DaVinci Resolve 19 - New Fusion Features

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  • Опубликовано: 31 июл 2024
  • Deep dive into what's new for VFX and Motion Graphics with DaVinci Resolve 19.
    Training for DaVinci Resolve & Fusion:
    vfxstudy.com
    Read the entire release node from Blackmagic Design on their support page:
    www.blackmagicdesign.com/supp...
    Topics
    00:00 Overview
    00:47 Color Management
    02:46 Referenced Fusion Compositions
    05:24 DaVinci Resolve Render OFX Plugin
    06:47 Text+ Enhancements
    07:29 Universal Scene Description (USD) Updates
    08:11 OpenVDB Volume Support
    08:38 Shader Node with MaterialX
    10:31 Shape Tool Enhancements
    11:36 Duplicate along Path
    12:11 Multi Poly
    13:18 Fusion Layout Presets
    13:38 Ultra Noise Reduction
    16:22 IntelliTrack AI Point Tracker
    17:57 Planar Transform - Scale to Source
    18:43 Other Enhancements
  • КиноКино

Комментарии • 138

  • @MeinVideoStudio
    @MeinVideoStudio 3 месяца назад +18

    Intellitrack is a blessing

    • @VFXstudy
      @VFXstudy  3 месяца назад +3

      Yes. Think so too. Now they should just update the tracker interface and align it with the planar tracking tool...

  • @team2films
    @team2films 3 месяца назад +12

    Outstanding as always Bernd. Love the new setup too.

    • @VFXstudy
      @VFXstudy  3 месяца назад

      Thanks! We moved house beginning of the year. One of the reason I haven't been able to release a lot yet. Still have to tweak the lighting setup it seems ;)

  • @abdallah5906
    @abdallah5906 3 месяца назад +2

    Has been waiting for you to upload a new video! glad to see you dude, also wanted to thank you because you helped me a lot learning resolve.

    • @VFXstudy
      @VFXstudy  3 месяца назад +1

      Happy to see that!

  • @Tarek_Abdelhafez
    @Tarek_Abdelhafez 3 месяца назад +2

    Thank you, Bernd. As usual, very professional and knowledgeable review for the new version. Much appreciated!

    • @VFXstudy
      @VFXstudy  3 месяца назад

      Happy to help.

  • @KelVFX
    @KelVFX 3 месяца назад +3

    Excellent breakdown, I missed a lot of the new features and great you have tested them for us!

    • @VFXstudy
      @VFXstudy  3 месяца назад

      Thanks. There's indeed quite a bit of usefully stuff.

  • @urs7812
    @urs7812 3 месяца назад +2

    Thank you. Had been waiting for your well-researched infos and comments.

    • @VFXstudy
      @VFXstudy  3 месяца назад

      Glad it was helpful!

  • @Pinionistus
    @Pinionistus 3 месяца назад +1

    Awesome rundown mate !

  • @PeterEngelmann401
    @PeterEngelmann401 3 месяца назад +1

    Thank you for the excellent overview!

    • @VFXstudy
      @VFXstudy  3 месяца назад +1

      Glad you enjoyed it!

  • @rick-hoekman
    @rick-hoekman Месяц назад +1

    So glad they implemented color management into Fusion!

    • @VFXstudy
      @VFXstudy  Месяц назад +1

      Yes, still hoping for ACES but it's going in the right direction.

  • @wmmediallc
    @wmmediallc 3 месяца назад +2

    Bern Rocks! Thanks as always.

  • @AlekseyPyanzin
    @AlekseyPyanzin 3 месяца назад +1

    Many Thanks for review!

    • @VFXstudy
      @VFXstudy  3 месяца назад

      My pleasure!

  • @TransformXRED
    @TransformXRED 3 месяца назад +2

    He's back!

    • @VFXstudy
      @VFXstudy  3 месяца назад +1

      Yes was moving house and busy with other stuff. Hopefully more to come soon. But can't do weekly with my tutorials :)

  • @WeareVRMUSIC
    @WeareVRMUSIC 3 месяца назад

    Thank you! The vdb‘s inside usd are a great improvement!

