So what you are saying Mr Streamer is that the clover only effects 1 stat, whereas purity effects 2. I think its clear to see what the better item is here
Blast shower also removes nearby projectiles, so if you time it right (or get enough gesture of the drowned) its basically captain's microbots for any character. Blast shower is genuinely great, and not enough people know about it.
Woolie, ever since the start of risk of rain 2 you’ve been the best content creator for both entertainment and education wise. You respond to people and are just an all around awesome guy. Thank you for staying awesome from the beginning to the release and everything that’s to come
Basically when you drown your clover in liquid nitrogen. And then you shot it with a shotgun because GOT it is TERRIBLE unless you're in the perfect situation.
Then you read the lore entry and you get even sadder.. "Should memories be lost, Should oceans be clouded, Will you bring me fervor? Will you die with me?" "Should passion die down, Should light be extinguished, Will you bring me patience? Will you die with me?"
@@goatstroker3998 Hell, we pretty much undid a two part encryption to get through a locked door, invaded the home of those otherwise peaceful Lemurians, KILLED THEM BOTH DEAD and raided their corpses. Yeah, we're the baddies in this game.
Purity is probably pretty good in MP. One player (Commando, Merc, Loader, Artificer) takes all the purities, and no chance based items. Other characters take the proc chains.
I feel like purity is underrated on the new mercenary, just slap one on and you can hold rightclick and bayblade your way through mobs forever. Not to mention with the new passive and slicing winds, you can become ultimate ninja chopping through everyone with giant bursts.
The basic idea with Purity is to take it on Survivors who A. Have abilities in their kit that can reach that .5 second minimum cooldown after a SINGLE stack of Purity or B. Can somewhat ignore the downside of -1 luck by merit of not being very good with Proc chains to begin with. It's also worth noting that on a regular Monsoon or Eclipse run, how much purity effects you is based SOLELY on the items you currently have and which items you would expect to get going forward. It's a good decision point lunar, since it gives you a VERY potent immediate effect (if you aren't already loaded up with Ukelele's and ATGs) at the cost of changing which greens you can print / take from tri-terminals in the future. Put another way, if you do take Purity you then need to move as fast as possible through each and every stage since you won't be able to guarantee a higher total dps from those eventual ATG and Uke drops, lowering the overall item value per stage. And one last note, while it's pretty obvious given the two above conditions that you absolutely should take Purity on specifically Loader, Artificer and Acrid, I'd actually say that there are other survivors who you CAN take it on somewhat consistently, albeit at a much higher trade off: -Huntress (when using Strafe and NOT Flurry) can take Purity to both reduce the time between Glaive + Backup Mag stacks and set Phase Blink to the .5 second minimum, DRASTICALLY increasing your movement speed and map traversal if taken early enough. -BOTH of Mercenaries Secondaries reach the .5 second minimum after a single purity, making combo's much easier to maintain and stack while also letting you cheese either infinite jumps or infinite air time. Less time between both Eviscerates AND Slicing Winds also helps A LOT early on. -Engineer can sometimes take it so long as you've opted to go with Harpoons instead of the bubble. It also doesn't hurt Visions too too bad either, provided you can mitigate the luck loss with either extra item stacks or you know, just... Yolo into a Clover :P
For most of your damage/group killing having a few Wisps and sacrificing your AtG and Uku will instantly kill everything. It is one of those things that in the situation AtG is useful a Wisp and Voodoo Doll does the AtG infinitely better. The DPS isn't an issue if you have bleeds which max out quickly and attack speed as well. Basically the AtG/Uku benefits quickly fall off versus stacking other items which provide a constant and bigger effect.
@@Buglin_Burger7878 Not Really. Exact opposite infact. Woolie Mentions it in this video, but the big selling point is that AtG and Uke can actually proc OTHER on hit item effects cause each of their "attacks" also have their own proc coefficient. That's what a "Proc Chain" is: one item triggering on hit triggering the rest of your on hit which trigger the rest of your on hits ad infinitum. Not only that, but Will o' Wisp only works off of BASE DAMAGE, while Uke and AtG both use TOTAL damage (or the damage done by the hit that triggered them, modifiers items and crits INCLUDED), meaning you'd need to continually keep stacking wisp to get close to the total damage output that just one or two Uke's and AtG's can provide late game. Will o' Wisps are great for rushing early, but their effectiveness vastly drops off on Monsoon and Eclipse around stage 3 or 4 on everything but Command runs, and on Command almost anything is viable if you stack enough of it. Check out Woolie's item tier list for more details on this as it's pretty thorough with how each green compares.
