My Honest Thoughts After Playing Forza Motorsport Early...
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- Опубликовано: 21 авг 2024
- My Honest Thoughts After Playing Forza Motorsport Early! Remember to 👍LIKE & ✌SUBSCRIBE with notifications turned ON 🔔 for more Forza Motorsport News, Updates & Gameplay!
1:34 Car Physics & Handling Model
6:25 Builders Cup
11:32 Car Building
14:17 Graphics & Car Sounds
17:28 Additional Information
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Hokihoshi had a great idea for the upgrade system, have all upgrades unlocked from the start and earn car points when you level up the car. So when the car is level 50 you will have enough car points to fully upgrade the car with every upgrade
His idea is great!
I think it’s better if we were to unlock more parts once we get to a certain level. Like say if we get to level 10 or something, we get the more basic parts, level 25-30 we get the more advanced parts, then nearing max level we get things like engine swaps, body kits, etc.
@@fifteen8850 nope, awful idea. The fact that there is a limited amounts of car points on the lower levels, that means you literally can't spend those points on high grade parts.
@@mintgoldheart6126 what do you mean? You’d just have to save them up
@@fifteen8850 car points are car specific, the amounts increase with each level and this is a good enough limitation to not lock upgrade parts behind a level.
This level up to upgrade your car idea is straight BS
I like how they have not changed the fact that the turbo flutters like crazy eventho there is no load on it smh
build from the ground up as they said..
@@alekss8846 yeah same fucking sound engine as fh5
Still no blinkers, heck even Gran Turismo 7 has them 🙄
And? Who gives a shit about that in a CIRCUIT RACING GAME@@monkeyfan250
@@monkeyfan250You want blinkers in fm8? 💀 maybe in Horizon
I think the better way to improve this new level system is to make available the upgrades through credit purchases. Let’s say you want a specific body kit for a car, you have to either level up your car and you get it for free or you have to purchase it instantly. This is a good way to encourage players to earn the upgrades they want without the regular problem of get it everything right now in the beginning or else you have to spend through your economy if you’re not patient enough.
Personally I think the levelling system is as it should be, a grind to get faster. But. This is definitely the best idea I've heard if they wanted to change the levelling and upgrade system, I see no issue in grinding 3 hours to max a car out as they are clearly going for a more sim less arcade approach which is exactly what forza MOTORSPORT is about, if someone want customisation and rammers with cars that they got only 2 minutes ago and proceeded maxed out then Forza HORIZON is the game for you
@@halfaspagif I want more realistic tractor thing but on my Xbox I should go play horizon? That's a weird take considering that I've been playing Motorsport since the original motorsports game. Maybe you should go play other games and get the fuck out of my racing game. I've been playing these games since before the Verizon games were on a twinkle in turn ten little eye. And basically they have just pissed on an entire 60 to 70% of the community
@@halfaspagalec...we aren't gonna sit here and grind cars like skins in cod....please grow tf up, some people go outside and drive their actual cars and don't have time for that bs
The car upgrade system is a horrible idea, I want to be able to upgrade and tune my car as soon as possible, if my credits allow it. Putting RPG elements into a racing game is just a way to artificially extend the lifespan, it's not necessary.
The best cars should be made difficult to access, but restricting access to upgrades is bullshit.
Very excited to try it though!
Wah wah wah😭😭
Probably aren’t even buying the game and you’re Moaning 😂😂😂😂😂
The bullshit is that if you buy a Mustang and upgrade it to lvl whatever, unlock all the parts it will all be lost, because if you buy another mustang identical to the one you already have, it’ll be at lvl 1 🤷🏻♂️🤦🏻♂️
The car level upgrade system is utterly bad. I think it's supposed to be a "Simulator" and not a new NFS. If I have the money to buy a car and upgrade it, I want to do that. Not having to play another 2 hours to be able to buy some new clutch…
There will be ALOT of times where you cant participate in an online race and have fun/compete with a new car just because I first have to level it up.
