@@Shagrothz I mention the bloodflame every time and people just ignore it. Every time I see it I report it to BN with video proof and the person gamertag and character name. That’s really the only thing you can do
This is true even if the AFK players are less numerous since the release of the game. The reason is that the farming spots have become too obvious for a player with a cannon. But it is important not to neglect this problem because other spots will be discovered.
AFK farmers can now turn off their hitbox and become invincible, super easy to do even, you only need a weapon with Carian Grandeur and a shield with No Skill and anyone can become invincible, ran into this a few times invading at meta levels, definitely sucks the fun out of the game for me.
Some of my favorite moments in DS3 was experiencing the chaos of having 6 people all beating the shit out of each other in one world. Sad they couldn't put in a higher player limit for Elden Ring.
@@irishpizza2823 "couldn't" That's the problem. They absolutely can and in this game it would be more justified than ever. There are many many powerful Spirit Ashes that they could allow the host to summon in order to make up for it. You could literally summon bosses to fight alongside you with a Co-Op partner and a Blue. This game more than ever should have a 5-6 Invader limit.
They should have never removed covenants. this game has the perfect lay out for covanants. Ranni's Royal Guard, Rykard's Recusants, Mohgwyn Knights, Morgott's Executioners, Redahn's Faithful, and Miquella's Blades. All having special rewards for succesful invasions and all having special themes and associated invasion zones.
@@LizardOnAMushroom2358 in previous games you could become a member of a covenant without directly speaking with the covenant head, they could be joined through either speaking with a proxy npc, or even praying at a shrine. So even if the player has to kill morgott, it should be possible to still interact with that covenant without the "technical" covenant leader being alive. In morgott's case, his entire goal and theme is the devotion and protection of the erdtree. So if he has to be killed we could still take his place as protectors by invading in the capital under his banner. Or better yet make it so you can only be in his covenant if you havent killed him yet, then the only way you could get his covanant's rewards is if youbinvaded at a lower level and it would alsp prevent twinking. This way it would encourage lower level fair invasions at multiple levels throughout the game.
as cool of a concept as covenants were, i think they contributed a lot to people's hate for invasions in ds3. if you wanted a unique item you had to either successfully invade hosts and their summons anywhere from 10-30 times which could take hours if not days and gets really freaking annoying, especially if you don't like invasions. if you didn't want to invade, you could spend unbelievable amounts of time farming ghrus in farron, or silver knights in anor londo. i enjoy invading, but i'm not very good at it and locking these really cool items that generally become completely obsolete behind a ton of invasions was a bad call. maybe if you gave every covenant a series of hunt quests or defend quests like you see in volcano manor to increase your rank it would work, but that's a whole lot of stuff to add in.
@@micahgraff8998 the problem ds3 had with covenant items were that some of them were required to get the platinum trophy. A perfect fix would be for the items and spells to be cool but not required for any trophies. The entire point of a reward is for it to be awarded to someone who achieves something. The difficulty in acquiring it is precisely why its so satisfying to acquire. It also grants using the item a certain level prestige since less people will inevitably be able to get them. The fact its hard to get only adds to the incentive to invade in the first place. Which is kind of the whole point. If its too hard then don't do it, but not everything has to be for everyone. By erasing the challenge entirely it just erases all that extra incentive to try and get better at invading along with it. The point is yes its hard to invade, and yes its hard to get some covenant items, but thats why they shouldnt be a requirement for anyone, just a fun challange with a satisfying reward for those with the perseverance and determination to acquire them.
@@addictiontransfer3731 yeah, and i totally get that, but i much prefer the concept of locking it behind a difficult boss and the like. the biggest problem in ds3 was that most items got completely outclassed by something else. like yeah bro i love using lightning spear, it's a neat spell but it's getting a bit weak. where do i get great lightning spear? oh, behind thirty successful invasions that tend to be ganks? it's going to take so long that at this point i might as well kill soul of cinder at lv 17 so i can get sunlight spear. it takes a shorter amount of time. now i think this would've been acceptable if 1: covenant items were obtained for each player that you killed, 2: the amount required were more around 20, 3: the items were actually worth getting. not by being the best in their category, but by having unique effects not seen in any other item. wolf knight's greatsword is a great example of this. even then, it's still a notable time investment to obtain and if you don't have access to internet you have to find the optimal farming route and grind that while praying you get lucky. i absolutely loved the mechanics, such as the watchdogs of farron and the mound makers, but getting the items was irrationally difficult for something that would mainly be used for cosplay purposes or lower level versions of certain spells. don't get me wrong, i would love to have covenants where players can be summoned in to fight radahn like the other npcs, or to hunt people in the lake of rot, or to invade dedicated furled fingers as recusants. it would be great for morgott to summon executioners across leyndell to assist his knights or for maliketh's death-vowed knights to protect the rune of death from those who wish to take it, who might be a part of a black knife assassins covenant. gravelords were such a cool idea, maybe that could be mogh's. but i would prefer the amount of covenant items to be limited to 3 and for each item to be obtainable offline by doing an invasion or defense quest, not by going up against 3 bull goat stars of ruin mages. the mechanics are super cool, but i don't want to invest 6 hours of time so i can get this one funny item that isn't integral to anything and has a clearly better option.
Got a reply Hello Jeremy, "Thank you for taking the time to reach out to us. We take player feedback very seriously and are always happy when our players give us direct opinions about what we could improve in our games. We have already forwarded the video to the developers to examine and take the appropriate measures."
Playing Elden Ring for a good few hundred hours and doing lots of invasions and duels makes me realize how good DS3 PvP was/is in comparison. All the different and unique covenants like mound makers, lots of cool viable armors, multiple invaders and co-op phantoms able to fight in the same world, and tight, responsive controls really made it a blast to play. It definitely had issues and a its fair share of broken nonsense, but it feels like DS3 is the game they NAILED the multi-player. Now if they every get those servers back up...
Well "nailed" is a very strong word for DS3 multiplayer, I would say they have done a decent job. It's kinda sad, that FS wasn't able to improve upon it in any way.
@@justasalamander2621 I said nothing regarding DS3 being the best or not. But still best doesn't mean perfect. You know that you can fix the controlls on PC for DS2?
@@papamettwurst9603 you said "nailed" is a strong word implying they didnt do a Great job. I simply said best in comparsion but they still did an outstanding job. Best doesnt mean perfect, sadly perfection is impossible and ita kinda stupid to need to depend on modders to fix your controls and RiP console users
Been looking forward to this game for years, and i dont even feel like playing it right now cos of just how ridiculous alot of things are, really wish the patches were quicker, hope the next one is gonna be a big one that addresses alot of stuff
If DS3 is any clue, it'll be about a year post-release before even some of the fixes we want are implemented 🤷♂ And that was with Kimmundi doing a damn good job of funneling English-language feedback to BN. From what I hear, they don't have an English-speaking community manager anymore.
there are a lot more issues going on with it, but this summarizes a lot of the most urgent ones, like bleed buildups are riddiculous and high poise armors ruin pvp for me. i dont wanna wear some heavy ass ugly as fuck potato armor with horns just so i wouldnt get staggered, a lot of people sacrificing their fashion game thanks to this nonsense
On the topic of damage, I don't think making Radahn's rune mandatory would solve anything. I think the only fix that would work would be a global pvp damage reduction %
How about increasing armor defense across the board and the defense gained by leveling up? Should also somewhat address the mid to late game damage spike.
Yeah, or for simplicity's sake, higher dmg defense across the board. That way you wouldn't have to tweak every individual move. Then again, deciphering what your AR *actually* is would be a bit rougher
Its not a great solution. Trying up the fixes to singular items makes them mandatory and narrows the options. Keep it on top the fixes to truly let people tank shit.
Honestly all AOW should be usable max 4 times before you have to drink at sub 20 mind. And on top of FP increases across the board there should flat out be a player v player dmg buff/debuff meaning ashes do half the damage. I promise you this is very easily doable. Specific talismans literally already behave this way. Greatshield talisman is 20% in pve and 5% in pvp for example.
Being able to invade an entire area would be a really good change, for example attempting your invasion at the first step and invading someone who is over in the mist wood. And it would also be great for legacy dungeons (ie stormveil)
Lol that would make the problem so much worse, already Afkers in the limited area you wanna make it so they can be anywhere on the map and on any level lol you’d never find anyone
Damage Buffs need to stack additively instead of multiplicatively, otherwise one shots will always remain a problem be and the damage delta between normal attacks and properly buffed jumping heavies/counters will be too large.
@@bobo096 that makes no sense since additive stacking is always lower than multiplicative stacking. For example 1 * 1.05 * 1.05 is always more than 1 * (1 + 0.05 + 0.05).
@@user-qw3nk2ke8h That's true, I thought you meant additive stacking by directly adding the damage to the weapon. Sorry for misunderstanding your statement.
hear me out maximum of 2 buffs, including those that enhance the sword with specific damage as long as you use that item to allow multiplayer if you are buffed while you use it, the buffs are taken away pros: -no power trip into 1 shot build -would also take care of great rune problem since i'd concider that a buff (i'd also make it unable for the host to use a great rune at all for multiplayer) -makes people that solo bosses with the kamehameha instead of helping the host beat it actually have to get good and play the game if they want to help. cons: -invader still get fucked for invasions -host still has absurd advantages (more flasks, ect) -makes bosses harder since the ghosts cant buff themselves as much
I do feel the poise balancing needs work and I'm glad you mentioned it. There's some great fashion in this game but hitting the 61 poise limit is so damn restricting. And you have sets like Veterans which, while they look great are so clearly optimal in terms of wgt/poise ratio that I'd be mad to not wear it over another "heavy" armour piece that barely goes beyond that limit. I think a good, simple fix might be to tweak bullgoat talisman's effect whereby it could give a flat poise boost+a smaller percentage rather than the 33% it gives currently. That would make lighter armour sets actually viable for pvp.
Bull-Goat talisman has a weird funky thing with its scaling where it's actually reducing the poise damage you take as opposed to increasing your poise health (per a video gabri put out a little while ago) which means that it's actually slightly better than what it displays.
I would honestly prefer for poise to be divided into 3 or 4 classes instead, Clothes 20 poise(normally boosts stats or grants some sort of passive effect), Light Armor 40 poise (enough to tank very light weapons), Medium Armor 61 poise (the most popular breakpoint), and Heavy Armor 93 poise (enough to tank a 1H R1 from a Halberd, shouldn't be able to tank anything stronger than that). This would allow people to mix and match armors more comfortably as you would now only need to worry about the look of your outfit and the actual defenses. Another good change would be to buff Light Load a bit, nothing to make it meta but enough to change it's current status of: you're gimping yourself massively by doing this. Maybe extend the light roll distance or reduce weapon stamina consumption.
2 other things hat need to be adressed : - 2 gankers = 2 invaders, 3 gankers = 1 invader... I want the 3v3 from DS3. - there's no advantage to go for ng+, no unique items or weapons. Wich means less hosts to invade.
You know what else needs addressed? Invaders running for 30 minutes. Time to time them out for time wasting. Hey let's chase down the guy who just runs all day. Better yet, let's try to catch the Bloodhound Stepping fool. Oh yeah, PVP is loads of fun in Elden Ring. NOT! The whole 3 gankers = 1 invader is usually an invader that runs to the nearest mob anyhow so technically it is 3 gankers = 1 invader + 12 enemies. Oh, wait, invader can just run away, use a warp to warp to somewhere else in the world, run again to another 12 enemy mob. Loads of fun! NOT!
This video needs to blow up. Not for G9's growth or any vain reasons, but because this video is a service to the game we all will be playing for years. Send this video to Bandai and From, guys.
One solution would be to have a vendor that can give you larval tears (respec item) in exchange for rune arcs Edit: somebody else came up with this, not me, but I don't remember who
I'd say make it do as much as a regular bleed proc You're already shoving it 100% through your body and it activates as a bleed proc so why not make it one
I rarely duel at MAG but if I do people expect me to stand still while they double Seppuku and heal themselfs after it, getting mad at me after attacking X D
@@xyl_Miasma Just wait until they buff themselves up and then hit them with the Law of Regression/Jumping dual bleed twinblades wombo combo. They wanna be little bitches, treat 'em like it.
@@xyl_Miasma I just leave and return to my world, not dealing with a guy using "THIS BUILD IS OP IN PVP" tutorial, I'd rather fight someone using Erdtree Retaliation with his own rings
I miss Dark Souls 2's PVP. It's crazy that they understood how cool Arenas were, how many people got into fight clubs, how PVP is /what keeps people playing their game years after/, and they just axed the concept of allowing people to have fair fights. Shoutout to Bloodborne for giving invaders access to all twenty+ blood vials though, but making healing PARRIABLE. Hell yeah. But, really, there are already effects that are edited in PvP. Talisman buffs most notably. There is no reason why most buffs should follow suit in their application to enemy players. Royal Knight's Resolve, Seppuku, etc. I agree that there should be a merchant for just about EVERY crafting material for endgame characters. Realizing that I couldn't make infinite rotbone arrows because the Aeonian Butterflies didn't respawn was head-scratching, given that all it'd take was a meager FTH investment to be able to use Rotten Breath, dealing more damage, more Rot Buildup, and be infinitely reusable. Proccing Rot off on Mohg by shooting him in the forehead with seventeen arrows felt like an /actual success/ rather than just two-tapping with a spell. Felt like I earned that massive damage over time, and needing to craft more kept me from just applying it at the start of every fight! But it doesn't change the fact that Elden Ring is... hurting, from a lot of weird design decisions. I miss being a Mound Maker most of all, though.