So one way I like to think of the luck stat is to think of it like advantage from DND, You roll dice equal to your luck stat if it's a positive number, then you will have advantage, if it's a negative number, it's disadvantage. It makes explaining it a lot easier and it's nice
Woolie, try stacking capped crit on Mercenary, prioritise attack speed (choose mostly Predatory Insticts) and after capping the crit try stacking Soldier's syringe (play with command artifact as well, then stack 5 purities and u can spam R nonstop
Another nice way to rely to purity is using the harvester scythe and infinite Ocular HDU, that combo is similar to a Masive leech efect but with aditional crit. At least in mercenary works very good.
I like the definition a friend gave me. Basically thing of it as a roll of a dice. if you get a 1 whatever you're proccing happens. if its any other number nothing happens. +1 luck means if it rolls on any number that isn't one you get to roll the dice again. And vice versa for negative luck and negative effects.
It’s been fun messing around with purity merc. Just use your R skill to get around and you are virtually unkillable. Gets boring after a while but it’s fun for a bit!
i just had a run with engineer where my first two items were a hardlight afterburner and a purity, and having instant recharging harpoons is incredible. they have such long range and never miss AND they set off bands too. it became my primary attack for that run
It is worth noting, Luck only really effects the following items you care about: Uku, AtG, and Molten Perforator. Everything else is either not a damage increase, Ghost, or has 100% alternatives with Stealth Kit being the major exemption being based on the % of health damage you took. This is to say... luck is pretty weak especially since the bands were removed from Luck. While it is useful at low stacks... so is a Soldier's Syringe which gets you more hits and procs or any red item which adds more hits. Clovers are great when you have 1 of an item but once you start getting stacks or find a printer they become rather weak. For every clover you get is a missed meat hook which has an flat additional chance to proc literally everything against multiple targets due to being multi-hit or really any red item with a proc chance. Since scrap was introduced and you can throw off things like an AtG for 100% effective items it really hurt the Clover's viability and use compared to other legendary items.
I'll be honest I think Purity is legitimately the most interesting lunar item in the game. It has a very strong positive effect, and a very strong negative effect, it just feels like it follows the design philosophy of lunar items far better then the rest of them.
yeah, most other lunars are either just good (a glass in a god run doesn't matter when anything will 1hit slap you regardless of hp) or just bad (corpsebloom, ugh)
@@kirtil5177 Yeah, purity has the only real spread of a double edged sword, either its a sword on the enemy side but for you its a brush, or its a nerf gun on the other side and a sniper rifle on your side
The way I see it it's like advantage and disadvantage in dungeons and dragons. Exactly like that in fact. So if you've played DND you now completely understand luck
0:36 "Friendship ended with OSP, now BLEED is my best friend!" I need to give Purity Artificer a try. It doesn't solve her primary's cooldown entirely, but it's a good start.
I'll just mention that the lower the proc chance of something is, the higher the effect of purity and clover. But while for clover it is linear (at 1 stack, slightly exponential for more), for purity, it's exponential. With a clover, you are 1.95, 1.9, 1.85, 1.8, 1.75, 1.5, and 1.25 times as likely to get a proc at 5%, 10%, 15%, 20%, 25%, 50%, and 75% proc chance. With a purity, you are 20, 10, 6⅔, 5, 4, 2, and 1⅓ times less likely to get a proc at 5%, 10%, 15%, 20%, 25%, 50%, and 75% proc chance. Exact formula for clover: (1 - (1 - x)^(y + 1)) / x, where x = proc chance, y = clovers (note: with 1 clover, this is simply 2 - x) For purity: 1 / x^y, where x = proc chance, y = purities
I'm still a fan of one stack on triple blink huntress. It does hurt her damage, but the ability to blink constantly is great, plus it also helps her glaives a lot.
I don't care what anyone says Purity Acrid with Visions is fucking insanely fun and I think very good. You get infinite shots of both visions and your acid spit at the same time. If you get good stacks too Purity barely hurts
Another way to think about it (for D&D players) is that 57 Leaf Clover gives advantage, and Purity gives disadvantage. *Unlike D&D* though, you do need to cancel each instance of advantage and disadvantage until you can determine which there is more of.
the 57 leaf clover is actually 1 leaf more than the world record right now, therefore making it the luckiest clover in existence , the devs sure did do their research
I like purity on merc because it's a nice and simple way to get complete invincibility if you spam eviscerate, and then I can grab as much glass as I want because I wont take any damage anyways.
I've been having a fun time testing purity builds more specifically with the engi with mobile turrets and uhh visions of heresy? (the thing that changes your primary attack) i thiiink it lowers the cooldown on it
Man, my first go at Mithrix, blind, huntress monsoon with tonic and clover saved me, I read comments of people who had anywhere from 10 to 20+ afflictions upon going off the effect of tonic and me thanks to clover had three when my items were taken from me.
it's funny to stack purities with acrid and his alternative passive (not the poison one, but the other), if you manage to perma shoot the secondary or the R, it makes a decent amount of damage.
