Okay but who actually LIKES Yu-Gi-Oh! feat.
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- Опубликовано: 27 авг 2024
- In this episode @Farfa & @JoshuaSchmidtYGO discuss our memories and reasons to keep playing Yu-Gi-Oh!, it's appeal and its relevance along other card games - featuring @MBTYuGiOh !
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/ mbtyugioh & @MBTYuGiOh
twitch.tv/farfa
twitch.tv/joshuaschmidtygo
I just love how "Todays Topic" is just MBT, like he is a topic in of itself.
He could be multiple topics tbh
In and of itself*
He's an enigma to be studied
they knew he'd just start yapping, no need to set a topic
I do want to ask how a man could possibly be this white
Hearing Joseph and Josh talk together is always such a rare treat. And Farfa is here as well
I always enjoy all three, but I really enjoy when Farfa and MBT are "calmer." When they're in a more social setting like this, instead of content creator mode; their insightfulness and thoughtfullness shine a lot better.
Farfa admitting to just listening to LinkedIn Park and Breaking Benjamin revealing himself to secretly being the whitest member of the podcast
"whitest" lol. Ain't nobody playing your stupid games outside of America. Keep your dgnracy at home, the rest of the world just listens what they want with no labels.
Linkedin park
Admitting to listening to peak🙌
2nd* MBT here for this one no one can out white him
Admitting? He’s just got the correct taste in music 😆
"It just smells like locals" got me tho xD
And then that guy he played with, that smells bad sounded like an OG locals enjoyer
Cant express enough how funny it is that as soon as Farfa brought up racism in the actual stream, it cut to a Cracker Barrel ad
The fact that this game is still able to coast off of nostalgia for an Anime from about 25 years ago is kind of insane.
It's not purely the base anime. Gx, 5Ds, and Zexal were all great shows that aired on Saturday Morning Cartoons. I was a teen that got into this game 10+ years ago. It's not just coasting, we're doing our best to get people to play the game because we like it to some degree.
Still, it’s kind of insane.
And I genuinely believe that the reason Yugioh is still around is because of the community / communities around it.
Konami is actually such a hurting factor for the game itself that it would have been better of everyone if the ygo IP would have been sold to another company that actually cares about the game.
I understand that they need to make profit first but the way Konami (especially in the west) is handling everything is just awful and makes me wonder where the game would be at today if it wasn’t for the engaging online community.
@@lifequalitydefo sunken cost fallacy as well, a lot of money invested that players feel like they need to keep playing
Melodious Engine's the only thing Melodious that people seem to talk about (except Josh) but Pure's got more tops.
Also Joshua, the fact that Ostinato got no locks instead of Solo is that it was essentially released as an apology for Melodious because they gave up on designing the archetype (they gave up on their Duelist in the anime). They just gave them a card that says: go do your strategy, we know it sucks.
And then the new support came out.
Agreed. Also while it might get hit, I feel like it is has some problems an engine. Yes, Ostinato is crazy but if you don't open it, normal refrain is susceptible to any handtrap under the sun & might cause you to end your turn UNLESS your deck is snake eyes and can extend with dark witch and Spoils in that situation. I tested it in only Adaman & Ogdo, whose turn just ends if you get hit on Refrain a lot of the time, so I think if Snake/spoils stuff is gone, melodious engine is not gonna make anything else tiered other than pure.
White Man Jumpscare
When Josh said his favorite floodgate is Dupe Frog I almost choked on my drink lmao
The generic VS archetypal discussion at the end is a really big reason why I’ve been enjoying learning about Domain Format recently. One of the biggest things in deckbuilding in that format is picking your deckmaster, which will determine what cards you can play. If your deckmaster was say, Bystial Magnamut, you can only play DARK monsters (its Attribute), Dragon monsters (its Type), Bystials (its archetype), and LIGHTs (because it mentions them). From there, you have this really cool balance of pools of cards to choose from while avoiding wombo pile decks and crazy non-thematic end boards.
There’s more rules to that format outside of that, but I really like how every card played in Domain feels true to the deck’s identity.
