Jon, I think you completely misread what happened at Soldier's Peak. Sophia Dryden was a noble and had a claim to the throne. She saw the young boy-king Arland get crowned and recognized he wasn't right in the head. She led a rebellion to push her claim and lost. Rather than be executed she was banished to join the Wardens. The poison she survived was the Joining. She sees being a Warden the same as being a monster. Much like the shame of the Couslands, she was forced to be a Warden. However, she never lost her aspirations to the throne. Once she became Commander she started using the Wardens to push her claim and Arland's army came in and killed the rebellion before it could get started. This is what led to the Grey Wardens being banished from Ferelden until Maric, Alistair's and Cailan's father, brought them back.
She was forced to become a Gray Warden, but it seemed that she really took to it quite well. Gray Wardens were already starting to fall out of favor as they usually do (probably due to the long queue times between Blights!) but Sophia managed to reinvigorate the Wardens and helped bolster their numbers. She was with the Wardens for long enough to genuinely become the Warden Commander. But despite it all, she either still had ambitions for the throne or was simply bitter about the current king and she was a bit too willing and quick to accept the call for aid against the tyrant king.
@@ManyATrueNerd Also the stuff you found there were low levels because you went to Soldier's Peak too early. When you hit level 18, go there and sell that armor and sword to Blacksmith guy there, then buy them back and they will become tier 7
TDL I don't remember all the details, but I don't remember the whole story being about Sophia trying to get the throne. The king was touched... (paranoid schizophrenia is my guess)... and was killing nobles and peasants alike thinking everyone around was out to get him. The rebellion wasn't about putting Sophia on the throne, it was about dealing with a mad tyrant who was public enemy #1 of his own people. As long as he stayed in power, more people would die. The king's guard decided to siege the keep instead of attacking immediately. Once the wardens were weak from hunger, they invaded. Weak and outnumbered, Commander Sophia had Avernus summon a demon to help. One wasn't nearly enough, so he summoned a whole pack to even the odds. Summoning that many at once tore the veil. Avernus immediately realized that a torn veil was a FAR greater threat than the king's men, so he retreated to the tower with the remaining mage wardens to contain that threat. Avernus managed to put a bandaid on the tear so that while it wasn't healed, no more demons came through. The demon that possessed Sophia was also trapped in the keep due to Avernus's bandaid. Unlike what Jon thought, Avernus wasn't sitting around summoning demons. He only did that during the battle to fight the king's men. Now, he was actively trying to fight the demons and heal the tear permanently. He would only be able to do that with the PCs help (same with Sophia). I agree with the part about this being why wardens were banished from Ferelden.
Jon: Gotta make Alistair like me more. Also Jon: Despite all evidence, I should at least see what this demon is offering. I wonder why the former Templar isn't taking to him so well.
The more interesting story is that Jon hasn’t learned literally anything from the last failed attempt at negotiating with a demon. Like they might not be especially trustworthy or something.
But he says he checks the dialogue options with alistair almost every episode, can it just be, as he seems to think, that other options aren't unlocked yet?
@@zelozoem When he talks to Alistair, you can see all the starter dialogue sitting there untouched. I think he assumes that if Alistair doesn’t say something new upon speaking to him (the way companions will talk to you as soon as you arrive back at camp), then he must have “no new dialogue”. Idk maybe he’s too stuck in a Mass Effect mindset. But all those initial conversations about the Wardens, the Templars, Alistair’s childhood, etc. have never been explored, and it hurts my brain when I try to work out WHY.
Jon you missed a big conversation with Alistair where he explains the Calling. Essentially, Grey Wardens are marked for death the moment they drink the blood. Eventually, usual 20 to 30 years, the corruption inside of them begins to overwhelm them and they begin to hear the Archedemon singing to them. That's the Calling. At that point they head to the Deep Roads and try to take out as many Darkspawn as they can before their killed in battle instead of letting the Taint overwhelm then and turn them into more Darkspawn
Jon. Jon, you marvelous, entertaining and charming potato, you. You would know exactly what the Calling is, how it works and what the mission of the Wardens is if you only talked to Alistair at camp about whatever he has to say.
Or gone to Orzammar, perhaps to find another companion. The Long Walk is one of the very few things about outsiders that the Dwarves respect and admire.
That's the reason a lot of people don't like them in universe. To the rest of Thedas, the Wardens are obsessed with the Blight, unable to see beyond it. All that matters to the Wardens is killing Darkspawn methods or consequences be damned.
@@Mobysimo it also doesn’t help their case that after 4 blight there was that misconception that all dark spawn were killed so there would be no more blights
@@aerialmacaroon6312 Yeah. But even after the Fifth Blight people don't like the Wardens. They see them as antiquated and useless beyond smashing Darkspawn But the thing is... That will eventually happen. Soon there will be no more Archdemons. I think there's two Old Gods left. So one day there will be no more Blight.
@@Mobysimo oh yeah the only people who actually respect them are the ones that have recently dealt with dark spawn or are dealing with them; anderfells, dwarfs, ferdadal; but to add to the old gods, ignoring the fan theories for a moment that there is a secret one, while there are two we know of, depending on choices and it must be said what happens after the reunion of a certain ritual
12:00 I mean, the wardens motto is whatever it takes to win against the darkspawn, even blood magic is fair game because if they don't end a blight everyone else is just gonna be dead and you can't really bitch at them from beyond the grave lol.
Jon, the whole thing about Grey Wardens is that the dark-spawn blood makes them bad-ass demon-slayers but eventually drives them insane, so they start hearing and seeing dark-spawn and demons all over. It takes roughly 40 years or so, and when it gets too bad to handle the Wardens go to Orzammar, enter the tunnels underneath and have a glorious suicide charge at the darkspawn there.
@@legion999 I thought the Alchemical concoction (the one Jon drank here) was the (or at least, a) cure. Avernus prolonged his life with blood magic but he still should have experienced the calling centuries ago. He thought he was feeling it now but that turned out to 'just' be the blight. I think that as long as you drink the potion, the warden will never have a calling (no idea why they never shared this with the other wardens, but then I have no idea why the warden didn't spend the next week pumping the SENIOR GREY WARDEN of every secret and scrap of lore they needed to defeat the blight and increase their numbers.)
I think you misunderstand wardens. They hate dark spawn. They tolerate just about everything else. Many wardens were/are blood mages and criminals and whatnot. Think Night Watch from Game of Thrones.