@@athan5647 But that is literally all of the offensive capability that 90% of mages in this game have. You must be a melee only build to complain about it. If you take that away. All the turtles and dex builds have to do. Is just stay back and dodge/block/negate the mages arsenal and he will have no chance.
@@mee091000 Yeah, but the mages are supposed to run out of FP lol. The people using starlight shards every single fight are duping and thus can ignore a crucial part of the balance with mage builds. Are you saying they should have infinite FP...? Mages have range, can chip shields, and on average have more DPS unbuffed.
@@mee091000 My main is a pure spellcaster, as in I don't even take a melee weapon with me when I invade. Starlight shards are a problem. I can see having 1-2 of them, like a hidden blessing from Dark Souls 3, but not 10. 10 is just absurd. It means there's no consequence for mismanagement of your FP and not picking your moments carefully.
Sometimes I like to imagine a world where Fromsoft kept the kick move for all weapons. We already have unique crouch-light-attacks, now just make Kick tied to crouch-heavy-attack.
Or even better... the DS2 guard break 🤤 that thing tracked 360 degrees, instantly broke all guards for a riposte, and was a guaranteed stun! It was one of the many fundamental mechanics that made DS2 so fundamentally good for PvP! Up there with i-frames on backsteps and deliberate start/end frames on attacks and rolls!
@@monsieurdorgat6864 backstep s were pretty ridiculous with enough adp, plus roll attack canceling was pretty broken too, but yea the guard break was good atleast
@@symphonyotn8025 I wouldn't really call the backstep broken, ADP was just a dumb stat 🤷♂ but the backstep featuring i-frames was amazing, and really helped expand the movesets of a lot of weapons. I really wish Fromsoft would bring that back, now that ADP isn't a stat anymore... Roll attack cancel wasn't really an intended feature, nor am I gonna defend it, so it's about as much of a loss as spell canceling was - like it was kind of cool tech and I think the high-end PvP crowd liked it, but it definitely wasn't a mainstay for my time playing it.
One of the biggest problem of ER PVP is how janky it feels, like an afterthought, it's unoptimised, not fair and provides the worst experiences for both host and invader. Not well integrated in general gameplay flow, despite having two main quests in the game being related to invasion mechanic, too many steps to partake - buy crafting kit -> collect items for remedy -> craft remedy -> activate it on every grace reset/teleport/etc -> use the finger, if you fail to find an active zone, repeat previous steps minus kit. I know people who never crafted anything for entire playthrough. Rewards are bad, not enough to stimulate your average joe to engage in PVP, DS2 had bellfry invasions which were pretty noob friendly and provided valuable upgrade materials, DS1 had forest invasions which also had chance to drop something nice from time to time. Gigantic world and NOT A SINGLE ZONE that is designed around some sort of covenant, gravelord covenant and rat covenant were pretty great, I wish ER had mechanic similar to that. To have covenants in general would be nice, no idea why they completely ditched this RPG mechanic. There is a potential for PVP minigame, different type of invasion where you may "invade" a monster or maybe a mini boss even. Could have invasions where your goal is not to kill a host but to reach certain objective, steal something from a host or do an activity in certain area. Invasions are still limited by stupid rules of DS3, despite having insanely large world. Biggest world and it provides the lonliest of feelings. Invasions SHOULD be global, it's not even a discussion. Tl;dr FROM and Bandai Namco don't care abut invasions and PVP, best we can expect is arena with flasks disabled.
Its PVP, its _not supposed to be fucking fair,_ the invader is essentially just a stronger average enemy, just like how it was always intended to be since Dark Souls 1!
@@nuclearsimian3281 Why there is always a person like you, who thinks, that is not supposed to be fair? It supposed to be and it could be, if a certain company did moves to make it so. Your mentality is a reason why From is keep getting away with it, get a fucking grip.
The ridiculous amount of damage everything just seems to do is the real big issue I have with this game's PVP. If I make a single solitary mistake or even if there's a slight bit of lag, I can blink and I'll die without understanding what just happened or what I could've done better. It makes learning so much harder when every single mistake force me to sit through a loading screen, wait for another invasion, then sit through another loading screen before I can try again. Its just obnoxious.
Great overview of the problems, i also think they should bring back solo host invasions that are targeted towards people who have invaded or dueled in the past. Like it was in DKS 1!
I agree, there should be an invasion item that specifically targets players that win invasions often, similar to the indictment system of Dark Souls 1 but with automatic indictment. Honestly, it would be pretty sick if in the first DLC they add this item alongside an actual better reason to invade as a red phantom, something similar to a covenant with unique rewards you can only get through invasions, same idea for blue hunters, it would add a lot of incentive to play PvP and Co-op.
@@Adrian-ub3yz Yea covenants are really missing from the game, i hope they adress that later on and add something similar otherwise the games PvP is just going to die...
I really hope this video becomes more popular, you really do a favour for the community, more people need to complain more about stuff like this. Keep up the great content man
The PVP on PC is so extremely depressing, I am now struggling to find ANY reason to log on.... The dead zones in PVP are pretty much the entire map, with sub 125 being almost non-existent now from my experience. Even at 125, spamming the hottest pvp areas, it can take upwards of 5-10 minutes to get into a match, only to get an error, or be met 3v1 situation where the host has unscaled passworded phantoms and blues waiting. Hosts BHS spamming away from you while you try to fight back against max lvls etc etc. i am considering buying a second copy of the game on playstation, but now even that does not look any better. The numbers do not match the activity, and every day it gets worse. Its sad.
This is me, I have 10 characters ranging from 30-150 and cannot deal with this shit for the reasons you listed. Coop and pve also takes ages to get matched
In my experience in 150-max level bracket the pvp on PlayStation seems to be less toxic. You’ll have the same problems but a less frequently. I do find gank squads but a lot of the time I spend invading I usually end up in a more or less fair 2v1, I’ve also had a good amount of hosts wait for me to finish fighting their summon to start fighting me.
This might be a hot take but even if they do fix alot of these things, if they don't throw some serious bones for multiplayer in the DLC such as areas, covenants, and unlock count to 6 players in these areas, I think the game is kind of doomed PVP wise. There's something just inherently unfun doing invasions in most areas of the game because of the open world terrain and design, and going back to less people when 6 was so fun just ain't it.
I found leyndell outskirts on level 80 to be fun for invasions bcs there i quite a lot of things that people can fight there and a lot of different terrain. Misty birch forest that let you sneak up on people, with constant weeping of those worm faced enemies, huge open fields you can run around, chase people, have a lot of space to move around. Two tree sentinels on your way there are quite active, one gargoyle right next to it, draconic tree sentinwl that prob get the most activity.
6 player cap ain’t happening. Imagine 6 people in a world spamming dragon breath and wave of gold. The netcode can’t process all that information unfortunately. Netcode is a huge handicap
Some very good points made here. I would add to the Great Rune part that having it active should open you up for invasions. This would invigorate invasions while also giving a trade-off for some of those really powerful Rune effects.
10:20 great point about the crafting/strings. i went thru 3 playthrus never using this stuff because how hard it is to farm. i don't mind it being like this at the start of the game (so the crafting system gets used), but was pretty surprised it's not unlocked by the end-game at Twin Husks. additionally surprised there are some items like sacremental buds, preservering boluses that aren't even farmable and have only a finite quantity per play-thru (which is bad when so many players use Rot weapons/spells)
Sacramental buds aren't entirely unfarmable, since they are dropped rarely by some enemies. That being said, they do suck to farm bc its like a 3% drop rate from a few dogs, so your point is still accurate
Jee you mentioned emailing Bamco with this vid, do I just open a support ticket and send it with a brief paragraph outlining that I love the game and feel like these fixes are vitally important for the game's postive growth and health? Or is there a better place to send this video link to them?
About the inactive areas, I think one other contributing factor is the removal of solo invasions which cuts off a huge portion of the player base from multiplayer. I struggle to find invasions in Limgrave and Stormveil hotspots with Elden Ring's current 60-75k population while I could get almost instant invasions in DS2 Forest of Fallen Giants and Heide's Tower even when its population was at 3-4k. Also, considering Fromsoft's priorities now, I doubt they will fix fundamental PvP issues and I worry that they will only further nerf invaders to the point of futility. As for the crafting materials, unfortunately I feel like the grind is intended by Fromsoft to artificially increase the playtime. This is because the asinine low drop rate not only applies to these materials, but other items and equipment drops as well throughout the game. For example, Explosive Stone Clumps and Large Glintstone Scraps are uncraftable and have very low drop rate, Armors such as the Cleanrot Knight Set, Imp Heads and Black Dumpling take really long to farm and there's even the rare purple item visual effect to make the player "excited" to get them.
I've seen the solo invasion thing float around, and as much as I personally would be fine with solo invasions, I think there's a better fix available: Fix phantom scaling. Seriously - do just that and do it well. Once you've done that - let anybody invade and co-op anywhere, at any level, no restrictions. It will be hard and there would be growing pains with getting the scaling right, but it would be SO WORTH IT!
Explosive stone clumps and large glintstone scraps should be purchaseable like their smaller counterparts with a bell bearing, it makes no sense that they aren't. Grinding for armor sets is also way worse then in earlier games, as enemies seem to have the same drop rates while there are loads more sets that are only available through random drops.
Invasion pool is further shrunken by the fact that you have spirit summons which are often better than real players so hosts don't have a reason to open themselves up to multiplayer when they fight bosses.
@@monsieurdorgat6864 I don't thinks this would fix the core issue though, which is that there are far more invaders than hosts playing co-op, if you co-op you will get invaded almost instantly, but finding someone to invade seems impossible sometimes. This is because Elden Ring is not designed to promote cooperative play, there are far too many systems pushing players into singleplayer, to name a few: spirit ashes, not being able to use Torrent, phantoms being automatically kicked whenever you defeat an open-world mini-boss and an open-world filled with barriers, causing phantoms to leave just to be resummoned 10 meters inside the dungeon the group was unable to enter beforehand. Apart from fixing these issues (which seems unlikely to happen), the only thing that will very effectively increase multiplayer activity is solo invasions. This will also promote cooperative play, as a host that will get invaded anyway might want to summon help from summon signs or blue ring to stand a better chance against invaders.
@@Adrian-ub3yz While I agree that, in light of only those considerations, it would probably be ideal, I don't see that ever being a viable option because Fromsoft never managed to synchronize horses for multiplayer, and because of Fromsoft's hard stance on invasions that they've continued ramping up from Bloodborne, to DS3, to Elden Ring. So allowing solo invasions anywhere wouldn't work. You'd arbitrarily be forced off your horse all the time, potentially in the middle of horse combat, which would be lethal and a waste of everyone's time. The best compromise would be to allow solo invasions exclusively in the dungeons and legacy dungeons, but given Fromsoft's continual coddling of the PvE only crowd since Bloodborne and continuing into DS3, I don't see that happening either. Just making criteria looser seems like the best negotiable compromise, not that I disagree that solo invasions in dungeon areas would be nice, especially if, as G9 says, invasions are tied to the host's proximity to a certain grace.
One major issue I have is how half the meta is dominated by anything that uses or can be used to apply status effects,most of the time when you see someone using curved swords they are using them with either bleed or frost and if they really want to burst you down they use jump attack boosters,this isn’t to say that status effects make weapons that don’t use them irrelevant,but it makes it feel like you simply can’t be as effective without them because of that extra damage you get out of status effects. And because of the whole issue with status effects it means that way more likely than not someone who aims to abuse things like bleed or frost will almost always powerstance,I can’t remember the last time I’ve seen someone rocking a curved sword without having another one in their offhand
Even worse if they’re also poise monsters. Dealt with a few players that had the double curved sword, 100+ poise setup and that shit was not a fun time as a melee build lol
A number of invader streamers have mentioned that Taunter's Tongue seems to hold areas hostage for invaders. They are saying that if someone uses a Taunter's Tongue, then all invaders in the area get Qued into that person's world, even if that world has reached max capacity of phantoms. So if someone is using a taunter's tongue in the area, you are waiting in line to get into a world that has max phantoms. How long are you waiting until you get qued into another person's world/another person who is not using Taunter's Tongue? I don't know. These invader streamers are saying that it's been like this since the last patch. Again, this is what people are saying but I haven't seen anyone confirm on the backend that this is true. You have any thoughts on this? If this is true, it's going to further cause invaders to move on from ER since ain't nobody got time for that.
