I think that those specific areas are so incredibly uncomftorabe because there are no fish and animals. Imagine going in the void or around the aroura without any levithains. Less jumpscares, more strange feelings. I like the second option more.
Just seeing the old game with the incomplete biomes and biomes eventually scrapped makes me so excited for the third game in the franchise. I can’t wait for it to release
I remember watching jacksepticeye play this in early access and he dug down into the lost river/lava zone and saw incomplete precursor buildings. Maybe you can look around in the versions when they started adding precursor lore!! edit: I unfortunately couldn't find the video where he found white cube structures by digging but I did find where he spawned in the inactive lava zone (episode #21 early access timestamp 5:00)
Unfortunately only two builds are accessible anymore. You used to be able to get any build you wanted on the main branch (so no experimental builds sadly) but they method was removed, which means unless the developers give us access to them this is sadly impossible.
I still think that the beta for this game was scarier than the final game, just because there wasn’t anything to be afraid of. Heck, any game’s beta is more terrifying than the final game, just look at HL2 Beta sounds
The earlier Subnautica builds kind of freak me out, it has such a different atmosphere than the later Subnautica builds. The game still kinda freaks me out, but this is much scarier.
Going down, and down, and down, the silence, the creepy ambience sound, the darkness, waiting for something to eat you, but nothing happening, a feeling that the finished game didn't give me
I’ve always been enamored with the stuff found in unfinished games like this. When I first got my hands on subnautica in the early access I’d love to find areas which weren’t yet realized and search the region for random little tidbits and hints at what they had planned for it. Something about the unfinished visuals and uncertainty as to what you’d find gave it such an eerie charm. It felt especially interesting since this stuff isn’t really recorded anywhere. When the game was nearing completion I’d peek around in the void to look for those little chunks of left over terrain they used to have down there before they cut it off in the final build. Below zero had a comically large amount of fluctuations in the areas through development, so when that was put into early access my itch for this kind of thing was scratched above and beyond normal scratching capabilities. The strange ominous vibe of the old lily pads, the methane ice caves, the weird island on the southern world border, and the surprisingly horrific incarnation of the early arctic spires, it was the joy of unfinished subnautica all over again. Which makes sense because it was unfinished subnautica all over again. Not too many people check these builds out so I’m glad your taking a peek, it’s really interesting to have a time capsule of a game like this, so I’m excited to see the hypothetical future expeditions around the work in progress hellscapes. Great content, 10/10 on yahoo reviews.
One of my favorite showcases of this was Shadow Of The Colossus. Such a great game with an already uncanny vibe, but the unfinished sections of the map were... something else. The old void in this game is just as good in some ways, with those... well, one thing that always triggered a minor phobia of mine was the way the map cut off. Truly endless voids are my irrational fear, and seeing the ground at the bottom of the void just... end, and then smoothly wrap around the underside of the map - that sparked it hard.
I love finding stuff like this in old versions of games, usually its just the devs dumping tests somewhere because they thought nobody would ever go there, and yet it feels extremely eerie
Subnautica in the old days really said "horror-nautica"! It really gives off an uneasy vibe because there no huge creatures to be seen not small ones in those areas. And the music gives it off too! I wonder if they really intended to make a horror underwater game that time 😂
It would be kinda cool to see if the devs would recreate the far lands all around the edges of the map and if the player got curious they could get over the top and stumble across the void
possible video idea: checking out every major version of Subnautica. Starting with the earliest and working your way up through maybe the final update each year until the current version.
@@TheLastBacon Sadly isn't anymore. Used to be using a different method but as of late this is no longer possible, however I do imagine you could ask the developers if they could assist.
I love seeing this older stuff i remember getting the game when it first went on steam and being terrifed of doing anything since I've got a massive fear of the ocean lol
Oh, here it's not really all the ocean scaring you. The fact that there's no animals or plants, so no life at all, in this seemingly natural yet unnaturally structured terrain that absolutely should not be there, and there's no sounds other than what you make and some strange, entirely unidentifiable sounds signaling that something unknowable is out there in the deep? That's what gets you scared. The ocean only adds on afterwards with how it hides whatever is out there, even if nothing was.
I want to see you go explore in the build where they first introduced the explorable inside of the Aurora, where you can go through in a small hole on one of the sides (I don't remember where it exactly is though) and see what it was like in the Aurora during that period of time.
Backrooms: Level Sub You are trapped in the game known as Subnautica, but with a horrific twist. You are mostly alone, barely any entities. There are high mountains locking you in the level, although, if you can get over the mountains to the other side, you can get to the cave systems or Thalassaphobia, (I don't remember the level numbers, lol) these mountains are known as the farlands, and you can hear strange noises, these noises are still currently unidentified, you can also hear endless eerie music. Entrences: By wandering in level thalassophobia long enough. By exiting level cave system, this is a 1% chance of ending up here. Exits: Finding a cave system. Climbing over the farlands. Class: 1 Safe Secure Minimal entity count
Ive been playing subnautica for the first time recently and I thought, would be cool if they had water currents. One you could catch or ones that you may not see and disorient you in the deep. Very cool to see they did in fact play with the idea.
in my oppinion the horn is the Aurora's alarm going off, or something relating to the Aurora and how it crashed. I remember hearing it before it blew up and I got close to the front in creative, though im not sure its still there
The far lands are so cool! Makes me wonder why they removed it. I never played the early versions- I only found out about it after it was out for a while- but it reminds me of the Subnautica below zero early version! With the different storyline!
