
0:46 that headline is poetic
Is it real?
Had to do a double take on that
I sincerely love steve, he's massively imaginative and honestly an Einstein at programming (most of the visual upgrades and the parallel universe mechanics that basically run railjacks core are his work) but im honestly glad he can reset and just focus down on working on new stuff.
Steve had a lot of cool ideas, but they were never implemented in a way that matched his idealism. Reb definitely has a lot more concrete goals that she wants to meet before releasing an update, and I really do appreciate updates feeling more finished on release.
I used to remember the drama surrounding the lack of new content flowing in the game in the past. Big ideas with bad execution and the bad nerfs in the game. I'm glad they all learned from them. With the current management, its looking really great for warframe.
god i remember the horrible content drought before railjack/old blood. and the shit we got served after waiting for so long lmfao.
I don’t ever want this game to go through a period like that railjack/ old blood period ever again
Steve is probably one of my favourite guys in the business, but I'm a fan of Rebb more or less just as much (not a contest anyway, really) and it's hard to argue the game hasn't felt like it's following a smoother trajectory overall with her at the head of creative
I fully admit that I am more a "Steve" person when it comes to project. But that is why I need a Rebecca.
I could say the same here, always thinkin, making more stuff for myself but getting burnt out and never finishing what I've started or finding myself a new thing to take a shot at.
Just like Steve.
Skibuuchi toilet
Don't tell anyone but Rebb was my internet crush in like 2019
Was? L take, my guy /j
We are all in love with Reb bro
We all had her. But he married her.
Reb is gorgeous dude we’d be more worried if you didn’t have a crush on her
Reb let us infuse mods right from the modding menu with Koumei's update. If that's not just, the definition of QoL, I don't know what is.
IKR? Literally the moment Rebecca took over, they started actually improving the UI everywhere and actually fixing bugs. It was so annoying before when things just got ignored for years.
@@vengefulancient I'm pretty sure being able to change loadout stuff from the starchart screen was Reb as well. It just makes the game feel better to play.
I hope they let us view/change mods on guns without having to equip the gun first in arsenal next.
Best I can describe it is now that the game has its roots the dreamer can step aside to let the realist take control and stream line the game and focus the story into a refined narrative in a timely manner
god, i remember how painful the wait for The New War was... those 3 little interactive prologues that were so widely spaced out and then suddenly became super essential to understanding the story when the quest finally dropped. like "oh, that last prologue was actually erra and ballas turning on natah"
at least things are much better now!
This video cemented my love for DE, mistakes or not they're really passionate about the game in their own way i guess, that seems to be missing from a lot of devs these days.
Wolfe "Big Dik" Glick in the background is goated
Reb was born for this gig.
Scott struck me as a guy that can be great to work with, but that brings little to the table in terms of leadership quality. Steve is always a treat to listen to, but as you said, he deals with systems, not with experiences. Sunday Steve should definitely return though.
being with warframe for quite some while, have certainly made me developed a habit of not getting my hope too high up for anything both in-game and in real-life; rebecca has changed that for me, and i am very grateful.
one day we will see Steve whitout a hat on... one day...
I genuinely don't think it's an exaggeration to say that if Reb, Pablo, and Megan were not only amazing at their jobs but debatably some of the best in the industry at their jobs, Warframe would have genuinely probably had its lifespan cut significantly short. Steve being a lofty ideas guy without someone to genuinely ground him and tell him "no that's not going to work, let's scope this out a little more" genuinely made the game pretty not fun for a few solid years following Railjack's release. Don't get me wrong, his ideas have made Warframe what it is today, but man, Steve really needed a "No Man" rather than Scott, who basically just encouraged all of his worst tendencies as a developer.
As for Scott... well, he exists, I guess. Quite honestly I firmly believe he should've been let go years ago. It became incredibly clear following Heart of Deimos how much he hated interacting with the community and I would even say he visibly didn't really seem to care about the way the game was going either. The constant whining whenever the community didn't like something he made got really fucking old quickly. Gamers are dumbshit and don't know shit about game design, yeah, but also, when your entire community says "Hey the way this works sucks a lot can we please have it changed or removed", your typical response shouldn't be boiled down to essentially saying "Fuck you, it's cool and good and I'm not doing anything about it" or "... Fine, here's some changes that don't address the problem since you're so ungrateful". I sincerely hope that he's changed his tune since leaving Warframe to work on Soulframe, but the fact that Scott is in charge of that with his history and attitude makes me incredibly wary of supporting that game as well.
