Assetto Corsa EVO - Opinions on the 2 Biggest Questions

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  • Опубликовано: 13 сен 2024

Комментарии • 305

  • @JaydyVFX
    @JaydyVFX Месяц назад +118

    As a mod developer and league admin, I believe the physics model in AC1 is highly advanced, especially with the enhancements brought by the CSP community. Removing mod support in Assetto Corsa EVO would limit the platform's potential and shut the door on many enthusiasts who want to learn and develop cars. If they can incorporate these advanced CSP extensions into AC2 and perfect the physics, it would be incredible for the community. The ability to create and share mods is crucial in my eyes for meeting every individual in the AC community.
    Comparing AC2 to ACC is completely different. ACC was made for a specific reason which is to recreate the performance and driving experience of real GT World Challenge cars, leaving no room for modding, which is fine for its purpose. However, for the new game, doing both with a solid physics engine will really put the cherry on top.

    • @cnkyy
      @cnkyy Месяц назад +12

      if it does not support mods id give it a year or two before its dead, if it supports mods i would give it a decade +
      should be a simple decision for them, mods are kinda of what makes AC relevant these days

    • @tracklizard4018
      @tracklizard4018 Месяц назад

      AC2 is going to be KING for racing. Hopefully we don't get these nords tourist servers with 0 damage and public weaboo shitmodded servers. I don't think they're going to be able to prevent modding either, and why would they put effort into that? Even if you can't connect online without valid files peopel will find ways around/Crack the game.

    • @bsmracing6592
      @bsmracing6592 Месяц назад

      may be modders can make full sims instead.

    • @jonneymendoza
      @jonneymendoza Месяц назад

      GT7 says hello

    • @cnkyy
      @cnkyy Месяц назад +1

      @@jonneymendoza GT is different in many ways, playstation owners don’t have another option, and the car selection is enormous in comparison
      I would rather AC2 have just 50 cars so they could spend the majority of their time working on the game engine. They know the community would help them with the content so ideally their main focus would be game design, UI and engine/physics
      If AC2 doesn’t fully support mods and falls flat for lack of mods/community content, then everyone will just go back to AC1. It’s still a relevant title BECAUSE of the community

  • @lucatitoq4781
    @lucatitoq4781 Месяц назад +27

    I think what Kunos wants to restrict all the mods that are ripped from other games. VRC, RSS, and maybe URD definetly have had talks with kunos and i feel like they will definetly be continuing making high quality mods

    • @SlowPokeRacing33
      @SlowPokeRacing33 Месяц назад +3

      Any evidence for this statement

    • @lucatitoq4781
      @lucatitoq4781 Месяц назад +4

      @@SlowPokeRacing33 No evidence, just my thoughts. I could definetly be wrong

  • @ROLLINGFANATICS
    @ROLLINGFANATICS Месяц назад +50

    Knowing the creator of CSP is possibly working along with kunos , there’s definitely going to be great mod support . But it’ll be heavy moderated like BeamNG repo for approved mods

    • @crabnix
      @crabnix Месяц назад +2

      That I don't mind. Quality mods are always welcome

    • @twandepan
      @twandepan Месяц назад +3

      That could be a positive thing as it would prevent another Sim Scam Development situation.

    • @wisniatd
      @wisniatd Месяц назад +2

      I'm not so sure. Ever since I looked at his patreon, I was shocked how much monthly he earns. Hardly believe that Kunos will pay him let's say 20k € monthly for developing. But of course it would be great, just thinking may not happen.

    • @crabnix
      @crabnix Месяц назад

      @@wisniatd 20k?? I'm sorry but that dude has like $49k worth patreons

    • @wisniatd
      @wisniatd Месяц назад +1

      @@crabnix I only gave some amount that he may consider. I don't know how much money goes directly for him after taxes and patreon fees. But still I think that Kunos won't be able to pay him these kind of money.

  • @weswheel4834
    @weswheel4834 Месяц назад +72

    If mods use stolen content, then that is something for the distributors to be accountable for. I don't see why Kunos have to lock the game down to prevent it.

