I noticed that the most obscure games that are Japanese are released on the same year. Like there’s a game called Cookie’s Bustle - Mysterious Bombo World (Yes, that’s actually the full title.) which somebody is trying their best to get it taken down and is partially lost on the internet. Its also released in 1999 and it only had 100 sales so it’s very rare. It’s really weird that a lot of games like these aren’t being seen and nobody even knew what they were until a few decades later…
I think every archivist and their mum has a copy of Cookie's Bustle now so it ain't disappearing any time soon 😂 I've got at least 3 different versions 👍
Nah, shared copies are struck too. Given that that's the only way to play it now, that's doing enough to try and erase it from history, but attacking content on it is a step further - if you really want media to be lost, try to erase it from public consciousness. It can't be fully erased of course, but the Streisand effect will only do so much. Content creators need to eat, and RUclips's broken copyright policy allows the malicious 'copyright holder' to directly threaten their livelihood... Cookies Bustle is still in danger of being forgotten, it was just a brief meme in early 2023. EDIT: just realized @phoebearum7113 was replying to someone, my mistake for trying to correct you
I would like to credit Ludvig Strigeus for writing ScummVM, the real OG, kept us all on the geriatric nostalgia drip for a good long time now. Really valuable guy.
1:47 I'm still watching the video, but I have to point out the HILARIOUS irony of you saying the line "tell the stories they wanted to tell without the fear of censorship" while showing not just I Have No Mouth, but SPECIFICALLY THE LEVEL THAT IS CENSORED AND REMOVED FROM THE GERMAN RELEASES OF I HAVE NO MOUTH. I genuinely hope that was done on purpose because if it was that is SUCH a funny easter egg.
For anyone wondering WHY that level is removed: Nimdok, the character you play as in that level, is an Ex-Nazi scientist, and the entire level takes place in a themed Concentration Camp. Germany has extreme censorship laws when it comes to depictions of Nazism in games and the like.
@@DLBBALL It's understandable that they'd want to censor it, but Germany has very strong censorship laws so a lot of things are removed from games, to the point where in older games, all human depicted in games have to be "robots" and bleed oil, in Command & Conquer: Generals, I remember them censoring the bomb vest wearing terrorists you could produce for a boring bomb cart instead of a dude and them changing all the generals portraits to that of robots
@@sidekic1109 Sure, but I was moreso confused as to how censoring stuff to do with Nazi's somehow makes Germany an embarrassing country. You know, powerhouse of the EU and all that. Just a country that happens to renounce its militant past and doesn't ever want a repeat... There is something to be said about German censorship for other things, but that's moreso something German people would have to decide on democratically, no? Rather than non-Germans complaining about it.
I first found out about Garage by randomly getting recommended cutscenes of the game after watching some of Andyland’s animations. That led to me eventually finding the fan translation, and then it quickly became one of my favorite games. It’s such a surreal experience and truly worth playing, though I prefer the original to the remake. I’d still say it’s 100% worth playing and experiencing for yourself
My friends and I regularly use the phrase "word lost" to describe when someone is tired, intoxicated, or unfocused to the point of not being able to properly recall things. "Trust in Garage" has become a quip for when someone is uncertain about something. We've had multiple playthroughs of the game where a different person picks it up and streams it to the rest of us while we passively sort of discuss it; Garage became a sort of touchstone for my friend groups years back, and the effects of it are pretty indelible.
I won't be able to share gems with friends, and I might not even be bothered to share memories in exhaustive detail. But that's a nicely put retelling m8
I actually can't believe this. A completely Garage-related video with over 300k, almost 400k views. I am a die-hard fan for Garage and it seriously need more attention. Thank you
I can’t remember when I first found out about garage, but I have loads of the artwork and cutscenes for this game archived and I dip into it for inspiration every once in a while, it’s truly and hauntingly beautiful
I first stumbled upon gameplay for Bad Dream Garage somewhere on NicoNico about five-six years ago, and it took me another five years of intermittently thinking about this game to finally find an obscure commentary video on RUclips. I’m so glad to finally see another person talking about this game- let alone seeing how popular this video has become so far:)
So so so happy to see a video like this on Garage. I was one of the people that had been searching for this game for over a decade. The day the English translation dropped was such an amazing day for me.
2:23 It makes me so happy to see someone feature Sanitarium in a video! I got that game when I was like 12 years old, and absolutely loved it! I still do. It’s so nostalgic for me. I wish more people knew about it. Sure, it’s dated and kinda cheesy, but that’s what makes it so special. The creepy, unsettling atmosphere.. the settings.. It would be the perfect game for let’s players and streamers to play, especially now, during the Halloween season. But yeah, great video in general, man!
I actually have to stop the video halfway to say that I've noticed RUclips is giving me some amazing video recommendations from people with nowhere near as many subscribers as they should and you are definitely one of them, absolutely LOVING this!!
It’s such a good game all around, visuals, story, characters, themes, and gameplay. Play this game if you like piecing together a cryptic/mysterious story bit by bit, exploring an unknown and alien setting, and/or playing fishing minigames.
If you're a fan of the pre-rendered CG look, Endacopia by Andyland is being made at the moment and it mixes a bunch of different styles together that are very reminiscent of old adventure games.
I understand preserving the asthetic of the game but I know quite a few game lovers that have a hard time with fonts. My grandmother, especially, who kept up with this one specifically, was very greatful for the new text because it was easier for her to read compared to the pictures of the older version.
Something about the late 90's & games with unspeakable horrors featuring a stress inducing time limit. It's all "find water chip or we all die" or "get out of this hell before you die"
Great video! The Zeddas games are up next perhaps? Zeddas 3 was also discovered and revealed not too long ago, and despite being one of the legendary lost media games, it never became popular in any practical way. It'd be fun to see it brought into the light, like you have done here with GARAGE.
