I lost all motivation to play this game after they removed RTS. 2000 battles played in CV, both lines unlocked, It was the only thing that was fun to me. That's never come back and me, including others will never ever play this fantastic game again.
You mean when AA actually meant something and carriers could literally run out of planes, making them incapable of attacking from a distance besides their secondary weapons?
@@social3ngin33rin so AA does mean something unless you have a death wish ships with decent AA can destroy a squadron really quickly, look at halland. Or almost any two ships that are close to each other The can essentially be deplaned making them spotters and that's it. If they fuck up they will deal almost no damage. Personally I would rather have a ship type that is slightly more level in terms of impact in a game and a ship type that can't obliterate you in a couple hits. Rework cc's don't deal alot of impactful damage nowadays
@@social3ngin33rin umm no I never said that, i used halland as an example of a ship that is essentially a no fly zone unless you want to commit an abundance of resources to get a small amount of damage.
"This is a panic drop by me." Proceeds to DS a destroyer with torpedoes, upset he didn't bag two. And people in rework whine about losing PART of their health to rockets...
found this video after searching CV rts, due to lots of comments under other videos on youtube, where people like 'oh old rts CVs', 'i miss old CVs'. Just to see what the heck is it. Well.. this is JUST HORRIBLE! thanks god, or whoever, they removed this crap out of game!
CV's back then were better in my opinion. Yes, I think they need tweaking and of course the reason why the rework even came to be. This was just so much more satisfying when you played well. Even though I love carriers, rework is just so dull to play. Plus, as everyone says, AA was actually something
Ye olde CV had a ridiculously high skill ceiling and damage potential. They should have lowered the skill ceiling a bit and seriously nerf damage potential instead. Maybe have planes operate on cooldowns instead of limiting their number for example. So having a full squadron return could let you re-launch them almost immediately while a destroyed wing might need to wait 90 seconds before it can be launched again.
I lost all motivation to play this game after they removed RTS. 2000 battles played in CV, both lines unlocked, It was the only thing that was fun to me. That's never come back and me, including others will never ever play this fantastic game again.
Shadowslicer 96 same, i enjoyed it so much and was devastated to see it get destroyed, now its so boring and broken
Let's create "World of Carriers" :-)
Didn't expect to see a Fara video after so long! I'm starting to forget how to play RTS, it's been a year and a half now. #BringBackRTS
the time when playing CV make you feel like a fucking real admiral=))
More more more need more rts carrier
I have touched World of Warships 1-2 times since they removed the RTS. Before then I was up to the Bogue. Truly unique and fun gameplay just gone :(
I miss this deep gameplay
Miss this..
Back when carriers were fun to play and actually required skill to maximize damage output ^_^
you mean broken, when CV's were broken.
You mean when AA actually meant something and carriers could literally run out of planes, making them incapable of attacking from a distance besides their secondary weapons?
@@social3ngin33rin so AA does mean something unless you have a death wish ships with decent AA can destroy a squadron really quickly, look at halland. Or almost any two ships that are close to each other
The can essentially be deplaned making them spotters and that's it. If they fuck up they will deal almost no damage.
Personally I would rather have a ship type that is slightly more level in terms of impact in a game and a ship type that can't obliterate you in a couple hits. Rework cc's don't deal alot of impactful damage nowadays
@@greatmatt301 Because the Holland existed back then?
@@social3ngin33rin umm no I never said that, i used halland as an example of a ship that is essentially a no fly zone unless you want to commit an abundance of resources to get a small amount of damage.
Playing battlestations midway/pacific just for rts cv 😅
"This is a panic drop by me." Proceeds to DS a destroyer with torpedoes, upset he didn't bag two. And people in rework whine about losing PART of their health to rockets...
Missed your videos
Hello, I have received the news that the WOWS China server will be updated in September, so RTS will no longer exist.
If you want to keep your China server account, you need to go to 360's official website to inherit the data
I used to play on china too but the combination of lag, ranger vs other cvs, no premiums, no xp flags and no credits just made me quit lol
Lol cv player in.navyfield cv player and here :)) nice to see u ageain ;))...sirducuro-sasecaiblele
I hated yor tb :)))
I completely stopped playing carriers after they turned it into an arcade plane game instead of an RTS.
Is there any way to get back the real carriers? :(
I think they might be on the Chinese servers but you should google it.
bruh this looks way too easy compared to today which is the only way i know how cv plays
This game was on Chinese servers mostly against bots. Rts is just a different game style to action, oh well 😀
found this video after searching CV rts, due to lots of comments under other videos on youtube, where people like 'oh old rts CVs', 'i miss old CVs'. Just to see what the heck is it.
Well.. this is JUST HORRIBLE! thanks god, or whoever, they removed this crap out of game!
CV's back then were better in my opinion. Yes, I think they need tweaking and of course the reason why the rework even came to be. This was just so much more satisfying when you played well. Even though I love carriers, rework is just so dull to play. Plus, as everyone says, AA was actually something
Ye olde CV had a ridiculously high skill ceiling and damage potential.
They should have lowered the skill ceiling a bit and seriously nerf damage potential instead.
Maybe have planes operate on cooldowns instead of limiting their number for example. So having a full squadron return could let you re-launch them almost immediately while a destroyed wing might need to wait 90 seconds before it can be launched again.