    • @Blur4strike
      @Blur4strike Месяц назад +12

      Kunos has to cover their own tails from a legal standpoint, thus the lockdown/restrictions in place.

    • @jachtk893
      @jachtk893 Месяц назад +3

      It's a problem indeed, in AC and even worse in rF2. But this risk, for Kunos, is really easy to avoid, because they can simply clarify in EULA, that the legibility of mods has nothing to do with Kunos, but with the modders themselves, so Kunos will just make sure their own contents do not have that problem.

    • @Litl_Skitl
      @Litl_Skitl Месяц назад +2

      Kunos own the platform and would kind of have guilt by neglect if they didn't do anything about it. Having it happen on an 'old' game might be more forgivable.

    • @weswheel4834
      @weswheel4834 Месяц назад +4

      @@Litl_Skitl That’s like saying it is Microsoft’s / Asobo’s fault if someone uses a dodgy mod on msfs.

    • @weswheel4834
      @weswheel4834 Месяц назад

      @@Litl_Skitl (there have been cases of people copying parts of other people's work without permission on that platform)

  • @kennetha6594
    @kennetha6594 Месяц назад +6

    I'm surprisingly happy that they've taken this approach to modding. It gives me the feeling that they have improved things up to much higher standard than AC1. I would be more worried if they relied on the modding community to "fix" their brand new game.

  • @sergioloro
    @sergioloro Месяц назад +27

    I hope AC Evo allow to correctly recreate the 50's/60's (even 30s) era, both for kind of racing and track enviroment. I would love to have the chance of add 3d animated marshalls/crowds/photographer and mechanics, off course flags, chance of use 3d vegetation, deformable armcos and fences, moveable haybales, and for race slow/smoking cars trying to reach pits, wreck cars next to road, engines blow up, oil leaks and so on. just a dream :) and a GOD AI jaja

  • @Burnt_clutch89
    @Burnt_clutch89 Месяц назад +24

    I don't really see what the draw would be, to bring people from AC1 over to Evo. We already can make the exact game we want on AC. Sounds like they wanna restrict things, for slightly better graphics. I'm good. Rfactor 1 was massive, nobody really switched to 2. I have a feeling Evo will be the same, it will have its place. But AC1 isn't going anywhere

    • @weswheel4834
      @weswheel4834 Месяц назад +7

      I think you're right that AC1 will be around for a long time longer. AI in the rain isn't great though. I hope they improve AI on ovals as well.

    • @josipdolibasic4143
      @josipdolibasic4143 Месяц назад +4

      AI improvements, multiplayer experience

    • @FD-Felix
      @FD-Felix Месяц назад +14

      Off the top of my head: Better AI; dynamic weather; better graphics, UI, mod integration, multiplayer; modern engine and more streamlined code could open up many possibilities; more optimization (DLSS, RTX, VR); improved simulation; proper career mode.
      These are all possibilities for the AC Evo, I doubt they would simply improve graphics.

    • @Burnt_clutch89
      @Burnt_clutch89 Месяц назад +4

      @@FD-Felix everything you listed AC has with about 2 minutes of modding

    • @FD-Felix
      @FD-Felix Месяц назад +8

      @@Burnt_clutch89 Regardless of the mods that you install, it is a 10 year old game under the hood, a new entry could bring much needed improvements that I listed that mods can't entirely replace due to engine limitations.

  • @joeymacme
    @joeymacme Месяц назад +5

    I would like any new sim to include more small, fun, flowing circuits such as Knockhill (nice that you featured a version of it here), Sugo, etc., great AI, a comprehensive & customisable career mode, high quality lower formula cars, detailed & accurate tuning menus with useful tool tips. I don't want to spend my time perfecting dam GT3's around Spa & Monza (though both are great), or hotlapping around Nords. Give me fun flowing lower to mid-tier racing on & offline any day, over F1 or GT3's at the usual tracks.

  • @skraegorn7317
    @skraegorn7317 Месяц назад +8

    I hope that it’s not an rFactor 2 situation where they screw something up and drive people away from an otherwise detailed and versatile sim. rFactor was largely abandoned for Assetto Corsa, AMS, and other highly moddable modern sims. Will AC be replaced like rFactor? If not by AC EVO, then what would replace it?