Wait, Zeddas 3 actually exists? I remember reading an article on Hardcore Gaming 101 that talked about those games and iirc, at the end of the article the author said that a third game was rumored to exist but probably didn't. Edit: I just went back to check the article and it got an errata, citing that the game was found, damn, time flies.
@@marcellosilva9286 I was obsessed with Zeddas since playing the English translation way back when, and was there to see it get released by Rare Game connoseur Saint - himself having extracted it from some collector's public folders. It's a shame people just kinda shrugged and never touched it once it was found - I myself still would love someone who speaks japanese to play and translate Zeddas 2 and 3 so us gaijin can understand sorta whats going on in them.
Incredibly well done vid. I can tell how much editing work went into this and your love for early adventure games. Must have been 100's of clips you've been through and it's well scripted. You got a new subscriber.
Well, Machinarium (2009) and Primordia (2012) were both Adventure games with similar styles, albeit less creepy. They were hand-drawn though, not 3D prerendered, but that gave them that same resolution limitation.
I've lived in Japan, have a Japanese spouse, and my career starting out was in Japanese to English translation. I checked out the untranslated longplay of the game and also showed it to some Japanese nationals. We're pretty sure the game is talking about life in Japan immediately after World War II, a bit like The Wall. The reasoning for that is just that they're all speaking World War II era Japanese, the most recent time that sort of architecture was common coast-to-coast was right after the war, and it's a game that mentions nightmares in the title where you're trying to escape somewhere by finding your true self, which is effectively just a normal human unlike the Yan you play as in-game.
This is a great and well researched video! I was so excited to see PS1 Lain mentioned, hahaha. I also really love Geiger's works and didn't know that he worked on a game, so I'm excited to check that out. I wasn't aware there was a dedicated emulator for this era of games (although Scumm is a hilarious title for it, especially given the grimy style of this game in particular.) I also didn't know about that city in Hong Kong, but now that I've seen it I have to assume that it served as the inspiration for Junji Ito's "Town Without Roads", my personal favorite short story of his. Anyway, I've seen images from this game before but didn't know that it was ever lost media. Thanks for the great vid, hope to see more from you!
That one moment at 04:44 where you mentioned "L-Zone" put an end to one of my most persistent searches. I remember playing it but couldn't remember the title. My memory had warped the title to "Planet E". Thank you.
I got recommended this video by RUclips and...yeah, this is exactly the stuff I'm interested in. Do you plan on making more videos like this? This one is a real treat.
Pretty nice documentary! I'll be on the lookout for more stuff from you. If you don't mind me nitpicking, just because you happen to touch on some stuff that I'm very much a nerd about: - the game Boku no Natsuyasumi was misspelled - 'Chun Soft' is not the game, but the developer; that game is Yuuyami Doori Tankentai (Detectives of the Twilight Road, IIRC), and it's sort of a spiritual successor to Twilight Syndrome - one of the pictures you've showed of Kowloon Walled City was actually of the Anata no Warehouse, a themed arcade in Kawasaki that was demolished a few years ago, I have actually been there in the past lol
I always found the term point and click adventure somewhat contemptuously. We used to called them graphic adventures as to opposite of the text adventures that were popular some time earlier. Althoug I admit those games where the verb was just assumed by simply left clicking on an any object in the screen had become just that.
Man, my heart makes a funny feeling/emotion when I hear about obscure media being preserved. Sad that the official release doesn't have the otion to make it gritty and grainy like the original.
As a 78 kid, this brought back memories. My 80s and early 90s were all about Sierra and LucasArts adventure games. DOOM and Wolfenstein gave me motion sickness; Duuke Nukem 3D didn't, and long love my old NetMech 95 - MW3 clan, the REAL Wolf's Dragoons and in Tribes The Roughnecks! HUZZAH!
It's unfortunate that classic adventures games are always referred to as point n click, the original graphic adventure games were originally text parser based from the mid to late 80s and even into the early 90s, quite a few of my favorite Sierra adventure games are text parser based though later in 88 the 1st SCI engine with the text parser would have mouse support in certain titles
@@Thecactuar Text adventures are a name for interactive fiction type text-only games mainly (Zork 1-3 etc); he's talking about graphical adventure games that were text parser-driven rather than primarily mouse-controlled (or sometimes a hybrid verb interface), like the first Space Quest/King's Quest/Leisure Suit Larry games, or Maniac Mansion as you can see in this video. "Point-and-click" was a real term back then used to describe later graphical adventure games that mainly used the mouse, to distinguish them from parser-based games. But his point is that people today often use it for all graphical adventures categorically. Though stuff like MM in and others in this vid are hybrids so it's a bit whatever in this case.
Subscribed. This game looks incredible. Dark Seed 2 is a game that I play at least once every year, and this looks like it's right up my alley. Thank you for the recommendation and for such a fantastic video documentation.
wanted to come back here and say thank you. not only for the video on the story of Garage which was awesome, keep uo the good work but I also discovered Starship Titanic through this video (specifically the shot with BarBot) and fell in love with it. I'm not at all new to adventure games but I guess for the longest time I was spending my time playing the niche games.. in a niche genre and I don't know if I would've known about Titanic if it wasn't for your video. thank you so much again! I really wish there were more videos like yours about the genre as I find it fascinating and incredibly interesting.
Ik ppl comment this a lot on smaller channels n stuff but im surprised this doesnt have more views and comments, its a great video on an obscure topic, people love that
Aside from ones already mentioned, the style also reminds me of the stop-motion TOOL music videos from the 90s, though I don't known that artist's name.
