Just a small extra tidbit... The Staff of Corellon's Grace is an awesome early game Monk weapon. It can be gotten even earlier than the Goblin camp. It can be bought from Auntie Ethel in Emerald Grove. Shes there selling potions, but also has the staff for sale. I did not even know it was available at the Goblin Camp vendor! I always end up in a fight with them Gobbies lol
This is a well thought out build. It focuses on dealing a lot of damage by using high strength and boosting flurry of blows with the tavern brawler feat. You mentioned using ki for patient defense or step of the wind, but with your armor class it seems to me that you'd mostly be using your ki for flurry attacks. Players will spend most of Act 1 as a level 1 barbarian/level 4 monk. This means that resource management will be important since they will only have 1 rage and 4 ki points. On a short rest, they will get their ki points back, but not their rage. I'd recommend only using ki for flurry of blows at this point since this build lacks the second attack feature gained by most martial classes at level 5.
Excellent build breakdown. I'm especially glad to see this one, since most monk build tend to hint that strength based monks are not worth the hassle. I also like how you offer some branches off what your showing, so people can easily tweak things up to their taste. That's definitely a build I'll give a try, thanks a lot.
Thank you! I actually have some new monk builds coming *for each subclass. Itll be a pretty fun video coming this weekend (hopefully if editing goes well)
Neat synergy between Tiger Heart and Monk: Tiger's Boodlust inflicts bleed, which gives affected enemies disadvantage on Con saves. Follow up with Stunning Strike, which requires the enemy to make a Con save or get stunned. And you know how strong Stun is in this game!
This! But---- do remember not to use them over anything flammable. I punched a Kobold in the temple of Lathander who was srurrounded by alcohol. Right after I punched it, the entire place pretty much exploded, killing my character too.
You should seriously consider a Barbarian6/Monk6 (Berserker/Open Hand) build with Great Weapon Mastery & Tavern Brawler. It's a common misconception that you can't use a Greatsword/Greataxe as a Monk, cuz you totally can. With a 6/6 split, you get 55ft movement (+10 from Barbarian & +15 from Monk). My starting stats were 16/14/16/8/12/8. STR hits 20 by Act 2 (Tavern Brawler +1, Hag's Hair +1, & Potion of Everlasting Vigor +2). While Raging and wielding a +1 Heavy weapon with 20 STR, GWM, & TB: Reckless Attack + Extra Attack + Flurry of Blows = (2d6+10+5+2+1) + (2d6+10+5+2+1) + (1d6+5+5+2) + (1d6+5+5+2) = 66 to 96 damage per round!
Got bored playing pure barb and diceded to give a try to tavern brawler barb monk, but i really didnt want to run around with no weapons at all, and ive discovered interesting interraction with great axe. Use preparation for extra dmg for 1 turn (5 with 20 str), hit 1 weapon attack with no tavern brawler effect, but with all the might of 2h axe, and then use unarmed stunning strike as extra attack (usable even with weapon equipped) with tavern brawler dmg and with extra dmg from preparation, and then flurry of blows with each attack triggering that preparation dmg. And for the rest of the fight u have 2 options: use axe for actions and flurry attacks as bonus actions, or u can unequip your axe on second turn (doesnt waste any actions) and finish the fight unarmed. Actually looks like a bug, because same interraction doesnt work with glave preparation, but until its patched you can try it
Your builds are the best explained and in-depth out there right now. I've been looking around and nobody else goes through each level and explains it so well. Would love to see some more from you! Maybe something along the lines of Barbarian/Druid, or even Rogue/Ranger.
Thank you so much. I am actually working on a dual wield hand crossbow rogue/ranger build. I need to do more testing with it, but so far it looks very promising.
turn based and DnD type stuff isn't my usual thing but I heard such great things about this game so i bought it to play with more experienced friends. Great guide, right up my alley. In most games I'm either a Unga bunga warrior or an any flavor of unarmed, so I'll def be using this as I learn the game! cheers.
You can also fix your low dex mid to late-ish into Act 1, depending on pathing, as well (I recommend between level 4-6 to be safe). Going to Creche Y'llek the merchant there sells the Gloves of Dexterity, which gives your attacks a +1 to attack rolls and sets your dex to 18. So if you don't want to use the gloves that give you Wrath stacks you can opt in for those bad boy's.
The gloves are great. But sadly, there are better bracers available not too much further than that which increase the dps by quite a lot. Choices choices...
This is what I respecced my dark urge monk to early on. ITS SO THEMATICCC FOR A GOOD DARK URGE O MY GAWSH. Monk dialogue to resist the urge, barbarian dialogue options to sorta rp giving into the urge. ITS SO GOOOOOOD. Ugh. As well as being an incredibly good and fun mobile, jumping around, and pushing/disabling build. I am doing a shadow raging monk tho which definitely isn't ideal, open hand is probably best with barbarian/tavern brawler. Still doing great tho on tactician. But I'm still way more of a beast in combat now that I took tavern brawler and respecced for strength, wearing gloves of dexterity, as well as +2 strength clothing, still have stunning strike, can push anyone, and have the shadow step and some utility sneaky skills, as well as silence and darkness which are great abilities for crowd control. And the cloak in shadows ability. And I like the thematic element of being a shadow monk as a dark urge origin. I dunno, my own rp. Might respec for open hand once I'm in act 3 (end of act 2 now), and just have a teleport item equipped and keep that god tier invisibility on kill dark urge cloak. No monk subclass reactivity so id just maintain the shadow monk personal RP. This games build options and RP options are soooo good. I'm a big fan of all crpgs, and there's technically far more MATH wise/number wise build variety in a pathfinder or 3.5e or 2e based crpg, but the roleplaying and reactivity for this game in terms of build and class or multi class is unparalleled. And its actually FUN to mess with 5e builds, whereas the 3.5e/2e/pathfinder games are BRUTAL and punish non optimal builds or character ideas, therefore limiting actual roleplay a lot. Leveling up takes forever and i often need to follow guides on level up. And it takes SO MUCH TIME AND EFFORT to build pathfinder or 3.5 characters. Pretty much a spreadsheet simulator (I'm looking at you pathfinder kingmaker/wotr, even tho I adore wotr) Bg3 has class dialogue options all over the place, and even "some" subclass reactivity (not for monk paths tho) as well. And multiclassing gives you BOTH dialogue options. UGH. One of the best games of all time.
Great build, and very well explained! One small caviat in regards to leaving strength at 18 for the potion. The potion actually lets you go to 22 strength base if you do push it to 20. So I would definitely recommend going 8 monk 4 barb for single target beatdowns, or leaving it at 18+2 from pot if you want resonating blasts for AoE. Personally I want my barbmonk to be a boss killer, with a warlock & cleric handling the AoE needs. Using the gloves of dexterity is also very nice, or you could dump your strength, fill dex, then use the gloves of hill giant strength, but those are only available very late in the game, and are not easily accessible.
