@@vileCR999 I think a lot of Kojima's obtuse/long winded/self-indulgent game design decisions get written off as kooky "Kojimaness"... when in fact they are just bad. I'm glad his games exist but at the same time, I'm not going to play them.
@@mattb6616 aww upset that the game is being critiqued? It has flaws and the mechanics seem to be not fun. The game is a walking sim, with some combat and a baby. Another overhyped game because Kojima is gamer god
Pretty sure we knew back when the game was first revealed to have delivery and traversal mechanics that Jeff would hate it. He hates slower paced, avant garde games.
I’m so fucking mixed on if I want to get this game or not. On one side, I fucking love MGS and was super impressed with that PT trailer. However, the reveal, script, use of humor, bizarre writing, and monotonous looking gameplay all look like something I’m going to despise. Sony’s recent quality control on certain games also leaves a lot for the heart to desire (I hate Days Gone, Horizon was boring af, Uncharted 4 feels lazy; God of War is amazing, Spider-Man is the best Ubi-Like game of all time). Actually. I’m selling myself on this game. But I also have no idea what to think of it or the reviews and I think even if I beat it, I won’t have any more clear ideas.
I love everything about this video. The constrains, the banter of Brad and Jeff and the timer is so entertaining. And it also produced perhaps the best line to describe playing a video game. Jeff: "I am a living human being, with finite amount of time to live" Wow what a line to describe the prospect of playing a game. Fellas what a entertaining hour and a half.
I can't wait to hear what Dan Ryckert has to say about this game. They way Jeff talks about this sounds like the game mechanics Dan hated about Red Dead 2 lol.
On a recent Beastcast, he was saying he regrets hating on RDR2 so much... Which felt to me like him bargaining with himself because he hates Death Stranding
Mechanics...the video game. It sounds like Kojima walked into his studio every other day with a new idea and they just implemented it without question.
exactly what i said to my mate...looks like no one seriously questioned the gameplay at all and instead kissed Kojima's a$$ instead of calling him out! tempted to get it myself to see if its as boring as it looks...hoping for hidden surprises but i doubt it...
Great point.... and it made me think...This is literally what Tim Cain (creator of Fallout and Outer Worlds) said he NEEDED for himself.... people to take all his crazy ideas and tell him what they can do and what they can't do. I must commend him for knowing what hes great at, coming up with tons of awesome ideas, but that can also be an issue at times and that having someone or people there to sort of organize everything and tell you what can be done and what can't be done I think is a good thing to have. It seems to have worked out for Obsidian and them on The Outer Worlds. I love Kojima but there has been times where I wish he had someone there to tell him when enough is enough so to speak. I think Boyarsky being there and other people at Obsidian helping out really helped The Outer Worlds and Tim Cain create a wonderful game.
I watched a multipart documentary on here about MGS4, and the VAST majority of devolpment was him arguing with the programmers about implementing new features every other day... At one point, the main programmer said something to the effect of "Do you want a giant mess, or do you want a game???" I guess this game is like the Phantom Menace of videogames... Nobody told the boss "No"...
@@StruggaBugga Oh no, it hasn't been the same in years. A lot of things have changed, I missed the days when Jeff would annoy Ryan Davis by reading out the Nintendo DSi eshop catalog. His cold robotic voice of reading press releases. But there's been a lot of changes and hardship for the crew.
@@halphpint7400 I believe he's talking about Ryan passing away and the team being split up between two offices (no idea what inspired the two office thing, CBSi wishes at a guess).
According to MGS GZ MGS 1 Snake is 690 polygons. Modern characters range from 50-150k polygons. 100-150k is when you factor in all the clothing and weapons. So it's safe to assum his hat does indeed have more polygons than the MGS 1 snake.
For a game seemingly about connections, delivering the pizza but not meeting the person it's being delivered to, having no conversation there at all, the whole process being quite robotic, seems the opposite.
I've just deleted Digital Foundry from my bookmarks. I'll only come to Giant Bomb for all my technical analysis from now on. "This game has graphics, in a technical sense".
I think it was clear awhile ago that this wouldn't be Jeff's bag. I'm glad they got several people on the crew to play it so we can see a few different opinions on it.
