The future of Mega Man X is soley with Capcom, and their re-releases, and nothing else. Which is easily available because Capcom has made it easily available. Fans havn't done anything except buy it. Fan games don't support official releases or the franchise. Rom sites don't support official releases or the franchise. You want to really do something worthwhile instead of just PRETENDING that you've done something worthwhile? Then buy, purchase and/or support any easily obtainable official release that Capcom has seen fit to give you. THEN you've done something that matters. THEN you've put money and resources towards benefiting the hand that sees fit to feed you in the first place. Anything else is just deluding yourself or confusing the word preservation for piracy.
@ where did that come from, son? Who said I don’t buy the re-releases on next gen consoles? You assumed that. Why I said the future is with the fans is that regardless how well the sales are, Capcom isn’t very interested in releasing MegaMan games as they once did. The fans are releasing fun projects. Cool rant though. I agree, but maybe not jump to conclusions next time?
This. I don't think Capcom, as they are would do Megaman any justice and instead will Veilguard the series. I'd rather it just lay low and rest then be dug up to be killed.
@nnickplays9713 I know they did Megaman 11 and heard it was pretty darn good. But that was 6 years ago. And it wasn't X. And they even screwed up later X titles when it moved to 3d. X doesn't need to be in 3d lol. Don't even get me started on Legends/DASH
@DaveMarx-te2rs I wouldn’t hate on the DASH/Legends series. While I agree with you on the later games in the X series NOT needing to be in 3D. The first MML game was great! The voice acting probably doesn’t hold up but the gameplay was fun. The sequel was also fun but the story was not nearly as memorable. The lass I say about the cancelled MML3 the better though. It takes place in an entirely different universe than the connect “Classic” series & the “X” series with Megaman Volnutt & Roll being the only connections to the “Classic” series. Same can be said with “Battle Network”, “Zero”, & “ZX” all entirely different universes not connected to the ones that started it all. You don’t have to like them but they are good games & should be respected.
@@DaveMarx-te2rs 11 is a good game but the problem is most of the people who worked on 11 aren't even at Capcom anymore. I'd rather just remember the series for how it used to be instead of hoping for anything from modern Capcom, if they had any interest in making another game there would have been something by now 6 years later. What is irritating to me about Capcom is the amount of franchises they have that they do absolutely nothing with.
Mega Man X was the very first Mega Man game I ever played, and it was at a friend's house. It blew my mind how cool this game looked and sounded. However, back at home, my parents never got me Super Nintendo. I only had an NES. And that friend with the Super Nintendo and MMX moved away. But I had another friend who also had an NES and he had Mega Man 3 and I borrowed it from him frequently because even though MM3 looked more primitive in comparison to MMX, when I didn't have a Super Nintendo, MM3 was the closest game to MMX that I could play. And MM3 is a great game of its own. As an adult now who played every classic MM and MMX game, I could see how the original MMX was such a refreshing addition to the franchise.
Same here! Mega Man X got me into the franchise as a whole. I played it every chance I got at my cousin's house when I was a kid (I'm a 90s baby). With that said, I have a question: do you prefer the OG SNES version, or do you think the PSP remake is superior?
@@LordMetalSonic1987 I never actually played the PSP remake. But by the looks of it, I think I'd prefer the originals for their glorious 16-bit 2D graphics. That's one of the things I fondly remember about the OG SNES Mega Man X. The first time I played it, it was the coolest looking game I've never seen before. Now I own this game across 2 platforms. One on the PC through the Legacy Collection on Steam and other is Android port for my phone which is enhanced in HD.
@syliagray So, you've played Xtreme? Also, I haven't played Maverick Hunter X either, but I definitely would play that one. And Command Mission? If you're expecting it to feel like a MegaMan X game, don't. If X7 felt less like a MegaMan X game than X6, then Command Mission would only be a MegaMan X game in name.
Mega Man X is so special. So many good memories playing this and some of the others that came after it, and the soundtrack is one of the best in all of video games. Hopefully someday Mega Man X will make a proper return as there is so much more that could be done. The way I try to keep Mega Man alive is by the rock/metal covers that I do, there's not a better feeling than the nostalgia that Mega Man music makes us feel
The X series is my personal favorite and some consider X1 the best in the series, they did everything right the first time, X1 doesn’t have that “First Game Syndrome” that MM1, Zero 1 and BN1 have where they got rough starts
Yeah. X was a weird case where it gradually fell off to irrelevance cause of how good the first outing was. Whereas Battle Network and other titles have only gotten better each entry.
The Mega Man X preservation is even greater than you think if we're talking just X1. There's the PC port, the PSP remake, the Virtual Console releases on the Wii, Wuu, and 3DS, the mobile port, and it's on the SNES Classic Edition. Well preserved indeed.
The story of what Dr.Light was trying to do for AI resonated with me since the very first game. That and the love I had for great sound tracks. It's wild I actually ended up in standing radiation treatment machines. No I did not come out being able to Hadouken.
I'd argue that Mega Man X is one of the biggest influencial/inspirations in gaming history, not only for gamers, but for developers themselves. And i'm talking about level design and game mechanics: X1 introduced DASH and WALL JUMP; X2 introduced AIR DASH; and X4 did DOUBLE JUMP with Zero. You can see those mechanics present in some of the bigger names in today's Metroidvanias, such as: -Celeste; -Hollow Knight; -Ori and the Blind Forest; -Ori and the Will of the Wisps; -Aeterna Noctis; -F.I.S.T.: Forged In Shadow Torch; -Ender Lilies; -Afterimage: Trial of Soul. And those are just to name a few. I'm pretty sure the new Prince of Persia also has it. Anyway, the Mega Man X series remains as one of my childhood pasions, with X2 being my favorite one.😊👍
It makes me chuckle every single time I see a RUclips video gushing about how good a game is and what a tragedy it is but it will soon be unplayable, because the publisher just doesn't want to re-release it for modern hardware. It must have to do with demonetization or the algorithm punishing you for acknowledging that emulation exists. I've played megaman x on my computer with an Xbox 360 controller more than I played it on the SNES growing up. I can play any of the mega Man x games anytime I want. Though I wouldn't waste the processor power to play anything after X4.