Oh for sure. Most of the other builds show it at 22 str. With tavern brawler and the double score, it just hits so hard. I used the dex gloves for a bit. I didn't showcase them only because I know people will replace them eventually, and wanted to showcase how you can still go str and not have terrible ac.
this build has been INSANE. even without the best minmaxing e.g. race and certain stat buffs found throughout the game, at barely level 6 i'm doing 40-80 damage a turn with fists and flurry of blows, no weapons at all. ty for the rec!!!!!!!!
*Rad video my G you just got an instant subscriber* This build is so good I am hoping you tweak it and give us another video on it in a few months or an 'update' video. Also the multi class actually makes sense. A young barbarian that discovers a brutal form of spirituality in nature that they dedicate themselves to. A warrior that comes to the realization that not even in STEEL can you TRUST. But in their own FISTS? *This you can trust!* haha
A build I am planning is 3 levels of barb going eagle heart for ki less step of wind disengage and the rest in 4 elements monk to cast fireball and take no dmg on a successful save and 1/4 dmg on a failed save as a brass dragon born. Prob will go fangs of fire snake, clench of the north wind, and flames of the Phoenix.
This is exactly what I’ve been looking for! Thank you. I’m new to DnD classes and rules, thank you thank you. This helps me learn what can be done with classes (subbed). I we t with a halfling. I’m going to try making a Monk/bard in another playthrough
Personal favorite multiclass so far is Barbarian/Paladin Smite+rage is a VERY deadly combo Make it a vengeance Paladin. Vow of Emnity can also be cast while raging, uses a bonus action and gives you all the benefits of Reckless Attack with none of the drawbacks provided you focus on one target Makes it good for boss fights in particular Great Weapon Master at level 4 Wild heart: bear at level 3 Make sure your charisma modifier isn’t in the negatives Pump constitution and strength for your other feats Grab a greatsword, pop your favorite DOOM track in the player, pop that rage and rip n tear
Awesome thank you! Let me preface by saying, I usually (95% of the time) play Rouge in everything, even on subsequent runs, over and over lol. Just because I like the class, play style and role play style. However after watching this video today, I respeced Jahirea into your Raging Monk & it was so much fun! When the hotfix rollback broke my main character save games today, I didn't feel like replaying the few hours that it messed up. So I started another character on Tactician & I am gonna main this build! I think I might respec Laezal into your pld build too! Loved the video, much appreciated, thank you!
Another option I like running is instead of taking three more level in monk to instead go rogue/thief so you not only get cunning action (meaning you can save your ki using these instead of the monk’s versions) and expertise (making athletics even better) but you also get another bonus action passively. This means you can attack 4-7 times a turn (assuming if you have the special monk buff up from open hand). The only real negative I’ve seen from this is losing out on 3 ki but trading that, resonant fists, and some extra movement speed if fully worth an additional 1-2 attacks and utility. Granted sneak attack doesn’t work on fists but they work with bows which you’ll have if you ever find yourself at a distance.
As one or two have also stated. I really like going three levels of Rogue to get the Thief's extra bonus attack. The only down side is that you won't get use out of sneak attack being a Strength Build. But being able to use two bonus unarmed attacks when not using ki is essentially a free Flurry of Blows. With the option of spending ki on both to Flurry twice... it's just ridiculous.
Is the no sneak attack on str a BG3 rule? On tabletop you can build a str rogue just fine, the weapon need to be finesse, but you don't have to use Dex.
@@wingchild4446you can run armor and a shield with your martial proficiencies and get some really good AC since this multiclass is ASI starved outside of the monk clothing.
STRonk seems to be a great option for some big damage. if you want other big damage builds, the Ninja (monk+rogue multiclass) is a lot of fun, seen a lot of strong warlock build options too
I actually see a bit of roleplaying potential here. The roaming Barbarian that learned to hone in his inner rage and started to go the path of the Monk. I think I'll give this one a try on a future playthrough.
You can also use your two attack actions to both melee AND ranged sneak attack(you can use one of each every round) using reckless attack or Wolfheart for advantage and aiming at enemies your friends are engaging. Then still do your 6 flurry of blows attacks. The one caveat being you'll need a short sword and some daggers to throw or a bow/crossbow/hand crossbow
@@facundomorera9762 yes, for 10 attacks total, and if you use gloomstalker ranger instead of barbarian, it's 11 the first turn of combat, and remember this is just before and items/spells/potions that can grant EVEN MORE additional action/bonus actions!
Fun combo to add would be 3 levels of rogue for the thief subclass's extra bonus action to become a punch machine gun with 8 punches a round using flurry of blows 3 times with your 2 regular attacks
Nice guide, thank you for explaining why you took barb for first level. everyone else jumps pasted this and I can't find a good list of reasons why you should start with one class over another when mulitclassing
Ive made a half orc Kratos, named him Kratoskh, was gonna go barb/fighter but im gonna do this, i already have a monk, but hes 4 elements, based off Avatar Aang, called Tav'atar
Awesome. this is something i wanted to do since i found monk and orc were gona be in bg3, like an asura monk type deal, and it's executed so well in this video.
You neglect the respeccing Option: If you go for Barbarian 5 first you are much stronger in that level Range, then collect Monk Levels until you are 5/4 and respecc to 4/5 because you can get only one Extra Attack. DEX 10 is also not good. When respeccing at Level 9 you can go 16 Str and 15 Con and use your 2 Feats for Tavern Brawler and getting back to 18/16, thats frees up enough Points for Dex 13, using the Point from the Hag you have Dex 14 instead of 10 and a feat that only gives Initiative...
I made my barb have high dex, con and wis and gutted strength once I found the hill giant club in the wizard tower. Since I had sheart go both alch wizard and guidance cleric I left her at camp for daily potion brewing, longstrider, aid and mage armor, when I come back for long rest. I have a dozen colossus potions still because guidance makes her medicine roll succeed almost every time, goes well with having a weapon set your strength to 19. Since all attacks are unarmed or throws and elixirs stay active until long rest, it doesn’t matter that the club is kinda ass. It’s a light club so it can be paired with another light weapon in the off hand without the dual wielding perk, or be wielded with a torch without unequipping it.