LOL 12:22 Brad going on a short rant about seriously emotionally engaging with the game, and Jeff immediately semi putting it all down by saying "you wanna mash that like button" sarcastically. Their dynamic is hilarious.
If it wasn't a game, maybe I'd buy into it. But I've played too many interesting-but-boring-and-weird games and I'd really just someone else did that for me (I played The Tomorrow Children, it was like a communist ghost MMO in which you would anonymously build structures for the good of all, I don't know why I bring that up here, it was a lot of deliberate waiting, repetition and struggle made me want to die). I reckon I can just about manage to fathom out the stoner philosophy without a controller in my hand.
I started laughing at the beer chugging scene. But this game looks like Kojima heard all the complaints about RDR2 being slow and tedious and said "hold my beer"
The only reason I watched were Brad and Jeff. I saw this coming, which isn’t hard to do if you know Kojima’s previous games. The guy just doesn’t know when to stop, collects 5 million ideas, throws them into a blender and - who would have thought - out comes shit. Most will think WTF when playing the game and be left with a weird feeling. It doesn’t automatically become art or a masterpiece just because people don’t understand the game. You create a masterpiece by saying no to ideas while implementing the essentials of your idea, which you then refine. Everybody can brainstorm ideas and throw it in there.
On a separate point and this is just me, but when playing MSGV I started to find much of it getting repetitive and dull. Reaching the point when you rescue code talker and hearing him mention a throat parasite that would spread by a persons language was one of the dumbest things I ever heard in concept. I think Kojima has alot of past great games such as MGS 1,2,3, and the ZotE games. I lost interest when Kojima went from making games to being more a movie director.
In a poetic turn of events, "tech demo with a Kojima story" also describes the first Zone of the Enders game, and a lot of people bought that just for the MGS2 demo that it came with.
Can you guys please just have a separate digital foundry-like video feature series where you just talk about technical video games in a technical way like you all just did at the end for this game? Great stuff.
It's moments like this that make me remember that Jeff is one of gaming's earliest professional game critics. Not played this game but it screams of pretension. I'll play it but I get the feeling that Kojima should just make a chin scratching movie instead of taking the game out of his games.
So, Death Stranding is kind of like that one mini-game in Astral Chain where you’re carrying the stacks of boxes or the ice cream, and trying not to let any of it fall, blown up into a full 50+ hour game? And it’s got cutscenes to pad it out? That’s it, isn’t it?
omg thats hillarious - I literally just did that Astral Chain quest! That game man. I like the fighting n stuff, but all the little red and blue missions in the cities n stuff are seriously draggin me down. They just feel like filler to me.
There was no pitch for this game. I don't think they even had an idea for a game or a story or anything: They just made that trailer from a few years ago and a title and then contrived a bunch of bullshit to fit around it.
I love how he really loves it and the other really hates it. Hilarious dynamics. Its like having your parents watch you play a game and they're very unimpressed.
Brad: "Your blood is the weapon. Because you're throwing grenades filled with your blood. And shooting blood bullets." Jeff: "MMMMMMMMMMPPPPHHHHH" Brad: "At the evil spirits that are haunting America."
I started watching because of mild interest in the game and because of the scattered reviews. But now I want to play it. And I didn't before. I have no idea why but now I have to play it.
If you keep drinking the beer, over and over reentering the room. It will run out and turn back to Monster energy drinks again. One of the beer animations he drinks and sweeps the entire table to the floor. So you can’t interact with your hat, glasses or worm bottle anymore.
It seems to be Uber Eats the game. I loved the bizarre living tanks and other crazy things in the initial reveal and was so disappointed when I saw the gameplay trailer of delivery stuff in a bland world to a waypoint
"my pizza is now taking damage", "you need to repair that pizza" That damn pizza is not even horizontal when he rides that trike Technical analysis was hilarious Brad looks completely defeated
Well you can play the game offline. If memory is correct, it sounded like the game will put some, but not many constructs in the game. It's not like it will be completely empty.
"it's part American Truck Simulator, but also QWOP" - Jeff Gerstmann 2019
@@vileCR999 I think a lot of Kojima's obtuse/long winded/self-indulgent game design decisions get written off as kooky "Kojimaness"... when in fact they are just bad. I'm glad his games exist but at the same time, I'm not going to play them.
@@superspecky4eyes theyre good, actually, and fun.