    • @VFXstudy
      @VFXstudy  3 месяца назад

      Agreed. Also a good thing for having that adjustable/renderable direclty in compositing. Not sure though how often Storm will be enough here - for some smoke stack perhaps? Do you have more insights there reg. render engine?

    • @WeareVRMUSIC
      @WeareVRMUSIC 3 месяца назад

      @@VFXstudy Not really more insights, but i had tested some workflows last year and the final integration is much better than i thought before! You can render the temperature informations and everything like in blender and it render very fast. For some 3d explosion effects it‘s very handy👌

  • @user-tu6iq3mt4j
    @user-tu6iq3mt4j 3 месяца назад

    Incredible channel!

    • @VFXstudy
      @VFXstudy  3 месяца назад

      Thanks a lot! I'm not releasing much but I try to make it count :)

  • @XSession
    @XSession 3 месяца назад

    Your back😮😮😮

    • @VFXstudy
      @VFXstudy  3 месяца назад

      Never left :-) Just busy moving house and other stuff.... I'll try hard to release tutorials a bit more frequently.

  • @allenpayne9182
    @allenpayne9182 3 месяца назад +7

    Thanks. I would like to see an additional video about the OFX Render Plugin.

    • @VFXstudy
      @VFXstudy  3 месяца назад +1

      What are you missing? It was quite straight forward with Fusion Studio. Would be nice to hear when people give it a try in other OFX Hosts.

  • @christian-schubert
    @christian-schubert 3 месяца назад +1

    I was 🤏 this close to leaving a comment under one of your last videos inquiring whether anything about 19 was in development - wouldn't have been rude and pushy AT ALL ("hey Bernd - make video!" 😂)
    However, your videos are just the gold standard when it comes to explaining core functionalities in Fusion

    • @VFXstudy
      @VFXstudy  3 месяца назад

      Thanks! Generally BMD is keeping their development very secret until the point where the CEO unveils the new release. So wouldn't be able to provide any insights ahead of time either 🙃
      But also I like some time to test stuff before I talk about it 🤣

  • @krystalproducciones1198
    @krystalproducciones1198 Месяц назад +1

    thanks!

    • @VFXstudy
      @VFXstudy  Месяц назад

      You're welcome 😊

  • @rano12321
    @rano12321 3 месяца назад +3

    Nice small and QOL updates, nothing groundbreaking like a new EXR workflow or deep compositing but the new multipoly is a great feature update.

    • @jkartz92
      @jkartz92 3 месяца назад

      ipresume exr workflow & deep compositing already exists in fusion

    • @rano12321
      @rano12321 3 месяца назад +1

      @@jkartz92 EXR workflow already exists yes but the workflow is bit cumbersome and old school compared to something like Nuke but deep compositing is not possible in Fusion.

    • @jkartz92
      @jkartz92 3 месяца назад

      @@rano12321 but this has been mentioned in their site, "Deep Pixel Compositing" are they different?

    • @VFXstudy
      @VFXstudy  3 месяца назад

      When BMD refers to Deep Pixel Compositing, they talk about tools that use technical passes like World Position pass, Depth map, Normal map etc. for 2D effects that use depth. You can use it for relighting and fog effects etc for example or create volume masks. When Nuke talks about deep data , they mean layered images where semitransparent pixels can have different depth values and be layered on top of each other within one image. That allows for even better depth isolation and avoids anti-aliazing issues. The language is confusing and nowadays the Nuke terminology has become better known. Unfortunately that part isn't supported in Fusion so far. A lot of Nuke users coming to Fusion ask for it and ask for custom channel support as well to load arbitrary channels from exr's into one image stream - BMD must be aware of the request, but not sure how high it's on the priority list.

  • @ProjectHelisexuality
    @ProjectHelisexuality 3 месяца назад +1

    I was waiting for your take on the new stuff. I learned so much of what I know on this channel.
    Im curious about the intellitrack tracking, if it's any better, etc. Going to watch and find out now I guess.

