The Deck That Changed Yu-Gi-Oh! - YCS Pasadena
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- Опубликовано: 29 авг 2024
- Tearlaments ain’t that bad.
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I love when the public enemy #1 deck is filled to the brim with interaction (albeit a little too much!) instead of some gumblar handloop calamities ftk no effect stun malarky. Amazing video as always phy!
I'm not gonna lie: i really like the current Unchained format.
Its basically Ishizu Tear format but with other viable decks. This is one i'm gonna come back to a lot.
For me its the staples that people are running that really ruins the format. Talents and thrust are just frustrating cards and if you deck build to not play into them you just get punished by like a million other things. Also unchained is on anti-spell and mistaken arrest or some other nonsense that punishes board breakers as well.
Also you have a good amount of decks on crossout now, like branded chimera, which is just kinda annoying to deal with. That deck would otherwise be rather weak to hand traps but runs like 7 or more cards to stop them, book of moon to stop imperm is also annoying, so you often have to just have the gas to play through their board. Which can be done but its annoying.
Unchained format?
Tear is the most represented deck and Rikka won the events
@@zeo4481that was ONE event my guy
@@zeo4481lol 3 ycs wins
Tearlaments is a deck from the future. That's why the format was irritating. Every other deck at the time just struggled to keep up. One for one trades were no longer good enough because every Tear card punishes you for outing it. That feather duster means nothing when it means they get to +1 for each card being destroyed. Field destruction effects meant cards floating into other names or coming back. Negation meant nothing as well, since as soon as Rukallos and Kaleido went to grave they were able to come back with a fresh coat of paint, effects live. The tools that every other deck had to deal with their opponent meant nothing to Tear.
I started on master duel right as tear was released on there. Prior to that my only experience with YGO was playing against my little brother in 2016. I’m an avid chess player though, and completely fell in love with tearlaments, taking them to master I after only playing for a couple months. It makes me so happy to see the format finally get the respect it deserves, and that tear is coming back, albeit in a neutered form. Fantastic video!
Tearalaments generally aren't fun, especially during at their peak vomiting exterio with stein and winda.
There is no shut down button for tearalaments
Insanely good video!
You captured the investigative recap style rlly well! Especially the small bits with the pros!
I played Spright only through that format (and ofc I am still playing) and kept innovating it with Bystial Sprind Mannequin for Anubis and later at the end of the format Bystial-less 6 shifter Spright! (YCS Lyon T8 bricking to Kash 😢)
So clearly the most skillful format indeed even if you didn‘t play Tear!
That was the most successful, creative and fun format I had!
Thank you SPRIGHT GOD, always great to hear that you enjoyed it!
I will miss ASS Spright 🥲 I had a blast playing all sorts of Naturia decks during this time too.
We need this type of content, keep going
Tear format had its time I think, I enjoyed it for the first 6 weeks or so but at a certain point it really just became setting up dweller and making sure you had follow up for turn 3.
Looking back there were really just a lot of cards that felt a little too strong in the deck. I fusion, magnamut, planet, beatrice, all of those cards had game states where getting access to them ended up being the difference between a game being winnable and it not.
Also post phhy tear was going to get a lot more toxic. People really under estimated how much tear kash did for the strategy, and you had trivikarma to make mills even better. Arise also was a card you couldn't play through well with engine and you would have had tear builds that summoned it as well.
The only sucks about that format was the anti-tear cards and dweller
Arise-Heart has anti-synergy with Tears, so I doubt anyone played it in Tears.
@@user-fe8gx3ie5v it saw play here and there in the ocg, kashtira tearlament was a pretty represented deck. Largely because it played better into the opponent's kash cards, and while it impacted the rest of your board, having like a cryme and maybe a sulliek live under it was basically an ftk still.
@@shawnjavery Main Decking Kashtira in Tearlaments isn't bad, but Arise-Heart does more harm than good to it. Kashtira themselves benefit from banishing, so that's why I said it has anti-synergy with Tears.
