As some of you have kindly (and not so kindly) pointed out, yes - I got a few things wrong in this video and I'll do my best to trim them out! I always try to make sure my info is as accurate as I can, but sometimes a few things slip through the cracks! Will try to triple check harder for next time :)
If you didn’t know Mr. Stick was also planned to be a boss at one point. He had an unused stage and everything though his animations were pretty incomplete.
and that his boss would have phases (it used an old boss mechanic/system where the bosses would have 6 phases and that they would have a healthbar instead of a HP system) his first phase would be him using his helicopter hat to fly around, him dashing with a bag of money, and him pulling out a shield with spikes on it. As for the second phase he would spawn the pepperman boss with all his attacks to try to distract you but attacking pepperman would not bring down mr.sticks health as it was only a distraction, so much so that if you focus too much on attacking pepperman he would pull out a beach chair and drink and relax until you attack him as for the 3rd phase he would bring out vigilante (it would be the same concept as the 2nd phase where he has all his attacks etc) 4th phase would bring out noise (same concept again) but the 5th phase would bring out pepperman AGAIN but a harder version of him where hes faster has more attacks etc and for the 6th and final phase would bring out a harder version of vigilante (same concept as phase 5) and not only that but all the phases were on a timer (so they were technically rounds not phases but eh) and going a little more in depth into the old boss system the way to win would be to either beat the boss or have more health then him when the time runs out and the way to lose is to get beaten by the boss OR have less health then him when the time runs out. Most likely the reason it was scrapped was because it was made for the old boss system and who would hold the last boss gate for money if he was defeated? Ik this is really really long but ik alot about PT TLDR: Mr Stick would send out previous bosses to fight along side him as well as distract him to work with a new boss system
Peshino actually gets used in a way in the final game. It appears in "Don't Make a Sound" most of the time when you get jumpscared by one of the main enemies, being the doll, the giant cheese, or the sausage butcher, and it would replace Peppino for a very short amount of time before Peppino breaks out of the suit. It's an interesting reference to FNAF.
The comment about not wanting half the characters to be "restricted" was because more than half of the playable cast was restricted to one or two levels, even the noise was going to be level restricted for a while.
@@TetraBitGamingin the next video you should about the unused pizza face boss that uses Ronald McDonald insanity as the bgm from one of the demo builds
@@deejdarkstar Yea his movement was wild too. I wonder why they never used the Sword or leg attack for the final phase at least, five attacks instead of three.
@@TetraBitGaming hello, while i was looking at a old sonic riders website that was archived in flashpoint infinit, so was there a button that lead me to a website that was still active that had a lot of early concept art and early renditions of some cutcenes. I thought that i whould share this with you becuse i thought you whould find it intresting. :)
The reason that peppino's outfit is seen as yellow is because of how the outfits work. The patterns and colors are applied to all the yellow pixels on his sprite in-game
I think the “fireass” transformation is used. In Bloodsauce Dungeon, when you touch the lava, he bounces back up with his ass on fire. It doesn’t count as taking damage, and the monitor changes to a new sprite, implying it’s a transformation.
@@Place_Your_Order_Here Well, they are just placeholder sprites and graphics in the previous builds, with nothing in here really specifically stating gameplay mechanics for Peshino at least. One version of the fire butt was different of course, and different to the final use, but the other one isn't.
The reason Peppino's sprites have him in a yellow outfit, and the reason that the older unused sprites are simply white is because the game uses the yellow color as a sort of chroma key and replace the yellow with whatever color/pattern was chosen in the closet. However the game used to not have customizable colors, so Peppino's sprites just used the white color, as they probably hadn't planned the custom colors at that time. Gustavo also wears yellow clothes for this reason, and the noise doesn't use this method as his outfit color doesn't conflict with any other part of him (unlike the other two with the white on the outfit and eyes).
Interestingly, there is a artifact of Enraged Totino Pizzahead (Or "Crazyhead") left in the final game: the Pizza Boy icon in the save file screen gets angrier and angrier as you advance to the top of the tower, presumably representing Pizzahead's reactions while watching Peppino from the tower's security room.
So happy to see Pizza Tower getting a lot of attention nowadays. I was a huge fan since its early demo days in 2019, and it's very interesting and surreal to see how much the game has evolved since then.
The yellow peppino is still used somewhat as yellow is his base color which is swapped for white or other colors to prevent his white eyes from also changing colors
The yellow peppino outfit exists for placeholder sprite reasons, characters that dont have sprites for specific actions use peppino's sprites with that yellow palette when doing said actions, such as when the debug-playable noise uppercuts in the final game.
Do count on it, McPig has already confirmed it even saying his animations are basically done. Wouldn't be surprised if we get him by the end of the year.
I won't be surprised if we get a Netflix TV show based of the Pizza Tower game. It will just be formatted like the nostalgic 90's cartoons, with creative liberties on characters, tone and animation
In the original sketch concepts, the red Peppino transformation was supposed to be a flustered transformation from a scrapped enemy: a pizza lady. The enemy would’ve blown kisses that would hit Peppino and cause him to go red.
FUN FACTS ABOUT THE GUN: The shotgun was first available in the SAGE demo, back before the idea of pizza coins were scrapped. Pizza coins, found when defeating enemies, could be used at a pizzamart to buy a shotgun. The shotgun had infinite ammo but would be lost upon getting hit. Each pizzamart offered 2 shotguns, so the backup shotgun monitor did go used in the SAGE demo. The jerry can, I believe, was used even earlier when Peppino was planned to have a chainsaw. As a matter of fact, I’d suggest checking out the SAGE demo if it’s still available. The level design pales in comparison to the final release, but it offers insight to a lot of lost content as well as a playable Snick the Porcupine if you beat all of the achievements.
The Redskin Peppino transformation is actually used in the final game during the Fridge Level's power trip section at the end, after Peppino eats something very spicy.
