This series has inspired me to take an interest in computer science inside and outside of Minecraft, I’m actually taking java in school this year and the knowledge I’ve gained about binary and processing systems has really helped me get ahead of the others in my class, at least for the fundamentals unit. Thank you for inspiring others and making quality content about redstone engineering!
This has been such a helpful series, and my redstone knowledge has greatly improved thanks to you. You are a great teacher and my favourite redstone RUclipsr, thank you
What fascinates me about your videos is how many different real-life topics it touches while being 100% about redstone. Most of the time it's digital electronics (since it is logical redstone), but the buffered display (10:47) reminded me of technique in computer graphics called double buffering - it's used for mitigating screen tearing when framerate of a program/game doesn't match refreshrate of the monitor. It works by using two buffers (arrays of pixels), one is displayed and the other is written to. Rendering always happens only on one of the buffers, while second one is read-only, meaning monitor can't show unfinished frame, and when rendering of a frame is done, you switch them, and now you write to the other one instead and one you written to is displayed and read-only. This is also combined with vsync to synchronize the switching of buffers with monitor cycle so that you don't switch them while monitor is actively reading from it (that can cause tearing as well).
I'm in a digital logic class in uni, and I'm currently working on an assignment involving BCD conversion for a 7-segment display. I didn't think that a Minecraft video would be helpful in understanding decoders, but here we are! It's really cool that I'm able to learn this stuff better using Minecraft!
@mattbatwings a couple years ago i was the guy who gave you the idea for the TI-MC name. I remember how excited i was when u actually used the name lol. Good to see you’re still going strong, man!
I made a 16 color (each color of concrete dust), 1x1 block-per-pixel display a while back (can't remember for sure if it was 12x12 or 16x16 pixels). It's based around "cassettes" of different-color concrete dust, shifted around by pistons: there's one cassette per pixel, and when a "draw" signal is sent, each cassette pushes its selected color along a path to the main display. It was a lot of work (took the majority of the build) to find a unique path for each block to its designated location on the screen, and to sequence them such that each pixel-column was ordered correctly (it isn't a very good display if each column of pixels could land in any order). Now, it may not have been the fastest (it took a few minutes to draw, and it was a lot of work to input an image as well, you had to pull levers to represent the color of pixels in binary). It may not have been the most compact (if I remember correctly, I used up most of the available vertical space, only leaving a few blocks as margin). It may not have been the most elegant (I used slime blocks on pistons to bounce the pixels around, the whole thing was a noisy, wobbly mess of slime and concrete dust). But it worked! Thanks for listening to my TED talk!
The knowledge in this video is epic!!! Comparing this video to your older one, it's safe to say that the quality has changed drastically for the better. Love this series Matt and thankyou for making it :D (again :p)
Yes I've seen the mazuma's video on these displays, he said the same as you, brute force to make the display work, do each barrel has a different number of stackable items. Keep up the good work 👌
i was interested on learning about screens a while back, and i even tried to theorise my own designs, now even tho the leak of my interest for screens is no more, i still really liked to see this
Hear me out. Dispensers can place shulker boxes, which can be broken and collected with hoppers and pistons. So. Set up a very complex screen with dispensers, that have a certain color shulkerbox put in, and then placed, based on the code of the image you are trying to build. Then, once the image is made, have piston flying machines remove the image and make the next. It doesn't have to be quick, because of the new tick speed command. Turn that up REALLY high. ( Or use a mod like in the other render videos) repeat this for each frame of an image. 16 color video in Minecraft with Redstone. 😮
this is good, i didnt really listen to the explanations but figured it out from just seeing it, Im not good at redstone at all but i understand how computers work a little bit, and that was enough for me to just build it
mna I have been loving your redstone videos, ive been building the display, along side the video, and just now making the plot button, and only just *now* getting the world download. stupid me was using the video + trial and error to make a matrix decoder! I succeeded))
I want to see Froglights used as the segments to a 7-seg display because it kind of looks like VFD panels' colors. It might need more work to obscure them when off (pistons) but it will look cool
11:52 In the world download, this buffered display take two presses of the buffer screen button to turn off a pixel. Is their a way to fix this or should I just wire the button so that it presses twice automaticly?
Still, the (Normal number) 7seg display is possible in very small and very easy. I cant find any english tutorial to it, so, you´ll have to build this one.