I've been captivated by garage for years, probably since 2016ish. I don't really remember how i discovered it but i *do* remember how much i desperately wished i could learn more about the game's world. at some point i asked someone working on translating chu-teng whether it'd be possible to do garage next and they said there were some technical issues preventing it, so i kinda just accepted it would be a mysterious little ghost in the back of my mind for the rest of my life. then one day in 2020 i was doing some urban exploration with a friend and the game got brought up, and after looking it up to show them i discovered that there was a fan translation in progress. needless to say i downloaded it as soon as i got home, and it was just as fantastic as the years of anticipation had me hoping. fast forward just over a year, I'm bedridden from a major medical issue and spending a lot of time going in and out of the hospital. this was right after the mobile remake came out, so pretty much every moment i wasn't either asleep, puking, or checking my silly little gacha games i was back in the garage, and i think that experience probably cemented it into my brain as something incredibly personal to me. every character has their own problems, and traumas, and have kinda just accepted their place in the world and lack of power or agency and. as someone who was also in constant pain and completely powerless it really made everything feel much more real. the few times i remember being able to sleep i dreamt about garage. i really felt like one of them. idk how healthy a coping mechanism that is, but it did a good job of keeping me sane when i really needed it. that'll have all been 2 years ago this christmas. I'm better now for the most part, and garage is still one of my favorite games of all time, to the point that telling people to play it has sorta become an in-joke in my friend group lol so yeah. idk how to end this wall of text/traumadump. i guess it's just nice to see vids about it getting good viewcounts when for the longest time you could count the amount of people that care on one hand
@@NewLifeFromTheWayofTruth funny story, i used to have one but it fell out of my pocket at a k-mart and i haven't been able to find a new one at a good price
No idea if it was on purpose, but when you said "without fear of censorship" while showing a clip from "I Have No Mouth And I Must Scream" I chuckled because it was actually partially censored in Europe due to a character's background as Mengele's colleague, and all that comes with it. Not criticizing! I personally found it funny. That said, I loved how you showcased such a gem of a game.
@@cor7ana Can't imagine finding info on the puzzles in 95 would've been easy honestly, but just re-read some stuff and the best ending is apparently unachievable due to the chapter you need to complete for it being entirely cut.
i know you have a ton of comments on this video but i hope u at least see this! i literally put this video on to do EVERYTHING. washing dishes, folding clothes, eating breakfast, sleeping, literally everything. one of my favorite games ever & you did it so much justice, thank you for creating this video!
I really like this video! Your voice has a great cadence and you don't talk too fast or too slow. The title of this video was also *perfect*! I have a tiny critique, which is you should be more confident in your opinions! The comparison to HR Giger was on point, and if you're unsure, you can always research the thing you're thinking of and consider why it's so similar - the body horror genre would pop up, and if you didn't already know about it, you can learn pretty quickly why Giger (out of other body horror artists) stood out to you. His is of the sci-fi/mechanical variety. His works and Garbage have a lot in common. Also, when you said the characters looked weak, I realized you were totally right, but I feel like you could've said something more concrete to convince people of that. When you said that, I realized the characters look like embryos, the very definition of a helpless creature. I wonder if you saw that too? Anyway, keep making videos! I can't wait to see more.
4:40 It's Boku no Natsuyasumi. Not sure how that became Boku no Natsuyumi when you said it. Made it had to find the game to learn more about it. Maybe include the names of stuff like that in the description or in text on the screen when you're listing stuff?
I was trying to remember the name of this game since I saw something about it in a video like 2 years ago. Random keywords eventually got me here. Thanks for making this video
Reminds me of my fav artist Screaming Mad George, He also had a game called "Paranoiascape". He's more fleshy in its body horror though,less mechanical elements. The OST is very good too
Weirdly sound like dire trip. Not a bad thing. Dope creator. Good videos bro definitely subbed. I’m surprised you didn’t touch on “scorn “ since it’s like a first person adventure game doom mixed with a point and click?
Great video, thanks for helping me discover this game. Also someone could’ve warned me about the refueling cinematic before I went and played this on a plane.
As someone who grew up playing sloppily made uncanny and sometimes questionable app games on my Ipad as a kid, Something about the out of place generic text of the new release is sorta creepy to me in the same way the rest of the game is. It has this weird nostalgic feel that reminds me of the horrors I witnessed in the past playing weird free horror games and creepily empty normal games that weren't supposed to be as uncomfortable as they were.
14:00 Okay honest question here, is "Pre-rendered CGI" the term we'd used to describe the visuals in this game and other games from the late 90s to early 2000s like Sid Miers Alpha Centari and the like? I've been trying to find the best way to describe that aesthetic for a while now because I love it and miss it from those old gaming days. :D
I knew I recognized the thumbnail, but not from this game I knew nothing of this game, but rather from a video featuring music by Jeen O'Brien. All these years I thought it was the album cover but it wasn't. Just some picture uploaded by a RUclipsr with some of her music. Anyways you guys should check her out if given the chance. I wish more of her work was available to stream, highly underrated.
I legit think that this could be a sensation if it was more intuitive and rewarding for understanding in the in universe logic and changing the way you thought about things kinda like how portal eased you into the logic of well using portals or the fan game that uses a 3rd time based portal which completely evolves the rules of the game but it would not have been possible to play such a game if people didn't know how the original portal logic kinda like having a bridge from point a to b to completely different things but with the bridge it is so much more plausible.
This was a very well-researched video and a great subject to tackle, as it single-handedly introduced me to GARAGE (as one would expect!) and its developers. Great work, I hope you make more videos like this. Videos like this amplify the conservation's effort, and thus, lengthen the influence of the original game by a wide margin. Videos like this keep the hard work of passionate people in the public consciousness. If I had to nitpick, the pronunciation on boku no natsuyasumi needed practice. It sounded more like "nachiyumi" instead of "na-tsu-ya-su-mi." I think Boku no Natsuyasumi has a certain surrealist quality in how it stylizes nostalgic country life, but SNATCHER/Policenauts aren't exactly surrealist...I guess I point that out because I think everything should be cited with a purpose. Macromedia is the company, not the software (flash) - it'd be like saying "it was made in adobe" instead of "it was made in photoshop" But nitpicks shouldn't be the main takeaway. This was a great deep dive into a worthy topic.