Purity turns Acrid's ranged right click down to 0.5 territory. Since he can also sprint and spit while running, he can become a pseudo Huntress with just it alone, which is funny.
The way I think about luck is this: +1 luck makes unlikely results almost twice as likely, but does almost nothing to already likely results. -1 luck makes unlikely results MUCH less likely, but does almost nothing al already likely results. +2 luck or above: who cares everything happens all the time and you're winning super hard
I have been stuck in Bulwarks Ambry for 9 hours because I picked up 7 purities and never got an artifact key to drop. So Luck does effect the drop rate of artifact keys.
Okay but like how lucky was this guy to repeatedly get these runs where he gets precisely the amount of clovers and purities and daggers that he needs. In built 50 clovers holy shit.
Commando: basically gets a new primary Huntress: triple blink is funni (and so is flight with glaves and arrow rain/ballista Multi: haha car go brrrr Engineer: Explosives expert and becomes a mother spider (Thermal harpoons and spider mines become your new primary) Artificer: *DRONE STRIKE NOISES* or someone straight out of an anime (depending on if you're using flame throwing or ion surge. Nano spear is also pretty nice but not as useful for spamming out.) Mercenary: Haha I-frame go brrrr (alternatively become anime swordsman with slicing winds and also flight with rising thunder but becoming a beyblade is also fun plus blinding assult already has your movement covered) REX: Unless you're using directive skills specifically for purity I don't advise taking it. Loader: Ever heard of spiderman? And the hulk too? Yeah that's Loader. Acrid: Acrid nooo you can't just use chemicals to wipe the entire enemy forces that's against the Geneva convention nooo Haha m2+r go brrrr (Also take visions with you its absolutly worth it to become full ranged acrid) Captain: Did you ever want to see the us military? No? Too bad.
But, if you have an items with a high chance of succeeding (say 9 tri-tip daggers), purity wouldn't hurt the RNG very much. Rolling twice on something that's a 90% chance will most likely just hit anyways. Purity would bring that down to an 81% chance, which is still really high. So, I would say take purity if you a high chance effect, as almost every character can benefit from low cooldowns.
You're going to love this. This is loader in my normal state. *Pshh* This is with an alien head. *Washooom* ...and this is with another red item known as hardlight afterburner. It's an even stronger increase to my mobility and power. _and this...!_ *Equips purity* _IS... TO GO..._ _EVEN FURTHER BEYOND!!_ *Begins to fly around the map punching constantly* _AAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHH!!!!_
I had some nice run going on on monsoon with captain and as soon as i took purity for logbook, my run turned into sluggish fight then i was forced to obliterate by that
As a merc main I enjoy getting max crit and shatterspleen and then stacking 5 purities and a bunch of attack speed to just use my ult and stack 200 bleed on an enemy
Hey Mr. Streamer, serious question. How good would you say Purity is on Artificer? Artificer already doesn’t scale all to well with traditional itemization, and the flat cool down reduction would be great for improving her basic attack timing. That’s just my theory craft on the matter though - I have yet to get a Purity on the jet pack gal to test it myself
I know I'm hella late, but I just tested this today after finally unlocking Purity. Two Purity gives her essentially seven shots of M1, with another one every half second. 3 negates the cooldown of her M2, and gives her other abilities respectable recovery.
I had a bandit run in which I had 2 purity an alien head for constant ability up time I used no proc items jud base damage upgrades and wreched mythic easily (he didn't hit me once)
I just did a fun build run, trying out purity on mec and ho boy this is STRONG ! i made a death mark relatade build with full purity and turn out it's actually pretty strong. I was playing with the wind slash because it's fun but imagine playing with the i frame skill ? infinite i-frames yikes !
I mean if you get will of the wisp, bonus damage to close enemies, death mark and a few statues effect items you just melt everything on monsoon. It’s just too easy and gets super boring.
I spent over 33 stages trying to grind 8 Clover Leafs thinking it'll increase the chances of my chests to drop Red items as common items ;-;, *HOURS OF ACADEMIC TRAINING WASTED!!!* Although it was fun playing with the Aspect of Corruption
So you mean to tell me after I got the lucky clover on stage one that I was literally just lucky and it was not the clover for me to be able to get six red items out of large chest and shrines? Wow. 😮
on the final note, i wanna say that purity could be op for merc in the opposite logic of why damage is so good in this game. why care about damage if everything will eventually die and they can never hit you? since purity can allow merc to reach perma ult uptime, you could theoretically be in s permanently. stacking focus crystals, aspd, max crit, and bleed could result in good damage output even in spite of the purities. not the best build ill admit but it sounds cool at least 👀
Tbh, I can't stand purity on arti and loader unless i have THE perfect setup for it. (Bands, blast shower, fuel cells, etc.) Because of how much it tanks the effective use of almost ALL the other good items. I only take purity 100% of the time on acrid, on loader and arti I almost never take it.
