some other minor improvements like double sided factory tokens, and the quality of the plastic pieces seems to be improved across all the renegade reprints
Axis & Allies Classic was released in 1984, next year will be the 40th anniversary of the game line (not counting the nova edition). The last Axis & Allies WWII game was released in 2012 (the Europe & pacific 1940 2nd edition releases).
We gotta meet up and play Axis & Allies Global 1940 with the Bloodbath rule set. 8 turns. Up to the Axis to win with 12 VPs. Not just victory cities…many way for the Axis to win (Atlantic Wall for example) Other house rules too…paratroopers..different tech..etc. Updated map aw well.
I haven’t played the big ones yet (Europe and Pacific 1940), but I recently started playing Axis & Allies recently (online), and it’s a blast. Like a step above RISK but not quite as rule heavy as other War Games.
I am looking for a theatre-level Pacific War game. How would you say this one compares to or distinguishes itself from others that fill that niche? (I already own entire-world-level WW2 games, so now am looking at one for fewer players than those that just focuses on the Pacific Theatre)
This is much lighter than something like Empire of the Sun, or even something like Fire in the Sky. But there is still enough strategy and meat here that I think you'll get a kick out of it.
That kamikaze joke was probably one of your best ever, obvious and wrong but extremely funny 😊 Bought A&A way back in 1984 in a Toys R Us in Montreal (my home town) and me and my high school buddies played the heck out of it. I also had Shogun that came out a few years later
Does anyone know if this game or any A&A games have solo bot/rules, even if not perfect. I happen to have both this and Europe 1940 2nd ed. I would love to set them up and just have fun using some sort of solo assist. Thanks
I hope you’ll do a review/opinion on A&A Global where you combine this with 1940 Europe, but I noticed you already said it’s doubtful. I know it’s not easy to get to the table, but it’s a special experience. You need the space to set it up, enough players and enough time, but for me it’s worth the effort. I can’t compare to War Room though.
The tracker board for the IPCs is moved as you capture or lose various locations. It's meant to show how many IPCs you will earn each turn, not how many you have to spend. Enjoy your videos!
Thanks. Yeah, the problem is then you don't have any thing to track how much you have to spend so that you can carry it over to the next turn. That's why I prefer some kind of currency to help you track that.
@@TheDiscriminatingGamer Haven’t tried that either but I have both. Agree that War Room is the advanced version of this and superior but both are enjoyable
@@TheDiscriminatingGamer Good for you. I held back to get to let my wife win in an effort to get her to play more games. It didn't work. But then again she never liked me much. So I do take it Kim is a good gamer. I think its great she is willing to try new games. Oh btw I wish you and Kim a Merry Christmas and hope you get some good game play in.
Random thoughts : The board is twice the size of normal AA! I have to play on the floor. I use monopoly money to track my soending. The rules are convoluted . I set up my board and stared at it fir a week before playing. Even the folks at boardgamegeeks seem to disagree on some interpretations. It’s insane to attack Pearl Harbor early on. The IPC bonus to the USA will kill Japan and once Japan loses its navy too early, it should just resign, game is over essentially. I can barely tell the difference betwwen cruiser and destroyer pieces. Or US / Chinese infantry.
I don’t think the rules are too convoluted. I think an important part of the game is deciding when or if at all Japan should attack the U.S. agreed on the similarities of ships.
The original Pacific A&A was Great, no endless back & forth, just 7 turns+/- a couple maybe. The strategic bombing can be critical for the allies if Japan is not otherwise losing, it can take away Japan's victory points. I recall figuring around 30 fighters needed in Japan for the single round interception combat, after that plus anti aircraft combat, it's unlikely to happen again. Japan has to use it's time carefully before the allies overwhelm them as it was historically done. It's fun having the most income as Japan, but totally unrealistic.
My middle school students bought me this and Europe 1940 for my wedding. Great weeding gift! lol
That's awesome!
Those covers were impeccable and very attractive!
Indeed.
I to have grown up playing Axis and Allies. And already have my copy of this game. And it great to play.
Indeed. Very fun game. I'm excited about the latest announcements for Axis & Allies from Renegade.
Is the Renegade Games version basically the same as the previous Hasbro version but with errata included?
I believe so.
some other minor improvements like double sided factory tokens, and the quality of the plastic pieces seems to be improved across all the renegade reprints
Axis & Allies Classic was released in 1984, next year will be the 40th anniversary of the game line (not counting the nova edition). The last Axis & Allies WWII game was released in 2012 (the Europe & pacific 1940 2nd edition releases).
Next year should see Guadalcanal and GI Joe versions released. Also, you'll recall Axis & Allies & Zombies was released in 2018.
@@TheDiscriminatingGamerI am choosing not acknowledging the zombies. :)
@@agrayday7816 Too bad. Fun game.