Emulation is decent for basic levels of preservation. For more widespread preservation, an official re-release is pretty much always going to be better. Emulation also only preserves the game itself and does nothing to save the box/manual or other artwork, which was the only aspect I said was somewhat at risk for MMX. I'm assuming you completely missed the part where I said that MMX had low historical risk and would not be forgotten. I don't mention that emulators exist for the game because it's pretty obvious that emulators exist for just about every game, so why have a graphic that says "Modern Preservation Efforts: Emulators" for every single game I talk about moving forward.
@VGPreserve True. Modern games don't even have instruction manuals or mini-artbooks anymore to go with the game. It was when I opened a Switch Cart is when I realized how hollow modern gaming is.
Yeah... Switch physical is hard to get nowadays... at least part 2 as it was JPN only, otherwise it was "DLC", Xbox One and Ps4 got lucky in that regard. Edit: Yeah, X2 and X3 (unless it's the JPN version... and even so, it's starting to go up in prices) is not feasable to get for the SNES at this point, X1 is sooo common that is not very expensive overall, well, to be fair about Nintendo's digital manual for X1 is due to the SNES Classic Edition being a thing and it was their way to let players access the manual of the game.
3:48 Ngl I really liked the gallery Being able to see what toys megaman has had over his life span really put me on game. Growing up I only had 1(Zero) who I broke the foot of. I believed megaman toys to be rare asf Really wished I had some b4 they were sold out.
I remember in X when zero saves you from Vile that blew my mind. Then getting to play as Zero in X3 I couldn't believe it. The Rom hacks make these games feel complete.
That manual scan on the website is for the SNES Classic (Something you fail to list as helping preserve the game). Its from scanning a QR code from the SNES Classic. Thats how they included manuals for the device.
Mega Man could've been in a much better position nowaday if any of the 3 happened: 1. Inafune could've chosen to bring Mega Man 5 to the SNES back in 1992 instead of going the sub-series route altogether. which would've helped individual titles to sell better. 2. Inafune could've developed Zero 1 with the PS2 in mind, which wouldv'e pushed the series to new heights and prevented X6 and X7 from happening. OTL, Mega Man has 3 games on the PS2 and 12 games on the GBA. 3. Capcom could've approached Toys for Bob to make Skylanders a Mega Man game instead of a Spyro game. There's a chance that if Okamoto asked Arika to make Street Fighter III a 3D fighter, then Capcom would've pressured Inafune to make Zero 1 a 3D platformer in the same vein as the Legends series.
Speaking of input lag: let's talk Classic Series for a moment. The 3DS version of Megaman Legacy Collection (not sure if Rockman Classics Collection has this issue) is smooth as silk for the digital download...but the physical cartridge version is inexplicably and inexcusably lagged out. And the PS2 Megaman Anniversary Collection is almost unplayable for how lagged out it is (though the Megaman 1-6 used there were the PSone Rockman Complete Works ports, and I've heard that those...weren't great to begin with).
Yeah it's been a long time since I played the PS2 X collection but dang do I remember getting annoyed by the lag on it. Never played any of the 3DS versions of stuff, but thanks for sharing!
If you want to hear a bunch of kickass megaman music Sound font changes, a user by the name of Mega SFC has some amazing songs. One fave is their Megaman 7 - Wily Stage 1 (xStyle) and the other Wily Stages, and lots of the other ones they've made for other games. Also, I feel like the Sigma Stages in the Original State hits a bit harder, due to Zero dying in the first Sigma stage, thus making X be forced to tackle the entirety of Sigma's HQ all on his own. As though a "I have to slog through all of Sigma's Fortress to save humanity and if I fail, there is no one else." Whereas the PSP remake (Which I also had fun with) changes this slightly to be the 2nd to last stage for fighting Vile. The impact of Zero's death doesn't have the same weight in my opinion. You are almost at the goal post, thinking you'll tackle Sigma with Zero by your side (Maybe doing stuff in the background as it were) and then it gets taken away at the last moment. I guess that could be impactful for some. To me though, I kinda prefer the feel of how the SNES did the stages. Also, a cool Fangame Demo I would recommend would be Megaman X Innocent Impulse. I found out about it by a RUclipsr by the name Dumboy Mikey. It's a fun demo & has a lot of promise from what I see. I can't recall if Megaman X or Megaman 6 was my first Megaman game. I feel like they were interchanged really. I still beat myself up over selling a lot of my NES & SNES games to Gamestop to try and get enough for half to afford a PS2 & Metal Gear Solid 2. I had the English version of Megaman X3. Thankfully, I've manages to collect all the English X games, but had to go for a Super Famicom version of X3. Also was lucky to get a copy of Megaman X signed by Keiji Inafune for what it's worth at an anime convention. Megaman as a whole from early childhood has always had a huge impact on my life. from the Old Ruby Spears Cartoon, to the games, kickass music and art. there is so much about the series as a whole, including spinoffs that have their own charm. I still wish Capcom would make a Legends 3 to rescue Rock. He's been stuck up there with Sera (if I recall) for all these years. I doubt Roll & Tron will be happy.