Hey Mr streamer, what exactly does a shrine of the mountain do. Like does it just give the tele director more creds or what. Like what exactly goes on in the background? I'd like to know so I know that _optimal_ amount of shrines for eclipse purposes
@@stuffIsDoingArcan it does double the boss but sometimes it just makes them elite and I'm not sure if it just doubles the credits of the tele director but basically you are right
Purity is super broken in multiplayer because you can just give bands to the purity player and atg/uke to the non-purity player, both get broken builds without any wasted items.
ok but does the Purity spawn a poglyp after every interactable? didn't think so mr streamer
Watching right after school ended, good start to my afternoon
Horrible video, Mr. Streamer.... I thought you gave information that wasn't FALSE? I'm gonna have to unsubscribe smiley face
How do you feel about the final mithrix phase after the change? Do you think there will be more changes to it soon?
MAAO RUN AND BEAT MITHRIX!!! DO EEEEEEEEEEEEEET!!!
How about crit chance mr streamer?
So what you are saying Mr Streamer is that the clover only effects 1 stat, whereas purity effects 2.
I think its clear to see what the better item is here
*affects
*effects
*defects
*prefects
*Amogus
What everybody got: "Purity sucks for proc chains"
What I got: "YOU CAN HAVE 0 COOLDOWN ON THE BANDS?!?!?!?!?!?"
Absolutely gonna try that now
Blast shower also removes nearby projectiles, so if you time it right (or get enough gesture of the drowned) its basically captain's microbots for any character. Blast shower is genuinely great, and not enough people know about it.
loader moment
blast shower meta boys.
@@greasyboy3535 Wait... so 40+ fuel cells and a gesture for some crazy stuff?
I like this Mr.Streamer guy, he should do streams sometimes
Saw the profile pic, nutted instantly
Twitch
He does stream.
@@samuelju2 I don't think so. I would have heard about it by now
@@gh0stlyonyoutube wait, what did I miss?
Woolie, ever since the start of risk of rain 2 you’ve been the best content creator for both entertainment and education wise. You respond to people and are just an all around awesome guy. Thank you for staying awesome from the beginning to the release and everything that’s to come
:)
"A Probability and Statistics class with Mr. Streamer."
Yeah, i'd take it for sure.
Probability and statistics in your vydia with Woolard M. Streamer.
Purity is what you get when you microwave your clover
Well, purity looks all cold so probably the opposite in this case
@@insignificantduck313 freezer burn, lol
Basically when you drown your clover in liquid nitrogen. And then you shot it with a shotgun because GOT it is TERRIBLE unless you're in the perfect situation.
@@theunskilledshyguy Ok yeah, shut up MUL-T main
@@theunskilledshyguy *stares at the extensive list of items that are affected by luck*
Mhm, yeah, perfect.
Not gonna lie Mr. Streamer, the most eye opening thing I learned from this video is that the bands are wedding rings.
And then you realize how you originally obtained them and /sadface
Then you read the lore entry and you get even sadder..
"Should memories be lost, Should oceans be clouded, Will you bring me fervor? Will you die with me?"
"Should passion die down, Should light be extinguished, Will you bring me patience? Will you die with me?"
Goat Stroker Fuc* I’m sad now
Goat Stroker also cry/laughing cuz of your name
@@goatstroker3998 Hell, we pretty much undid a two part encryption to get through a locked door, invaded the home of those otherwise peaceful Lemurians, KILLED THEM BOTH DEAD and raided their corpses.
Yeah, we're the baddies in this game.
Purity is basically "I don't need luck, I HAVE FAST"
I mean if your loader and have bands it is pretty damn good
Clover: exists
Purity: I HATEEEE YOUU!
I just wonder how many people read that in Anakins voice lol
@@DaysforDaays you don't have to expose me like that.
@@DaysforDaays Everyone did.
Purity is probably pretty good in MP. One player (Commando, Merc, Loader, Artificer) takes all the purities, and no chance based items. Other characters take the proc chains.
me, an acrid, loader and artificer main: STONKS
I feel like purity is underrated on the new mercenary, just slap one on and you can hold rightclick and bayblade your way through mobs forever. Not to mention with the new passive and slicing winds, you can become ultimate ninja chopping through everyone with giant bursts.
Think about it like this, for all you DnD nerds. Being lucky is rolling with advantage, being unlucky is rolling with disadvantage.
That makes things so much easier to palette wow
I understand everything now
Except unlike advantage and disadvantage, luck stacks if it's greater than 1 or less than -1
@@FloweringMajo The advantage/disadvantage analogy still makes sense, you simply add more 'dice'
@@FloweringMajo Then pretend +/-X luck is like you have elven Accuracy. Just add more dice, take the most benificial/detrimental
Um... mr. streamer, I noticed you weren’t taking any damage with commando in your “testing.” Yeah, that’s right, I’m onto you.