Jon: I will do whatever it takes to get Alistair to like me! Me: You literally just have to talk to him, is2g you’re killing me, man. (I mean, it would help if you also stopped letting demons go free but, baby steps…)
I think Jon is expecting companions to naturally respond to events when he talks to them in camp like in Mass Effect, and when they don't he concludes that they nothing to say. But in Dragon Age, "generic" dialogue options are the opening to get them to expand on their feelings, and sometimes specific commentaries are hidden behind asking basic questions first. Not sure if he's just doing it offscreen, but basically he should be exhausting every available dialogue option at camp, and I think he's already missed a lot of time sensitive conversations.
This 100percent; mass effect has those dialogues and not much else so you don’t get much interaction with them, but because dragon age is built like a team game you have to change tactics learning from them, they still have a few specific encounters but I agree completely
It's honestly amazing how bad Jon is at dealing with demons lol. At this point you may as well just always go for releasing the demons no questions asked as you're gonna stumble into by accident regardless. Also, Asturian's sword is only Tier 3, but the +2 damage makes it equivalent of tier 5.
@@5Andysalive Trying things out is fine, the problem is so far each time it's been a complete accident for failing to understand the situation lol. It's still good content though, you're right.
@@smward87 To be fair, this game sometimes does kind of just skip you to the end of the situation, when Jon is under the impression he'll be allowed to sate his curiosity AND betray the demon. Because apparently asking questions about the details of the deal is in a way agreeing to it.
@@tinyman1144 That's all his Fallout experience taking presidence. You can pick all the talky options you want there, and until you come back *later*, the status quo doesn't change. Doesn't work that way with a lotta different titles. Bioware in particular is known to have quest/flag advancements attached to dialog trees. You pick a path, you now are on that path; you often do not get to go back on it. There's not a lot of "I just wanna investigate and see all my options" unless you intend to do a lot of save-scumming.
@@pcraft8785 I mean, sure, but what does Kyle have to do with Jon playing Dragon Age: Origins? And he's British. What is happening here in America doesn't concern him.
I don't think I ever drank it in my play throughs. Given what happened to that guy's other test subjects, I just figured it would be a real bad idea.🤣 Nice to see that it doesn't kill you outright.
If you hadn't noticed, Morrigan, Loghain, and Avernus are the quarian admiralty board (aside from Auntie Raan). And the star metal worker is Commander Shepard!
I never felt like fire was much of an issue with Dragons. It was more the knockbacks, stuns and getting grabbed and bitten to death, that was giving me trouble.
Jon; Letting demons run around inside bodies is a bad idea, you can't trust them, they never honor their deals. Also Jon; has let multiple demons wander around in other people's bodies because he keeps trying to make deals with them.
I feel like after many episodes Jon could easily find himself having a discussion with Claire similar to the Michael and Webb Nazi sketch asking "Are we the Baddies?"
I like to watch Jon’s intro with generated captions because RUclips always thinks he’s saying something completely different and it brings me joy. Today it’s “good afternoon lace jump I’m Jon this is many a trudeau-“
@@Dragon_Lair and the worry back then was a little bit of pickpocketing (which he does not do), and shamelessly sleeping around... now it's dealing with demons and blood mages.
Leliana's song and Golems of Amgorak are fairly short like this one, but Awakening is enormous. About 15-20 hours, think those 3 I mentioned are only accessible on the main menu screen as a fyi
You know, when you have two identical options and one says (lie) and the other doesn't, it's somewhat self-explanatory that the one that says (lie) means you *don't* actually plan to do the thing, and the other one means you *do* plan to do the thing.
Jon's lucky the game is lenient enough to still let him back out of killing Avernus in the end - I fully expected him to HAVE to kill the guy after he fluffed the lie and agreed to actually help the demon.
@@martanowicka3340 I just beat Flemeth today in my run. I'm a mage who is a master shapeshifter and a master blood mage. I took Shale, my dog and Wynne. I specialize in some spirit magic, some creation, and fire. I gave Shale some flawless fire gems for defense, made Wynne's tactics focus strictly on healing while I would do massive damage from a distance, sending bug swarms to do nature damage and virulent walking bomb for spirit damage, switch to blood magic while my mana recharged, turn off blood magic when Wynne hit me with regeneration. Took Flemeth down in about 5 minutes.
I just wait to kill flemeth and the high dragon until I have to do the final battle. Adequately overleveled that I can keep the fighting quick and casual
Jon: There's no way in hell I'm letting this demon go, under any circumstances! Also Jon 2 minutes later: OK, I agree to your terms, that's fine, you're free to go You magnificent bastard 😂
@@twitchyb9950 Yeah Shale should be leveled as a tank IMO because any fight with elemental damage, the highest level armor crystal gives huge elemental resistances and she also gets knockback resistance if I recall. Excellent tank versus mages or dragons. Then you just keep a ranged rogue and two mages (one ranged DPS and one healer and off-DPS) and that's pretty much an optimal party for almost all content.
Gotta love how Jon has spent time decrying blood mages for summoning demons and thinking they know better and can do it without things going wrong. And then he makes deals with demons, dabbles in blood magic and such because he is the one to make sure that, this time, it doesnt instantly go wrong.
(29:26) No, she IS dead, as we soon see. (34:02) I can't give specifics, but this just brought to some future things into new perspective for me. (37:00) And Jon has accidentally loosed another demon upon an unsuspecting world. (42:10) But on the other hand, I can save the game and turn back time if drinking this stuff turns out to be bad! (53:15) Jon almost defines "morally grey", as long as it's a very dark grey. (1:00:39) Slightly less damage, but better armor penetration and a damage bonus. Also, the storage chest you get from completing this DLC can improve some pieces of gear, so... no reason not to take it.
Honestly, Jon got lucky that the game actually let him back out of killing Avernus in the end - when the game put up the options "agree to kill Avernus, but lie" and "agree to kill Avernus" and Jon picked the latter after fluffing the former, I completely expected the game to force him to go through with it.
I love Jon’s character arc from blindly trusting blood magic and demons to being skeptical every time something bad happens If you think that was blood magic I am curious what your opinion of reavers would be
@@TitanDarwin I was full on mentally preparing myself for that! But I guess it would lose it's punch if Jon accidentalied literally every worst choice, rather than only most of them :D
@@DaedricDan I don't think he's mispronouncing the word skeleton, I think he's saying skellington as a pop culture reference. There is a character named Jack skellington in the stop-motion animated Halloween-Christmas movie "The Nightmare before Christmas"
Word of advice - Dragons are not a foe to be fought head on. Hit and run tactics (preferably with a lot of healing potential) are ideal. If you try to fight on the front lines against a dragon, you are pretty much going to die. Now, you should still bring a front line fighter or two, but that's really just the early distraction. Archers and mages fighting and running away is the best option, but even then, it's a long fight.
