@@HelPfeffer use pistons to push colored blocks in the right spot. it calculates the color of a pixel on a zoomed out map based on which block is most common in that area, and if every block is equally common it takes the color from a specific corner (i dont know which one from the top of my head) so you have to push colored blocks in that specific corner. i have a few designs on my channel if you are interested
You really are a redstone madman. The serial memory concept in the image sender thingy was actually used in the early 70s as a video memory for the first digital terminals. The whole screen content was saved in a looong shift register, read from or written to in specific time intervals. (Also, the shift register content was constantly rotated, to refresh all the dynamic circuitry used)
I recited this to my girl to make think I was super smart with Minecraft and not just playing for fun. This is serious shit man I told her. Thank you lol
For the random number generator, the chicken is forced to move from 1 to 2 to 3 to 4. It isn’t truly random because it is certain the next number will be only 1 digit away from the other.
You started getting recommended to me a few weeks ago, and I was already into redstone logic. But you are introducing this side of minecraft to a lot of new people. Well deserved subs.
FINALLY SOMEONE WHO ACTUALLY TAKES "i asked my subscribers..." type videos seriously every other youtuber just jokes around in these type of videos and tries to make it sound funny AND DOESNT ACTUALLY DO WHAT THE PERSON ASKED FOR
I always love learning how much you can do with redstone! I've yet to get much further than making secret entrances to bases but the potential is just amazing
Holy shit dang moley The serial transmission thing blew my entire mind. The fact that this is just a *side project* of the overall video is insane to me.
It is extremely laggy when you build something bigger than an adder. Main use of instant wires is just for loading chunks temporairly in contraptions like in this one ruclips.net/video/_eOIVPQYOt8/видео.html
The quest to get Serial Memory Storage working was actually what got me into redstone design. The components available 12 years ago didn't allow for stable signal control, but my attempts to try created a new XOR gate that then lead me down the path to Redstone Computing and my own "Minecraft in Minecraft" project.
you should try mkaing a different random number gen. The one you showed here would have a high chance of giving the same output if pressed multiple times in a row.
2:48 I'd say regular redstone contraptions are impossible to guess what's going on there But this one just looks pretty easy and obvious, in fact this is really the way how it works in microchips, not how redstone computers are usually made
Ok, now you've got external memory tapes storing images. If you do redstone logic on them, you can do image processing! e.g. - image detection system: (using an 'and' gate) - combine images (using an 'or' gate) - inverting an image (using a 'not' gate) - animations (have images uploaded one after another)
Amazing video. I can't believe how much time and effort you put into demonstrating and explaining such complex requests!! It's so easy to understand the way the information flows when you lay it out like this.
For the number gen, I built like 4 months ago with multiple people from the crafty discord a generator for 15 different numbers by using chest minecarts stacked on top of each other. Worked perfect and had a bigger range than dispenser who can only use 9. And it was more compact than any dispenser randomizer
Just stumbled across this. in the image sender I saw the locked repeaters, a feature quite under used. I can't explain how irrationally happy seeing that feature in use made me.
Matt, for DDR, you could use ROM note block songs using signal strength. ss Rom -> Redcoder -> note block plays You could use the signal strength that arrives to determine what arrow shows It would be too sad to play ddr without noteblocks
Not sure if anyone said this already but I've been using observers facing string to detect entity movement. I use this strategy for everything from item stack detection in Nether-side ice road storage systems to mob detection in automatic farms to player detection for activating sections of my pistonbolt network. Hope this is helpful information!
An issue about the chicken is the problem that it is more likely to produce 1 or 4. This is because at 2 or 3 it can move either direction but if it tries to move right at 4 it will just produce 4 again and the same goes for 1 and going left. This means that 1 and 4 will be twice as likely to appear as 2 and 3.
Love your content man, inspired and taught me how to make my first computation redstone machine and improve other stuff I’ve made. I made a text scroll that scrolls letters across 3 displays and can support a total of 8 letters and a length of 11. I also improved my slot machine design which. I’m considering making a video about for youtube. It originally started as piston feed tapes for storing which light was on but that was very slow so i switched to hoppers which was much quicker but now I’m using repeater shift registers and I’m to the point I don’t think i can make it faster. Also it amazes me how a lot of this stuff can carry over to bedrock edition which is what i play and I’m pretty sure the current slot machine will work in java but I haven’t tested yet.
Just stumbled on your channel again! I had seen one of your videos awhile ago but couldn't remember your channel name, love the content! Your editing style is so simplistic! It's a nice break from the "over edited" shorts.