I was invading on altus plateau and got stuck invading the same gank squad repeatedly for an hour. I never managed to get into anyone else's world. That's anecdotal of course, and I may have just been really unlucky, but it would be explained by a taunters tongue exploit if that is the case.
The main problem with pvp is the amount of afk spots that are popping up, like the magic tower in caliead afk farmers use, which is basically impossible to hit people inside, of course if they are close enough to can use weapons with aura attacks(mogh’s or meteor) but a lot of people trying to pvp casually or trying out a specific build will end up having to sever out or get killed by a lucky blue, and the devs continue to ignore what everyone is saying. Just remove the reward for severing out! It was never a thing in any of the other games, so why are they so gun-ho about keeping it now?
I've been looking forward to this video and it was worth the wait. Many of these issues are serious problems that Fromsoft must address as soon as possible. ER pvp is on life support. For most of the people I know from DS3 who are still playing ER, it seems like a chore they feel obligated to do rather than a fun experience. Hope it gets better, and glad we can at least come together to try to think of solutions.
It is on life support, but most players don't care which is why I don't think they'll make many (if any changes). The majority of people that played ds3 love elden ring.
Yes the lack of fashion souls is absolutely devastating. Making my guy look cool and being heavily punished for it, or just having it be overly complicated to change armor is soooooo annoying. thankfully there is bullgoats, but even that is not enough.
@@SusRing I actually much prefer how armor was in ds3, it essentially didn't matter bc there was no poise. Now that there is poise, min maxing is much more beneficial. But if they simply buffed and reworked how weight/poise correlate to make things abit more uniform that would help dramatically. I'm fine with fighting bullgoat monsters, but the benefit of going to extremely high poise should be pretty minimal and more difficult to achieve at 125. Considering how high you can actually get damage reduction you shouldn't also just be walking through a greatsword 2h.
The farming for certain armors is a pain in the stary demon, elite banished knight ( the ones in castle sol with capes ) The drop rate might as well be low as ds 2 or ds 3 covenant items
Great video. Only thing I disagree with is dual wield movesets - the issue I see is that some powerstance movesets are almost the same speed as the regular attacks (curved swords, straight swords, daggers seem even faster, thrusting swords have ridiculous reach on the first L1). As far as I'm concerned From needs to reduce the speed of these powerstance attacks - if only slightly - as most of these weapon classes won't gain all that much from increased poise damage and weapons like straight swords are generally better one-handed anyway. I'm interested in whether you think katanas are balanced, too. From what I can tell they are basically just straight swords but WAY longer with innate bleed and better unique ashes of war. Even with bleed, seppeku, etc. being nerfed I still think they should be slowed down just a bit as SS seem to be in a decent place to me, ignoring high poise builds shutting them down. Greatswords/ Greataxes need their Hyperarmour fixed too, but I imagine you already know that, given your experience and Gabri making that video on ER's hyper armour design. Cheers.
New to the game and the series here. I was in disbelief how powerful katanas are in terms of AR, innate bleed, poise damage, range and speed. Especially surprised that, in my experience, katanas seem to do more stamina damage against shields than actual greatswords, despite a katana being a pretty light and flimsy weapon historically
@@hughmongus6959 Yep. Speed of a straight sword, the damage of an axe and the range of a shorter greatsword with better unique ashes of war. The funny thing is that in Dark Souls 3 katanas were much more balanced but were outclassed by straight swords overall. For whatever reason From decided to make katanas even more OP in this game than straight swords were in that one after nerfing them heavily in Elden Ring. Obviously if you give high base bleed to a weapon so long and fast you're going to have BIG balancing issues. Just look at the range of the Uchigatana, absolutely disgusting...
1. Nerf the percent damage of bleed in pvp 2. give bleed proc in pvp a short cooldown 3. Nerf the motion value on corpse piler 4. Nerf motion value on glinstone pebble (ash) 5. Nerf distance on BH step and give it significantly less s than a standard roll 6. JUSY PUT THE OUT OF BOUNDS TELEPORT ZONES ALREADY USED IN CO-OP IN THE KNOWN AFK GRIND SPOTS there you go 90% of it fixed Oh yeah and delete glintstone crown swap
A very important thing that needs to be altered which was briefly mentioned. Powerstance weapons should not do double damage. A L1 hit should do a combined damage 1.5 R1 damage, each weapon doing 0.75 R1 damage. So if only one weapon connects, it does less damage than an R1. However, currently it is whatever as it's still basically hitting someone with a regular R1. Meaning they are just superior than R1s. Should probably also be slightly slow and consume slightly more stamina.
Powerstancing most weapons is shit though, nerfing it because some are good (ex katanas) makes the mediocre ones (ex daggers) even worse, especially in pve. Also l1 do NOT deal double damage as is, only certain l1s do, like jump l1s
It’s not double damage, it’s somewhere in the ballpark of 1.7x. Still very high compared to its DS 2 predecessor of ~1.3x. However, depending on what weapon type you have power stances, you can actually end up having lower DPS than if you simply two-handed the weapon (at least in PvE). Katanas and halberds for instance take roughly twice as long to do a full L1 than it would to do a 2H R1 due to the weapons swing one after another instead of both at the same time, which combined with a 1.7 damage multiplier means you get higher damage output (and less stamina consumption/equip load) by simply 2H the thing. Straight swords and spears on the other hand both swing at the same time with an L1, giving similar swing times to the R1s and thusly an insane DPS boost. Any balancing to powerstance has to take these differences into account.
@@ShadowAraun Motion values for l1 are 92 per hit for most weapons meaning they nearly are double damage (1.84x). For jump l1, motion value per hit usually ranges from 102 to 115.
60 vigor ain’t even enough Man I just made a dual caster, and my first ever dual I hit a fortissax lightning spear for 1900, no buffs lmfao Everything in this game hits like a 50 caliber bullet
I felt like the game was a huge step forward in almost every way but about 22 1/2 steps backwards for PVP and invasions it actually feels bad. At this point all I want is the ds3 PC servers back.
This game actually made me retire from all souls pvp. I waited so long for this game and I was so excited to leave DS3 once and for all. I'm very disappointed and I honestly don't think I'll ever return. I'm an invader and invasions are NOT fun in this game. I'll only reinstall to play the DLC and maybe undeads if they add them.
I've made a lvl 25 character and the invasions are great. I can kill the host most of the time and can invade the castle in the WP. Lots of places to attack and use the AI.
I don't understand that mentality but to each their own. The pve is awesome (except for a few flaws) and is what the game is built on. Pvp has become more of an after thought because the majority of people didn't buy elden ring for the pvp. The pvp base has gotten smaller and smaller. Just curious, did you play all the way through the pve of do you buy souls games for pvp only?
I've found that the best way to be an invader is to use a setup that actively avoids interacting with the host and his 2 overleveled password summons completely. Either as a Jar Cannon/Greatbow sniper with maximum possible damage boosters to just 1-shot snipe the host, or a Concealing Veil + max damage setup Bolt of Gransax stealth sniper who also just 1-shot snipes the host. Except the main issue with these is that it's actively avoiding all of the combat mechanics, but either way trying to engage in melee is also impossible to engage with the mechanics anyways with 2 lvl 600+ password phantoms spamming RoB and every endgame spell at the same time. So it's either avoid playing the most fun aspects of the game to avoid dealing with cancer, or trying to engage in what's supposed to be the most fun aspects of the game but only deal with cancer.
@@kyledavis4325 I've been playing since DS1. You are gravely mistaken. I will literally flawless you with broken broken straight sword with my eyes closed.
@@hands-ongaming7180 I already deleted Elden Ring. I've lost all interest in playing it. People say "just duel instead" but I don't really care about duels. I'm an invader and I always have been. Invasions just aren't fun at all in Elden Ring. Mostly everyone I know agrees with me but some of them actually enjoy invasions and I'm not sure how but to each their own. The only reason I'd come back to elden ring is if they add undead matches
8:48 i did 40 tests total comparing input delay in DS3 and ER. Elden Ring has an up to 1 ingame frame of input lag at 60fps compared to ds3. Ds3 is very consistent btw. This variable input lag can be an explanation why sometimes er feels responsive while others like a jelly. (PC)
2H Colossal weapon pokes unparryable is a problem. I dont understand why they made the running, crouch, and rolling attacks unparryable. Now all you can do is attack with a spear or projectile, or trade lol
Yeah my main way of shutting BHS down is parry as they come out of the animation but using unparryable weapons there’s really nothing you can do. Bloodhound step shouldn’t even be available on colossals it just looks dumb
Fully agree with everything in this vid, i really hope From sees this and take notes, Elden has SO much potential, it would be a shame if they didn’t make some changes to the way things are mow
Yeah, ER has so much potential it's painful that the DS3 fanboys are hating on it more than it deserves. They wouldn't be DS3 fans if they had as little patience with it as they do ER.
damn, from almost a million players on steam, to 50,000 at the moment...people talk about sales, but not refunds or player retention (or lack thereof).
Elden Ring is simultaneously Fromsoftware's biggest masterpiece yet also their biggest failure. The single player experience is beautifully crafted and well done, and yet pvp is an absolute disgrace. At this point I really doubt Fromsoft are going to do anything about the pvp problems and I really don't think they really care about it at all.
Invasions are in a terrible spot. With the fact that you're forced to fight ganks, and those ganks can have phantoms of any level, I agree with your ideas, but maybe they could take into account the level of phantoms for the matchmaking instead. Compare me to the STRONGEST player, not the host
There's also one important thing imo, that I didn't heard you talk about specifically : the netcode that make status proc even when you dodge the attack. It's been a thing since previous souls game and it's very frustrating, especially when it take you out of your roll Iframe. For the bleed and frostbite it's already a pain because even if it stun you just a fraction of a second, it's enough to get caught by another attack if you're being spammed at this moment. But with sleep and frenzy, being stun for 2/3 seconds when you dodge properly is dumb af, and combined with the fact that most of the time people can hit you with twice the visible range of their weapon, you get some of the most broken thing.
I like the status proc when dodges. Dodges were stupid in DS3 and made the game uncompetitive. You shouldn't be able to mash roll to win everything. I knew a kid that played DS3 online when his sister watched Netflix because it made him literally invulnerable.
@@Baku69895 You can't mash roll to win everything tho, it's not BHS. An Iframe is an Iframe, if something proc on you while you're suppose to be mid roll it's not normal. What you're referring to is more of a connection issue from one player, but that don't justify the fact that you can be stunned out of roll for no reason.
Decrease the overall damage to other players by a certain percent might work for doing too much damage, for example the Abyss Watchers do less damage to everything that isn’t the player, maybe they could implement something similar for PvP?
I’d really love to see the bull goat talisman flipped, I feel it should increase poise more if you have less, instead of rewarding basically unbreakable poise with more poise. Great video as always man!
If everyone was allowed to have their Great Rune (great idea), it would be important to also reward the Host with a Rune Arc when a Duelist or Invader is defeated so that you can keep playing with your rune active as long as you maintain a positive K/D ratio. This works for other players right now, but not the host. Everyone should get equal rewards.
Elden Ring PVP: Sooo.. In summary: > Coop mod (no invasions on PC) > WAs dominate in both damage and speed > spells are too spammable > stacking poise is as broken as in Ds1 if not worse > backstab attempts are high risk, no reward > dual wielding outclasses two handing in almost all cases > kick is useless, general lack of checks to shields > invasion spawns are awful, no height sensitivity > unreachable invasion spots > player limit down to 4, fight clubs are dead > co-op in this game is very limited and sucks, results in less invasions > unbearable connections / disconnects across all platforms due to lack of ping check (again) > which, in return, also allows for infinite i-frames, on command, for EAC tanking performance for what essentially is zero protection on PC > even less invasions on PC due to third party co-op mod ("seamless co-op mod", ft. an entirely new launcher for friends) as for glitches: > fapping still exists > infinite HP regen helmet swap > Bleed aura > unscaled summons is now a mechanic (lol) > perpetual cast glitch as another tool for dedicated ganks to prepare and trap invaders I honestly don't even know if fixing all this is possible.
The very first thing you see upon opening the game is "Welcome to the online multiplayer world of ELDEN RING". Saying the multiplayer experience is an optional addition in a souls game is like saying LOTR is an optional addition to The Hobbit.
I wanted to also mention weapon recovery. For example a player can do 2 katana l1s and still have time to roll away without being punished for whiffing (in ds3 you could trade using a greatsword but in Elden Ring hyper armor is void). The weapon balance in every regard is completely absurd.
On that note too, there’s no attack variety with weapons. Ultras only do crouch poke because it’s fast and safe. Curved swords only do running attacks. Hammers only jump attack, etc. they made some moves just way better than others
@@tiller2473 they always do that shit. only now, classes like UGS for some reason have less diverse move-sets than they used to. remember in ds3 when almost every UGS had a unique combination of attacks?
My lowly comment to boost reach. Thank you J9. Might be worth hiring a translator to add Japanese subtitles to this video (for FROM). Shouldn't cost that much.