It was bad for casuals and people who value deck diverstity.
But as a dude who only cares about the gameplay, the tear mirror is one of my favorite games to play. I actually quit the game during kash format and only got interested after ycs dortmund.
I started yugioh tcg just after tear 0 ended (feb 2023), but picked up tear because the deck was insanely cheap with everyone dumping their cards. It ended up being one of the most fun decks i play and committed myself to getting good with it. The deck has been pretty good and slept on since diablosis was gone. I've beaten kashtira at locals with my tear deck many times after that june list and now ariseheart is gone it seems people are picking it up again in masses so im glad i picked up the deck for a fraction of what it is now. I just hope my favourite deck isnt going to end up on the ban list again because tear kash is looking like a real contender to get limited (its literally havis).
The only problem with tear format was that it was just too much fun, you cant have that much fun...that and you could not play other strategies, but it was really fun ¯\_(ツ)_/¯
Honestly as someone who played Spright during that format, I definitely feel like I missed out on something
It is unfair to compare the Tear META vs Others when we only talk about their mirror. As a control deck enjoyer, Tear-mirror is something common for control based strategy. I can call Tear is control-like deck because they can build their board in the same time when they give interruption to your opponent. You don't need to use Tear again to get Tear-like format experience. Just play mirror with control-based strategy and you will find the same feeling, but a little slower, because Tear design is too unfair and bad for card game, especially when we don't have resources system to equalize the deck.
.
If we talking about "skill", I think the requirements of skill in more diverse format is bigger than playing with and against 1 deck only.
I didnt play tears that format and i loved watching the mirrors. I had a similar opinion with Zoodiacs at full power. Its a deck that despite its oppressiveness, is a wonder to watch the decks work.
i find them hella boring to watch
@@FLAMEOHOTMAN15 the inverse to this atleast for me, is Dark Ruler No More and then you watch as your opponent at best, just attempts to Ash Blossoms. I'd much prefer back and forth games vs "Did I draw the blowout?" People hate tear format and I do understand why. It was stupid expensive. But money aside it was absolutely a skill format.
Frankly I would rather play Go or Chess or a small-cast fighting game mirror than a T0 format since there's at least no semblance of a game outside its boundaries to pretend doesn't exist. I'd imagine to players who don't give a shit about aesthetics or feelings with their decks/games or just happen to love uninspired anime mermaids it's pretty easy to just see the raw gameplay and consider it good enough, though.
I personally hate the aesthetics of Tearlaments in particular so this format was easy to dislike in my eyes as it came across as a less attractive version of literally any mirror 1v1 game with enough moving parts. The small bits of randomness that come in from it being a card game don't really feel compelling enough to me to believe it's more than what I described, either.
There's definitely some merit to trying to seek some sort of full-skill format in a TCG but there's absolutely a balance to reach between that and having diversity enough to express oneself with the cards you run -- to replace that solely with "skill expression" or just the plays you make, again, just feels to me more like a kneecapped and forcibly themed version of any other game where that's the primary course.
Tearlaments is, for better or worse, the culmination of a lot of business and design choices Konami had been making for quite a while so it's unsurprising how polarizing it is.
Funnily enough I didn’t participate in Tear format, I decided to play Naturia decks throughout the format.
I don’t think Tear is what you describe, this format has the most amount of interactions yugioh has ever had, and it goes way deeper than the surface level commentary I provided.
I do agree that deck building is one of yugioh’s premier traits, and that’s the one downside, you have to balance an amount of technical play, with your strategy. When everyone is on the same overwhelming strategy, it’s puts all the tokens into technical play, fortunately you could explore Tearlaments’ tech play to a degree that made the game fun for Tear players for months because every game was unique.
Idk where I’m going with this but tear format created very nuanced and unique experiences
@@PhyYuGiOh Yeah I don't particularly think the format was a bad one either, more just that it brought forward the inherent parts of tier 0 formats that are diametrically opposed to everything I stand for with games in general.