I blame Sony pushing new discs & (more importantly) TV with time-consuming higher resolutions to process, and post-processing features and smart-tv software on top of that, onto consumers every 5 years for why big developers just don't care about input lag anymore, and will happily sacrifice input response on new and old games alike, to focus on making them into "product galleries" and "cinematic experiences".
I think input lag is dependent on the monitor. I use a 24'' monitor 1080p and I don't think I've had any problems. That's the PS4 collection version though.
@@VGPreserve That's the only way to do it, those enemy respawns are just terrible haha. I'm also a Megaman X fiend! I came across this video at the perfect time, because I'm currently playing through the X legacy collections and reliving all the nostalgia. Dude, I know you said you haven't played past X4, but I really think you should play X5. It was originally intended to be the last game in the series, so they went all out. It has the best story, the best music, and the gameplay is still pretty solid. It's my favorite one in the whole franchise!
reesemarsalis4921 I agree. MMX5 is not as bad as people say it is. That mentality goes to MMX6. Gameplay-wise MMX6 is fine but the story just was a rushed and unfinished schlock-fest. Apparently the series was selling so well at the time that Capcom basically pushed Keiji Inafune to keep it going. While he did with X6, X7, & X8… He found better passion in the elseworld spin off titles like “MMZ”, “Legends”, Battle Network”, & “ZX”.
@@reesemarsalis4921x5s gameplay is not solid, imo its the absolute best in the series. The game is underrated, and gets flack due to the rng of the shuttle and Alias text but people forget it came out almost 3 years after x4.
Great for you, sonny, I'm guessing you had some idea what the hell you were doing when you played this game. Let me tell you about my first time renting it when it came out, after loving the 6 NES ones (well half of 'em anyway.) I was unsure right away due to the size of Mega Man and the odd slow run speed with fast animation he had. I mean from the very instant I had control, it felt wrong. But I kept on, was impressed with the level destruction effects, confused by the forced loss and rescue by apparently the actual hero of this world, where I had always had that role before and no one to imitate, and I got to the stage select screen. Okay, it's weird, but not so bad, maybe after Contra, Mario, and Castlevania had evolved, Mega Man was ready to join them. But where they all enhanced their basic formulas, Mega Man felt like it sought to betray that formula at every turn. My jump was no longer high or fast enough to dodge most attacks, forcing a slower style of play, but even if it was, I didn't have nearly the amount of screen space to move around in, and it felt constricting the entire time I played it. As for the upgrades, it is explained so poorly and so vaguely in the game that I did not even interpret the dialog box as being important. It was something like "Be on the lookout for things that can help you in your quest!" which every game said some version of. It absolutely did not explain that I would HAVE to get these upgrades to even have a chance of beating the levels and bosses. By the second day of my rental period I had just about figured that part out though, as I had concluded it was simply impossible to clear a single stage or beat a boss without them, other than perhaps one easy one they tossed in. Then the problem was trying to find them with zero clues or hints, and near impossible physics challenges for others. The biggest problem, what finally broke me, was the boss fights. They used to be the star attractions of the Mega Man levels, the boss lineup was the reason you played the number you chose. Here they were just odd looking and ill defined, nothing like iconic, it was the era of random animal random verb. They used to hold contests in Nintendo Power to help come up with the new robot masters, it was a position of honor and prestige, and we were being handed garbage. Garbage with rusty, jagged spikes within. Trying to beat those bosses was perhaps the least fun I've ever had in the Mega Man franchise, Legends and Soccer included. It's just a brick wall of difficulty, with nothing compelling to see to even draw the player on, just more random theming and baby basic platforming thanks to the new sprite size. I had seen enough, and barring a very similar experience when 2 came out and I rented that out of blind love for the NES ones, I gave up on the 16 bit era of Mega Man. There were plenty of popular games that I hated, Donkey Kong Country, FF3, but those made more sense than Mega Man, which had been one of my top action franchises before. I still hate it, because we never got another NES one until 9, even 8 was more a clone of the X games than any kind of return to the past I loved. If I may use a quote I hope you'll know, "That EMP knocked out every piece of hardware, and every APU. If I were the machines, I'd send every sentinel I had over here right now. "Saved the dock" Captain?, you just handed it to them on a silver platter!"
For me the Product Gallery is great. Really wish some of those figures were more easily available to get. But what i do wish they'd do is include more Concept Art and did like that. For me the best the franchise ever was was probably X1, X4, Zero 1, Zero 3, and Legends.
They were back in the day. Before online shopping took over. You could find a lot of those figures and buildable model sets in comic shops in your local area. Japanese vendors would contract with many of them that were a franchised store. With little Mega Man products being newly produced today, they are definitely harder to find for sure.
For me X1 and X4 are the best ones. X4 on the PS1 with that anime style intro was 🔥. If Capcom ever decides to remake it please talk to the people that made Nier: Automata.
Sigma fortress was the peak of any childhood i remember me and my friend were shitting ourselves after zero died and we have to keep going. Same happened when we got the 7 emeralds from sonic and knuckles and we saw super sonic for the first time we lost all our lives trying to finish doomsday zone and after that we went outside to tell all our friends about super sonic and no one would believe in us ahaha.
We have to save Megaman from the Capcom idiots that think Monster Hunter is the only series that matters. Mikami literally said on Twitter that we never need any more Dino Crisis because Monster Hunter exists.
Completely agree. That was a dumb thing to say. Have you read the article where the guy who is the show runner of the new DMC anime initially wanted it to be a “Dino Crisis” anime? However Capcom gave him “DMC” instead? True story look it up.
The scan I used may have been colorized then. Or you have like a photocopy from a video store. Or perhaps the Majesco version of the game had a black and white manual. I'm not sure, but those are some possibilities.