If you have one or more healer, preferrably with Force Field, you can give the dragon a sustainable chewtoy. It will allow your ranged party members to put out a lot more damage than they would if they had to spend half their time running for their lives.
Did anybody really think Jon wasn't going to drink the giant jug of monster juice? He was always going to pound every last drop after debating it for about thirty seconds.
I had to admit, he had me going for a moment. Lets just say that I'm used to Jon making bad decisions, so I was easily fooled into thinking the worst this time.
I was actually worried he wouldn't - if he makes morally questionable decisions, he might as well benefit from them, not develop a conscience only in moments where it'd lead to denying himself potential bonuses.
Jon 1st time: "Let's see how taking to the demon goes. Oh shit, wait, I didn't agree to go with it did I? Jon 2-10th times: *see above* If you talk to a demon and hear them out, the dialogue is scripted so that you end up agreeing to them. If you don't think dealing with a demon will end positively, then just smash it in the face. DAO it's either go along with it or smash, and talking ends up in going along with it.
Jon! God damn it! When the dragon tries to chew your characters, use the force field Morrigan has. They wont take damage, essentially rendering her bite attack useless.
You did the right thing allowing Avernus to continue, it will actually be beneficial if you decide to do DA2 and import your choices from this play through to it. Also attribute modifiers like a ring that increases str for example can be equipped and if it helps you reach an attribute requirement like 36 for an armor you can than equip the armor
@@Mobysimo you come across a corpse that’ll give you a quest in DA 2 that has an potion that you get to keep once used will give you 2 attribute points.
I mean, I *can* see why you'd want to punish the guy who non-consensually used his fellow Grey Wardens as lab rats in experiments that involved at least two separate kinds of destructive and forbidden magic, but he undeniably cooperates in a useful way in the future.
The way I dealt with dragons was having 3 ranged lads in a pile and Alistair making the dragon look away from them. If the dragon turned to look at them, I let them bail until Alistair pulled the aggro again
Jon the Grey Wardens drank the blood of darkspawn to join. One of the blokes who was in your joining died on drinking it. It's poison, slow or fast, all Grey Wardens eventually die from the blight corrupting them, so instead they die in a blaze of glory fighting darkspawn.
58:20 - if you hotkey one of the weapon spells to a keystroke (ex: slot 1) then hit that button while simultaneously clicking a different weapon spell you can activate both, bit of a bug and it reserves a lot of mana but its spicy.
Jon, you've had a complete turn-around in behavior regarding blood magic from where you were in the beginning of the series. I'm proud of you buddy. Now, we shall see if you can maintain that perspective when playing DA2, because you will see plenty of mages and templars, as well as Qunari, should you continue playing that game. Also, you get a blood mage companion.
@@legion999 I love Merrill. Thing is, if she was the first example of a blood mage we meet in a Dragon Age game, I'd be of the same mind Jon was at the very beginning of the stream. Unfortunately, my first experience with a blood mage was Jowan. I played a mage origin first because I'm a sucker for magic and will pick it every time there is a choice. Let's just say his naïve stupidity in thinking dabbling with blood magic would make him a better mage AND not expect to have his girl who happens to be a chantry initiate not take a hard line against it made me facepalm. Then his poisoning Eamon leading to a disastrous chain reaction, much like his actions had a disastrous chain reaction for mage warden and Lily and I was like "Jowan is an idiot so I can't trust him to make good decisions, and blood magic is apparently one of those bad ones." Add in that literally every other example of blood magic in the game shows it being a massive disaster, save for my mage because I'm the protagonist, and it makes it easy to look at Merrill and go "You do know you playing with fire by using that magic, right?" Then she gets so adorable and then I spec mage Hawke into a blood mage.
*Force Field* on your party member when being eaten by a Dragon, or any attack that has an animation that you cannot get out of! It's a life-saver! And get *Rejuvenate* and *Regeneration* . You can cast Rejuvenate on the caster themselves to always have Mana, and you can use Regeneration for extra healing; vital if you plan to use your Power of Blood's Tainted Blade. Edit: Just so you know, *Regeneration* heals your for 20hp per tick. So even with the Tainted Blade sustained on, you're healing 10 per tick. You need that spell if you're squishy. You should have more chats with Alistair, but here is a "quick" summary of what the Calling is. Every Warden is what they are because they drank Darkspawn blood. That taint in their blood makes them a psuedo-Darkspawn; it gives them the ability to sense those with the taint, and thus, other Wardens and Darkspawn itself. The problem is that this pseudo-state gets worse as the taint grows, like poison, and at some point, the Warden will start to get nightmares, and hear the call of the archdemons. So before they lose themselves or die, they go to the Depp Roads, and do what Wardens do; fight Darkspawn, right till the end. Becoming a Warden is a death sentence. How long one has varies, but they all succumb at the end. So they choose to go out in a blaze of glory, fighting alongside the Dwarves of Orzammar. It's a ritual as old as the Wardens themselves. It's actually what makes the Wardens very respected by the Dwarves, who fight the Darkspawn daily.
8:18 Alistair’s not going to be Morrigan’s King, he’s going to be King of Fereldan. I highly doubt Morrigan considers herself under the jurisdiction/authority of Fereldan
Jon, undead rise where the veil is thin, its spirits and demons latching on too any thing as they try too push into our world (for lack of a better term). Possession of a different kind basicly
"Alistair isn't going to like the fact that Avernus experimented on fellow Wardens and that I let him live" Alistair: *Sitting in the corner with his red bouncy ball, playing wallball with himself while everyone else is reading*
I know and particularly as how it gives a free version of the update to gear that merchants do; sell something to them it works same just you have to buy it back Also it is out of the way to get to
"Warden, I have a secret family keep and a Grey Warden mystery to unravel! All I need is your credit card number!" Seriously, it was tactless that talking to Levi actually brought up the store screen to buy the DLC. Just like that original ending message in ME3.
John the wardens use blood magic all the time. During the joining ceremony where you drink Blight blood. That is also blood magic. Wardens are a product of blood magic going right.
As I've said before, Cone of Cold is glitched so that its freezing abilities works on enemies that should be immune to it, but they escape almost immediately
Jon: This battle against the Dragon is going really well! Jon: Also not noticed that Jon is currently being eaten by a dragon and tossed around like a cat toy.