As someone who is into tabletop miniatures, this game would make for a powerful aesthetic for Inq28. Mechanical looking bits, combined with Green Stuff sculptures to produce the organic parts. It probably wouldn't even be that hard to sculpt, even for novices. I'm suppressing the urge to make this my new Special Interest. I don't have time for this.
Since the originals were at a premium price of over $1500 in Japan, quite a few elaborately made copies were available. Is it a miracle that I was able to buy one for about 77,000 yen ($515)?
if anyone is interested in stuff like garage, i'd suggest you look into blue sango, pink gear collection, pink gear 2, incarnatia, comer, DJ-ROM, over-ring-under, VOID, rolypolys no nanakorobi yaoki and roly polys world tour. they're all similarly fascinating previously lost games that were almost completely forgotten to time :)
another lost game i wish i could play was from my childhood called INCOMING! it was released in 1998 and i remember playing it with my dad when i was 4. you can still listen to the soundtrack on youtube and its a banger mix
Dang bruh thanks for making this video I wanted to learn more about it but couldn't not understand Japanese letters and I love disturbing concepts like being half machine and flesh melded together in a horror esk way
Deja Vu and Shadow Gate were very popular. The interface was done in a manner like "point and click." These titles released on the Macintosh, and later on the Nintendo Entertainment System.
H.R.G Also designed the mic stand for JD of KORN, its notnjust a beaautiful sculpture its on a custom base so JD can throw the mic stand forward and it rebounds back to him, its fun! As well as the album cover for Danzigs how the gods kill 3 from the same series used in the video game and probably more im forgetting, dude gets around.
A really awesome video, haven't seen much coverage on this game which is a shame as it looks really cool. Just one thing though, H.R. Giger's name as pronounced as "Gee-gur", not "Gaigur". Nothing terribly important but just wanted to point that out The youtube recommendations have done me good this time
The idea of making the game more difficult and frustrating no matter the fame has always annoyed me. Even adapted games like Mortal Kombat that no longer need to eat quarters could be adjusted. These point-and-click puzzles require logical leaps that often make no sense and ruin the experience until ypu don't even finish.
some of those puzzle were criminally stupid. I really wanted to like Grim Fandango, but the object puzzles didn't make sense most of the time and walking around was so slow. It's amazing what they could get away with back then.
I noticed that the most obscure games that are Japanese are released on the same year. Like there’s a game called Cookie’s Bustle - Mysterious Bombo World (Yes, that’s actually the full title.) which somebody is trying their best to get it taken down and is partially lost on the internet. Its also released in 1999 and it only had 100 sales so it’s very rare. It’s really weird that a lot of games like these aren’t being seen and nobody even knew what they were until a few decades later…
W Cookies Bustle enjoyer
I think every archivist and their mum has a copy of Cookie's Bustle now so it ain't disappearing any time soon 😂
I've got at least 3 different versions 👍
Why is someone trying to take it down. That's not cool
@@PixelOverloadThe problem is making content out of it.
Nah, shared copies are struck too. Given that that's the only way to play it now, that's doing enough to try and erase it from history, but attacking content on it is a step further - if you really want media to be lost, try to erase it from public consciousness.
It can't be fully erased of course, but the Streisand effect will only do so much. Content creators need to eat, and RUclips's broken copyright policy allows the malicious 'copyright holder' to directly threaten their livelihood... Cookies Bustle is still in danger of being forgotten, it was just a brief meme in early 2023.
EDIT: just realized @phoebearum7113 was replying to someone, my mistake for trying to correct you
I would like to credit Ludvig Strigeus for writing ScummVM, the real OG, kept us all on the geriatric nostalgia drip for a good long time now. Really valuable guy.
As well as credit the original creators of the SCUMM engine which allowed so many games to be future proofed.
he also made the legendary μTorrent client
1:47 I'm still watching the video, but I have to point out the HILARIOUS irony of you saying the line "tell the stories they wanted to tell without the fear of censorship" while showing not just I Have No Mouth, but SPECIFICALLY THE LEVEL THAT IS CENSORED AND REMOVED FROM THE GERMAN RELEASES OF I HAVE NO MOUTH. I genuinely hope that was done on purpose because if it was that is SUCH a funny easter egg.
For anyone wondering WHY that level is removed: Nimdok, the character you play as in that level, is an Ex-Nazi scientist, and the entire level takes place in a themed Concentration Camp. Germany has extreme censorship laws when it comes to depictions of Nazism in games and the like.
@@mechanicalhoundzGermany is an embarrassing country now. Too bad.
@@KingFloch88 Why?
@@DLBBALL It's understandable that they'd want to censor it, but Germany has very strong censorship laws so a lot of things are removed from games, to the point where in older games, all human depicted in games have to be "robots" and bleed oil, in Command & Conquer: Generals, I remember them censoring the bomb vest wearing terrorists you could produce for a boring bomb cart instead of a dude and them changing all the generals portraits to that of robots
@@sidekic1109 Sure, but I was moreso confused as to how censoring stuff to do with Nazi's somehow makes Germany an embarrassing country. You know, powerhouse of the EU and all that. Just a country that happens to renounce its militant past and doesn't ever want a repeat...
There is something to be said about German censorship for other things, but that's moreso something German people would have to decide on democratically, no? Rather than non-Germans complaining about it.
I first found out about Garage by randomly getting recommended cutscenes of the game after watching some of Andyland’s animations. That led to me eventually finding the fan translation, and then it quickly became one of my favorite games. It’s such a surreal experience and truly worth playing, though I prefer the original to the remake. I’d still say it’s 100% worth playing and experiencing for yourself
How can I play it?
@mathiasdaems7144 you can on PC and Android
andyland must be a fan
I guess i was wrong to expect more videos like these
odd how that also happened to me
I actually have a physical copy of this game that I’ve been holding onto for the past few years, glad to see someone doing an in-depth video on it!
