Another 25 Things You Don't Know About Mario 3
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- Опубликовано: 11 сен 2024
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Everyone you have to admit ptooie is a weird ass name haha
Bruh who names their son ptooie
I just thought they were also piranha plants just without the pipe
@@SamsarasArt they can have pipes too
@@ricogoins it's the plant that has a spikeball and it can also be outside and inside of pipes
I knew the name from the Mario 3 cartoon series!
The triple 1-ups are probably possible because it happens specifically in an area where there cannot be any enemies, so 1-ups can safely take enemy slots without worry. Otherwise, there's always just one single slot for powerups and items (also vines? I don't know how different that is from SMB1).
^ pog, this is why I love you
love u bismuth
@@PowerRedStar love u PowerRedStar
This is pretty obviously the answer. But they if they cared enough they could still have worked around it. For example. They could have made a special 1-up block just for 5-1 where the spawned 1-up mushroom has priority over enemies. The level is already laid out in a way where this would work.
OH snap bismuth with the knowledge drop! thanks!
I love how these lists are a wild mix of fully intended mechanics (like ducking in a hammer suit stopping fireballs) to minor programming oversights to full-on advanced glitches that were only recently discovered.
My dad told me that I use to read that Nintendo Power guide so much that the binding wore out. I knew all sorts of secrets and stuff growing up that I really haven't forgotten.
I think the 1 at a time Power-Up thing is perhaps a memory address allocation thing. The way different things are allocated to memory or the spots they are given.
I suspect so as well. In that case it should be possible to patch it in a hack so that the three spots rotate.
I wonder what happens if you get a triple powerup while another powerup is on screen, or if you get a powerup while a triple powerup is on screen.
I only knew one of these. The Ptooey. I remember it because it's the onomatopoeia for spitting, and that's sort of what they do.
I have one to add.
26: Airship boss fight is one of the best songs in game, and it's a travesty that everyone finishes the fight before you get to hear the full track.
its hard to pick a best song, too. they are all so good lol
You couldn’t spell the name, so you knew none of these.
@@ericsbuds its hard -> it’s touh
@@alysdexia i did look for anything named touh on youtube, but i couldnt find anything
I knew that they were called Ptooies because of NSMB Wii. I didn't even know it was some unknown thing.
0:50 i knew this because the enemies are listed with their names in the data of super princess peach
7:19 i think that i discovered that by accident once
9:00 that's one of the best uses of the hammer suit
Are you sure that softlock was caused by fireballing the Koopa Kid at the same time he shot out his Cheerios? It looked to me like it was due to defeating him with fireballs at the same time as stomping on his head.
Great observation, it may be some kind of underflow glitch from the stomp and fireball?
I think it has to do with the fact that points were scored (regardless of how much). When taking out the Koopalings, there's usually no points *_directly_* scored for that.
Instead of Lucky Charms we have Magic Cheerios
1:28
Trying to speed up a clip of wall clip / wall jump attempts in the underground tileset.
Accidentally made a sick beat instead.
There was an endless hammer bros movement on World 5 one time. It never ended, effectively softlocking the game. So the one featured in this video is the longest one that has actually ended.
Legends say those hammer bros are still moving to this day.
Truth be told I only knew 3/25 of those. Thanks a ton for teaching me new stuff Mitch! Looking forward to the next episode!
lol same amount I knew
(1:11) I didn't know about being able to make the Fire Flower drop below that block.
(1:23) Yeah, there's something unusual about the collision physics in the underground tileset that prevents those glitches from working.
(2:24) I'm sure plenty of people know about the P-switch above the start of 8-1, due to strategy guides.
(2:31) Fun fact: The leftmost column of coins is unreachable, so anyone trying to do a "touch every coin" challenge on this game is outta luck. (World 2-3 also has unreachable coin blocks at the very end as well.)
(3:06) Strange that they would change that. However, in Super Mario All-Stars, that mushroom house goes back to always giving a Hammer Suit.
(4:02) Wow, I didn't know about that glitch with the odd Fire Flower block there.
(4:28) I've never had that softlock happen to me before. Welp.
(5:33) Huh, I never knew about that "secret exit" in world 4-5.
(7:31) I wonder if that's how a strategy guide managed to actually show a full picture of the dark submap of world 8? (Also, it would've probably been better if you didn't use a hack that added extra paths to the map here.)
(9:00) I want to say this Hammer Suit ability is noted in the instruction manual, so it should be well-known, I would think.
(9:44) I know this one thanks to, once again, a strategy guide. The effect does expire after a while up there, though. So, don't think you'll be intangible to the foes forever.
(10:22) Whoa, I didn't know about that. Maybe the game is erroneously incrementing combo hits every frame during your transformation animation, causing the bomb explosion to give you 1-ups on subsequent hits. Also, it seems that the bomb explosion lasts a lot longer than usual when that happens.