FR, everythign is fine because *they* havent dealt with it like, defending something with 94% I frames from start to finish that esily becomes 100 from latency, not being able to roll catch or punish, then the STUPID excuse of *It helps worse players keep up to better players* But guess what? So does actually bothering to learn rather than spamming something that is absolutely broken, Worse is worse for a reason they dont catch up without actually bothering, which people just dont seem to understand somehow, its common sense
Just on bloodhound step - there was a time in DS1 where Dark Grainwood Ring was equivalent to bloodhound step, i.e. crazy invincibility frames and mobility, but even worse it was for no fp cost and only having to wear an easily got ring. So balancing issues are nothing new to FromSoft, unfortunately!
I really hope this will be seen. I spent more then 1k in ds3 pvp myself, but simply cant play invasions anymore. Balance issues aside, i really did not think that farming consumables would be such a problem. I dont have any friends that play ER, and playing farming simulator picking up these greens and grasses is simply boring.
This is a very good and very important video that needs to be shared as much as possible within the community, we need Bandai Namco and From Software to be aware of all these issues for the game to survive long term
Forgotten mentions: -Increase starting frames of crouch UGS R1 and powerstanced greatspears L1. -dodging madness or sleep attacks no longer proc a reaction. These and BHS/RKR are the only most important changes that need to be made to make the game more fair.
Agree with you overall, but slowing down the UGS poke is a huge nerf for STR players. I'd be all for a major stamina increase, and a long enough recovery so that you couldn't combo with it. Making it parryable would be good too.
The hype has definitely died for me. Played religiously for a while but after beating a few times and the state of pvp idk. Just gets boring with gank invasions and 50 buff + duels.
My first playthrough was totally spoiled by bhs. I thought it was just a great ash of war but realized after I beat the entire second half of the game without dying that I breaks everything.
Great vid, in addition jeenine I didn’t hear you mention physicks being INSANELY broken in the world of dueling 50% of duelists just use insanely broken tears that COMPLETELY RUIN a FAIR duel Constant health regen, health regen when very hurt, zero stamina builds light rolling w the equipment load flask, infinite magicka spam etc Essentially in duels you’re forced to make a decision between sending any physick user home immediately before even dueling, and in order to have fair duels you end up being forced to finger severe home 50% of players Or, you also run broken tears, which completely ruins spacing and any skill gap as you initially mentioned. Why worry about getting hit when you can just play slow after and regen all the health right back in 30 seconds, or get half your health back when your hp is low It’s at a point where we may as well just chug health flasks in duels now, as every veterans armor mf has double health physicks It’s just way too much to attempt to police in order to have a “fair duel”
In organized fight clubs those will be banned. But it’s hard to do so in an unorganized fight club until the general pop makes an agreement on what’s allowed and not allowed. So if you pop that flask and it’s not allowed everyone will turn on you like you healed.
@@leonidus3147 I am aware; I wish the overall dueling community was quicker in dialogue against physicks I’m done dueling mfs w multiple avenues of health regen, or dudes w 8 endurance light rolling in bullgoat armor It’s taking way too long imo for the overall pvp to start shunning these mfs when they’re using shit that’s just as broken as the same shit they bitch about
Honestly, for the physicks that health regen half health or full health bar back, you absolutely should just chug. Because they’re essentially doing the same thing. I fought a lot of players In the last two days that have been using those and although I didn’t chug, (even though I thought about it lol) it felt and still seems kinda cheap.
@@Solothefuture1 I use it in PvE for bosses and I actually used it in some duels, I'll need to check but most of the times the fight is not so long that you really see that good amount of hp regained back to be fair I'll check better, didn't realize it was a "bad" PvP thing lol
I absolutely loved the PvE experience, and I decided to try some PvP and went to a lower level character and invading limgrave, so many people there abusing bloodhounds step, spell/incantation spamming, using things not really available until mountain tops or later at level 20-40 and I had a couple fun fights but in general all this crap just made it frustrating for me when trying to get into the PvP side of the game, if they changed a lot of the things your proposed in this video I'd definitely pick up PvP for sure.
Stormveil is the only place I've found where invasions are bearable because at least you can use the terrain and mobs effectively. It's still a crap shoot, but anywhere in the open world is a total clusterfuck of gankers.
@@ingram2617 Pretty much. Getting a decent invasion without being greeted by two or three gankers standing in the middle of the road means being far far more selective with invasion locations at the moment.
I would make two changes in order to make shielding viable 1. Make Shield-Poking to recive 2-3 times stamina damage like One-Eye shield AoW. 2. Reduce Stamina damage dealt to shielding across the board, also reduce efectivenes of axe talisman from 40%-20%, and increase the shield talisman efectivness to 20% This two changes will make shielding a better option on pvp because right now, shielding means an instant shield breaking, but incressing shielding power will make poke OP, so incressing the stamina damage recieved by shield poking will give the oportunity to make shielding a better option without making shield poking an issue again.
I hope this becomes the important video in Elden Ring's growth that it deserves to be. Lots of great points made here that will make or break the future of pvp
Fantastic video, I agree with everything here. I think people who constantly comment about your criticisms are just being overly defensive about a game they love, but I also understand seeing a 30 second clip of someone who's been dealing with BHS for 4 hours straight and thinking "wow, this guy hates this game huh". In reality, criticism is how we're going to make Elden Ring as good as it can be, so hopefully a structured video like this will get a more positive response. Sending this over to Bandai as soon as possible!
I sent Bandi an email / trouble ticket for Elden Ring. Subject: Elden Ring PvP has major unbalance and it’s killing the player base. RUclipsr JeeNiNe has made a very detailed video and the whole PvP community is begging for these fixes. [included RUclips link] Please everyone, this took 5 minutes to make an account and send a ticket. Go tell Bandi so we can play ER for years to come.
I submitted a request on Bandia's website yesterday and they emailed back that the video was sent to the development team. They also said there is no guarantee they implement the suggestions. I really think everyone who cares about the pvp should send this video so they know how many people agree that changes needed to be implemented.
Yes, I think these changes would be a great starting point for a fairer pvp system and more matchmaking. Please spread the invasion / coop search limit considering the map is so big!!
Honestly scaling down is so easy to do, proportionally scale down the total stat to the host's total stat, while not changing the stat distribution at all.
I hope the next patch comes soon, to be honest. It will define my expectations for the PVP in this game, because if they don't fix some of the absolutely glaring issues like bhs, I'm positive that most of us will not stick around any longer. I'm out of copium at this point.
This game pvp is so bad thst it effectively killed my interest for pvp. Seriously i was part of the niche ds1 pvp community. The backstabs fest wasnt as bad somehow.
I agree how elden ring doesn't give the player enough materials in one playthrough, usually when you pick a consumable item up you only get 1 when it should be at least 15 or even 20 so the player can actually use it. To easily fix the players receiving damage they can just double or even triple the defense of the player so that they don't need 60 vigor
Holy fucking shit, a reasonable, calm, cordial person voicing genuine concerns about a souls game to Fromsoft and how to fix them? I must be hallucinating. In all seriousness tho, thank you so much for saying all of this. Especially the fact that you weren’t an absolute douchbag about it, it’ll really encourage Fromsoft to take this criticism very seriously and get them patched (hopefully) soon.
Myazaki in Dark Souls 3: Poise in DS3 is working as intended for balancing reasons (no poise). Since magic is too OP, it is extremely nerfed in terms of speed and damage to not damage PVP. Myazaki in Elden Ring: If you use two sword with bleed status, you will get bleed in every single attack possible. If you use this flask, you'll get infinite FP to spam whatever magic you want ad infinitum.
Haven't even watched the whole thing and I can already say I agree with you 100% I've spent over a thousand hours on DS2 alone, not counting all the other soul games and right now I don't even want to play Elden Ring because of all this stupid L2 spam and broken shit. I miss the parries, the ravioli backsteps, the fights that last more than a minute because nothing in the game is able to one-shot you. It's sad and I hope they fix these things or I'll be going back to DS3 just to do some multiplayer
I am at the point where I wish the servers were back up for DS3 on pc. And even though I never got to experience ds2 pvp, I’ve heard a lot of good things about it. Wish the servers were up for ds2 as well so I could try it out.
@@Solothefuture1 DS2 on PC has a dedicated PvP community. However, pretty much everyone and their mother has a cheat table open during gameplay, mostly to counter other cheaters, but also just to plain cheat. Crash hacks have become pretty popular there (they just crash your game, that's it).
I forgot to talk about Afk farming... anw its pretty self explanatory.
Yeah... just don't let reds give runes when they leave
@@Shagrothz I mention the bloodflame every time and people just ignore it. Every time I see it I report it to BN with video proof and the person gamertag and character name. That’s really the only thing you can do
This is true even if the AFK players are less numerous since the release of the game. The reason is that the farming spots have become too obvious for a player with a cannon.
But it is important not to neglect this problem because other spots will be discovered.
mention fishing men
AFK farmers can now turn off their hitbox and become invincible, super easy to do even, you only need a weapon with Carian Grandeur and a shield with No Skill and anyone can become invincible, ran into this a few times invading at meta levels, definitely sucks the fun out of the game for me.
The lack of covenants is such a waste too, as well as 4-players max PvP instead of 6-players max.
Some of my favorite moments in DS3 was experiencing the chaos of having 6 people all beating the shit out of each other in one world. Sad they couldn't put in a higher player limit for Elden Ring.
@@irishpizza2823 "couldn't"
That's the problem. They absolutely can and in this game it would be more justified than ever. There are many many powerful Spirit Ashes that they could allow the host to summon in order to make up for it. You could literally summon bosses to fight alongside you with a Co-Op partner and a Blue. This game more than ever should have a 5-6 Invader limit.
And here I was hoping for 5v5 game modes.
It is a real waste when the game is much bigger but the limit is smaller.
I miss covenants too!
They should have never removed covenants. this game has the perfect lay out for covanants. Ranni's Royal Guard, Rykard's Recusants, Mohgwyn Knights, Morgott's Executioners, Redahn's Faithful, and Miquella's Blades.
All having special rewards for succesful invasions and all having special themes and associated invasion zones.
Especially considering how each one of those bosses are technically optional, except for Morgott
@@LizardOnAMushroom2358 in previous games you could become a member of a covenant without directly speaking with the covenant head, they could be joined through either speaking with a proxy npc, or even praying at a shrine. So even if the player has to kill morgott, it should be possible to still interact with that covenant without the "technical" covenant leader being alive.
In morgott's case, his entire goal and theme is the devotion and protection of the erdtree. So if he has to be killed we could still take his place as protectors by invading in the capital under his banner.
Or better yet make it so you can only be in his covenant if you havent killed him yet, then the only way you could get his covanant's rewards is if youbinvaded at a lower level and it would alsp prevent twinking. This way it would encourage lower level fair invasions at multiple levels throughout the game.
as cool of a concept as covenants were, i think they contributed a lot to people's hate for invasions in ds3. if you wanted a unique item you had to either successfully invade hosts and their summons anywhere from 10-30 times which could take hours if not days and gets really freaking annoying, especially if you don't like invasions. if you didn't want to invade, you could spend unbelievable amounts of time farming ghrus in farron, or silver knights in anor londo. i enjoy invading, but i'm not very good at it and locking these really cool items that generally become completely obsolete behind a ton of invasions was a bad call. maybe if you gave every covenant a series of hunt quests or defend quests like you see in volcano manor to increase your rank it would work, but that's a whole lot of stuff to add in.
@@micahgraff8998 the problem ds3 had with covenant items were that some of them were required to get the platinum trophy. A perfect fix would be for the items and spells to be cool but not required for any trophies. The entire point of a reward is for it to be awarded to someone who achieves something. The difficulty in acquiring it is precisely why its so satisfying to acquire. It also grants using the item a certain level prestige since less people will inevitably be able to get them. The fact its hard to get only adds to the incentive to invade in the first place. Which is kind of the whole point. If its too hard then don't do it, but not everything has to be for everyone. By erasing the challenge entirely it just erases all that extra incentive to try and get better at invading along with it.
The point is yes its hard to invade, and yes its hard to get some covenant items, but thats why they shouldnt be a requirement for anyone, just a fun challange with a satisfying reward for those with the perseverance and determination to acquire them.
@@addictiontransfer3731 yeah, and i totally get that, but i much prefer the concept of locking it behind a difficult boss and the like. the biggest problem in ds3 was that most items got completely outclassed by something else. like yeah bro i love using lightning spear, it's a neat spell but it's getting a bit weak. where do i get great lightning spear? oh, behind thirty successful invasions that tend to be ganks? it's going to take so long that at this point i might as well kill soul of cinder at lv 17 so i can get sunlight spear. it takes a shorter amount of time. now i think this would've been acceptable if 1: covenant items were obtained for each player that you killed, 2: the amount required were more around 20, 3: the items were actually worth getting. not by being the best in their category, but by having unique effects not seen in any other item. wolf knight's greatsword is a great example of this. even then, it's still a notable time investment to obtain and if you don't have access to internet you have to find the optimal farming route and grind that while praying you get lucky. i absolutely loved the mechanics, such as the watchdogs of farron and the mound makers, but getting the items was irrationally difficult for something that would mainly be used for cosplay purposes or lower level versions of certain spells. don't get me wrong, i would love to have covenants where players can be summoned in to fight radahn like the other npcs, or to hunt people in the lake of rot, or to invade dedicated furled fingers as recusants. it would be great for morgott to summon executioners across leyndell to assist his knights or for maliketh's death-vowed knights to protect the rune of death from those who wish to take it, who might be a part of a black knife assassins covenant. gravelords were such a cool idea, maybe that could be mogh's. but i would prefer the amount of covenant items to be limited to 3 and for each item to be obtainable offline by doing an invasion or defense quest, not by going up against 3 bull goat stars of ruin mages. the mechanics are super cool, but i don't want to invest 6 hours of time so i can get this one funny item that isn't integral to anything and has a clearly better option.