Actually was "scared" it would be a GT killer, but I think now it's not. Motorsport has a better multiplayer but let GT8 fix and have the same, better multiplayer than Forza Motorsport, and this game is in the shadows again
the steering animation should allow for 900 degrees especially for a game on it's 8th installment.
that would look weird on controller, it would cause the “speedy hands” lol especially in drifting scenarios
Maybe so but wouldn't you at least like to see the animation match up with what actually goes on in a car
@@kaiba05 Someone there could easily program a locked steering animation for controllers, and an unlocked one for the wheel, they are just too lazy.
@mvstnggt7510 no , you're nitpicking just for the sake of it,nobody ever turns past 360⁰ on a track , it's a track racer not a sandbox like assettocorsa , even gt7 doesn't have it
@@MVSTNGGT I completely agree we are paying $70 dollars for these games and they're just skipping over logical features we got the power theres no excuse.
Thanks Eric! This early gameplay confirms “the most realistic sim” does not have 900 degree wheel animation. What a shame!!
This is a problem that exists in The Crew 2, which improved a lot in Motorfest, the Forza developers must have seen that a lot of people are saying that Motorfest is a copy of Forza Horizon and decided to copy them too, but in the wrong way.
Yeah what the hell that’s so disappointing
It is sooooo annoying, cockpit view will be no where near as good
Why do you need 900 degree wheel animation? You never turn the wheel more than 180 degrees one way when racing on a track anyways. Yeah 900 would be nice for drifting but it’s not a big deal tbh and a great improvement over previous games.
@@KurumaDesigns it's the animation, it looks stiff
The biggest questions I have are 1) Did they fix the speed sensitive steering lock issue from Forza 7? the one where on certain tracks, certain vehicles were simply incapable of steering tight enough to make a corner (such as long beach, which often required braking way too much just to get the steering to tuen tight enough to make any of the hairpins)
2) did they make the "assists" optional? in FM7, the computer would apply the outside front brake when cornering, thus adding understeer that shouldn't have been there, and preventing any sort of "loose" setup on vehicles like the Razr or any of the FWD cars- and even with everything set to "simulation", it still happened.
3) Have they done away with the arcade-style "variable physics"? where your car's available grip is dictated by your proximity to the first AI driver. A good example of this is racing a stock Miata (MX5) in the saudi track- when the leading AI car is in immediate proximity to you, the car will begin to spin the rear tires upon ANY throttle input (especially funny when according to the game a stock MX5 is capable of spinning the tires leaving a corner in 4th gear, going downhill).
4) has the difficulty situation been completely fixed? where instead of the AI becoming better drivers, they merely "rubberbanded" more often (while still driving like Stevie Wonder taking directions from a stuttering auctioneer), and your car just got slower. A good example of this is running a lap of ANY of the faster tracks and check the speed at the end of the straight, and then increase the difficulty and do it again- usually about 8-10mph.
I understand that some of the franchise's propensity to play fast and loose with the laws of physics is due to the developers wanting to make races more "interesting" but FM7 took that to a new, and wholly unacceptable level.
These issues, and the game's litany of performance bugs on PC is what led to me uninstalling at. I am hopeful that Turn10 learned from that dumpster fire, and this installment is worth the effort.
I hate that they don't let us change the camera fov on console, the first-person view is too close to the steering wheel
On pc we can change it but even that is 2 close to the steering wheel broski. So don’t worry you’re not missing out on something
You can change the camera FOV on console for FM. You can change it from range of 25 to 65 for outside for example. There are videos breaking down fov if you go looking.
It was at 17:00 mark.
@@tapszzz^^^
You’re hating for no reason. Dude literally said you can adjust FOV during the GD video.
as a forza fan who bought every forza since Motorsport 2 i have to say that i will pass this game if the car upgrading path thing does not chance asap. They only do it so you grind more, other then that it serves zero purpes
You'll still play
100%, I don’t have 3 hours to spend on one singular car, just to get some “unlockable upgrades” when I should just be able to purchase them outright
I hated the older model tbh
@@Blindsyde5762 nope. I wont
@@mathijsdroge9297 do you play GT7 ?