11:49 If I had to take a guess, I'm pretty sure this was an early version of the Monitor attack in the 2nd phase of the final boss. Since the monitor was originally just Peppino's head, Pizza Head would've used the Peppino head as an attack, which would have to be changed as the head was replaced by a monitor displaying Peppino.
19:39 The firebutt transformation appears in both Fun Farm and Bloodsauce Dungeon so it wasn't exactly scrapped. Also Peshino appears in the level Don't Make A Sound when you're caught by the toppin animatronics. EDIT: Mr. TetraBit seems to have fixed this in the video.
In the Sage demo (which is still available to play right now) you were able to use pizza tokens that would randomly drop from brick blocks in levels where you would buy a shotgun from the shop which would let you have a new move set and also not lose any points from taking damage, but losing the shotgun
The shotgun backup asset being scrapped makes sense- in very early builds, the shotgun actually had a set amount of ammo and could be unlocked in the demo stage by collecting "pizza coins", if I recall correctly.
16:45 I think this is for color mapping purposes? if Peppino's graphics had the white hat, then by trying to change his color it would also change the color of his eyes. Very cool video, been loving Pizza Tower and it's awesome to see what the development history looked like! here's hoping they revisit some of these concepts in the future.
11:49 was actually an early version of the TV seen in his boss. It was based off the old HUD seen in other demos, but was changed to be inline with the current HUD.
19:49 OH THATS THE DRUNK TRANSFORMATION!! It's when Peppino drinks a sort of bottle of beer and then just becomes all green and can sneeze at enemies to kill them
20:15 the transformation there was for the ghost transformation it was used when the ranch shooter was added used for the graveyard level instead of being the mushroom ghost
The scrapped Noise costume for Peppino looks identical to the Noise's early design with the pizza medallion and pizza design on top of his hat. Another scrapped mechanic is how pizza time would be activated. At the end of the level the Noise would show up with the text "uh oh it's the Noise" appearing on screen. He would then press a button to activate pizza time. This is shown in Vinesauce's video on a demo of pizza tower from 4 years ago along with an unused Pepperman fight where he is giant for some reason.
I think you can still see Peshino temporarily if you get caught in Don't Make a Sound, since you get trapped in that form for a short time, which depletes some score each second you are in it. So it's not entirely scrapped, more like, repurposed
14:54 back in the SAGE Demo you would get shotguns at the pizzamarts using coins that you would randomly get, you would be able to hold 2 shotguns since you would lose your current gun when taking damage. That sprite was used to show that you have a backup shotgun.
the backup shotgun graphic appeared in the SAGE build i believe? In that build you could actually purchase shotguns within each of the levels, each shop having 2 that you could purchase. When you got hit, you would lose the shotgun. If you bought 2, the other would be shown in the monitor, and would allow you to keep the shotgun for 2 hits.
Note: The Peppino that appears after getting jumpscare in the don’t make a sound level is actually going to be also a transformation for Peppino, In the eggplant build (i think) in the early version of mentioned level that transformation would appear that it follows you everywhere you go.
There’s a few scrapped levels too: Space pinball, dragon lair, kung-fu, mansion, and carnival. Kung-fu was merged with the current version of city, dragon’s lair was a beta version of WAR, space pinball was actually fully playable in eggplant build with tilesets and soundtrack, however mansion is completely scrapped.
The reason why peppino has yellow clothes in his unused sprites is because he has them everywhere, the game uses that yellow in all of Peppino’s sprites and then swaps it out for the color/pattern of his current clothes
One of the things I hoped you had covered were the old escape variants of backgrounds. Oregano Desert originally had the pizzas in the back sprout eyes and mouths while meteors fell, Peppibot Factory had limbs come out of pizzas and the lights changed to red with screaming faces in them, and Oh Shit had the sewer flood with cheese, and the also scrapped cheese pizza background decoration grow human eyes and a skull jaw and laughed maniacally. Now the only 3 levels with any form of change in backgrounds are Pig City, Oh Shit, and Pizzascare. Pig City has the city light on fire, Oh Shit has eyes and tentacles appear in the first background, and Pizzascare has its final background gain a red coloring while the skulls in the back had their eyes glow. Similarly, Pizzascape, Peppibot Factory, and Oh Shit had escape variants made for their music.
16:50 this is also done in the final game with peppino, to allow for the various clothes, there is a base colour that they apply too, that is also yellow, so that it only keys out the clothes and hat, as the eyes and teeth are white. this allows for the neat effect with some clothes having a pattern on them that stays still, like the skull and bones clothing, or the pizza outfit.
14:47 I believe the backup shotgun icon was used in the SAGE demo. In said demo, you could buy shotguns from the pizzamart, and the icon would be used when you buy more than one shotgun, as the shotgun lasted forever as long as you didn't get hit
the unused super peppino transformation seems to take heavy inspiration from the noise's old design. the noise also would activate pizza time in one of the early builds, around demo 2, i think.
I have a theory for one of the scrapped animations, the red noise green peppino: Maybe that transformation will be used in the Refrigerator-Refrigerador-Freezenador level, as you progress to the level, peppino will eventually get sick, and start sneezing, while sneezing, peppino will attack any enemy in his back for 5 seconds, after that, you will have to use some fire enemy of the diablos choise. That is just my theory, I might be completely wrong, but ok.
I think you forgot about the playable version of Snick. In the SAGE 2019 demo, it was possible to play as him if you beat all the levels, and a small amount of code related to him still exists in the final game. But, there's so little left that the character's non-functional if you play as him, unlike the Noise, Vigilante, or Pepperman.
20:03 Actually, Peshino is used in the game, but only when you die to one of the animatronics in the level “Don’t make a sound,” where Peppino would temporarily become Peshino and loose some collected toppings before turning back to normal.
firebutt (not fire ass lol, idk where tetra got that from) is also not unused, as it remains in the bloodsauce dungeon level. though it was meant to appear in more levels, like fun farm
There are SO many more unused things in the game, and its is very interesting to look at everything that was scrapped. Fun fact, the breakdance taunt thingie was originally a special move for peppino, where he could either go into the fetal position and do a pseudo roll that did damage, or throw himself foward at high speeds. There was another scrapped ground punch move for the breakdance wich was never implemented at all, at least in any public builds. Id love to see you cover old builds, if you somehow got the pateon builds there are TROVES of unused content galore!