    • @weswheel4834
      @weswheel4834 Месяц назад

      I think it sounds like they want to use an rFactor2 style business model, or maybe like the MSFS marketplace but to make it exclusive (to monitor what gets released for it, but also to make sure that they can make some money out of it).

    • @skraegorn7317
      @skraegorn7317 Месяц назад +1

      @@weswheel4834 true, and it makes me wonder how much will be updated in AC EVO. A lot of people didn’t realize how limited rFactor 1 was until stuff like rFactor 2 and AMS came along. Thats part of why rFactor died so fast. rFactor had stuff like RFE and RealFeel but nothing as extensive as CSP.

  • @matttondr9282
    @matttondr9282 Месяц назад +2

    EVO absolutely needs mod support for the long run. The base game, with its upgraded physics, graphics, car models etc., will be lots of fun at first, but that excitement will eventually wear off. I understand that they don’t want legal trouble because of stolen assets, but without mods the game will die off so quickly and people will just go straight back to AC. Maybe they can have a built-in regulated mod store and split the profits with the mod creators.

    • @SimRacing604
      @SimRacing604  Месяц назад +1

      @@matttondr9282 people said the same thing about ACC pre-release. It still has a solid player base 6 years on, even absent mods.

    • @mechanicalpants
      @mechanicalpants Месяц назад

      @@SimRacing604 And yet ACC's numbers are nothing compared to AC1 which is also a much older game, and that's because of AC1's amazing mod support more than anything else, you simply can't deny that.

  • @Blur4strike
    @Blur4strike Месяц назад +3

    If Kunos were to make AC Evo more restricted to modding it would burn quite a number of bridges with the community, quite a slippery slope that Kunos has to consider. I've seen similar occur with Simbin/Sector 3 and their wares, modders pulled up their stakes and moved to the next sim that wasn't as hostile to the modding scene. I get that Kunos has to cover their own tail from a legal standpoint, that doesn't mean that modders are going to take it lightly.

  • @fredscratchet1355
    @fredscratchet1355 Месяц назад +1

    Mike I remember the stolen content debacle in AC and thanks to your dogged persistence the perpetrators were made to admit their offences. That was a very stressful time and I would like to say thanks to you.
    I think we need an EVO(lution) to AC because in all those years since its release there have been many technical developments with graphics, sounds, optimisation etc.
    Hopefully AC will once again embrace the modding community as there are some amazing people who give their time and skill for free.

  • @Anonnymouse53
    @Anonnymouse53 5 часов назад

    Hopefully EVO is exactly that, an evolution.
    I'd not be against them stamping out asset rips, but reputable/quality mods definitely add a lot of value. With the best will in the world Kunos don't have the resources to create the breadth of content that has made AC such a mainstay. AC is magic because you can pick nearly any discipline/class and race a grid with accurate liveries, recreate historic races down to the weather plans, etc. It's so feature & content rich that no purely proprietary product compares.

  • @PharaohII7
    @PharaohII7 Месяц назад +2

    Yeah, I think EVO will definitely have mod support but it will be regulated. To what extent it's anybody's guess. AC base is too old at this point and we need a more modern platform in all aspects (especially rendering). I'm super excited for AC EVO. Can't wait.

  • @SackyX
    @SackyX Месяц назад +5

    I really struggle with the point of Evo. What is it bringing to the table that hasn't already been done? What's the theme? Better graphics? Or a focus on a specific racing discipline? What will make it stand out? I have the same issue with Rennsport.

    • @Motod94
      @Motod94 Месяц назад

      Well probably better physics, AI, FFB, graphics and better online experience. But all of that will be a waste of money if they restrict or don't allow modding.

    • @kennetha6594
      @kennetha6594 Месяц назад +1

      Sound design is definitely one thing holding back AC1. I would buy Evo in a heartbeat even if it only improved the original sound.

    • @truantray
      @truantray Месяц назад +6

      How about better AI, rolling starts, multipoint tire model, graphics that don't require two Patreon accounts....