8:39 fun fact, there actually are what appears to be ancient Grecian style Underwater Dwellings on the Grand Reef arches. They used to look more interesting before the engine update, so they blend into the terrain a lot more; but there are still a few that stand out due to the fact hard and almost perfect square objects don’t appear naturally. It’s something few people will see, less that actually know of them
if I'm not wrong, the warper was initially the local evoluted life form and those ruine like building was theyre home, before warper become those annoying cop
I totally wanna see Last Bacon play this totally scary game ;) involving eldritch horrors ;) called Sucker for Love: first date. Very totally incredibly spookiness horror moment haha yes can confirm markiplier himself was totally horrified by this game too. ;)
Have you ever thought that the meteor that killed the dinos was a ufo and we r the aliens? Btw I haven't seen the video yet but I know it's going to be good. Keep making good content! 👍
With a bit of tools you can spawn them but not use them. Something interesting about the exosuit I found was that if you give it to yourself (item exosuit) you get the gravity effect applied to you and scraping by terrain hurts you for some reason. Maybe it’s because of how the exosuit automatically digs some terrain where it steps.
7:40 - the dead coral textures and the land formations here look really damn good tbh. I'm not sure if the dead coral texture is in the final release version, I've not played in a few months. But this structure here feels really good to me.
Hey bacon! i would like to see either a few more videos or maybe even a entire series of you exploring Subnautica versions like a few months ahead of the last every time and check the same stuff and how it has changed and also the new stuff. I at least would enjoy that :D
That would be fun, but unfortunately it seems that the only early access versions accessible to anyone outside Unknown Worlds are the two that have already been shown. At least, that's what I'm getting from the other comments.
@@andrix7777 aww man, that kinda sucks. However i believe there is ways for modders to access old files/game versions i might even be able to do it myself
Oh yeah, these were some seriously good times, i especially remember the little fragment research box and the stackable oxygen tanks, also remember stacking up on aluminum oxide crystals which were pretty pointless to have as well, miss the old days man
i can't really explain it but the far lands give me similar vibes to wet-dry world from sm64. really eerie and way more mysterious than it probably should be. waiting for creatures that never appear (because they don't exist) is really just evidence of how great subnautica's always been at creating atmosphere and i absolutely love it. goes to show you don't need big flashy monsters to freak people out!
Interestingly enough subnautica put out voice actor offers on a job website that confirmed a new subnautica was in the works let’s hope it has early access for the future of videos like this
If I remember correctly, I believe that the entity gallery was removed because of a combination of performance issues (it became so big that it could just lag out the game to the point of crashing on many computers) and that some builds of the experimental version ended up having architect/precursor stuff in their entity galleries (possibly even the QEP?), which made the devs remote it for fear of details being revealed earlier than intended. Edit: Entity Gallery entry on the wiki corroborates my memory. It also says that in the experimental “skittles” update, spawning the entity gallery would result in texture glitches, because the amount of textures on the QEP would make the game render more textures than it was capable of rendering.
Bro, I remember all of the scrapped biomes, like the textureless twisty bridges and the big hole in front of the aurora, and when the cyclops was invincible. Also when all fragments were little white boxes. Good old times.
"There's no music. That really makes it so much freakier, not gonna lie." Me, who always turns the music in survival games off after I've heard each track a few times so I'm more immersed with my 3D surround headset: Sounds normal to me 😐
These things used to creep me out. I don't know if this was ever supposed to be some form of biome, but to me there's just... something eerie about it. *Especially* the ambience. Gives me the chills In case anyone couldn't tell, I'm on about The Farlands
This is so creepy but so cool at the same time. Without the calming soundtrack it has now it is really weird. Love the videos bacon! Also, bacon, you should play Iron lung. It is a short underwater horror game where you have to do some research in a sea of blood on a random planet. You might like it.
I saw footage from Aci that showed the far lands and there was really creepy horn sounding ambience playing, I wasn’t even playing myself and I was only watching the video and I was terrified!
You know atleast in the later Subnautica builds they put it in a monster that acts as a way to be a border to a player, then you’d be scared, then you’d conquer the fear as you know what it is now, cause you know the devs have polished everything up a good notch. The Early Access with the far lands (and the random much creepier music) scares me a lot more… it feels like some sort of creepypasta vibe that a horrifying incomprehensible entity will appear and consume you. Unknown Worlds did a lot of weird experimenting when making this game… it really creeps me out.
