Terrain Tools: OpenTopography export out a heightmap and texture and add to cycles displacement
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- Опубликовано: 13 июл 2024
- I thought I would cover using the OpenTopography website a little more and hopefully help answer a few comments regarding the last video.
the displacement method used here is probably not the best but it delivers quick results.
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Renders at the start of the video by me: www.behance.net/gallery/92230...
OpenTopography Website
opentopo.sdsc.edu/
Thanks for taking the time to respond to comments in your videos, it’s much appreciated!
I really appreciate your short and sweet tutorials man, thanks for these
Many thanks Steven. Open topography is a grand site and your description was perfect. I'm English and despite having stayed in Scotland for years I often struggle with Glaswegian. Yours accent is no bother. Thanks for the tutorial.
Sheesh I love the accent, makes the video that much more fun
this should have been the first video in the list much better than the others out there. top quality sri well done.
Wow, thanks!
God! I love your Dialect
I have to revisit this tomorrow. It looks very interesting. Cheers
Terrific result! Tried it in Pro Render for the first time. Find it at facebook.com/AndersChicago/ Many Thanks!
Thanks for sharing! I tried to use it for an area of 1kilometer and the resolution of the images came out pretty low. it looks like the resolution of the images gets bigger as you increase the region, is that correct or i`m doing something wrong here?
Many thanks and greetings from Germany. Since this year it isn't possible to get such a map by BlenderGIS. There's a tutorial on RUclips to place the API Key from Open Topography, but it's very confused. Your tutorial eventually helps me to go another way.
Great! I tried, but it seems like the resolution is very low, is there something wrong??
The Best program in the World blender3D
I'm sorry mate but arthur was right. the height map you've got is just a shaded version of the terrain. A displacement map just displaces a point by it's value. in your height map the north west side of the mountains is brighter than the south east side. thus that side is taller in your displacement than the other. On a mountain that's not the case tho. you want the ridges of the mountains to be brighter and grade down towards the valleys. The lake we see at 2:55 on the left is at places taller than the mountains in the Island it contains by your logic.
Hi Pal, do you have any experience using this in a game engine like Unity or Unreal Engines?
Im from Glasgow and just started learning to use game engines but i have a project in mind and it requires obtaining real world terrain data
is it comes with original size of map of world
epico
That is not a heightmap you are using there. You need to use the color relief map option in open topography, not the hillshaded map. Otherwise your 3d model might look ok at a glance, but will be totally wrong. When you download the colored relief map, it actually gives you a proper black and white heightmap. Also, use the geoTiff option, not the IMG.
this is just not a heightmap. not even close