The Heat Meter additionally makes the enemies behave differently when the gauge is high enough. Cheeseslimes will start using a bat to attack when in close range, Forknight gains jetpack to charge-attack upon sight, and the Bandito Chicken's bone bombs now spawns 2 smaller ones upon explosion.
In the hard mode, Snick was just a placeholder. A Pizzamancer character would’ve been the one throwing enemies. Snick was always just meant to be a one-off, no one can convince me otherwise.
The Speed Bar, Icon which is used for keys and and the Backup shotgun was used in the Sage Demo and other builds The Pause,Retry,And Title is again also used in Sage Demo and other builds
just seeing snick.exe floating gave me ptsd lmao basically in the sage 2019 demo of the game, if you finish all the levels that were in the demo, a new level called "snick's challenge" gets unlocked, and HOLY SHIT, that level was a nightmare, it was all of the previous levels combined and you had 9 minutes to complete the level before you die, while ALSO having snick.exe chase you(and damage you, basically making you panic even MORE)
16:40 the yellow attire is the default and the game overlays the current pattern choice from the wardrobe onto the yellow. This hints that the animations were actually much closer to release and were scrapped before release.
@@insertafunnynam3 I didn't say that outfits were added close to release,, although it's been a month since I wrote this so I have no clue why I said "This hints that the animations were actually much closer to release and were scrapped before release" because it really doesn't.
6:22 i bet everyone knows this but snick is actually from the sage 2019 demo of pizza tower where after beating all the levels snicks challenge opens up. go through all the levels with a timer, and snick.exe is chasing you. thats what snicks challenge was
There is a lot more, having a look at the cutting room floor and some of the fandom findings, I can't believe Peppino journey to steam is now then wayyy back then in demo_1
11:40 most of these scrapped animations for the second phase of pizzahead’s boss fight would’ve used certain level gimmicks and assets in the fight itself. The musketeer attack would’ve used the knight transformation. The animation showing pizzahead throwing Peppino’s portrait/hud would’ve been almost identical to pizzahead’s tv/hud attack in the final fight. The present attack was based off the present level asset that can be seen in some of the levels and at the start of Pizzaface/pizzahead’s boss fight in the final game. The bomb attack was based off of the pizza box goblin’s bombs (or it could just be a normal bomb attack). The rat “attack” either was an actual attack or just a gag animation similar to pizzahead’s bodypillow animation, both outcomes for this animations would’ve used the stupid rat level asset.
did you know that pepino When did pizza face use the bomb is blowing up his pizzeria It's because he saw that it was broken and you weren't seeing it because it was bland and you Did not see It Then he can't get the money back So that's why it wasn't working for you And papinho wanted to get revenge And he went running in the pizza face He had to have fought the others to destroy him.
I feel I should point out the Noise is planned to be added as a playable character in an update, he was gonna be playable at launch, but had to be shelved for an update to release the game on time
15:08 Fact: In one (or 2) demo of pizza tower, the bullets and jerry cans can be found throughout levels. The fuel can was used for a pizza cutter chainsaw, and the bullets were used for a revolver that peppino held onto him. A was the chainsaw, and Up+A was the gun
14:51someone that played the demo here, you could get coins from blocks broken to find a conviniently placed pizzamart which u could find a shotgun in that costs 4 coins,it changes your moveset by a tiny bit
Noise actually had a similar moveset to Peppino before he got a unique one, he just had his moveset reverted to the original planned moveset to work with multiplayer.
16:34 look at him go! potatino peptato in all seriousness WOAH! i knew you would do this but i am impressed! also only 21 minutes and 20 seconds and just first part? yeah, 5 years is alot and there are ALOT of scrapped stuff.
Weird, just a day ago I was thinking how much of a gold mine this game would have been for this channel. There's so much cut content that an entirely new game could probably be made out of it.
extra tidbits: its possible to play as pogo noise though placing a object called obj_characterswitch into the game and walking into it switching you to him. Fireass was never scrapped, its in bloodsauce dungon lol. There was an entire scrapped hub that was kind of like gruntildas layer from banjo kazooie. Noisette originally was going to run a shop you could buy stuff at with points. gustavo and brick could originally eat enemies and spit them out or swallow them like kirby, the spitting out animation was reused for the parry animation. Old kids party had you going around a huge level with each toppin you collected spawning a monster that searched for you. There is a level called top that is the worst thing in existence. At some point peppino was going to have a shoulderbash but that was scrapped and also you could have thrown mort but it was again scrapped.
alright, I might be wrong about this, but the last time I heard about the "hard mode" stuff, which was AGES ago, I thought the dude flying around spawning enemies was going to be "The Pizzamancer" or something (which is essentially what looked to be pizzaface but with a wizard hat, hands and feet) and that the snick.exe sprite was just a placeholder. I'm not 100% sure if I might be correct on that one, if there's anybody that knows more than I do about the hard mode stuff do let me know. Either way, I'd like to see more videos covering unused pizza tower content, this was fun to watch
the Jerry can was actually going to be used for a second weapon that Peppino kept on him: a pizzacutter chainsaw! in the earliest days of development, the game was initially known as "Pizza Massacre", a slightly horror themed beat-em-up, and this motor-powered two-handed pizza cutter was his main weapon. a while after the game turned into Pizza Tower, though, it was re-implemented into a later build, allowing players to instantly start an invincible mach run, even from a standstill, by using the pizzasaw at the cost of a Jerrycan, which would drop from K.O.ed enemies!
I think there's so much potential for a Pizza Tower sequel based on all these scrapped/unfinished things alone. I wouldn't want just DLC, I think a jumbo-sized sequel would be better worth the wait. Also, bring back Snick!!!!