    • @VFXstudy
      @VFXstudy  3 месяца назад +1

      In my tests so far it was superior.

  • @sim.ba83
    @sim.ba83 3 месяца назад +1

    Danke für das Review! Da sind echt einige Verbesserungen dabei über die ich mich mega freue. Verbesserte Tracker, schnellere Magic Mask, verbessertes Denoising und das wichtigste: Umso mehr 3D-Rendering möglich ist, desto weniger muss ich Blender nutzen 😅

    • @VFXstudy
      @VFXstudy  3 месяца назад +1

      Haha, also ich glaube ich würde noch lieber mit Blender Cycles oder Evee rendern anstatt mit Storm.

    • @sim.ba83
      @sim.ba83 3 месяца назад

      @@VFXstudy Es geht eher darum, in bestehendes Videomaterial zur Ergänzung 3D-Modelle einzufügen. Wenn ich z.B. einen Wikingercosplayer filme und das meiste VFX-Edit eh in Davinci mache, wäre es interessant vermeintliche Gegner, Kreaturen etc. als geriggtes 3D-Modell in Fusion vielleicht sogar animieren zu können. Was nicht bedeutet, dass ich Blender schon komplett aufgegeben habe^^

  • @djsuckertash
    @djsuckertash 3 месяца назад

    Thanks so much for this Bernd. I was looking forward to what you'd have to say about this. Great overview.

    • @VFXstudy
      @VFXstudy  3 месяца назад

      Thanks a lot!

  • @anchorfeast
    @anchorfeast 3 месяца назад

    Ur intro is insane

    • @VFXstudy
      @VFXstudy  3 месяца назад +1

      That'll be the DaVinci Resolve 3D interface from Resolve version 20 :) :) :)

    • @anchorfeast
      @anchorfeast 3 месяца назад

      @@VFXstudy awesome 👍👍👍👍👍👍👍👍👍

  • @jungsfragen
    @jungsfragen 3 месяца назад +2

    Hey Bernd! Danke für die Infos! Am meisten freue ich mich über die neuen/schnelleren Tracker. Vielleicht kannst du mir (weiter)helfen: Ich brauche einfach nur ein Textfeld, welches den Text automatisch bricht. Also eine ganz klassische Textbox. Ich kann einfach nicht verstehen, wie sowas nicht in diese krasse Software implementiert werden konnte. Und nun kommst du. Gibt es das und ich sehe es nur nicht? Gibt es Plugins? Habe ein Lua-Script gefunden, aber ich scheitere dran, es zu installieren (auf MacOS).

    • @VFXstudy
      @VFXstudy  3 месяца назад

      Textfeld hat standardmäßig keine Begrenzung, damit ist es schwierig das gut zu lösen. Scripting geht aber auch nicht einfach wenn es für jede Schrift etc. gehen soll. In textverarbeitungsprogrammen geht sowas ganz einfach, aber die erlauben auch nicht buchstaben einzeln umzupositionieren oder einen Trackingparameter zu animieren.... Kann sein, dass BMD es nicht implementiert hat weil es evtl. mit anderen Features kollidiert. Meine Spekulation dazu....

    • @jungsfragen
      @jungsfragen 3 месяца назад

      @@VFXstudy Nooooooo. Wie schade. Danke für die schnelle Antwort! :)

  • @villepakarinen
    @villepakarinen 3 месяца назад

    Bruh, just yesterday I came back your Resolve 18 vids to refresh my memory 🥲 You're a beast!

    • @VFXstudy
      @VFXstudy  3 месяца назад

      Thanks a lot!

  • @JohnnyPK
    @JohnnyPK 3 месяца назад +1

    Also might be worth mentioning that if you add an Extrude3D to any shape tool it promotes it into the 3D environment, and you can also animate using a path in 3D too, though it is a little tricky having to manipulate a path using the spline editor in X,Y and Z.

    • @VFXstudy
      @VFXstudy  3 месяца назад

      Yes, we got the Extrude 3D in 18.6 I think.