6:17 i personally think this used to be the base of Bart Torgal .I think the Devs had the idea in mind that their should be a character who died after the crash of aurora and his base gets ruined by the aurora's crash . But later they changed the story and added 2 more characters in the game .They made the aurora crash beside the base and the base just got ruined and covered in sand .
I do not know why but the unfinished areas are more scary than the dunes, Crash site or the EDZ. I guess it’s because it’s unnatural for there to be no life when there is life near by. I guess it’s the sense of not knowing what’s out there. What made life stop existing. At least in the finished game you know the threats, where they are and how to beat them
OMG Bacon, can't believe you found this! GJ delving into the Archives feet or head first. Thank god was a little before my time in the scary seas but Yeah, big changes in Subnautica and BZ as well during the whole development, I got in early in both cause I loved'em and are currently 2 out my 3 Perfect Games on Steam. lol Blame my late comment on the YT algorithm.
@@TheLastBacon Hey Bacon, you remember that Cave we talked about a long time ago in Sub BZ? Checked it out lately in the finished project? I think you would be impressed, I was, the map got even crazier....and more convenient in several ways. I'm still making bases there and have the worlds largest fish tank right outside the mine doors. lol
Bacon: oh look that's what the stalkers used to look like Lava lizard: I don't know how I got here! H-how do i get back! Yes I know stalkers used to look like that so don't @ me
this gives me the same uneasy feeling that playing single player minecraft alone with headphones on earlier versions. I can't explain it but it's like based off of like emptiness and loneliness and.... something...
Wow. All these things on the border of the map looks like some ancient buildings, overgrown with silt. This early access build could have been an alternative version of Ыubnauticф, darker, creepier and more similar in atmosphere to Soma, or even Dead Space 3. Maybe that is how devs imagined Subnautica originally..?
I wonder if there's anything on the other side of the walls. Those are some imposing borders, but I bet they can be surpassed - is, by chance, the terraformer in this build? Or perhaps the propulsion cannon, which could be used to fly? I want to see, not only if the walls continue outwards, but also if they go down into a world hole or if the map is actually rounded off at the base like the current one, and how deep they go - there might well be dev test biomes _outside_ the intended map borders. Also, that patch of lava zone material proves that this was likely the crater's plan, rather than the ghosts. Also, would the fog command have worked on this version? Freecam didn't, sure, but I do wonder how deep those go. Oh, how nice it would be to have proper long-range terrain LODs in this game for a fogless view of just how absurdly deep those things are, I want to see a 3D map of this sort of thing. One final question I'd have is, was the Aurora resting on anything? It seems to be half floating, and I wonder if the dropoff just sort of happens beneath it. Also if the original lava zone access path is there, and/or the massive, absurdly so, underground caverns that the caves now occupy.
if my memory serves me correctly there was once an item in the game called a signal and there was a signal item you could get at the Arora that would take you to those Colum places with what you called a corridor in them at around 7:40 and they were referred to ether alien structures or anodon structurers or something but the signal bit was from a later build but i do remember how much they peaked my interest when i first found the game waaaaay back
I haven't watched his videos in about a year now but I'm glad to see he still manages to make content on this game. Also is it just me or do the leftovers near the aurora look like subnautica's version of stonehenge?
Imagine if you could glitch past the far lands and either fall out of the map or run into a gargantuan leviathan. They could've made it so back in this version, past the far lands was a gargantuan leviathan, but since it didn't work out, in the full release, we just have it's skeleton.
at around 8:40 u talk abt the pillars being abandoned homes and stuff, i think that was supposed to be very early signs of precursor activety, same as the structure on the island next to the aurora
Hey nice video! That’s crazy to see all the remains of the building! Also you NEED to play the game called Iron Lung! You would love it so much because it’s a ocean horror game on a alien world! :)
I think it would've been really cool to have currents and other water related events and phenomena. The only thing water does currently is force you to get oxygen, and serve as the main plane of transportation. I also think it would've been cool to have creatures that use water as part of some kind of ability. In real life, we have things like Archer Fish, that fire water with surprising accuracy. We need more creatures that do things other than chase and bite you.
Hey bacon! I'm curious to know if the "Can you beat Subnautica without taking damage?" will be continued. You left us on a cliffhanger where you were going to jump into a biome (I can't remember which one) with your PRAWN suit.
Just to add context to why the entity gallery was removed, it was mainly due to making the game extremely unstable since all of the entities would now be in one place resulting in the game eventually crashing because of the gallery.
I think that those specific areas are so incredibly uncomftorabe because there are no fish and animals. Imagine going in the void or around the aroura without any levithains. Less jumpscares, more strange feelings. I like the second option more.
I totally agree - feels like you really shouldn’t be there :)
What we fear will happen is always scarier than what actually happens
its because its also so uncanny you're underwater yet there's a stillness in the environment it looks so fake and uninhibited
Then the dead zone would actually be the DEAD zone 😂
Just seeing the old game with the incomplete biomes and biomes eventually scrapped makes me so excited for the third game in the franchise. I can’t wait for it to release
Ikr! Can’t wait to see it go through the update cycle again! :)
Same I hope we get more submarines as the sea truck was cool and all but I will always love the cyclops sized vehicles
@@thecoldknight7980 i honestly hope we get that seatruck module moonpool thing in subnautica bz
I hope its more like the original, below zero was very bad compared to the original
have they teased a 3rd game already?