You're both wrong. The Cheetahmen is better than any 3D game. It's extremely well-known and covered by numerous RUclipsrs. Who needs meaningless awards when you have more notoriety than any other game? The Cheetahmen has it all!
Don't want to torture yourself? X5 was fine, certainly not awful. X8 was pretty good. As for the Switch version of Legacy collection, I think the lack of a physical version of the second volume was due to saving money on carts, since having a larger cart costs more than another blu-ray. While I get wanting to have scans of the manuals, I can't say they would fit in the PRODUCT GALLERY, since the PRODUCT GALLERY is more for merch. That said, going into the PRODUCT GALLERY mad doesn't help matters for you. In any case, though, when it comes to preservation, the majority of the people who care about that typically want just the game itself and little beyond that. That's why emulation and collections are so popular and why some people more or less consider physical media a waste of time. MMX2 having a better OST than X1? Eh... agree to disagree.
I need to actually play X5-8, just a little jab at them, but not based on any actual experience 😅 Thanks for making sure to spell PRODUCT GALLERY with the proper capitalization each time, lmao! 😂
@@VGPreserve X6 and X7 are definitely... _problems,_ although there are ways to mitigate this somewhat. X8 is my favorite game in the series, but I wouldn't call it exceptional - it definitely has some issues, some of which are carried over from the previous games. It is pretty much objectively better than X6 and X7 though. It's mostly my favorite for reasons that matter to me more than most fans of the series - presentation, atmosphere, plot, characters, so on and so forth. Gameplay is a mixed bag, sometimes amazing, sometimes terrible. Dynasty is arguably one of the worst stages in the series, but Pitch Black is actually really fun.
Mega Man X was the first game in Mega Man series to be actually playable and enjoyable. NES Mega Man games were rubbish, given insane difficulty, pixel perfect jumps, easy one hit deaths, and few power up drops. At least those I played.
I wouldn’t call them rubbish… They required practice in some instances. Remember the design aspect of these levels were to keep you playing & not just beat the game and forget about it. Blockbuster thrived on that stuff back then lol!
@@spenserbeckerszs i do know that is the excuse they used for poor gameplay. What good is a game if it is not meant to be enjoyed? Because they clearly were not made for player to have fun and enjoy, given their design. If anything, the Mega Man titles have only succeeded in keeping me away from the franchise. Meaning.. what they wanted for a player to do with the game has failed in all accounts. Didn't enjoy it, lost interest pretty quick (even tho I tried real hard liking it), and don't want anything to do with the franchise. Aesthetics, sounds, and musics are brilliant, but they don't make up for the shitty gameplay. Mega Man X series, however, changed all that. Almost all of them are great AND enjoyable.
Bubsy 3D won the Gold X award after all. Mega Man X couldn't even win the Gold X award? It's literally got "X" in the name. I might sound like a hypocrite here, but I think I agree with you...
Megaman X is not coming back bro. Kids only play fortnite now days. Any game thats spiritual and deep is considered not cool and for boomers by the youth. Megaman was great in its time and should not be continued unless there geniune demand and passion for the project. Capcom killed the series after X4 making progressively worse X games.
all capcom needs to do is just sell the rights to inticreates and megaman will be in the best possible spot. capcom hasn't made a good megaman game since MMX 2 (sorry mmx fans, 3~8 are trash.) basically every inticreates megaman is pure gold (mmz 1~4, zx, zx advent, mm9, mmx, the entire gunvolt series)
The future of MegaMan and X is with the fans in their fan games. I’m 47 and grew up with the franchise and it’s my favorite.
The future of Mega Man X is soley with Capcom, and their re-releases, and nothing else. Which is easily available because Capcom has made it easily available. Fans havn't done anything except buy it. Fan games don't support official releases or the franchise. Rom sites don't support official releases or the franchise. You want to really do something worthwhile instead of just PRETENDING that you've done something worthwhile? Then buy, purchase and/or support any easily obtainable official release that Capcom has seen fit to give you. THEN you've done something that matters. THEN you've put money and resources towards benefiting the hand that sees fit to feed you in the first place. Anything else is just deluding yourself or confusing the word preservation for piracy.
@ where did that come from, son? Who said I don’t buy the re-releases on next gen consoles? You assumed that. Why I said the future is with the fans is that regardless how well the sales are, Capcom isn’t very interested in releasing MegaMan games as they once did. The fans are releasing fun projects. Cool rant though. I agree, but maybe not jump to conclusions next time?
Theres no saving megaman while the production rights are in the hands of fools.
Agreed, they don't seem interested in doing much with the franchise.
This.
I don't think Capcom, as they are would do Megaman any justice and instead will Veilguard the series.
I'd rather it just lay low and rest then be dug up to be killed.
@nnickplays9713 I know they did Megaman 11 and heard it was pretty darn good. But that was 6 years ago. And it wasn't X. And they even screwed up later X titles when it moved to 3d. X doesn't need to be in 3d lol. Don't even get me started on Legends/DASH
@DaveMarx-te2rs
I wouldn’t hate on the DASH/Legends series. While I agree with you on the later games in the X series NOT needing to be in 3D. The first MML game was great! The voice acting probably doesn’t hold up but the gameplay was fun. The sequel was also fun but the story was not nearly as memorable. The lass I say about the cancelled MML3 the better though. It takes place in an entirely different universe than the connect “Classic” series & the “X” series with Megaman Volnutt & Roll being the only connections to the “Classic” series. Same can be said with “Battle Network”, “Zero”, & “ZX” all entirely different universes not connected to the ones that started it all. You don’t have to like them but they are good games & should be respected.