Thank You. Like actually, thank you. I was creating a PC, A real PC (software was already done) It‘ll have 115 apps, and 3 different pages, that you can scroll on. I just needed the display. Software was ez pz. Btw If I could, i whould show U, but I am playing on my Nintendo Switch. So sorry. Finally my friends dont make fun of me anymore, bc I‘m bad at redstone. (This was a secret project)
If you want to give yourself an unnecessarily complex challenge, try doing redstone without using any of the components that are most commonly banned on plots servers (MrBeast's build battle server is a great example of the exact one I'm talking about, because it's what inspired me to try this). The components in question are: Redstone dust, pistons of either kind, observers, hoppers, droppers and dispensers, rails of any kind, all entities except armor stands, and a few unrelated but still hindering changes, such as block updates not happening (like water flowing or gaining bubble columns). Because of these changes, you'll notice a few important details: 1) All transport, decoding, and encoding of data MUST involve repeaters and/or comparators, and 2) It is completely impossible to move redstone signals up or down. Everything must be built flat on the ground. (this actually would not have been a problem if we had water updates because of a very elaborate way I found to move signals up and down using armor stands, trapdoors, tripwires, and water.) As crazy as it may sound, I was actually able to build a decent bit of stuff with these restrictions. In the last day or so of the competition I was able to create a combination lock using comparators and item frames, and crazier YET, almost a YEAR after the competition I returned to the problem and built a MULTI-DIGIT SEVEN SEGMENT DISPLAY. It took numbers in as a decimal, passed it down the line until reaching the selected digit, saved it into memory for that digit, and then a counter increased to move to the next digit. All the digits had to face upwards instead of forwards, again due to the inability to move signals up or down, but it was a fully working display. As well as having the ability to input data, it also had a clear button which would empty the display and reset the counter to the first digit. Because of how I made it, the top top and right sides of it are still open, which ALSO means it is easy to extract the data from each digit and move it somewhere else, such as for example if you wished to create an adder circuit. I never bothered to go that far though.
22:29 That's probably why most binary editors use hex representation, because the raw 1s and 0s would be too hard to work with and hex is easy to do, each two hex places represent one byte of eight bits. 0b11111111→0xFF 0b10100101→0xA5
I’m new to your channel, but I have always been obsessed with redstone and the neat things you can do. Never thought Minecraft would be the reason I wished I went to school for electrical engineering like many of my friends did 😅 All this terminology loses me but I think if I keep watching more of your videos and maybe do some of my own research on terminology and what each thing truly is/entails- I can become much better at redstone too 🫡
There is another cooler redstone color display that i've seen used that uses gravity affected blocks such as conrete powder to create an image that can then automatically be recycled. this display has been pioneered and possibly created by a RUclipsr called Mr_Korwaldski. they have also created a some other redstone stuff that is also really cool.
Rant mode enabled I hate when people think that nine without a floor is fine; this doesn't look like a number! Nine should always have a floor and six should always have a top. Otherwise great video as always!
Regarding color displays, another method is to use ghasts as pixels, ghasts in different light levels will have different colors. You can control the light level with redstone lamps. I made a proof of concept video: ruclips.net/video/T8Bq0en6mSA/видео.html it might even be possible to utilize z-fighting of the ghasts to create a color palette with hundred of thousands of colors to pick from, though this type of screen will be limited by shades of black-to-white and shades of black-to-beige.
this is first one that i think its realy interesting, i watched all of the first season ones but they just semed more interesting that this season, but this one is cool
9:59 I love how, out of context, turning a big chunk of lamps on is just... well, pretty lame. But, is it just me, or is knowing that this is a pixel display turning all pixels on at once considerably more exciting?
For my first project im making a TicTacToe game. Thanks so much, this really helped me with my display. Im on bedrock so I have to change some designs but the concept it still the same.
18:32 I made a design where the output of the binary decoder (wich is on by default if you don't select that line) has torches that encode the 7-seg signal wich makes my 7-segment display incredibly compact and tileable either vertically or horizontally. (this uses the fact that Minecraft Bedrock lets redstone signals pass up and down with glass towers.)
Redstone starts to actually make sense when someone explains what each section does
lol you've been watching too much of old Mumbo stuff
Lol I didn't expect this to become the top comment
@@kitty_cob rng be like
yep, it's in the beauty of abstraction
U
I don't understand the redstone.
This series has inspired me to take an interest in computer science inside and outside of Minecraft, I’m actually taking java in school this year and the knowledge I’ve gained about binary and processing systems has really helped me get ahead of the others in my class, at least for the fundamentals unit. Thank you for inspiring others and making quality content about redstone engineering!
Same
How is it going now?