John you really got to play the rest of this series. Also you can have multiple magical weapon effects but only with multiple mages. also there's an exploit with the storage chest were most items will level up with you.
"That guy will be your king in about two weeks." Uh hu... Now I am just catching up on the series, BUT from what I can tell, it is more like two weeks-ish or whenever they offer good enough loot to pique your interest. :P
This video proves that Jon will work with literal evil (twice) and has been convinced that human experimentation can be justified if it provides him benefit. 😅 I know he’s a marketing guy, but at least they cover up their evil.
Alistair is supposed to tell you about the Calling if you ask about the Wardens The Joining kinda makes you part Darkspawn, and after about 30 years the Wardens start hearing voices and go into the Deep Roads, the old dawrf roads overrun by the Darkspawn and go out killing as many Darkspawn as they can
I mean literally the first thing people tell you about darkspawn is that their blood is toxic. So goes without saying, magically prepared or not, intentionally drinking it will kill you eventually. The magic ritual just greatly slows the process of it killing you. So instead of dying over night, you die in 30 years.
Jon talk to your companions for goodness sake 😂. They have so much dialogue they havnt got to and it will lead to you getting quests with them and even boost their affection towards you if you pick the right dialogue choices.
Jon, I think you completely misread what happened at Soldier's Peak.
Sophia Dryden was a noble and had a claim to the throne. She saw the young boy-king Arland get crowned and recognized he wasn't right in the head. She led a rebellion to push her claim and lost. Rather than be executed she was banished to join the Wardens. The poison she survived was the Joining.
She sees being a Warden the same as being a monster. Much like the shame of the Couslands, she was forced to be a Warden. However, she never lost her aspirations to the throne. Once she became Commander she started using the Wardens to push her claim and Arland's army came in and killed the rebellion before it could get started.
This is what led to the Grey Wardens being banished from Ferelden until Maric, Alistair's and Cailan's father, brought them back.
She was forced to become a Gray Warden, but it seemed that she really took to it quite well.
Gray Wardens were already starting to fall out of favor as they usually do (probably due to the long queue times between Blights!) but Sophia managed to reinvigorate the Wardens and helped bolster their numbers.
She was with the Wardens for long enough to genuinely become the Warden Commander.
But despite it all, she either still had ambitions for the throne or was simply bitter about the current king and she was a bit too willing and quick to accept the call for aid against the tyrant king.
Ohhhhhhhh
@@ManyATrueNerd Also the stuff you found there were low levels because you went to Soldier's Peak too early. When you hit level 18, go there and sell that armor and sword to Blacksmith guy there, then buy them back and they will become tier 7
TDL
I don't remember all the details, but I don't remember the whole story being about Sophia trying to get the throne. The king was touched... (paranoid schizophrenia is my guess)... and was killing nobles and peasants alike thinking everyone around was out to get him. The rebellion wasn't about putting Sophia on the throne, it was about dealing with a mad tyrant who was public enemy #1 of his own people. As long as he stayed in power, more people would die.
The king's guard decided to siege the keep instead of attacking immediately. Once the wardens were weak from hunger, they invaded. Weak and outnumbered, Commander Sophia had Avernus summon a demon to help. One wasn't nearly enough, so he summoned a whole pack to even the odds. Summoning that many at once tore the veil. Avernus immediately realized that a torn veil was a FAR greater threat than the king's men, so he retreated to the tower with the remaining mage wardens to contain that threat.
Avernus managed to put a bandaid on the tear so that while it wasn't healed, no more demons came through. The demon that possessed Sophia was also trapped in the keep due to Avernus's bandaid. Unlike what Jon thought, Avernus wasn't sitting around summoning demons. He only did that during the battle to fight the king's men. Now, he was actively trying to fight the demons and heal the tear permanently. He would only be able to do that with the PCs help (same with Sophia).
I agree with the part about this being why wardens were banished from Ferelden.
@@vikajorjadze8968 Or he could just store them in the chest and have them rank up for free instead of wasting the limited gold the game gives you.
Jon: Gotta make Alistair like me more.
Also Jon: Despite all evidence, I should at least see what this demon is offering.
I wonder why the former Templar isn't taking to him so well.
The more interesting story is that Jon hasn’t learned literally anything from the last failed attempt at negotiating with a demon. Like they might not be especially trustworthy or something.
Jon loves Alistair, but apparently not enough to chat with him as it appears all of his basic dialogue options are still present.
Jon: I don’t know anything about this Warden lore (the Calling)
Me: If only you’d talk. to. Alistair!
But he says he checks the dialogue options with alistair almost every episode, can it just be, as he seems to think, that other options aren't unlocked yet?
@@zelozoem When he talks to Alistair, you can see all the starter dialogue sitting there untouched. I think he assumes that if Alistair doesn’t say something new upon speaking to him (the way companions will talk to you as soon as you arrive back at camp), then he must have “no new dialogue”. Idk maybe he’s too stuck in a Mass Effect mindset. But all those initial conversations about the Wardens, the Templars, Alistair’s childhood, etc. have never been explored, and it hurts my brain when I try to work out WHY.
Jon you missed a big conversation with Alistair where he explains the Calling.
Essentially, Grey Wardens are marked for death the moment they drink the blood. Eventually, usual 20 to 30 years, the corruption inside of them begins to overwhelm them and they begin to hear the Archedemon singing to them. That's the Calling. At that point they head to the Deep Roads and try to take out as many Darkspawn as they can before their killed in battle instead of letting the Taint overwhelm then and turn them into more Darkspawn
For me he prefers for some reason to give that dialogue when I return to ostar but yeah Jon is gonna feel strange later on
@@aerialmacaroon6312 Yeah I think may have to end up using ghr Feastday gifts for some companions to get the full dialogues
@@Mobysimo which is probably also why they have both gifts and pranks that are generic as well as specific
@@aerialmacaroon6312 Yeah.
I saw Feastday not as a cheat but as a get out of jail card in case you screwed up royal for whatever reason
@@Mobysimo with the nice bonus of so very fun items, like the broken quani prayer book
Jon. Jon, you marvelous, entertaining and charming potato, you. You would know exactly what the Calling is, how it works and what the mission of the Wardens is if you only talked to Alistair at camp about whatever he has to say.
Or gone to Orzammar, perhaps to find another companion. The Long Walk is one of the very few things about outsiders that the Dwarves respect and admire.
If I could only liked this comment 100 times - I would have!
He drives me a little more mad every time he comments about not knowing something the cuddly boy would of told him.
"Welcome back to Dragon Age: Origins-ah. Last time-ah..."