  • @RajneshDomalpalli
    @RajneshDomalpalli 3 месяца назад +1

    Hello Bernd, Thank you for this review. Could you do a tutorial on USD please? Thank you.

    • @VFXstudy
      @VFXstudy  3 месяца назад

      Probably coming soon. Also did a session on 3D in general (and partially covering USD) in a recent live webinar for BMD. Might be repeated in the future, stay tuned.

  • @tyronemackayTV
    @tyronemackayTV 3 месяца назад

    ❤🎉😊 thanks

    • @VFXstudy
      @VFXstudy  3 месяца назад

      You're welcome 😊

  • @intothevoid2046
    @intothevoid2046 3 месяца назад +1

    Scale to Format and Multipoly are probably my favorites. Everything that saves nodes and setup time is always welcome. Better tracking of course as well. USD is not interesting without a serious production renderer. For matte objects alembic is still easier and quicker to handle. And if you have a 3d software where you create these files you can usually render there more efficiently since 3D setups slow comps down massively. I would love to see some Omniverse tech implemented there...

    • @VFXstudy
      @VFXstudy  Месяц назад

      Omniverse is NVIDIA only I believe? Might be hard for BMD since they tend to focus on platform agnostic. Yes, a production quality render engine would be good. Fingers crossed. The speed at wich USD scenes can be loaded and the options of filtering with the scene browser etc. are quite nice. So I think it's going in the right direction.

  • @stivosaurus
    @stivosaurus 3 месяца назад +1

    The Multi-Poly and IntelliTrack look cool. Also nice to see the USD improvements. That will be handy when working with pipelines that involve other 3D software *cough*Blender*cough*.
    Speaking of USD, I got a lot out of your recent Working With 3D Models In Fusion webinar. It was very helpful watching you iterate through the problems that arose in dealing with USD. Worthwhile stuff.

    • @VFXstudy
      @VFXstudy  3 месяца назад

      Thanks. I should probably some more 3D stuff on RUclips again 🤔

    • @abstract2756
      @abstract2756 3 месяца назад

      @@VFXstudy Definitely!
      But don't give me false hope by mentioning "ray traced lighting" or any sort of lighting improvements to fusion 😭
      Though perhaps it's not as much of a fantasy...hopefully lol

  • @NOMOFilms
    @NOMOFilms 3 месяца назад

    Love your videos, thank you for making them! Just a lighting rec. I think you should drop your key down 6 inches and move it a bit to camera right. Or put a bounce card to fill your left eye. That being said, love your videos and forget what I said :)

    • @VFXstudy
      @VFXstudy  3 месяца назад +1

      Thanks a lot. Yes, I realized during editing that the light was bad. New office and new setup needs some tweaking.

  • @Sagardmg
    @Sagardmg 3 дня назад

    Anyone know ? Where is 1/30 quality dropper for better preview in fusion 19 , I used this feature in Davinci 18 fusion but In 19 I didn't get

  • @kietzi
    @kietzi 14 дней назад

    15:30 do i see this right, that the Ultra Noise Reduction works better, if you want to avoid showing details in the grain? Its hard to see Noise on YT, because YT filters every video :/ ...So i am thinking of retouches, when you put the noise back on, you dont want to have the details in the grain, yu just put work in to remove

  • @KeithAlanNealy
    @KeithAlanNealy 3 месяца назад +1

    It's great that they finally addressed color management in fusion. You mentioned using it in DaVinci YRGB color managed mode. Does it still work the same if you do manual color management using CST's instead? Thanks.

    • @VFXstudy
      @VFXstudy  3 месяца назад +1

      If you do it manually, you can now use CSTs inside the Fusion Viewer LUTs. So that workflow got easier as well.

  • @jb_
    @jb_ 3 месяца назад +1

    Nice one Bernd. As a vertical node guy, I’ve been so chuffed with the UI layout, not being able to stack widescreen shots was driving me up the wall when using my laptop!
    Not seen anyone chat about the Object Removal tool yet. Been fiddling around with it but not sure how it works, can’t find any documentation. Maybe something you could cover at some point!

