This map will break your brain. Leave a like. If you like. Link to the map: steamcommunity.... Subcribe: www.youtube.com... Twitter: #!... Twitch: / milkybarkid9000
@@bdotsamir Alright, fine, it's from 8-Bit Theater, on nuklearpower.com. I just figured people would be clever enough to Google the quote and find the context themselves.
Found at valve developer community ...tweaks to existing levels. When we started the project making any big structural change in a level or the order of levels would lead to hours or even days of busy work trying to reconnect things and make sure they lined up again. If we ever wanted to ship something the size of Portal with the finely tuned balance we desired then *we needed a way to be able to make big changes to the layout of the game without paying the cost of making everything line up again. We needed a way to bend space. We needed to think with portals.* Using portals to connect different areas in the world we could make any type of impossible space work out. You could look through a hallway into the next room but the hallway might be on the other side of the map and the room you are looking into might be in a completely different orientation. We could seamlessly insert an elevator, a huge expansive vista, a room that was bigger on the inside than the outside, or even create an infinite fall by connecting a shaft back into itself. Soon every connection between any space was a portal. We would even switch them on the fly. Even a simple door worked like the cartoons - just a facade painted on a wall that seamlessly opened somewhere else entirely. Once the game settled down we were able to finalize our path and remove all of the world portals. *There's only one impossible space left in the whole game - see if you can figure out where it is*. -Eric Tams in the Portal 2 Developer Commentary.
Looking at 0:47 onwards, I notice the world portals aren't very good at handling already placed portals and connecting them. Either way, this is pretty impressive.
The original Prey (the one with the Native American character) actually did utilize several of the concepts from this test chamber as gameplay elements five years before Portal 2 was released and six years before this video was uploaded, so yes, an entire game like this is possible.
Henry Ambrose it has already been done in Tomb Raider, you can download a level viewer and you can see the layers of the level at once. In particular, the level Area 51 in TR3 this uses this heavily with the alien spaceship.
If you wanna hide the render 'errors' that show multiple portals and can reveal the trick, put the phantom hall deeply beneath the true hall. No reason to look off the illusions axis.
Actually it is the magic of Portal 2, or to be more precise, magic of Portal 2 engine branch, or to be even more precise, magic entity named linked_portal_door Turn the shaders medium Open any basic peti map Beat it While going to the exit elevator, look back at the door You'l see it turned into some kind of white hole You found a worldportal!
dude literally go look up how the Source engine does it. It's effectively the same portal entity that the player portals utilise. Your comment is complete nonsense
It can be, but source engine is capable of creating areas that are not physically possible. Its done one in Portal 2 and various times on the Half-Life series, and no, they do not use portal entities. They don't need to.
...tweaks to existing levels. When we started the project making any big structural change in a level or the order of levels would lead to hours or even days of busy work trying to reconnect things and make sure they lined up again. If we ever wanted to ship something the size of Portal with the finely tuned balance we desired then we needed a way to be able to make big changes to the layout of the game without paying the cost of making everything line up again. We needed a way to bend space. We needed to think with portals. Using portals to connect different areas in the world we could make any type of impossible space work out. You could look through a hallway into the next room but the hallway might be on the other side of the map and the room you are looking into might be in a completely different orientation. We could seamlessly insert an elevator, a huge expansive vista, a room that was bigger on the inside than the outside, or even create an infinite fall by connecting a shaft back into itself. Soon every connection between any space was a portal. We would even switch them on the fly. Even a simple door worked like the cartoons - just a facade painted on a wall that seamlessly opened somewhere else entirely. Once the game settled down we were able to finalize our path and remove all of the world portals. There's only one impossible space left in the whole game - see if you can figure out where it is. -Eric Tams in the Portal 2 Developer Commentary.