I remember watching jacksepticeye play this in early access and he dug down into the lost river/lava zone and saw incomplete precursor buildings. Maybe you can look around in the versions when they started adding precursor lore!!
edit: I unfortunately couldn't find the video where he found white cube structures by digging but I did find where he spawned in the inactive lava zone (episode #21 early access timestamp 5:00)
Ooh that’s an awesome idea! :)
Hello dr bubby
Unfortunately only two builds are accessible anymore. You used to be able to get any build you wanted on the main branch (so no experimental builds sadly) but they method was removed, which means unless the developers give us access to them this is sadly impossible.
What was video called
Noice
this feels... terrifying. no music, no enemies... nothing. just an empty, endless ocean.
you'd go mad from the loneliness.
Yeah it has a very strange and scary vibe :)
I still think that the beta for this game was scarier than the final game, just because there wasn’t anything to be afraid of. Heck, any game’s beta is more terrifying than the final game, just look at HL2 Beta sounds
It was definitely very uncanny :) I don’t know much about the HL2 one!
@@TheLastBacon I have just liked your 2 Videos mate
the scariest thing is the unknown
@@TheLastBacon you should check it out,if you’re like me and interested in old and different versions of games there’s a bunch of videos of HL2 beta
People playground ambience sounds tell me you didn’t crap your pants
The earlier Subnautica builds kind of freak me out, it has such a different atmosphere than the later Subnautica builds.
The game still kinda freaks me out, but this is much scarier.
Ikr? Feels very liminal :)
it's so empty
My body kept telling me that a reaper was near when he swam around the ship but knowing it’s not there made it more scary
Going down, and down, and down, the silence, the creepy ambience sound, the darkness, waiting for something to eat you, but nothing happening, a feeling that the finished game didn't give me
@@connorlancaster7541 But isnt jesus the sussy impostor???
I’ve always been enamored with the stuff found in unfinished games like this. When I first got my hands on subnautica in the early access I’d love to find areas which weren’t yet realized and search the region for random little tidbits and hints at what they had planned for it. Something about the unfinished visuals and uncertainty as to what you’d find gave it such an eerie charm. It felt especially interesting since this stuff isn’t really recorded anywhere. When the game was nearing completion I’d peek around in the void to look for those little chunks of left over terrain they used to have down there before they cut it off in the final build. Below zero had a comically large amount of fluctuations in the areas through development, so when that was put into early access my itch for this kind of thing was scratched above and beyond normal scratching capabilities. The strange ominous vibe of the old lily pads, the methane ice caves, the weird island on the southern world border, and the surprisingly horrific incarnation of the early arctic spires, it was the joy of unfinished subnautica all over again. Which makes sense because it was unfinished subnautica all over again. Not too many people check these builds out so I’m glad your taking a peek, it’s really interesting to have a time capsule of a game like this, so I’m excited to see the hypothetical future expeditions around the work in progress hellscapes. Great content, 10/10 on yahoo reviews.
Thank you! I’m the same :) Love exploring stuff like this for early dev builds.
One of my favorite showcases of this was Shadow Of The Colossus. Such a great game with an already uncanny vibe, but the unfinished sections of the map were... something else. The old void in this game is just as good in some ways, with those... well, one thing that always triggered a minor phobia of mine was the way the map cut off. Truly endless voids are my irrational fear, and seeing the ground at the bottom of the void just... end, and then smoothly wrap around the underside of the map - that sparked it hard.
Facinating
I remember there was like, a giant cave entrance to the lost river biome right behind the ship that was removed
Yeah I think that was a little later than this :)
It wasn't removed. The entrance used to lead to the Lava Zone but was cut short at the Lost River
it was a big cube, but it was standalone , connecets none, ju7st 1 entrance
I love finding stuff like this in old versions of games, usually its just the devs dumping tests somewhere because they thought nobody would ever go there, and yet it feels extremely eerie
I really love it too :) Super eerie for sure!
Imagine having a mod that reintroduces the far lands 2 km off the map.
I could see it! :)
Hope they'll make that
First try survive the ghost leviathan and than building up
Not even jesus can survive a ghost leviathan
@@insignificantduck313 My first mistake when playing the game was playing it on a 32" monitor, I think my soul left my body multiple times.
Gosh, I thought Subnatica these days was scary, Wouldn't even dare to go past the safe shallows in this version!
Yeah was freaky back then too :)
@@TheLastBacon less freaky more uncanny and makes you feel like you shouldnt be there
That's so interesting! The safe shallows look pretty much just like the current safe shallows
Yep! They actually haven’t changed that much :)
Except more fish in the current one
Subnautica in the old days really said "horror-nautica"!