(11:07) Ooh, you've got that very Nintendo Power strategy guide! Nice!
I knew that the slope-filled levels had different physics from reading an article about the development of McKids: They mentioned that one consequence of the different collision code is that you can't jump straight up on the last pixel of a ledge without falling off in those levels.
use AAKXTIYP and AAVZAIIA (game genie codes) and shoot ground with fire flower
you can't(ish) land on middle tiles, mario will keep falling but not moving down
I wonder how he knew about those inner workings of Mario 3. That was very specific inside baseball knowledge of that game.
I actually knew some of these from using debug mode in Super Mario Allstars
Clipping through the underground tileset just sends you all the way to the top, and that unbreakable block in 4-1 actually has a coin in it.
This goes for the previous videos as well.
You can carry a shell to hit the block. Not an easy task, and the trouble is hardly worth the reward.
Once again commenting to share my appreciation for the no nonsense, straight back to back information. Love it.
Once again amazed that so many "Odd" little things in exist in SMB3. Videos are improving so quickly. Well put together.
Trip down Nintendo Power Memory Lane on the next one will be quite fun. Simpler times when it was 'Captain N: The Game master' while reading the newest monthly Nintendo Power.
Luckily, that mushroom house does give you a hammer suit in the All-Stars version. You can even save scrub to get unlimited suits if you use the hammer (the hammer, uh, hammer, of course, not the hammer suit).
About the koopa kid glitch, this can be done any time. If the koopa kid is at their last HP, and is hit by two fireballs at the same frame, they glitch out like that.
You can easily see that in the slowmo replay. Both fireballs collided on the same frame.
nah you HAVE to clip to get out
Oh my gosh, I can only imagine how frustrating those Hammer Bros running a marathon would have been
The 4-5 "alternate exit" is just the normal exit with the wrong palette data loaded due to the way you loaded the sublevel.
I didn't know being able to block fireballs with the hammer suit was pretty unknown, its what I would always use the ducking for
Having grown up with the game, I knew some of these but definitely not all or even most of them! Thanks for sharing your findings with us Mitch!
Glad you like them!
Longest HB movement recorded is an endless one.
You don't need to take damage for the bob-omb glitch to occur, just land on it the same frame it stops moving.
I couldn't not take dmg when I did it
The thing about World 2 only having one fire flower---now that I think about it, what was the balance of power-ups across the rest of the game? I remember the leaf and the flower being about equal, but maybe the game had more leaves in general because they wanted to highlight that new type of gameplay.
they def threw alot more leafs in there since it was the *new* mario feature
11:08
Ah, mine has practically falling apart.
Then again, a parent and their siblings used it before me.
Was how I finally beat SMB3 on the GBA, battery saving was a godsent. Couldn't do it with the NES in one go.
0:35 Maybe because there are no sprites, and it's programmed to use the other sprite slots.
I only recently learned about the hammer suit blocking fireballs and it's from another of your videos. The recent 1 warp run world record you did a few days ago.
You're on world record pace for the first time in months, and then 7:44 happens.
In your series of things you don't know about Mario 3 I was aware of a good bit of it. Some things I thought were common knowledge, some things that I had seen or encounter before but had no idea of what caused it and some things that were new to me. I'm 48 and have a long history with these games so it's good to see something I didn't know.
I'm more into Mario hacks these days but I still play through the classic every so often for fun.
1:23 - I wish I knew this sooner bruh 💀 I've been trying to clip in this level for like hours out of curiosity
5:18 btw blew my mind… makes you wonder if they had more in store for that level, and maybe the game as a whole!
I've always known Ptooie, and they were also mentioned by name in the cartoon
most people have never seen the Tanooki Suit climbing animation Hammer Brothers suit climbing animation for the frog suit climbing animation which are all three different sprites .
Of these, I only knew about the Ptooie, the P-Switch in 8-1, and the Warp Whistle glitch.
Amazing how much love they put into this old game! Developers just don't have this kind of passion in newer games. Its all about pretty graphics and follow a straight path from point a to point b after paying 60+$ for half a game that needs 5 dlcs to be complete.
I knew the fire flower coming out of the bottom thing as well as ducking with the hammer suit. You owe me two pieces of trivia about my favorite childhood game! With interest!
There's a similar thing to 5:47 where in an area that looks just like that, you just to Jump the second you're out of the wall after glitching, get on top of the ceiling, and do a giant jump to reach an area with a stage ending without the actual card so you can't beat it.
I knew about Ptooie, ducking with the Hammer Bros. suit, the P-Switch in 8-1, and the vine glitch, but not the rest.
9:09 I know about the hammer suit ability but I didn't knew about these enemies being capable of spit fireballs
LOVE these videos Mitch! Best Mario 3 content creator, BAR NONE!