    • @VFXstudy
      @VFXstudy  3 месяца назад

      Oh did they bring it to Fusion now? I remember trying it in Color with mixed results.

  • @AppleExpeditionProductions
    @AppleExpeditionProductions Месяц назад +1

    Thanks for this video. I just upgraded to Resolve 19. For version 18.6, I setup a Color management for Fusion using Luts and color transform nodes based on previous turotrials. The new auto color management still does not work for me without the color transforms. I hope to see tutorial for the Fusion color management.

    • @VFXstudy
      @VFXstudy  Месяц назад

      I might do another tutorial sometime soon. But what was not working? One thing I noticed recently is that if you change to output space to something like Gamma 2.4 or so (not the scene default) then you should go into the viewer LUT and enable "Forward OOTF". I already informed BMD that this isn't done automatically and hope that they can fix it. Maybe there are other small hick-ups that others find in their setup, but generally speaking it seems to work...

    • @AppleExpeditionProductions
      @AppleExpeditionProductions Месяц назад

      Thanks for your immediate reply. My files are from Blender which I set to a " linear color space" These files are very dark inside Fusion. I applied a LUT to the monitors to match the ones in the edit page, and one Color Space transform after the media output to correct the external monitor. When I set the Resolve 19 Color management to Auto, or manual setting the images are still dark once I remove the LUTs and color space transform.

  • @PixnLight
    @PixnLight 3 месяца назад +1

    Thanks great review. Color Management is not working for me. I'am on Mac, perharps it's a MAc issue.

    • @VFXstudy
      @VFXstudy  3 месяца назад

      Hard to say. I doubt that it's a general Mac thing since BMD does a lot of dev and testing for MAC. But what aspect is not working for you?

    • @PixnLight
      @PixnLight 3 месяца назад

      @@VFXstudy I tested color management on canon r6 Rec 2020 canon log 3 clips. and the viewer is a lot darker in Fusion compare to Edit page. No color grading in color page , no lut in Fusion page viewer. I tested several color management settings : 1/ SDR automatic management, 2 / custom settings with input rec2020 canon log 3, timeline DWG/davinci intermediate, timeline sdr100 output REC 709 3/ other custom settings. and the result is always the same. I also set input color space and gamma to rec2020 canon log 3 on my clips . If you have an idea ....

  • @jeffreythemeditator
    @jeffreythemeditator 2 месяца назад +1

    hey! are you going to update your courses for this version?

    • @VFXstudy
      @VFXstudy  2 месяца назад

      Yes! But it'll take some time - good thing: those updates will be additions. Pretty much everything you learned in previous versions remains useful, we just got some additions.

  • @nls3081
    @nls3081 3 месяца назад

    Intelli Tracker looks so helpful for me, to begin my tracking journey...
    Now all i want is SVG native support and a better way to edit on beat.
    Meanwhile, maybe i-m dumb, but i don't understand what could i make with Referenced Fusion Compositions...

    • @VFXstudy
      @VFXstudy  3 месяца назад

      SVG can be imported via Fusion-Import. Not sure what you mean by native. What I would like to see is getting them imported straight into the shape tool system rather than the plain polygons and also somehow grouped / organized in a better way.
      Patrick Sterling put out a video on the some more things with the Reference comp. But also more overlay type options. I'll see if I use something like that in the future. Did similar stuff via Fusion effect within multicam before. But let's see....

  • @claudinchenchen
    @claudinchenchen 3 месяца назад +1

    Die USD-Tools sind ein Highlight. Beim "uRenderer" kann man beim "Lighting" "Enable Shadows" hinzufügen. Auf was bezieht sich das, dass das Objekt einen Schatten wirft? Wenn ich das anklicke, kommt kein Effekt zustande. Oder braucht man eine stärkerer Grafikkarte dafür? Ansonsten sehr gut gelungene Zusammenfassung, was es so Neues in der neuen Version gibt!