I'm out! I can't handle added syllables like that.
4:20 “Now we’re looking much better!”
*in the background:* Jon gets eaten
Well, you know what they say about perception…
I think it's a running gag by now. Jon saying "I think it's OK" while a party member is eaten alive in the background,
The Warden's aren't anti-monster, they're anti-darkspawn, literally anything that can help kill darkspawn the Wardens generally take to.
Even if said action makes no sense whatsoever like in a certain plot point in future game
That's the reason a lot of people don't like them in universe. To the rest of Thedas, the Wardens are obsessed with the Blight, unable to see beyond it. All that matters to the Wardens is killing Darkspawn methods or consequences be damned.
@@Mobysimo it also doesn’t help their case that after 4 blight there was that misconception that all dark spawn were killed so there would be no more blights
@@aerialmacaroon6312 Yeah. But even after the Fifth Blight people don't like the Wardens. They see them as antiquated and useless beyond smashing Darkspawn
But the thing is... That will eventually happen. Soon there will be no more Archdemons. I think there's two Old Gods left. So one day there will be no more Blight.
@@Mobysimo oh yeah the only people who actually respect them are the ones that have recently dealt with dark spawn or are dealing with them; anderfells, dwarfs, ferdadal; but to add to the old gods, ignoring the fan theories for a moment that there is a secret one, while there are two we know of, depending on choices and it must be said what happens after the reunion of a certain ritual
12:00 I mean, the wardens motto is whatever it takes to win against the darkspawn, even blood magic is fair game because if they don't end a blight everyone else is just gonna be dead and you can't really bitch at them from beyond the grave lol.
the end justifies the means. Never went wrong.
He seems to have confused Wardens with paladins, instead of y'know, the Templars.
Not all GWs think like that. Some have no limits. Others do. Theur not monolithic.
Jon manages to be more evil by accident in Dragon Age than he was able to be on purpose in KOTOR...
That's so funny. Made me laugh out loud.
Jon, the whole thing about Grey Wardens is that the dark-spawn blood makes them bad-ass demon-slayers but eventually drives them insane, so they start hearing and seeing dark-spawn and demons all over. It takes roughly 40 years or so, and when it gets too bad to handle the Wardens go to Orzammar, enter the tunnels underneath and have a glorious suicide charge at the darkspawn there.
I still believe Warden-Commander will be able find a "cure" to her Calling and return to Leli in DA4
@@legion999 I thought the Alchemical concoction (the one Jon drank here) was the (or at least, a) cure. Avernus prolonged his life with blood magic but he still should have experienced the calling centuries ago. He thought he was feeling it now but that turned out to 'just' be the blight. I think that as long as you drink the potion, the warden will never have a calling (no idea why they never shared this with the other wardens, but then I have no idea why the warden didn't spend the next week pumping the SENIOR GREY WARDEN of every secret and scrap of lore they needed to defeat the blight and increase their numbers.)
I think you misunderstand wardens. They hate dark spawn. They tolerate just about everything else. Many wardens were/are blood mages and criminals and whatnot. Think Night Watch from Game of Thrones.
Basically, Blights are essentially nigh apocalyptic disasters, so anything goes as long as it saves the world.
See: Inquisition.
You know, the camp is all about party relationships. There’s a *lot* of talking to be done there… well, mostly talking.
I mean, Jon can also do Alistair, Leliana, and Zev.
Jon: I will do whatever it takes to get Alistair to like me!
Me: You literally just have to talk to him, is2g you’re killing me, man.
(I mean, it would help if you also stopped letting demons go free but, baby steps…)
I think Jon is expecting companions to naturally respond to events when he talks to them in camp like in Mass Effect, and when they don't he concludes that they nothing to say. But in Dragon Age, "generic" dialogue options are the opening to get them to expand on their feelings, and sometimes specific commentaries are hidden behind asking basic questions first. Not sure if he's just doing it offscreen, but basically he should be exhausting every available dialogue option at camp, and I think he's already missed a lot of time sensitive conversations.
This 100percent; mass effect has those dialogues and not much else so you don’t get much interaction with them, but because dragon age is built like a team game you have to change tactics learning from them, they still have a few specific encounters but I agree completely
Name a better duo than Jon and ethically ambiguous sources of power
Merrill and Varric.
It's honestly amazing how bad Jon is at dealing with demons lol. At this point you may as well just always go for releasing the demons no questions asked as you're gonna stumble into by accident regardless. Also, Asturian's sword is only Tier 3, but the +2 damage makes it equivalent of tier 5.
well he didn't let him go, did he?
Also he plays RPG way too often way too goody two shoesy. It's nice that he tries things out.
@@5Andysalive Trying things out is fine, the problem is so far each time it's been a complete accident for failing to understand the situation lol. It's still good content though, you're right.
@@smward87 To be fair, this game sometimes does kind of just skip you to the end of the situation, when Jon is under the impression he'll be allowed to sate his curiosity AND betray the demon. Because apparently asking questions about the details of the deal is in a way agreeing to it.
@@tinyman1144 That's all his Fallout experience taking presidence. You can pick all the talky options you want there, and until you come back *later*, the status quo doesn't change.
Doesn't work that way with a lotta different titles. Bioware in particular is known to have quest/flag advancements attached to dialog trees. You pick a path, you now are on that path; you often do not get to go back on it. There's not a lot of "I just wanna investigate and see all my options" unless you intend to do a lot of save-scumming.
Knowing Jon I'd say if he actually tried releasing demons he'd accidentally kill/seal them away instead.
I had Mortal Kombat flashes when that thing said "Your soul is mine"
Came to say Rittenhouse did nothing wrong. FREE ST. KYLE!
@@pcraft8785 I mean, sure, but what does Kyle have to do with Jon playing Dragon Age: Origins? And he's British. What is happening here in America doesn't concern him.
The power's the blood gives depends on what class you are, warriors and mages get different stuff
I don't think I ever drank it in my play throughs. Given what happened to that guy's other test subjects, I just figured it would be a real bad idea.🤣
Nice to see that it doesn't kill you outright.
If you hadn't noticed, Morrigan, Loghain, and Avernus are the quarian admiralty board (aside from Auntie Raan). And the star metal worker is Commander Shepard!
"I'm Commander Shepard and Soldier's Peak is my favorite castle in Ferelden."
I had no idea!
I never felt like fire was much of an issue with Dragons. It was more the knockbacks, stuns and getting grabbed and bitten to death, that was giving me trouble.