I tried this tavern brawler version but ended up with different multiclass altogether later due to items you get along the way. Your healer will give you perma blade ward anyway so barb with 2 dmg and no conc wasn't too attractive for me. I find that mega bless staff the best for early and then bare fist mid game once you go past 5 with lightning glove and passive and illithid debuffs. You get miles and miles of item options that'll let you rock one strong item concentration with high 20+ ac if you go str dex con early then 8 str dex con wis after you get any of str modification item (could go cloth mage armor/mirror image/stone skin if you prefer, up to you if you can manage the micro. I just barked through easier encounters with blade ward healer). For those rare encounter where mobility beyond your monk dash jump does kinda matter, just use speed pot, misty scroll, jump boost etc etc. Push to 5 for extra and all monk stuff but go monk 5 thief 3 for juicy 6 hits. Then dip into battle master for action reset and riposte. This was carrying majority of the game and in the final form, you get 4action attacks + 4 bonus hits + 3 lightning explosion per turn + however many illithid kill explosions you trigger + 23 str + 21 ac (can be higher but I prefer no crit) who stuns, prone, riposte + 2 debuffs on hit. If you insist on barb monk hybrid then I'd look into tiger bleed version for triple str dip or frenzy throw specialist to make full use of action/bonus economy with mobile throw equipment in the mix. My stance on 3 thief doesn't change though. 2 extra cc infused hits (or extra dash jump) gives unbelievable boost to open hand monk. And if you are looking for 1 turn boss kill challenge, then definitely duergar for free enlarge.
I like taking 3 levels of Rogue for the Thief subclass and the Fast Hands passive which gives you 2 bonus actions letting you use Flurry of Blows twice per round, and 3 levels of Fighter for the Champion subclass and letting you crit on a 19 or 20. I usually also keep my strength fairly low, and use giant strength elixirs.
If you are doing that, try making a strength monk instead! You can sacrifice mobility for armor and a shield, then pick up the tavern brawler feat. Now you have twice strength mod coming up on all of those unarmed strikes.
@@mr.e822 I am a strength monk, I just use the elixir of hill giant strength and later the elixir of cloud giant strength. That way I can get my wis a bit higher because of the boots that give wis modifier to unarmed damage. In the end each hit gives twice the strength modifer and the wis modifier. I think at the end of my monk playthrough I was getting 6 attacks per round doing 1d8 +16(strength), +3(wis), +1d10(Gloves), and then manifestation from another 1d4+3. I started off with the bonus actions because if they did fall prone the advantage and larger crit range meant I crit probably 2 rounds in 3. Tbh I never really read wholeness of body giving another bonus action so I never used it other than to regen ki points, but if it stacks with fast hands could get 8 attacks a round.
@@MosCraciun777 Monk 6, rogue 3 and then the last 3 as fighter. The extra crit rate isn't a huge increase since it just doubles the dice. Could probably go Monk 6, Fighter 1, Rogue 3 and then last two levels as Fighter to get action surge earlier.
You definitely would lose ASIs .. but monk6/barb3/rogue3. That theif giving an extra bonus action would be nutty. I feel 7 ki points on a short rest are enough for most every combat, and you could just blitz people down. Not my favorite with missing ASIs, but the benefits outweigh the cost.
@hungryb4dinner since the extra bonus let's you double flurry, YES, open hand becomes exponentially better since it directly buffs unarmed and flurry of blows.
what starting class u think should be with monk6 barb3 rogue 3 ....barb ?? and what starting class stats should look like ? 16 str 16 con ? what about dialogs?
@ZielonyBob since you can respec whenever it's really proficiency based and skill based. Early game barbarians are insane. You halve most damage while raging and get the most starting hp. Then immediately take monk and work for those 4 levels to get tavern brawler. It's up to you to let barb sit and start working on rogue. I'd recommend taking monk to 6 for multiattack at 5 and extra damage at 6 though. Those starting stats are great, and have Wis at 14 to pump that monk 6 damage. Your AC will be pretty bad with this build, but if you end up taking bear barbarian you'll treat your hp as if it was doubled (unless dealing with psychic damage).
@blood ronin, hear me out. It may sound like a bad build, but when it comes to console I plan on making a Fighter/Barbarian/Monk. 3 lvls in Barbarian (bear heart), 3 lvls in fighter (champion), rest in monk
Great explaining vidéo the build is nice but there are way more effective Tavern Brawler monk : go heavy armor + shield and unarmed several path to do that by rogue cleric and fighter multiclassing. Offers higher mobility because of how jump works, bonus action, higher AC and 2 bonus action. You don't get to 9 monk but you can do 4 attacks per round without consuming resources.
For my STR monk or Barbarian I like using Tavern Brawler and Athlete plus the Act 1 permanent bonus to get the ability score to 20. There is an elixer in Act 2, and a buff in act 3 that lets you boost that to 24. Hand to hand for Monk or throwing for the barb. That said, I am also fond of Dex builds for monks that take advantage of 2 handing versatile weapons and great weapon master.
Maxing Str and con at the start with a 13 in dex would allow a 12 in wis and after beating auntie and taking the boost you can get a 14 in dex giving you a 15 ac along with another 2 from the defensive bracers it would help with one of the main problems of the build of overall getting hit
This build has been crazy fun. Throw in gloves of Dex to get a free 18 dex and Yuan-ti armor, I've got a brawling machine at 19 AC that can easily keep up with freight trains like Bae'zel. Thanks!
Amazing thumbnail. Hopefully you make more videos like these... Id love to see something like multiclass that makes you something like a pirate... especially with the little hat you get from the preorder
A "Barbonk" is my main character build, aside from the fun gameplay I love the RP aspect in dialogues where I can either settle things peacefully like a Monk or go Apeshit like a Barbarian
This is really close to one of my irl dnd builds called PUNCH KNIGHT where I’m a fighter monk. It’s a ton of fun, I recommend trying it! Battle master and way of open hand is what I did, but you can do whatever you like!
I love the build, but my only real gripe is the lack of AC overall. Taking reduced damage from bear heart is nice, but not getting hit is equally as important. All that aside though, the build video was super detailed, very well done!
With the thief bonus action it is very hard to find another multiclass can outperform that, upto 3 flurry of blows plus 2 action (from haste) you literally do 10 attack for 2-3 turns.
@@MosCraciun777 once u get to lvl 8 and above u will have way enough ki to sustain constant flurry of blow spam, just take a short rest between battle and you will be good.
kratos character really put the cherry on top. And it make a lot of sense that he would be a monk barbarian with tavarn brawler since he like throw a lot, he left the violence way and prefer peace, and he is clearly a barbarian looking dude with axe.
There's a great pair of gloves just as you exit The Mountain Pass, without spoiling too much you can get gloves that do extra 1d4 fire damage on every melee strike
My only suggestion would be to see if you could squeeze in three levels of rogue so you can get access to thief rogue so you get an extra bonus action on every turn and then you wouldn't have to spend ki to dash or disengage as a bonus action.
Important Note! Rage doesn't work with unarmed attacks. "deal 2 extra damage with melee and improvised weapons, and when throwing objects." It doesn't work with unarmed. It still can be great with tavern brawl if you are using improvised weapons and throwing, so it does still help. It's just not specifically boosting unarmed.
In tabletop a 'monk weapon' is just whatever weapons you are proficient with. So a Barbarian monk could just attack with a greataxe and still bonus action unarmed kick someone in the face. Does that not work here?