    • @VFXstudy
      @VFXstudy  3 месяца назад +1

      Grundsätzlich ja - es sollten dann schatten in der scene hinzukommen. Dann ist nur noch die Frage wie weit die von der jeweiligen Lichtquelle unterstützt werden und welche scenarien Storm hier unterstützt.... An der GPU sollte es nicht liegen.

    • @claudinchenchen
      @claudinchenchen 2 месяца назад +1

      @@VFXstudy Habe jetzt nochmals ein wenig herumprobiert. Die Schatten wirft es nur auf das nächststehende Objekt, aber nicht auf den Boden. Wahrscheinlich noch ein Bedienungsfehler meinerseits?

  • @sarukravitz4981
    @sarukravitz4981 3 месяца назад +1

    Thanks for the review Bernd. Apparently you do some juggling based on the knickknacks on your shelves. Are you currently at 4 balls? If we ever cross paths, I'll be happy to teach you 5.

    • @VFXstudy
      @VFXstudy  3 месяца назад

      Haha. Not really. Just once in a blue moon. With some warm up practice I can do 4 for a few seconds or so... But my daughter loves grabbing them when she comes into my office, she can juggle with one 🤪

  • @Open_your_brain
    @Open_your_brain Месяц назад +1

    Wie viel stunden an Video Material beinhaltet ungefähr ihr Fusion 2022 seminar bundle auf tutorial-experts? Da es ja schon recht teurer ist, als die anderen kurse zu fusion. Würden sie mir den kurs als Einsteiger empfehlen oder soll ich mir zum start lieber einen anderen kurs holen? Mit videobearbeitung habe ich schon einiges an erfahrung, nur mit fusion bisher noch nicht.

    • @VFXstudy
      @VFXstudy  Месяц назад

      Müssten so um die 16 Stunden sein. Es kommen demnächst noch ein paar updates hinzu für ergänzungen in v18 und v19 - auch wenn diese noch nicht im offiziellen Zertifizierungsprogramm von BMD enthalten sind.

    • @VFXstudy
      @VFXstudy  Месяц назад

      Und Ja, das würde ich definitv für Einsteiger in Fusion empfehlen. Die Seminare sind alle spezifischer für einzelne Themen und manche Seminare auch schon fortgeschrittener. Der Fusion Kurs ist ein guter gesamtüberblick über Fusion und deckt die häufigsten Szenarien und wesentlichen Themenbereiche ab. Es ist aber kein Resolve Einsteigerkurs. Also ein bisschen übung im Schnitt ist vorher hilfreich.

  • @ZevPerelstein
    @ZevPerelstein 2 месяца назад

    What was that file that was called “exr” that you loaded in the usd section of the tutorial? Cause if it’s a way to have a exr sequence somehow combined into a file is really cool and I never heard of.

    • @VFXstudy
      @VFXstudy  Месяц назад

      Do you mean the textures that I loded? those were just images (single frame). Exr sequences have multiple files - but that's also the point of it that you can save and load frame by frame independent of what's happening elsewhere in the sequence.

    • @ZevPerelstein
      @ZevPerelstein Месяц назад

      @@VFXstudy i know that they are a single frame, but i thought that they're shown with regular thumbnails and not a thumbnail that says "exr". (i realized that thats what it is a few days ago when i tries using an exr image sequence)

    • @ZevPerelstein
      @ZevPerelstein Месяц назад

      and do you have an explanation for why a masked video clip is semitransparent in the masked areas when the alpha value for that part is 0? (the masked part has color values)

  • @sameerworld
    @sameerworld 3 месяца назад

    How to use Uimageplane for any video footage I am using but not working, can you suggest me?

    • @VFXstudy
      @VFXstudy  3 месяца назад

      I don't think that's supported so far. As far as I can tell it's only for still images.

  • @HewalGuenes
    @HewalGuenes 3 месяца назад

    i work on a rtrx 4090, ryzen 7950x and 64GB Ram (6000Mhz) and i would realy welcome to have more performance in fusion based things (e.g. Text+). It's improved?