Purity single-handedly makes aritificer so much more fun definitely recommend doing purity with her
The basic idea with Purity is to take it on Survivors who
A. Have abilities in their kit that can reach that .5 second minimum cooldown after a SINGLE stack of Purity or
B. Can somewhat ignore the downside of -1 luck by merit of not being very good with Proc chains to begin with.
It's also worth noting that on a regular Monsoon or Eclipse run, how much purity effects you is based SOLELY on the items you currently have and which items you would expect to get going forward. It's a good decision point lunar, since it gives you a VERY potent immediate effect (if you aren't already loaded up with Ukelele's and ATGs) at the cost of changing which greens you can print / take from tri-terminals in the future. Put another way, if you do take Purity you then need to move as fast as possible through each and every stage since you won't be able to guarantee a higher total dps from those eventual ATG and Uke drops, lowering the overall item value per stage.
And one last note, while it's pretty obvious given the two above conditions that you absolutely should take Purity on specifically Loader, Artificer and Acrid, I'd actually say that there are other survivors who you CAN take it on somewhat consistently, albeit at a much higher trade off:
-Huntress (when using Strafe and NOT Flurry) can take Purity to both reduce the time between Glaive + Backup Mag stacks and set Phase Blink to the .5 second minimum, DRASTICALLY increasing your movement speed and map traversal if taken early enough.
-BOTH of Mercenaries Secondaries reach the .5 second minimum after a single purity, making combo's much easier to maintain and stack while also letting you cheese either infinite jumps or infinite air time. Less time between both Eviscerates AND Slicing Winds also helps A LOT early on.
-Engineer can sometimes take it so long as you've opted to go with Harpoons instead of the bubble. It also doesn't hurt Visions too too bad either, provided you can mitigate the luck loss with either extra item stacks or you know, just... Yolo into a Clover :P
For most of your damage/group killing having a few Wisps and sacrificing your AtG and Uku will instantly kill everything. It is one of those things that in the situation AtG is useful a Wisp and Voodoo Doll does the AtG infinitely better. The DPS isn't an issue if you have bleeds which max out quickly and attack speed as well.
Basically the AtG/Uku benefits quickly fall off versus stacking other items which provide a constant and bigger effect.
@@Buglin_Burger7878 Not Really. Exact opposite infact.
Woolie Mentions it in this video, but the big selling point is that AtG and Uke can actually proc OTHER on hit item effects cause each of their "attacks" also have their own proc coefficient. That's what a "Proc Chain" is: one item triggering on hit triggering the rest of your on hit which trigger the rest of your on hits ad infinitum. Not only that, but Will o' Wisp only works off of BASE DAMAGE, while Uke and AtG both use TOTAL damage (or the damage done by the hit that triggered them, modifiers items and crits INCLUDED), meaning you'd need to continually keep stacking wisp to get close to the total damage output that just one or two Uke's and AtG's can provide late game. Will o' Wisps are great for rushing early, but their effectiveness vastly drops off on Monsoon and Eclipse around stage 3 or 4 on everything but Command runs, and on Command almost anything is viable if you stack enough of it.
Check out Woolie's item tier list for more details on this as it's pretty thorough with how each green compares.
Clover: you roll two dice, they pick the better one
Purity: they pick the worst one
So one way I like to think of the luck stat is to think of it like advantage from DND, You roll dice equal to your luck stat if it's a positive number, then you will have advantage, if it's a negative number, it's disadvantage. It makes explaining it a lot easier and it's nice
yes
Using visions/strides of heresy with a purity is so fun. Use them on acrid and hold down both primary and secondary fire and laugh.
Woolie, try stacking capped crit on Mercenary, prioritise attack speed (choose mostly Predatory Insticts) and after capping the crit try stacking Soldier's syringe (play with command artifact as well, then stack 5 purities and u can spam R nonstop
Another nice way to rely to purity is using the harvester scythe and infinite Ocular HDU, that combo is similar to a Masive leech efect but with aditional crit.
At least in mercenary works very good.
Mercenary gets literally unkillable if you stack anti-clovers.
4-5 Purities (Honestly forgot how many I had to stack) + Glasses + Harvester Scythe = Sword go brrrr.
I like the definition a friend gave me. Basically thing of it as a roll of a dice. if you get a 1 whatever you're proccing happens. if its any other number nothing happens. +1 luck means if it rolls on any number that isn't one you get to roll the dice again. And vice versa for negative luck and negative effects.