Damn. I'd never heard about all this. Scott sounds like a douchebag...
He comes off as one of those all too common developers who hates their customers.
While i don't think Steve actively harmed the game, even with shoving a billion systems into the game, Scott's constant "muh game vision" mentality and refusing to do QoL was truly impressive. And it kinda shows in Soulframe that every thing he worked on is pretty bad.
Reminds me of how poe2 is doing currently vs poe1, it's seriously impressive how they managed to remove a majority of the appeal that poe1 had in what should be an upgrade.
@@raven_knight_076 Absolutely insane statement, mfw they remove the gatekeep and now its a "worse game"
One of my biggest fears for warframe is when soulframe comes out that Steve and Scott come back.
Steve is essentially what happens when someone with extensive ADHD is given carte blanche control of a studio. Reb is someone with Hyperfixation acute ADHD, they can be hyper and easily lose their train of thought with minor things, but once they fixate on a task they do not stop until it is done to the closest to perfectioj as possible.
I was a founder in closed beta (when the devs interacted with the players the most) and I made a post about how the max ammo being the same for all guns in each grouping forced players to high single shot damage weapons (enemies dropping ammo back then was very rare), but they didn't do anything about that for 3 years, then revisit the topic two more times later. I also remember the game style whiplash we had way back, with different devs having different ideas as to what Warframe should be. Since Reb took over the content, good or bad, has been in the style of Warframe and consistent.
Reb is a true example of how much of a benefit having leadership with focus is
Please no Sab I don't want to watch skibidi toilet
you heard the man, he wasn't asking questions
(2:09) That "I f**ked up" expression is priceless... 🤣
26 seconds and 1 view? You fell off.
But i agree, she is a good leader.
Iove the content thanks for the timesafe
When I clicked this video, before watching I immediately went to comment “yes.” in response and I’m glad i was right
Rebb really saw the Ugly Broken Game, and take away it's pain
*Smiles from Juran starts playing*
As much as Steve wanted it all, it’s every much what made warframe today with its mass variety and his unique story telling on certain ideas / philosophies, the only problem was his views often contrasted with the players, often riding a fine line of creating his vision and what the players wanted. I’m very happy with what Steve created and the foundation he created for others to grow on.
She definitely did. Besides Koumei every new frame has felt fun and satisfying to use, reworks are great, content is focused and glitches have gone down.
She plays the damn game. She understands how to build on it. I like her.
I love Rebb, only problem I see with her and Pablo "taking over" is the powercreep, they are playing this game which means they know what works and what doesnt, they know how to make the grind more fun and shorter but they also want to be stronger, like every warframe player. The powercreep in the last 2 years has been bigger than the power evolution that happened between 2014 and 2021
This the guy whos toxic??😂 rip to anyone he offended. Must be a sad life
I'm a huge fan of Pablo and Reb.
Both have done a lot for the sake of the game and I appreciate that a lot ^^
Now everyone say "Thank you, Rebb"
your first phrase was exactly what i said as i clicked on the video lmao.
she's a miracle worker and the embodiment of "slow and organized is fast"
DE in its current form is such a rarity these days, as a company: it's led by people who are actually competent and care about what they're making, with decisions focused on improving the experience for their customers and fostering a community instead of churning out shareholder-feed. it's so refreshing to see.
Reb and Pablo are the best thing for Warframe to thrive. The QoL changes alone that Reb have brought are amazing
Reb is the best ngl. She has so much passion in warframe. She’s one of the reason that I keep playing though most of my friends dropped out.
same, whenever tehres a devstream with her i feel passion for the game again, even if its just a devshorts
I saw the title before I clicked and was like "Yes, she is. What are you talking about?" and you justified me in the first 2 seconds of the video. Thank you.
Well she is not doing a bad job so...
Ok...
...