Very well put together vid, can't wait for them to do nothing about it POGGERS
I feel like we may be too used to BHVR devs, so I still have a little bit of faith left
Scott "got spunned in DBD" Jund
Haha what can we expect
Wait no longer. They already have done nothing about it and likely never will
Japanese alpha male grindset
1.- Ignore your western audience
the BHS guy taking no damage while poisoned is the ultimate prove that this game is unbalanced
Got a reply
Hello Jeremy,
"Thank you for taking the time to reach out to us.
We take player feedback very seriously and are always happy when our players give us direct opinions about what we could improve in our games.
We have already forwarded the video to the developers to examine and take the appropriate measures."
K I N G
Amazing. Hopefully they implement the suggested changes.
Sounds like a generic PR reply. Wait to see what response you get before being overly optimistic.
Bro where can we send feedback?? Somone please tell me.
@@DaPerfecto57 shut up and send the damn email.
BHS is not only damaging PVP but it is also making PvE brainless.
Playing Elden Ring for a good few hundred hours and doing lots of invasions and duels makes me realize how good DS3 PvP was/is in comparison. All the different and unique covenants like mound makers, lots of cool viable armors, multiple invaders and co-op phantoms able to fight in the same world, and tight, responsive controls really made it a blast to play. It definitely had issues and a its fair share of broken nonsense, but it feels like DS3 is the game they NAILED the multi-player. Now if they every get those servers back up...
Facts
Well "nailed" is a very strong word for DS3 multiplayer, I would say they have done a decent job. It's kinda sad, that FS wasn't able to improve upon it in any way.
@@papamettwurst9603 nah i'd argue tooth and nail to say ds3 has the best PvP. Ds2 IF the controls were yk.
Not broken
@@justasalamander2621 I said nothing regarding DS3 being the best or not. But still best doesn't mean perfect. You know that you can fix the controlls on PC for DS2?
@@papamettwurst9603 you said "nailed" is a strong word implying they didnt do a Great job. I simply said best in comparsion but they still did an outstanding job.
Best doesnt mean perfect, sadly perfection is impossible and ita kinda stupid to need to depend on modders to fix your controls and RiP console users
Been looking forward to this game for years, and i dont even feel like playing it right now cos of just how ridiculous alot of things are, really wish the patches were quicker, hope the next one is gonna be a big one that addresses alot of stuff
If DS3 is any clue, it'll be about a year post-release before even some of the fixes we want are implemented 🤷♂
And that was with Kimmundi doing a damn good job of funneling English-language feedback to BN. From what I hear, they don't have an English-speaking community manager anymore.
Same
I agree with you havok and I do agree with you about the lawbringer rework.
same, was really wanting to play hundreds of hours of pvp but at this point it's just infuriating
This.
i didnt think everything wrong with ER pvp could be summed up in 19 minutes
hi
@@MaudCraeb hi maud!
ikr? i expected at least 30 minutes
I mean, it's a generally short list of truly bad offenders. As he started - Elden Ring has a lot of promise, if these fixes get made.
there are a lot more issues going on with it, but this summarizes a lot of the most urgent ones, like bleed buildups are riddiculous and high poise armors ruin pvp for me. i dont wanna wear some heavy ass ugly as fuck potato armor with horns just so i wouldnt get staggered, a lot of people sacrificing their fashion game thanks to this nonsense
On the topic of damage, I don't think making Radahn's rune mandatory would solve anything. I think the only fix that would work would be a global pvp damage reduction %
How about increasing armor defense across the board and the defense gained by leveling up? Should also somewhat address the mid to late game damage spike.
Yeah, or for simplicity's sake, higher dmg defense across the board. That way you wouldn't have to tweak every individual move. Then again, deciphering what your AR *actually* is would be a bit rougher
Its not a great solution. Trying up the fixes to singular items makes them mandatory and narrows the options. Keep it on top the fixes to truly let people tank shit.
@@lightningblade9117 swap flat and % absorption atleast. Currently flat damage gets reduce and only then % gets absorbed which is idiotic.
Honestly all AOW should be usable max 4 times before you have to drink at sub 20 mind. And on top of FP increases across the board there should flat out be a player v player dmg buff/debuff meaning ashes do half the damage. I promise you this is very easily doable. Specific talismans literally already behave this way. Greatshield talisman is 20% in pve and 5% in pvp for example.
Being able to invade an entire area would be a really good change, for example attempting your invasion at the first step and invading someone who is over in the mist wood. And it would also be great for legacy dungeons (ie stormveil)
Go a step further and include catacombs and caves in the area as well.
@@Adrian-ub3yz Ooh true I completely forgot you could invade those even though I've seen people do it
It would be very beneficial for blues as well
@@mee091000 Very true, I didn't even think about them
Lol that would make the problem so much worse, already Afkers in the limited area you wanna make it so they can be anywhere on the map and on any level lol you’d never find anyone
Damage Buffs need to stack additively instead of multiplicatively, otherwise one shots will always remain a problem be and the damage delta between normal attacks and properly buffed jumping heavies/counters will be too large.
I think buff types would be even better, for example only 1 incant buff and so on.
Additive damage stacks causes imbalance experience in lower levels, it needs to be a mixture of both.
@@bobo096 that makes no sense since additive stacking is always lower than multiplicative stacking. For example 1 * 1.05 * 1.05 is always more than 1 * (1 + 0.05 + 0.05).
@@user-qw3nk2ke8h That's true, I thought you meant additive stacking by directly adding the damage to the weapon. Sorry for misunderstanding your statement.
hear me out
maximum of 2 buffs, including those that enhance the sword with specific damage as long as you use that item to allow multiplayer
if you are buffed while you use it, the buffs are taken away
pros:
-no power trip into 1 shot build
-would also take care of great rune problem since i'd concider that a buff (i'd also make it unable for the host to use a great rune at all for multiplayer)
-makes people that solo bosses with the kamehameha instead of helping the host beat it actually have to get good and play the game if they want to help.
cons:
-invader still get fucked for invasions
-host still has absurd advantages (more flasks, ect)
-makes bosses harder since the ghosts cant buff themselves as much
I do feel the poise balancing needs work and I'm glad you mentioned it. There's some great fashion in this game but hitting the 61 poise limit is so damn restricting. And you have sets like Veterans which, while they look great are so clearly optimal in terms of wgt/poise ratio that I'd be mad to not wear it over another "heavy" armour piece that barely goes beyond that limit. I think a good, simple fix might be to tweak bullgoat talisman's effect whereby it could give a flat poise boost+a smaller percentage rather than the 33% it gives currently. That would make lighter armour sets actually viable for pvp.
i agree make the talisman act like it does is DS1 just giving you a flat amount of poise.
@@rsh4599 I mentioned it in my comment
Bull-Goat talisman has a weird funky thing with its scaling where it's actually reducing the poise damage you take as opposed to increasing your poise health (per a video gabri put out a little while ago) which means that it's actually slightly better than what it displays.
@@APineappleR How bizarre
I would honestly prefer for poise to be divided into 3 or 4 classes instead, Clothes 20 poise(normally boosts stats or grants some sort of passive effect), Light Armor 40 poise (enough to tank very light weapons), Medium Armor 61 poise (the most popular breakpoint), and Heavy Armor 93 poise (enough to tank a 1H R1 from a Halberd, shouldn't be able to tank anything stronger than that).
This would allow people to mix and match armors more comfortably as you would now only need to worry about the look of your outfit and the actual defenses.
Another good change would be to buff Light Load a bit, nothing to make it meta but enough to change it's current status of: you're gimping yourself massively by doing this. Maybe extend the light roll distance or reduce weapon stamina consumption.
2 other things hat need to be adressed :
- 2 gankers = 2 invaders, 3 gankers = 1 invader... I want the 3v3 from DS3.
- there's no advantage to go for ng+, no unique items or weapons. Wich means less hosts to invade.
You know what else needs addressed? Invaders running for 30 minutes. Time to time them out for time wasting. Hey let's chase down the guy who just runs all day. Better yet, let's try to catch the Bloodhound Stepping fool. Oh yeah, PVP is loads of fun in Elden Ring. NOT! The whole 3 gankers = 1 invader is usually an invader that runs to the nearest mob anyhow so technically it is 3 gankers = 1 invader + 12 enemies. Oh, wait, invader can just run away, use a warp to warp to somewhere else in the world, run again to another 12 enemy mob. Loads of fun! NOT!
This video needs to blow up. Not for G9's growth or any vain reasons, but because this video is a service to the game we all will be playing for years. Send this video to Bandai and From, guys.
We need to get this video trending so Fromsoft can see it.
Speaking of covenants, they could also reward us with some item other than a rune arc, for a sucessful invasion.
Right.. it makes pvp unrewarding and kills it. There should be pvp oriented currency that can be spent at pvp stores.
One solution would be to have a vendor that can give you larval tears (respec item) in exchange for rune arcs
Edit: somebody else came up with this, not me, but I don't remember who
@@Pizza_is_old Genius.
@@Pizza_is_old thats actually a really good idea
@@billcooper6739 no please
To expand on Seppuku, increase the damage dealt to the user. Such a huge buff for such a tiny little crumb of health is nutty.
I'd say make it do as much as a regular bleed proc
You're already shoving it 100% through your body and it activates as a bleed proc so why not make it one
Also, for Seppuku, make it so you can’t heal yourself for 15 or 30 seconds.
I rarely duel at MAG but if I do people expect me to stand still while they double Seppuku and heal themselfs after it, getting mad at me after attacking X D
@@xyl_Miasma Just wait until they buff themselves up and then hit them with the Law of Regression/Jumping dual bleed twinblades wombo combo.
They wanna be little bitches, treat 'em like it.
@@xyl_Miasma I just leave and return to my world, not dealing with a guy using "THIS BUILD IS OP IN PVP" tutorial, I'd rather fight someone using Erdtree Retaliation with his own rings
I miss Dark Souls 2's PVP. It's crazy that they understood how cool Arenas were, how many people got into fight clubs, how PVP is /what keeps people playing their game years after/, and they just axed the concept of allowing people to have fair fights.
Shoutout to Bloodborne for giving invaders access to all twenty+ blood vials though, but making healing PARRIABLE. Hell yeah.
But, really, there are already effects that are edited in PvP. Talisman buffs most notably. There is no reason why most buffs should follow suit in their application to enemy players. Royal Knight's Resolve, Seppuku, etc.
I agree that there should be a merchant for just about EVERY crafting material for endgame characters. Realizing that I couldn't make infinite rotbone arrows because the Aeonian Butterflies didn't respawn was head-scratching, given that all it'd take was a meager FTH investment to be able to use Rotten Breath, dealing more damage, more Rot Buildup, and be infinitely reusable. Proccing Rot off on Mohg by shooting him in the forehead with seventeen arrows felt like an /actual success/ rather than just two-tapping with a spell. Felt like I earned that massive damage over time, and needing to craft more kept me from just applying it at the start of every fight!
But it doesn't change the fact that Elden Ring is... hurting, from a lot of weird design decisions. I miss being a Mound Maker most of all, though.
Well what does that tell you? Naotoshi Zin understands PVP and Hidetaka Miyazaki does not.
The starlight shards is more of an issue than people realize especially against a capable mage
How so?
@@fareastslav they turn into a magic cannon with infinite ammo, its not fun
@@athan5647 But that is literally all of the offensive capability that 90% of mages in this game have. You must be a melee only build to complain about it. If you take that away. All the turtles and dex builds have to do. Is just stay back and dodge/block/negate the mages arsenal and he will have no chance.
@@mee091000 Yeah, but the mages are supposed to run out of FP lol. The people using starlight shards every single fight are duping and thus can ignore a crucial part of the balance with mage builds. Are you saying they should have infinite FP...? Mages have range, can chip shields, and on average have more DPS unbuffed.
@@mee091000 My main is a pure spellcaster, as in I don't even take a melee weapon with me when I invade. Starlight shards are a problem. I can see having 1-2 of them, like a hidden blessing from Dark Souls 3, but not 10. 10 is just absurd. It means there's no consequence for mismanagement of your FP and not picking your moments carefully.
Sometimes I like to imagine a world where Fromsoft kept the kick move for all weapons. We already have unique crouch-light-attacks, now just make Kick tied to crouch-heavy-attack.