As it is I think it's neat that the format featured a deck with as much interaction as Tearlaments has, but personally it's just something I tell myself to cope with the memories rather than actually putting it forward as an accolade for a deck or format. I'm not sure exactly what bit you think isn't what I described since I was being pretty general, but I don't really disagree with the general depth of gameplay. I don't find the deck particularly fun to play against and when briefly piloting it to learn counters I didn't have fun playing it either, but I'd be a liar if I said it didn't have a lot of pieces to keep track of at once and that's respectable.
Tech play alone is not even remotely close to what I'd hope for as an option for expression from a game like this, which is kinda what I was meaning before with the diametric opposition. In a game as archetype-focused as YGO it can unfortunately be pretty easy for stuff to be cookie cutter plus a few techs that are generally either selected from a pool of known ones or picked from thin air due to a synergy. None of those really approach the aesthetically-minded and identity-focused style I prefer with games, and a lot of the options there wind up resting on the sheer variety of deck aesthetics themselves rather than individual cards.
It's an interesting thing to consider, especially since I'm not a huge fan of pile decks yet have to acknowledge that to some end they can be one logical conclusion of the "play what you like and resonate with" philosophy I try to stick with.
Now *I* don't know where I'm going with this! I'm glad to have actual civil discussion about this stuff, though. A lot of the discourse can be fast and tough to keep up with or way too single minded on whatever sides there are.
@@renkitty Tier-0 format is like a chess, but the luck is still part of the game.
Easily the best format of all time. Draws mostly didnt matter, and since you could do anything, the player who won was the one who could manage their resources better. Man do I miss that
i played that event at pasadena and went 6-3, my only losses were to ishizu tear mirrors. i still think it’s the best deck of all time but snake eye fiendsmith might give it a run for it’s money
I was expecting a retrospective on the format, but most of the video just ended up being a recap of one match :\
I’ll take that to heart. I wanted to make something like that but fell too much into what I’m used to doing, commentating.
I do think the match encapsulated the format, but I could have made a more consumable video if I did without it. Idk I wanted to use the match as a testament to the format, didn’t quite ring apparently.
To me tearlament is the worst archetype, I hated how useless other decks became. YuGiOh at heart is about using unique decks that express who you are. I know comp isn’t like that but why have 10,000 cards at your disposal just to use the same 40 your opponent is using.
I played spright the entire format. Looking back I do miss it, I could ALWAYS expect to play against tear and the occasional floo/random deck so deck building was so easy. Hella bystials, ash, imperm. We good.
Also I was the r3 feature at pasa, breaking the spright board then getting scythed lmaooo
Easily the most fun I had with playing ygo. Playing tear now is also pretty fun but more fragile to interuption. Too bad I was in the hospital for half of the format.
This, like edison looks to be like the kind of format people might replay in the future. i took a two year break and misssed out on this. woudlve been cool to see what that couldve been like. on another note, man your content is extremely top notch. good luck in the future if you plan to make a career out of this becuase the quality of the video structure, narration, editing, and just everything is truly a gift. looking forward to your future videos!
When Tear came to Master Duel I was mostly playing rogue decks and a low-power Branded-Despia-Darklord deck since I couldn't afford to go all in.
Tear is one of the few decks that I just grew to loathe, Kash is worse. I stopped playing entirely until Kash got hit, but I still loathe Tear. For the little I played until Tear got hit by Konami, I ran an Exodia stun deck out of sheer resentment. I even tried out timelord burn. I wasn't having fun, so I made the most toxic decks I could. I would often concede immediately after running into a rogue-deck out of respect. Board-locking a Tear player was the most fun I had that format.
Tear has the same problems Dragonmaid has, but taken to the extreme, where you get a 3 minute mini-turn combo *during MY turn.* I was also planning to make a gravekeeper deck but again, too poor. I would routinely just get up and walk away to get food, It's like playing against synchro turbo. Even worse is Ishizu-tear, which is just Runick with extra steps and more board prescense.
