Blender 2.8 Tutorial: Convert Mesh or Curves to bones using the skin modifier
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- Опубликовано: 16 янв 2020
- By using the skin modifier we can quickly convert polys or a mesh to bones enabling complex rig shapes in seconds.
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Blender Docs
docs.blender.org/manual/en/la...
#Blender #Tutorial #Rigging
Oh, God bless you and the new Blender!
I've been searching for a satisfying way to make a realistic shape for a necklace and animate it for months and I think that's the right answer!
Thank you, dude!
you are welcome
Nice tip! I can see this being quite handy!
its very handy and saves you a lot of time.
Really cool. Never noticed this feature before. thx
Thanks, the answer to my issue was quite silly, but I appreciate the information, you just saved leon's life
Hi Steven, very useful. In the last month when I searched some complex tips in Blender I found your videos. So thank you very much. There is another way to switch the direction of the armature, in edit mode armature > switch direction (ALT+F).
At least I let you know that as a Non-native English speaker I found your accent very funny :P I don't know why but sometimes I feel you sound like Peaky Blinders series. I hope I didn't write anything offensive.
Cool, I always learn something new. Blender is infinite well of posibilities :-)
Thank you so much brother❤
Helpful skill !!Tanks dude!
DAYUM BOIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
THIS HAS CUT MY WORK BY LIKE 80%!!!!!!!!!!!!
foijaifehai ohui g
ohhh thaaaaanks danke danke♥♥♥
How to make a mesh into single bone!. I enjoy this vedio. Something new!.
I think it's usefull when we are working on curve objects right? like snake etc. Thanks a lot btw!
It would really help with hair.
I had no idea this feature even existed.
everyday is a learning day :D
Does this bone bend?
is there a way to control the number of bones?
dont think so mate, think it determined by the subdivision count
What will you do with 32 bones like that ?
cables, bridges,snakes...
@@StevenScott_studio53 câble ? How do you animate that ? Sbake, there is not already special bone for octopus that subdivide bone and keep it one single bone ? Because good luck animate each frame 32 bones...
Really long earthworm? Snake, rope, tentacle?
How about building a rope with this many bones, pose it to fit a figure, then extract the geometry to create a 'tied up' prop.
Or use it for a snake-charmer animation.
@@SoftYoda easy
like so ruclips.net/video/IhQcS3IUqDU/видео.html