We gotta meet up and play Axis & Allies Global 1940 with the Bloodbath rule set. 8 turns. Up to the Axis to win with 12 VPs. Not just victory cities…many way for the Axis to win (Atlantic Wall for example) Other house rules too…paratroopers..different tech..etc. Updated map aw well.
Sounds awesome.
I haven’t played the big ones yet (Europe and Pacific 1940), but I recently started playing Axis & Allies recently (online), and it’s a blast. Like a step above RISK but not quite as rule heavy as other War Games.
Indeed. It's in a class all it's own.
I am looking for a theatre-level Pacific War game. How would you say this one compares to or distinguishes itself from others that fill that niche? (I already own entire-world-level WW2 games, so now am looking at one for fewer players than those that just focuses on the Pacific Theatre)
This is much lighter than something like Empire of the Sun, or even something like Fire in the Sky. But there is still enough strategy and meat here that I think you'll get a kick out of it.
That kamikaze joke was probably one of your best ever, obvious and wrong but extremely funny 😊
Bought A&A way back in 1984 in a Toys R Us in Montreal (my home town) and me and my high school buddies played the heck out of it. I also had Shogun that came out a few years later
I played shogun once or twice as a kid - my neighbors had it. And of course, Fortress America.
Totally agree with 2 player comment
Thanks!
Does anyone know if this game or any A&A games have solo bot/rules, even if not perfect. I happen to have both this and Europe 1940 2nd ed. I would love to set them up and just have fun using some sort of solo assist. Thanks
I am not aware of any solo rules, but I’m sure someone has published some somewhere.
I hope you’ll do a review/opinion on A&A Global where you combine this with 1940 Europe, but I noticed you already said it’s doubtful. I know it’s not easy to get to the table, but it’s a special experience. You need the space to set it up, enough players and enough time, but for me it’s worth the effort.
I can’t compare to War Room though.
Maybe someday. Thanks!
Ok, so question... you have a free afternoon to play this or Axis & Allies WWI 1914... which would you prefer?
I like WWI, but I like this one better.
The tracker board for the IPCs is moved as you capture or lose various locations. It's meant to show how many IPCs you will earn each turn, not how many you have to spend. Enjoy your videos!
Thanks. Yeah, the problem is then you don't have any thing to track how much you have to spend so that you can carry it over to the next turn. That's why I prefer some kind of currency to help you track that.
@@TheDiscriminatingGamer A strange feature to not have considering that 50yr old WW2 strategic games, like Third Reich, have this covered!
@@jpotter2086 and other axis and allies games have money too.
Are you going to review the full Europe 1940 combined with Pacific 1940??? Haha
Doubt it.
@@TheDiscriminatingGamer Haven’t tried that either but I have both. Agree that War Room is the advanced version of this and superior but both are enjoyable
I am curious do you take it easy on Kim when you play or do you go full out?
I hold nothing back.
@@TheDiscriminatingGamer Good for you. I held back to get to let my wife win in an effort to get her to play more games. It didn't work. But then again she never liked me much. So I do take it Kim is a good gamer. I think its great she is willing to try new games. Oh btw I wish you and Kim a Merry Christmas and hope you get some good game play in.
You got a woman to play Axis & Allies! Congrats! just knowing it can be done fans the tiny flicker of hope with my wife. :)
Ha! Oh, yes. It is possible.
Out of curiosity, what coins did you use/would recommend for use?
I just used the cardboard coins from Mosaic (as I already have the metal coins for it). I may use poker chips of something else in the future.
@@TheDiscriminatingGamer Cool. Thanks!
Random thoughts :
The board is twice the size of normal AA! I have to play on the floor.
I use monopoly money to track my soending.
The rules are convoluted . I set up my board and stared at it fir a week before playing. Even the folks at boardgamegeeks seem to disagree on some interpretations.
It’s insane to attack Pearl Harbor early on. The IPC bonus to the USA will kill Japan and once Japan loses its navy too early, it should just resign, game is over essentially.
I can barely tell the difference betwwen cruiser and destroyer pieces. Or US / Chinese infantry.
I don’t think the rules are too convoluted. I think an important part of the game is deciding when or if at all Japan should attack the U.S. agreed on the similarities of ships.
You should cover the Anniversary Edition of A&A. :-) For me, it is the best global version of the game in a single box.
You mean like this: ruclips.net/video/QHdJc7htNlU/видео.html
War Room killed Axis and Allies for me.
I thought it did, too. But the more I considered it, they really are different games on a lot of levels.
The original Pacific A&A was Great, no endless back & forth, just 7 turns+/- a couple maybe. The strategic bombing can be critical for the allies if Japan is not otherwise losing, it can take away Japan's victory points. I recall figuring around 30 fighters needed in Japan for the single round interception combat, after that plus anti aircraft combat, it's unlikely to happen again. Japan has to use it's time carefully before the allies overwhelm them as it was historically done. It's fun having the most income as Japan, but totally unrealistic.
The original was great for sure.
The Incriminating Gommer strikes again.