I think i can say monk is quite possibility the best 1 level dip for a martial class like rouge and barb. Being able to use dex for any attack as long as you have proficiency in rhe weapon is great.
I've been doing something similar but instead of barb I do 3 levels into thief for the perma bonus action. I also shoot for 20str using the act2 armor, and 18wis, I put 14 in con and 10dex so I'm not having reduced AC.. From there I just try to punch all the time as much as possible with the empowered attacks. The damage is absolutely insane on single targets. You are also pretty mobile, i'm running it with wood elf, but if I did it again I would use gith for the jump racial spell
Im olaying a similar build now, but I use fighter instead of barb and I just play with heavy armour and a shield. Still do tons of damage and jump range is unaffected by armour so Im still super mobile as well. Also with the monk dash ability it makes jump no longer require a bonus action so you can basically jump across the entire battlefield in one turn. I chose to put my extra ability points into charisma rather than wisdom since I like having thr dialogue modifiers. If I was minmaxing I soild probably put it in wisdom or dex though.
13:11 Grave posting but The item you mention here is one of the only items in the game iirc that can let you add strength PAST 20. You can go to 20 strength here, and with that potion, get 22. This is not an oversight by the devs either iirc, item description doesn't even say (up to a max of 20). Whether that is worht it for the build or not, up to you.
really cool guide! i have a question about barbarian rage, does it apply to unarmed attacks? because the tooltip says melee weapons, and i found differing opinions on reddit. thanks!
In my way to the monk video, I showcase it affecting unarmed attacks. (Shown with damage from combat log). That being said, I have seen a few different people say it does and doesn't varying on which patch of the game they played.
I like the idea. Too bad I'm currently playing a full monk right now, but if someone want to try it in a next multiplayer game I'll definitively going to share this video.
1 barb 2-4 monk open hand 5-7 rogue thief 8-9 barb wildheart bear last 3 are open for personal preference but the 2 bonus actions just round the build up ^^ u can go 5/4/3 | 4/5/3 | 6/3/3 on all of those 3 classes :D or change it up if u don't think that it is to your liking :D
@@nealanderson9041 You get an unarmed attack that doesn't use ki as a bonus action. Taking three levels into Rogue for Thief's extra bonus action. Makes it so you essentially get Flurry of Blows without spending Ki. Or, you can use Flurry of Blows on both bonus actions to "blow your load" if you so desire. You don't need Ki as much if going Thief and intending to go down Barb further than Monk.
Multi class into thief rogue instead, it gives you an extra bonus action. Unarmed attack then attack using your bonus action and repeat. You get 4 total hits. Pick wood elf for exta movement speed. At max level with mobile feat you get 18m by default. Double the distance of your team mates
So how exactly does this work? Can I just go straight into 3 points thief and 2 points monk? I am currently level 5 trying to find a way for this to work. Surely now my AC will scale off wisdom and I'll be squishy af?
Hm...I was originally turned away from monk/barb because I realized that the barbarian's rage damage bonus doesn't seem to apply to unarmed attacks, but hadn't realized how strong Tavern Brawler is. Looks like Karlach might be getting a second respec!
This has been the best Monk build guide I've found so far. Detailed, to the point, and with a showcase of the abilities. Very good sir!
Thank you so much.
But it sucks...which is why he is showcasing a lvl 12 build against lvl 3 mobs hahahaha
@@JR-kv6ez Can you tell me your build?
@@JR-kv6ez I see so many people do that though...
@@Blood_Ronin nah but fr tho this is best one and its not close
And the cool thing about this multiclass is you can still go different themes, from elemental/magical to animalistic to pure physical force.
The magic one is actually really fun since it allows for physical like spells while raging
@@Blood_Ronin I was wondering if those spells worked while raging. That's cool.
For elemental which barb subclass would you go with?
@@lintystarfish i like using wildmagic for it.
Just a small extra tidbit... The Staff of Corellon's Grace is an awesome early game Monk weapon. It can be gotten even earlier than the Goblin camp. It can be bought from Auntie Ethel in Emerald Grove. Shes there selling potions, but also has the staff for sale. I did not even know it was available at the Goblin Camp vendor! I always end up in a fight with them Gobbies lol
I never noticed her in the Emerald Grove. Thanks for that knowledge!
I don’t see her in the emerald grove? Is there an event that needs to happen for her to appear? 😮
@@exi2286 She is by the lady giving out a bowl of food. Across from Drammon (
sp?) the Blacksmith
Tucked up under a dome like tent
Isn't Auntie Ethel the witch from the Bog? She didn't want to give me that girl back so I had to fight her and I died like 7 times.
This is a well thought out build. It focuses on dealing a lot of damage by using high strength and boosting flurry of blows with the tavern brawler feat. You mentioned using ki for patient defense or step of the wind, but with your armor class it seems to me that you'd mostly be using your ki for flurry attacks.
Players will spend most of Act 1 as a level 1 barbarian/level 4 monk. This means that resource management will be important since they will only have 1 rage and 4 ki points. On a short rest, they will get their ki points back, but not their rage. I'd recommend only using ki for flurry of blows at this point since this build lacks the second attack feature gained by most martial classes at level 5.
Excellent build breakdown. I'm especially glad to see this one, since most monk build tend to hint that strength based monks are not worth the hassle. I also like how you offer some branches off what your showing, so people can easily tweak things up to their taste.
That's definitely a build I'll give a try, thanks a lot.
Thank you! I actually have some new monk builds coming *for each subclass. Itll be a pretty fun video coming this weekend (hopefully if editing goes well)
Neat synergy between Tiger Heart and Monk: Tiger's Boodlust inflicts bleed, which gives affected enemies disadvantage on Con saves. Follow up with Stunning Strike, which requires the enemy to make a Con save or get stunned. And you know how strong Stun is in this game!
Stun is huge. Especially when playing with a group to let your allies get some big damage.
There are also d4 fire damage gloves to unarmed attacks sold at the mountain pass
This! But---- do remember not to use them over anything flammable. I punched a Kobold in the temple of Lathander who was srurrounded by alcohol. Right after I punched it, the entire place pretty much exploded, killing my character too.
Awesome!. I also feel like the starting barbarian outfit looks more "monkish" than the monk outfit. Whoever designed that shit did us monks dirty 😅
This is outdated. Please see this link here for the newest versions now that bugs are fixed! ruclips.net/video/4KM4XAP2Flw/видео.html
Maybe this was a bug that Larian recently fixed? I just tried it and rage definitely gives all my unarmed attacks +2 damage.
@@zachhood7625 I hope so. The footage ect was before the most recent patch.