@@DaveMarx-te2rs 11 is a good game but the problem is most of the people who worked on 11 aren't even at Capcom anymore. I'd rather just remember the series for how it used to be instead of hoping for anything from modern Capcom, if they had any interest in making another game there would have been something by now 6 years later. What is irritating to me about Capcom is the amount of franchises they have that they do absolutely nothing with.
That last Sigma on X is tough.
Mega Man X was the very first Mega Man game I ever played, and it was at a friend's house. It blew my mind how cool this game looked and sounded. However, back at home, my parents never got me Super Nintendo. I only had an NES. And that friend with the Super Nintendo and MMX moved away.
But I had another friend who also had an NES and he had Mega Man 3 and I borrowed it from him frequently because even though MM3 looked more primitive in comparison to MMX, when I didn't have a Super Nintendo, MM3 was the closest game to MMX that I could play. And MM3 is a great game of its own. As an adult now who played every classic MM and MMX game, I could see how the original MMX was such a refreshing addition to the franchise.
Same here! Mega Man X got me into the franchise as a whole. I played it every chance I got at my cousin's house when I was a kid (I'm a 90s baby).
With that said, I have a question: do you prefer the OG SNES version, or do you think the PSP remake is superior?
@@LordMetalSonic1987 I never actually played the PSP remake. But by the looks of it, I think I'd prefer the originals for their glorious 16-bit 2D graphics. That's one of the things I fondly remember about the OG SNES Mega Man X. The first time I played it, it was the coolest looking game I've never seen before. Now I own this game across 2 platforms. One on the PC through the Legacy Collection on Steam and other is Android port for my phone which is enhanced in HD.
@@syliagray Wait, you played every X game?
@@BaxterAndLunala Except for Maverick Hunter and Command Mission.
@syliagray So, you've played Xtreme?
Also, I haven't played Maverick Hunter X either, but I definitely would play that one. And Command Mission? If you're expecting it to feel like a MegaMan X game, don't. If X7 felt less like a MegaMan X game than X6, then Command Mission would only be a MegaMan X game in name.
Mega Man X is so special. So many good memories playing this and some of the others that came after it, and the soundtrack is one of the best in all of video games. Hopefully someday Mega Man X will make a proper return as there is so much more that could be done. The way I try to keep Mega Man alive is by the rock/metal covers that I do, there's not a better feeling than the nostalgia that Mega Man music makes us feel
That's awesome! In a future video, I should mention the music covers that people do for games. Definitely a great way to keep the games alive!
@@VGPreserve Yeah man that's a great idea, looking forward to it and more Mega Man content too
5:20 Yo! That song is really good...
Spark Mandrill stage!
Terminal Montage 🤘
Honestly one of the coolest games I’ve ever played
It's one I'll always fire up here and there! An essential for sure!
I still have my MegaMan X collection for my PS2.
The X series is my personal favorite and some consider X1 the best in the series, they did everything right the first time, X1 doesn’t have that “First Game Syndrome” that MM1, Zero 1 and BN1 have where they got rough starts
Very true! I hadn't actually thought of it that way before. Good observation!
Yeah. X was a weird case where it gradually fell off to irrelevance cause of how good the first outing was. Whereas Battle Network and other titles have only gotten better each entry.
The Mega Man X preservation is even greater than you think if we're talking just X1. There's the PC port, the PSP remake, the Virtual Console releases on the Wii, Wuu, and 3DS, the mobile port, and it's on the SNES Classic Edition. Well preserved indeed.
The story of what Dr.Light was trying to do for AI resonated with me since the very first game. That and the love I had for great sound tracks. It's wild I actually ended up in standing radiation treatment machines. No I did not come out being able to Hadouken.
I'd argue that Mega Man X is one of the biggest influencial/inspirations in gaming history, not only for gamers, but for developers themselves. And i'm talking about level design and game mechanics: X1 introduced DASH and WALL JUMP; X2 introduced AIR DASH; and X4 did DOUBLE JUMP with Zero. You can see those mechanics present in some of the bigger names in today's Metroidvanias, such as:
-Celeste;
-Hollow Knight;
-Ori and the Blind Forest;
-Ori and the Will of the Wisps;
-Aeterna Noctis;
-F.I.S.T.: Forged In Shadow Torch;
-Ender Lilies;
-Afterimage: Trial of Soul.
And those are just to name a few. I'm pretty sure the new Prince of Persia also has it. Anyway, the Mega Man X series remains as one of my childhood pasions, with X2 being my favorite one.😊👍
I can't believe you forgot about real time weapon change which would go on to be a key feature for the PlayStation 3 ;)
It makes me chuckle every single time I see a RUclips video gushing about how good a game is and what a tragedy it is but it will soon be unplayable, because the publisher just doesn't want to re-release it for modern hardware. It must have to do with demonetization or the algorithm punishing you for acknowledging that emulation exists. I've played megaman x on my computer with an Xbox 360 controller more than I played it on the SNES growing up. I can play any of the mega Man x games anytime I want. Though I wouldn't waste the processor power to play anything after X4.
Emulation is decent for basic levels of preservation. For more widespread preservation, an official re-release is pretty much always going to be better.
Emulation also only preserves the game itself and does nothing to save the box/manual or other artwork, which was the only aspect I said was somewhat at risk for MMX.
I'm assuming you completely missed the part where I said that MMX had low historical risk and would not be forgotten.
I don't mention that emulators exist for the game because it's pretty obvious that emulators exist for just about every game, so why have a graphic that says "Modern Preservation Efforts: Emulators" for every single game I talk about moving forward.