I quit Warframe for 5 1/2yrs. I played again on a whim b/c of a friend Paige, and I kept playing. I quit b/c of the Orb Vallis Grind, once I got to a certain point with the Vent Kids and had to go completely off world to get a resource I need which drop rates was rare at best...I was done with the game. It physically hurt me to even think about Warframe, I was so disappointed/burnt out. It felt like at the time when I quit that the Dev's were mocking the players. As if they were saying "Yes that's it play our game and grind you little piss ant slave"...The final straw was when on a live Dev Stream, Steve said "I don't really care about the vet players who want end game content." I then saw Rebecca react with a look of utter dumbfounded disgust and that of a person who wanted to beat someone into submission. So I was like bollocks to this shyte I'm playing Star Wars Empire at War AOTR and Thrawn's Revenge, 7 Days To Die, The Forest/Sons OTF, and Valheim. So Paige talks me into playing with her live on her Twitch Stream one more time 4 months ago, and I didn't even know Rebecca had took over at that point. The game seemed more enjoyable, less grinding, Steel Path made everything more entertaining, and it didn't/doesn't feel like everything is behind a 900-1000hr. grind wall(exaggerating I know, but you get my drift). Rebecca listens to her players, her Devs actually play the game, and if there's a glitch it's quickly resolved. So yes Rebecca saved this game without a shadow of a doubt, and Thank You Rebecca for you and your team turning Warframe the game it should be. Much respect and gratitude.
Yea I still haven't rank 5 fortuna'd. I can't.
What upsets me is that previous direction wanted you to spend all this time in an empty world.
There's entire subsystem under venetian ice, fleshed out caves in cetus. It baffles me thst they do little to nothing with the environments.
I thought ultimately warframe would build into a space-ier 40k and the pices would eventually form a whole game.
But nope, just cool aas places to put all types of mini bosses or better farms going to waste...
@@KNGDDDE I agree D.E. could do so much more with their open worlds and make it like a 7 Days To Die, Valheim, S.O.F type of open world as well. Deimos is a beautiful HP Love Craft world but it's too damned small as are of them them except Orb Vallis which still brings me physical pain to play. I'm so burnt out by doing quests with little to no reward that I have yet to do the New War. I might actually pay someone to do the New War for me
Let’s be honest, Rebeca’s statement during the game awards, that being that they the devs don’t even know what Warframe is anymore, would stand 2000 percent more true if Steve was still taking the wheel on these things. Bro is a great visionary, but I think he forgets Warframe is a looter shooter kinda and not just a life simulator.
Video that Sabuuchi is happy in??? I’m happy and concerned at the same time
In just TWO years her team fixed 9 years of stagnation and disrepair.
A resounding yes.
like i genuinely love what steve and the team did to push warframe to what it is especially early on. with rebb's team and their focus its been fantastic lately and i fucking love it
1:06 good ol’ Zariman tileset desync
Easily the weirdest bug I’ve ever experienced in Warframe
Aww I really like this video
Always liked Rebb and now I have perfect video to explain why, thank you
also I didnt know until I read it in the comments that she started as an unpaid intern, thats such a lovely life story
The thing about the "old guard" is, I'm pretty sure there were just severely burnt out from working on Warframe, at the beginning Steve and Scott were actually playing the game regularly, just as Reb and Pablo do, eventually they stopped doing that, Steve became more interested in adding new engine features than the game itself. I do not blame them, if you factor in the time spent on the Dark Sector which is really where Warframe started, it was like what, 17 years of working on the same game? It does seem like the same team is more receptive to player feedback with Soulframe once again.
Great videwo, really gets the vibe down that we are playing on an amazing era of warframe, it's fantastic
I think the best thing that ever happened to warframe was scott leaving to work on soulframe. Most of his takes were anti-fun and anti-inovation. I know he didn't play the game, and I'm not really sure why he cared so much about some features never being added, like vacuum to pets...that took literal YEARS till he caved. and ever since pablo got in, balance and QOL has NEVER BEEN B E T T E R!!! WOO!
I'm sorry scott you're a nice guy, but you don't know how to make a game better for the players.
Reb is amazing for focusing on strengthening the core aspect of Warframe like the community wants, but ngl I kinda miss Steve crazy ideas even if most of them landed poorly at release, I hope sometime in the future we get another big game changer like Plains, Railjack or Duviri.