If it's rare you should port it to pc and sell pirated copies to become millonaire🤑
You should not listen to the person who commented as there most certainly legal issues that would come from selling a game you didn’t make.
You should listen to the person who commented it would be funny i think
@@aaayjay Unless he dpes it without the Police finding out
It's not illegal until they arrest you
@@daerilys the game has been ported to steam and mobile already
My friends and I regularly use the phrase "word lost" to describe when someone is tired, intoxicated, or unfocused to the point of not being able to properly recall things. "Trust in Garage" has become a quip for when someone is uncertain about something. We've had multiple playthroughs of the game where a different person picks it up and streams it to the rest of us while we passively sort of discuss it; Garage became a sort of touchstone for my friend groups years back, and the effects of it are pretty indelible.
that's so cool, to share gems with friends. I wish to do the same
I won't be able to share gems with friends, and I might not even be bothered to share memories in exhaustive detail. But that's a nicely put retelling m8
bro i'm totally gonna use the term word lost now, i also really love the phrase trust in garage but idk when i'd use that in my life lol
They aren't yer friends anymore
Lame
I actually can't believe this. A completely Garage-related video with over 300k, almost 400k views. I am a die-hard fan for Garage and it seriously need more attention. Thank you
I don't have a garage or even a car
Almost a million. We need to keep going
I can’t remember when I first found out about garage, but I have loads of the artwork and cutscenes for this game archived and I dip into it for inspiration every once in a while, it’s truly and hauntingly beautiful
Could you put that on a Google drive or something please? I would love to see it all too.
That would be awesome
I’d also like to see that.
I should've bought the Private Edition of this game back in 2004, but instead I was too busy being a first-grader.
i was too busy being born smh
@@mroonicidedon't share personal information on the Internet
There's a copy on eBay for 2500 or best offer right now. Is it real? I have no idea.
i was 9 so i think this game would have given me nightmares
@@NewLifeFromTheWayofTruthi think he knows how the internet works
I first stumbled upon gameplay for Bad Dream Garage somewhere on NicoNico about five-six years ago, and it took me another five years of intermittently thinking about this game to finally find an obscure commentary video on RUclips. I’m so glad to finally see another person talking about this game- let alone seeing how popular this video has become so far:)
So so so happy to see a video like this on Garage. I was one of the people that had been searching for this game for over a decade. The day the English translation dropped was such an amazing day for me.
2:23 It makes me so happy to see someone feature Sanitarium in a video! I got that game when I was like 12 years old, and absolutely loved it! I still do. It’s so nostalgic for me. I wish more people knew about it. Sure, it’s dated and kinda cheesy, but that’s what makes it so special. The creepy, unsettling atmosphere.. the settings.. It would be the perfect game for let’s players and streamers to play, especially now, during the Halloween season. But yeah, great video in general, man!
I also played it when 12 but it was fairly incompatible and I just couldn't pass past the beginning of the game
FUCK YEAH SANITARIUM!
Great game. The intro really has a lot of good titles that are worth revisiting.
Sanitarium keeps kicking it. Such a cool game~
I actually have to stop the video halfway to say that I've noticed RUclips is giving me some amazing video recommendations from people with nowhere near as many subscribers as they should and you are definitely one of them, absolutely LOVING this!!
It’s such a good game all around, visuals, story, characters, themes, and gameplay.
Play this game if you like piecing together a cryptic/mysterious story bit by bit, exploring an unknown and alien setting, and/or playing fishing minigames.
If you're a fan of the pre-rendered CG look, Endacopia by Andyland is being made at the moment and it mixes a bunch of different styles together that are very reminiscent of old adventure games.
Do you know the underground secret that thing traumatized me
@@jeff_yourfriendlyrobloxplayer yeah I've seen a bit of gameplay and I think I know what you're talking about. Pretty fucked up
a lot of stuff by andyland has that kinda vibe, especially the horror
I absolutely love ANDYLAND'S art style and a getting a whole classic adventure game in that style gets me so hyped
I understand preserving the asthetic of the game but I know quite a few game lovers that have a hard time with fonts. My grandmother, especially, who kept up with this one specifically, was very greatful for the new text because it was easier for her to read compared to the pictures of the older version.
Something about the late 90's & games with unspeakable horrors featuring a stress inducing time limit.
It's all "find water chip or we all die" or "get out of this hell before you die"
Great video! The Zeddas games are up next perhaps? Zeddas 3 was also discovered and revealed not too long ago, and despite being one of the legendary lost media games, it never became popular in any practical way. It'd be fun to see it brought into the light, like you have done here with GARAGE.
peak idea
Wait, Zeddas 3 actually exists? I remember reading an article on Hardcore Gaming 101 that talked about those games and iirc, at the end of the article the author said that a third game was rumored to exist but probably didn't.
Edit: I just went back to check the article and it got an errata, citing that the game was found, damn, time flies.
@@marcellosilva9286
I was obsessed with Zeddas since playing the English translation way back when, and was there to see it get released by Rare Game connoseur Saint - himself having extracted it from some collector's public folders.
It's a shame people just kinda shrugged and never touched it once it was found - I myself still would love someone who speaks japanese to play and translate Zeddas 2 and 3 so us gaijin can understand sorta whats going on in them.
Incredibly well done vid. I can tell how much editing work went into this and your love for early adventure games. Must have been 100's of clips you've been through and it's well scripted. You got a new subscriber.
Finally! More videos about Garage!
Huge thanks for the shout-out!
Well, Machinarium (2009) and Primordia (2012) were both Adventure games with similar styles, albeit less creepy. They were hand-drawn though, not 3D prerendered, but that gave them that same resolution limitation.