Therefore, any technology which can be distinguished from magic is not sufficiently advanced. After all, when you operate household appliances, do you need to care how exactly they work? No; you just do X (e.g. press a button), and Y happens (e.g. a lamp is lit). It could as well have been magic.
um, GLaDOS? whats the test supposed to be here? "this test was created to see how long humans would exist in confusion within an extradimensional building. prior tests showed that 78% of participants were driven to insanity, 21.99% walked away having managed to comprehend it well enough, and finally the .01% who walked away still having no idea what happened.... congradulations, you finally belong to a special class ALL your own"
I saw somewhere a bee2mod ucp that adds the doors with this kind of portals (prop_linked_portal_door) Fun fact: the entrance and exit in peti test chambers are not actually connected, there are these doors instead
RetroSpace it's a horror wiki that has a few thousand phenomenon type creatures, items and/or locations. Each are documented like a scientific study of each monster given there own number. In the case of the video the phenomenon would be non-euclideon time travel. Maybe add a monster in there and it would be given a SCP number assuming it was on the wiki.
I believe that I know how this works... You made it so that when you touch a trigger it stretches the level, and at the other side it stretches it back and teleports you to the appropriate location. The glass that shows an alternate reality was achieved by using what I believe to be called skyboxes. I'm not 100% sure about the glass but I am sure that I'm close with the expanding corridor. If I'm wrong then correct me in the comments and maybe teach me your ways you magnificent source engine fairy.
In Portal 2, there is a e ntity called linked_portal_door, which is basically a portal that can be resized,placed anywhere, and it doesn't have any borders, Infact it is used in portal 2's story(Video of it (don't click if you don't want spoilers) : ruclips.net/video/X5pE70NVceM/видео.htmlm2s )
Imagine if all the walls were translucent... I mean, nothing's even undergoing decoherence, so this section must not be of quantum instance - but yet, it declines natural geometric logic. Well, it remains non-Euclidean, right? Your own spherical eyeballs, with it's pupil section, must exist as a hyperbolic surface or something in order to comprehend such a thing. I mean, they must be, otherwise the whole building would be impossible, right? Perhaps it may not exist as _hyperbolic,_ but nonetheless the point is it's not Euclidean.
2006's Prey played around with this concept and incorporated many of the ideas from this video into the mechanics and progression of the game, and they did it 5 years before Portal 2 even came out.
It's a decent sci-fi action fps. It's not great, and the graphics haven't aged well, but it did some very unique and interesting things mechanics-wise.
No duh, I love AntiChamber. It was also pretty short tho I basically love anything that remotely resembles Portal lol I got a Portal Clone Folder in my Steam Library actually, there's: Aperture Tag, The Ball, DeadCore, Fract OSC, Polarity, Q.U.B.E and Quantum Conundrum. There's many more puzzle games with fun concepts that kinda take the same test chamber approach. Rochard, The Swapper, frign Trine, World of Goo. I got more but I think we're covered lol. I could go for another Portal game tho which uses Antichamber concepts and makes it 8 hours long. I'd love it if someone went ahead and made that ^^
I feel the urge to replay antichamber...
Xalder *Breathes* We don't speak of that here...
Häagen- Dazs why not?
Yeh, definitely Anti chamber come to mind. Beste ever
What about Unreal Chamber :)
Nahhh, Antichamber forever!
"I _told_ you we should have taken the stairs. All these temples have stupid hyper-geometry."
I KNOW THIS WHERE IS IT FROM
James Buch
Where is it from?
"Your yammering would bore me to tears even if I wasn't pre-bored of it from the future."
??
@@bdotsamir Alright, fine, it's from 8-Bit Theater, on nuklearpower.com. I just figured people would be clever enough to Google the quote and find the context themselves.
With this technology, you could faithfully recreate the 'stairs' painting
Well this basically just helped to explain what non-Euclidean geometry even means.
This video helped me understand and explain the concept far better than any theoretical model could have.
this is what i would expect from portal 3
Found at valve developer community
...tweaks to existing levels. When we started the project making any big structural change in a level or the order of levels would lead to hours or even days of busy work trying to reconnect things and make sure they lined up again. If we ever wanted to ship something the size of Portal with the finely tuned balance we desired then *we needed a way to be able to make big changes to the layout of the game without paying the cost of making everything line up again. We needed a way to bend space. We needed to think with portals.* Using portals to connect different areas in the world we could make any type of impossible space work out. You could look through a hallway into the next room but the hallway might be on the other side of the map and the room you are looking into might be in a completely different orientation. We could seamlessly insert an elevator, a huge expansive vista, a room that was bigger on the inside than the outside, or even create an infinite fall by connecting a shaft back into itself. Soon every connection between any space was a portal. We would even switch them on the fly. Even a simple door worked like the cartoons - just a facade painted on a wall that seamlessly opened somewhere else entirely. Once the game settled down we were able to finalize our path and remove all of the world portals. *There's only one impossible space left in the whole game - see if you can figure out where it is*. -Eric Tams in the Portal 2 Developer Commentary.