It really gives off an uneasy vibe because there no huge creatures to be seen not small ones in those areas. And the music gives it off too! I wonder if they really intended to make a horror underwater game that time 😂
I just kept expecting to see something huge the whole time :)
I always had the theory that these are just the edges of the void that for some reason loaded up above the water instead down the side of the crater
Huh I like that idea :)
It would be kinda cool to see if the devs would recreate the far lands all around the edges of the map and if the player got curious they could get over the top and stumble across the void
Would be super cool yep! :)
possible video idea: checking out every major version of Subnautica. Starting with the earliest and working your way up through maybe the final update each year until the current version.
Yep love that idea if it’s possible! :)
@@TheLastBacon Sadly isn't anymore. Used to be using a different method but as of late this is no longer possible, however I do imagine you could ask the developers if they could assist.
I love seeing this older stuff i remember getting the game when it first went on steam and being terrifed of doing anything since I've got a massive fear of the ocean lol
Such a cool way to look back :)
Oh, here it's not really all the ocean scaring you. The fact that there's no animals or plants, so no life at all, in this seemingly natural yet unnaturally structured terrain that absolutely should not be there, and there's no sounds other than what you make and some strange, entirely unidentifiable sounds signaling that something unknowable is out there in the deep? That's what gets you scared. The ocean only adds on afterwards with how it hides whatever is out there, even if nothing was.
@@ultmateragnarok8376 yeah exactly!
I love seeing the proccess and growth of the game. I'm so glad Jacksepticeye played it and brought so much attention to it.
Yep absolutely :) Props to all the big youtubers who played it at the start.
I want to see you go explore in the build where they first introduced the explorable inside of the Aurora, where you can go through in a small hole on one of the sides (I don't remember where it exactly is though) and see what it was like in the Aurora during that period of time.
Ooh I need to get my hands on that one as well :)
The emptiness of this version combined with some of the visuals and the lighting effects make it feel like a very uncomfortable dream 😱
Yep totally :)
The old farlands are so creepy 😳
Great video! I love the early subnautica content :)
Thank you! Totally agree :)
Backrooms: Level Sub
You are trapped in the game known as Subnautica, but with a horrific twist. You are mostly alone, barely any entities. There are high mountains locking you in the level, although, if you can get over the mountains to the other side, you can get to the cave systems or Thalassaphobia, (I don't remember the level numbers, lol) these mountains are known as the farlands, and you can hear strange noises, these noises are still currently unidentified, you can also hear endless eerie music.
Entrences: By wandering in level thalassophobia long enough. By exiting level cave system, this is a 1% chance of ending up here.
Exits: Finding a cave system. Climbing over the farlands.
Class: 1
Safe
Secure
Minimal entity count
It totally works as a backrooms level haha :)
I started this thinking. I will be fine. But, going back to early Subnautica makes me feel emotions that don't exist. Keep it up bacon.
Makes me feel very nostalgic :)
5:13 Reminds me of the claws of some ancient sunken sea monster
Yep totally!! :)
bro i was so on edge while watching this that when my space heater turned on i got jump scared
Haha good timing :D
Ive been playing subnautica for the first time recently and I thought, would be cool if they had water currents. One you could catch or ones that you may not see and disorient you in the deep. Very cool to see they did in fact play with the idea.
Yeah I love the idea too :) But I understand why it was never fully implemented.
I hope subnautica 3 can capture this level of unsettling, especially with the audio.
I simply hope Subnautica 3 has the fear factor below zero lacked. I want the ominous intimidation of the environment simply just... Existing.
Totally agree :) There is so much potential for horror in these games!
I hope its a multiplayer that takes place deep in the water like 1 km down
@@bitbreaker_creator with the occasional massive leviathan noises and glimpses in the distance too, that would be VERY nerve-wracking.
The cliffs look like a city. Still better than anything I can make in city skylines
Haha I still need to try that game :)
Looks like something rtgame would make
in my oppinion the horn is the Aurora's alarm going off, or something relating to the Aurora and how it crashed.
I remember hearing it before it blew up and I got close to the front in creative, though im not sure its still there
OH I like that idea :)
@@TheLastBacon And I like your video's
This is super interesting I’d love to see a series of playing old versions of games!
I plan to do the same with Below Zero! :)
The far lands are so cool! Makes me wonder why they removed it. I never played the early versions- I only found out about it after it was out for a while- but it reminds me of the Subnautica below zero early version! With the different storyline!
I really wonder what the original idea behind them was :)
This whole thing reminds me of a liminal space, and it freaks me the heck out
Very much same :)
Yeah
I love seeing the old map border. I want to explore it.