Snick.exe was also part of "snicks challenge" where he'd follow you through a gauntlet of a few levels (pizzascape, the ancient cheese, and blood sauce dungeon) and upon completion would unlock the normal snick who did not have access to grab, but did have a passive sprint. When pressing shift as snick you'd become stationary and build up speed like sonics peel out. He also had four taunts and was swapped to by jumping into a square that appeared in the cowboy task room after finishing the "snicks challenge" level
I’ve been trying to read most of the comments to make sure if anyone has pointed this out, but I don’t think they have so I’ll say it myself The “reloading pizza” if I recall correctly is actually a health meter used in somewhat early demos like the GOLF demo, back then dying was actually something that could happen and the hud icon would display peppino/noise as worried when on low health to compensate, peppino even had a now unused vomiting animation (as well as an alternate version with blood that never went used) as an idle animation when he was on low health. I’m genuinely really glad someone’s covering the unused content of this game, as someone who’s been a fan since 2018 all the stuff that never went used is so fun to talk about and people deserve to learn about it, I hope the corrections aren’t too overwhelming for you, you’re doing a great job covering this stuff tbh and I can’t wait to see more
A couple things about some unused content: -The backup shotgun was originally used as you could buy shotguns midlevel in the SAGE build of Pizza Tower, and taking damage removed it, meaning if you had a backup, you could have two hits before both shotguns are depleted -Peppino is in yellow for all the files that shows his outfit as that’s how the outfits actually work, the outfits just go over the yellow. I assume this is so outfits such as the Bad Bones, Pizza Man, etc are able to work -The red transformation in the scrapped sprites is probably an early version of the one he gets in RRF after eating the Devil’s Choice
crazy how you can see old game references even in the cut content. i'm 99.9% sure the sprite at 19:36 is a reference to a power up in super bonk, with a similar design (brown, smoke puffs, hanna barbera legs, etc)
The guns are in the SAGE 2019 DEMO! you buy them at a pizzamart, loose them by taking a hit, and get a backup one by picking a gun up while having other one.
As some of you have kindly (and not so kindly) pointed out, yes - I got a few things wrong in this video and I'll do my best to trim them out! I always try to make sure my info is as accurate as I can, but sometimes a few things slip through the cracks! Will try to triple check harder for next time :)
@@maxibash Heya Trash, yeah that would be great!
Also, appreciate you for uploading a bunch of the demos online
fast food salon
@@TetraBitGaming can you pls make a lost bits for new super mario bros
I mean hey, if it's Pepino, it has to be good
They should of kept the the unused judgement and used it when it detects the game has been hacked
If you didn’t know Mr. Stick was also planned to be a boss at one point. He had an unused stage and everything though his animations were pretty incomplete.
Instead theres just him recolored full green and theres a bee chasing you.
and that his boss would have phases (it used an old boss mechanic/system where the bosses would have 6 phases and that they would have a healthbar instead of a HP system) his first phase would be him using his helicopter hat to fly around, him dashing with a bag of money, and him pulling out a shield with spikes on it. As for the second phase he would spawn the pepperman boss with all his attacks to try to distract you but attacking pepperman would not bring down mr.sticks health as it was only a distraction, so much so that if you focus too much on attacking pepperman he would pull out a beach chair and drink and relax until you attack him as for the 3rd phase he would bring out vigilante (it would be the same concept as the 2nd phase where he has all his attacks etc) 4th phase would bring out noise (same concept again) but the 5th phase would bring out pepperman AGAIN but a harder version of him where hes faster has more attacks etc and for the 6th and final phase would bring out a harder version of vigilante (same concept as phase 5) and not only that but all the phases were on a timer (so they were technically rounds not phases but eh) and going a little more in depth into the old boss system the way to win would be to either beat the boss or have more health then him when the time runs out and the way to lose is to get beaten by the boss OR have less health then him when the time runs out. Most likely the reason it was scrapped was because it was made for the old boss system and who would hold the last boss gate for money if he was defeated? Ik this is really really long but ik alot about PT
TLDR: Mr Stick would send out previous bosses to fight along side him as well as distract him to work with a new boss system
Pizzele?
Where did you come from???
@@N1mbu5 I wish I was Pizzelle, I’m just a big fan of him.
@@nota_ffs Ok
Peshino actually gets used in a way in the final game. It appears in "Don't Make a Sound" most of the time when you get jumpscared by one of the main enemies, being the doll, the giant cheese, or the sausage butcher, and it would replace Peppino for a very short amount of time before Peppino breaks out of the suit. It's an interesting reference to FNAF.
Also "damages" him while in said state.
Peppino gets fnaf'd.
“GUSTAVO DONT LEAVE ME HERE”
timestamp?
@@exist_E idk
Peppino being happier at the "Go back to title screen" option is so in character i couldnt help but laugh the first time i saw it on SAGE
it's almost like he WANTS YOU TO DO IT
Lmao, he’s so tired of it all
Pepino when title is selecting:😃
The comment about not wanting half the characters to be "restricted" was because more than half of the playable cast was restricted to one or two levels, even the noise was going to be level restricted for a while.
Yeah that's basically what I was meaning about the movesets as some levels would have to be catered to the different play styles
@@TetraBitGamingin the next video you should about the unused pizza face boss that uses Ronald McDonald insanity as the bgm from one of the demo builds
@@deejdarkstar Yea his movement was wild too. I wonder why they never used the Sword or leg attack for the final phase at least, five attacks instead of three.
@@TetraBitGaming hello, while i was looking at a old sonic riders website that was archived in flashpoint infinit, so was there a button that lead me to a website that was still active that had a lot of early concept art and early renditions of some cutcenes. I thought that i whould share this with you becuse i thought you whould find it intresting. :)
Skateboard noise is basically a peppino clone so I think he couldn’t be level restricted
The reason that peppino's outfit is seen as yellow is because of how the outfits work. The patterns and colors are applied to all the yellow pixels on his sprite in-game
Makes sense!