It’s been fun messing around with purity merc. Just use your R skill to get around and you are virtually unkillable. Gets boring after a while but it’s fun for a bit!
i just had a run with engineer where my first two items were a hardlight afterburner and a purity, and having instant recharging harpoons is incredible. they have such long range and never miss AND they set off bands too. it became my primary attack for that run
Everybody impressed with the math that goes into luck but I'm just here like "Blast Shower cleanses the fire and ice bands' cooldown?!"
It is worth noting, Luck only really effects the following items you care about: Uku, AtG, and Molten Perforator.
Everything else is either not a damage increase, Ghost, or has 100% alternatives with Stealth Kit being the major exemption being based on the % of health damage you took. This is to say... luck is pretty weak especially since the bands were removed from Luck. While it is useful at low stacks... so is a Soldier's Syringe which gets you more hits and procs or any red item which adds more hits.
Clovers are great when you have 1 of an item but once you start getting stacks or find a printer they become rather weak. For every clover you get is a missed meat hook which has an flat additional chance to proc literally everything against multiple targets due to being multi-hit or really any red item with a proc chance.
Since scrap was introduced and you can throw off things like an AtG for 100% effective items it really hurt the Clover's viability and use compared to other legendary items.
i think that bleed and crit being affected by luck is pretty significant
@@asteriskthegamingstar1891 they are until they reach 100%
Purity on Acrid feels so nice. Infinite Chomps
It'll also be good for his special
I love to get 1 purity and 1 visions of heresy. just hold L+R click for machine gun acrid build
@@viracocha9718 dude I never thought of that, ill have to give it a shot
I'll be honest I think Purity is legitimately the most interesting lunar item in the game. It has a very strong positive effect, and a very strong negative effect, it just feels like it follows the design philosophy of lunar items far better then the rest of them.
yeah, most other lunars are either just good (a glass in a god run doesn't matter when anything will 1hit slap you regardless of hp) or just bad (corpsebloom, ugh)
@@kirtil5177 Yeah, purity has the only real spread of a double edged sword, either its a sword on the enemy side but for you its a brush, or its a nerf gun on the other side and a sniper rifle on your side
The way I see it it's like advantage and disadvantage in dungeons and dragons. Exactly like that in fact. So if you've played DND you now completely understand luck
Watching Mr.Streamer throw 5 free eclipse runs yesterday was pretty entertaining, not gonna lie.
I recently got into your videos, and I was wondering if you'd do a lore vid.
0:36 "Friendship ended with OSP, now BLEED is my best friend!"
I need to give Purity Artificer a try. It doesn't solve her primary's cooldown entirely, but it's a good start.
What is OSP?
@@Saint_Wolf_ one shot protection, if hit for 90% max hp in one hit it stops it
@@SilphBoss Oh yeah, I know what one shot protection is, I just couldn't figure out the acronym.
I'll just mention that the lower the proc chance of something is, the higher the effect of purity and clover.
But while for clover it is linear (at 1 stack, slightly exponential for more), for purity, it's exponential.
With a clover, you are 1.95, 1.9, 1.85, 1.8, 1.75, 1.5, and 1.25 times as likely to get a proc at 5%, 10%, 15%, 20%, 25%, 50%, and 75% proc chance.
With a purity, you are 20, 10, 6⅔, 5, 4, 2, and 1⅓ times less likely to get a proc at 5%, 10%, 15%, 20%, 25%, 50%, and 75% proc chance.
Exact formula for clover: (1 - (1 - x)^(y + 1)) / x, where x = proc chance, y = clovers (note: with 1 clover, this is simply 2 - x)
For purity: 1 / x^y, where x = proc chance, y = purities
I'm still a fan of one stack on triple blink huntress. It does hurt her damage, but the ability to blink constantly is great, plus it also helps her glaives a lot.
I don't care what anyone says Purity Acrid with Visions is fucking insanely fun and I think very good. You get infinite shots of both visions and your acid spit at the same time. If you get good stacks too Purity barely hurts
Another way to think about it (for D&D players) is that 57 Leaf Clover gives advantage, and Purity gives disadvantage. *Unlike D&D* though, you do need to cancel each instance of advantage and disadvantage until you can determine which there is more of.
My friends: I want my luck, Purities are not worth it.
Me, a Merc main, stacking 4+ Purities: *R go brrr*
exactly.
Why do massive proc chain’s and lag the game when you push R and can’t die
@@thegaminggman266 Cuz without proc chains nothing else can die either.
Pretty sure you’d get to the point where your damage is so low you couldn’t kill anything faster than the game can spawn things.
@@ieToastie Command helps with that.
"Sweet Heart, I wish that you would stop wasting time watching videos..."
"Shut up mom! I'm learning math"
i like to stack puritys and double-bands using bandit with Desperado. Gets insane on the late game
I can tell you put a lot of work into this, thank you
Very good mr streamer. Very good. Love the intellectual type content you make!
the 57 leaf clover is actually 1 leaf more than the world record right now, therefore making it the luckiest clover in existence , the devs sure did do their research
I like purity on merc because it's a nice and simple way to get complete invincibility if you spam eviscerate, and then I can grab as much glass as I want because I wont take any damage anyways.