I imagine a world where a souls game exists with PvP as its main focus.
Or even better... the DS2 guard break 🤤 that thing tracked 360 degrees, instantly broke all guards for a riposte, and was a guaranteed stun! It was one of the many fundamental mechanics that made DS2 so fundamentally good for PvP! Up there with i-frames on backsteps and deliberate start/end frames on attacks and rolls!
@@monsieurdorgat6864 backstep s were pretty ridiculous with enough adp, plus roll attack canceling was pretty broken too, but yea the guard break was good atleast
@@ganghaskong4530 Dark Souls 2
@@symphonyotn8025 I wouldn't really call the backstep broken, ADP was just a dumb stat 🤷♂ but the backstep featuring i-frames was amazing, and really helped expand the movesets of a lot of weapons. I really wish Fromsoft would bring that back, now that ADP isn't a stat anymore...
Roll attack cancel wasn't really an intended feature, nor am I gonna defend it, so it's about as much of a loss as spell canceling was - like it was kind of cool tech and I think the high-end PvP crowd liked it, but it definitely wasn't a mainstay for my time playing it.
One of the biggest problem of ER PVP is how janky it feels, like an afterthought, it's unoptimised, not fair and provides the worst experiences for both host and invader. Not well integrated in general gameplay flow, despite having two main quests in the game being related to invasion mechanic, too many steps to partake - buy crafting kit -> collect items for remedy -> craft remedy -> activate it on every grace reset/teleport/etc -> use the finger, if you fail to find an active zone, repeat previous steps minus kit. I know people who never crafted anything for entire playthrough. Rewards are bad, not enough to stimulate your average joe to engage in PVP, DS2 had bellfry invasions which were pretty noob friendly and provided valuable upgrade materials, DS1 had forest invasions which also had chance to drop something nice from time to time.
Gigantic world and NOT A SINGLE ZONE that is designed around some sort of covenant, gravelord covenant and rat covenant were pretty great, I wish ER had mechanic similar to that. To have covenants in general would be nice, no idea why they completely ditched this RPG mechanic.
There is a potential for PVP minigame, different type of invasion where you may "invade" a monster or maybe a mini boss even. Could have invasions where your goal is not to kill a host but to reach certain objective, steal something from a host or do an activity in certain area.
Invasions are still limited by stupid rules of DS3, despite having insanely large world. Biggest world and it provides the lonliest of feelings.
Invasions SHOULD be global, it's not even a discussion.
Tl;dr FROM and Bandai Namco don't care abut invasions and PVP, best we can expect is arena with flasks disabled.
Its PVP, its _not supposed to be fucking fair,_ the invader is essentially just a stronger average enemy, just like how it was always intended to be since Dark Souls 1!
@@nuclearsimian3281 Why there is always a person like you, who thinks, that is not supposed to be fair? It supposed to be and it could be, if a certain company did moves to make it so. Your mentality is a reason why From is keep getting away with it, get a fucking grip.
@@nuclearsimian3281 lmao is that why they removed covenants and allows the host to keep on summoning summons to kill 1 invader?
The ridiculous amount of damage everything just seems to do is the real big issue I have with this game's PVP. If I make a single solitary mistake or even if there's a slight bit of lag, I can blink and I'll die without understanding what just happened or what I could've done better. It makes learning so much harder when every single mistake force me to sit through a loading screen, wait for another invasion, then sit through another loading screen before I can try again. Its just obnoxious.
Great overview of the problems, i also think they should bring back solo host invasions that are targeted towards people who have invaded or dueled in the past. Like it was in DKS 1!
I agree, there should be an invasion item that specifically targets players that win invasions often, similar to the indictment system of Dark Souls 1 but with automatic indictment.
Honestly, it would be pretty sick if in the first DLC they add this item alongside an actual better reason to invade as a red phantom, something similar to a covenant with unique rewards you can only get through invasions, same idea for blue hunters, it would add a lot of incentive to play PvP and Co-op.
@@Adrian-ub3yz Yea covenants are really missing from the game, i hope they adress that later on and add something similar otherwise the games PvP is just going to die...
I really hope this video becomes more popular, you really do a favour for the community, more people need to complain more about stuff like this.
Keep up the great content man
The PVP on PC is so extremely depressing, I am now struggling to find ANY reason to log on.... The dead zones in PVP are pretty much the entire map, with sub 125 being almost non-existent now from my experience. Even at 125, spamming the hottest pvp areas, it can take upwards of 5-10 minutes to get into a match, only to get an error, or be met 3v1 situation where the host has unscaled passworded phantoms and blues waiting. Hosts BHS spamming away from you while you try to fight back against max lvls etc etc. i am considering buying a second copy of the game on playstation, but now even that does not look any better. The numbers do not match the activity, and every day it gets worse. Its sad.
This is me, I have 10 characters ranging from 30-150 and cannot deal with this shit for the reasons you listed. Coop and pve also takes ages to get matched
In my experience in 150-max level bracket the pvp on PlayStation seems to be less toxic. You’ll have the same problems but a less frequently. I do find gank squads but a lot of the time I spend invading I usually end up in a more or less fair 2v1, I’ve also had a good amount of hosts wait for me to finish fighting their summon to start fighting me.
This might be a hot take but even if they do fix alot of these things, if they don't throw some serious bones for multiplayer in the DLC such as areas, covenants, and unlock count to 6 players in these areas, I think the game is kind of doomed PVP wise. There's something just inherently unfun doing invasions in most areas of the game because of the open world terrain and design, and going back to less people when 6 was so fun just ain't it.
Currently imo there is not a single area in the game that is fun to load into and fuck around in like with pontiff
I found leyndell outskirts on level 80 to be fun for invasions bcs there i quite a lot of things that people can fight there and a lot of different terrain. Misty birch forest that let you sneak up on people, with constant weeping of those worm faced enemies, huge open fields you can run around, chase people, have a lot of space to move around. Two tree sentinels on your way there are quite active, one gargoyle right next to it, draconic tree sentinwl that prob get the most activity.
6 player cap ain’t happening. Imagine 6 people in a world spamming dragon breath and wave of gold. The netcode can’t process all that information unfortunately. Netcode is a huge handicap
Just don’t buy the DLC then. I will not be buying it. And I’ve bought every souls game twice. As well as their DLCs.
@@truelifedood300 I like invading at Freezing Lake it’s been an overall positive experience for me and I don’t run these broken builds either
One of the first patches they did BUFFED stars of ruin. I don’t think they care about the pvp scene at all.
They buff all the spells and nerf carian retaliation, they obviously don’t know how to balance properly
Elden Ring is truly one of the games of all time
Some very good points made here. I would add to the Great Rune part that having it active should open you up for invasions. This would invigorate invasions while also giving a trade-off for some of those really powerful Rune effects.
It's so fucked that it doesn't already work this way. They had that figured out in DS1 with humanity ffs.
Itll just cause ppl to not use them. Most of them are not even honestly that powerful. Youll just pop it and walk into the fog.
@@ingram2617 I never thought of this. Awesome idea
10:20 great point about the crafting/strings. i went thru 3 playthrus never using this stuff because how hard it is to farm. i don't mind it being like this at the start of the game (so the crafting system gets used), but was pretty surprised it's not unlocked by the end-game at Twin Husks.
additionally surprised there are some items like sacremental buds, preservering boluses that aren't even farmable and have only a finite quantity per play-thru (which is bad when so many players use Rot weapons/spells)
Sacramental buds aren't entirely unfarmable, since they are dropped rarely by some enemies. That being said, they do suck to farm bc its like a 3% drop rate from a few dogs, so your point is still accurate
Jee you mentioned emailing Bamco with this vid, do I just open a support ticket and send it with a brief paragraph outlining that I love the game and feel like these fixes are vitally important for the game's postive growth and health? Or is there a better place to send this video link to them?
I'd like to know too, commenting here for notifications
This is good Rakshael, emailing and Twitter mentions are the 2 ways to really get noticed at the moment.
@@Jeenine what's their email?
@@Jeenine can i have their email?
About the inactive areas, I think one other contributing factor is the removal of solo invasions which cuts off a huge portion of the player base from multiplayer. I struggle to find invasions in Limgrave and Stormveil hotspots with Elden Ring's current 60-75k population while I could get almost instant invasions in DS2 Forest of Fallen Giants and Heide's Tower even when its population was at 3-4k. Also, considering Fromsoft's priorities now, I doubt they will fix fundamental PvP issues and I worry that they will only further nerf invaders to the point of futility.
As for the crafting materials, unfortunately I feel like the grind is intended by Fromsoft to artificially increase the playtime. This is because the asinine low drop rate not only applies to these materials, but other items and equipment drops as well throughout the game. For example, Explosive Stone Clumps and Large Glintstone Scraps are uncraftable and have very low drop rate, Armors such as the Cleanrot Knight Set, Imp Heads and Black Dumpling take really long to farm and there's even the rare purple item visual effect to make the player "excited" to get them.
I've seen the solo invasion thing float around, and as much as I personally would be fine with solo invasions, I think there's a better fix available:
Fix phantom scaling. Seriously - do just that and do it well. Once you've done that - let anybody invade and co-op anywhere, at any level, no restrictions. It will be hard and there would be growing pains with getting the scaling right, but it would be SO WORTH IT!
Explosive stone clumps and large glintstone scraps should be purchaseable like their smaller counterparts with a bell bearing, it makes no sense that they aren't.
Grinding for armor sets is also way worse then in earlier games, as enemies seem to have the same drop rates while there are loads more sets that are only available through random drops.
Invasion pool is further shrunken by the fact that you have spirit summons which are often better than real players so hosts don't have a reason to open themselves up to multiplayer when they fight bosses.
@@monsieurdorgat6864 I don't thinks this would fix the core issue though, which is that there are far more invaders than hosts playing co-op, if you co-op you will get invaded almost instantly, but finding someone to invade seems impossible sometimes. This is because Elden Ring is not designed to promote cooperative play, there are far too many systems pushing players into singleplayer, to name a few: spirit ashes, not being able to use Torrent, phantoms being automatically kicked whenever you defeat an open-world mini-boss and an open-world filled with barriers, causing phantoms to leave just to be resummoned 10 meters inside the dungeon the group was unable to enter beforehand.
Apart from fixing these issues (which seems unlikely to happen), the only thing that will very effectively increase multiplayer activity is solo invasions. This will also promote cooperative play, as a host that will get invaded anyway might want to summon help from summon signs or blue ring to stand a better chance against invaders.
@@Adrian-ub3yz While I agree that, in light of only those considerations, it would probably be ideal, I don't see that ever being a viable option because Fromsoft never managed to synchronize horses for multiplayer, and because of Fromsoft's hard stance on invasions that they've continued ramping up from Bloodborne, to DS3, to Elden Ring.
So allowing solo invasions anywhere wouldn't work. You'd arbitrarily be forced off your horse all the time, potentially in the middle of horse combat, which would be lethal and a waste of everyone's time.
The best compromise would be to allow solo invasions exclusively in the dungeons and legacy dungeons, but given Fromsoft's continual coddling of the PvE only crowd since Bloodborne and continuing into DS3, I don't see that happening either.
Just making criteria looser seems like the best negotiable compromise, not that I disagree that solo invasions in dungeon areas would be nice, especially if, as G9 says, invasions are tied to the host's proximity to a certain grace.
One major issue I have is how half the meta is dominated by anything that uses or can be used to apply status effects,most of the time when you see someone using curved swords they are using them with either bleed or frost and if they really want to burst you down they use jump attack boosters,this isn’t to say that status effects make weapons that don’t use them irrelevant,but it makes it feel like you simply can’t be as effective without them because of that extra damage you get out of status effects. And because of the whole issue with status effects it means that way more likely than not someone who aims to abuse things like bleed or frost will almost always powerstance,I can’t remember the last time I’ve seen someone rocking a curved sword without having another one in their offhand
Even worse if they’re also poise monsters. Dealt with a few players that had the double curved sword, 100+ poise setup and that shit was not a fun time as a melee build lol
A number of invader streamers have mentioned that Taunter's Tongue seems to hold areas hostage for invaders. They are saying that if someone uses a Taunter's Tongue, then all invaders in the area get Qued into that person's world, even if that world has reached max capacity of phantoms. So if someone is using a taunter's tongue in the area, you are waiting in line to get into a world that has max phantoms. How long are you waiting until you get qued into another person's world/another person who is not using Taunter's Tongue? I don't know. These invader streamers are saying that it's been like this since the last patch. Again, this is what people are saying but I haven't seen anyone confirm on the backend that this is true. You have any thoughts on this?
If this is true, it's going to further cause invaders to move on from ER since ain't nobody got time for that.
To be fair, I did notice that invasions slowed down drastically ever since the last update, so it could be the case.
I was invading on altus plateau and got stuck invading the same gank squad repeatedly for an hour. I never managed to get into anyone else's world. That's anecdotal of course, and I may have just been really unlucky, but it would be explained by a taunters tongue exploit if that is the case.