You should seriously consider a Barbarian6/Monk6 (Berserker/Open Hand) build with Great Weapon Mastery & Tavern Brawler. It's a common misconception that you can't use a Greatsword/Greataxe as a Monk, cuz you totally can. With a 6/6 split, you get 55ft movement (+10 from Barbarian & +15 from Monk). My starting stats were 16/14/16/8/12/8. STR hits 20 by Act 2 (Tavern Brawler +1, Hag's Hair +1, & Potion of Everlasting Vigor +2).
While Raging and wielding a +1 Heavy weapon with 20 STR, GWM, & TB:
Reckless Attack + Extra Attack + Flurry of Blows
= (2d6+10+5+2+1) + (2d6+10+5+2+1) + (1d6+5+5+2) + (1d6+5+5+2)
= 66 to 96 damage per round!
Got bored playing pure barb and diceded to give a try to tavern brawler barb monk, but i really didnt want to run around with no weapons at all, and ive discovered interesting interraction with great axe. Use preparation for extra dmg for 1 turn (5 with 20 str), hit 1 weapon attack with no tavern brawler effect, but with all the might of 2h axe, and then use unarmed stunning strike as extra attack (usable even with weapon equipped) with tavern brawler dmg and with extra dmg from preparation, and then flurry of blows with each attack triggering that preparation dmg. And for the rest of the fight u have 2 options: use axe for actions and flurry attacks as bonus actions, or u can unequip your axe on second turn (doesnt waste any actions) and finish the fight unarmed. Actually looks like a bug, because same interraction doesnt work with glave preparation, but until its patched you can try it
Your builds are the best explained and in-depth out there right now. I've been looking around and nobody else goes through each level and explains it so well.
Would love to see some more from you! Maybe something along the lines of Barbarian/Druid, or even Rogue/Ranger.
Thank you so much. I am actually working on a dual wield hand crossbow rogue/ranger build. I need to do more testing with it, but so far it looks very promising.
@@Blood_Roninfound using a couple levels of fighter/gloom stalker is insane.
turn based and DnD type stuff isn't my usual thing but I heard such great things about this game so i bought it to play with more experienced friends. Great guide, right up my alley. In most games I'm either a Unga bunga warrior or an any flavor of unarmed, so I'll def be using this as I learn the game! cheers.
It is very cool and special imo. I can't remember when last time I played as martial artist. Probably never.
@@runek100 very rare for games to even give you a good punch only option.
You can also fix your low dex mid to late-ish into Act 1, depending on pathing, as well (I recommend between level 4-6 to be safe). Going to Creche Y'llek the merchant there sells the Gloves of Dexterity, which gives your attacks a +1 to attack rolls and sets your dex to 18. So if you don't want to use the gloves that give you Wrath stacks you can opt in for those bad boy's.
The gloves are great. But sadly, there are better bracers available not too much further than that which increase the dps by quite a lot. Choices choices...
Its also sad as the bracers of defense give +2AC and they also cannot be slotted. All the best monk boosting gear seems to be in the bracer slot... :/
that's technically act 2.
@@h4ns344 there's no clear indication for act 2 starting, most people seem to assume that it is the start of the "shadow curse"
@@auripeters3240 Exactly. Everything prior is all Act 1
This is what I respecced my dark urge monk to early on. ITS SO THEMATICCC FOR A GOOD DARK URGE O MY GAWSH. Monk dialogue to resist the urge, barbarian dialogue options to sorta rp giving into the urge. ITS SO GOOOOOOD. Ugh. As well as being an incredibly good and fun mobile, jumping around, and pushing/disabling build.
I am doing a shadow raging monk tho which definitely isn't ideal, open hand is probably best with barbarian/tavern brawler. Still doing great tho on tactician. But I'm still way more of a beast in combat now that I took tavern brawler and respecced for strength, wearing gloves of dexterity, as well as +2 strength clothing, still have stunning strike, can push anyone, and have the shadow step and some utility sneaky skills, as well as silence and darkness which are great abilities for crowd control. And the cloak in shadows ability. And I like the thematic element of being a shadow monk as a dark urge origin. I dunno, my own rp. Might respec for open hand once I'm in act 3 (end of act 2 now), and just have a teleport item equipped and keep that god tier invisibility on kill dark urge cloak. No monk subclass reactivity so id just maintain the shadow monk personal RP.
This games build options and RP options are soooo good. I'm a big fan of all crpgs, and there's technically far more MATH wise/number wise build variety in a pathfinder or 3.5e or 2e based crpg, but the roleplaying and reactivity for this game in terms of build and class or multi class is unparalleled. And its actually FUN to mess with 5e builds, whereas the 3.5e/2e/pathfinder games are BRUTAL and punish non optimal builds or character ideas, therefore limiting actual roleplay a lot. Leveling up takes forever and i often need to follow guides on level up. And it takes SO MUCH TIME AND EFFORT to build pathfinder or 3.5 characters. Pretty much a spreadsheet simulator (I'm looking at you pathfinder kingmaker/wotr, even tho I adore wotr)
Bg3 has class dialogue options all over the place, and even "some" subclass reactivity (not for monk paths tho) as well. And multiclassing gives you BOTH dialogue options. UGH. One of the best games of all time.
Great build, and very well explained!
One small caviat in regards to leaving strength at 18 for the potion. The potion actually lets you go to 22 strength base if you do push it to 20. So I would definitely recommend going 8 monk 4 barb for single target beatdowns, or leaving it at 18+2 from pot if you want resonating blasts for AoE.
Personally I want my barbmonk to be a boss killer, with a warlock & cleric handling the AoE needs.
Using the gloves of dexterity is also very nice, or you could dump your strength, fill dex, then use the gloves of hill giant strength, but those are only available very late in the game, and are not easily accessible.
Oh for sure. Most of the other builds show it at 22 str. With tavern brawler and the double score, it just hits so hard.
I used the dex gloves for a bit. I didn't showcase them only because I know people will replace them eventually, and wanted to showcase how you can still go str and not have terrible ac.
this build has been INSANE. even without the best minmaxing e.g. race and certain stat buffs found throughout the game, at barely level 6 i'm doing 40-80 damage a turn with fists and flurry of blows, no weapons at all. ty for the rec!!!!!!!!
*Rad video my G you just got an instant subscriber*
This build is so good I am hoping you tweak it and give us another video on it in a few months or an 'update' video.
Also the multi class actually makes sense. A young barbarian that discovers a brutal form of spirituality in nature that they dedicate themselves to. A warrior that comes to the realization that not even in STEEL can you TRUST. But in their own FISTS? *This you can trust!* haha
This is really awesome, I've always wanted to try and make a Barbarian Monk but couldn't quite wrap my head around it. Thank you :)
this type of build (multiclass monk barbarian) kinda popped in my mind in the middle of playing and im glad to see that others have had the same idea
A build I am planning is 3 levels of barb going eagle heart for ki less step of wind disengage and the rest in 4 elements monk to cast fireball and take no dmg on a successful save and 1/4 dmg on a failed save as a brass dragon born. Prob will go fangs of fire snake, clench of the north wind, and flames of the Phoenix.