I've been having a fun time testing purity builds more specifically with the engi with mobile turrets and uhh visions of heresy? (the thing that changes your primary attack) i thiiink it lowers the cooldown on it
It does also get 8 soldiers syringe the turrets will shoot faster
In my opinion if you get the mobility and a few bustling fungus engi is the best
Man, my first go at Mithrix, blind, huntress monsoon with tonic and clover saved me, I read comments of people who had anywhere from 10 to 20+ afflictions upon going off the effect of tonic and me thanks to clover had three when my items were taken from me.
it's funny to stack purities with acrid and his alternative passive (not the poison one, but the other), if you manage to perma shoot the secondary or the R, it makes a decent amount of damage.
Purity, Afterburner, and Head all on Loader is a LOT of fun. I call it the "Flying Fist" build.
With a single purity on heavy mode launcher MULT-T, you can essentially fire rockets forever regardless of attack speed.
5:07 no mister streamer don't sleep am listening
Me, who only uses bleed as an on-hit: "Yeah, this is big Purity time."
Purity turns Acrid's ranged right click down to 0.5 territory. Since he can also sprint and spit while running, he can become a pseudo Huntress with just it alone, which is funny.
merc gets permanent alpha strike at ~5 purities. (aka .5 seconds of tangibility at all times)
The way I think about luck is this:
+1 luck makes unlikely results almost twice as likely, but does almost nothing to already likely results.
-1 luck makes unlikely results MUCH less likely, but does almost nothing al already likely results.
+2 luck or above: who cares everything happens all the time and you're winning super hard
I have been stuck in Bulwarks Ambry for 9 hours because I picked up 7 purities and never got an artifact key to drop. So Luck does effect the drop rate of artifact keys.
@Zach Watering I'm actually still in there, the third key dropped yesterday
I'm surprised luck doesn't affect item drops, I swear I've had runs where I pick up a clover and get insane item RNG
try picking a clover and buying lotery tickets
i've noticed that too, maybe it affects rusted keys...
So it’s like D&D’s advantage and disadvantage mechanic
Okay but like how lucky was this guy to repeatedly get these runs where he gets precisely the amount of clovers and purities and daggers that he needs. In built 50 clovers holy shit.
Pick blight acrid. Stage 1 blue portal. Visions of heresy + purity. Hold down m1 and m2 and things die
Commando: basically gets a new primary
Huntress: triple blink is funni (and so is flight with glaves and arrow rain/ballista
Multi: haha car go brrrr
Engineer: Explosives expert and becomes a mother spider (Thermal harpoons and spider mines become your new primary)
Artificer: *DRONE STRIKE NOISES* or someone straight out of an anime (depending on if you're using flame throwing or ion surge. Nano spear is also pretty nice but not as useful for spamming out.)
Mercenary: Haha I-frame go brrrr (alternatively become anime swordsman with slicing winds and also flight with rising thunder but becoming a beyblade is also fun plus blinding assult already has your movement covered)
REX: Unless you're using directive skills specifically for purity I don't advise taking it.
Loader: Ever heard of spiderman? And the hulk too? Yeah that's Loader.
Acrid: Acrid nooo you can't just use chemicals to wipe the entire enemy forces that's against the Geneva convention nooo
Haha m2+r go brrrr (Also take visions with you its absolutly worth it to become full ranged acrid)
Captain: Did you ever want to see the us military? No? Too bad.
“Everything about purity the 57 leaf clover and your lock”
-Mr.streamer circa 2020
But, if you have an items with a high chance of succeeding (say 9 tri-tip daggers), purity wouldn't hurt the RNG very much. Rolling twice on something that's a 90% chance will most likely just hit anyways. Purity would bring that down to an 81% chance, which is still really high. So, I would say take purity if you a high chance effect, as almost every character can benefit from low cooldowns.
You're going to love this.
This is loader in my normal state.
*Pshh*
This is with an alien head.
*Washooom* ...and this is with another red item known as hardlight afterburner. It's an even stronger increase to my mobility and power.
_and this...!_
*Equips purity*
_IS... TO GO..._
_EVEN FURTHER BEYOND!!_
*Begins to fly around the map punching constantly*
_AAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHH!!!!_
mercenary is almost invincible with some purities
This is a POGGERS moment if you ask me.