I've lived in Japan, have a Japanese spouse, and my career starting out was in Japanese to English translation. I checked out the untranslated longplay of the game and also showed it to some Japanese nationals. We're pretty sure the game is talking about life in Japan immediately after World War II, a bit like The Wall. The reasoning for that is just that they're all speaking World War II era Japanese, the most recent time that sort of architecture was common coast-to-coast was right after the war, and it's a game that mentions nightmares in the title where you're trying to escape somewhere by finding your true self, which is effectively just a normal human unlike the Yan you play as in-game.
Jack, keep making documentaries, especially in this vein. You do it well!
This is a great and well researched video! I was so excited to see PS1 Lain mentioned, hahaha. I also really love Geiger's works and didn't know that he worked on a game, so I'm excited to check that out. I wasn't aware there was a dedicated emulator for this era of games (although Scumm is a hilarious title for it, especially given the grimy style of this game in particular.) I also didn't know about that city in Hong Kong, but now that I've seen it I have to assume that it served as the inspiration for Junji Ito's "Town Without Roads", my personal favorite short story of his. Anyway, I've seen images from this game before but didn't know that it was ever lost media. Thanks for the great vid, hope to see more from you!
If you are talking about Dark Seed then if I remember correctly he didn't work on it they just used some of his images.
That one moment at 04:44 where you mentioned "L-Zone" put an end to one of my most persistent searches. I remember playing it but couldn't remember the title. My memory had warped the title to "Planet E". Thank you.
I got recommended this video by RUclips and...yeah, this is exactly the stuff I'm interested in. Do you plan on making more videos like this? This one is a real treat.
Once again, piracy saves the day.
Wish I knew how to:/
The aspect ratio of this video was perfect. Thanks for the nostalgia bump and treating the source footage with consideration
Pretty nice documentary! I'll be on the lookout for more stuff from you.
If you don't mind me nitpicking, just because you happen to touch on some stuff that I'm very much a nerd about:
- the game Boku no Natsuyasumi was misspelled
- 'Chun Soft' is not the game, but the developer; that game is Yuuyami Doori Tankentai (Detectives of the Twilight Road, IIRC), and it's sort of a spiritual successor to Twilight Syndrome
- one of the pictures you've showed of Kowloon Walled City was actually of the Anata no Warehouse, a themed arcade in Kawasaki that was demolished a few years ago, I have actually been there in the past lol
I always found the term point and click adventure somewhat contemptuously. We used to called them graphic adventures as to opposite of the text adventures that were popular some time earlier. Althoug I admit those games where the verb was just assumed by simply left clicking on an any object in the screen had become just that.
Man, my heart makes a funny feeling/emotion when I hear about obscure media being preserved.
Sad that the official release doesn't have the otion to make it gritty and grainy like the original.
yes its pretty unfortunate. i'm glad that sakuba remade it but a lot of the old grit sadly was removed in the process
Seriously good vid, mate. Well researched and presented. Keep up the good work.
As a 78 kid, this brought back memories. My 80s and early 90s were all about Sierra and LucasArts adventure games. DOOM and Wolfenstein gave me motion sickness; Duuke Nukem 3D didn't, and long love my old NetMech 95 - MW3 clan, the REAL Wolf's Dragoons and in Tribes The Roughnecks! HUZZAH!
It's unfortunate that classic adventures games are always referred to as point n click, the original graphic adventure games were originally text parser based from the mid to late 80s and even into the early 90s, quite a few of my favorite Sierra adventure games are text parser based though later in 88 the 1st SCI engine with the text parser would have mouse support in certain titles
Aren’t they called text adventures? Most people don’t call them point and click I think
Why is that unfortunate? Wtf?
@@Thecactuar Text adventures are a name for interactive fiction type text-only games mainly (Zork 1-3 etc); he's talking about graphical adventure games that were text parser-driven rather than primarily mouse-controlled (or sometimes a hybrid verb interface), like the first Space Quest/King's Quest/Leisure Suit Larry games, or Maniac Mansion as you can see in this video.
"Point-and-click" was a real term back then used to describe later graphical adventure games that mainly used the mouse, to distinguish them from parser-based games. But his point is that people today often use it for all graphical adventures categorically.
Though stuff like MM in and others in this vid are hybrids so it's a bit whatever in this case.
@@Radxix Oh okay, that makes much more sense. Thanks!
because about almost a decade worth of PC adventure games are not point n click@@theskycavedin
Subscribed. This game looks incredible. Dark Seed 2 is a game that I play at least once every year, and this looks like it's right up my alley. Thank you for the recommendation and for such a fantastic video documentation.
wanted to come back here and say thank you. not only for the video on the story of Garage which was awesome, keep uo the good work but I also discovered Starship Titanic through this video (specifically the shot with BarBot) and fell in love with it. I'm not at all new to adventure games but I guess for the longest time I was spending my time playing the niche games.. in a niche genre and I don't know if I would've known about Titanic if it wasn't for your video. thank you so much again! I really wish there were more videos like yours about the genre as I find it fascinating and incredibly interesting.
Ik ppl comment this a lot on smaller channels n stuff but im surprised this doesnt have more views and comments, its a great video on an obscure topic, people love that
Woah, can't believe you have so little subs when this vid is EXACTLY what I've been looking for! Love the quality of the content.
Aside from ones already mentioned, the style also reminds me of the stop-motion TOOL music videos from the 90s, though I don't known that artist's name.
Robert Morgan? He's on Instagram.
Beautifully put together video, mate. Loved the point & click backstory.
I want a list of all the Japanese Adventure Horror games you listed in the beginning omg. I have heard of most of those but not all!