    • @achilleconte4385
      @achilleconte4385 Месяц назад +3

      Bruh... AC was released more than 10 years ago. It's time for a new game.

    • @michaelsteffensen6844
      @michaelsteffensen6844 Месяц назад +2

      There's only so much a sequel in a racing sim franchise can do to change things up. Just adding a good time of day and weather system would be a pretty significant addition to AC, and we know from the screenshots the visuals are a huge step up.

  • @svenzerx8490
    @svenzerx8490 Месяц назад +3

    AC EVO needs mod support, i mean let's be real ACC is amazing but the sound department really lacks accuracy, stuff like the car scraping on the ground and pebbles are fantastic but the face they straight up reuse samples from other cars in ACC and add them to new ones is fairly low effort, sound modding will reach new heights in AC EVO with the current sound modders finally getting to work on softwares with no restrictions like they do in AC. The Mustang in ACC literally has a ctrl c + ctrl v sound from the jaguar, the 992 cup is literally taken from the 991.2 GT3R with minor tweaks on downshifts etc, this is just one area where modding will help

  • @nitromcclean
    @nitromcclean Месяц назад +2

    Compare the original Assetto Corsa from ten years ago with the Assetto Corsa of today with all the bells and whistles such as Content Manager, CSP, SOL/Pure and the countless cars and tracks. With the greatly improved graphic quality, better lighting, day and night and all weather conditions, and even all the new functionality that has been added to apps over the years. And for example the extensive possibilities of the VRC Formula Alpha 2024.
    All that together is really an evolution. In other words, we already have Assetto Corsa EVO. Why does Kunos have to come up with an AC EVO himself? That is pretty clear to me. The AC EVO that we already have is a do-it-yourself kit. To be able to use it optimally, you have to install and set up many different software things. As a result, not everyone has the same AC EVO. That is also difficult for mod creators. You do not know for sure whether your mod will work well for everyone. And it is also an obstacle when organizing online races. If you want the best of the best, not everyone can participate. If you want everyone to participate, you have to keep it very simple. So it is always a matter of finding a compromise between both.
    A new AC EVO from Kunos itself is a great solution, if it has all the bells and whistles we are used to now, together in one race sim. I hope that the GUI works according to the same idea as Content Manager. That saves a lot of time when starting up the race sim and is much more flexible in use.
    If Kunos does that, everyone can use the latest gadgets, not just the hardcore freaks.
    If Kunos makes mods for AC EVO possible, hopefully in the same way as the original AC. Restrictions on that will not work. Look at what happened with rFactor and rFactor2. rFactor used to have the same status as AC has now. There is little left of the modding scene for rF2. That is not only due to the GUI for rF2 but also because of the cumbersome way of making mods for rF2 and sharing them with others. I don't really like the Steam workshops.
    If mods for AC EVO are not possible, the original AC will still be alive. Many mod makers will probably be happy with that. Then they don't have to learn a new sim and their work can last for a few more years.

    • @Elijah1573
      @Elijah1573 Месяц назад

      This is exactly how i feel about it
      I dont want evo for new features
      I want evo to be more complete on its own so that i dont have to mess with mods or anything to make it good
      in the original assetto i feel like i need mods to make it good and even with mods i still have issues that i cant fix
      However even evo has the possibility for new features Like a better multiplayer system closer to iracing

  • @_xndrzt
    @_xndrzt Месяц назад +6

    AC Evo can only add one major thing to AC1 : rolling starts

    • @jota.191
      @jota.191 Месяц назад +1

      full course cautions, better AI...

    • @truantray
      @truantray Месяц назад +2

      ​@@jota.191I can't wait to drive 6 laps under full course yellow....wooo

    • @jota.191
      @jota.191 Месяц назад

      @@truantray you are not forced to use the feature, but it is needed as an option for a sim to really simulate race dynamics. AC is one of the few modern sims that does not implement it.