Hey bro! I congratulate you with 50,000 subscribers! I've been watching you for a year now and I'm constantly surprised by the mechanisms you build! I also want to thank you for the fact that you shoot very interesting and thanks to your videos, I am learning spoken English (I am Russian)! You deserve 1,000,000 subscribers bro and I hope you will have them!
Awesome stuff! My favourites are 3 & 4. Idea 3 I have tried myself but without world edit on bedrock edition it is too challenging to begin Idea 4 on the other hand I’d LOVE to build on my multiplayer survival ☺️ Thanks for another cool video, you’re underrated!
at 0:24 the caption This is a "shulker box Randomizer" turns into 'this is about readable' as it moves for a split second. Also cool video, stuff this complicated just breaks my mind
First one i have an idea that i saw a RUclipsr use, the randomnes in composters but I realise that its probably not going to worn cuse you will need a dispenser to put the items in to the composter
A funny side effect of changing the arrows to squares and having them fall rather than rise is that you're now playing osu mania instead of DDR, so still making a rhythm game like the original poster asked ;)
I just had this video in the background while building, then looked on the screen, and saw the letters DDR, and i first thought "A German Communist machine?" (DDR means East Germany in german)
3:10 to ruin your day, an 8 bit adder is just a one byte adder, one byte can hold ONLY STORE 255 NUMERALS (from -128 to 127) To show how small that is the datatype WHICH IS LITERALLY CALLED 'short' CAN STORE 65535 NUMERALS (from -32768 to 32767)
'I'm never touching instant logic again' all my hopes and dreams have been shattered *painfully trying to work this out on his own to believe in the dream
Omg i never whanted to learn redstone so bad! This youtuber explains it and shows the redstone like a god i understand everything and become more interested in redstone
14:30 I think it would be possible if you would store the music in a ROM, which then can be read by a redstone machine playing the music and by a music-to-game converter. Once the music has been put into the ROM, the converter can store the converted data to a RAM which then gets read by the main display etc. I only know theory, the rest is up to crazy redstoners
What if for the memory tapes in the 2d image one, you have the cyan tapes loop back on themselves when outputting. That way the image remains saved in the cyan tape and the screen receives a copy of the data. You’d need a separate button for save and load, and you could have a second “screen” tape that is hooked up to save the memory when you press save. When you load in an image it goes to the second tape and the screen at the same time, when you want to save it the second tape feeds into the memory without changing the screen. The screen tape would only have input, no output, and the secondary tape would be like ram. It inputs from the draw module and the memory tapes and can output to the memory tapes.
I had no idea instant logic was even possible... 1 tick computation? It'd be hell to build, but I think I'll try something out on Java, now that I have my new PC up and running.
I think you could make the random number generator better by popping up a zombie in the middle of a track that a villager would panick and run around, forcing a "new" number to be chosen each time.
For the DDR game you should make the generation of the arrows be programmable and saveble, along with that have a note block where the player can choose what to play, like pigstep or cat. Then the game will detect what music disk is playing, and play the preprogrammed set of arrows depending on the music disk
The chicken generator was nice but I think you could do it better if you got a villager in the cage next to a zombie because villagers run from them in relatively random directions
Multiply the Chicken RNG by 2 to achieve 16 output states for the DDR game 8 Solo Arrow States 4 Double Arrow States 2 Quad Arrow States 2 Dead States In order to activate, the controls could be changed to a D-pad button layout to add leniency to the player for multiple simultaneous inputs
Dear Mojang, we want lanterns that display 15 colors, depending on the power you use to power them.
Edit: And Black when not powered.
use a map display?
@@MinerBat how would you change the colors using redstone?
@@HelPfeffer use pistons to push colored blocks in the right spot. it calculates the color of a pixel on a zoomed out map based on which block is most common in that area, and if every block is equally common it takes the color from a specific corner (i dont know which one from the top of my head) so you have to push colored blocks in that specific corner. i have a few designs on my channel if you are interested
*8 ball* mojang says: *no*
@@MinerBat Wow
That's very smart
I will try that
Can you recommend some videos?
You really are a redstone madman. The serial memory concept in the image sender thingy was actually used in the early 70s as a video memory for the first digital terminals. The whole screen content was saved in a looong shift register, read from or written to in specific time intervals. (Also, the shift register content was constantly rotated, to refresh all the dynamic circuitry used)
I recited this to my girl to make think I was super smart with Minecraft and not just playing for fun. This is serious shit man I told her. Thank you lol
@@mistercowboy202 you guys are getting girlfriends?