It's so much fun to explore :)
@@TheLastBacon more like uncanny
8:39 fun fact, there actually are what appears to be ancient Grecian style Underwater Dwellings on the Grand Reef arches. They used to look more interesting before the engine update, so they blend into the terrain a lot more; but there are still a few that stand out due to the fact hard and almost perfect square objects don’t appear naturally. It’s something few people will see, less that actually know of them
Huh Interesting :)
6:22 kind of reminds me of that degasi base in the trailer that isn't in the game (just a much much earlier version)
Ooh great point!! :O
if I'm not wrong, the warper was initially the local evoluted life form and those ruine like building was theyre home, before warper become those annoying cop
7:43 those corridors was one of their home too
"I keep expecting something big to just move."
Me: Perfect timing for our beloved Gargantuan buddy to show up, but that mod isn't released yet 😂
Haha oh no :D
I totally wanna see Last Bacon play this totally scary game ;) involving eldritch horrors ;) called Sucker for Love: first date. Very totally incredibly spookiness horror moment haha yes can confirm markiplier himself was totally horrified by this game too. ;)
Lol I'll take a look :)
Horrified :)
Getting some BackRoom vibes from that edge-of-the-world area.
Very much yep :)
what if the farlands was in the backrooms?
Have you ever thought that the meteor that killed the dinos was a ufo and we r the aliens? Btw I haven't seen the video yet but I know it's going to be good. Keep making good content! 👍
That's a fairly unsettling thought :D Thank you though!
With a bit of tools you can spawn them but not use them. Something interesting about the exosuit I found was that if you give it to yourself (item exosuit) you get the gravity effect applied to you and scraping by terrain hurts you for some reason. Maybe it’s because of how the exosuit automatically digs some terrain where it steps.
Huh that is an interesting detail indeed :)
We need subnautica 3 asap
Yes please! :)
Not asap, it'd be better if they take their time to add a lot of stuff!
7:40 - the dead coral textures and the land formations here look really damn good tbh. I'm not sure if the dead coral texture is in the final release version, I've not played in a few months. But this structure here feels really good to me.
Ikr! I really like the look as well :D
Hey bacon! i would like to see either a few more videos or maybe even a entire series of you exploring Subnautica versions like a few months ahead of the last every time and check the same stuff and how it has changed and also the new stuff. I at least would enjoy that :D
That would be fun, but unfortunately it seems that the only early access versions accessible to anyone outside Unknown Worlds are the two that have already been shown. At least, that's what I'm getting from the other comments.
@@andrix7777 aww man, that kinda sucks. However i believe there is ways for modders to access old files/game versions i might even be able to do it myself
I’d love to try - but yeah not sure if they’re available :)
Oh yeah, these were some seriously good times, i especially remember the little fragment research box and the stackable oxygen tanks, also remember stacking up on aluminum oxide crystals which were pretty pointless to have as well, miss the old days man
Yeah these really take me back :) Make me feel old too...
I wish there was a mod that added them back in, then there'd be a "Far Lands or Bust" Subnautica Edition.
Love the idea :)
Hold my bladderfish
i can't really explain it but the far lands give me similar vibes to wet-dry world from sm64. really eerie and way more mysterious than it probably should be.
waiting for creatures that never appear (because they don't exist) is really just evidence of how great subnautica's always been at creating atmosphere and i absolutely love it. goes to show you don't need big flashy monsters to freak people out!
Oh yeah that’s actually a really good comparison :)
Interestingly enough subnautica put out voice actor offers on a job website that confirmed a new subnautica was in the works let’s hope it has early access for the future of videos like this
I really hope so too! :)
I love how you make me get up at the middle of the night to go play subnautica
Haha love that as well :D
If I remember correctly, I believe that the entity gallery was removed because of a combination of performance issues (it became so big that it could just lag out the game to the point of crashing on many computers) and that some builds of the experimental version ended up having architect/precursor stuff in their entity galleries (possibly even the QEP?), which made the devs remote it for fear of details being revealed earlier than intended.
Edit: Entity Gallery entry on the wiki corroborates my memory. It also says that in the experimental “skittles” update, spawning the entity gallery would result in texture glitches, because the amount of textures on the QEP would make the game render more textures than it was capable of rendering.
Makes sense :) Still it was a pretty cool feature back then!
Bro, I remember all of the scrapped biomes, like the textureless twisty bridges and the big hole in front of the aurora, and when the cyclops was invincible. Also when all fragments were little white boxes. Good old times.
Takes me back! :)
The feeling you are describing at 9:52 is called Thalassophobia. The fear of the deep ocean.
Yep exactly :)
"There's no music. That really makes it so much freakier, not gonna lie."
Me, who always turns the music in survival games off after I've heard each track a few times so I'm more immersed with my 3D surround headset: Sounds normal to me 😐
Fair enough :) I also like doing that in some games!
These things used to creep me out. I don't know if this was ever supposed to be some form of biome, but to me there's just... something eerie about it. *Especially* the ambience. Gives me the chills
In case anyone couldn't tell, I'm on about The Farlands
Absolutely :) The ambiance really adds to the creepy atmosphere!
There is green coral in game today. I found some behind the Aurora next to the edge.
Ah nice! My bad :)
Did not know that. Thought green coral was exclusive to the Lost River.