So, my criticisms of DE. Being ambitious to a fault, biting off more than they can reasonably chew, and never sticking around long enough to make a system/content island worthwhile before going to the next shiny new toy. That's all Steve's leadership? RIP Soulframe (/jk).
Then I guess I need to reevaluate how I see the Warframe team's development strategy going forward. I mean, considering that Reb made the call to pull the Technocyte Coda from 1999 rather than deliver a flawed system is already a good sign. Now if only they'd go back and shore up the old content so there isn't a massive freakin' gap in momentum between Mars and Neptune. You could _EASILY_ revamp old Events to be actual quests, or revamp the Relay Syndicates to not have that stupid faction gimmick, or give Archwing and Empyrean some better game modes, or give Orphix it's own dedicated tilesets that can actually accommodate Necramechs and their giant freakin' legs.
And like, none of this needs to be the next main focus. It can all be done in the background as a break from the next big thing. Stuck on the next major quest? Do a little work on turning the Events into Side Quests/Early-Mid game Quests. New mission type refusing to cooperate? Do a little work to add an old mission to a new planet node. Things like that. That work _will_ eventually result in something that can be shipped.
ayo was that wolfieVGC of world champ difference fame in the background video at the start? poggers.
TL;DW
Yes
The way DE Scott looked at the roar statistic was how the whole community looked whenever he talked.
How dare you!
I may be stupid!
. . .
Actually you're right.
mabinogi was probably the LAST thing I expected to see in a video about warframe. What a jumpscare
don't really like the direction the game is going story-wise. the jade quest was super corny and with this 1999 stuff it just feels weird to put faces onto warframes and give them generic unfunny quips. also whatever this romance crap is about, this isn't mass effect
0:35 I know where you took the picture from 😭 that clip was wild
"surely this wont age poorly" *DE releases 1999 not a day later*
I appreciate Steve's efforts. While I really didn't like them at first, the big new ideas like Archwing, Railjack, and Open World areas with all their little things to do have grown on me over the years. That said, he REALLY needs someone to reign him in.
Yes, in a perfect world we have all the time and money to explore cool new ideas and make them a reality. We don't live in that world right now, and pretending we do just causes heartache.
Now if they could just find some competent writers because holy shit it's been rough out here since TNW, and even that went off the rails in the third act.
I appreciate the work the Old Guard did. They had their vision for the game and they pulled some big things that Reb is building on right now. From an anecdotal source it seems 1999 was being worked in some form before TNW dropped.
The hate that Steve and Scott get in particular is unwarranted. Could some things be handled more to the community's likes? Yes. But if if they caved to every loud bit demand then they wouldn't have been doing their jobs. They were the creative and design directors for the game, not the forums, not reddit and not any social media personality.
What I believe happened was that their concept of the game and that of the community diverged so drastically that to keep their players happy they would either have to keep to a direction that a vocal component of the community did not like or go in a direction that they didn't want. So, a new creative director and a new project for the old leads to work on. Wouldn't be the least bit surprised if the old guard creatives hit burnout working on Warframe for almost one and a half decades and wanted some of that old design magic back where they didn't need to navigate the coding and cert equivalent of a minefield while on eggshells as they make drastic changes to a game.
In summary: is Rebecca the best Creative director for the Warframe now? Yes absolutely. Were Steve, Scott and co. some kind of bumbling self-sabotage group? Absolutely not. They are good at their jobs and the built the launch pad for Reb and her team to blaze a trail.
She'd be great if she gave me a new MIGHTY SEER
I have no ill will towards the old guard generally speaking, it'd feel spiteful, but it really is kind of stunning that the MOMENT Rebecca took over we went from "one cinematic quest every 1-2 years + weirdo abandonware spiritual sequel tech demos" to banger update after banger update, pretty much IMMEDIATELY. Say what you will about the Zariman, but I loved it - not only was the grind CONSIDERABLY lower than the prior faction introductions, but it actually felt like Warframe, with parkour emphasis and cool space ninja stuff!
Meanwhile, I'm not saying Soulframe is doomed to fail, but the glimpses we've seen of it have certainly had, uh... New War or Empyrean type vibes. Disjointed, confused, disconnected gameplay way outside any reasonable scope that reaches super far and falls flat on its face for forgetting the fundamentals.