@@mistercowboy202 wait, what’s a girlfriend
I've been caught. 😭 Okay, okay, it was my grandmother so what??
@@mistercowboy202 you're dating your grandma?
For the random number generator, the chicken is forced to move from 1 to 2 to 3 to 4. It isn’t truly random because it is certain the next number will be only 1 digit away from the other.
So, noise?
Unless you take snapshots slow enough.
Well it isn't possible to generate randomness in computer since it is influenced by external factors
Oh I just remembered he used the RNG in the DDR, now I see the problem.
@@anthonylam1245 the chicken escaped.
Chickens can jump.
I love how the mechanism for the image sender happens to also produce this neat glitch effect whenever the image on the screen changes.
@JaydenRandomsOfficialnope! Its because the image is processing
and going to their position then pixels come in and go to their desired
position
Why have I not discovered your channel sooner?! All of your creations are so cool and makes me want to learn how to do redstone!
You don't know how much you made us interested in redstone logics. Thank you so much about these redstone stuff
You started getting recommended to me a few weeks ago, and I was already into redstone logic. But you are introducing this side of minecraft to a lot of new people. Well deserved subs.
FINALLY SOMEONE WHO ACTUALLY TAKES "i asked my subscribers..." type videos seriously
every other youtuber just jokes around in these type of videos and tries to make it sound funny AND DOESNT ACTUALLY DO WHAT THE PERSON ASKED FOR
this is incredible, thank you for making ddr my guy
hope you like it! :D
@NJBEARMC This. I'm planning on winging it and trying to copy the redstone from the given camera angles, but a tutorial would be cool
@@officialrubix63940 use schematics
@@officialrubix63940 The world dwnld is in the desc
and it's not a fnf shit! god blessed us fr
I always love learning how much you can do with redstone! I've yet to get much further than making secret entrances to bases but the potential is just amazing
That is some very swag DDR music
Chungus comes in
Holy shit dang moley
The serial transmission thing blew my entire mind. The fact that this is just a *side project* of the overall video is insane to me.
I LOVE that instant logic think, plesase, make something bigger with it.
Same man. Always wondered why he didn't use it in his circuits, now I learnt it was because it takes up a lot of space.
It is extremely laggy when you build something bigger than an adder. Main use of instant wires is just for loading chunks temporairly in contraptions like in this one ruclips.net/video/_eOIVPQYOt8/видео.html
The quest to get Serial Memory Storage working was actually what got me into redstone design. The components available 12 years ago didn't allow for stable signal control, but my attempts to try created a new XOR gate that then lead me down the path to Redstone Computing and my own "Minecraft in Minecraft" project.
you should try mkaing a different random number gen. The one you showed here would have a high chance of giving the same output if pressed multiple times in a row.
It could have been done slightly better by using a square of four pressure plates for symmetry
2:48
I'd say regular redstone contraptions are impossible to guess what's going on there
But this one just looks pretty easy and obvious, in fact this is really the way how it works in microchips, not how redstone computers are usually made
Yea thats how it works 50 years ago
the fact that I understood everything he said shows how this channel is good
Ok, now you've got external memory tapes storing images.
If you do redstone logic on them, you can do image processing!
e.g.
- image detection system: (using an 'and' gate)
- combine images (using an 'or' gate)
- inverting an image (using a 'not' gate)
- animations (have images uploaded one after another)
Amazing video. I can't believe how much time and effort you put into demonstrating and explaining such complex requests!! It's so easy to understand the way the information flows when you lay it out like this.
Well, chicken powered random number generator is something from The Hitchhiker's Guide to the Galaxy indeed. Love it!
You can easily make DDR have songs by making the arrows-note-things connect to a noteblock. it works pretty well
It would be random noise though.
@@TheNeilBlack but it would be accurate for the music playing, which I think is arguably more important.
The same "bat cage" that you made is a popular way to generate random signals in Terraria as well. They look quite similar~
(First design)
*The chicken is more like Perlin Noise than true RNG*
You content nails that perfect balance between entertaining yet educational I love it
Great video! Redstone is such a neat little logic simulator. I actually learned a couple of new tricks and concepts :D
Great video! I’m in your walls
thank you for forcing me to rebuild every Redstone contraption I ever built with instant logic gates
I did NOT expect you to take the image sender request seriously, this is something else
That image storage with locked repeaters is pretty genius.
Bro this video wasn't even meant to explain how the Redstone works but now I kinda get it. That shows skill.