@VGPreserve True. Modern games don't even have instruction manuals or mini-artbooks anymore to go with the game. It was when I opened a Switch Cart is when I realized how hollow modern gaming is.
@@ZX-Gear Yeah Dragon Age Veilguard sucks.
@@bruceknee4941 Sad as after Origins it seems Bioware didn't know what to do with the franchise.
Yeah... Switch physical is hard to get nowadays... at least part 2 as it was JPN only, otherwise it was "DLC", Xbox One and Ps4 got lucky in that regard.
Edit: Yeah, X2 and X3 (unless it's the JPN version... and even so, it's starting to go up in prices) is not feasable to get for the SNES at this point, X1 is sooo common that is not very expensive overall, well, to be fair about Nintendo's digital manual for X1 is due to the SNES Classic Edition being a thing and it was their way to let players access the manual of the game.
I wasn't aware that the Switch physical is even getting scarce now! Sheesh!
3:48
Ngl I really liked the gallery
Being able to see what toys megaman has had over his life span really put me on game.
Growing up I only had 1(Zero) who I broke the foot of.
I believed megaman toys to be rare asf
Really wished I had some b4 they were sold out.
I remember in X when zero saves you from Vile that blew my mind. Then getting to play as Zero in X3 I couldn't believe it. The Rom hacks make these games feel complete.
That manual scan on the website is for the SNES Classic (Something you fail to list as helping preserve the game). Its from scanning a QR code from the SNES Classic. Thats how they included manuals for the device.
I forgot it was on there, yes. Thanks!
Mega Man could've been in a much better position nowaday if any of the 3 happened:
1. Inafune could've chosen to bring Mega Man 5 to the SNES back in 1992 instead of going the sub-series route altogether. which would've helped individual titles to sell better.
2. Inafune could've developed Zero 1 with the PS2 in mind, which wouldv'e pushed the series to new heights and prevented X6 and X7 from happening. OTL, Mega Man has 3 games on the PS2 and 12 games on the GBA.
3. Capcom could've approached Toys for Bob to make Skylanders a Mega Man game instead of a Spyro game.
There's a chance that if Okamoto asked Arika to make Street Fighter III a 3D fighter, then Capcom would've pressured Inafune to make Zero 1 a 3D platformer in the same vein as the Legends series.
🔥🔥🔥🔥🔥
One of the best and underrated side scrolling games of all time hands down ❤❤
Speaking of input lag: let's talk Classic Series for a moment. The 3DS version of Megaman Legacy Collection (not sure if Rockman Classics Collection has this issue) is smooth as silk for the digital download...but the physical cartridge version is inexplicably and inexcusably lagged out. And the PS2 Megaman Anniversary Collection is almost unplayable for how lagged out it is (though the Megaman 1-6 used there were the PSone Rockman Complete Works ports, and I've heard that those...weren't great to begin with).
Yeah it's been a long time since I played the PS2 X collection but dang do I remember getting annoyed by the lag on it.
Never played any of the 3DS versions of stuff, but thanks for sharing!
Yeah what you heard about Rockman Complete Works isn't true frankly it's the best way to play Rockman 1-6
Wait wait wait... you're telling me that getting the digital on 3DS was actually the best call? That's not a good look for the future...
Amazing series, ❤X forever 5-6 still worth it
If you want to hear a bunch of kickass megaman music Sound font changes, a user by the name of Mega SFC has some amazing songs. One fave is their Megaman 7 - Wily Stage 1 (xStyle) and the other Wily Stages, and lots of the other ones they've made for other games.
Also, I feel like the Sigma Stages in the Original State hits a bit harder, due to Zero dying in the first Sigma stage, thus making X be forced to tackle the entirety of Sigma's HQ all on his own. As though a "I have to slog through all of Sigma's Fortress to save humanity and if I fail, there is no one else."
Whereas the PSP remake (Which I also had fun with) changes this slightly to be the 2nd to last stage for fighting Vile. The impact of Zero's death doesn't have the same weight in my opinion. You are almost at the goal post, thinking you'll tackle Sigma with Zero by your side (Maybe doing stuff in the background as it were) and then it gets taken away at the last moment.
I guess that could be impactful for some. To me though, I kinda prefer the feel of how the SNES did the stages.
Also, a cool Fangame Demo I would recommend would be Megaman X Innocent Impulse. I found out about it by a RUclipsr by the name Dumboy Mikey. It's a fun demo & has a lot of promise from what I see.
I can't recall if Megaman X or Megaman 6 was my first Megaman game. I feel like they were interchanged really. I still beat myself up over selling a lot of my NES & SNES games to Gamestop to try and get enough for half to afford a PS2 & Metal Gear Solid 2. I had the English version of Megaman X3. Thankfully, I've manages to collect all the English X games, but had to go for a Super Famicom version of X3. Also was lucky to get a copy of Megaman X signed by Keiji Inafune for what it's worth at an anime convention.
Megaman as a whole from early childhood has always had a huge impact on my life. from the Old Ruby Spears Cartoon, to the games, kickass music and art. there is so much about the series as a whole, including spinoffs that have their own charm. I still wish Capcom would make a Legends 3 to rescue Rock. He's been stuck up there with Sera (if I recall) for all these years. I doubt Roll & Tron will be happy.
I blame Sony pushing new discs & (more importantly) TV with time-consuming higher resolutions to process, and post-processing features and smart-tv software on top of that, onto consumers every 5 years for why big developers just don't care about input lag anymore, and will happily sacrifice input response on new and old games alike, to focus on making them into "product galleries" and "cinematic experiences".
I think input lag is dependent on the monitor. I use a 24'' monitor 1080p and I don't think I've had any problems. That's the PS4 collection version though.
