7 Days to Die Alpha 21 Mods Weekly Episode 41

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  • Опубликовано: 3 дек 2024

Комментарии • 17

  • @ThePipermac
    @ThePipermac 7 месяцев назад +5

    And funny thing about the tank... it was put together rather quickly just to show someone else that it could be done.... then iam like... this is pretty good... might as well release it

    • @BristonGaming
      @BristonGaming  7 месяцев назад

      For a quick throw together it turned out really well

  • @duhwolfgaming8354
    @duhwolfgaming8354 7 месяцев назад +1

    Piper has always stood behind creators helping with code and such. He has gone way above by putting his assets out there for people to enjoy!

    • @BristonGaming
      @BristonGaming  7 месяцев назад

      Indeed. AOO is a great overhaul with some really unique assets, now they are available for people to use and I feel like it will only make things better

  • @dmitriyvasilyev6408
    @dmitriyvasilyev6408 7 месяцев назад +1

    Jiggle is life 😊

  • @arramus
    @arramus 7 месяцев назад +1

    Thank you 0xSteel. I would rather see that progressive distance requirement, than constant repetition of the same few. It motivates players to consider a fresh relocation as well which appears to be the way biome progression intends to push things anyway. Pipermac, 'tank' you for the toys. Releasing unique content, and content from an overhaul as a stand alone mod pack is very generous.

    • @BristonGaming
      @BristonGaming  7 месяцев назад +1

      Yeah, both Stay Clear and Exclude Cleared POIs are so much fun together. They really turn the game on its head and make it much more engaging

  • @jimbartosevich498
    @jimbartosevich498 7 месяцев назад +1

    Do these character models work with base game clothing and armor?

    • @BristonGaming
      @BristonGaming  7 месяцев назад

      You cam still equip it, but it won't show on the models like it does for the vanilla character

    • @jimbartosevich498
      @jimbartosevich498 7 месяцев назад

      @@BristonGaming that's a shame. These models are better than vanilla in every other way.
      Thanks for taking the time to answer

  • @ThePipermac
    @ThePipermac 7 месяцев назад +1

    Actually... the turning is the one part that isn't realistic.. both tracks move the same direction... but when you go in reverse the tracks go in reverse.

    • @BristonGaming
      @BristonGaming  7 месяцев назад

      Really? On the screen you can see one track stop or at least it looked like it does

  • @starforgedgamers7863
    @starforgedgamers7863 7 месяцев назад

    kind of hard to see the model when you recorded this in 144p....

    • @BristonGaming
      @BristonGaming  7 месяцев назад

      That might be something on with yt on your end with some odd compression issue. The raw recording, edited video, and when we watch it on yt it appears fine for us