I would rather be more of a collector than a leveler. I want to drive more cars not main a single car. I’m going to see how this works.
Thats the vibe im getting. Seems im going to be limited to using 1car.
Maybe keep the car points but as you the player level upgrade unlock sooner and start each car with more car points. After 8 hours (of total gameplay) the bodykit isn’t unlocked at car level 45 but car level 12. It still costs as many car points but you started with more points anyway.
Other suggestions I’ve seen is have a similar system for specific types of cars or brands such HotHatch, FWD, or Honda.
Rebuilt from the ground up my behind, sad to see my fears have been warranted. No real steering wheel rotation, cheap smudge texture on wheels instead of real blur, some models from the Xbox 360 days, this doesn’t feel like a reboot at all from watching this
There is pretty much no car here from the 360 era maybe 1 lmp car
That doesn't mean I disagree with you, that evo video we all saw and some other badly modeled cars are still in the game
Bruh its a massive deception.
@@omarhany4369That Evo model has been there since the first Forza Motorsport I think
@@albert_gyorgywhy are people hating on the graphics for no reason lmao , the environments in this game are by far the best in any track racer on console , don't even mention gt7 , it's environment's are terrible and blocky
its ok to say the word Ass, you can curse, we're all adults here. shit makes you sound like a evangelical stay at home mom
Only person I’ve seen try and drift on the preview so far so thanks for that. I know I would’ve clutch kicked in the 5.0 basically right away lol
Tbh i have very low expectations on Motorsport, i have a feeling is going to get boring really fast just like FM7
Thanks for this video EricShip - To get the Corvette into FH5 - do you need to preorder FHM ? and can it be the bog standard edition. Wish there was a circult generator studio that allow punters to generate their own circults and share them with the communities...
As long as you own Forza Motorsport doesn't matter what edition including game pass, you will get the Eray in FH5!
Thanks@@ericship111
For me, it's all about car handling and physics. Forza Motorsport has always been above the competition in that segment, to me at least, superior to Gran Turismo amd everything else Ive tried. You can feel the car smoothly progressing around the corners, the conicity is perfect. You can hit the apex, follow the optimal line everytime with a regular controller, it's fantastic. No other simcade or arcade game is so precise when it comes to perfect car handling and physics with a simple controller.
This really allows me to feel inmerse in the racing experience, with zero distraction like a lacklustre handling. Taken Asseto Corsa on a regular controller for example, awful around corners. Look at The Crew Motorfest how the car zigzags when trying to turn then snaps into oversteer, terrible.
This feel is my number 1 reason for picking this game at launch. Like its predecessors, I know the car handling wont dissapoint.
I like your enthusiasm for forza but you have said it all it's good on a controller. You can't compare it to the likes of a true sim or even Granturismo. They all have proper physics and play great on a wheel that being the way they were intended to be played. At the end of the day though it's all about having fun whether it be with a controller or wheel. Enjoy
“It’s handling is the best, because I play on a controller!” - Come on brev lol
@@matdan2 Handling has to be great on a controller first, which is what 99% of gamers use with a console. If it can't be enjoyed on a controller, it shouldn't be sold on a console to begin with. A sim on PC is a different thing. Forza is not a sim.
@@Nexus.Achiles Forza it's a sim. Just because we have some like Asseto Corsa being even more realistic, doesn't turn Forza in an "arcade" racer. Like a scale, you have "reality" at 100, for example, Asseto Corsa standing at 90, GT at 78 and Forza at 70, it still a sim. Of course, Forza offers a deeper configuration options, of how you want to play it, that it can turn it a more closer to how an arcade drives, but even in the easiest configs, it still "hard to drive" to untrained people (I invite a lot of non-gamers to play Forza over the years, every single one struggled to make decent curves, to get a podium, etc).