And there are even some people who say that Tier 0 Tearlament, where everyone plays the exact same deck is a good format. Any format which shuts down all innovation, variety, and deck-building outside a single archetype is garbage.
i built two ycs pasedena mirror match deck profiles just to test true merit amoungst duelists in my locals
Fire vid as always bro
Basically all you’re telling me is that they need to unban arise heart wow… Kashtira is really the fire nation of yugioh
Great video, really good job
I will miss this deck forever.
Kinda sad there was no mention of floo or exo, the second one specially since it won Niagara
Garret wasn’t Koty YCS 2nd place in Pasadena also? With Sky Draco
All the old heads know that “Wind-Up/Inzektor/Dino Rabbit Triangle” was the REAL most hated format.
Even back then your boy was table 1 all day, BABYYYY.
That’s facts tho
I was genuinely more okay with tearlaments when it was tier 0 than I am with tear currently. I would rather kitkallos have stayed in the game and banned a fusion name alongside the millers to just make it so the deck at least wasn’t some highroll garbage. The deck is better than every other deck in the game still that genuinely only tends to lose to itself or variance from the opponent. I used to be a tear defender even when I couldn’t play any of the decks I liked to and couldn’t afford tear. Not anymore. Ban instant fusion, scheiren, agido, and kelbek, put kit back to 1, no other changes to tear.
Great video though
Hardly any variance? That’s like chess or poker. Those kinda games already exist tho.
This was great
Thank you
Tear mirrors made me think like no deck had made me think in years, perhaps I only felt close to that again after playing a mid but hard play deck against a very smart (or at least just smart) player on purrely
To be honest idk if I'd like every format to feel like tear format, i remember playing a floo mirror which is pretty much assured to be FULL of the both players playing the game and that generated in me the same "i don't want to deal with this shit" feeling that like farfa felt against tear
(Probably because the "immediately after" clause just messes with my brain)
But if I was THE John Konami I would release all the names from the og list every few formats
I’m convinced tear format wouldn’t be so hated if the deck was more affordable.
Tear was literally one of the most affordable meta deck in recent years, the only expensive cards were a playset of Field spell (and Baronne but she doesn't count)
I used to be a meta-hater, and would only enjoy rogue decks, while calling everything in top tier cheap, uninspired, boring and souless. You know, the type of player who constantly complains about how meta-sheeps are being carried by their busted decks (I still do this, but now... with some irony to it). Tears was the first meta deck that I was able to try and... It kinda showed me a whole new YuGiOh that I have been missing. A YuGiOh where every play is a decision, where you have options for every situation, where after a match you cant help but keep thinking about what you could have done differently. It felt good, and learning all of the abilities of the deck felt extremelly rewarding (even if realizing that something like Perlereino pop Scream to get a trap is a pretty descent play took me embarrassingly long). It was so electric, this deck quickly became my favorite and made me realize that even if I prefer rogue decks, meta decks are often still fun and worth trying (if you can do so... why the hell is cardboard so expensive). But I do understand the hatred for Tears, my biggest problem with them was actually playing against weaker decks. It feels incredibly bad to completelly stomp your opponent. Figuring out that you can just fire both millers without your opponent getting anything out of it while you go full combo is... unsatisfying for both sides. Its a game, and in a game both players should have a fighting chance, and not everyone likes the playstyle of the best deck in the room. Yet, Im incredibly happy I had a chance to play this deck, it was the most fun I had in YuGiOh, and it also made me stop hating (well... hate less) on a hobby that I genuinely like... Tears truly were the friends we made along the way...
By the gods, I'm just allergic to being concise...
Bahahah but that’s my experience entirely as a player. During my first few years of YGO I was what you described. During tear format I was playing Naturia Ishizu decks which could keep up with Tear and still created fun games, but was always anti-meta.
But once my friends forced me to pick up Kashtira for the 3v3 YCS, it exposes me to what yugioh was really about. When there’s no mismatch: it’s an actual battle instead hoping to stomp you out.