Amazing vid you're so good at explaining super complicated things. I loved when Mumbo made these vids
I love how this genius can make real life 21st century technology in a block game
20th but yeah
Sammyuri actually accepted the challenge in the thumbnail
“Lemme go grab that logic from earlier” just sounds so funny
Love the content matt, keep pushin and you’ll hit 50k in no time
Damn he’s too fast with it
@@reecolaa. you broke the fabric of the universe and bent reality to your will
@@reecolaa. you did say no time
This is why I need to play around more with redstone. These builds are so inspirational
For the number gen, I built like 4 months ago with multiple people from the crafty discord a generator for 15 different numbers by using chest minecarts stacked on top of each other. Worked perfect and had a bigger range than dispenser who can only use 9. And it was more compact than any dispenser randomizer
Just stumbled across this. in the image sender I saw the locked repeaters, a feature quite under used. I can't explain how irrationally happy seeing that feature in use made me.
Matt, for DDR, you could use ROM note block songs using signal strength.
ss Rom -> Redcoder -> note block plays
You could use the signal strength that arrives to determine what arrow shows
It would be too sad to play ddr without noteblocks
Not sure if anyone said this already but I've been using observers facing string to detect entity movement. I use this strategy for everything from item stack detection in Nether-side ice road storage systems to mob detection in automatic farms to player detection for activating sections of my pistonbolt network. Hope this is helpful information!
For DDR you could attach note blocks to the signal of the arrow hitting the silhouette so you get a randomly generated song 😊
4:47 this is one of the most satisfying and cool things I've ever seen
“I am never touching instant logic again” Ooh! Ooh! Ooh! Do instant logic again
15:17 lmfaoooo🤣🤣🤣🤣 thanks matt
An issue about the chicken is the problem that it is more likely to produce 1 or 4. This is because at 2 or 3 it can move either direction but if it tries to move right at 4 it will just produce 4 again and the same goes for 1 and going left. This means that 1 and 4 will be twice as likely to appear as 2 and 3.
Love your content man, inspired and taught me how to make my first computation redstone machine and improve other stuff I’ve made. I made a text scroll that scrolls letters across 3 displays and can support a total of 8 letters and a length of 11. I also improved my slot machine design which. I’m considering making a video about for youtube. It originally started as piston feed tapes for storing which light was on but that was very slow so i switched to hoppers which was much quicker but now I’m using repeater shift registers and I’m to the point I don’t think i can make it faster. Also it amazes me how a lot of this stuff can carry over to bedrock edition which is what i play and I’m pretty sure the current slot machine will work in java but I haven’t tested yet.
Absolutely crazy my good sir, I have never seen anyone make stuff like this!
You're so underrated. You're Very very underrated. You're genius(Or maybe just smart compared to my peanut).
You Are a redstone beast, that extrenal drive idea was brilliant. You are the next mumbo jumbo
This is crazy! Hope youtube recommends a video of yours again.
Just stumbled on your channel again! I had seen one of your videos awhile ago but couldn't remember your channel name, love the content! Your editing style is so simplistic! It's a nice break from the "over edited" shorts.
Hey bro! I congratulate you with 50,000 subscribers! I've been watching you for a year now and I'm constantly surprised by the mechanisms you build! I also want to thank you for the fact that you shoot very interesting and thanks to your videos, I am learning spoken English (I am Russian)! You deserve 1,000,000 subscribers bro and I hope you will have them!
I agree
5:30 this guy made a connection to show a smiley face like it was nothing oml
Awesome stuff! My favourites are 3 & 4.
Idea 3 I have tried myself but without world edit on bedrock edition it is too challenging to begin
Idea 4 on the other hand I’d LOVE to build on my multiplayer survival ☺️
Thanks for another cool video, you’re underrated!
Also theres a thing that if you miss the first arrow (or i would say falling pixel) it actually still counts up the score
at 0:24 the caption This is a "shulker box Randomizer" turns into 'this is about readable' as it moves for a split second. Also cool video, stuff this complicated just breaks my mind
The ddr game using a chicken is amazing, you could even set difficulty by number of chickens.
matt: "i'll be right back" (2 sec's later) matt: builds a gigantic machine
The last one the clip which is sold you actually linking it up to a song amazing Jesus Christ
A think that light up a street only during night whit out light sensors or command blocks
Oh dang, you are growing pretty fast. Keep up these awesome videos!