Agreed! God tier game, but that platforming in the first stage of the Sigma fortress is a nightmare lol.
I had to edit out a death in there haha. And you see me cheesing it with the charged Chameleon Sting!
@@VGPreserve That's the only way to do it, those enemy respawns are just terrible haha. I'm also a Megaman X fiend! I came across this video at the perfect time, because I'm currently playing through the X legacy collections and reliving all the nostalgia. Dude, I know you said you haven't played past X4, but I really think you should play X5. It was originally intended to be the last game in the series, so they went all out. It has the best story, the best music, and the gameplay is still pretty solid. It's my favorite one in the whole franchise!
It's definitely on my radar to play X5-X8, I know I make jabs at those games here and there but I'll have to actually experience them sometime!
reesemarsalis4921
I agree. MMX5 is not as bad as people say it is. That mentality goes to MMX6. Gameplay-wise MMX6 is fine but the story just was a rushed and unfinished schlock-fest. Apparently the series was selling so well at the time that Capcom basically pushed Keiji Inafune to keep it going. While he did with X6, X7, & X8… He found better passion in the elseworld spin off titles like “MMZ”, “Legends”, Battle Network”, & “ZX”.
@@reesemarsalis4921x5s gameplay is not solid, imo its the absolute best in the series. The game is underrated, and gets flack due to the rng of the shuttle and Alias text but people forget it came out almost 3 years after x4.
For the average person, those original copies are still damn expensive. I'd have to forego paying some bills to get any of those.
Great for you, sonny, I'm guessing you had some idea what the hell you were doing when you played this game. Let me tell you about my first time renting it when it came out, after loving the 6 NES ones (well half of 'em anyway.) I was unsure right away due to the size of Mega Man and the odd slow run speed with fast animation he had. I mean from the very instant I had control, it felt wrong. But I kept on, was impressed with the level destruction effects, confused by the forced loss and rescue by apparently the actual hero of this world, where I had always had that role before and no one to imitate, and I got to the stage select screen. Okay, it's weird, but not so bad, maybe after Contra, Mario, and Castlevania had evolved, Mega Man was ready to join them.
But where they all enhanced their basic formulas, Mega Man felt like it sought to betray that formula at every turn. My jump was no longer high or fast enough to dodge most attacks, forcing a slower style of play, but even if it was, I didn't have nearly the amount of screen space to move around in, and it felt constricting the entire time I played it. As for the upgrades, it is explained so poorly and so vaguely in the game that I did not even interpret the dialog box as being important. It was something like "Be on the lookout for things that can help you in your quest!" which every game said some version of. It absolutely did not explain that I would HAVE to get these upgrades to even have a chance of beating the levels and bosses. By the second day of my rental period I had just about figured that part out though, as I had concluded it was simply impossible to clear a single stage or beat a boss without them, other than perhaps one easy one they tossed in. Then the problem was trying to find them with zero clues or hints, and near impossible physics challenges for others.
The biggest problem, what finally broke me, was the boss fights. They used to be the star attractions of the Mega Man levels, the boss lineup was the reason you played the number you chose. Here they were just odd looking and ill defined, nothing like iconic, it was the era of random animal random verb. They used to hold contests in Nintendo Power to help come up with the new robot masters, it was a position of honor and prestige, and we were being handed garbage. Garbage with rusty, jagged spikes within. Trying to beat those bosses was perhaps the least fun I've ever had in the Mega Man franchise, Legends and Soccer included. It's just a brick wall of difficulty, with nothing compelling to see to even draw the player on, just more random theming and baby basic platforming thanks to the new sprite size.
I had seen enough, and barring a very similar experience when 2 came out and I rented that out of blind love for the NES ones, I gave up on the 16 bit era of Mega Man. There were plenty of popular games that I hated, Donkey Kong Country, FF3, but those made more sense than Mega Man, which had been one of my top action franchises before. I still hate it, because we never got another NES one until 9, even 8 was more a clone of the X games than any kind of return to the past I loved. If I may use a quote I hope you'll know, "That EMP knocked out every piece of hardware, and every APU. If I were the machines, I'd send every sentinel I had over here right now. "Saved the dock" Captain?, you just handed it to them on a silver platter!"
Why does the collection even need to be on two discs?!
For me the Product Gallery is great. Really wish some of those figures were more easily available to get. But what i do wish they'd do is include more Concept Art and did like that.
For me the best the franchise ever was was probably X1, X4, Zero 1, Zero 3, and Legends.
They were back in the day. Before online shopping took over. You could find a lot of those figures and buildable model sets in comic shops in your local area. Japanese vendors would contract with many of them that were a franchised store. With little Mega Man products being newly produced today, they are definitely harder to find for sure.
We do have some hackers who try to keep the SNES MMX alive ^^
My Team and I are working on the Green Biker Dude Rom hack. Go check it out. Its like MMX1.5
it also got remade as Mega Man Maverick Hunter X for the PSP
Very true! Though I remember the graphics looking a lot different and some other differences too possibly. Still a decent effort at least!
For me X1 and X4 are the best ones. X4 on the PS1 with that anime style intro was 🔥. If Capcom ever decides to remake it please talk to the people that made Nier: Automata.
Sigma fortress was the peak of any childhood i remember me and my friend were shitting ourselves after zero died and we have to keep going. Same happened when we got the 7 emeralds from sonic and knuckles and we saw super sonic for the first time we lost all our lives trying to finish doomsday zone and after that we went outside to tell all our friends about super sonic and no one would believe in us ahaha.
Mega Man X made Mega Man bad ass.
We have to save Megaman from the Capcom idiots that think Monster Hunter is the only series that matters. Mikami literally said on Twitter that we never need any more Dino Crisis because Monster Hunter exists.