Yugioh players can only see 2 sides of "META Haters" and "META-Sheep". But they never explain why this happens. Why some META is very hated by community, and some META are more acceptable, or at least less complain. There are 2 big reason:
1. Like what you already mention. Some META decks don't give any chance for other deck to play. We not talking about old deck or low tier one. But in some case like Tear or Kash, some "high tier" deck cannot really compete with them.
2. Slow action, or worse, Konami keep the deck OP for too long time. Konami really take too long time to equalize the broken deck. This make community frustrated and grow the hate bigger and bigger.
Sorry but you do the same thing... every game... nice self-delusion though. I am amazed how over the last twenty years people have done all kinds of mental gymnastics to convince themselves of anything and not just with Yugioh. Yugioh is a fun game when both players get to have a good time, not just one.
@@renaldyhaen Because most people are soulless NPC's, who don't want to think for themselves. You see that a lot in elections is most western countries... people value freedom but as soon as something happens, they want to go "It's not my fault", "Protect me big daddy state". Humans are lazy creatures by nature so YGO is like everything else, people would rather get a deck online and insta-win through the power creep of the cards then play a difficult, more balanced game.
That first minute messed me up, man.
I honestly had more fun with Tear after kit was banned
this is so cool :D keep up the good work
Tear wasn’t that crazy . It’s the ishizu cards that are crazy . They should’ve never been printed .
100%%%
I never hate Tearlaments. I love it, in fact.
I started playing Master Duel during Ishizu Tear format and dueled against so many Tear deck. Sure i lost the duels most of times, but goodness i just love how powerful and interactive Tearlaments is. It has everything to answer all kind of plays, and the gameplay can be various.
Unfortunately i don't think i'll ever try Tearlaments. I feel like the deck is only best to pilot by player with very high skill. Furthermore sometimes i lose track of something simple, much less chain links that Tear produces. But still, i love the deck.
Tiaraments strongest!
I didnt play in paper during Tear format, however, I did play Tear format on Master Duel and honest to God, I WISH I played this format in paper. The entire time of full legality in MD, I for once never felt like "I lost because my opponent activated this busted blow out card" or "I lost because of this broken floodgate". I felt like I genuine shot every game, in fact understanding how the deck worked and fell in love with it. The deck is so powerful without having something that says "Stop playing the game" and it never had something that it could abuse to keep itself on top in the sense of locking out, i.e. Your Djinn lockes, your Yata lockes, your 9 Zone lockes. Just pure power and survivability.
I trully hated that format, i were hyped for the dracoslayer new cards and all new cards of it. Then i just couldn't play during my first turn, it was a good format for those who played tearlaments but for who doesn't, well fuck us. I quit yugioh but still watch videos and stuff but never gonna think about return to this game where turn does not exist. Today i play pokemon and digimon tcg, i like the feeling to own the turn
Cursed Format*
The format sucked. It was too much for most players. Professional players aren't the majority.
This was the best format. The better players won
i am not a pro and i like to play games where my skill and knowledge matters and i get to make many meaningful decisions.
@@DEClimax Dweller pass.
@@geek593 sorry, is your argument that it was too difficult fur non-pros to enjoy or that it was actually not a skillful furmat due to cards like dweller simplifying some turns?
@@DEClimax Most people who tried to larp as enlightened skillful pros in Tear format lost to Dweller and low rolling on luck. The idea that Tear format was some amazing Chess-tier format where only skilled players won is only true to the extent that the people who are able to parse information overload won more often than everyone else. Here's the reality people who sniff their own farts over hyper skillful tier zero formats don't like to hear: no one goes back to play them, ever. Everyone is happy to be done with them. Because TCGs are as much about personal gameplay expression as they are about raw skill and information parsing. Tear format murdered the locals scene in many areas. People didn't want to play it at the time and people won't want to play it in the future.