This is exactly what I’ve been looking for! Thank you. I’m new to DnD classes and rules, thank you thank you. This helps me learn what can be done with classes (subbed). I we t with a halfling. I’m going to try making a Monk/bard in another playthrough
Ronin. Thank you for making this so quickly and so finely explained! My weekend plans are now in order! 😊
Personal favorite multiclass so far is Barbarian/Paladin
Smite+rage is a VERY deadly combo
Make it a vengeance Paladin. Vow of Emnity can also be cast while raging, uses a bonus action and gives you all the benefits of Reckless Attack with none of the drawbacks provided you focus on one target
Makes it good for boss fights in particular
Great Weapon Master at level 4
Wild heart: bear at level 3
Make sure your charisma modifier isn’t in the negatives
Pump constitution and strength for your other feats
Grab a greatsword, pop your favorite DOOM track in the player, pop that rage and rip n tear
Awesome thank you!
Let me preface by saying, I usually (95% of the time) play Rouge in everything, even on subsequent runs, over and over lol. Just because I like the class, play style and role play style. However after watching this video today, I respeced Jahirea into your Raging Monk & it was so much fun!
When the hotfix rollback broke my main character save games today, I didn't feel like replaying the few hours that it messed up. So I started another character on Tactician & I am gonna main this build! I think I might respec Laezal into your pld build too!
Loved the video, much appreciated, thank you!
Another option I like running is instead of taking three more level in monk to instead go rogue/thief so you not only get cunning action (meaning you can save your ki using these instead of the monk’s versions) and expertise (making athletics even better) but you also get another bonus action passively. This means you can attack 4-7 times a turn (assuming if you have the special monk buff up from open hand). The only real negative I’ve seen from this is losing out on 3 ki but trading that, resonant fists, and some extra movement speed if fully worth an additional 1-2 attacks and utility. Granted sneak attack doesn’t work on fists but they work with bows which you’ll have if you ever find yourself at a distance.
man! that's exactly idea i was try to find, tanks
Great guide, would have liked to see a full round of combat with some of the movement afforded by the class displayed
That potion from act two allows you to go over the normal strength cap, pushing to 22
does that still work with the armor piece or do you have to put a feat into strength?
This looks brutal. Definitely running this on my first playthrough.
Algorithm boosting comment.
Appreciate it
Comment boosting reply.
@@tonynippoleiadditional boost
+1
+1 to boosting algorithm.
As one or two have also stated. I really like going three levels of Rogue to get the Thief's extra bonus attack. The only down side is that you won't get use out of sneak attack being a Strength Build. But being able to use two bonus unarmed attacks when not using ki is essentially a free Flurry of Blows. With the option of spending ki on both to Flurry twice... it's just ridiculous.
There is the other answer I was after.
Is the no sneak attack on str a BG3 rule? On tabletop you can build a str rogue just fine, the weapon need to be finesse, but you don't have to use Dex.
@@MyanRillerI would assume that way rogue isn't multiclassed all the time
As a monk, u guys use armor / not?
@@wingchild4446you can run armor and a shield with your martial proficiencies and get some really good AC since this multiclass is ASI starved outside of the monk clothing.
Was looking for a great damage multiclass that doesnt include Paladin for my upcoming multiplayer session. Cant wait to try this.
STRonk seems to be a great option for some big damage. if you want other big damage builds, the Ninja (monk+rogue multiclass) is a lot of fun, seen a lot of strong warlock build options too
Thank you so much for showing each level progression. This game gets so confusing so fast for an idiot like me. I cannot wait to try this build!❤🎉
This is exactly what I've been looking for! I'm going to respec my Karlach into this.
I actually see a bit of roleplaying potential here. The roaming Barbarian that learned to hone in his inner rage and started to go the path of the Monk. I think I'll give this one a try on a future playthrough.
Or a Durge monk who strives to control his bloodlust but it still spills out in the form of Barbarian Rage
You can also use your two attack actions to both melee AND ranged sneak attack(you can use one of each every round) using reckless attack or Wolfheart for advantage and aiming at enemies your friends are engaging. Then still do your 6 flurry of blows attacks. The one caveat being you'll need a short sword and some daggers to throw or a bow/crossbow/hand crossbow
Is there a way to fit thief lv3 here for fast hands?
@@facundomorera9762 yes, for 10 attacks total, and if you use gloomstalker ranger instead of barbarian, it's 11 the first turn of combat, and remember this is just before and items/spells/potions that can grant EVEN MORE additional action/bonus actions!
Great job! Nice walk through of the abilities and starter equipment to enhance the build!
I love the song "I Want To Live " that we can hear at the end of this video. The OST of this game is as good as the game itself.
The idea of a jacked wood elf is funny enough to make want to try this build out
Fun combo to add would be 3 levels of rogue for the thief subclass's extra bonus action to become a punch machine gun with 8 punches a round using flurry of blows 3 times with your 2 regular attacks
Nice guide, thank you for explaining why you took barb for first level. everyone else jumps pasted this and I can't find a good list of reasons why you should start with one class over another when mulitclassing
Thank you. I appreciate the feedback:)
Loving the vids my man, keep it up. Reakky helpful for all the newer players out there
Ive made a half orc Kratos, named him Kratoskh, was gonna go barb/fighter but im gonna do this, i already have a monk, but hes 4 elements, based off Avatar Aang, called Tav'atar
You can also buy armor piece from Githaynki to get 18 Dexterity in the Act 1
I never noticed that in Act 1. Where is this Githaynki?
@@TheLabeckimountain pass
@@joshholmes1372 Thanks!
Awesome. this is something i wanted to do since i found monk and orc were gona be in bg3, like an asura monk type deal, and it's executed so well in this video.
Thank you!. This one was a themed build around a raging monk.
(I have another monk build coming soon that you'll def enjoy if you liked this one)
can't wait@@Blood_Ronin
You neglect the respeccing Option: If you go for Barbarian 5 first you are much stronger in that level Range, then collect Monk Levels until you are 5/4 and respecc to 4/5 because you can get only one Extra Attack. DEX 10 is also not good. When respeccing at Level 9 you can go 16 Str and 15 Con and use your 2 Feats for Tavern Brawler and getting back to 18/16, thats frees up enough Points for Dex 13, using the Point from the Hag you have Dex 14 instead of 10 and a feat that only gives Initiative...
I made my barb have high dex, con and wis and gutted strength once I found the hill giant club in the wizard tower. Since I had sheart go both alch wizard and guidance cleric I left her at camp for daily potion brewing, longstrider, aid and mage armor, when I come back for long rest. I have a dozen colossus potions still because guidance makes her medicine roll succeed almost every time, goes well with having a weapon set your strength to 19. Since all attacks are unarmed or throws and elixirs stay active until long rest, it doesn’t matter that the club is kinda ass. It’s a light club so it can be paired with another light weapon in the off hand without the dual wielding perk, or be wielded with a torch without unequipping it.