I’m gonna be honest, for someone who 100% Forza Motorsport 5, this game looks way less content heavy than that game. I still haven’t seen any cars under 200 hp
No way you think this game has less content than 5 😂
Car list is on the website🤷🏾♂️. There’s 60hp cars if that’s what you’re into.
They could just increase the ammount of xp you get per action or lower the max lvl to 40 or 30. Should be easy to tweak it.
Were you using a wheel with FFB or a controller? The fact you are using an external camera with incorrect FOV doesn't bode well for being a realistic sim...
fm isnt trying to be a full sim, just more realistic, but keeping that forza feel. forza's accessibility and freedom on how to play the game is one of its biggest strengths. hokihoshi says that wheel feels great
I'm very excited for this game. I trust your judgment and if the physics feel that good I'm excited. With the driving footage the cars look good and when drifting the mustang GT drifting looked smooth
I bought a fanatec csl dd just because this game 😂
Not being able to earn credits and choose what upgrades I want when I want will stop me buying this game. I've had every Forza game since number one. The new system just seems designed to try and maximize engagement rather than enjoyment.
I need pikes peak in forza so badly😫
Is that you driving in the footage? Good god man.
ehhhh, time gating car part upgrades is not a great look, my standard order of operations for a day on fh5 is getting a new car, upgrading it for drifting and then tuning it, that can take about 15-30 mins, this would be many times longer. we're moving closer to mobile game levels of forcing player retention, and i dont think many players of AAA games would want to have features comparable to a mobile game. If they were looking for ways to fix the economy from fh5, this ain't it, and honestly i feel like the economy in fm7 was well paced, you could realistically buy what you needed to progress but couldnt just buy everything on the marketplace in one day.
speaking of anti consumer practices, how long does the "tutorial" part last, because a big criticism of fh5 was the over the top and hectic intro would put a lot of players play time past 2 hours, before they even got into the real meat of the game, forcing them to blow past the return period, just to see if the game was something they wanted to keep.
Why exactly are you comparing forza horizon to motorport? One is an arcade open world game , the other is a sim cade. This doesn't even target the same audience. That said I agree with the player retention part, no matter what type of game, that's not the way to do it. I understand their reasoning to teach players what components do and how they feel instead of looking just at numbers but for those of us who are already used to racing it's just bothersome.
This is already a niche genre so idk why they are trying to cater to the masses. If I had to guess it was due to the covid car simulator resurge, but that has passed.
@@robinv1485because up until this point they've shared the exact same modification model. And horizon's modification model was built off of motorsports's model. You know the model that's been in the game since Motorsports 1
right, thats what defines a sim racing game I forgot@@lucky13sj
Time-consuming and complex car upgrading process gonna be this game’s downfall. Good video. 👏
TBF with the sound design, both games have great sound design and the way they recorded and handled it is phenomenal but Horizon is an arcade style open world game, a lot of sounds will be made to be lost cause of the open world. Also compression is a big L on FH5s part sadly. Im getting a lot more hype for this game and im more confident that I do want to buy it.
Honestly I don’t like the new upgrade system In Forza Motorsport
Lest be honest, you get bored really fast by upgrading your car right away you get it.
@@thatparticulargame6001I feel like the system will deffiently split the community in half. Me as a hardcore forza fan I love this system and the idea to build a realtionship with ur car. I think that’s amazing and what motorsport should be all about. And then there is the ”casual players” or content creators. These people always want to have a fully upgraded car within 10 minutes of playing. It’s always gonna be players like that. I dont think forza should go down that path. They should stick to what they have going and focus on the real hardcore fans instead of brining in more ”casual” players. Also if they feel as their car is slow or whatever then just buy a new faster car and you dont have to grind ur car for upgrades. So like yeah.
@@thatparticulargame6001 Hokihoshi's idea was better tbh, each level gives you more car points to spend and you can upgrade the car slowly yes but how you see fit not the same progression for every car.
yea they killed the game for me with that, im not sitting there grinding car upgrades per car like its skins NAH.
@@russiancommyWhats crazy enough is that people on the Horizon subreddit on Reddit like to complain about it being too easy to get accomplishments.