So kinda like a green screen right?
@@SpetcherBackster yep!
I wonder why they use yellow instead of green or blue :0
@@egg4666 i believe blue is already used for the sage costume you can unlock
I think the “fireass” transformation is used. In Bloodsauce Dungeon, when you touch the lava, he bounces back up with his ass on fire. It doesn’t count as taking damage, and the monitor changes to a new sprite, implying it’s a transformation.
Fair enough, I personally wouldn't count that as a "transformation" but if that's what it was intended to be, then sure!
@@TetraBitGaming Well it does kill rats like most transformations do, it also has it's own tv screen
Peshino is in the game too in more than one place. Most notably when you get jump scared in Don't Make a Sound.
@@tolindaniel The difference is gameplay mechanics.
@@Place_Your_Order_Here Well, they are just placeholder sprites and graphics in the previous builds, with nothing in here really specifically stating gameplay mechanics for Peshino at least. One version of the fire butt was different of course, and different to the final use, but the other one isn't.
The reason Peppino's sprites have him in a yellow outfit, and the reason that the older unused sprites are simply white is because the game uses the yellow color as a sort of chroma key and replace the yellow with whatever color/pattern was chosen in the closet. However the game used to not have customizable colors, so Peppino's sprites just used the white color, as they probably hadn't planned the custom colors at that time. Gustavo also wears yellow clothes for this reason, and the noise doesn't use this method as his outfit color doesn't conflict with any other part of him (unlike the other two with the white on the outfit and eyes).
i hate ur pfp
Another interesting example of Chroma key in indie gaming is Dogma from the binding of isaac, both the boss and item.
Interestingly, there is a artifact of Enraged Totino Pizzahead (Or "Crazyhead") left in the final game: the Pizza Boy icon in the save file screen gets angrier and angrier as you advance to the top of the tower, presumably representing Pizzahead's reactions while watching Peppino from the tower's security room.
He would go from happy, to sad, to angry, to crazy, to absolutely insane, to handsome, to dead, then be replaced by Pillar John.
Fun fact:
Noise is planned to be added in next update/dlc. We don't know when. But maybe we will get him playble again.
But isn't The Noise a parody of Dominos' mascot The Noid?
@SoniDash EXE LEGOlas what does that have to do with him being added as playable?
@@jimmingjohns It's not, it's just a fact.
@@sonidash216 if it's a fact then why did you ask the question
@@sonidash216 But nobody ask that so why did you bring it up?
So happy to see Pizza Tower getting a lot of attention nowadays. I was a huge fan since its early demo days in 2019, and it's very interesting and surreal to see how much the game has evolved since then.
I started a couple days ago and I gotta say this game is amazing
The yellow peppino is still used somewhat as yellow is his base color which is swapped for white or other colors to prevent his white eyes from also changing colors
And teeth
i figured it was like a greenscreen chromakey thing
The yellow peppino outfit exists for placeholder sprite reasons, characters that dont have sprites for specific actions use peppino's sprites with that yellow palette when doing said actions, such as when the debug-playable noise uppercuts in the final game.
Apparently the noise is actually planned to come back as playable in a later update. Don't count on it though!
EDIT: HOLY STICK IM FAMOUS WTH
if that does happen, I hope you’d be able to play through any level as any character because Gustavo and Brick deserve more screen time
Do count on it, McPig has already confirmed it even saying his animations are basically done. Wouldn't be surprised if we get him by the end of the year.
I won't be surprised if we get a Netflix TV show based of the Pizza Tower game. It will just be formatted like the nostalgic 90's cartoons, with creative liberties on characters, tone and animation
But the snick...
I hope snick comes back too
In the original sketch concepts, the red Peppino transformation was supposed to be a flustered transformation from a scrapped enemy: a pizza lady. The enemy would’ve blown kisses that would hit Peppino and cause him to go red.
FUN FACTS ABOUT THE GUN:
The shotgun was first available in the SAGE demo, back before the idea of pizza coins were scrapped. Pizza coins, found when defeating enemies, could be used at a pizzamart to buy a shotgun. The shotgun had infinite ammo but would be lost upon getting hit. Each pizzamart offered 2 shotguns, so the backup shotgun monitor did go used in the SAGE demo. The jerry can, I believe, was used even earlier when Peppino was planned to have a chainsaw.
As a matter of fact, I’d suggest checking out the SAGE demo if it’s still available. The level design pales in comparison to the final release, but it offers insight to a lot of lost content as well as a playable Snick the Porcupine if you beat all of the achievements.
pizza coins could also be dropped by marble blocks
actually you get to play as snick if you beat the snick challenge (which you get after beating the 3 levels present in the demo)
no its in like demo 1 demo 2 days
demo 3 also has the most playable characters.
peppino, the noise, pogo noise, vigilante, snick, pizzelle [sugary spire] and peoperman
@@foidly demo 3 is fanmade, and its not even close to the most characters if we count fanmade stuff
The Redskin Peppino transformation is actually used in the final game during the Fridge Level's power trip section at the end, after Peppino eats something very spicy.
Peppino's scream isn't overused or underused, it's used just enough to make it funny every time
Edit: 50 likes holy crap ma I'm famous
It's like the Wilhelm scream I never get tired of it
@@vapor404 fr.
11:49 If I had to take a guess, I'm pretty sure this was an early version of the Monitor attack in the 2nd phase of the final boss. Since the monitor was originally just Peppino's head, Pizza Head would've used the Peppino head as an attack, which would have to be changed as the head was replaced by a monitor displaying Peppino.
19:39 The firebutt transformation appears in both Fun Farm and Bloodsauce Dungeon so it wasn't exactly scrapped. Also Peshino appears in the level Don't Make A Sound when you're caught by the toppin animatronics. EDIT: Mr. TetraBit seems to have fixed this in the video.
It's also in Deep Dish 9
What's YOUR favorite pizza topping?