@@vileCR999 "this isnt a shlooter so im viscerally upset"
@@mattb6616 I played MGS 1-4 and MG Rising.. my tolerance for Kojima'isms has well and truly worn out.
@@mattb6616 aww upset that the game is being critiqued? It has flaws and the mechanics seem to be not fun. The game is a walking sim, with some combat and a baby. Another overhyped game because Kojima is gamer god
“The pizza is now taking damage” Brad 2019
Brad O ... go collingwood
I had to pause the video at that point because I could not stop laughing.
Finally a pizza delivery mission, I haven't scratched that itch since spiderman 2 on ps2
@@holup2691 Go Gold Coast 😭
"I'm a living human being with finite amounts of time to live." - Jeff Gerstmann on Death Stranding 2019
makes sense that kojima would make a game solely for immortals
*solely for NEET weebs. That which does not life, can not die.
@dom deluise, meanwhile, some guy plays the first level of doom a million times to get the best record, lol
Jeff immediately calling this an awful game was hilarious.
Pretty sure we knew back when the game was first revealed to have delivery and traversal mechanics that Jeff would hate it. He hates slower paced, avant garde games.
@@GrimJackal To be fair the game play loop in this game seems pretty monotonous and more than likely get overlooked just because it is a Kojima game.
I enjoyed his honesty lol. Not sure id ageee with him since i loved the slow pace to Red Dead that he hated, but most of this looks so dull and boring
@@GrimJackal Since when does Avant Garde mean "up its own ass"? Oh wait....
I’m so fucking mixed on if I want to get this game or not. On one side, I fucking love MGS and was super impressed with that PT trailer. However, the reveal, script, use of humor, bizarre writing, and monotonous looking gameplay all look like something I’m going to despise. Sony’s recent quality control on certain games also leaves a lot for the heart to desire (I hate Days Gone, Horizon was boring af, Uncharted 4 feels lazy; God of War is amazing, Spider-Man is the best Ubi-Like game of all time). Actually. I’m selling myself on this game. But I also have no idea what to think of it or the reviews and I think even if I beat it, I won’t have any more clear ideas.
The little 'legally allowed time' clock in the bottom left is hilarious.
"Pizza must remain horizontal" yet when the dude runs forward and is on the tricycle, the pizza is now sitting at a 45 degree angle...
The perfect box quote: "I'm not opposed to playing more of this game per se..." - Jeff Gerstman [Giant Bomb]
"Feel free to narrate what I'm doing..."
"He's driving. ...He's driving."
What I got from this video is that this may be the best strand game ever made.
best stranding, initials BS.
Also the worst. And the most middling. And the most action packed strand game, and the most peaceful one. Etc etc.
The best and last strand game ever lol
I love everything about this video. The constrains, the banter of Brad and Jeff and the timer is so entertaining. And it also produced perhaps the best line to describe playing a video game. Jeff: "I am a living human being, with finite amount of time to live" Wow what a line to describe the prospect of playing a game. Fellas what a entertaining hour and a half.
"I know writers who use subtext, and they're all cowards"
10/10 reference
Hideo Kojima is the David Cage of Garth Marenghis.
"Hitting the keys: that's easy. Getting them in the right order...that's the tricky part"
Brad actually looks straight up frightened to even talk about it 😂😂
Kojima is slightly off screen with a gun trained on his head
Yeah its probably his lack of testicles
Brad's got that crazed look in his eye when he's having an unexplainably good time
7:55 Jeff Gerstmann brutally laying into the freshman stoner philosophy of Death Stranding has me laughing so hard!
@@bebopcola4643 That is the most self congratulatory comment I've ever read.
Bebop Cola Are you regretting your pre-order? That's all I could hear from here...
@@bebopcola4643 Their "technical analysis" was a complete joke fyi. I do agree that Jeff's negativity can come off as juvenile from time to time.
I had no idea til the Beastcast but their “cell phones” are LITERALLY called “cufflinks.” Fucking A.
@@bebopcola4643 whoosh
I can't wait to hear what Dan Ryckert has to say about this game. They way Jeff talks about this sounds like the game mechanics Dan hated about Red Dead 2 lol.
You will not be disappointed I think.
I think we already kind of know based on how he talked about it in the eat serve delicious quick look ex lol
Im looking forward to listening to the Beastcast today
Dan will have to admit kojima made a game he doesn't like. And it will break him.