💖💖💖
I love how this is just an hour and half of bullshitting. One of my favorite episodes yet.😂
Never heard truer words
They took an hour and a half to say "yes we like it" and I wouldn't want anything else haha
Farfa Runs Catholic Moms Agianst Yugioh I Knew It!
To most of us, its a hobby. To the three of you, its a job. I can see why you'd be among those to ask that. If most of us don't like it, we can drop it and come back whenever, but you guys get paid for this. It's harder to walk away when this is tied to your bills.
That's true but there's a vast amount of "discourse" in terms of "yugioh bad" and yet they continue playing.
Then get a real job
For most of you that think of it as a hobby, its actually an addiction.
37:00 - Absolute gold. You can even see MBT mouthing out "Civilian friendships??"
I was only listening so I entirely missed it thank you for this LMAO
Farfa not streaming from heaven anymore 😭😭
I have NEVER seen Josh break like that at Farfa's Catholic mom self-report and I am here for it
I think the big thing i disagree with is the lack of dual archetypes in deck. We see it everywhere. Snake Eyes Fire King, the Horus cards, Melodious, even Crystal Beast is starting to run a small Springans package. Naming Tri-Brigade too was crazy since one of the coolest parts about that archetype is how splashable it is with other archetypes. Sure, we sometimes call it an "engine," but engines are usually just an archetype pairing well with part of another archetype
The childhood nostalgia section and the social aspect section was actually so dope, loved hearing all of those stories. Some are so relatable, neighbors knocking on the door asking if we could hang out or duel. Miss those days so much. Best podcast so far
Love the podcast guys. Keep up the good work.
Josh talking about English cards reminded me of when i had an English copy of Daring Apprentice, i knew a little bit of English so i knew what "counter target spell" meant but i didn't know what "sacrifice" means so we just played it without that part of the text and it was the most broken card ever
Conversation gets good about 50:00:
- MBt knowing something about mtg is something that sepatates him from others yugitubers
-at the same time we see that content creaters ot knowing about other card games( mtg, pokemon and runeterra are metioned here) only makes every talk about card and game design poorer and more limited.
-we also get to "know" that the supposed best things about yugioh are also the word. Deckbuilding is great because it is so open, but that allows fast otk and every card goes in every deck and archtypes actually doesnt restrict much and they dont have much identity has every one does the same.
The best episode so far bring him more
I'm in tears lmao
1:15:00 I’ve heard Josh and Joseph say (I’m paraphrasing) that because of the way that banlists, events, and set releases are scheduled, the best minds of the game are constantly cooking with the newest strongest stuff instead of trying to lab for too long on something more experimental. They simply have less time to be experimenting with something that *might* be a better deck when they could be grinding something that has been on everyone’s radar as the deck to beat. Whereas in formats like HAT and Edison, you see the best minds constantly experimenting, because the format isn’t actively adding new cards
though there are people who have dedicated their life to a single archetype who are also doing content about that, yet those deck's dont suddenly appear in toppings because those decks still aren't as good as the new stuff that get's released regardless. so the issue is more deeply rooted in the powercreep nowadays, its near impossible to make a deck thats equal or better than snake eye or tear during their prime no matter how much time you give people to cook.
@@Blubkill it’s not that. Obvious your local Crystron one-trick isn’t going to just find a meta with a brand new tech that will suddenly take everyone by surprise, but like Josh winning a YCS with Runick/Bystial. No one thought about that combo because they were spending time on the very obvious archetypes that were easier to pick up and required way less deckbuilding preparation
Turbo Nerd is officially my newest insult to use 😭😭 Jesus the way that had me burst out laughing LOL
I cannot believe Farfa called non-Yu-Gi-Oh! players “civilians”.
With Josh mentioning LADD I'm now envisioning an Apollousa replacement that's mandatory and I want us to go down that timeline
LADD is getting a fusion retrain that works like the original, but it will probably only get played in fusion piles
As someone who comes and goes to master duel for months at a time that mbt point at the end really holds true. Sometimes other things just come up but I can't really find this type of gameplay elsewhere and it somehow always drags me back.