@@caywo_ Pretty well, I got a 4 on the AP exam so not bad lol
@@waffleman574 Nice (:
i wish i could learn what i wanted in school
i like how minecraft is just casually offering a simulation of what it would’ve been like to be a hardware engineer from the 80s
More like the 50s
This was truly an incredible Display of Redstone! ❤
Literally
Literally
Literally
WTF? All the NPCs in one coment
@@LordBrainzLiterally (hehe)
This guy is so nice and it’s crazy how he shares so much stuff so well
This has been such a helpful series, and my redstone knowledge has greatly improved thanks to you. You are a great teacher and my favourite redstone RUclipsr, thank you
What fascinates me about your videos is how many different real-life topics it touches while being 100% about redstone. Most of the time it's digital electronics (since it is logical redstone), but the buffered display (10:47) reminded me of technique in computer graphics called double buffering - it's used for mitigating screen tearing when framerate of a program/game doesn't match refreshrate of the monitor. It works by using two buffers (arrays of pixels), one is displayed and the other is written to. Rendering always happens only on one of the buffers, while second one is read-only, meaning monitor can't show unfinished frame, and when rendering of a frame is done, you switch them, and now you write to the other one instead and one you written to is displayed and read-only. This is also combined with vsync to synchronize the switching of buffers with monitor cycle so that you don't switch them while monitor is actively reading from it (that can cause tearing as well).
You could be a teacher, you're so good at this
I realy hope he becomes a teacher.
I'm going to rewatch this all over again, so much useful information I can learn, thanks for making this series
Matt is truly a redstone god
mumbo jumbo vs. matt?
That‘d be a crazy video
@@Spikes_life Doesn't really make sense. Mumbo Jumbo is a traditional and piston redstoner. Matt is a computational redstoner.
I'm in a digital logic class in uni, and I'm currently working on an assignment involving BCD conversion for a 7-segment display. I didn't think that a Minecraft video would be helpful in understanding decoders, but here we are! It's really cool that I'm able to learn this stuff better using Minecraft!
mattbatwings, your redstone tutorials are helping me so much. Thank you for this video.
@mattbatwings a couple years ago i was the guy who gave you the idea for the TI-MC name. I remember how excited i was when u actually used the name lol. Good to see you’re still going strong, man!
Instant watch
With no more thoughts. I see mattbatwings, i click
Great video on redstone displays and I very much appreciate the Hex Gang shoutout :D
thanks for including my rom matt :)
I made a 16 color (each color of concrete dust), 1x1 block-per-pixel display a while back (can't remember for sure if it was 12x12 or 16x16 pixels).
It's based around "cassettes" of different-color concrete dust, shifted around by pistons: there's one cassette per pixel, and when a "draw" signal is sent, each cassette pushes its selected color along a path to the main display.
It was a lot of work (took the majority of the build) to find a unique path for each block to its designated location on the screen, and to sequence them such that each pixel-column was ordered correctly (it isn't a very good display if each column of pixels could land in any order).
Now, it may not have been the fastest (it took a few minutes to draw, and it was a lot of work to input an image as well, you had to pull levers to represent the color of pixels in binary).
It may not have been the most compact (if I remember correctly, I used up most of the available vertical space, only leaving a few blocks as margin).
It may not have been the most elegant (I used slime blocks on pistons to bounce the pixels around, the whole thing was a noisy, wobbly mess of slime and concrete dust).
But it worked! Thanks for listening to my TED talk!
It’s always a great day when mattbat uploads
I love how much effort you put into your videos ❤
Thank you sir it will be helpful for sure , enjoy the show everyone
The knowledge in this video is epic!!! Comparing this video to your older one, it's safe to say that the quality has changed drastically for the better. Love this series Matt and thankyou for making it :D (again :p)
This video was super helpful for my display, I am excited to see what you make happen with all of this!
I love this type of video, redstone is a type of esoteric language for me.
map display mentioned!!!!
_𝘤𝘰𝘰𝘭_
CRAFTY MASTER MAN
@goop9086
0 seconds ago
CRAFTY MASTER MAN
could you please send the link to image rom i cant find the video
I don't think someone could explain it better than you!
Как всегда, невероятно и поистенне великолепно!
Redstone power level mechanic saves the whole department!
And great video, of course.
Best redstone teacher on RUclips!
15:28: one important bit of info you left out is that when there is no majority it will pick the north west corner as the color of the pixel
I don't really play Minecraft much but I still binge watch this series.