I tried this tavern brawler version but ended up with different multiclass altogether later due to items you get along the way. Your healer will give you perma blade ward anyway so barb with 2 dmg and no conc wasn't too attractive for me. I find that mega bless staff the best for early and then bare fist mid game once you go past 5 with lightning glove and passive and illithid debuffs. You get miles and miles of item options that'll let you rock one strong item concentration with high 20+ ac if you go str dex con early then 8 str dex con wis after you get any of str modification item (could go cloth mage armor/mirror image/stone skin if you prefer, up to you if you can manage the micro. I just barked through easier encounters with blade ward healer). For those rare encounter where mobility beyond your monk dash jump does kinda matter, just use speed pot, misty scroll, jump boost etc etc. Push to 5 for extra and all monk stuff but go monk 5 thief 3 for juicy 6 hits. Then dip into battle master for action reset and riposte. This was carrying majority of the game and in the final form, you get 4action attacks + 4 bonus hits + 3 lightning explosion per turn + however many illithid kill explosions you trigger + 23 str + 21 ac (can be higher but I prefer no crit) who stuns, prone, riposte + 2 debuffs on hit. If you insist on barb monk hybrid then I'd look into tiger bleed version for triple str dip or frenzy throw specialist to make full use of action/bonus economy with mobile throw equipment in the mix. My stance on 3 thief doesn't change though. 2 extra cc infused hits (or extra dash jump) gives unbelievable boost to open hand monk. And if you are looking for 1 turn boss kill challenge, then definitely duergar for free enlarge.
I like taking 3 levels of Rogue for the Thief subclass and the Fast Hands passive which gives you 2 bonus actions letting you use Flurry of Blows twice per round, and 3 levels of Fighter for the Champion subclass and letting you crit on a 19 or 20. I usually also keep my strength fairly low, and use giant strength elixirs.
If you are doing that, try making a strength monk instead! You can sacrifice mobility for armor and a shield, then pick up the tavern brawler feat. Now you have twice strength mod coming up on all of those unarmed strikes.
@@mr.e822 I am a strength monk, I just use the elixir of hill giant strength and later the elixir of cloud giant strength. That way I can get my wis a bit higher because of the boots that give wis modifier to unarmed damage. In the end each hit gives twice the strength modifer and the wis modifier.
I think at the end of my monk playthrough I was getting 6 attacks per round doing 1d8 +16(strength), +3(wis), +1d10(Gloves), and then manifestation from another 1d4+3. I started off with the bonus actions because if they did fall prone the advantage and larger crit range meant I crit probably 2 rounds in 3.
Tbh I never really read wholeness of body giving another bonus action so I never used it other than to regen ki points, but if it stacks with fast hands could get 8 attacks a round.
@@Inshokuten69 In what order did you level the character ?
@@MosCraciun777 Monk 6, rogue 3 and then the last 3 as fighter. The extra crit rate isn't a huge increase since it just doubles the dice. Could probably go Monk 6, Fighter 1, Rogue 3 and then last two levels as Fighter to get action surge earlier.
You definitely would lose ASIs
.. but monk6/barb3/rogue3. That theif giving an extra bonus action would be nutty. I feel 7 ki points on a short rest are enough for most every combat, and you could just blitz people down. Not my favorite with missing ASIs, but the benefits outweigh the cost.
The thief extra bonus attack is really strong. I gave it a try after seeing some other suggestions and omg...
still open hand monk?
@hungryb4dinner since the extra bonus let's you double flurry, YES, open hand becomes exponentially better since it directly buffs unarmed and flurry of blows.
what starting class u think should be with monk6 barb3 rogue 3 ....barb ?? and what starting class stats should look like ? 16 str 16 con ? what about dialogs?
@ZielonyBob since you can respec whenever it's really proficiency based and skill based. Early game barbarians are insane. You halve most damage while raging and get the most starting hp. Then immediately take monk and work for those 4 levels to get tavern brawler. It's up to you to let barb sit and start working on rogue. I'd recommend taking monk to 6 for multiattack at 5 and extra damage at 6 though. Those starting stats are great, and have Wis at 14 to pump that monk 6 damage. Your AC will be pretty bad with this build, but if you end up taking bear barbarian you'll treat your hp as if it was doubled (unless dealing with psychic damage).
im planning to use this for my dark urge playthrough xD
@blood ronin, hear me out. It may sound like a bad build, but when it comes to console I plan on making a Fighter/Barbarian/Monk. 3 lvls in Barbarian (bear heart), 3 lvls in fighter (champion), rest in monk
If you could make a video checking out this build 🙏🏾
Great explaining vidéo the build is nice but there are way more effective Tavern Brawler monk : go heavy armor + shield and unarmed several path to do that by rogue cleric and fighter multiclassing. Offers higher mobility because of how jump works, bonus action, higher AC and 2 bonus action. You don't get to 9 monk but you can do 4 attacks per round without consuming resources.
Great! Now I can make the dark urge into Yujiro Hanma.
For my STR monk or Barbarian I like using Tavern Brawler and Athlete plus the Act 1 permanent bonus to get the ability score to 20. There is an elixer in Act 2, and a buff in act 3 that lets you boost that to 24. Hand to hand for Monk or throwing for the barb. That said, I am also fond of Dex builds for monks that take advantage of 2 handing versatile weapons and great weapon master.
Maxing Str and con at the start with a 13 in dex would allow a 12 in wis and after beating auntie and taking the boost you can get a 14 in dex giving you a 15 ac along with another 2 from the defensive bracers it would help with one of the main problems of the build of overall getting hit
This is a great guide, I was only planning to go 1 barb and the rest monk but you convinced me
Finally a strength monk build that doesn't rely on hill giant potions
You earned a subscriber. Your tutorial was very easy to understand. Thanks!
I appreciate the support
I just rolled up a half-orc monk with a couple buddies lastnight. Definitely gonna reroll into this build once I hit level 5.
This build has been crazy fun. Throw in gloves of Dex to get a free 18 dex and Yuan-ti armor, I've got a brawling machine at 19 AC that can easily keep up with freight trains like Bae'zel. Thanks!
There is also a good vestment for monk at the way to the githyanki crèche. You can buy it from the woman who wants you to bring her an egg.
Amazing thumbnail. Hopefully you make more videos like these...
Id love to see something like multiclass that makes you something like a pirate... especially with the little hat you get from the preorder
That is such a good idea. I will def have to give that one a try.
@@Blood_RoninI will eagerly await!!