Car building is fundamentally flawed yep, by a huge degree. Levelling cars that take 3 hours (for drivers will good skills) is going to put many ppl off. Much like the grinding forced at GT7's launch. Plus, to buy 2 STi's and have to drive both to level 50 is just a massive design mistake on T10's part. What were the team thinking. I personally want to own lots of cars. Now my only option is to be forced to drive them all, to unlock all upgrades - which I do not see me doing. I want to tune and paint old race/rally cars - I'm screwed.
I do not agree with Chris Esaki's comments about car enthusiasts shouldn't be buying lots and lots of cars. Why put 500 plus cars in the game and then limit the "fun of tuning" in such a huge way. This is completely crap. Why on earth can't mature gamers in these times - buy a game and console and play "their way". Massive own-goal for Turn 10/Chris Esaki. For tuners/painters, this is really worrying news about car levelling and parts unlocking...
:(
I’ve been playing Forza from day one. Had the original finished a brilliant game. That’s the only one I think I’ve ever hundred percent, I’m still working on all the others.
Idk I'm still on the fence with this one. the 90 degree wheel angle is killing me. in horizon sure, but why not in the new and improved motorsport. there's so many features this game should have, but I have a feeling that it wont live up to the hype once again. in my eyes they've killed the enthusiast feel.
its 180 deg both ways now, not 90, u wont be turning more than this except if ur drifting
Heard it's 360°. Not real life but better
@@metallicafan416 yeah 360 deg total, u wont be turning more than that when racing anyways
That Cadillac I want it. Irl it sounds soo good I hope it sounds good too
I dont see myself playing this game very long since i have to spend hours and hours on every single car just to modify it. Good thing its on gane pass so i dont have to spend money on it
While it Looks and Sounds Amazing But Unfortunately The Car Upgrade System has Actually Put Me Off Buying the Game
Agree, I think they’ll change that system soon, but for a guy like me who plays 2-3 hrs tops/week progression will be non-existent with this system.
@@pipedreaminlol
I'm hoping for some semblance of a career mode,other than just the series of races we usually have . Been playing this forever and really excited to take the new edition for a spin
The Level System on the car must be remade after the relase.
I find it okay to level up the car to gain those points, and you can invest them on upgrades with credits to. But the upgrades must be available first. Even thats not the case on the start (5.october) and i am fully okay at the moment, thats the major point what people would give a bad review on steam and other platforms on october 10th.
now try to review the Crew Motorfest, Eric! And see what you think of the Ford Mustang in Crew Motorfest!
I'm so pumped for this. I'm not worried about the car leveling. I like racing them all stock.
Don't need a 300mph beetle.....I just race a Jesko
if only they give you body kit options in lower levels rather than having to grind to a higher lever
I wish they should update/ rescan all car models in motorsport 8 as it would make the game finished
Do you win credits when leveling up your car or it’s just the upgrades?
So, what starter car did you like the most?
Does anyone know if Hakone has longer layout?
If not then huge letdown. However there was some blocked road section in the middle of the backstraight so i hope for the best.
Is it possible to hide the steering wheel in cockpit view and is there something like "turn camera with whell" like in acc?
There are two cockpit cameras you have the one with the whee then the one with the dash and gauges I personally play on a sim so I use the one that only shows gauges and then max out my fov because the a pillar of the car is in your left eye lol and there is a drift camera where you have real head motion while drifting not sure about while normally turning though
Lol not like we haven't heard this before
"It's an older build, the release version won't have this problem in we PROMISE"
also the unlocking feature is not a good way about it. It takes away from player choice. As you unlock certain parts at the same level for every car. So basically if you take a car on a track and notice YOU want better suspension well you can't until you upgrade your car level. It's actually quite ridiculous your forcing me to put specific parts at specific times. Oh I think if I put better exhaust I might get a faster lap time. Oh shoot I can't do that until my car levels up 5 more times.
