Making Procedural Bubbles in Cinema 4D

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  • Опубликовано: 18 окт 2024

Комментарии • 19

  • @charlottefoster5848
    @charlottefoster5848 7 месяцев назад

    LOVE LOVE LOVE your tutorials!! Not just the techniques but also the aesthetics, the production, and you're so friendly! thanks again!!

  • @sunnyanimation6760
    @sunnyanimation6760 Год назад +1

    Thanks mate! this is the best bubble intersection result I have seen staying in C4D.

  • @tiorimas
    @tiorimas 2 года назад +3

    Another great tutorial Lukas. Thanks for putting the time to make this!

    • @lukasthorup
      @lukasthorup  2 года назад

      Thanks mate, you're too kind Pedro.

  • @iamrossmason
    @iamrossmason 2 года назад +3

    Awesome tutorial man! You’ve inspired me to go make some bubbles :)

  • @bogscave
    @bogscave 2 года назад +3

    such a pleasure to watch your tuts, awesome quality content, thx!! :3

  • @marcus_ohreallyus
    @marcus_ohreallyus 2 года назад +1

    Volume Builder is one of those processes which should be moved to the GPU. It's so slow, I dread using it.

  • @Dynamic.32
    @Dynamic.32 2 года назад

    Genius approach ,thanks

  • @senseoffender9655
    @senseoffender9655 Год назад

    wizardry!

  • @michaelebrewer
    @michaelebrewer Год назад +1

    you rule!

  • @hcgul06
    @hcgul06 2 года назад

    Thanks so much for this!

  • @frostyzes
    @frostyzes Год назад +2

    Really great tutorial thanks ! What do you have to animate to make bubbles move like you did ?

    • @RhysObasi
      @RhysObasi Год назад

      I would like to know this as well

  • @DesmondHolt
    @DesmondHolt 6 месяцев назад

    Why not use a bool?

  • @3-y86
    @3-y86 2 года назад +1

    ok, but i think its better to do with mataball or soft body.

  • @RemoGambacciani
    @RemoGambacciani Год назад

    love it...but you could have at least mentioned noseman's original tutorial that you sort of just redid 😉

    • @lukasthorup
      @lukasthorup  Год назад

      Well I did the tutorial in a different way with my own setup that I developed at work for a client project. It's 2 different setups