Someone needs to make Japanese subtitles for this video just for Fromsoftware staff.
My boy jeenine has had enough.
You can't expect Devs to stumble on the videos. If it's that important ,you guys have to be active about it and send them by email or something.
The main problem with pvp is the amount of afk spots that are popping up, like the magic tower in caliead afk farmers use, which is basically impossible to hit people inside, of course if they are close enough to can use weapons with aura attacks(mogh’s or meteor) but a lot of people trying to pvp casually or trying out a specific build will end up having to sever out or get killed by a lucky blue, and the devs continue to ignore what everyone is saying.
Just remove the reward for severing out! It was never a thing in any of the other games, so why are they so gun-ho about keeping it now?
Then stop giving them your money.
@@TheMeanArena low IQ comment
I've been looking forward to this video and it was worth the wait. Many of these issues are serious problems that Fromsoft must address as soon as possible. ER pvp is on life support. For most of the people I know from DS3 who are still playing ER, it seems like a chore they feel obligated to do rather than a fun experience. Hope it gets better, and glad we can at least come together to try to think of solutions.
It is on life support, but most players don't care which is why I don't think they'll make many (if any changes). The majority of people that played ds3 love elden ring.
I would LOVE to see poise tweaks. Feeling locked into heavy armor only so I can shrug off an attack or two, even in PvE, is deeply frustrating.
Yes the lack of fashion souls is absolutely devastating. Making my guy look cool and being heavily punished for it, or just having it be overly complicated to change armor is soooooo annoying. thankfully there is bullgoats, but even that is not enough.
Perhaps they could even remove equip load entirely, since games faster pace makes it very punishing to wear heavy armor.
@@SusRing I actually much prefer how armor was in ds3, it essentially didn't matter bc there was no poise. Now that there is poise, min maxing is much more beneficial. But if they simply buffed and reworked how weight/poise correlate to make things abit more uniform that would help dramatically. I'm fine with fighting bullgoat monsters, but the benefit of going to extremely high poise should be pretty minimal and more difficult to achieve at 125. Considering how high you can actually get damage reduction you shouldn't also just be walking through a greatsword 2h.
@@gerbmcderb8048 imagine if you had those benefits without fatrolling
The farming for certain armors is a pain in the stary demon, elite banished knight ( the ones in castle sol with capes )
The drop rate might as well be low as ds 2 or ds 3 covenant items
Great video. Only thing I disagree with is dual wield movesets - the issue I see is that some powerstance movesets are almost the same speed as the regular attacks (curved swords, straight swords, daggers seem even faster, thrusting swords have ridiculous reach on the first L1). As far as I'm concerned From needs to reduce the speed of these powerstance attacks - if only slightly - as most of these weapon classes won't gain all that much from increased poise damage and weapons like straight swords are generally better one-handed anyway.
I'm interested in whether you think katanas are balanced, too. From what I can tell they are basically just straight swords but WAY longer with innate bleed and better unique ashes of war. Even with bleed, seppeku, etc. being nerfed I still think they should be slowed down just a bit as SS seem to be in a decent place to me, ignoring high poise builds shutting them down.
Greatswords/ Greataxes need their Hyperarmour fixed too, but I imagine you already know that, given your experience and Gabri making that video on ER's hyper armour design. Cheers.
New to the game and the series here. I was in disbelief how powerful katanas are in terms of AR, innate bleed, poise damage, range and speed. Especially surprised that, in my experience, katanas seem to do more stamina damage against shields than actual greatswords, despite a katana being a pretty light and flimsy weapon historically
@@hughmongus6959 Yep. Speed of a straight sword, the damage of an axe and the range of a shorter greatsword with better unique ashes of war. The funny thing is that in Dark Souls 3 katanas were much more balanced but were outclassed by straight swords overall. For whatever reason From decided to make katanas even more OP in this game than straight swords were in that one after nerfing them heavily in Elden Ring. Obviously if you give high base bleed to a weapon so long and fast you're going to have BIG balancing issues.
Just look at the range of the Uchigatana, absolutely disgusting...
The fact that katanas can match or even outmatched the damage of a colossal swords tells you how unbalanced the game is.
Katanas are shit lol
@@nuclearsimian3281 Its not just for pvp. Power stancing these weapons is almost always better than one handing a single straight sword etc.
1. Nerf the percent damage of bleed in pvp
2. give bleed proc in pvp a short cooldown
3. Nerf the motion value on corpse piler
4. Nerf motion value on glinstone pebble (ash)
5. Nerf distance on BH step and give it significantly less s than a standard roll
6. JUSY PUT THE OUT OF BOUNDS TELEPORT ZONES ALREADY USED IN CO-OP IN THE KNOWN AFK GRIND SPOTS
there you go 90% of it fixed
Oh yeah and delete glintstone crown swap
A very important thing that needs to be altered which was briefly mentioned.
Powerstance weapons should not do double damage.
A L1 hit should do a combined damage 1.5 R1 damage, each weapon doing 0.75 R1 damage.
So if only one weapon connects, it does less damage than an R1.
However, currently it is whatever as it's still basically hitting someone with a regular R1. Meaning they are just superior than R1s.
Should probably also be slightly slow and consume slightly more stamina.
Powerstancing most weapons is shit though, nerfing it because some are good (ex katanas) makes the mediocre ones (ex daggers) even worse, especially in pve. Also l1 do NOT deal double damage as is, only certain l1s do, like jump l1s
@@ShadowAraun Was kinda an exaggeration
L1s do between 1.72-1.8 more damage, which is still too much
It’s not double damage, it’s somewhere in the ballpark of 1.7x. Still very high compared to its DS 2 predecessor of ~1.3x.
However, depending on what weapon type you have power stances, you can actually end up having lower DPS than if you simply two-handed the weapon (at least in PvE). Katanas and halberds for instance take roughly twice as long to do a full L1 than it would to do a 2H R1 due to the weapons swing one after another instead of both at the same time, which combined with a 1.7 damage multiplier means you get higher damage output (and less stamina consumption/equip load) by simply 2H the thing. Straight swords and spears on the other hand both swing at the same time with an L1, giving similar swing times to the R1s and thusly an insane DPS boost. Any balancing to powerstance has to take these differences into account.
@@Coole501 Yh mentioned that damage was close to 1.7 in a reply to another guy
@@ShadowAraun Motion values for l1 are 92 per hit for most weapons meaning they nearly are double damage (1.84x). For jump l1, motion value per hit usually ranges from 102 to 115.
60 vigor ain’t even enough
Man I just made a dual caster, and my first ever dual I hit a fortissax lightning spear for 1900, no buffs lmfao
Everything in this game hits like a 50 caliber bullet
I felt like the game was a huge step forward in almost every way but about 22 1/2 steps backwards for PVP and invasions it actually feels bad. At this point all I want is the ds3 PC servers back.
This game actually made me retire from all souls pvp. I waited so long for this game and I was so excited to leave DS3 once and for all. I'm very disappointed and I honestly don't think I'll ever return. I'm an invader and invasions are NOT fun in this game. I'll only reinstall to play the DLC and maybe undeads if they add them.
I've made a lvl 25 character and the invasions are great. I can kill the host most of the time and can invade the castle in the WP. Lots of places to attack and use the AI.
I don't understand that mentality but to each their own. The pve is awesome (except for a few flaws) and is what the game is built on. Pvp has become more of an after thought because the majority of people didn't buy elden ring for the pvp. The pvp base has gotten smaller and smaller. Just curious, did you play all the way through the pve of do you buy souls games for pvp only?
I've found that the best way to be an invader is to use a setup that actively avoids interacting with the host and his 2 overleveled password summons completely. Either as a Jar Cannon/Greatbow sniper with maximum possible damage boosters to just 1-shot snipe the host, or a Concealing Veil + max damage setup Bolt of Gransax stealth sniper who also just 1-shot snipes the host.
Except the main issue with these is that it's actively avoiding all of the combat mechanics, but either way trying to engage in melee is also impossible to engage with the mechanics anyways with 2 lvl 600+ password phantoms spamming RoB and every endgame spell at the same time. So it's either avoid playing the most fun aspects of the game to avoid dealing with cancer, or trying to engage in what's supposed to be the most fun aspects of the game but only deal with cancer.
@@kyledavis4325 I've been playing since DS1. You are gravely mistaken. I will literally flawless you with broken broken straight sword with my eyes closed.
@@hands-ongaming7180 I already deleted Elden Ring. I've lost all interest in playing it. People say "just duel instead" but I don't really care about duels. I'm an invader and I always have been. Invasions just aren't fun at all in Elden Ring. Mostly everyone I know agrees with me but some of them actually enjoy invasions and I'm not sure how but to each their own. The only reason I'd come back to elden ring is if they add undead matches
We as a community need to spread the word that multiplayer is in dire need of some cirtical balance changes
Yes and Bandai needs to start listening to the community…
8:48 i did 40 tests total comparing input delay in DS3 and ER. Elden Ring has an up to 1 ingame frame of input lag at 60fps compared to ds3. Ds3 is very consistent btw. This variable input lag can be an explanation why sometimes er feels responsive while others like a jelly. (PC)
2H Colossal weapon pokes unparryable is a problem. I dont understand why they made the running, crouch, and rolling attacks unparryable. Now all you can do is attack with a spear or projectile, or trade lol
Yeah my main way of shutting BHS down is parry as they come out of the animation but using unparryable weapons there’s really nothing you can do. Bloodhound step shouldn’t even be available on colossals it just looks dumb
@@ottogofast3882 Havel flipping moms in 2020 lol
All rolling or crouch attacks should be parry-able.
This is something I hadn’t thought about but I actually agree with lol. Don’t know why it’s not.
@@nuclearsimian3281 they are supposedly weaker attacks, and it makes since for you to be able to parry them
Fully agree with everything in this vid, i really hope From sees this and take notes, Elden has SO much potential, it would be a shame if they didn’t make some changes to the way things are mow
Yeah, ER has so much potential it's painful that the DS3 fanboys are hating on it more than it deserves. They wouldn't be DS3 fans if they had as little patience with it as they do ER.
They wont, just like theyve done for the past 10 years
damn, from almost a million players on steam, to 50,000 at the moment...people talk about sales, but not refunds or player retention (or lack thereof).
Because half of them are so blinded by sales = good they cant accept anything else
“If it’s broken and make a lot of money, why fix it?”
Elden Ring is simultaneously Fromsoftware's biggest masterpiece yet also their biggest failure. The single player experience is beautifully crafted and well done, and yet pvp is an absolute disgrace. At this point I really doubt Fromsoft are going to do anything about the pvp problems and I really don't think they really care about it at all.
Fromsoftware has been trying to kill multiplayer since DS1 tho
@@hospuk1714 doesnt DS3 have the best pvp tho
Invasions are in a terrible spot. With the fact that you're forced to fight ganks, and those ganks can have phantoms of any level, I agree with your ideas, but maybe they could take into account the level of phantoms for the matchmaking instead.
Compare me to the STRONGEST player, not the host
There's also one important thing imo, that I didn't heard you talk about specifically : the netcode that make status proc even when you dodge the attack.
It's been a thing since previous souls game and it's very frustrating, especially when it take you out of your roll Iframe.
For the bleed and frostbite it's already a pain because even if it stun you just a fraction of a second, it's enough to get caught by another attack if you're being spammed at this moment.
But with sleep and frenzy, being stun for 2/3 seconds when you dodge properly is dumb af, and combined with the fact that most of the time people can hit you with twice the visible range of their weapon, you get some of the most broken thing.
I like the status proc when dodges. Dodges were stupid in DS3 and made the game uncompetitive. You shouldn't be able to mash roll to win everything. I knew a kid that played DS3 online when his sister watched Netflix because it made him literally invulnerable.
@@Baku69895 You can't mash roll to win everything tho, it's not BHS. An Iframe is an Iframe, if something proc on you while you're suppose to be mid roll it's not normal.
What you're referring to is more of a connection issue from one player, but that don't justify the fact that you can be stunned out of roll for no reason.
Decrease the overall damage to other players by a certain percent might work for doing too much damage, for example the Abyss Watchers do less damage to everything that isn’t the player, maybe they could implement something similar for PvP?
I never figured out why they couldn't just put a debuff in pvp that's -25% damage to players -25% healing
I’d really love to see the bull goat talisman flipped, I feel it should increase poise more if you have less, instead of rewarding basically unbreakable poise with more poise. Great video as always man!
pretty good idea and would pair up well with the blue dancer talismant
Thats stupid
@@o_ver2.094 Wolfs ring says hello 👀
@@o_ver2.094 did I ask?
@@enjoyer3000 yes you did
I hope this video blows up, these critiques need to be heard by the Devs asap.
If everyone was allowed to have their Great Rune (great idea), it would be important to also reward the Host with a Rune Arc when a Duelist or Invader is defeated so that you can keep playing with your rune active as long as you maintain a positive K/D ratio. This works for other players right now, but not the host. Everyone should get equal rewards.