Keep the car levels but have every part unlocked and let us choose what parts we want to put on the car
As a car enthusiast I’m so excited for this gwme
Let's go I'm here early, also love these vids man keep em up🙏
I just watched Tpot 7 and now i'm here to watch some Forza content :)
im not sure how other games work but does gas mileage even matter? or is the gas tank a glorified lap counter? id be willing to be many cars nowadays dont even have gas tanks large enough to fit as many (gallons/laps) as this game will allow - especially when you're full throttle for however long in a 1000hp sedan.
As far as other games are concerned it does matter and it's simulated rather well depending on the game. Even GT7 has strategy behind racing to conserve fuel, the most simple example being driving behind someone to get help with the air resistance, which usually leads to an extra lap down the road. Remember also games like iracing have events like 24 hours of le manns, while simcade's don't go to that extent, many sims have these type of races. Most endurance races also need these factors even in simcades and need refuel. Now Forza from what people said makes it rather simplistic, it should be pretty similar to GT, more fuel, more weight, and push the car harder, burn fuel faster.
maybe they’ve added pit stops and you have to refuel every x miles
some great preview, thx.
no manual with clutch means no real drifting.thats sad
Unfortunately Forza Devs still give a s**t about wheel users. It just feels like there is a lag. It is not possible to steer on point into an apex. It just feels wrong and like you are driving a boat instead of a car.
I really hope it will be fixed till the final release. GT7 for example feels much more responsive and "on point" with a wheel, also the force feedback is much better.
And please give the interior few a proper 900° wheel turn like most of the other racing games do. That's one reason why I hate to drive in "inside few" in all Forza Horizon and Forza Motorsport titles. It just feels wrong and kills the immersion.
When this is fixed I'm gonna buy it, otherwise I'll stick with GT7. And no, I'm not a GT7-fanboy. GT7 also has its flaws.
How can I play the preview version of motorsport? I would like early access
you need around 100k subs at RUclips or other Streaming Platfroms and you are in for early testing othewise you must wait, but no worries you are missing nothing, it´s like FM7 with new physics! Forza is the Fifa of the Simcade racing.
I would like early access/ a preview as they have done it with motorsport 4, 5, 6 and 7
@@G4ns4nlol sure
I think the upgrade unlock system is fine vs AI (where opponents always have very similar PI), but complete garbage for multiplayer. If they want the game to be about building up your car, they better have removed tune sharing/downloads.
Why can’t it take like 1 hour to fully level up a car to level 50, 3 hours just feels far too long and I have a feeling most people won’t that amount of time available to do so
i have 455 hours driving in FH5 with 879 cars in the garage. The most drive car has 251 hours, 12k miles. Most cars I tried once for about 30 minutes. with 25 miles. The car I pick often have 15 hours, 1000 miles. The game has 9 classes. On average would really need 30 favorite cars, 15 hours each.
I think Turn10 has the data to back up 3 hours per car to level up max.
If you played cod then this isn’t really much of an issue imo
Because they need player retention. It's not about game sales anymore it's about how long can they keep someone playing a certain game for on gamepass that's what they show investors now.
@@One21Psorry buddy I've been playing their games for a long time do you think they're making their decisions based off of data wrong. They base their decisions off of what they think is going to be best for the game. Whether that's backed up by data or actual community feedback hasn't happened since the original four Motorsports games.
@@fifteen8850Yes yes it is because of how you unlock stuff in call of duty versus this. Even in call of duty with vanguard dropped and there was 50 levels on that and it took a long time to level up your gun people bitch to complain to the moment and most people didn't even play that game it was the most hated call of duty to date
I don't know how I feel about the manual with clutch changes. Using manual with clutch on an upgraded car was the closest you could get to dual clutch shifting speeds. I hope they've at least made dc cars shift as fast as they do irl.
it is good to see that wheels now rotate to 360 degrees now which is an improvement, I guess. It's still 540 degrees away from where it should be.