On a recent Beastcast, he was saying he regrets hating on RDR2 so much... Which felt to me like him bargaining with himself because he hates Death Stranding
"I've managed to like Captain Dongs electric trike 350 times" Well this is obviously game of the year.
Mechanics...the video game. It sounds like Kojima walked into his studio every other day with a new idea and they just implemented it without question.
exactly what i said to my mate...looks like no one seriously questioned the gameplay at all and instead kissed Kojima's a$$ instead of calling him out! tempted to get it myself to see if its as boring as it looks...hoping for hidden surprises but i doubt it...
Great point.... and it made me think...This is literally what Tim Cain (creator of Fallout and Outer Worlds) said he NEEDED for himself.... people to take all his crazy ideas and tell him what they can do and what they can't do. I must commend him for knowing what hes great at, coming up with tons of awesome ideas, but that can also be an issue at times and that having someone or people there to sort of organize everything and tell you what can be done and what can't be done I think is a good thing to have. It seems to have worked out for Obsidian and them on The Outer Worlds. I love Kojima but there has been times where I wish he had someone there to tell him when enough is enough so to speak. I think Boyarsky being there and other people at Obsidian helping out really helped The Outer Worlds and Tim Cain create a wonderful game.
I watched a multipart documentary on here about MGS4, and the VAST majority of devolpment was him arguing with the programmers about implementing new features every other day... At one point, the main programmer said something to the effect of "Do you want a giant mess, or do you want a game???"
I guess this game is like the Phantom Menace of videogames... Nobody told the boss "No"...
@@Beavernator Wow. I'm a Kojima fan but now that I work as a software developer this actually resonates with me.
@@JonnyBeoulve Yeah, my mom is a 25 year systems administrator... She's told me so many horror stories...
"If it's not fun, why bother?" - Reggie
"What other game would do that?"
"F-Zero."
I literally said it out loud and howled at my desk when Jeff came to the same conclusion a second later
I haven't seen Jeff like this in 7 years.
It's one of the BEST versions of him and t's the main reason I watch Giantbomb content.
@@StruggaBugga Oh no, it hasn't been the same in years. A lot of things have changed, I missed the days when Jeff would annoy Ryan Davis by reading out the Nintendo DSi eshop catalog. His cold robotic voice of reading press releases. But there's been a lot of changes and hardship for the crew.
@@crithon Hardship for the crew?
@@halphpint7400 I believe he's talking about Ryan passing away and the team being split up between two offices (no idea what inspired the two office thing, CBSi wishes at a guess).
@@AvatarOfBhaal vinny wanted to go back home to NY and alex lived in NY for the whole time in his 2nd tenure with GB
Of course he chugs all the drinks, he's so thirsty for pure water after drinking radioactive caffeine diuretic all the time.
"Make the subtext text!" Jeff is killing it 😅
Alternate title: Beach Ghost, Coast to Coast
Damn I miss that show
Tyler Stilwell I love it!!!
Damn that's perfect. Gonna give you like 350 likes
As someone who has liked Truck Simulators, this did look relaxing to play
Unless I can listen to bad UK radio at 3am while rolling through the Belgian countryside I'm not interested.
Its goty best ps4 game since god of war
"It's a Gran Turismo of walking simulator." - Tim Rogers.
According to MGS GZ MGS 1 Snake is 690 polygons. Modern characters range from 50-150k polygons. 100-150k is when you factor in all the clothing and weapons. So it's safe to assum his hat does indeed have more polygons than the MGS 1 snake.
That reminds me of "2B's ass has more polygons than the entirety of Ocarina of Time"
For a game seemingly about connections, delivering the pizza but not meeting the person it's being delivered to, having no conversation there at all, the whole process being quite robotic, seems the opposite.
Messofanego I think you nailed it. There’s no point to almost any of this slow methodical gameplay.
It’s almost like that’s the point...
I know that the 20mins thing was imposed by the NDA, but I really really enjoyed this format.
It's an interesting take on Desert Bus, can't deny that.
Digital Foundry watch out. You've got competition.
Kudo to Giant Bomb and Jeff. I love his impression of the game. Unbiased quick look / surface review.
Someone please supercut Jeff's thoughts on death stranding. Best video ever.