4:44 Maybe it was supposed to be the cancelled arctic biome, although if it's around the whole map then probably not.
Maybe yeah! :)
This is so creepy but so cool at the same time. Without the calming soundtrack it has now it is really weird. Love the videos bacon! Also, bacon, you should play Iron lung. It is a short underwater horror game where you have to do some research in a sea of blood on a random planet. You might like it.
Thank you very much :) And I’ll definitely try Iron Lung!
@@TheLastBacon Your welcome! I would love to see a video on Iron Lung if you feel like recording one!
I DONT LIKE IRON LUNG ESPECIALLY LIKE OTHER HORROR GAMES.
Suggestion: Play 20 minutes of every major subnautica update, leading up to release, showcasing all biomes in their states in each build.
I love the idea :) Just not sure how to get my hands on them!
I saw footage from Aci that showed the far lands and there was really creepy horn sounding ambience playing, I wasn’t even playing myself and I was only watching the video and I was terrified!
Yeah the ambiance there is amazing :)
7:47 unsettling weird shape that made me get chills
Yeah it does look super creepy :)
Im glad you're the youtuber that actually read comment,btw stalkers are so wierd xd
I love reading comments :)
Youre the AntVenom of Subnautica. Thats one of the best compliments i can give lol. I love exploratory and mod type vids
Thank you very kindly! :)
Awwww the island is where they were testing the terraformer that got removed. That thing was amazeballs.
It looked so weird :)
Underrated creator, underrated game. Big W
Thank you kind commenter! :)
You know atleast in the later Subnautica builds they put it in a monster that acts as a way to be a border to a player, then you’d be scared, then you’d conquer the fear as you know what it is now, cause you know the devs have polished everything up a good notch.
The Early Access with the far lands (and the random much creepier music) scares me a lot more… it feels like some sort of creepypasta vibe that a horrifying incomprehensible entity will appear and consume you. Unknown Worlds did a lot of weird experimenting when making this game… it really creeps me out.
I know it was a plan - I don’t think it was ever implemented tho :)
6:17 i personally think this used to be the base of Bart Torgal .I think the Devs had the idea in mind that their should be a character who died after the crash of aurora and his base gets ruined by the aurora's crash . But later they changed the story and added 2 more characters in the game .They made the aurora crash beside the base and the base just got ruined and covered in sand .
Maybe you're right yeah :)
As someone with severe thallasophobia, Subnautica freaks me out. Somehow this earlier build is even scarier to me in ways I can't describe.
I totally understand :) Looks super creepy to me too!
I do not know why but the unfinished areas are more scary than the dunes, Crash site or the EDZ. I guess it’s because it’s unnatural for there to be no life when there is life near by. I guess it’s the sense of not knowing what’s out there. What made life stop existing. At least in the finished game you know the threats, where they are and how to beat them
I totally agree - it's the se unnatural structures running deep below the surface for me :)
That beep at the beginning can wake up corpses, man. Jesus
Haha certainly :)
OMG Bacon, can't believe you found this! GJ delving into the Archives feet or head first.
Thank god was a little before my time in the scary seas but Yeah, big changes in Subnautica and BZ as well during the whole development, I got in early in both cause I loved'em and are currently 2 out my 3 Perfect Games on Steam. lol
Blame my late comment on the YT algorithm.
Glad you enjoyed :) I also quite regret not getting into the game this early!
@@TheLastBacon Hey Bacon, you remember that Cave we talked about a long time ago in Sub BZ?
Checked it out lately in the finished project?
I think you would be impressed, I was, the map got even crazier....and more convenient in several ways.
I'm still making bases there and have the worlds largest fish tank right outside the mine doors. lol
I could be wrong but I think the “far lands” was actually a terrain testing area
Maybe yeah - it would make sense :)
When they make a third subnautica and it's just a package deal of all the games and all the mods:
SUBNAUTICA: *A BUGGY MESS*
Haha love it :)
Subnautica: bugged deep
I was waiting for so long for someone to cover this thanks
Hope you enjoyed! :)
Brings back memories I totally forgot about currents
Ikr? Good times :)
Bacon: oh look that's what the stalkers used to look like
Lava lizard: I don't know how I got here! H-how do i get back!
Yes I know stalkers used to look like that so don't @ me
Haha yeah very different than their natural habitat :)
this gives me the same uneasy feeling that playing single player minecraft alone with headphones on earlier versions. I can't explain it but it's like based off of like emptiness and loneliness and.... something...
Great way to put it yep! Totally agree :)
whenever i hear the name farlands i get flashbacks from minecraft lol
🍔
:O
The farlands make me feel immense dread.
It feels like some cosmic horror.
Same!! :)
Imagine in return of the ancients they add on the far lands 3:58 and that music why is it so creepy
Would be SO epic! :)
Yeah I just wish that return of the ancients they should add in the far lands
Wow. All these things on the border of the map looks like some ancient buildings, overgrown with silt. This early access build could have been an alternative version of Ыubnauticф, darker, creepier and more similar in atmosphere to Soma, or even Dead Space 3. Maybe that is how devs imagined Subnautica originally..?