Looking at 0:47 onwards, I notice the world portals aren't very good at handling already placed portals and connecting them. Either way, this is pretty impressive.
I feel like this could make it's own game if done creatively enough.
Ever hear of antichamber? lol
DivineHolinessjr It showed up in my recommended videos soon after I posted this comment. I'll check it out soon.
do it, it is damn great (albeit a liiiiittle frustrating at times when you just don't know how to progress)
The original Prey (the one with the Native American character) actually did utilize several of the concepts from this test chamber as gameplay elements five years before Portal 2 was released and six years before this video was uploaded, so yes, an entire game like this is possible.
Henry Ambrose it has already been done in Tomb Raider, you can download a level viewer and you can see the layers of the level at once. In particular, the level Area 51 in TR3 this uses this heavily with the alien spaceship.
This is used in The Stanley Parable for the follow the yellow line ending
The PostalGuy yes
kinda thought about that one too
If you wanna hide the render 'errors' that show multiple portals and can reveal the trick, put the phantom hall deeply beneath the true hall. No reason to look off the illusions axis.
I know I’m replying a year late but another thing you could do is cap FPS at 30 so frame dipping is much less noticeable when entering the spaces.
Let me guess... You found this video in recommended?
Zenocut yes
I cant remember
... no...
(yes)
Yup, although i watch a lot of portal type videos so it's not surprising for me.
I found it...And it was been great
Those sound effects were so damn real in headset, it was pretty creepy and made me feel uneasy.
In the words of Dan Avidan: "Ow, my brainium."
this map is so cool
This is actually terrifying. Just goes to show how horror can root from the most subtle of concepts.
This should be portal 3. I think we found it.
I don't know why this video was recommended to me today, but it certainly is screwing with my mind
This is seriously impressive though. i don't understand how they coded in all of this so well
It’s done by having multiple variations of the same rooms, connected by large, invisible portals.
That part with the red wall, when you can throgh that really scare me bro :o
This is what happens if you let M.C.Escher design your lab.
"You're breaking maths, Brady, stop it."
Greg Multiple Universe Theory was dicey, but your proving it with flying colors!!
This is not the magic of Portal 2, but the magic of a mastered Source Engine map editor. Pretty impressive.
Actually it is the magic of Portal 2, or to be more precise, magic of Portal 2 engine branch, or to be even more precise, magic entity named linked_portal_door
Turn the shaders medium
Open any basic peti map
Beat it
While going to the exit elevator, look back at the door
You'l see it turned into some kind of white hole
You found a worldportal!
Prey (the original 2006 game) made it even before Portal 1... a very underrated and forgotten game! More clever use of "portal" techniques ever.
I absolutely love map and mod creators, they are so skilled and creative
That time change portal reminded me of Titanfall 2. There should be a whole separate game based on that concept.
Ah, area portals
linked_portal_door is the correct term.
Areaportals are optimization tools.
not all there are some strech render settings
I thought it was world portal.
I dont know why this isnt more popular and if there was a portal 4 I would expect to see this used a lot to make more abstract and complex puzzles.
There isn’t even a Portal 3
What this chamber is testing is how long people remain in it.
For what reason?
banescar How long will they try to rationalize it?
And what do you deduce from this?
they are just portals really...
not all
no literally the game engine can have "portals" between areas of the map joining them together (from the player's perspective).
They aren't portals though. Computers don't deal in physical space if you don't require them to.
dude literally go look up how the Source engine does it. It's effectively the same portal entity that the player portals utilise. Your comment is complete nonsense
It can be, but source engine is capable of creating areas that are not physically possible. Its done one in Portal 2 and various times on the Half-Life series, and no, they do not use portal entities. They don't need to.