There is nothing great about a 25 minute mill combo format
I think this is when Yugioh became chess
Ariseheart being banned unleashed tear 0 again
I totally agree, tearlament ishizu was the best format ever made in the game, it was skilled as fuck and very very fun to play, there was no basic combo that bring you to a specific board, the deck punished all the little mistakes leading most of the times to a lost game, and each lost game leads you to learn how to improove your skills. There is no other format like that in the past, and i hope that konami brin us other format like that, ‘cause they are the main reason why people improove at the game
fire video
Tearlament Strongest!
I genuinely despise tearlament and the tier 0 format it created and for me and many others, it was far from the greatest format. If you were not playing tear, you had a next to 0% chance of winning. It was unfun, it was unfair and it darn near made me quit yugioh. So many people quit yugioh at my locals due to tear that we went from averaging 50 players to being lucky to hit 20 during that format, and even nowadays we havent hit 50 players once.
I get why the pros love it with the mirror being very skill intensive but everyone else who could not afford the deck or just plain didnt want to play it, it was always in the tear players favor with very little skill on their part needed.
Um I think you got this wrong. The greatest format is either edison or TOSS
Toss is only good because the last year was ftks
@@Bob12649 no?
@@aka_Ingmar Toss involves multiple floodgates
@@aka_Ingmar also pre agov format solos
@@Bob12649 news flash, most formats involves multiple floodgates. But also no, people like toss cuz it was a fun format, also it's called having an opinion.
I played dragon link and I’ll tell you going against tear was hella fun because we’re pretty evenly matched
POTE format was better. Tear v Spright was incredible
The only problem with tear format is that tear is fun and all but it’s literally the only deck you can play to compete
I really wish i had played tear format more than i did, the names being supers and being cheap had me experiment more, using fusion deployment to get my one copy of reinoheart out more consistently and the last few formats just havent been too fun due to cards like eev and Thrust, hell yesterday i got my full board set up, it doesnt have any omni negates but has a bunch of other interaction, my opponent attempted to go to battle phase, i go to plan b which is apollousa, they end battle phase and hit me with evenly, since they are on unchained im thinking i have enough on apo to stop them and be able to play on turn 3, they then thrust for prison which is basically full combo and then hit me with their 1 of herald of the abyss which just makes me give up at that point, i play the best i could and get destroyed by 3 unsearchable cards, the last round of the day i brick against adventure synchron which is basically a death sentence, thankfully i have droll to attempt to stop them for the turn, they ended up drawing their limited to 1 called by the grave and at that point i just gave up again
This is what i mean when i say sometimes yugioh just isnt very fun
I’ve played this game since day 1… I’ve topped countless regionals and played competitively in almost every format since ravine rulers to present day. Tear format was hands down the WORST format this game has ever had. If I wanted to play mirror matches all day I’d play chess. Tear was downright unnecessary for the game. While I do agree with some people that the Ishizu cards were basically THE problem, I also want to point out that Kitkallos is a better version of the Ishizu cards. 3-5 deck formats typically are the best, for example: TOSS Format and 2015 Nats
Was Nicky Goldman on crack? If you weren’t play tear, you could not use the graveyard.
However there were a variety of decks that could play against tear. Runick variants, Spright, Floowandereeze, and the Naturia cards would be able to keep up with Tearlaments, which is what he was referring to.
nice video
tiaraments strongest!
Earned a sub great video
One of a kind content
I'm trying, lol.
Got clapped playing spright at ycs pasadena. Picked up tear since then and haven't put it down.
“No deck can keep up except for itself” “This is the best format” ??
yeah, it's delusional
It is really the greatest format to ever exist
I. Love tear format but pre agov is goated
I love Ishizu Tear format. It's probably the most skillfull format I have ever seen.
In the mirror, yes. Otherwise, no.
In a 1 deck, tier 0 format it’s usually only the skill of the player with that deck is all that matters.
Anyone not playing that tier 0 deck is free food
Wasn't that game 1 decided on Jesse milling horribly, while game 2 was decided on Jesse milling a shuffler and Hani didn't?