True! It does look like some ancient city! :)
You should try finding the endgame location in subnautica below Zero. I imagine it has to be somewhere on the map just waaaaayyy far out
Yep sounds fun! :)
I believe SpeedyMouse has already done that
The earliest screenshot was in 2016. I think that’s when I start playing.
Nice! :)
i love how he says back in the day like it is 1958
Haha back in mah days ;)
I played it during that time and I still play it! I pre-ordered it so I had the REAL earliest access!
Dang you’re one of the true OGs! :)
@@TheLastBacon yep! "I was there since the beginning I have seen everything." FNaF fans know who said that.
This man responds to most of the comments big respect
Thank you! :)
Yes! Always wished the cliffs/farlands could get more attention, this video is a dream come true. :3
Really glad you liked it :)
I wonder if there's anything on the other side of the walls. Those are some imposing borders, but I bet they can be surpassed - is, by chance, the terraformer in this build? Or perhaps the propulsion cannon, which could be used to fly? I want to see, not only if the walls continue outwards, but also if they go down into a world hole or if the map is actually rounded off at the base like the current one, and how deep they go - there might well be dev test biomes _outside_ the intended map borders. Also, that patch of lava zone material proves that this was likely the crater's plan, rather than the ghosts.
Also, would the fog command have worked on this version? Freecam didn't, sure, but I do wonder how deep those go. Oh, how nice it would be to have proper long-range terrain LODs in this game for a fogless view of just how absurdly deep those things are, I want to see a 3D map of this sort of thing.
One final question I'd have is, was the Aurora resting on anything? It seems to be half floating, and I wonder if the dropoff just sort of happens beneath it. Also if the original lava zone access path is there, and/or the massive, absurdly so, underground caverns that the caves now occupy.
I’d love to be able to escape the walls :) Just not sure how…
if my memory serves me correctly there was once an item in the game called a signal and there was a signal item you could get at the Arora that would take you to those Colum places with what you called a corridor in them at around 7:40 and they were referred to ether alien structures or anodon structurers or something but the signal bit was from a later build but i do remember how much they peaked my interest when i first found the game waaaaay back
Huh that's super interesting! I'll have to look into that more :)
I haven't watched his videos in about a year now but I'm glad to see he still manages to make content on this game.
Also is it just me or do the leftovers near the aurora look like subnautica's version of stonehenge?
It does kinda look like Stonehenge yep :)
Man from 2014 and it still looks really good to be honest haha.
It really does :)
OH NO THE SUBNAUTICA BACKROOMS!!!! Nice video it reminded me of your last one
Haha it is kinda like the backrooms :)
@Elliott Blackburn Actually, the Subnautica Backrooms are under the Lava Zone.
I used to have really weird dreams about this game, this feels like them
This does feel like a bit of a dream right? :)
I still remember those horns that would play once you stray too far from the playable area.. makes me uneasy as hell.
Yep! They’re there and they’re super creepy :)
Imagine if you could glitch past the far lands and either fall out of the map or run into a gargantuan leviathan. They could've made it so back in this version, past the far lands was a gargantuan leviathan, but since it didn't work out, in the full release, we just have it's skeleton.
That would be so freaking cool and terrifying! :)
at around 8:40 u talk abt the pillars being abandoned homes and stuff, i think that was supposed to be very early signs of precursor activety, same as the structure on the island next to the aurora
You could totally be right :)
Hey nice video! That’s crazy to see all the remains of the building! Also you NEED to play the game called Iron Lung! You would love it so much because it’s a ocean horror game on a alien world! :)
Thank you! I’ll definitely try Iron Lung! :)
@@TheLastBacon yea! 😃
@@TheLastBacon its a short game too meant to be beaten in less than an hour
I think it would've been really cool to have currents and other water related events and phenomena. The only thing water does currently is force you to get oxygen, and serve as the main plane of transportation. I also think it would've been cool to have creatures that use water as part of some kind of ability. In real life, we have things like Archer Fish, that fire water with surprising accuracy. We need more creatures that do things other than chase and bite you.
Currents could definitely be cool! Could also make exploring certain areas much more challenging :)
Hey bacon! I'm curious to know if the "Can you beat Subnautica without taking damage?" will be continued. You left us on a cliffhanger where you were going to jump into a biome (I can't remember which one) with your PRAWN suit.
Yep I’m working on the next episode :)
Bro I remember I followed this game in early access for years, I was like 13 or 14 when I first saw it, I’m 20 now
Oof how time flies :)
Just to add context to why the entity gallery was removed, it was mainly due to making the game extremely unstable since all of the entities would now be in one place resulting in the game eventually crashing because of the gallery.
Makes sense :) I’d still love to see it though!
Finally someone remembers this place, I loved its ambience and looked for it so much, memories man. I missed this
Good times! :)
@@TheLastBacon very good times *teraformer flashback*