Now your thinking with portals, and portals, and portals,and portals, and portals, in portals, in portals,in Portal 2.
That looks like it was fun to make, and fun to explore.
WHAT IS THIS TRIPPYNESS °^° OML ITS AMAZING
Paging Dr. Clef - we have an information containment breach on SCP-[REDACTED].
This is the best demonstration so far of _Now you're thinking with portals_
...tweaks to existing levels. When we started the project making any big structural change in a level or the order of levels would lead to hours or even days of busy work trying to reconnect things and make sure they lined up again. If we ever wanted to ship something the size of Portal with the finely tuned balance we desired then we needed a way to be able to make big changes to the layout of the game without paying the cost of making everything line up again. We needed a way to bend space. We needed to think with portals. Using portals to connect different areas in the world we could make any type of impossible space work out. You could look through a hallway into the next room but the hallway might be on the other side of the map and the room you are looking into might be in a completely different orientation. We could seamlessly insert an elevator, a huge expansive vista, a room that was bigger on the inside than the outside, or even create an infinite fall by connecting a shaft back into itself. Soon every connection between any space was a portal. We would even switch them on the fly. Even a simple door worked like the cartoons - just a facade painted on a wall that seamlessly opened somewhere else entirely. Once the game settled down we were able to finalize our path and remove all of the world portals. There's only one impossible space left in the whole game - see if you can figure out where it is. -Eric Tams in the Portal 2 Developer Commentary.
Any sufficiently advanced technology is indistinguishable from magic, and that was some.
Therefore, any technology which can be distinguished from magic is not sufficiently advanced.
After all, when you operate household appliances, do you need to care how exactly they work? No; you just do X (e.g. press a button), and Y happens (e.g. a lamp is lit). It could as well have been magic.
So now I can imagine what Portal 3 should looks like. Just give me Portal 3
when you discover world portals on hammer editor:
O man this is like Monument Valley but First Person omg
Not only have the Google bots thrown old videos I liked at me, they're also throw old videos they think I'll like at me
Wow, just noticed this is from 2012. Would be a cool addition on portal 2+1 tho
um, GLaDOS? whats the test supposed to be here?
"this test was created to see how long humans would exist in confusion within an extradimensional building. prior tests showed that 78% of participants were driven to insanity, 21.99% walked away having managed to comprehend it well enough, and finally the .01% who walked away still having no idea what happened.... congradulations, you finally belong to a special class ALL your own"
Welp, I guess we know how Portal 3 is going to work. _Please_ make a bunch of custom levels like this.
I saw somewhere a bee2mod ucp that adds the doors with this kind of portals (prop_linked_portal_door)
Fun fact: the entrance and exit in peti test chambers are not actually connected, there are these doors instead
Got old "Prey" flashbacks from portal boxes.
Yes! Thank you! I was starting to think I was the only one here who remembered that game.
I pause @1:08 after you shot the orange and walked through that little hallway... blue portal shows the holes in your lies!
Yeah that visual Glitch happens when there are too many portals on screen
Monument valley graphics have improved a lot
you have successfully incorporated portal into antichamber x.x
this reminds me of SCP
Dr. Goldfish Aperture Science probably houses more than a few.
Dr. Goldfish whats that?
I....I don't... I'm....I think I..... I think.....I need a moment.
what kinda Doctor Who bigger on the inside fuckery is this....my brain hurts.
Y’all created a goddamn SCP right here
This is some SCP level stuff right here.
Jade Furry whats that?
RetroSpace it's a horror wiki that has a few thousand phenomenon type creatures, items and/or locations. Each are documented like a scientific study of each monster given there own number. In the case of the video the phenomenon would be non-euclideon time travel. Maybe add a monster in there and it would be given a SCP number assuming it was on the wiki.
i remmber this video from many years ago
Sound is so realistic
A glitch has been detected in the matrix
Now you're cooking with portals!
Use adhesion gel to do the wall effect
you jumped infront of the painting...
ah, Non-Euclidean: The Game
A VR game with this would be pretty cool
It would be interesting to see this map in noclip, i bet it's just scattered pieces, connected with portals
Oh yea, great, like the vanilla game hasn't broken enough brains, right? The fans had to go all nuclear on people's brains.