KOJIMA productions presents Uber Eats : Extreme The game. Yes edition
I've just deleted Digital Foundry from my bookmarks. I'll only come to Giant Bomb for all my technical analysis from now on. "This game has graphics, in a technical sense".
I think it was clear awhile ago that this wouldn't be Jeff's bag. I'm glad they got several people on the crew to play it so we can see a few different opinions on it.
"I think I managed to like Captain Dong's electric trike something like 340 times"
"Get item from location A and deliver to location B"
So basically every AAA game for the past 10 yrs?
Y’all are the dads every gamer needs
30:09
BRAD: You are shooting blood bullets at the evil spirits that are haunting America.
JEFF: Hmmmmm...
When Brad held his hand over the speaker to silence the baby's cries I had flashbacks to that episode of M*A*S*H...
Jeff is so incredibly clearly unimpressed with this game and it's amazing
Vintage Jeff. I love it.😎
So it's Paperboy 2 with ghosts and stuff then.
yeah but without the funky soundtrack
paperboy had ghosts and things fym?
Paperboy 2 already exists.
LOL 12:22
Brad going on a short rant about seriously emotionally engaging with the game, and Jeff immediately semi putting it all down by saying "you wanna mash that like button" sarcastically. Their dynamic is hilarious.
From what I’ve seen and heard I’m not impressed BUT something is telling me I should get it, this has the makings of a polarizing cult classic
Wandile Sokanyile Same man. Like I can’t shit on it without trying it. R
Reminds me of when the Blair Witch movie came out.
If it wasn't a game, maybe I'd buy into it. But I've played too many interesting-but-boring-and-weird games and I'd really just someone else did that for me (I played The Tomorrow Children, it was like a communist ghost MMO in which you would anonymously build structures for the good of all, I don't know why I bring that up here, it was a lot of deliberate waiting, repetition and struggle made me want to die). I reckon I can just about manage to fathom out the stoner philosophy without a controller in my hand.
"I know authors who use subtext and they're all cowards"
Shout to garth merenghi
I started laughing at the beer chugging scene.
But this game looks like Kojima heard all the complaints about RDR2 being slow and tedious and said "hold my beer"
my hero jeff gerstmann is talking shit about my hero hideo kojima. it's 2019 everything is a nightmare
C it's almost like we're divided, and we need to be united lol
@@Memnoch_the_Devil yeah, but not through this game...
I can't believe this game is even real. The whole thing reads as satire.
Love that I can hear a laugh from the control room at 13:15. The sheer insanity!!
The only reason I watched were Brad and Jeff. I saw this coming, which isn’t hard to do if you know Kojima’s previous games.
The guy just doesn’t know when to stop, collects 5 million ideas, throws them into a blender and - who would have thought - out comes shit.
Most will think WTF when playing the game and be left with a weird feeling. It doesn’t automatically become art or a masterpiece just because people don’t understand the game. You create a masterpiece by saying no to ideas while implementing the essentials of your idea, which you then refine. Everybody can brainstorm ideas and throw it in there.
On a separate point and this is just me, but when playing MSGV I started to find much of it getting repetitive and dull. Reaching the point when you rescue code talker and hearing him mention a throat parasite that would spread by a persons language was one of the dumbest things I ever heard in concept.
I think Kojima has alot of past great games such as MGS 1,2,3, and the ZotE games. I lost interest when Kojima went from making games to being more a movie director.
Goodness, Brad’s brain is oscillating between fear and excitement so fast it’s probably producing chemicals unknown to science.
It is a Tech Demo with a Kojima story, why were people expecting this to be a MGS resurgence?
In a poetic turn of events, "tech demo with a Kojima story" also describes the first Zone of the Enders game, and a lot of people bought that just for the MGS2 demo that it came with.
Good old Brad "I'm playing on hard" Shoemaker.
I am so fascinated by this thing.
Brad’s giggling is the best thing gosh darn
I love how into this Brad is. Wish he was doing the coverage!
"Infrastructure Week The Game"
Fuckin' killed me.
"What I like about Death Stranding is that I think the codec noise is good" - Jeff Gerstmann
"You need to repair that pizza!" lmao
Can you guys please just have a separate digital foundry-like video feature series where you just talk about technical video games in a technical way like you all just did at the end for this game? Great stuff.