    • @lieutenant-llama6950
      @lieutenant-llama6950 Месяц назад

      @@jota.191 There's a mod for that ;)

    • @jota.191
      @jota.191 Месяц назад

      @@lieutenant-llama6950 which one? AFAIK there is no. There are some "safety car mods" if you look but they are about cars. Also if I remember correctly there is a flag system mod focused in online racing (with human stewards). What it lacks is an automated system like Rfactor, iRacing or AMS2 have. If I am mistaken, please enlight me because I am interested, but I am pretty sure there is no mod doing what I mean.

  • @Rozie369
    @Rozie369 Месяц назад +1

    I very much agree… the main reason mods are so prominent in AC1 is bc the game is a decade old
    For ACE, as long as the graphics are up to date (which they seem to be setting a new standard)
    and the base game car list includes a variety of modern super cars as well as keeping some classics over the generations
    The game doesn’t need much other than that and a healthy track list
    Let’s say the base game has 30-50 cars and 15-30 tracks that would be amazing, along with graphics improvements which they seem to have covered last thing they need is to go a bit more in depth with online servers / series, better career mode, and some slight physics improvements.
    I’m sure they will have plenty of DLC for Hyper Cars, Gt Series, and maybe even some historic series who knows.

    • @Rozie369
      @Rozie369 Месяц назад

      Point is mods are a last resort in the case kunos doesn’t do a good enough job building on what they’ve already succeeded on.

  • @norm_olsen
    @norm_olsen Месяц назад +3

    I can see it now: Kunos Online Mod Store. Approved, high quality and legal mods that sell at a reasonable price, which Kunos gets a slim percentage from. Sort of like Apple from a walled garden approach. Love it or hate it, I wouldn't be the least surprised by a business model like this!

    • @achilleconte4385
      @achilleconte4385 Месяц назад +4

      In all honesty? I'm all for it! I've lost countless hours downloading and trying broken or extremely low quality mods, the first example that comes to mind: the Pagani Utopia. I don't know where the physics comes from but it was available so close to the release of the real car that I always wondered if the author rushed it out just for the sake of bringing the latest and greatest to the modding scene. If you ask me: "do you prefer a shitty Pagani mod for free or an extremely high quality one for 2-3 dollars?" I'm gonna pay for it with my hard earned cash, no doubt about it, not even thinking about it for a second.

  • @slackerZ1
    @slackerZ1 Месяц назад

    it needs to be the best of both ACC and AC. ACC's lack of open wheels has always been a bummer to me because i love the rain and tires in ACC but the mods in AC make it so much better.

  • @tomislavblazevic2742
    @tomislavblazevic2742 Месяц назад +117

    lol assetto corsa without mods will have absolutely zero traction with the community.

    • @gumzster
      @gumzster Месяц назад +30

      AC Competizione is more played than F1 24, Automobilista 2, Raceroom, rFactor 2, Dirt Rally 2 and iRacing, so probably not a totally accurate statement. It would be nice to have modding though.

    • @evangel1460
      @evangel1460 Месяц назад +8

      ​@@gumzster Most sims are super niche, also do those iRacing numbers include their launcher and steam or just one or the other? ACC definitely is popular since it's a one time purchase and good offline experience for a very popular form of racing, but AC is definitely the most popular cause of its crazy modding that lets people drive some of the least modeled cars in the sim racing space. I know a large portion of AC players only drive Japanese cars on drift or touge servers, and losing that would be crazy since many of those servers use their own cars or CSP modified physics since they haven't been touched up in almost 10 years.
      Having mods is huge for this game if they don't have a heavy normal road sports car focus. That is ACs biggest claim to fame, how well it simulates just driving a normal, off the floor sports car on track or roads.

    • @imJGott
      @imJGott Месяц назад +7

      A game shouldn’t need mods to be successful. Mods should looked as an addon.

    • @tomislavblazevic2742
      @tomislavblazevic2742 Месяц назад +5

      @@imJGott assetto corsa isn't a game

    • @rickyspanish4792
      @rickyspanish4792 Месяц назад +3

      @@tomislavblazevic2742 it's not a game.. it's LIFE!! (just kidding. It's a game.)