He really implemented double buffering in Minecraft, awesome tutorial
i think this is your best one yet
Thank you Matt, you are a huge help on my journey through computer science!
So good pls keep uploading
I may need to call out of work tomorrow, cuz this was SICK!
Wait that last set of displays was crazy, where can I see a “making of” video?
Yes I've seen the mazuma's video on these displays, he said the same as you, brute force to make the display work, do each barrel has a different number of stackable items.
Keep up the good work 👌
i was interested on learning about screens a while back, and i even tried to theorise my own designs,
now even tho the leak of my interest for screens is no more, i still really liked to see this
Hear me out. Dispensers can place shulker boxes, which can be broken and collected with hoppers and pistons. So. Set up a very complex screen with dispensers, that have a certain color shulkerbox put in, and then placed, based on the code of the image you are trying to build. Then, once the image is made, have piston flying machines remove the image and make the next. It doesn't have to be quick, because of the new tick speed command. Turn that up REALLY high. ( Or use a mod like in the other render videos) repeat this for each frame of an image. 16 color video in Minecraft with Redstone. 😮
Dispenser is random
If you recorded a film in Polish, it would be a very nice gift for Christmas Eve
Very clever. Love your videos, really, it's so well build ! From France
Slt
this is good, i didnt really listen to the explanations but figured it out from just seeing it, Im not good at redstone at all but i understand how computers work a little bit, and that was enough for me to just build it
mna I have been loving your redstone videos, ive been building the display, along side the video, and just now making the plot button, and only just *now* getting the world download. stupid me was using the video + trial and error to make a matrix decoder! I succeeded))
I like redstone displays :-] Nice video!
thanks :D
@@mattbatwingsMatbat please reply how can I control this matrix decoder from d pad with only 4 buttons
@@mattbatwings If you make any video on this concept then let me know.
Took him long enough. Just kidding, much love to you and thank you for all the amazing videos.
Such an amazing explanation
Truly a redstone god
Knarfy thinks you’re a geologist.
Aye
cant we just appreciate all his efforts?
I want to see Froglights used as the segments to a 7-seg display because it kind of looks like VFD panels' colors. It might need more work to obscure them when off (pistons) but it will look cool
i cant wait for the last video of this playlist!
Nice mate, truly a legend ❤
11:52 In the world download, this buffered display take two presses of the buffer screen button to turn off a pixel. Is their a way to fix this or should I just wire the button so that it presses twice automaticly?
Now you need to make this video again with the copper bulb😢
Why he use them
@@MuhammadWaseem-jt9rm copper lamp is a tiny t-flipflop.
It's a fair amount more complex and slower, but there's another type of color displays, without modifications like resource packs: Concrete Powder
can you let us see how do you put the sr latch near each other to connect the reset button so that it resets all the latches like you did?thanks
Awesome series
Still, the (Normal number) 7seg display is possible in very small and very easy. I cant find any english tutorial to it, so, you´ll have to build this one.
Thank You.
Like actually, thank you.
I was creating a PC, A real PC (software was already done)
It‘ll have 115 apps, and 3 different pages, that you can scroll on.
I just needed the display. Software was ez pz.
Btw If I could, i whould show U, but I am playing on my Nintendo Switch.
So sorry.
Finally my friends dont make fun of me anymore, bc I‘m bad at redstone. (This was a secret project)
all games are just tetris + Tic Tac toe (1v1) + Tic Tac toe (1vBot) + Pacman, different lvls
If you want to give yourself an unnecessarily complex challenge, try doing redstone without using any of the components that are most commonly banned on plots servers (MrBeast's build battle server is a great example of the exact one I'm talking about, because it's what inspired me to try this). The components in question are:
Redstone dust,
pistons of either kind,
observers,
hoppers,
droppers and dispensers,
rails of any kind,
all entities except armor stands,
and a few unrelated but still hindering changes, such as block updates not happening (like water flowing or gaining bubble columns).
Because of these changes, you'll notice a few important details:
1) All transport, decoding, and encoding of data MUST involve repeaters and/or comparators, and
2) It is completely impossible to move redstone signals up or down. Everything must be built flat on the ground. (this actually would not have been a problem if we had water updates because of a very elaborate way I found to move signals up and down using armor stands, trapdoors, tripwires, and water.)