31:50 did exactly this, my friends and I referred to our decks and cards as "shampoo" so we could talk about bringing them to sleepovers and not look as cringe.
The amount of handtraps you gotta run for recent formats is definitely frustrating. I usually look for archetypes with versatile synergies built into them like Generaiders, which offer not only level nine synergies, but several type synergies and opposing draw synergies. Been rocking a Yubel package with the new level 9 fusion and it works really well inside Generaider Runnick builds, but I also have way too much fun activating boss stage off of Trickstar Bloom
I'll have to look more into MTG, my favorite part of Yu-Gi-Oh is by far deck building. Is true that lately is more and more common for decks to build themselves, but I have noticed I enjoy the process of building decks for MD events more than dueling itself. Dueling is still good, but it feels almost secondary to me.
Finally! I was wondering when Joseph was going to be on one of these. This was a really fun watch
I know for a fact me and my friend were part of that trif crowd, we would have been 15/16 at the time and it was our first event bigger than a locals. My mate still has his trif signed electrumite from that day 😅
1:05:16 I actually feel kind of bad, if it was too easy to win, if my opponent had no chance and could only sit there watching my plays.
The best games are absolutely those that could have gone either way, where both of us struggle, seek an edge, over the course of several turns (or enough action to fill several turns) until one of us gets there.
MBT flashbang
Keep up with the awesome podcast. There's many people that you guys can still bring on as well as just speak amongst each other.
I love that they all have different giant cards in the back
My fun in building a deck is thinking of something i want the deck to do and personally optimizing that strat.
I know we joke about Yugioh players hating Yugioh a lot but I had to actually ask myself if I actually liked it a few years ago. And the answer was no. I couldn’t afford the meta, I wasn’t having fun slamming my head against a brick wall, I wanted to compete but because of my budget I couldn’t keep up. So this year I finally swallowed the pill to quit. One of the final nails in the coffin was throwing a deck box at a wall and leaving a dent after a loss. I respect budget players for still being able to find fun, whether it be with friends or at locals, but if wasn’t fun for me. I know no one cares but that’s just my experience.
It’s been so long since I’ve enjoyed yugioh. Between Konami’s poor communication, awful ban lists, dreadful power balance and now not even getting YCS events in the entirety of Europe… I’m one main decked Skill Drain away from quitting and many at my locals and regionals have already left.
One of my best YGO moments was on the tram on my way back to my hotel after YCS Ghent, i was filming people doing " Yooo what's up guys" with Lithium accent, one of Farfa's friends "Bald" did it so perfectly, i still watch the video and laugh my ass offf from time to time
3 weeks late (lol), but 1:21:20 yes, there was a "pile" deck a few times in Legends of Runeterra. I think the most famous one was Rubin's Pile, though there's still some synergy there as you wanted to get to playing 10 cards of different names, though it's secondary to the deck just being good cards. There were many cards that could generate random/semi-random cards or cards that your opponent is using in order to help in the matchup.
Since LoR limits you to two regions with no Neutral or Colorless cards and you're not really able to splash anything, there are no staples that are used by every single deck. However, there are certainly region staples that are used by most decks within that region; though, there are very few of them since an aggro deck in LoR would rarely want to run something that a control deck would
i like the discussion about the archetypes.
Do you guys think a new masterrule with increased minimum deck size of like 45 for example or something like that would solve more problems than it would create? like more rome for probably two archetypes/engines or to prevent that hyperconsistent tier dominating decks? with that a slightly increase of the extra deck to like 16... numbers can be discussed about :x
The most difficult part of getting into Yugioh in current year is seeing vids like this appear on my timeline weekly.
"I've been listening to the same Linkin Park and Breaking Benjamin albums on repeat for like 17 years now"
Ayy a man of culture
The talk about fieldspells really reminded me how mtg used to "make sense" in similar way with legendary creatures. The concept with legendary creature used to be that the guy/gal in card was THE guy/gal so while you could play 4x copies only one could exist on the game field. If another copy of it was played the "legend rule" would nuke the other. This lead to classic case in 2010s where best removal to creature called Geist of Saint Traft (who was hard to interact with) was to play your own to delete opponents geist.