Got deep into a monsoon run got 56 leaf clover then 6 stages later picked up purity not knowing what it does it almost ended my run
I had some nice run going on on monsoon with captain and as soon as i took purity for logbook, my run turned into sluggish fight then i was forced to obliterate by that
As a merc main I enjoy getting max crit and shatterspleen and then stacking 5 purities and a bunch of attack speed to just use my ult and stack 200 bleed on an enemy
i just did a purity run on artificer and i got the most godly rng ever and it turned into a god run it was fantastic
that sync in 0:28 :O
command run, any character, enough purities to remove cooldowns. enough 57 leaf clovers to remove the the luck debuff. badabing badabusted?
Hey Mr. Streamer, serious question. How good would you say Purity is on Artificer? Artificer already doesn’t scale all to well with traditional itemization, and the flat cool down reduction would be great for improving her basic attack timing. That’s just my theory craft on the matter though - I have yet to get a Purity on the jet pack gal to test it myself
I know I'm hella late, but I just tested this today after finally unlocking Purity.
Two Purity gives her essentially seven shots of M1, with another one every half second.
3 negates the cooldown of her M2, and gives her other abilities respectable recovery.
Can a sticky bomb doing over 400% damage proc the fire or ice bands even though bomb has no proc coefficient?
edit: no, bands only proc off of hits that have >0 proc coefficient
@@Woolie didnt you say otherwise in the video dedicated to this?
@@randoman8654 yea, I was mistaken here
I had a bandit run in which I had 2 purity an alien head for constant ability up time I used no proc items jud base damage upgrades and wreched mythic easily (he didn't hit me once)
I just did a fun build run, trying out purity on mec and ho boy this is STRONG ! i made a death mark relatade build with full purity and turn out it's actually pretty strong.
I was playing with the wind slash because it's fun but imagine playing with the i frame skill ? infinite i-frames yikes !
I mean if you get will of the wisp, bonus damage to close enemies, death mark and a few statues effect items you just melt everything on monsoon. It’s just too easy and gets super boring.
If you get a few purity / purity + alien head on mercenary then you have perma r
I spent over 33 stages trying to grind 8 Clover Leafs thinking it'll increase the chances of my chests to drop Red items as common items ;-;, *HOURS OF ACADEMIC TRAINING WASTED!!!*
Although it was fun playing with the Aspect of Corruption
Damn, now I wanna try a Purity stacking run.
So you mean to tell me after I got the lucky clover on stage one that I was literally just lucky and it was not the clover for me to be able to get six red items out of large chest and shrines? Wow. 😮
yup, items are pre-rolled so they can't be affected by clover
Thanks one more time
Does anyone know the actual statistics of bleed does?
In Dnd terms. Lucky is advantage. Unlucky is disadvantage
everybody gansta till you see a commando with 4 purity with no cooldown shotgun, slide, and supressor
Purity turns engis missiles to basic auto attack, kinda op
I have seen someone stack 3 purity’s onto acrid and I have seen that same acrid have no chains of their own R.
I have played huntress with purity and triple blink.
lemme tell you it was like living out an anime. your mobility goes through the roof.
Mr. Streamer please make new videos on characters for 1.0 that's be pretty neato.
Please make a video on best build right now.
on the final note, i wanna say that purity could be op for merc in the opposite logic of why damage is so good in this game. why care about damage if everything will eventually die and they can never hit you? since purity can allow merc to reach perma ult uptime, you could theoretically be in s permanently. stacking focus crystals, aspd, max crit, and bleed could result in good damage output even in spite of the purities. not the best build ill admit but it sounds cool at least 👀
Tbh, I can't stand purity on arti and loader unless i have THE perfect setup for it. (Bands, blast shower, fuel cells, etc.) Because of how much it tanks the effective use of almost ALL the other good items. I only take purity 100% of the time on acrid, on loader and arti I almost never take it.
Agree, arti loves ATG so much that totally gimping it just feels bad
I was just looking at the wiki about luck 😳
My man is the Albert Einstein of Risk of Rain
Hey Mr streamer, what exactly does a shrine of the mountain do. Like does it just give the tele director more creds or what. Like what exactly goes on in the background? I'd like to know so I know that _optimal_ amount of shrines for eclipse purposes
Doesn't Shrine of the Mountain makes it so you fight an additional/double the Teleporter Boss while also netting you twice the items if you beat them?
@@stuffIsDoingArcan it does double the boss but sometimes it just makes them elite and I'm not sure if it just doubles the credits of the tele director but basically you are right
5 purities on mercenary for full R uptime and only stack tonic and syringe
So basically this is why ill never take purity
Except when i have somehow 2 or more clovers
Nah, I've ran the build he showed at the end with Loader. Get some bands and hold your punch key to fly around and kill everything. It's awesome.
But you cant go late game
@@dorians2138 these are the words of a nonbeliever. Enough ice bands can do anything
I think there should more luck increasing but in decimals
when you get 4 hard light after burners as loader
Purity is super broken in multiplayer because you can just give bands to the purity player and atg/uke to the non-purity player, both get broken builds without any wasted items.