The classic very pepperoni. 👌
Wood chippings
Expired milk.
Paint.
onion and mushrooms tbh
In the Sage demo (which is still available to play right now) you were able to use pizza tokens that would randomly drop from brick blocks in levels where you would buy a shotgun from the shop which would let you have a new move set and also not lose any points from taking damage, but losing the shotgun
The shotgun backup asset being scrapped makes sense- in very early builds, the shotgun actually had a set amount of ammo and could be unlocked in the demo stage by collecting "pizza coins", if I recall correctly.
I've seen a few people comment that, so you're probably right!
16:45 I think this is for color mapping purposes? if Peppino's graphics had the white hat, then by trying to change his color it would also change the color of his eyes.
Very cool video, been loving Pizza Tower and it's awesome to see what the development history looked like! here's hoping they revisit some of these concepts in the future.
Ah that would make sense!
Thanks for watching!
@@TetraBitGaming This is also the same reason as to why noise is skin colored
11:49 was actually an early version of the TV seen in his boss. It was based off the old HUD seen in other demos, but was changed to be inline with the current HUD.
i hate ur pfp
@@cheesepop7175 good for you.
@@Sh1ttyG what did they say?
@@ToppetREAL "your pfp is bad"
my pfp was the genderfluid flag.
@@Sh1ttyG oh okay well that guy sucks then
19:49 OH THATS THE DRUNK TRANSFORMATION!! It's when Peppino drinks a sort of bottle of beer and then just becomes all green and can sneeze at enemies to kill them
20:15 the transformation there was for the ghost transformation
it was used when the ranch shooter was added used for the graveyard level instead of being the mushroom ghost
16:42 thats because the game does a crhoma key to peppino to switch suits
The scrapped Noise costume for Peppino looks identical to the Noise's early design with the pizza medallion and pizza design on top of his hat. Another scrapped mechanic is how pizza time would be activated. At the end of the level the Noise would show up with the text "uh oh it's the Noise" appearing on screen. He would then press a button to activate pizza time. This is shown in Vinesauce's video on a demo of pizza tower from 4 years ago along with an unused Pepperman fight where he is giant for some reason.
I think you can still see Peshino temporarily if you get caught in Don't Make a Sound, since you get trapped in that form for a short time, which depletes some score each second you are in it. So it's not entirely scrapped, more like, repurposed
peppermans taunts are something to hold dear
I love that they brought back Co-op / The Noise
14:54 back in the SAGE Demo you would get shotguns at the pizzamarts using coins that you would randomly get, you would be able to hold 2 shotguns since you would lose your current gun when taking damage. That sprite was used to show that you have a backup shotgun.
The shotgun was actually in demo 1. it also used to have ammo, you could actually get more ammo from ammo packs in the days of blue block land
7:57 this is perfect
the backup shotgun graphic appeared in the SAGE build i believe? In that build you could actually purchase shotguns within each of the levels, each shop having 2 that you could purchase. When you got hit, you would lose the shotgun. If you bought 2, the other would be shown in the monitor, and would allow you to keep the shotgun for 2 hits.
So happy you posted a lost bits on pizza tower, loved trying out some of the pre releases that my friend showed me
Note: The Peppino that appears after getting jumpscare in the don’t make a sound level is actually going to be also a transformation for Peppino, In the eggplant build (i think) in the early version of mentioned level that transformation would appear that it follows you everywhere you go.
There’s a few scrapped levels too: Space pinball, dragon lair, kung-fu, mansion, and carnival. Kung-fu was merged with the current version of city, dragon’s lair was a beta version of WAR, space pinball was actually fully playable in eggplant build with tilesets and soundtrack, however mansion is completely scrapped.
The reason why peppino has yellow clothes in his unused sprites is because he has them everywhere, the game uses that yellow in all of Peppino’s sprites and then swaps it out for the color/pattern of his current clothes
One of the things I hoped you had covered were the old escape variants of backgrounds.
Oregano Desert originally had the pizzas in the back sprout eyes and mouths while meteors fell,
Peppibot Factory had limbs come out of pizzas and the lights changed to red with screaming faces in them,
and Oh Shit had the sewer flood with cheese, and the also scrapped cheese pizza background decoration grow human eyes and a skull jaw and laughed maniacally.
Now the only 3 levels with any form of change in backgrounds are Pig City, Oh Shit, and Pizzascare. Pig City has the city light on fire, Oh Shit has eyes and tentacles appear in the first background, and Pizzascare has its final background gain a red coloring while the skulls in the back had their eyes glow.
Similarly, Pizzascape, Peppibot Factory, and Oh Shit had escape variants made for their music.
16:50 this is also done in the final game with peppino, to allow for the various clothes, there is a base colour that they apply too, that is also yellow, so that it only keys out the clothes and hat, as the eyes and teeth are white. this allows for the neat effect with some clothes having a pattern on them that stays still, like the skull and bones clothing, or the pizza outfit.
14:47 I believe the backup shotgun icon was used in the SAGE demo. In said demo, you could buy shotguns from the pizzamart, and the icon would be used when you buy more than one shotgun, as the shotgun lasted forever as long as you didn't get hit
the unused super peppino transformation seems to take heavy inspiration from the noise's old design. the noise also would activate pizza time in one of the early builds, around demo 2, i think.
I have a theory for one of the scrapped animations, the red noise green peppino:
Maybe that transformation will be used in the Refrigerator-Refrigerador-Freezenador level, as you progress to the level, peppino will eventually get sick, and start sneezing, while sneezing, peppino will attack any enemy in his back for 5 seconds, after that, you will have to use some fire enemy of the diablos choise.
That is just my theory, I might be completely wrong, but ok.
I think you forgot about the playable version of Snick. In the SAGE 2019 demo, it was possible to play as him if you beat all the levels, and a small amount of code related to him still exists in the final game. But, there's so little left that the character's non-functional if you play as him, unlike the Noise, Vigilante, or Pepperman.