This. CC which makes it difficult to stick your characters to that lizard and keep damaging it.
Which is why I generally prefer a range based team for it, either two mages and a tank or a mage an archer and a tank
Jon; Letting demons run around inside bodies is a bad idea, you can't trust them, they never honor their deals.
Also Jon; has let multiple demons wander around in other people's bodies because he keeps trying to make deals with them.
Apparently the lure of demons is very strong
The fact that Jon doesn’t know what the calling is despite it being one of the first thing Al tells you about
I feel like after many episodes Jon could easily find himself having a discussion with Claire similar to the Michael and Webb Nazi sketch asking "Are we the Baddies?"
I like to watch Jon’s intro with generated captions because RUclips always thinks he’s saying something completely different and it brings me joy. Today it’s “good afternoon lace jump I’m Jon this is many a trudeau-“
From reading the comments over these last handful of years about the generated captions, they always think it's Trudeau
You can change Mages tactics to ranged if you dont want them to run towards enemies
You would think that would be their default tactics setting but what do I know
I cant belief he went with the Inhumane option, he isnt even trying to be evil he just stumbles from one atrocity into the next.
Shame of the Couslands, indeed.
@@Dragon_Lair and the worry back then was a little bit of pickpocketing (which he does not do), and shamelessly sleeping around... now it's dealing with demons and blood mages.
Awakening adds Tier 9 gear and Starfang is equal to Tier 9
Leliana's song and Golems of Amgorak are fairly short like this one, but Awakening is enormous. About 15-20 hours, think those 3 I mentioned are only accessible on the main menu screen as a fyi
As well as witch hunt and dark spawn chronicles; both are short but only available on main menu
@@aerialmacaroon6312 yes! Forgot about those 👍
@@NoisyTumbleDryer no problem
You know, when you have two identical options and one says (lie) and the other doesn't, it's somewhat self-explanatory that the one that says (lie) means you *don't* actually plan to do the thing, and the other one means you *do* plan to do the thing.
Jon's lucky the game is lenient enough to still let him back out of killing Avernus in the end - I fully expected him to HAVE to kill the guy after he fluffed the lie and agreed to actually help the demon.
I remember when I first fought the High Dragon. One entire hour of running away and pelting it with arrows until it stopped moving.
lol. I did that too, and took cover in the broken tower.
I always go with 2 mages and go with the sequense: (cone of cold + seccond cone of cold + ruuuuun) on repeat! :)
@@martanowicka3340 I just beat Flemeth today in my run. I'm a mage who is a master shapeshifter and a master blood mage. I took Shale, my dog and Wynne. I specialize in some spirit magic, some creation, and fire.
I gave Shale some flawless fire gems for defense, made Wynne's tactics focus strictly on healing while I would do massive damage from a distance, sending bug swarms to do nature damage and virulent walking bomb for spirit damage, switch to blood magic while my mana recharged, turn off blood magic when Wynne hit me with regeneration.
Took Flemeth down in about 5 minutes.
I just wait to kill flemeth and the high dragon until I have to do the final battle. Adequately overleveled that I can keep the fighting quick and casual
Jon: There's no way in hell I'm letting this demon go, under any circumstances!
Also Jon 2 minutes later: OK, I agree to your terms, that's fine, you're free to go
You magnificent bastard 😂
I find it funny how Jon never considers brining both mages to fight the dragon while leaving Shale behind.
First playthrough it's not always as clear that mages are wildly OP
@@JB-xl2jc Especially when granny learns how to use a sword
Shale is actually good against the dragon because she is immune to it’s instant kill attack
Bringing more than 1 mage to dragon fight is fantastic recipee for "I have too many lyrium potions".
@@twitchyb9950 Yeah Shale should be leveled as a tank IMO because any fight with elemental damage, the highest level armor crystal gives huge elemental resistances and she also gets knockback resistance if I recall. Excellent tank versus mages or dragons. Then you just keep a ranged rogue and two mages (one ranged DPS and one healer and off-DPS) and that's pretty much an optimal party for almost all content.
If only one of your mages had a barrier and could make the party member that is being eaten, immune to damage....
Gotta love how Jon has spent time decrying blood mages for summoning demons and thinking they know better and can do it without things going wrong.
And then he makes deals with demons, dabbles in blood magic and such because he is the one to make sure that, this time, it doesnt instantly go wrong.
He also allows the blood mage who murdered, tortured, snd experimented fellow GWs to continue. It makes no sense.
Long live Jon The Blood Mage, Bane of Blood Mages and Friend of Blood Mages
"There's a corpse on the wall, that's less positive" Jon 2021
(29:26) No, she IS dead, as we soon see.
(34:02) I can't give specifics, but this just brought to some future things into new perspective for me.
(37:00) And Jon has accidentally loosed another demon upon an unsuspecting world.
(42:10) But on the other hand, I can save the game and turn back time if drinking this stuff turns out to be bad!
(53:15) Jon almost defines "morally grey", as long as it's a very dark grey.
(1:00:39) Slightly less damage, but better armor penetration and a damage bonus. Also, the storage chest you get from completing this DLC can improve some pieces of gear, so... no reason not to take it.
Honestly, Jon got lucky that the game actually let him back out of killing Avernus in the end - when the game put up the options "agree to kill Avernus, but lie" and "agree to kill Avernus" and Jon picked the latter after fluffing the former, I completely expected the game to force him to go through with it.
I love Jon’s character arc from blindly trusting blood magic and demons to being skeptical every time something bad happens
If you think that was blood magic I am curious what your opinion of reavers would be
And yet he still lets Avernus experiment to his heart's desire
@@AgentofChaos315 baby steps
I'm still surprised he didn't taint the ashes, mind. My worst case scenario was him tainting the ashes while having Leliana and Wynne along.
@@TitanDarwin I was full on mentally preparing myself for that! But I guess it would lose it's punch if Jon accidentalied literally every worst choice, rather than only most of them :D
A Dragon defeats Jon's team.
And Jon releases a Demon on the world.
The two signs you are watching Dragon Age Origins.
To be honest I forgot almost everything about the game after playing it back in the day except FREEZE EVERYTHING! Good times.
Freeze with earth primary fist punch or hitting with weapons and oil and fire group of enemies along with group paralyzing are best.
Drinking game. Take a shot every time Jon says Skellington/s
I have just started this episode, but I do remember this DLC
Hell no to this drinking game, I still like to be alive
I love watching Jon's videos, but I cringe every time he says this
@@DaedricDan I don't think he's mispronouncing the word skeleton, I think he's saying skellington as a pop culture reference. There is a character named Jack skellington in the stop-motion animated Halloween-Christmas movie "The Nightmare before Christmas"
1:03:50 “…he is about standing there and taking it like a champ!”