  • @MohammadMohammad-kl6yt
    @MohammadMohammad-kl6yt Месяц назад +1

    Mods is very important to make the racing game great and complete so any racing game without mods well be fail

    • @blackrahk2037
      @blackrahk2037 Месяц назад

      The fact that AC needs mods shows how low quality the game is.

    • @Kubickz
      @Kubickz Месяц назад

      @@blackrahk2037 The fact the community can made their own addition to a game, makes a great game.
      Imagine games like Half Life or others without modding lmao
      Some wouldn't even exist.

  • @SlightlyMisunderstood
    @SlightlyMisunderstood Месяц назад

    Agreed. I think EVO needs to have the core features first and foremost. Native dynamic weather and time of day. Strong AI. Good career mode. Variety of car classes and tracks. Good multiplayer system. And most importantly, similar and improved AC1 (NOT ACC 😮) physics. Those and good customisation options similar to AMS2 with custom championships. Mods are ok for hot laps and perhaps multiplayer. They serve very little purpose beyond that. Plus AC1 already has all the mods you could want. They would be nice but not essential for EVO to succeed.

  • @sharp270
    @sharp270 Месяц назад +1

    I feel like the main focus with Evo should be road cars as to this day ac is the only Sim you can have a road car experience and in short term, I feel like CSP would have no good use in Evo as the implements of modern graphics technologies like rtx is going to make this game look a lot better than the original AC now long-term, my main worry would be as the game would become more outdated. Would it still be able to hold up like the original because of the more restrictiveness in modding

  • @meerkat5818
    @meerkat5818 Месяц назад +1

    One aspect of AC1's physics that is EXTREMELY lacking, is drivetrain/transmission physics. As a result it makes manual with clutch shifting quite underwhelming as you receive very little response from the car other than the rev counter going up or down, and there's nothing stopping people from just leaving the throttle wide open for every shift. Also the audio could use a lot of improvement.

  • @irun2sanaxox
    @irun2sanaxox Месяц назад

    i’m sure this game is gonna be amazing & i hope it does super well,
    if they came out with a separate game mode or even for the next game, being able to experience different parts of the open world
    &
    having a shop with that gets updated cars & being able to do some aftermarket stuff designed in house for quality tho that does take time & effort, would be so killerrr especially in the sim space

  • @keken_25_pr48
    @keken_25_pr48 Месяц назад

    This Sim will be my inspiration to finally get a PC, and i need it before Release date 🤧

  • @ThomasHarrisonLord
    @ThomasHarrisonLord Месяц назад +1

    Interesting thoughts and nice video Mike!

  • @robwalker4452
    @robwalker4452 Месяц назад

    The thing no one mentions is driver swapping. With the popularity of endurance racing and the rise of e-sports, it seems an oversight to not have driver swapping... maybe they'll have it since ACC has it.. but without it they would hamstring themselves because a game like EVO should rule the e-sports racing world. And YES, we need EVO because I just bought a new computer that kicks ass just so I can max the graphics of EVO, whereas my old computer ran AC1 fine. I want to see how good graphics in a racing game can be. Regardless of any of it, I'll play both games and enjoy the hell out of them.

  • @aarongreen121
    @aarongreen121 Месяц назад +2

    Since I've found Nuzzi and all his add-on apps I really do not see a point to Evo. The AI is now really good through multi class traffic, we've got AI mechanical failures, AI pitstop apps, hands down the best looking weather system out there - the list goes on and on.

  • @countinfinity776
    @countinfinity776 Месяц назад +1

    I think AC Evo is going to be fine, the community has to stop being so zoomerbrained, like most games it's gonna start off slow because there wont be many mods and it will release in Early Access state, it will get better over time and mods will start coming as more people buy and play AC EVO, we know it's gonna have a more advanced engine, probably more optimized by the end of Early Access, it will be worth it.

  • @miguelamorim1965
    @miguelamorim1965 Месяц назад

    All good points. And also expecting awesomeness from Kunos with the new AC Evo. But, imho, mods in this new sim (in whatever form they may be), will be present and are necessary as it is one of major characteristics that made Assetto Corsa have the life that has had and will for many time.