Elden Ring PVP:
Sooo.. In summary:
> Coop mod (no invasions on PC)
> WAs dominate in both damage and speed
> spells are too spammable
> stacking poise is as broken as in Ds1 if not worse
> backstab attempts are high risk, no reward
> dual wielding outclasses two handing in almost all cases
> kick is useless, general lack of checks to shields
> invasion spawns are awful, no height sensitivity
> unreachable invasion spots
> player limit down to 4, fight clubs are dead
> co-op in this game is very limited and sucks, results in less invasions
> unbearable connections / disconnects across all platforms due to lack of ping check (again)
> which, in return, also allows for infinite i-frames, on command, for EAC tanking performance for what essentially is zero protection on PC
> even less invasions on PC due to third party co-op mod ("seamless co-op mod", ft. an entirely new launcher for friends)
as for glitches:
> fapping still exists
> infinite HP regen helmet swap
> Bleed aura
> unscaled summons is now a mechanic (lol)
> perpetual cast glitch as another tool for dedicated ganks to prepare and trap invaders
I honestly don't even know if fixing all this is possible.
It’s mind blowing that they actually fixed 90% of the stuff you mentioned in this video by now
When you DC too many times in DS2 your character gets kicked off multiplayer mode.
I found that mechanic is pretty good, but with poor pc performance of ER it will make me lost my sanity.
Yep, pvp is broken. Have thousands of hours in DS3. Stopped playing PVP on ER. Pure melee builds are pointless.
The very first thing you see upon opening the game is "Welcome to the online multiplayer world of ELDEN RING". Saying the multiplayer experience is an optional addition in a souls game is like saying LOTR is an optional addition to The Hobbit.
I wanted to also mention weapon recovery. For example a player can do 2 katana l1s and still have time to roll away without being punished for whiffing (in ds3 you could trade using a greatsword but in Elden Ring hyper armor is void). The weapon balance in every regard is completely absurd.
On that note too, there’s no attack variety with weapons. Ultras only do crouch poke because it’s fast and safe. Curved swords only do running attacks. Hammers only jump attack, etc. they made some moves just way better than others
@@tiller2473 they always do that shit. only now, classes like UGS for some reason have less diverse move-sets than they used to. remember in ds3 when almost every UGS had a unique combination of attacks?
My lowly comment to boost reach.
Thank you J9.
Might be worth hiring a translator to add Japanese subtitles to this video (for FROM). Shouldn't cost that much.
new fromsoft players in the comments crying that everything is fine lmao, yeah sure if you use shit like bhs and rob sure.
FR, everythign is fine because *they* havent dealt with it like, defending something with 94% I frames from start to finish that esily becomes 100 from latency, not being able to roll catch or punish, then the STUPID excuse of *It helps worse players keep up to better players* But guess what? So does actually bothering to learn rather than spamming something that is absolutely broken, Worse is worse for a reason they dont catch up without actually bothering, which people just dont seem to understand somehow, its common sense
Just on bloodhound step - there was a time in DS1 where Dark Grainwood Ring was equivalent to bloodhound step, i.e. crazy invincibility frames and mobility, but even worse it was for no fp cost and only having to wear an easily got ring. So balancing issues are nothing new to FromSoft, unfortunately!
I really hope this will be seen. I spent more then 1k in ds3 pvp myself, but simply cant play invasions anymore. Balance issues aside, i really did not think that farming consumables would be such a problem. I dont have any friends that play ER, and playing farming simulator picking up these greens and grasses is simply boring.
This is a very good and very important video that needs to be shared as much as possible within the community, we need Bandai Namco and From Software to be aware of all these issues for the game to survive long term
Forgotten mentions:
-Increase starting frames of crouch UGS R1 and powerstanced greatspears L1.
-dodging madness or sleep attacks no longer proc a reaction.
These and BHS/RKR are the only most important changes that need to be made to make the game more fair.
Agree with you overall, but slowing down the UGS poke is a huge nerf for STR players. I'd be all for a major stamina increase, and a long enough recovery so that you couldn't combo with it. Making it parryable would be good too.
@@jonmittendorf7691 Slowing it down to make it as reactable as a short sword is good enough tbh lol.
Should be dodging any status effect doesn't fill up its meter, doesn't make sense
@@Muhammad-Hamdi It kinda makes sense for bleed/frost, but could be debatable for poison/rot imo
@@SoI_Badguy never said it was unreactable...
The hype has definitely died for me. Played religiously for a while but after beating a few times and the state of pvp idk. Just gets boring with gank invasions and 50 buff + duels.
My first playthrough was totally spoiled by bhs. I thought it was just a great ash of war but realized after I beat the entire second half of the game without dying that I breaks everything.
Great vid, in addition jeenine I didn’t hear you mention physicks being INSANELY broken in the world of dueling
50% of duelists just use insanely broken tears that COMPLETELY RUIN a FAIR duel
Constant health regen, health regen when very hurt, zero stamina builds light rolling w the equipment load flask, infinite magicka spam etc
Essentially in duels you’re forced to make a decision between sending any physick user home immediately before even dueling, and in order to have fair duels you end up being forced to finger severe home 50% of players
Or, you also run broken tears, which completely ruins spacing and any skill gap as you initially mentioned. Why worry about getting hit when you can just play slow after and regen all the health right back in 30 seconds, or get half your health back when your hp is low
It’s at a point where we may as well just chug health flasks in duels now, as every veterans armor mf has double health physicks
It’s just way too much to attempt to police in order to have a “fair duel”
In organized fight clubs those will be banned. But it’s hard to do so in an unorganized fight club until the general pop makes an agreement on what’s allowed and not allowed. So if you pop that flask and it’s not allowed everyone will turn on you like you healed.
@@leonidus3147 I am aware; I wish the overall dueling community was quicker in dialogue against physicks
I’m done dueling mfs w multiple avenues of health regen, or dudes w 8 endurance light rolling in bullgoat armor
It’s taking way too long imo for the overall pvp to start shunning these mfs when they’re using shit that’s just as broken as the same shit they bitch about
What flasks are considered fair? I can't remember which ones were banned and ok tournaments wise
Honestly, for the physicks that health regen half health or full health bar back, you absolutely should just chug. Because they’re essentially doing the same thing. I fought a lot of players In the last two days that have been using those and although I didn’t chug, (even though I thought about it lol) it felt and still seems kinda cheap.
@@Solothefuture1 I use it in PvE for bosses and I actually used it in some duels, I'll need to check but most of the times the fight is not so long that you really see that good amount of hp regained back to be fair
I'll check better, didn't realize it was a "bad" PvP thing lol
I absolutely loved the PvE experience, and I decided to try some PvP and went to a lower level character and invading limgrave, so many people there abusing bloodhounds step, spell/incantation spamming, using things not really available until mountain tops or later at level 20-40 and I had a couple fun fights but in general all this crap just made it frustrating for me when trying to get into the PvP side of the game, if they changed a lot of the things your proposed in this video I'd definitely pick up PvP for sure.
Stormveil is the only place I've found where invasions are bearable because at least you can use the terrain and mobs effectively. It's still a crap shoot, but anywhere in the open world is a total clusterfuck of gankers.
@@ingram2617 Pretty much. Getting a decent invasion without being greeted by two or three gankers standing in the middle of the road means being far far more selective with invasion locations at the moment.
You pretty much have to twink if you want to do low level pvp and even then it’s a struggle.
I would make two changes in order to make shielding viable
1. Make Shield-Poking to recive 2-3 times stamina damage like One-Eye shield AoW.
2. Reduce Stamina damage dealt to shielding across the board, also reduce efectivenes of axe talisman from 40%-20%, and increase the shield talisman efectivness to 20%
This two changes will make shielding a better option on pvp because right now, shielding means an instant shield breaking, but incressing shielding power will make poke OP, so incressing the stamina damage recieved by shield poking will give the oportunity to make shielding a better option without making shield poking an issue again.
I hope this becomes the important video in Elden Ring's growth that it deserves to be. Lots of great points made here that will make or break the future of pvp
Inb4 "somebody's been watching jeenine 🙄" comments when someone brings up valid criticism about the pvp
You know it, Only a matter of time :/
Fantastic video, I agree with everything here. I think people who constantly comment about your criticisms are just being overly defensive about a game they love, but I also understand seeing a 30 second clip of someone who's been dealing with BHS for 4 hours straight and thinking "wow, this guy hates this game huh". In reality, criticism is how we're going to make Elden Ring as good as it can be, so hopefully a structured video like this will get a more positive response. Sending this over to Bandai as soon as possible!
I really don’t understand the folks that continue to come to the comment section to complain about Jee complaining
I sent Bandi an email / trouble ticket for Elden Ring.
Subject:
Elden Ring PvP has major unbalance and it’s killing the player base. RUclipsr JeeNiNe has made a very detailed video and the whole PvP community is begging for these fixes.
[included RUclips link]
Please everyone, this took 5 minutes to make an account and send a ticket. Go tell Bandi so we can play ER for years to come.
Thnx for providing the brief and straight to the point body👍
You're such a great lad :D
I submitted a request on Bandia's website yesterday and they emailed back that the video was sent to the development team. They also said there is no guarantee they implement the suggestions. I really think everyone who cares about the pvp should send this video so they know how many people agree that changes needed to be implemented.
Yes, I think these changes would be a great starting point for a fairer pvp system and more matchmaking.
Please spread the invasion / coop search limit considering the map is so big!!
Casuals hate this content creator.
The only ones whining like little girls are the pvpers as far as I can tell.
Agree, I particularly miss fight clubs and also backstabs concistency
Its so heartbreaking that people just casually walk out of BS punish after rolling R2s
Backstab consistency always makes me sad lol. Wish they could’ve found a middle ground between DS3 backstabs and this games.
Honestly scaling down is so easy to do, proportionally scale down the total stat to the host's total stat, while not changing the stat distribution at all.
There's definitely a lot more issues than this, but you did a great job summarizing the major ones
It's why I don't play it anymore, it could be perfect, but the flaws hurt it too much. And pvp is generally the longevity of souls games.
No ability to invade single hosts is the most detrimental thing in ER pvp, everything else just adds to the problem.
I hope the next patch comes soon, to be honest. It will define my expectations for the PVP in this game, because if they don't fix some of the absolutely glaring issues like bhs, I'm positive that most of us will not stick around any longer.
I'm out of copium at this point.
the fact there has been like what two ? three? major patches since release is concerning
@@FrostyComes you should’ve seen armored core they had patches all the time
This game pvp is so bad thst it effectively killed my interest for pvp.
Seriously i was part of the niche ds1 pvp community.
The backstabs fest wasnt as bad somehow.
Elden Ring PvP is a little busted atm, but I'll still take it over DS1 PvP any day 🤣
I agree how elden ring doesn't give the player enough materials in one playthrough, usually when you pick a consumable item up you only get 1 when it should be at least 15 or even 20 so the player can actually use it. To easily fix the players receiving damage they can just double or even triple the defense of the player so that they don't need 60 vigor
Holy fucking shit, a reasonable, calm, cordial person voicing genuine concerns about a souls game to Fromsoft and how to fix them? I must be hallucinating.
In all seriousness tho, thank you so much for saying all of this. Especially the fact that you weren’t an absolute douchbag about it, it’ll really encourage Fromsoft to take this criticism very seriously and get them patched (hopefully) soon.
Aight, someone needs to translate this into Japanese in order for Bandai-Namco and Fromsoft to take notice. Please!
Mooshi mooshi
*Foul Tarnished in search of a balanced Elden ring pvp, someone must extinguish thy hope for elden ring pvp. Let it be Fromsoftware and Bandai.*
Graceless tarnished what is thy business with these balance
Ah ds1 the backstapp game
@@quangdungpham6276 I am in search of the elden ring pvp dream that I shall make a reality.
Ds 2 the trash hitbox
Ds3 the combo , cancel game
Myazaki in Dark Souls 3: Poise in DS3 is working as intended for balancing reasons (no poise).
Since magic is too OP, it is extremely nerfed in terms of speed and damage to not damage PVP.
Myazaki in Elden Ring: If you use two sword with bleed status, you will get bleed in every single attack possible.
If you use this flask, you'll get infinite FP to spam whatever magic you want ad infinitum.
Miyazaki is a menace
Haven't even watched the whole thing and I can already say I agree with you 100%
I've spent over a thousand hours on DS2 alone, not counting all the other soul games and right now I don't even want to play Elden Ring because of all this stupid L2 spam and broken shit. I miss the parries, the ravioli backsteps, the fights that last more than a minute because nothing in the game is able to one-shot you. It's sad and I hope they fix these things or I'll be going back to DS3 just to do some multiplayer
I am at the point where I wish the servers were back up for DS3 on pc. And even though I never got to experience ds2 pvp, I’ve heard a lot of good things about it. Wish the servers were up for ds2 as well so I could try it out.
@@Solothefuture1 DS2 on PC has a dedicated PvP community. However, pretty much everyone and their mother has a cheat table open during gameplay, mostly to counter other cheaters, but also just to plain cheat. Crash hacks have become pretty popular there (they just crash your game, that's it).