These days legend rule only applies to your game field so boh players can have same legendary on Theo field.
The social element is 100% the most important part, the first time I fell out of ygo wasn't because the format was bad (though it was) it was because I'd just moved for uni and the local scene was just full of people I did not vibe with so I stopped showing up
I have a master's in chemistry, I'm farfa's friend now
Josh is low key hilarious
My favortie floodgate is definitely horus the black flame dragon lvl 8. My favorite boss monster as a kid.
When me and my brother first went to locals, our issue was rulings. I had a deck that supposedly combo'd Winged Dragon of Ra with rainbow life (i was told that doesn't work) and my little brother found out that dark world monsters don't trigger of snipe hunter😅.
1:07 I love the implication that his small dog was traded for the big ones
Lol you brought back a memory of a kid we had on the wrestling team that permanently smelled like hot dog water after you boil them. He would even smell like it after we would shower after practice, so I have no idea what the fuck was up with the kid. Kid just radiated glizzy water stench 😂
We weren't allowed to play with yugioh cards or even openly talk about them when I was a kid (think like 2006) and the cited reason was the influence of Satan
I did grow up watching DM, GX, and Zexal and thats where my infatuation with HERO started and it was rhe first deck I naively built as my first “competitive” deck (ofc when half the engine was expensive) but before that I was able to get the cards through the Hero Strike structure and thats where I learned about the Masked HERO’s cause I hadn’t read the GX manga yet and Dark Law quickly became (and remains to be) my favorite card of all time. Especially cause my one friend always ran zombies and he just said “No :)”
Farfa is really good at coming up with open questions and steering the discussion
Would love to see MBT being a mainstay on the podcast and maybe another comp player (Pak maybe?)
35:20 Me, who unironically has a masters degree in chemistry...
That's gonna be a banger.
But I barely know 'er
That's a Facebook page I run, LMAO
1:21:52 the closest to this in Hearthstone would probably be Shadowstep for Rogue and Aquatic Form for Druid; the former a 0 mana recycle a high value effect monster whilst discounting them by 2 mana and the latter for a 0 mana pot of duality (if you have the mana to spend it)
The Hearthstone and Shadowverse approach to card restrictions makes it difficult to compare. The only cards that can come close would be neutrals like Bellringer Angel in Shadowverse Evolve.
YOOO I made effects up all the time as a kid. Especially playing with my brother. It was sooo funny lol
One of the best things about Yugioh is that it's completely different from Magic. So many mana-based games jujst feel like Magic, but worse.
It's interesting seeing Farfa and Joshua come across TCG problems. Deck building restrictions, consistency and card ubiquity get brought up, but it would be interesting to see them react to what other TCG designers have said on those topics.
Have to remember this other bad take Josh has, saying that games, like Magic, that have a ressource to play cards are easier and take you by the hand is stupid. Its ressource management and also keeping in kind what your opponent has available for the mana on board. Also, it helps a lot on balancing the game, Yugioh is the one game that feels so misserable to lose just because you went second and lost the hand trap mini game. It would cost zerp effort for any of this games to stop using ressources to play cards and be the same as Yugioh, Yugioh is not better for being more complex, its gotten complex for the sake of being complex.
in early runeterra there was a championless (imagine no archtype)agro deck that caused tons of people to simply quit playing the game due how oppressive it was
favorite floodgate: mementotlan cranium burst
Effect, link and xyz. We need host with synchro, with ritual, with fusion, with pend and with normal giant cards
"My wife and I"
Oof, just like that my dreams were crushed
Josh must now play Forbidden Memories
For me it’d the thousands of cards and the many interactions they can make. Sure, this makes the new player experience, but when you understand the game it’s amazing. As Farfa said, Pokemon and MTG are checkers, YGO is COD FPS clusterfuck. I also love how it allows you to play anything. You see a deck from a decade ago and want to modernise it, go for it. You’re an anime fan, build an archetype a character used. Sure they’re not meta, but genuinely with enough time, testing and optimisation any mess of a deck is possible to make.