I've been captivated by garage for years, probably since 2016ish. I don't really remember how i discovered it but i *do* remember how much i desperately wished i could learn more about the game's world. at some point i asked someone working on translating chu-teng whether it'd be possible to do garage next and they said there were some technical issues preventing it, so i kinda just accepted it would be a mysterious little ghost in the back of my mind for the rest of my life.
then one day in 2020 i was doing some urban exploration with a friend and the game got brought up, and after looking it up to show them i discovered that there was a fan translation in progress. needless to say i downloaded it as soon as i got home, and it was just as fantastic as the years of anticipation had me hoping.
fast forward just over a year, I'm bedridden from a major medical issue and spending a lot of time going in and out of the hospital. this was right after the mobile remake came out, so pretty much every moment i wasn't either asleep, puking, or checking my silly little gacha games i was back in the garage, and i think that experience probably cemented it into my brain as something incredibly personal to me. every character has their own problems, and traumas, and have kinda just accepted their place in the world and lack of power or agency and. as someone who was also in constant pain and completely powerless it really made everything feel much more real. the few times i remember being able to sleep i dreamt about garage. i really felt like one of them. idk how healthy a coping mechanism that is, but it did a good job of keeping me sane when i really needed it.
that'll have all been 2 years ago this christmas. I'm better now for the most part, and garage is still one of my favorite games of all time, to the point that telling people to play it has sorta become an in-joke in my friend group lol
so yeah. idk how to end this wall of text/traumadump. i guess it's just nice to see vids about it getting good viewcounts when for the longest time you could count the amount of people that care on one hand
Get a life
@@NewLifeFromTheWayofTruth funny story, i used to have one but it fell out of my pocket at a k-mart and i haven't been able to find a new one at a good price
No idea if it was on purpose, but when you said "without fear of censorship" while showing a clip from "I Have No Mouth And I Must Scream" I chuckled because it was actually partially censored in Europe due to a character's background as Mengele's colleague, and all that comes with it.
Not criticizing! I personally found it funny.
That said, I loved how you showcased such a gem of a game.
I do believe the German version was actually incompletable due its censorship, funny enough.
@@DerpySnake Effectively, yes. But if you knew the solution to a puzzle ahead of time, the German version is still completable.
@@cor7ana Can't imagine finding info on the puzzles in 95 would've been easy honestly, but just re-read some stuff and the best ending is apparently unachievable due to the chapter you need to complete for it being entirely cut.
@@DerpySnake A very good point. So easy to forget the limits of finding decent info repositories for games back then.
As a kid, I played a Russian point and click called Stirlitz.
It was hilarious and had 4 games in the series.
i know you have a ton of comments on this video but i hope u at least see this! i literally put this video on to do EVERYTHING. washing dishes, folding clothes, eating breakfast, sleeping, literally everything. one of my favorite games ever & you did it so much justice, thank you for creating this video!
I really like this video! Your voice has a great cadence and you don't talk too fast or too slow. The title of this video was also *perfect*! I have a tiny critique, which is you should be more confident in your opinions! The comparison to HR Giger was on point, and if you're unsure, you can always research the thing you're thinking of and consider why it's so similar - the body horror genre would pop up, and if you didn't already know about it, you can learn pretty quickly why Giger (out of other body horror artists) stood out to you. His is of the sci-fi/mechanical variety. His works and Garbage have a lot in common. Also, when you said the characters looked weak, I realized you were totally right, but I feel like you could've said something more concrete to convince people of that. When you said that, I realized the characters look like embryos, the very definition of a helpless creature. I wonder if you saw that too? Anyway, keep making videos! I can't wait to see more.
That’s incredible that you have 8.1k subscribers but got 29k likes. You did something right with this type of video
4:40 It's Boku no Natsuyasumi. Not sure how that became Boku no Natsuyumi when you said it. Made it had to find the game to learn more about it. Maybe include the names of stuff like that in the description or in text on the screen when you're listing stuff?
I was trying to remember the name of this game since I saw something about it in a video like 2 years ago. Random keywords eventually got me here. Thanks for making this video
7:06 Uh... Nobody gonna talk about what he wrote in his description for his hobbit game?
😂😂😂
He's a dwar* fetis* 😂😂
Reminds me of my fav artist Screaming Mad George, He also had a game called "Paranoiascape". He's more fleshy in its body horror though,less mechanical elements.
The OST is very good too
Point and click adventures are by far my favorite genre
Weirdly sound like dire trip. Not a bad thing. Dope creator. Good videos bro definitely subbed. I’m surprised you didn’t touch on “scorn “ since it’s like a first person adventure game doom mixed with a point and click?
Great video, thanks for helping me discover this game. Also someone could’ve warned me about the refueling cinematic before I went and played this on a plane.
haven't heard of this game until now, nice vid ✌
As someone who grew up playing sloppily made uncanny and sometimes questionable app games on my Ipad as a kid, Something about the out of place generic text of the new release is sorta creepy to me in the same way the rest of the game is. It has this weird nostalgic feel that reminds me of the horrors I witnessed in the past playing weird free horror games and creepily empty normal games that weren't supposed to be as uncomfortable as they were.
14:00 Okay honest question here, is "Pre-rendered CGI" the term we'd used to describe the visuals in this game and other games from the late 90s to early 2000s like Sid Miers Alpha Centari and the like?
I've been trying to find the best way to describe that aesthetic for a while now because I love it and miss it from those old gaming days. :D
thank you algo gods for blessing me. Also, the moment you mentioned Phantasmagoria I subbed.
Very good video. I like the choice to publish it at 480p in at 4:3 format.
I knew I recognized the thumbnail, but not from this game I knew nothing of this game, but rather from a video featuring music by Jeen O'Brien. All these years I thought it was the album cover but it wasn't. Just some picture uploaded by a RUclipsr with some of her music.
Anyways you guys should check her out if given the chance. I wish more of her work was available to stream, highly underrated.
just played this game recently and its already one of my favorites, thanks for the informative video!
i need you to make this but like 5 hours, this was such a dope video
12:31 idk why but my mind told me to put this here
wow, thanks for making me discover this game. the aesthetic is amazing!