7:57 the gameplay syncs perfectly with the song for a sec
20:03 Actually, Peshino is used in the game, but only when you die to one of the animatronics in the level “Don’t make a sound,” where Peppino would temporarily become Peshino and loose some collected toppings before turning back to normal.
Ah, I must've missed it!
firebutt (not fire ass lol, idk where tetra got that from) is also not unused, as it remains in the bloodsauce dungeon level. though it was meant to appear in more levels, like fun farm
@@unfunnyguy1530 firebum does appear in fun farm when you get hit by the peasantos throwing torches from below
There are SO many more unused things in the game, and its is very interesting to look at everything that was scrapped. Fun fact, the breakdance taunt thingie was originally a special move for peppino, where he could either go into the fetal position and do a pseudo roll that did damage, or throw himself foward at high speeds. There was another scrapped ground punch move for the breakdance wich was never implemented at all, at least in any public builds. Id love to see you cover old builds, if you somehow got the pateon builds there are TROVES of unused content galore!
Missed the opportunity to say "It's pizza time to find some lost bits".
Wouldn't make sense grammatically lmao
@@TetraBitGaming It does if you use it in part 2 to this video.
20:10 the animatronic peppino is used for when you get jumpscared for a brief moment
I never clicked on a RUclips link so fast in my life
Same
Me neither
The Heat Meter additionally makes the enemies behave differently when the gauge is high enough. Cheeseslimes will start using a bat to attack when in close range, Forknight gains jetpack to charge-attack upon sight, and the Bandito Chicken's bone bombs now spawns 2 smaller ones upon explosion.
In the hard mode, Snick was just a placeholder. A Pizzamancer character would’ve been the one throwing enemies.
Snick was always just meant to be a one-off, no one can convince me otherwise.
The Speed Bar, Icon which is used for keys and and the Backup shotgun was used in the Sage Demo and other builds
The Pause,Retry,And Title is again also used in Sage Demo and other builds
Bro I just finished eating my pizza I can’t watch while eating pizza
Edit: but I can watch while digesting pizza!
Close enough!
just seeing snick.exe floating gave me ptsd lmao
basically in the sage 2019 demo of the game, if you finish all the levels that were in the demo, a new level called "snick's challenge" gets unlocked, and HOLY SHIT, that level was a nightmare, it was all of the previous levels combined and you had 9 minutes to complete the level before you die, while ALSO having snick.exe chase you(and damage you, basically making you panic even MORE)
11:49 actually you didn’t look at it right, it’s Pizzahead holding a head of Peppino
16:40 the yellow attire is the default and the game overlays the current pattern choice from the wardrobe onto the yellow. This hints that the animations were actually much closer to release and were scrapped before release.
Uh no? Outfits have been around for years
@@insertafunnynam3 I didn't say that outfits were added close to release,, although it's been a month since I wrote this so I have no clue why I said "This hints that the animations were actually much closer to release and were scrapped before release" because it really doesn't.
6:22 i bet everyone knows this but snick is actually from the sage 2019 demo of pizza tower where after beating all the levels snicks challenge opens up. go through all the levels with a timer, and snick.exe is chasing you. thats what snicks challenge was
Thank you for making this!, Not everyone takes the time to make videos about lost bits often.
19:55 this might be an sprite when you would get shot by some enemy like maybe a western stage was meant to be added with vigilante maybe.
Propably for when ranch shooter bullets turned you into the ghost transformation
I was waiting for this to come by, and it has. This Lost Bits vid is awesome 👍
There is a lot more, having a look at the cutting room floor and some of the fandom findings, I can't believe Peppino journey to steam is now then wayyy back then in demo_1
11:40 most of these scrapped animations for the second phase of pizzahead’s boss fight would’ve used certain level gimmicks and assets in the fight itself.
The musketeer attack would’ve used the knight transformation.
The animation showing pizzahead throwing Peppino’s portrait/hud would’ve been almost identical to pizzahead’s tv/hud attack in the final fight.
The present attack was based off the present level asset that can be seen in some of the levels and at the start of Pizzaface/pizzahead’s boss fight in the final game.
The bomb attack was based off of the pizza box goblin’s bombs (or it could just be a normal bomb attack).
The rat “attack” either was an actual attack or just a gag animation similar to pizzahead’s bodypillow animation, both outcomes for this animations would’ve used the stupid rat level asset.
In fact here’s some footage of the fight ruclips.net/video/VmTuFyQFRcs/видео.html
did you know that pepino When did pizza face use the bomb is blowing up his pizzeria It's because he saw that it was broken and you weren't seeing it because it was bland and you Did not see It Then he can't get the money back So that's why it wasn't working for you And papinho wanted to get revenge And he went running in the pizza face He had to have fought the others to destroy him.
I feel I should point out the Noise is planned to be added as a playable character in an update, he was gonna be playable at launch, but had to be shelved for an update to release the game on time
15:08
Fact: In one (or 2) demo of pizza tower, the bullets and jerry cans can be found throughout levels.
The fuel can was used for a pizza cutter chainsaw, and the bullets were used for a revolver that peppino held onto him.
A was the chainsaw, and Up+A was the gun
I was waiting for this video to be released since there a lot of scrapped content in this game, thank you so much
Thanks for watching!
14:51someone that played the demo here, you could get coins from blocks broken to find a conviniently placed pizzamart which u could find a shotgun in that costs 4 coins,it changes your moveset by a tiny bit
11:50 - this was the equivalent of the TV attack, where pizzahead throws peppino’s face (the old hud) at peppino.
Noise actually had a similar moveset to Peppino before he got a unique one, he just had his moveset reverted to the original planned moveset to work with multiplayer.
16:34 look at him go!
potatino peptato
in all seriousness WOAH! i knew you would do this but i am impressed! also only 21 minutes and 20 seconds and just first part? yeah, 5 years is alot and there are ALOT of scrapped stuff.
12:49 G E H T A O O H T
Weird, just a day ago I was thinking how much of a gold mine this game would have been for this channel. There's so much cut content that an entirely new game could probably be made out of it.