  • @christianhofmann7182
    @christianhofmann7182 Месяц назад

    The simple reason why we need Evo is the graphics: in VR AC1 is immersive but it is like a drawn cartoon like graphics . Especially Spectators, box crew, buildings or trees are still 2014. Of course the published pictures bring me hope to get something more realistic

  • @MrBilliam29
    @MrBilliam29 Месяц назад +1

    Perhaps Kunos could implement a voluntary approval program for mods. Sort of a “Kunos stamp of approval” that a mod is genuinely original.
    The gist being that Kunos wouldn't have to outright restrict or go after mods with stolen content. Simply that if the program is structured and communicated adequately, a mod's lack of the “Kunos stamp” would imply that a mod *may* contain unoriginal content.
    IMO, something like this leaves it up to each individual or the community at large to decide whether or not they would want to use or support any “unreviewed” mods. If people or the community as a whole wonder about why a mod doesn't have the “stamp,” they can go about asking the mod's developers for an explanation. It won't be up to Kunos.
    You can easily say a program like this would require a lot of resources from Kunos to implement. I would agree. I would think, however, it would be less demanding to implement than any program that still allows for independent modding while being more restrictive than what I proposed.

  • @Litl_Skitl
    @Litl_Skitl Месяц назад

    The biggest thing EVO would bring is future proofing. The original is basically an old Toyota that went way further than it has any right to. Having modern features, optimisation and adaptability for modern hadware and an updated vision would probably lead to a better platform overal.

    • @SimRacing604
      @SimRacing604  Месяц назад +1

      @@Litl_Skitl I love a good car reference. And yeah, AC1 is that old, reliable Toyota. Well stated.

    • @Litl_Skitl
      @Litl_Skitl Месяц назад

      @@SimRacing604 and EVO should have that more efficient drive train and more useful dashboard that people have been throwing into it for years. I don't care as much about a crazy paint job or wheels I'll get that aftermarket.
      Thanks for the compliment!

  • @thumbwar73
    @thumbwar73 Месяц назад +1

    Everybody wants to talk about mods, I just want to know how they intend on competing with iracing

  • @marcosicolo4542
    @marcosicolo4542 Месяц назад

    To the list of AC evo I would add, a proper driver swap system for endurance races, more modern interface and an in game spotter/race engineer

  • @vlum1
    @vlum1 Месяц назад

    Hey Mike, excuse my boldness of just asking for the track info without commenting on the topic of the video.
    It's a little early to have an opinion but there is a reason I've as good as exclusively become stuck with AC and enjoy spending all these hours regularly still:
    First of all t's still growing and improving because the community took it over which is an awesome thing on its own. Then there's CM (what a genious this guy!), which I couldn't do without.
    I've spent serious time with all other sims too (started in the 90's) but even ACC can't get me excited compared to the familiarity and variety of AC. So for a new sim to win me over it'll have to be so awesome and strikingly well done that it seriously must make AC look old and bad which we all know is impossible for a new sim right out of the gate anyways.
    Also I spend most of my time indulging in historical racing which you can't do anywhere else on this level. So, it'll be AC for a few more years for sure... Need to upgrade my PC soon though ;-)

    • @SimRacing604
      @SimRacing604  Месяц назад

      @@vlum1 well said on all points. And yeah, I definitely agree about the classic content. AC is unmatched in that category.

  • @ygracc
    @ygracc Месяц назад

    unless it’s an entirely new concept i doubt the community will ditch everything that was built with assetto corsa

  • @hans27450
    @hans27450 Месяц назад

    the reason we need EVO is to incoperate the many mods required to make the game decent into one so that the game is more stable and optimized in terms of usage of multiple apps at the same time and we need the new features whihc other sims have which AC lacks like a proper flag system , better AI , good driver model for better animatiosn and many more . its like saying why do wee need a new game when we already have a 10 year old game which requires 10 base mods ot have a decen race exp.