A "Barbonk" is my main character build, aside from the fun gameplay I love the RP aspect in dialogues where I can either settle things peacefully like a Monk or go Apeshit like a Barbarian
This is really close to one of my irl dnd builds called PUNCH KNIGHT where I’m a fighter monk. It’s a ton of fun, I recommend trying it! Battle master and way of open hand is what I did, but you can do whatever you like!
I hope either through mods or the game itself they add the storm barbarian. I wanna do my elemental barb/monk. That combo was fun in the ttrpg
tempest cleric/monk would kinda fit that fantasy
I love the build, but my only real gripe is the lack of AC overall. Taking reduced damage from bear heart is nice, but not getting hit is equally as important. All that aside though, the build video was super detailed, very well done!
Ty. I have another monk video that goes into all 3 subclasses more as well. It improves upon this one too.
With the thief bonus action it is very hard to find another multiclass can outperform that, upto 3 flurry of blows plus 2 action (from haste) you literally do 10 attack for 2-3 turns.
Don't those cost ki ? Won't you run out of it fast ?
@@MosCraciun777 once u get to lvl 8 and above u will have way enough ki to sustain constant flurry of blow spam, just take a short rest between battle and you will be good.
kratos character really put the cherry on top. And it make a lot of sense that he would be a monk barbarian with tavarn brawler since he like throw a lot, he left the violence way and prefer peace, and he is clearly a barbarian looking dude with axe.
Now this is a good video not some lvl 12 look what i can do video. Thanks for this was having a hard time looking for a good monk build guide!
There's a great pair of gloves just as you exit The Mountain Pass, without spoiling too much you can get gloves that do extra 1d4 fire damage on every melee strike
Best and funniest build for my Dark Urge playtrough
Correlon's Grace is dropped by Auntie Ethel (if you kill/pickpocket her) during Save Mayrina Quest.
My only suggestion would be to see if you could squeeze in three levels of rogue so you can get access to thief rogue so you get an extra bonus action on every turn and then you wouldn't have to spend ki to dash or disengage as a bonus action.
Important Note! Rage doesn't work with unarmed attacks. "deal 2 extra damage with melee and improvised weapons, and when throwing objects." It doesn't work with unarmed. It still can be great with tavern brawl if you are using improvised weapons and throwing, so it does still help. It's just not specifically boosting unarmed.
FYI to all, this is fixed in patch 6
Best BG3 Guide I’ve seen so far
In tabletop a 'monk weapon' is just whatever weapons you are proficient with. So a Barbarian monk could just attack with a greataxe and still bonus action unarmed kick someone in the face. Does that not work here?
Thank you for this build I’ve been wanting to play monk!
Im glad you liked it.
Monks rage would be called
"Asura's wrath"
This answers a lot of questions I had had.
BTW things like Enlarge, bless, etc. If you use it before raging you'll keep it!.
I do wonder if Unarmored Defense would stack with Draconic Resilience (Sorcerer) though. I know that it is deferent in BG3 vs Table top D&D.
Nah, they’re incompatible.
I think i can say monk is quite possibility the best 1 level dip for a martial class like rouge and barb. Being able to use dex for any attack as long as you have proficiency in rhe weapon is great.
Really like the monk unarmed animations, enough to make me not even want to use a weapon 😂. Ill just throw them instead
I've been doing something similar but instead of barb I do 3 levels into thief for the perma bonus action. I also shoot for 20str using the act2 armor, and 18wis, I put 14 in con and 10dex so I'm not having reduced AC..
From there I just try to punch all the time as much as possible with the empowered attacks. The damage is absolutely insane on single targets. You are also pretty mobile, i'm running it with wood elf, but if I did it again I would use gith for the jump racial spell
Im olaying a similar build now, but I use fighter instead of barb and I just play with heavy armour and a shield. Still do tons of damage and jump range is unaffected by armour so Im still super mobile as well.
Also with the monk dash ability it makes jump no longer require a bonus action so you can basically jump across the entire battlefield in one turn.
I chose to put my extra ability points into charisma rather than wisdom since I like having thr dialogue modifiers. If I was minmaxing I soild probably put it in wisdom or dex though.
This is my current ttrpg build that I'm working on at my buddy's table
13:11 Grave posting but
The item you mention here is one of the only items in the game iirc that can let you add strength PAST 20. You can go to 20 strength here, and with that potion, get 22. This is not an oversight by the devs either iirc, item description doesn't even say (up to a max of 20).
Whether that is worht it for the build or not, up to you.
Fist of the north star build. Iykyk
really cool guide! i have a question about barbarian rage, does it apply to unarmed attacks? because the tooltip says melee weapons, and i found differing opinions on reddit. thanks!
In my way to the monk video, I showcase it affecting unarmed attacks. (Shown with damage from combat log). That being said, I have seen a few different people say it does and doesn't varying on which patch of the game they played.
I like the idea. Too bad I'm currently playing a full monk right now, but if someone want to try it in a next multiplayer game I'll definitively going to share this video.
absolutely starting a run with this build soon lol looks so fun
I personally just go 1 level Ranger 11 Monk. Heavy armor, full strength, and a ton of skills. Plus I get a pet bird.
I found some bracers in Act 1 that raise DEX from ANY current number to 18. Seems like a no brainer.
1 barb 2-4 monk open hand 5-7 rogue thief 8-9 barb wildheart bear last 3 are open for personal preference but the 2 bonus actions just round the build up ^^
u can go 5/4/3 | 4/5/3 | 6/3/3 on all of those 3 classes :D or change it up if u don't think that it is to your liking :D
Having only 3 ki points ain't gonna cut it if you're relying on your bonus actions from Monk
@@nealanderson9041 You get an unarmed attack that doesn't use ki as a bonus action. Taking three levels into Rogue for Thief's extra bonus action. Makes it so you essentially get Flurry of Blows without spending Ki. Or, you can use Flurry of Blows on both bonus actions to "blow your load" if you so desire. You don't need Ki as much if going Thief and intending to go down Barb further than Monk.
Multi class into thief rogue instead, it gives you an extra bonus action. Unarmed attack then attack using your bonus action and repeat. You get 4 total hits. Pick wood elf for exta movement speed. At max level with mobile feat you get 18m by default. Double the distance of your team mates
So how exactly does this work? Can I just go straight into 3 points thief and 2 points monk? I am currently level 5 trying to find a way for this to work. Surely now my AC will scale off wisdom and I'll be squishy af?
This class looks so much fun to play!
tripple class. ;p start as fighter lvl 2 then add 5 monk and 5 barb. get extra attacks galore.
You want at least 6 levels in monk. The improved fists is a lot of damage.
Cool Build
Thanks
Glad you enjoyed :)
Hm...I was originally turned away from monk/barb because I realized that the barbarian's rage damage bonus doesn't seem to apply to unarmed attacks, but hadn't realized how strong Tavern Brawler is. Looks like Karlach might be getting a second respec!
Ah, my lovely little Bonk.
Going to be speccing Karlach into this