Hi, I'm wondering about exhaust flames. Are they distracting the same as in FH5? I mean, many cars that shouldn't have any exhaust flames have them. I can understand it in FH5 because it's more arcade game, but FM wanted to be more realistic, so I would be happy if regular cars haven't any exhaust flame.
That is a cool 990 degree steering!!!
I am not sure if people who got to play FM early were curious enough to check vehicle list.
The demo doesn’t show the car list
Thanks for the answer, I guess I'll find out when the game is out.
Why do they need to. The full list is on the website 🤷🏾♂️
That unlocking upgrades sounds very stupid. Why would I spend a couple of hours driving a car that handles like a pig before I can get upgrades for it. I am a very disappointed Forza fan.
As much as I want to play this game.... I miss NFS:Underground/2. Because the idea of progressing through faster and faster cars was cool as shit. I hate when racing games just give you a 600hp sports car as your first vehicle. It makes no sense. I would rather start with a civic, and can either continue to level it up to 1000hp or simply choose to buy another car that starts with more and can do more through upgrading.
rom dom dom
Are there any aussie cars or tracks?
I don’t think a standard Mustang GT should be drifting through turns like it’s on ice. Those physics for that particular car look completely unrealistic.
Question, you stated that if you get a personal best on any given section you will receive xp for car upgrades, is this as exploitable as it sounds?.
I'm in the minority, but I like being rewarded for more hours and experience you get.
Forza has VIP, which gives double credit points, available separately, or part of all non-base version of the game ;)
That mustang gt and honda civic type R sound absolutely nothing like the real life counterparts.
Could you elaborate on how they have fixed the manual with clutch situation. I used it in all forzas and it was a bit cheese but u had to. Now having bought a fanatec for the new forza just wondering how they fixed it vs controller??? Thamks
Hi Eric, have you tried The Crew Motorfest yet?
I hope I can drive nordschleife with a Yaris gr😊
not playable offline unfortunately and so when the servers get shut down just like every Forza game, this game wont be playable even as a single player experience regardless if we have internet or not. It requires always online authentication which is fine all the while it's actually there but when they shut it down the game can't be played. Welcome to the future
Reflections at 30 fps?? Also doesn't seem to be any ray tracing?
Don’t worry. 4K 60 fps without ray tracing option, 4K 30fps with ray tracing max settings. And a variable resolution 60 fps ray tracing, so around 1440p I’m guessing.
@@rileyvosper411 u think it will be similar with series s?
@@stathisxgr4507 I’m not sure, series s might be lower res same settings as 4K 60 mode on series x. But I don’t think series s will have ray tracing at 60fps
@@stathisxgr4507series s will only have 2 modes unlike 3 modes of series X. But series s will not have ray tracing mode
Kinda sucks you unlock body kits n stuff at level 45. It's pretty stupid in my opinion
Is manual with clutch completely gone? Or is it just no XP benefit vs regular manual?
If they spent seven years working on the physics model, why is it still rely on taking data from the framerate to operate
The leveling to unlock stuff is bs
when I first played forza motorsport 3 (after buying it after I got motorsport 4) and I was surprised that the car level was at level 5
so this 50 levels for a car was introduced in motorsport 4, I wish they changed it to 25 for casual/ new players, 50 for veterans and 100 for advance gamers
once you get 500 cars in horizon 5s car promo it stops giving you money, I wish they change it to 700 in horizon 6
Congratulations Eric.
Why the people don't like the fh5 car sounds comparing fh4 car sounds?
Because it’s worse than H4, which in turn is worse than H3… 😅
sliding physics looks really off, initial slide looks ok, but tyre needs to grip more after the weight transfer
Is the option to paint ANYTHING with with the 1000 layers og shapes per side still in the game?
Don't like the idea of car points for upgrades, I like the old money thing.
12:14 I disagree, the fact of actually needing to grind for progress is what might actually get me to buy this forza game. I understand the whole collecting cars bit, but this'll make higher end cars like supercars more rewarding and special.