My kind of man.
Wow, Demon Sophia just told you the sequel...😅
The veil is so thin here. The whole world should be such...😂😂😂❤
Literally, how the next game starts...
Word of advice - Dragons are not a foe to be fought head on. Hit and run tactics (preferably with a lot of healing potential) are ideal. If you try to fight on the front lines against a dragon, you are pretty much going to die. Now, you should still bring a front line fighter or two, but that's really just the early distraction. Archers and mages fighting and running away is the best option, but even then, it's a long fight.
If you have one or more healer, preferrably with Force Field, you can give the dragon a sustainable chewtoy. It will allow your ranged party members to put out a lot more damage than they would if they had to spend half their time running for their lives.
My warrior did fine tanking flemeth, so did my AW
Did anybody really think Jon wasn't going to drink the giant jug of monster juice? He was always going to pound every last drop after debating it for about thirty seconds.
I had to admit, he had me going for a moment. Lets just say that I'm used to Jon making bad decisions, so I was easily fooled into thinking the worst this time.
I was actually worried he wouldn't - if he makes morally questionable decisions, he might as well benefit from them, not develop a conscience only in moments where it'd lead to denying himself potential bonuses.
@@TitanDarwin especially since it's one of the rare instances where there isn't a story/game punishment for it.
Jon 1st time: "Let's see how taking to the demon goes. Oh shit, wait, I didn't agree to go with it did I?
Jon 2-10th times: *see above*
If you talk to a demon and hear them out, the dialogue is scripted so that you end up agreeing to them. If you don't think dealing with a demon will end positively, then just smash it in the face. DAO it's either go along with it or smash, and talking ends up in going along with it.
Jon! God damn it! When the dragon tries to chew your characters, use the force field Morrigan has. They wont take damage, essentially rendering her bite attack useless.
And by using the foce field I mean to use it on your own character who's being chewed.
great work jon watching this serie i have enjoyed it so much i bought the game and started playing it again on pc had it on xbox when it 1st came out
You did the right thing allowing Avernus to continue, it will actually be beneficial if you decide to do DA2 and import your choices from this play through to it.
Also attribute modifiers like a ring that increases str for example can be equipped and if it helps you reach an attribute requirement like 36 for an armor you can than equip the armor
Does it do anything? I don't remember him ever being mentioned again
@@Mobysimo you come across a corpse that’ll give you a quest in DA 2 that has an potion that you get to keep once used will give you 2 attribute points.
@@dungeonmaster201 Huh. Never ran into that. Neat
I mean, I *can* see why you'd want to punish the guy who non-consensually used his fellow Grey Wardens as lab rats in experiments that involved at least two separate kinds of destructive and forbidden magic, but he undeniably cooperates in a useful way in the future.
Murdering innocence or fellow soldiers is unacceptable. Why save in a world where such evil can be 'justified'.
The way I dealt with dragons was having 3 ranged lads in a pile and Alistair making the dragon look away from them. If the dragon turned to look at them, I let them bail until Alistair pulled the aggro again
Jon just stumbling around making deals with demons and antagonizing his entire party is GOLDEN
Jon the Grey Wardens drank the blood of darkspawn to join. One of the blokes who was in your joining died on drinking it. It's poison, slow or fast, all Grey Wardens eventually die from the blight corrupting them, so instead they die in a blaze of glory fighting darkspawn.
The Warden's Joining is blood magic by itself
A note on companions: if you're a fan of Zev, make absolutely sure you get his relationship moving in the right direction sooner rather than later
Jon doesn’t like to talk to anyone, so I can only see bad things happening for Zev and I’m scared.
Awesome to see you go to the keep. Great goodies there. Can't want for orzammar and the last companion. Real great dungeon crawl too.
Jon to Morrigan: That guy's going to be your king in a little bit.
Morrigan: _Laughs in Orlesian_
Jon.... never afraid to dabble in shady magics.... that's my kind of protagonist
58:20 - if you hotkey one of the weapon spells to a keystroke (ex: slot 1) then hit that button while simultaneously clicking a different weapon spell you can activate both, bit of a bug and it reserves a lot of mana but its spicy.
'Blood magic always goes wrong immediately, why would anyone do it?'
Like 2 minutes later:
'I'm a blood mage now and it's great'
@21:10 - Basically, they go into the Deep Roads to fight Darkspawn until they die.
Jon, you've had a complete turn-around in behavior regarding blood magic from where you were in the beginning of the series. I'm proud of you buddy. Now, we shall see if you can maintain that perspective when playing DA2, because you will see plenty of mages and templars, as well as Qunari, should you continue playing that game.
Also, you get a blood mage companion.
Merrill is the best and I'm offended that you would describe her as a blood mage. ... Even if she does use some of her blood for some of her magic.
Merrill is such an adorable precious character, and fully romanceable (in Dragon Age 2).
The only good blood mage
@@legion999 I love Merrill. Thing is, if she was the first example of a blood mage we meet in a Dragon Age game, I'd be of the same mind Jon was at the very beginning of the stream.
Unfortunately, my first experience with a blood mage was Jowan. I played a mage origin first because I'm a sucker for magic and will pick it every time there is a choice.
Let's just say his naïve stupidity in thinking dabbling with blood magic would make him a better mage AND not expect to have his girl who happens to be a chantry initiate not take a hard line against it made me facepalm. Then his poisoning Eamon leading to a disastrous chain reaction, much like his actions had a disastrous chain reaction for mage warden and Lily and I was like "Jowan is an idiot so I can't trust him to make good decisions, and blood magic is apparently one of those bad ones."
Add in that literally every other example of blood magic in the game shows it being a massive disaster, save for my mage because I'm the protagonist, and it makes it easy to look at Merrill and go "You do know you playing with fire by using that magic, right?"
Then she gets so adorable and then I spec mage Hawke into a blood mage.
*Force Field* on your party member when being eaten by a Dragon, or any attack that has an animation that you cannot get out of! It's a life-saver! And get *Rejuvenate* and *Regeneration* . You can cast Rejuvenate on the caster themselves to always have Mana, and you can use Regeneration for extra healing; vital if you plan to use your Power of Blood's Tainted Blade.
Edit: Just so you know, *Regeneration* heals your for 20hp per tick. So even with the Tainted Blade sustained on, you're healing 10 per tick. You need that spell if you're squishy.