As crazy as it may sound, I was actually able to build a decent bit of stuff with these restrictions. In the last day or so of the competition I was able to create a combination lock using comparators and item frames, and crazier YET, almost a YEAR after the competition I returned to the problem and built a MULTI-DIGIT SEVEN SEGMENT DISPLAY. It took numbers in as a decimal, passed it down the line until reaching the selected digit, saved it into memory for that digit, and then a counter increased to move to the next digit. All the digits had to face upwards instead of forwards, again due to the inability to move signals up or down, but it was a fully working display. As well as having the ability to input data, it also had a clear button which would empty the display and reset the counter to the first digit. Because of how I made it, the top top and right sides of it are still open, which ALSO means it is easy to extract the data from each digit and move it somewhere else, such as for example if you wished to create an adder circuit. I never bothered to go that far though.
Knarfy thinks you are a geologist btw I love your videos
Finally! I waited for so long for this to be posted! Thank you matt
I have a challenge for you. Mastermind in minecraft without command blocks fully automated.
Can't wait to see.
Love the vid
22:29 That's probably why most binary editors use hex representation, because the raw 1s and 0s would be too hard to work with and hex is easy to do, each two hex places represent one byte of eight bits.
0b11111111→0xFF
0b10100101→0xA5
ayy rty got recognized!!
now you can also use copper lamps that work a little differently than the normal redstone lamps
The last face expression was how I felt when I finally realised what was going on
Knarfy thinks you are a geologist
Please help how do I build the target block one at the start by rt
I was literally just wondering how to do it, and this popped up😂😂
I’m new to your channel, but I have always been obsessed with redstone and the neat things you can do. Never thought Minecraft would be the reason I wished I went to school for electrical engineering like many of my friends did 😅 All this terminology loses me but I think if I keep watching more of your videos and maybe do some of my own research on terminology and what each thing truly is/entails- I can become much better at redstone too 🫡
I was waiting for this video!!!
Other than that this series is incredibly good
Basically, redstone is a weird thing that we found interesting then we anticipated all of his actions to use them
I remember when you had like 8k subs and I subbed
Hey Matt I credited your video in another vid where i made a 64 bit serial binary to bcd converter it's pretty epic.
THIS IS SO COOL
Im gonna use this knowledge to try build a calculator to show to my computer science teacher, thanks haha
There is another cooler redstone color display that i've seen used that uses gravity affected blocks such as conrete powder to create an image that can then automatically be recycled. this display has been pioneered and possibly created by a RUclipsr called Mr_Korwaldski. they have also created a some other redstone stuff that is also really cool.
Amazing
loved this video
Incredible!
Keep up the great work! I do hope that you tell me how to make a BCD to Binary machine with the new CCA!
Rant mode enabled
I hate when people think that nine without a floor is fine; this doesn't look like a number!
Nine should always have a floor and six should always have a top.
Otherwise great video as always!
Knarfy thinks that you're a geologist
Great Tutorial i used to think Target blocks were only helpful with projectiles
You can also put a glass on the lamp and then it will be with color. Please like the comment so he could see it🙏🏻🙏🏻🙏🏻
👇
Yes you could thanks ima do that!!
Regarding color displays, another method is to use ghasts as pixels, ghasts in different light levels will have different colors. You can control the light level with redstone lamps. I made a proof of concept video: ruclips.net/video/T8Bq0en6mSA/видео.html it might even be possible to utilize z-fighting of the ghasts to create a color palette with hundred of thousands of colors to pick from, though this type of screen will be limited by shades of black-to-white and shades of black-to-beige.
this is first one that i think its realy interesting, i watched all of the first season ones but they just semed more interesting that this season, but this one is cool
9:59 I love how, out of context, turning a big chunk of lamps on is just... well, pretty lame. But, is it just me, or is knowing that this is a pixel display turning all pixels on at once considerably more exciting?
14:14 "The only slightly weird thing about this is that the X coordinate is on the right side now."
Laughs in Minecraft Y coordinate.
Let's goooooo, 15 secs ago was uploaded
Knarfy thinks, you're a geologist lmao
Yay LRR
For my first project im making a TicTacToe game. Thanks so much, this really helped me with my display. Im on bedrock so I have to change some designs but the concept it still the same.
in data latch displays section you can use piston+redstone block to reset
18:32 I made a design where the output of the binary decoder (wich is on by default if you don't select that line) has torches that encode the 7-seg signal wich makes my 7-segment display incredibly compact and tileable either vertically or horizontally. (this uses the fact that Minecraft Bedrock lets redstone signals pass up and down with glass towers.)
I made a compact design for an SR latch and it uses target blocks
The Dimensions are 2x3x1
15:28 You can also use different colours and then one specific block will always be the one that specifies the colour
the north west corner when there is no majority