    • @VFXstudy
      @VFXstudy  3 месяца назад

      It's possible that there are improvements under the "General Performance and Stability Improvements" heading. But I haven't heard anything specific besides the Magic Mask in the current release. But you have performance problems with Text+ and this setup? That seems strange unless you have some really complex title effects or work on some insane resolution....?

    • @HewalGuenes
      @HewalGuenes 3 месяца назад

      @@VFXstudy nothing special. Max 4k Timeline. If i use more text+ nodes (or layers on the edit page) my performance goes dramatically down

  • @insertanynameyouwant5311
    @insertanynameyouwant5311 3 месяца назад +1

    real raytracing would be dope! I`m planning to learn Unreal Engine 5 cause it gives nice results fast and then compositing in Fusion

    • @VFXstudy
      @VFXstudy  3 месяца назад +1

      Haven't looked into Unreal yet. But should be a good workflow

    • @insertanynameyouwant5311
      @insertanynameyouwant5311 3 месяца назад

      @@VFXstudy yeah I`ve been Blender guy for years but plan to leave only as modeling tool mostly

  • @Ecceptor
    @Ecceptor 3 месяца назад +2

    Too bad Color management for Aces still not fully implemented yet.

    • @VFXstudy
      @VFXstudy  3 месяца назад +1

      Agreed, hopefully that's the next step.

  • @gehriggosselin9468
    @gehriggosselin9468 3 месяца назад +2

    Big agree that reference comps are cool, but not really all that helpful for what they're supposed to help with... I'd MUCH rather have a 'shared group of nodes' that I can adjust in one comp, and know that it's being adjusted in every other comp as well. THAT would be a game changer....

    • @VFXstudy
      @VFXstudy  3 месяца назад

      Yes indeed. That's what we need.

  • @weddinghubwale
    @weddinghubwale 3 месяца назад

    Dear sir uimageplane not work like as 3d imageplane you have any solution for this

    • @VFXstudy
      @VFXstudy  3 месяца назад

      Yes, as far as I can tell it's only supporting stills so far. I think for film projection etc. you still need the traditional system.

  • @kazioo2
    @kazioo2 3 месяца назад +1

    If they add a few more Multi tools to avoid noodles it will turn into a full layer based After Effects... 😛

    • @VFXstudy
      @VFXstudy  3 месяца назад

      Haha - no chance!

  • @ArcanePath360
    @ArcanePath360 3 месяца назад

    I can't seem to edit text in the viewer or move letters around.

    • @VFXstudy
      @VFXstudy  3 месяца назад

      From the edit page of v19, enable Fusion overlay, then double click into the text or right-click to enable it via the context menu.

    • @ArcanePath360
      @ArcanePath360 3 месяца назад

      @@VFXstudy Thanks, will give it a try!

  • @jeffg4686
    @jeffg4686 2 месяца назад

    Regarding rendering, they might look towards incorporating the renderer used in the Bevy game engine, or the Godot game engine, both MIT license (permissive).
    Regarding other features, how about some more AI stuff? I suggested segmentation to someone (yolo, segment anything - open source NN models) who I think has already passed it along, but segmentation would be extremely useful, but there are TONs of other AI features we could have.

    • @VFXstudy
      @VFXstudy  Месяц назад

      Not sure what type of segmentation. Magic Mask is one form of image segmentation I suppose. A dedicated one trained specifically for Chroma Keying might be nice. For the Depth map it would be great if it could track over the image or even give a solution in combination with 3D camera tracking that aligns with the tracking features. It's easy to come up with ideas, but might be much harder to implement them all.

    • @jeffg4686
      @jeffg4686 Месяц назад

      @@VFXstudy - magic mask is really good. It's not "segment anything" tho which is pretty darn good especially when combined with object detectors like YOLO or Grounding Dino. You could just "tell it" what to segment out. Definitely need this AI driven masking in there.

  • @binomonkey
    @binomonkey 3 месяца назад +1

    Thanks! Fusion Studio 19 is pretty buggy

    • @JohnnyPK
      @JohnnyPK 3 месяца назад

      Where are you seeing buggy behaviour?