You should have more chats with Alistair, but here is a "quick" summary of what the Calling is. Every Warden is what they are because they drank Darkspawn blood. That taint in their blood makes them a psuedo-Darkspawn; it gives them the ability to sense those with the taint, and thus, other Wardens and Darkspawn itself. The problem is that this pseudo-state gets worse as the taint grows, like poison, and at some point, the Warden will start to get nightmares, and hear the call of the archdemons. So before they lose themselves or die, they go to the Depp Roads, and do what Wardens do; fight Darkspawn, right till the end.
Becoming a Warden is a death sentence. How long one has varies, but they all succumb at the end. So they choose to go out in a blaze of glory, fighting alongside the Dwarves of Orzammar. It's a ritual as old as the Wardens themselves. It's actually what makes the Wardens very respected by the Dwarves, who fight the Darkspawn daily.
8:18 Alistair’s not going to be Morrigan’s King, he’s going to be King of Fereldan. I highly doubt Morrigan considers herself under the jurisdiction/authority of Fereldan
Jon please install the 4gb patch. You'll crash much less
It will be coming up soon - I just got it working today after multiple previous attempts led to the game refusing to start at all.
He's said on twitter that he has
@@ManyATrueNerd good stuff. Has it been working well for you now? More stable?
@@ManyATrueNerd Jon, if you don't install a combat patch too, momentum + haste breaks the game and does not increase weapon attack speed any more.
Jon, undead rise where the veil is thin, its spirits and demons latching on too any thing as they try too push into our world (for lack of a better term). Possession of a different kind basicly
This has become one of my favorite series, you’re doing great!
Hey jon love the series! Use fire crystals to defeat dragons. They absorb fire dmg. Just pop one on each party member as the fight starts
Jon's inability to draw a line is glorious
"Alistair isn't going to like the fact that Avernus experimented on fellow Wardens and that I let him live"
Alistair: *Sitting in the corner with his red bouncy ball, playing wallball with himself while everyone else is reading*
I find it kinda mad that this DLC is the only way to get storage in the entire game
I know and particularly as how it gives a free version of the update to gear that merchants do; sell something to them it works same just you have to buy it back
Also it is out of the way to get to
I will always remember Wardens peak for that and the fact the guy who gives you the quest is your camp even if you don't have the DLC
@@Mobysimo hah I heard about that, never saw it myself as I had ultimate edition
@@aerialmacaroon6312 It was ridiculous. Thank the Maker it didn't come back
"Warden, I have a secret family keep and a Grey Warden mystery to unravel! All I need is your credit card number!"
Seriously, it was tactless that talking to Levi actually brought up the store screen to buy the DLC. Just like that original ending message in ME3.
"I'm not sure what the Calling is but it sounds like..." *goes on to explain exactly what the Calling is*
John the wardens use blood magic all the time. During the joining ceremony where you drink Blight blood. That is also blood magic. Wardens are a product of blood magic going right.
Jon’s happiness of being a Blood Mage is somewhat disturbing.
... yet unsurprising.
As I've said before, Cone of Cold is glitched so that its freezing abilities works on enemies that should be immune to it, but they escape almost immediately
Jon: This battle against the Dragon is going really well!
Jon: Also not noticed that Jon is currently being eaten by a dragon and tossed around like a cat toy.
I love how the demon Warden talks like the Rachni Queen from ME1. 😂
John you really got to play the rest of this series. Also you can have multiple magical weapon effects but only with multiple mages. also there's an exploit with the storage chest were most items will level up with you.
When Warden's start going bananas from the darkspawn, they do an aetestup by diving into a pile of darkspawn in glorious battle
Enchantment?
Enchantment!
I love how Jon has unwittingly released at least one deamon before and he has not learned his lesson.
Jon! For fighting off dragons, you may want to check out Morrigan's next hex option. It may be useful.
You meen tha cage? :)
@@martanowicka3340 Nope, I mean Misdirection Hex.
Jon, if you want Morrigan and Leliana to stay back during fights, you really need to start using the Hold command.
Or go to tactics...
@@Bubbles99718 yup, just give them archer sit up. Then they'll avoid melee
Jon missed the soldiers keep roster which is one of my favorite easter eggs in the game.
Jon would be the type of guy who tries to walk across mountains rather than taking a path. Skyrim has led him to believe normal people just do that
4:42
That just SENT me, holy shit 😆
Jon, you can turn on both Telekinetic and Frost weapons. Just click them right after each other.
Can someone make Jon a Bart Simpson blackboard meme saying I must not make deals with demons
Jon, 'The Calling' is the rite of joining the Grey Wardens that you did at the beginning of the game - drinking Darkspawn blood.
Isn't that The Joining?
The calling is when wardens start hearing voices of the old gods
The Calling is the telepathic voice of the archdemon that unites the darkspawn.
"That guy will be your king in about two weeks."
Uh hu... Now I am just catching up on the series, BUT from what I can tell, it is more like two weeks-ish or whenever they offer good enough loot to pique your interest. :P
This video proves that Jon will work with literal evil (twice) and has been convinced that human experimentation can be justified if it provides him benefit. 😅
I know he’s a marketing guy, but at least they cover up their evil.
Jon, since you are a fan of the cone of cold, I would suggest going back to Levi to buy the FREEZE BOMB recipe for your rogue :)
"Feels like blood magic to me"
As he's dragging it down to the bar
Alistair is supposed to tell you about the Calling if you ask about the Wardens
The Joining kinda makes you part Darkspawn, and after about 30 years the Wardens start hearing voices and go into the Deep Roads, the old dawrf roads overrun by the Darkspawn and go out killing as many Darkspawn as they can
I mean literally the first thing people tell you about darkspawn is that their blood is toxic. So goes without saying, magically prepared or not, intentionally drinking it will kill you eventually. The magic ritual just greatly slows the process of it killing you. So instead of dying over night, you die in 30 years.
Jon "deals with demons never end well" ... proceeds to deal with demons😂😂
That's why you do it in order as apposed to going the last places first no Dwarf in full armor.
Dealing with the high dragon BEFORE morigans mother...? god damn it jon
In fairness, he did try flemeth first....
Jon talk to your companions for goodness sake 😂. They have so much dialogue they havnt got to and it will lead to you getting quests with them and even boost their affection towards you if you pick the right dialogue choices.
Why don't you just call it the evil playthrough or something like that? This has to be intentional at this point.
I don't think It is
I so want Jon to play through the series.
When the dragon picks up one of your members you can use forcefield on them to stop the damage.