Probably 😅
extra tidbits: its possible to play as pogo noise though placing a object called obj_characterswitch into the game and walking into it switching you to him. Fireass was never scrapped, its in bloodsauce dungon lol. There was an entire scrapped hub that was kind of like gruntildas layer from banjo kazooie. Noisette originally was going to run a shop you could buy stuff at with points. gustavo and brick could originally eat enemies and spit them out or swallow them like kirby, the spitting out animation was reused for the parry animation. Old kids party had you going around a huge level with each toppin you collected spawning a monster that searched for you. There is a level called top that is the worst thing in existence. At some point peppino was going to have a shoulderbash but that was scrapped and also you could have thrown mort but it was again scrapped.
On the topic of unused stuff that were the worst things to exist, eggplant build wall climbing.
6:27
"Snick.exe, who is definitely not a parody of anything else..."
Sonic.exe:Actually it IS a parody!
That's the joke
The moment I was eating pizza I saw this video so I instantly watch it without thinking just instinct
So cool to see these ideas. Always intriguing to see the changes made during development
14:24 "Fast Food *Salon* "
alright, I might be wrong about this, but the last time I heard about the "hard mode" stuff, which was AGES ago, I thought the dude flying around spawning enemies was going to be "The Pizzamancer" or something (which is essentially what looked to be pizzaface but with a wizard hat, hands and feet) and that the snick.exe sprite was just a placeholder. I'm not 100% sure if I might be correct on that one, if there's anybody that knows more than I do about the hard mode stuff do let me know. Either way, I'd like to see more videos covering unused pizza tower content, this was fun to watch
the Jerry can was actually going to be used for a second weapon that Peppino kept on him: a pizzacutter chainsaw!
in the earliest days of development, the game was initially known as "Pizza Massacre", a slightly horror themed beat-em-up, and this motor-powered two-handed pizza cutter was his main weapon.
a while after the game turned into Pizza Tower, though, it was re-implemented into a later build, allowing players to instantly start an invincible mach run, even from a standstill, by using the pizzasaw at the cost of a Jerrycan, which would drop from K.O.ed enemies!
for 14:45, the shotgun backup texture was used when you bought 2 shotguns in the pizza mart. it was lastly(?) used in the SAGE 2019 demo
15:10 From what I heard, the jerrycan was for fueling an unused weapon for Peppino to use, which was a chainsaw that looked like pizza cutter!
Honestly the fact you managed to condense all the cut content from the previous builds and concepts into 21+ minutes is impressive
This is not even NEAR all cut content
3:49 this aged well
That scream is a throwback and a half to my days of Crash Tag Team Racing! I miss that game so much.
I think there's so much potential for a Pizza Tower sequel based on all these scrapped/unfinished things alone. I wouldn't want just DLC, I think a jumbo-sized sequel would be better worth the wait.
Also, bring back Snick!!!!
would've loved that final phase
also the yellow is the placeholder for every costume, and then the costume is layered over peppino
The Peshino transformation is used. It's just a temporary transformation that damages you for a bit.
Snick.exe was also part of "snicks challenge" where he'd follow you through a gauntlet of a few levels (pizzascape, the ancient cheese, and blood sauce dungeon) and upon completion would unlock the normal snick who did not have access to grab, but did have a passive sprint. When pressing shift as snick you'd become stationary and build up speed like sonics peel out. He also had four taunts and was swapped to by jumping into a square that appeared in the cowboy task room after finishing the "snicks challenge" level
He was also 1 block tall making the slide/roll not too important
surprised this video wasnt 3 hours long considering ive been playing it since ealy 2021, and trust me, there is so much unused content
You wouldn't be surprised if you knew how hold these take to make haha
@@TetraBitGaming haha yeah, i plan on reviewing pizza tower soon even if im late to the party
I’ve been trying to read most of the comments to make sure if anyone has pointed this out, but I don’t think they have so I’ll say it myself
The “reloading pizza” if I recall correctly is actually a health meter used in somewhat early demos like the GOLF demo, back then dying was actually something that could happen and the hud icon would display peppino/noise as worried when on low health to compensate, peppino even had a now unused vomiting animation (as well as an alternate version with blood that never went used) as an idle animation when he was on low health.
I’m genuinely really glad someone’s covering the unused content of this game, as someone who’s been a fan since 2018 all the stuff that never went used is so fun to talk about and people deserve to learn about it, I hope the corrections aren’t too overwhelming for you, you’re doing a great job covering this stuff tbh and I can’t wait to see more
12:07 Gustavo about to unleash his own beatdown on Pizzaboy
(Insert the animation that used to play when you ruined Gustavo's pizza in the beach and forest builds)
15:00 the shotgun could've been bought in some areas of some levels, as it happens in 2020's sage demo's version of pizzascape
A couple things about some unused content:
-The backup shotgun was originally used as you could buy shotguns midlevel in the SAGE build of Pizza Tower, and taking damage removed it, meaning if you had a backup, you could have two hits before both shotguns are depleted
-Peppino is in yellow for all the files that shows his outfit as that’s how the outfits actually work, the outfits just go over the yellow. I assume this is so outfits such as the Bad Bones, Pizza Man, etc are able to work
-The red transformation in the scrapped sprites is probably an early version of the one he gets in RRF after eating the Devil’s Choice
crazy how you can see old game references even in the cut content. i'm 99.9% sure the sprite at 19:36 is a reference to a power up in super bonk, with a similar design (brown, smoke puffs, hanna barbera legs, etc)
15:04 These were used for the pistol and chainsaw during normal levels.
most of the placeholder graphics and some of the scrapped face graphics were used in the SAGE demo (the demo also had snick in it)
The guns are in the SAGE 2019 DEMO! you buy them at a pizzamart, loose them by taking a hit, and get a backup one by picking a gun up while having other one.
8:29 Fun fact: This unused TV graphic was later reused in the Lap 3 mod.