    • @VFXstudy
      @VFXstudy  3 месяца назад

      Really? Anything specific that you found broken?

  • @JarrowJR
    @JarrowJR 3 месяца назад

    Things worth mentioning are: Render is much faster even on high settings (I think 3-4 times faster than before in ver 18.6.6)
    There is no difference in the quality of the video whether you render it separately or immediately under YT with the button. Audio now supports 320 birate. I did some tests and it turned out that the standard YT settings are better (image and especially sound) than setting them manually.

    • @VFXstudy
      @VFXstudy  3 месяца назад

      Thanks, yeah I haven't looked into all of that yet. Render performance always depends on a ton of stuff (codec, hardware, timeline....). I think that's why the advertisement usually says something like "now up to 3x faster".

  • @mfjae
    @mfjae 3 месяца назад +4

    If you upgrade your project, you unfortunately can't step back

    • @VFXstudy
      @VFXstudy  3 месяца назад +1

      But going from 18.6 to 19 does not require a project upgrade as far as I can see.

    • @VFXstudy
      @VFXstudy  3 месяца назад +1

      Just tested a few projects I had in 18.6 last week. There was no prompt to upgrade the project or the database it was in. I would still strongly recommend a backup point before - not sure what 18.6 will do if 19.0 tools and features pop up in a project...

    • @KaarloMedia
      @KaarloMedia 3 месяца назад +1

      @@VFXstudy I did a backup, upgraded to 19 and it crashed on me immediately + had some serious UI bugs. I downgraded to 18.6.6 right away and couldn't open the particular project without restoring archive. So beware!

    • @VFXstudy
      @VFXstudy  3 месяца назад

      Thanks for sharing that observation. So +1 for backup!
      I am wondering if it's a general thing or if the crashes did something to your project that made it incompatible 🤔
      Either way - bottom line: better safe than sorry...

    • @KaarloMedia
      @KaarloMedia 3 месяца назад

      @@VFXstudy It's been historically always the case that newer project versions don't work with older Resolve versions. Maybe it's an UI bug that it doesn't tell you about upgrading?

  • @StaticZoneify
    @StaticZoneify 2 месяца назад

    I'm disappointed with the Referenced Fusion composition.
    I thought finally, They've made it possible to adjust a fusion clip's track layers on the edit page to see the consequences of adjustments in real time. I will finally be able to retime clips on the edit page. swap out clips on the edit page. shorten and slip clips on the edit page, everything updating fluidly like it should...
    Instead the Referenced Fusion Composition seems like a glorified adjustment layer?? wth??
    They need to invent and code a "Fusion Flex Clip" that allows the user to adjust the 'grouped tracks' of a "Fusion Clip" on the ORIGINAL timeline.
    All timing, slipping, lengthening, shortening etc, is reflected in the Fusion page. Why does that not already exist? It is so awkward to adjust things by "open in timline" of a fusion clip. You're currently asked to make guess work with changes to are making. it's inpractical. a time sink and deeply stressful.
    Not to mention you need to know what you want to comp before hand rather than having freedom to explore now and make adjustments later.
    This is something that must be solved. It is way WAY too anti-user-friendly for 2024.

    • @VFXstudy
      @VFXstudy  Месяц назад

      Interesting point of view. Guess that's not how I typically use Fusion. But a lot of what you want is still available. Even with the regular Fusion clip, you can open it in a timeline and change stuff. With the Referenced comp you can do even more of that, if you select multiple clips into the referenced comp you can edit the lower layers and I think even swap if I remember correctly.
      Anyhow, personally I'm missing other features here, like a "linked composition" with option to unlink certain parameters or similar. But anyhow, we'll see how BMD takes this further.

  • @Zaqariyah
    @Zaqariyah 2 месяца назад

    But Paint tool in Fusion is still shit

    • @VFXstudy
      @VFXstudy  Месяц назад

      Well I would think that Silouhette is probably ahead of the game if you have to do a lot of roto tasks etc. But for some simple fixes, I find it does the job. What are you missing or comparing it to?