It's moments like this that make me remember that Jeff is one of gaming's earliest professional game critics. Not played this game but it screams of pretension. I'll play it but I get the feeling that Kojima should just make a chin scratching movie instead of taking the game out of his games.
One of the best videos you guys have created in a while. Thoroughly enjoyed this!
"It's the first time this has happened to me" , says the man who is notoriously bad at videogames.
I don't think this game's timing could have been any better to perfectly piss off Jeff with the whole baby thing.
Those of you criticizing the baby mechanics will be ashamed of your words and deeds.
why? it seems tedious and a chore
This is giantbomb at its finest after a long time they did a quick look which is better than any of the ones theyv done.
Jeff just sounded furious all the way through. Brilliant.
We need a compilation of all the camera zoom-ins on Brad rocking the baby
So by Black Friday it will see a massive discount.
excellent technical analysis at the end
13:53 - gameplay starts
Kojima confirmed during his one hour demo that if you tread other players footsteps you’ll generate a path.
Can't wait to get my hands on Captain Dong's Electric Trike.
So, Death Stranding is kind of like that one mini-game in Astral Chain where you’re carrying the stacks of boxes or the ice cream, and trying not to let any of it fall, blown up into a full 50+ hour game? And it’s got cutscenes to pad it out? That’s it, isn’t it?
omg thats hillarious - I literally just did that Astral Chain quest! That game man. I like the fighting n stuff, but all the little red and blue missions in the cities n stuff are seriously draggin me down. They just feel like filler to me.
Mr. Doritos Pope managed to score that Monster Energy deal for Kojima in this game, right?
There was no pitch for this game. I don't think they even had an idea for a game or a story or anything: They just made that trailer from a few years ago and a title and then contrived a bunch of bullshit to fit around it.
Worked at pizza joint for 6 years. Was not expecting to play a kojima game based on the skills I learned there. Don't be a rebel, keep I level!
4:51 Jeff definition of the game
13:53 Starts the gameplay
Thx mate
I love how he really loves it and the other really hates it. Hilarious dynamics. Its like having your parents watch you play a game and they're very unimpressed.
"What else is there?"
"Uhhh... well... you know... it's got a jump button"
lol
I love the filibustering type commentary during the technical portion of the video haha
I'm a simple man: Jeff tells me to smash the like button, I smash the like button.
This seems to be, in a technical sense a game.
it is upon us
Before I see this by their tone I know exactly where this is going.,,and yea its exactly what jeff said about duke nukem forever lmao
I think this video has sold me on the game. I wanna deliver pizzas for likes.
“My pizza is now taking damage” loool
Brad: "Your blood is the weapon. Because you're throwing grenades filled with your blood. And shooting blood bullets."
Jeff: "MMMMMMMMMMPPPPHHHHH"
Brad: "At the evil spirits that are haunting America."
Jeff: Hmmm...
I started watching because of mild interest in the game and because of the scattered reviews. But now I want to play it. And I didn't before. I have no idea why but now I have to play it.
If you keep drinking the beer, over and over reentering the room. It will run out and turn back to Monster energy drinks again. One of the beer animations he drinks and sweeps the entire table to the floor. So you can’t interact with your hat, glasses or worm bottle anymore.
"And everyone at home, mash that like button as well!" Oh, thanks for the reminder, Jeff!
"my pizza is taking damage" lol
This was one of the best game related content I’ve ever seen.
15 minutes in this feels like a bike messenger sim.
It seems to be Uber Eats the game. I loved the bizarre living tanks and other crazy things in the initial reveal and was so disappointed when I saw the gameplay trailer of delivery stuff in a bland world to a waypoint
Instant gratification spoils you
Easily one of the funniest Giant Bomb videos ever made.
"my pizza is now taking damage", "you need to repair that pizza" That damn pizza is not even horizontal when he rides that trike
Technical analysis was hilarious
Brad looks completely defeated
The technical analysis is so good. Digital Foundry take notes.
Wow
IF people build stuff and it deteriorates, this game will be a pain to play in a few years when noone is building stuff anymore.
Well you can play the game offline. If memory is correct, it sounded like the game will put some, but not many constructs in the game. It's not like it will be completely empty.
Thanks for the in depth technical analysis