I legit think that this could be a sensation if it was more intuitive and rewarding for understanding in the in universe logic and changing the way you thought about things kinda like how portal eased you into the logic of well using portals or the fan game that uses a 3rd time based portal which completely evolves the rules of the game but it would not have been possible to play such a game if people didn't know how the original portal logic kinda like having a bridge from point a to b to completely different things but with the bridge it is so much more plausible.
Hey buddy, use proper punctuation or your entire comment becomes a hassle for people to read..
" , " " . "
This was a very well-researched video and a great subject to tackle, as it single-handedly introduced me to GARAGE (as one would expect!) and its developers. Great work, I hope you make more videos like this. Videos like this amplify the conservation's effort, and thus, lengthen the influence of the original game by a wide margin. Videos like this keep the hard work of passionate people in the public consciousness.
If I had to nitpick, the pronunciation on boku no natsuyasumi needed practice. It sounded more like "nachiyumi" instead of "na-tsu-ya-su-mi." I think Boku no Natsuyasumi has a certain surrealist quality in how it stylizes nostalgic country life, but SNATCHER/Policenauts aren't exactly surrealist...I guess I point that out because I think everything should be cited with a purpose.
Macromedia is the company, not the software (flash) - it'd be like saying "it was made in adobe" instead of "it was made in photoshop"
But nitpicks shouldn't be the main takeaway. This was a great deep dive into a worthy topic.
Ever heard of The Dark Eye (1995). It's maybe not lost but quite an obscure one. the dark mood reminded me of that a bit.
4:41 - "boku no nachiyumi" - Aside of that the video itself is thoroughly researched, good job on that
The 7th Guest was the shit. Finished that in high school and was proud as hell for 2 weeks afterward. It was an uneventful time, you see.
As someone who is into tabletop miniatures, this game would make for a powerful aesthetic for Inq28. Mechanical looking bits, combined with Green Stuff sculptures to produce the organic parts. It probably wouldn't even be that hard to sculpt, even for novices.
I'm suppressing the urge to make this my new Special Interest. I don't have time for this.
Great Video. Thank you for convincing me to pick this game up on steam :).
ok weeb
@@PunkrockNoir-ss2pq ok
i like pointing cursor and telling character to wander into on coming traffic in puzzle game to unlock the secret ending
whats the music in 4:03? does someone know please im having trouble finding out!
btw this is a great video!
nwm i found it!
it's catsual background from silent hill! i knew it sounded familiar! i love it!
(and yes i liked my comments)
@jankaramus1728 Its ok, we all do it lol
Happy to see some light shine on Garage, this game needs to be known
my dad was also lost for 20 years but they dont send a search party for him
Since the originals were at a premium price of over $1500 in Japan, quite a few elaborately made copies were available.
Is it a miracle that I was able to buy one for about 77,000 yen ($515)?
I love videos like these. Very groovy story to hear.
Amazing docu, instantly subscribed, hope there'll be more like this.
if anyone is interested in stuff like garage, i'd suggest you look into blue sango, pink gear collection, pink gear 2, incarnatia, comer, DJ-ROM, over-ring-under, VOID, rolypolys no nanakorobi yaoki and roly polys world tour. they're all similarly fascinating previously lost games that were almost completely forgotten to time :)
another lost game i wish i could play was from my childhood called INCOMING! it was released in 1998 and i remember playing it with my dad when i was 4. you can still listen to the soundtrack on youtube and its a banger mix
Dang bruh thanks for making this video I wanted to learn more about it but couldn't not understand Japanese letters and I love disturbing concepts like being half machine and flesh melded together in a horror esk way
What Game was seen in the intro part, with the two bikers talking in a bar? That artstyle looked awesome!
Full Throttle!
Great video! Very well written. I just went and downloaded the mobile version ^^
Its eerie I was just thinking about this game. I remember a passing mention of it in an Oddheader video and couldn't get the visuals out of my mind.
it was actually the first video game he ever covered on his channel!
For the music at 23:36, gotta love those old Yamaha synths and the old midi samplers back in the day. That drum loop was used so many times.
Thank you for the video, I'm glad RUclips recommended it! :D
Thank you for sharing this; I've wanted to play this game and didn't know it recently got a Steam release!
I’ve never heard someone call GOG literally “Gawg” lmao.
One of those aesthetics that puts a bad smell in the air. Like your grandmas closet.
im so glad that those people paid thousands of dollars for original copies of Garage only for it to be rereleased for like $5 lmfao
awesome video, i had no clue about this game but now im super interested
fantastic video!!
Deja Vu and Shadow Gate were very popular. The interface was done in a manner like "point and click." These titles released on the Macintosh, and later on the Nintendo Entertainment System.
Whenever I had the flu I’d hallucinate and the world and my dreams would look like garage
H.R.G Also designed the mic stand for JD of KORN, its notnjust a beaautiful sculpture its on a custom base so JD can throw the mic stand forward and it rebounds back to him, its fun! As well as the album cover for Danzigs how the gods kill 3 from the same series used in the video game and probably more im forgetting, dude gets around.
A really awesome video, haven't seen much coverage on this game which is a shame as it looks really cool.
Just one thing though, H.R. Giger's name as pronounced as "Gee-gur", not "Gaigur". Nothing terribly important but just wanted to point that out
The youtube recommendations have done me good this time
The idea of making the game more difficult and frustrating no matter the fame has always annoyed me. Even adapted games like Mortal Kombat that no longer need to eat quarters could be adjusted. These point-and-click puzzles require logical leaps that often make no sense and ruin the experience until ypu don't even finish.
lmao thank god you rendered this video in 4:3 i think I might be one of the last people on youtube who mainly has that format
some of those puzzle were criminally stupid. I really wanted to like Grim Fandango, but the object puzzles didn't make sense most of the time and walking around was so slow. It's amazing what they could get away with back then.
This video is damn good, perhaps not as a video, but thd content, pacing scriptwriting and so on is just.
Just.