Exactly, one of the reasons why FH5 feeels so boring even in a few hours is that it gives you everything, it literally throws stuff at you and you're overwhelmed, no car feels special. If you get to grind a bit to unlock an upgrade to your favourite car, it will feel special, you'd feel more connected to it. I also hope they add more customisation options, and most importantly that it won't give you hundreds of cars for nothing in the first few hours.
I remember back in the Gran Turismo 6 days, I bought this cheap Hyundai Genesis Coupe, and raced it, continually upgraded it, even raced some Ferraris in the end, and it just makes you feel connected to your car much more. Whereas if you're given S1 900 car as your starter car... FH5... Where's the motivation to try fight for anything.
The engine sounds are not nearly as good as TCM or the new TDU. The lack of depth and detail is obvious imho. Coming from an Xbox Series X owner.
I think they should keep the upgrade system and maybe just reduce the amount of time it takes to max ur car, and have some of the more important upgrades at lower levels. I feel like that would help with alot. I dont think they should get ridd of it, deffiently not! that would be a stupid idea honestly. The whole idea is to get a feel for you car and get connected to it. I hate Horizon because you have absouletely zero connection to any of your cars. Therefor I can’t bother to drive any of them for more than 1 hour
I agree yeah grinding 50 lvls which doesnt even take short, is way too crazy, considering there are over 500 cars lol. About horizon though i believe it wrong, ur just free to do whatever you want, whenever you want with the car, but you decide yourself if you want to bond with a specific car.
Sounds like a personal issue bud, i'm very much attached to all of my Horizon cars because i just have a passion for cars in general...
how i unlock the parts doesn't change my love for them regardless, just makes it take longer due to shear inconvenience for me to turn them into my vision is all.
@@dragomanbgNo body is gonna level up and use all 500, I certainly won’t 😂
I'd say to drop the max level requirement down to atleast 25-30
Does look interesting ! However is it just me or graphics are a bit light for 2023 standards ?
Its beta and played on xbox
I'm realy exited fore forza motorsport and i hope in the future the wheel animation can be changed
And I hope one day that Margot Robbie is single
Wishful thinking 😂😂😂😂😂😂😂😂
Manual with clutch is the only way I play racing games. Who wants to play a go kart stop n go simulator.. I hope they haven't removed it completely and just balanced it out to not be so op over auto. Idgaf about that. Just hate playing rt lt simulations
no idea why the starter cars are so good, they should start with base model cars. and no motion blurr???
Am I the only one who thinks that the "Old build" is just a lie? like EA did with battlefield?
Will there be a coop campaign?
Did you use a controller or a wheel
F1 cars better be in the game i mean why arent they in horizon games already if the renault was in fh7 i dont see why it wont be i this game
Licensing.
Although the McLaren MP4/4 is confirmed
I just hope they’ll not be limited to only 1 modern F1
Do we know if there will be leaderboards?
This should be good
Well, I guess making the game where you no longer have to clutch and shift is the help timmy two fingers be competitive forza way of SBMM.
Cars drive like toys
So the wheel animation is 360⁰ in total?
Goes 180 both ways, so plenty for track racer.
@@rileyvosper411 maybe the first person view will be usable this time around
Yes 360 in total.
i dont really see how a mustang and civic handling different is something new? games like forza motorsport 4 already portray that
I like how they still have nfs backfire lol
So you played it huh? So how is the steering wheel animation is it 900 degrees?
It’s not full rotation, it’s 360, so 180 each direction. It has been increased and should be plenty for a track racer.
@@rileyvosper411 Thanks for letting me know. For me it’s still a disappointment for me then because they basically did what GT7 did and thinks it’s ok. Should have been more, like even Assetto corsa. These devs are just lazy man
@@rileyvosper411 Not Enough. 540 is the bare minimum now that even Arcade Racers are supporting 540. Microsoft needs to get its Developers to do better!
@@simeonyves5940 what are you on, in what track racer would you need anymore than that, the only reason we haven’t been able to see the new animation until now is because on most tracks you badly turn the wheel much.
@@rileyvosper411 I think they should have the rotation at 450 each direction (900 in total)