14:50 i love how the music perfectly match with the game
I back here again for that chungus 2 moment. It brusts me to laughter 🤣
0:58 it’s the bat cave!!!!!
the image sender with external storage is amazing
First one i have an idea that i saw a RUclipsr use, the randomnes in composters but I realise that its probably not going to worn cuse you will need a dispenser to put the items in to the composter
A funny side effect of changing the arrows to squares and having them fall rather than rise is that you're now playing osu mania instead of DDR, so still making a rhythm game like the original poster asked ;)
"but matt why don't you do instant logic?"
I just had this video in the background while building, then looked on the screen, and saw the letters DDR, and i first thought "A German Communist machine?" (DDR means East Germany in german)
3:10
to ruin your day, an 8 bit adder is just a one byte adder, one byte can hold ONLY STORE 255 NUMERALS (from -128 to 127)
To show how small that is the datatype WHICH IS LITERALLY CALLED 'short' CAN STORE 65535 NUMERALS (from -32768 to 32767)
the reciever looks very interesting, really testing minecraft’s redstone boundaries
Great Video! You're so good at this stuff!
'I'm never touching instant logic again'
all my hopes and dreams have been shattered
*painfully trying to work this out on his own to believe in the dream
Omg i never whanted to learn redstone so bad!
This youtuber explains it and shows the redstone like a god i understand everything and become more interested in redstone
Not entirely what i envisioned but it is satisfactory
dear mumbo, you have they enemy strong as you.
what? i think i had a stroke reading that
14:30 I think it would be possible if you would store the music in a ROM, which then can be read by a redstone machine playing the music and by a music-to-game converter. Once the music has been put into the ROM, the converter can store the converted data to a RAM which then gets read by the main display etc.
I only know theory, the rest is up to crazy redstoners
What if for the memory tapes in the 2d image one, you have the cyan tapes loop back on themselves when outputting. That way the image remains saved in the cyan tape and the screen receives a copy of the data. You’d need a separate button for save and load, and you could have a second “screen” tape that is hooked up to save the memory when you press save. When you load in an image it goes to the second tape and the screen at the same time, when you want to save it the second tape feeds into the memory without changing the screen. The screen tape would only have input, no output, and the secondary tape would be like ram. It inputs from the draw module and the memory tapes and can output to the memory tapes.
11:43 How dare you not use the chicken generator.
😂
you deserve more subs!
I had no idea instant logic was even possible... 1 tick computation? It'd be hell to build, but I think I'll try something out on Java, now that I have my new PC up and running.
Every time you said DDR the PC builder in me kept thinking "Double Data Rate" lmao
this feels like a redstoners rick roll 15:16
btw for those who dont know what that was look up Sammyuri
7:37 “DoNt YoU mEaN fRiDaY nIgHt FuNkIn???!!”
😂
@@homerynopiajr8735 it’s been 2 years mate
@@Extreme-PCIe-Cable I know
@@homerynopiajr8735aight
I think you could make the random number generator better by popping up a zombie in the middle of a track that a villager would panick and run around, forcing a "new" number to be chosen each time.
15:00 i can feel the time it must have taken to edit this, pain
it actually took me like an hour or something :D
14:43 New "Silent DDR" Extreme Demon rated at 12 stars play now of Geometry Dash DDR
For the DDR game you should make the generation of the arrows be programmable and saveble, along with that have a note block where the player can choose what to play, like pigstep or cat. Then the game will detect what music disk is playing, and play the preprogrammed set of arrows depending on the music disk
The chicken generator was nice but I think you could do it better if you got a villager in the cage next to a zombie because villagers run from them in relatively random directions
Multiply the Chicken RNG by 2 to achieve 16 output states for the DDR game
8 Solo Arrow States
4 Double Arrow States
2 Quad Arrow States
2 Dead States
In order to activate, the controls could be changed to a D-pad button layout to add leniency to the player for multiple simultaneous inputs
mattbattwings: "i put a little circuit on the back here," cut to the HUGE CIRCUIT with over 200 blocks
Next video:
"Hi! I made a quantum computer in minecraft and played minecraft on it on 0.001 fps!"
All of these were great builds! Sad to see mine wasn't in, but these were all very cool, especially the image sender
For the RNG in the first red stone build, maybe using a minecart that’s constantly quickly moving will help make it more random
"chungus II" nice
also that music sync must've taken forever lmao
Okay, we need that song that's a banger
5:58 btw i really liked your example image
For the first one, you can use a villager, a tripwire, and two zombies to create RNG
A panicking Villager pacing around would make a better random entity vs a chicken.. at least for DDR.
bro really pulled the fukin chungus 2 out 💀