4:05 I remember this happening to me years ago and I was so confused what happened, cool to finally know what was going on
I knew about the Ptooie and the Hammer Suit blocking fireballs for sure; I kinda learned the latter one entirely by accident when I was cornered by enemies. I just tried to dodge by crouching and the fireballs bounced off harmlessly. I was very confused as a kid. XD
0:15: I could've sworn I broke that brick once.
0:30: I discovered this in the All-Stars version. It also happens in SMB1 (easiest to do in Lost Levels). This glitch does NOT happen in Super Mario Advance 4...I guess Nintendo actually cared enough to fix it.
1:30: *w h y*
8:00: "AAAAA!!! GET IT OFF ME GET IT OFF ME GET IT OFF ME!!!"
Too bad the protection from fireballs in hammer suit didn't work on European version
0:25
Because there is only one sprite slot designated for powerups, except in the areas with big blocks.
9:43
White block _glitch??_
My buddy had those Nintendo books back in the day it would show you maps of the levels from what I remember
0:20 Carry a shell. Yes, it's possible to break it, not that it's worth it. 50 points, woohoo.
I knew about the hammer suit and a few others that weren't glitches.
0:50 I thought everyone knew that (it's piranha plant's neutral special) and the p is silent
These videos are so refreshing & cool. Nice work! I didn't know most of these lol
Mario spin jumping when you have a star is a nod to samus's screw attack in metroid.
That super wandering hammer bro: where did I put my keys?!
I can only imagine the rage issuing forth from the speedrunner whose run was killed by an overly-zealous hammer bro rampaging around the map for a good 5 minutes...
@4:08 - I had that happen once as a kid. I thought it was just a random glitch. Sort of like the glitch where the Hammer Bros. take like 2 minutes shuffling on the map sometimes. I had no idea it happens due to a specific trigger.
0:08 In the GBA version it's breakable since Mario can carry shells through pipes
4:02 - This happened to me completely on accident the other day, interesting trick!
ah the nintendo power magazines, good times. the last time I read any were at my friend's place in the late 90s, and he had A LOT
I could be wrong, but the giant ? blocks only exists in rooms where there aren't any other actors. So maybe they don't want you despawning things like enemies.
Also, I think the hammer suit is supposed to be in both mushroom houses in world 6 and it was a mistake in the US version. I think it's always there in all stars. When I was a kid, I would farm hammer suits by restarting world 6 (a thing you can do in all stars when you beat a world), breaking the rock, getting the hammer suit, and killing the hammer bro for a new hammer, then save and quit and repeat the cycle. I also could never beat the level to get the other mushroom house, so I thought it was the only hammer suit.
thats so cool, but sad we didn't get the double hammer suit! :(
I knew about the Hammer Bros. suit being fireproof if you duck, but that was the only one.
0:53 me at a super mario bros 3 spelling bee after getting the word "ptooie"
2:24 WTF? So many years Grabing the 3 1 ups, and didnt notice the P switch!
3:20 woah wait a minute, I'm certain I've gotten a Hammer Suit from that Mushroom House on my families old NES Cartridge.
I *did* know that the Hammer Suit blocked fire balls but TIL that Nipper Plants could breathe fire.
Once more... only knew ONE of these things, the one about the hammer shelll blocking fireballs.
The longest hammer bro movement recorded had me belly laughing, great vid!
Glad to hear it!
@@Mitchflowerpower Was that a joke? I mean I thought there are only movements of 1-5 not 30+.
@@Re3iRtH There were two hammer bros on top of each other in that recorded instance and when that happens they keep moving until they separate on the map, so they were on top of each other for nearly the entire thing making it many more moves than 5
@@orilachman8853 but it seems like the mathematical probability of them being unseparated for that long is infinitesimally small.
@@Re3iRtH yeah it probably is
9:43 isn’t “the white block glitch” not a glitch but an intended mechanic?
It's _major_ purpose is the warp whistle in 1-3. I think they had ideas that never came to fruition in other levels that use it, but that's just a guess, cause a lot was already cut from the game.
At this point - it's clear - I knew absolutely nothing.
seriously though, how great is the Mario 3 music? its stuck in my head and im not even mad about it.
thanks Mitch! great video!
I wonder if the reason why the underground tileset clips you up is because of the way the slopes are handled in the tileset. Forcing the player upward to make running on slopes easier.
Been playing this game for thirty years.... I never knew about the p-switch at 8-1 and I had a Nintendo Power subscription!
Good research kiddo, you deserve this game. ; )
That Mario 3 Nintendo Power was my Mario 3 Bible growing up! Helped me find all the secrets, well at least all the ones in the book. Didn’t know about most of the ones you mention in the videos. 😂
Number 1 brings me peace of mind.