Imagine watching this in 2024 at a dollar tree in Wisconsin also in senior year of high school
I think Josh almost hit the nail on the head as far as the whole big wombo combo style of why people like them / dislike them however I think it's off by just the slightest bit and what I mean by that is people like winning people don't like losing but they can still have fun even if they lost people don't like not playing and that's the biggest problem with a lot of big wombo combo style decks especially when they end on a million negates because you're not playing You're not playing the game You're watching somebody else play the game by themselves with you having zero interaction and when it's finally passed to your turn they just say no to everything so you didn't actually get to play it's just watching someone else essentially FTK
“Who are we going to call a pedophile?” This is the competitive YuGiOh content I’m subscribed for lol!
Purrely Spright is a really cool example of small synergies making a really cool deck
Feels like the trinity reunited xD, such a bless
Even if I have my fair share of moments where "quitting" feels like the best option I can choose, there is one key element of YGO which keeps me in.
You slightly said it, the fact that the game as no real "build-up" phase and startes right at the "I can do all I want"-part of the game makes suche a huuuuuuge different for me.
Don't get me wrong I played Magic, Shadowverse, a little bit of Runeterra and for almost a decade Cardfight Vanguard. All of those games have their selling points. But I do not like how in all of those 4 games the first few turns feel literally "skipable" because those more for build-up then any real gameplay.
And before anyone says there decks in those that do "play" directly at turn 1 - yes I know, but overall those games have a mechaniclly designed build-up phase.
YGO on the other Hand skips that so Turn 1 in YGO is more like a turn 4 or 5 in any of those other games. And that is a blast.
My favorite floodgate is naturia bamboo shoot such a silly card especially when you used to have to jump through hoops to summon it and seeing it just win games on the spot was hilarious to me
Such a fun episode!!
I think ostinato is a broken card cause in ocg it came out in the same set that gave us patchwork, kaleido chick, dragostapelia, recital starling and glass bell, the “fuck it these archetypes are going to be retired now” set in 2017. It was irresponsible but 7 years later it’s kinda not surprising
Me and farfa are stuck on the classics
I wanna see Farfa and MBT actually get into Vanguard and try it out.
Why the 3 camera setup if they are all recording against the same white wall + giant card?
Gotta keep up the illusion.
THE YGO PRO HIMSELF
is wild
3:25
So it’s team Sam and seerax’s relationship?
Wait, "calc" is short for "calculator"???
58:00 idk maybe you can only have 1 on your field at a time
The rule change for field spells always rubbed me the wrong way.
I feel like there should be a single field zone. In the middle, between the EMZs.
And field spells don't go to the grave when a new one is played. playing another field spell when one is already active would just lay the new one on top of the old one, and the old one is just inactive and in limbo until the one on top is destroyed by a card effect. Then the top one goes to grave, and the one under it becomes active again.
And the active field spell can be used by both players. It's treated as if both players control it at all times.
I think, conceptually and thematically, this is probably the best way to do field spells. It probably opens the door to being abused in a ton of unforeseen ways, but honestly, that's just Yu-Gi-Oh for you.
The only thing left about field spells is that they are a different type from continuous spells, so cards that effect field spells don't work for continuous and vice versa, and the fact that (a) you can send your field spell to the grave to play a new one, which you can't do with continuous spells, and (b) you can only have one on your field at a time.
What I feel we have lost in field spells is their theme. How can you be playing in Umi and Dragon Ravine at the same time? Makes no sense thematically. Also, field spells used to focus primarily on affecting both players. Some still do this, but most field spells these days can only be used by the person who controls it. It used to be that maybe you would not want to activate your field spell in a mirror match because your opponent would benefit from the effect as well, and there was some strategy there.
1:29:09 "Something that hard to learn is more rewarding than something that is easy."
Yeah, exactly: Yu-Gi-Oh - the Dark Souls of trading card games.