Completely agree. That was a dumb thing to say. Have you read the article where the guy who is the show runner of the new DMC anime initially wanted it to be a “Dino Crisis” anime? However Capcom gave him “DMC” instead? True story look it up.
Mikami hasn't worked at Capcom since '04 so what he says doesn't matter.
the japanese version of the megaman x collection has everything on one cartrigde
If you have not played MMX in years you will have a hard time fighting the last bosses on the Nintendo Switch
still waiting for a rerelease of the gameboy megaman and the 2 megaman extreme games on the gameboy color!
Have they made a Mega Man Y series?
I still have the original manual… yet mine was in black and white
🤔🤔🤔
The scan I used may have been colorized then. Or you have like a photocopy from a video store. Or perhaps the Majesco version of the game had a black and white manual. I'm not sure, but those are some possibilities.
Imo MM and MMX have totally different rythms and I personally like Mega Man more.
What's the chemical makeup of Mega Man and X's standard shooter? Plasma?
Lemons
Never played past X4? Well, aside from X5, you definitely didn't miss out on anything.
Some day I'll get to them, will make for some interesting videos I'm sure.
You're both wrong.
The Cheetahmen is better than any 3D game. It's extremely well-known and covered by numerous RUclipsrs.
Who needs meaningless awards when you have more notoriety than any other game?
The Cheetahmen has it all!
Cheetahmen and Bubsy videos next guys, you heard it here first!
Personally i prefer Honk Kong 97
Based UwU
Don't want to torture yourself? X5 was fine, certainly not awful. X8 was pretty good.
As for the Switch version of Legacy collection, I think the lack of a physical version of the second volume was due to saving money on carts, since having a larger cart costs more than another blu-ray.
While I get wanting to have scans of the manuals, I can't say they would fit in the PRODUCT GALLERY, since the PRODUCT GALLERY is more for merch. That said, going into the PRODUCT GALLERY mad doesn't help matters for you. In any case, though, when it comes to preservation, the majority of the people who care about that typically want just the game itself and little beyond that. That's why emulation and collections are so popular and why some people more or less consider physical media a waste of time.
MMX2 having a better OST than X1? Eh... agree to disagree.
I need to actually play X5-8, just a little jab at them, but not based on any actual experience 😅
Thanks for making sure to spell PRODUCT GALLERY with the proper capitalization each time, lmao! 😂
@@VGPreserve Look up Mega Man X5 Improvement Project Addendum and Mega Man X6 Tweaks.
@@VGPreserve X6 and X7 are definitely... _problems,_ although there are ways to mitigate this somewhat. X8 is my favorite game in the series, but I wouldn't call it exceptional - it definitely has some issues, some of which are carried over from the previous games. It is pretty much objectively better than X6 and X7 though.
It's mostly my favorite for reasons that matter to me more than most fans of the series - presentation, atmosphere, plot, characters, so on and so forth. Gameplay is a mixed bag, sometimes amazing, sometimes terrible. Dynasty is arguably one of the worst stages in the series, but Pitch Black is actually really fun.
Yeah I was gonna say! X6 was where the decline really set in. X5 is annoying ("Megaman, Megaman!") but still really fun to play.
@@gyppygirl2021 Bamboo's stage is actually my favorite X series stage. I do agree Dynasty is pretty bad, though.
Those collections are horrible. I don't know why wouldn't emulate them yourself. It's 10 times better.
Remake Mega Man Legends 1and 2.
mega man x: saves the franchise
capcom and fans: "lets make games that is Mega Man with none of the Mega man x"
They needed the transition game where MegaMan became X
Mega Man never became X. They are two different robots.
Mega Man X was the first game in Mega Man series to be actually playable and enjoyable. NES Mega Man games were rubbish, given insane difficulty, pixel perfect jumps, easy one hit deaths, and few power up drops. At least those I played.
I wouldn’t call them rubbish… They required practice in some instances. Remember the design aspect of these levels were to keep you playing & not just beat the game and forget about it. Blockbuster thrived on that stuff back then lol!
@@spenserbeckerszs i do know that is the excuse they used for poor gameplay. What good is a game if it is not meant to be enjoyed? Because they clearly were not made for player to have fun and enjoy, given their design. If anything, the Mega Man titles have only succeeded in keeping me away from the franchise. Meaning.. what they wanted for a player to do with the game has failed in all accounts. Didn't enjoy it, lost interest pretty quick (even tho I tried real hard liking it), and don't want anything to do with the franchise. Aesthetics, sounds, and musics are brilliant, but they don't make up for the shitty gameplay. Mega Man X series, however, changed all that. Almost all of them are great AND enjoyable.
Weirdest way possible you could have told us that you suck at classic Mega Man, but okay, thanks bro.
Bubsy 3D is still better
Bubsy 3D won the Gold X award after all.
Mega Man X couldn't even win the Gold X award? It's literally got "X" in the name.
I might sound like a hypocrite here, but I think I agree with you...
What could possibly go wrong? ^o^
Remember when that award existed! oh wait…😂
Megaman X is not coming back bro. Kids only play fortnite now days. Any game thats spiritual and deep is considered not cool and for boomers by the youth. Megaman was great in its time and should not be continued unless there geniune demand and passion for the project. Capcom killed the series after X4 making progressively worse X games.
Nope.
all capcom needs to do is just sell the rights to inticreates and megaman will be in the best possible spot.
capcom hasn't made a good megaman game since MMX 2 (sorry mmx fans, 3~8 are trash.)
basically every inticreates megaman is pure gold (mmz 1~4, zx, zx advent, mm9, mmx, the entire gunvolt series)