I agree! There are some absolutely wild Civics that can drastically change how you play. My favorite gotta be Shadow Council combined with the oligarch government. It becomes insanely easy to adjust your strategy and pick the Empire Leader that is suitable for your situation. TL;DR Notice: Please skip to the end of this comment if you don't want to read my reasoning for why I believe Feudal Society is great. This gonna take awhile. Another banger I love is the recently revamped Feudal Society and how leaders basically never have any unity upkeep. Lets say hypothetically you start off as necrophage (+80 leader life-span), Venerable (+80 leader life-span) and then finally Lithoid (+50 Leader life-span); you would have a calculated unity savings of: 5,760 unity per leader. This is on top of not including the guaranteed initial 80 years lifespan of leaders but I decided to not include it as leaders tend to start around their middle years and it can be inconsistent. In an average game of Stellaris we're always going to be guaranteed to employing at the very least five leaders in the initial 100 years of the game. (Four Starting Scientists and a Governor.) We **could** be saving up to a whopping 28,800 unity if we find a way to keep all five of those leaders alive for the full 240 years of guaranteed leader life span. (Not including technologies we can unlock to increase leader lifespan.) Some notes regarding how I came up with these numbers. Not required reading: Monthly Unity Upkeep: 2 Unity per month * 12 months in-game = 24 Yearly Unity Upkeep Leader lifespan: 24 - 50 initial starting age. (Not included in my calculations as it's a variable we have little control over), Necrophage (+80 Leader Lifespan), Venerable (+80 Leader Lifespan), Lithoid (+50 Leader Lifespan) My rudimentary formula for concluding my findings: (Yearly Unity Upkeep)*[Lifespan Increasing Species Traits] = Expected Minimum Leader Unity Upkeep Savings when using Feudal Society TL;DR Feudal Society gives you massive savings in Unity if you can keep your leaders alive. The longer your leaders live, the more this civic becomes powerful.
I really think the Matter decompressor is really weak, mostly because its so damn expensive, and you shouldn't even need minerals by the time you get to the megastructure stage.
Personally I play wide and aggressive to steal tech from AI to unlock megastructure while being able to afford them but finding existing ones is the fastest because you only need one tech and build it faster often better then ones made
i would have been nice to play this game but sadly it's not working. I have state of the art end game PC and every second this game lags/stutters. i am not talking about mid game or late game just from the start. tried everything yet i am unable to enjoy this amazing game. super frustrated.
Didn't hear anything new here, not even the "should be documented in game, but I've never seen it" construction limit of 1 per type for most megastructures. Confirming this was the reason I clicked, maybe try and include info beyond the resource requirements and basic function, stopped after this wasn't mentioned for the dyson sphere.
I know it would be a big undertaking but I would love to see your perspective on the many different civics this game has to offer
I second this 👍
I agree! There are some absolutely wild Civics that can drastically change how you play. My favorite gotta be Shadow Council combined with the oligarch government. It becomes insanely easy to adjust your strategy and pick the Empire Leader that is suitable for your situation.
TL;DR Notice: Please skip to the end of this comment if you don't want to read my reasoning for why I believe Feudal Society is great. This gonna take awhile.
Another banger I love is the recently revamped Feudal Society and how leaders basically never have any unity upkeep. Lets say hypothetically you start off as necrophage (+80 leader life-span), Venerable (+80 leader life-span) and then finally Lithoid (+50 Leader life-span); you would have a calculated unity savings of: 5,760 unity per leader. This is on top of not including the guaranteed initial 80 years lifespan of leaders but I decided to not include it as leaders tend to start around their middle years and it can be inconsistent.
In an average game of Stellaris we're always going to be guaranteed to employing at the very least five leaders in the initial 100 years of the game. (Four Starting Scientists and a Governor.) We **could** be saving up to a whopping 28,800 unity if we find a way to keep all five of those leaders alive for the full 240 years of guaranteed leader life span. (Not including technologies we can unlock to increase leader lifespan.)
Some notes regarding how I came up with these numbers. Not required reading:
Monthly Unity Upkeep: 2 Unity per month * 12 months in-game = 24 Yearly Unity Upkeep
Leader lifespan: 24 - 50 initial starting age. (Not included in my calculations as it's a variable we have little control over), Necrophage (+80 Leader Lifespan), Venerable (+80 Leader Lifespan), Lithoid (+50 Leader Lifespan)
My rudimentary formula for concluding my findings:
(Yearly Unity Upkeep)*[Lifespan Increasing Species Traits] = Expected Minimum Leader Unity Upkeep Savings when using Feudal Society
TL;DR
Feudal Society gives you massive savings in Unity if you can keep your leaders alive. The longer your leaders live, the more this civic becomes powerful.
@@patchpatch4008 Great advice. Thanks.
Now do all the gigastructures ;)
Holy shit he did!
I think the MIA reduction is for ANY time they go MIA. Such as after retreating or for landing inside closed boarders.
I really think the Matter decompressor is really weak, mostly because its so damn expensive, and you shouldn't even need minerals by the time you get to the megastructure stage.
If there is one thing that I love in this game it is the megastructures
Would love to see you cover the mod gigastructures. I'm using it but im not even sure how much it adds xd
A lot.
Something the damned wiki hardly even touches on. Thanks!
New player here, can you build many of those in the same system ?
I’m in the middle of a play through and Iv not played since it was released, watching tons of videos trying to figure out what’s going on 😅
How quick do you normally get to MS? The Ai always seems to beat me to them by a significant margin and im wondering what im doing wrong.
Personally I play wide and aggressive to steal tech from AI to unlock megastructure while being able to afford them but finding existing ones is the fastest because you only need one tech and build it faster often better then ones made
Galactic wide star system and the superweapons😢
Do you use any UI mods? I prefer the small scale UI + hightlight the hyperlanes that got hyper relay built in, like yours
i would have been nice to play this game but sadly it's not working.
I have state of the art end game PC and every second this game lags/stutters. i am not talking about mid game or late game just from the start.
tried everything yet i am unable to enjoy this amazing game. super frustrated.
Turns out all the good megastructures require dlc, great 😑
Ayo im first! Love the Content Colonel
Didn't hear anything new here, not even the "should be documented in game, but I've never seen it" construction limit of 1 per type for most megastructures. Confirming this was the reason I clicked, maybe try and include info beyond the resource requirements and basic function, stopped after this wasn't mentioned for the dyson sphere.