I believe that I know how this works... You made it so that when you touch a trigger it stretches the level, and at the other side it stretches it back and teleports you to the appropriate location. The glass that shows an alternate reality was achieved by using what I believe to be called skyboxes. I'm not 100% sure about the glass but I am sure that I'm close with the expanding corridor. If I'm wrong then correct me in the comments and maybe teach me your ways you magnificent source engine fairy.
Stary Does Gaming it's actually a linked_portal_door, basically a portal that is resizeable
How did you make that?
In Portal 2, there is a e ntity called linked_portal_door, which is basically a portal that can be resized,placed anywhere, and it doesn't have any borders, Infact it is used in portal 2's story(Video of it (don't click if you don't want spoilers) : ruclips.net/video/X5pE70NVceM/видео.htmlm2s )
Us the Hammer Map Editor
EDIT: Use.
you can strech SPAAAAAACCEEEE
Thinking with portals.
We the Hammer Map Editor
EDIT: Us
Thats is first antichamber project :D
Portals that are not created using portal gun...
I fucking can't hate this thing
so this is what a mind fuck feels llike
Worldportals to the extreme
Imagine if all the walls were translucent...
I mean, nothing's even undergoing decoherence, so this section must not be of quantum instance - but yet, it declines natural geometric logic. Well, it remains non-Euclidean, right?
Your own spherical eyeballs, with it's pupil section, must exist as a hyperbolic surface or something in order to comprehend such a thing. I mean, they must be, otherwise the whole building would be impossible, right? Perhaps it may not exist as _hyperbolic,_ but nonetheless the point is it's not Euclidean.
FireyDeath4... What?
non euclidian deals with the fourth dimension right?
Total mindfuck...
These levels give me motion sickness Ugg
I’m too stupid to understand any of this and it makes me sad
This is teleporting, or you cheated on the record
my brain hurts
Thanks to recommendations
How does this map look like when you noclip out of the map?
Doesn’t portal 2 get shitty if you have more than 4 world portals?
God i hate playing these kind of chambers, don't get me wrong, they're fascinating and interesting but it makes my mind shit the bed.
That’s really cool
My brain
Why did this 2012 video blow up right now
Adog312 oh man I wish I knew
Because RUclips's algorithms are weird.
It did indeed break my brain.... holy...
linked_portal_door
That is so COOL
The thing about portal is not only that it is non-Euclicean, but non-Einsteinian.
This is some antichamber shit
You stop that
This is hurting my brain help
0:00 yea but a web cam
4D Portal? 4Tal? Portal 3?
explain this, atheists
That was a little confusing
What is life anymore
Wow wtf magic!
How is it like if Monument is an fps.
imagine a C.O.D. multiplayer map with this kind of level design.
Nice Demo, would love an actual game tho. Anyone developing this kinda thing out there?
2006's Prey played around with this concept and incorporated many of the ideas from this video into the mechanics and progression of the game, and they did it 5 years before Portal 2 even came out.
w8, there was a prey before the newer one? I haven't even played that one xD
gotta check dat out, thx
It's a decent sci-fi action fps. It's not great, and the graphics haven't aged well, but it did some very unique and interesting things mechanics-wise.
There is a game called Antichamber... you might like it
No duh, I love AntiChamber. It was also pretty short tho
I basically love anything that remotely resembles Portal lol
I got a Portal Clone Folder in my Steam Library actually, there's: Aperture Tag, The Ball, DeadCore, Fract OSC, Polarity, Q.U.B.E and Quantum Conundrum.
There's many more puzzle games with fun concepts that kinda take the same test chamber approach. Rochard, The Swapper, frign Trine, World of Goo. I got more but I think we're covered lol.
I could go for another Portal game tho which uses Antichamber concepts and makes it 8 hours long. I'd love it if someone went ahead and made that ^^
OH MY BRAIN WAS EXPLODED AAAAAAAAA. Ok cool thinks in portal. Again. But realy cool
And i know how its work. I think
How!?
what's music in the intro?