I have been trying to break that block for the longest time, but now I know it is unbreakable. I am free from the curse!
I've enjoyed learning new things about this game ever since I was a kid and first discovered that no amount of blowing in the cart will make the scoreboard stop flickering.
I didn't know about letting the time run out on a pipe stage in dark world. That is neat.
I knew about the blocking fireballs, the one powerup at a time and the invisible vine. That is all.
That hammer bro movement was nuts!
5:56
Larry, are you OK?
So, Larry, are you OK?
Are you OK, Larry?
I dont know if you can count background tiles as sprites. When that plant grows, you have a sprite going up while background tiles changes into plants. Just a small irrelevant thing I noticed. Also the long hammer bros walk looks clipped. But maybe thats just how they chain movements. On the warp whilstle on a canoe it looks like you are still on an invisible canoe in a map that wasnt made to support it.
Great job, first "x amount of things you didn't know" video I have watched where I didn't know anything
Stop making me feel so self conscious about how little I know about SMB3
Knew about a third of these from playing a lot during my 90s childhood, but the others blew my mind! I also had an SMB3 Nintendo Strategy Guide! I used to look at the maps for hours on end and talk strategies with my friends at school.
Have a great day, Mitch.
Thanks for sharing! you too!
Yeah same. Many of those would eventually happen in a casual playthrough when you're a kid with nothing else to play so you just beat smb3 over and over. I still love that they're in the video tho, because I find them nostalgic. I also love how can I still learn so many things from a game I used to think I knew pretty well, this series is amazing and I'm really enjoying it so far.
Mario is the back rooms God. He can no clip in and out at any given time
World 6 map theme music used to give me the creeps as a kid 😅
nice trivia, I only knew hammer suit could block fire
I knew about Ptooies and sort of about the canoe/Warp Whistle thing.
knowing that people geniunely didn't know the ptooie's name makes me really sad. geniunely one of my favorite mario enemies
That hammer bro endless movement, I think I broke the record many many years ago. I just reset the console, minutes had passed by I figured it just glitched
I knew the airship softlock because I was in the chat when it happened to Haxor
haha it sucks doesn't it!
Seems the game likes to dump on Hax when possible. I still remember the jank statue in Bowser Castle that cost him the championship in points tourney season 2
1:24 is a metaphor foe life for some people. The irony is that they don't even know it
Thanks for the facts, Didn't know this about Mario 3 before.
6:08 "low volume to save your ears"
Just let my ears burn
BEST GAME EVER. NEVER GETS OLD.
9:50 reminds me of Nabbit in new Super Mario Bros U Deluxe
imagine speedrunning this game only to be psyched out by hammer bros
I love how the Tanuki suite transformation can kill a nuclear waffle if you land on it while stone. I get the feeling that the underground section that cant be clipped into, is done like the grass and not tiled. More like shaped I would think. I feel like they probably create those two things like you could a geometric item in Windows paint and then stretch/contort it how you desire. Ive never looked at an editor, its just an idea from looking at it.
Did anyone ever think of calling that Koopa Kid softlock "Uh-oh Spaghetti-os"?
I know:
0:12
0:28 Is a memory issue. The game allocates a certain amount of sprite slots for stuff in certain levels. In this case, power-ups are only reserved 1 slot. In bonus rooms, they can take enemy sprite slots since there aren't any.
0:52
1:02 I saw a TAS do this once.
1:15
1:54 I know that statue form has some jank
2:28
2:50
3:11 The first time I played SMB3 was through the famicom, so yeah I always expected the Hammer Suit there :<
5:34 Found this out tinkering with level editors for SMB3!
6:20 The vine is getting tile data right edge of the screen, functionally yes, it is still a vine; it does this because of how SMB3 draws tiles on screen. This is were some of the tile data is stored.
7:32
8:27
9:03
9:20 Yes, I saw a TAS of this. Also yeah, tat stretch of land does exist in the editor... strange. A lot of levels have an A and B-side with sections blocked off by a sea of solid blocks make it look like the levels are multilayered when for the most part you're only switching between the main level and sub-level.
9:52
I didn't know:
1:24 strange
2:13 interesting
4:02
4:31
5:08
5:57
7:00
10:26 This feels similar to the 8000-point shell kick in SMB1, neat.
Eh?
7:58 I guess? World 4 and 5 can also be potentially this but can't find a run off the top of my head.
Hammer bros like "We are go on a little walk 👌"
The hammer bros glitch actually happened to me once. They seem to stay far and not coincide on spots, but if they somehow manage to merge,they are gonna hand hold and go for a walk for a while untill one of the bros decide to part ways...
The match mini game I discovered the 3 cards on the bottom right are a mushroom, fireflower and Super star always seem to be in that spot in that order each time after completing the match card game.
6:45 Dying with power. 🤣