This is an awful comparison. Dark Souls isn't hard to learn. It's hard to master. Yugioh is hard to learn and impossible to master.
@@geek593 OK, you convinced me.
I do, next question
Idea for yugi drama:
House of champs was only able to make a name of himself and get a following because he is besties with Billi Brake
I disagree with Joshua when he says yugioh is a complex game. The formatting on a yugioh card is what makes yugioh look complex. Other tcgs are much more complex than yugioh even though they look simple.
The simple fact that other games have win cons that assemble over multiple turns where both players have to actually play into each other instead of passively watching the opponent assemble their wincon on turn 1 and hoping your one or two hand traps can stop them makes resource based games strictly better and more complex than Yugioh. Play patterns and decision trees become infinitely more complex the more actions the opponent can be expected to take. It's why Edison through to around HAT feels so good and why other games end up feeling so much more satisfying even if the cards are simpler and you're not able to combo through your whole deck in one turn. Input changes output.
True 😊
1:08:49 Yugioh has some of thanks to architype locks and restriction. Like, its very hard to play a non funsion in the extra deck of a braded deck.
i respect the farfa nu metal loyalty. embrace our 2000s roots.
I know it's probably more natural for the setup but I really do think that farfa's camera should either be flipped or on the right side. Right now it looks like he's just looking at the park outside his window instead of paying attention to the conversation lmao (even if it's not true ofc)
I want that supreme king decklist from Joseph btw
Ostinato came late in TCG. I think it came out in 2016 in the OCG
the way Yugioh's banlist is structured is one of my favorite aspects of Yugioh. The ability to nerf the top decks to bring them in line with the rest of the format is vastly preferable to rotating to an entirely new cardpool every few months. Means that ideas that weren't quite up to snuff in their original iteration can have another crack at it in the future. Sure, this can happen in Rotation too, but its just not as interesting because it's not allowed to interact with the older support. I also think its really tragic more card games don't have a limited list because forcing you to only run one copy of a reasonably problematic card can really reign in its hold on a format.
On the other hand, I enjoy a lot more of Pokemon's base mechanics outside of standard rotation and online accessibility. The weakness system is especially really cool because it allows almost any Meta deck to be countered, which adds variety to the format assuming that the top deck isn't doing something truly broken. I also really like the evolution mechanics. Slowing down your larger threats through inherent game design makes it much easier to justify cheaper attacks and vastly different playstyles and I absolutely despise the amount of bypassing we've been seeing in the last 4 gens of Pokemon. Just makes the game way too fast for my liking and I'm so glad we're reverting back for Scarlet and Violet
If an idea isn't up to snuff they can just print it into the format again. Magic and Pokemon have done this countless times. Yugioh's banlist and intense unabated power creep being the only ways to rotate bad ideas should be considered a design failure full stop.
@@geek593 Sure, Pokemon does take repeated cracks at existing ideas, but these ideas aren't allowed to grow on each other. The newest wave of Lost Zone support has succeeded in turning the deck into a full on engine and yet the deck is forced to rely on generic attackers for their heaviest of hitters when perfectly effective options existed in the previous wave in the form of Jumpluff and Whimsicott. Mew Prime specifically is a huge loss in versatility because it could use any attack from a mon you put in the lost Zone. A trait that has been iterated on in other themes.
I do think the banlist can be very effective at reigning in powercreep, but it does require a conscious effort and one that currently can't keep up with recent releases and the fact that every set feels more broken than the last. The last 2 years has seen broken support after broken support, but the best thing about the banlist is that the possibility of reigning in the top strategies is always there, it just takes time to implement.
Heart of the underdog is sooooo much fun
Melodious mentioned! RRAAH
MBT is right only because those cards get banned in mtg like gitaxian probe. but mtg doesn't need cards like ash imperm. or max c so turn 2 players can actually interact with the game
snake eyes is definitely not tear 2. snake is ass. if it can't do its linear combo does it nothing at all, while tear can do something when you hit every card in the deck except 1 of the main deck mermaids. ban any 1 snake eyes card of the linear combo and the deck is probably instantly dead