Tear 0 format had incredible variance due to the luck factor of mills.
Also "skillful" isn't ONLY PLAYTESTING MIRRORS with a "solved" decklist. This is just an excuse "pro" players use because in those formats they have an overwhelming advantage thanks to their high-quality testing circles, making it incredibly hard to top for typical competitive players who don't have the time/resources to dedicate in order to gain the same experience.
Removing "deck variance", "matchups" etc out of the equation doesn't mean it takes more "skill", it means the most important skill becomes "experience" completely invalidating "deck building" (since this has become a group project) or knowing your deck/game so well you can adapt to any given situation. I would argue that players like Dinh-Kha Bui, who thrive on deck building and unusual interactions, can't even express how "skillful" they are because of a Tier 0 format because their "skill" isn't just raw experience through sheer playtesting.
Personally PoTe Tear was my most enjoyable format of all time, MaMa (Ishizu stuff) made it Tear 0 while DaBL imo made them even better despite the release of Bystials (that powercrept every rogue deck to oblivion while being a mild annoyance to tear) all on the backs of Rullkalos and the super underrated (for the time) Scream. -fun fact every deck would have died for a Grief and Tear is still so good they just wont play it-
Mid content
Tear format is a very controversial format. People either say it was the best or the worst format. But i should say Tear Mirror is the best match I've ever played because it's really interactive before the actual end-board with negations even achieved by the respective player's turn. The match is so addictive even till this day i still play it with ny friends just to again and again replicate the sheer adrenaline and thought provoking process of the match because damn this deck is unbelievably fast with a lot of chain-link could be created just by a single mill. Against other deck, Tears is like you put a F1 car against a sedan in a German Autobahn
Bro you LOOK like you'd simp for Tearlaments.
I miss this format tbh.
This format sucked pros are not the majority and Jesse Kotton is a false pariah who ducks open challenges... that said good vid
good video
tear ishizu's high skill ceiling was just way too addictive. i got beat up by it a few times and had enough so i built it and had so much fun. it's no wonder that ocg players are still trying to make the deck work by hook or by crook. who cares about deck diversity when every game is amazing? tier 0 formats are either great or awful, and it all depends on whether the best deck is highly interactive and has a dynamic mirror (as well as whether the rogue decks are any fun to play against in case you do run into them.) and tear ishizu was highly interactive and had an extremely dynamic mirror. i think it was actually the most fun to play on master duel since fairy tail snow was legal. that card does not deserve to be legal in the TCG, but on master duel it was kind of just a known element, and when both you and your opponent would mill over half your decks on turn 1, it was almost always in someone's GY along with the shufflers. it was just another shuffler target and helped make more interesting situations happen, like "shit, they milled a tear girl, reinohart, snow, and heartbeat, and they already have sulliek in grave. i have to choose between letting them fuse, letting them get a summon and bin, letting them get a summon and book of moon, or letting them add a negate to hand." and you had to read the situation properly to choose which outcome would least impact you on your turn. really loved it. them hitting tear was just awful, it's insane how much konami is willing to kill fun in order to push product.
While konami kills things to push product we cannot say they ended ishizu tear only because of product.
You said it yourself. It was a one deck format.
Who cares about deck diversity? Not everyone wants to be forced onto one deck or shitty alternatives that lose to tear anyways.
It always feels like people only care about the mirror but ignore completely how everything was outside of it, aka abysmal.
Tear 0 had its time and it needed to end. It's as simple as that
Tear format would be better if:
Deck was cheaper, dweler was banned and bystials were cheaper
Tear format was so good, if you ignored the fact 90% of players on tear sucked ass, winda, dark law, floow as a whole, any Rouge deck, getting unlucky was somehow still a thing, and just looked at the mirrors it was a good format.
Konami please just fix yugioh omg you were so close
this video was super contradictory, I didnt see any skill, i saw sacky mills and sacky draws
During a single match out of how many?
Great video man