  • @GladiatorSims705
    @GladiatorSims705 Месяц назад

    You only need one Track Racing game, and that is ASSETTO CORSA!!!!! Don't waste money buying anything else, it has everything. It is simple the best (better than all the rest) 🙂

  • @MaXuPro
    @MaXuPro Месяц назад

    I believe there should be a system where two worlds can exist next to each other, but live separately. Make a legit marketplace for real content creators that make mods from scratch. Let them have some sort of authentication that would make it look like DLC where you can't really pirate it to use it online. Then just leave the dev kit to everybody so there can be modding that uses content from other games. It's naive to think that this game can outgrow AC1 without allowing such content to exist within it. This way you can easily determine what is high quality and worthy of a purchase, and still have access to countless rips that, let's be honest, make the AC1 what it is as of today. This series needs both worlds to prevail.

  • @jgagnier
    @jgagnier Месяц назад

    Of your points, I think damage, better AI and a real, proper career mode would go the longest way.
    I also agree with old AC mods being grandfathered in; if they don't, I think the Kunos will lose tons of good will, and a lot of people will make the classic internet community boycott of something trivial.
    If I had a desired feature, it would be the implementation of multiplayer that is, at the same time: affordable (iRacing has left the chat), diverse (so long, ACC) and with a friendly UI for both admins and drivers (goodbye, old AC). Right now, AMS2 is, for me, the king of pick-up-and-play online lobbies, and even it has a ton of issues; it's just the least bad option for casual racers.

  • @vlum1
    @vlum1 Месяц назад

    Just wrote to VRC and RSS to consider looking into Lolas, Shelbys and CanAm etc. Can you imagine these cars with that level of quality?! We need more RocknRoll in our lives!
    Btw, it's time for me to choose a new track to learn and the first one of your clip looks like it's right up my alley, and I'm sure it's in my library too but I can't figure out which one it is yet...

    • @SimRacing604
      @SimRacing604  Месяц назад

      @@vlum1 Can Am would be incredible by VRC or RSS, I agree. And the first track featured here is Knockhill. It’s free on Overtake and a fantastic track.

    • @vlum1
      @vlum1 Месяц назад

      @@SimRacing604 Aahh... of course, thx! Got it listed in my library under "short lively clubtrack w character". Time to dive into it now ;-)
      Btw, since your obviously dabbling in AMS2 a bit, how would you compare it to AMS w. Niels's physics? I've had it on my hd ever since it was relesaed but till now never got around to "opening that can of worms" yet... Think it's worth it?

  • @clouds5
    @clouds5 Месяц назад

    All I need is good VR and functioning single player and I'll buy it.

  • @renangoncalvesflores
    @renangoncalvesflores Месяц назад

    I expect a game with the same quality of AMS2 (ammount and variety of content, weather system), with a native multiplayer system and with the physics of ACC.

  • @simmadpaul2880
    @simmadpaul2880 Месяц назад

    If the original AC didnt have modding support it wouldn't be the giant it is today. So I think for any sim to get into GOAT status it will require a thriving modding community behind it.

  • @seriphyn8935
    @seriphyn8935 Месяц назад

    How many hours does one have to spend setting AC up to be the perfect sim? Downloading cars, tracks, configuring details in a multi-menu/-submenu interface, etc. Yes, mods are good, and AC is great, but there's something to be said for a product that is good-to-go from the top. Let's not forget that mods can vary wildly in quality too.

  • @PhilippG88
    @PhilippG88 Месяц назад

    If EVO would take the core physics of AC and update infrastructure & graphics, along with refined modding support (better representation of hybrid/EV cars or non standard car designs in general) and also add a good multiplayer interface, so that it get's easier to go racing online, i think the game would work really well. Modernize and add some ease of use and we are good!

  • @aubreycolemanracing
    @aubreycolemanracing Месяц назад

    Yep, I think that even if there was no mod support for EVO, with the original Assetto Corsa be untouchable, and still holding up in the physics and graphics department, AC will still be a part of our sim lifestyles, but leaves room for Kunos to hopefully implement amazing cars for EVO on their own. Mod support would be amazing for EVO, but not entirely essential, as AC is still king in the mod department, and can still play with the big boys!

  • @Stormkrasher
    @Stormkrasher Месяц назад

    AC has surprised myself player count wise by having the exact opposite trajectory that most games tend to have. It started with hardly 1,000 of us early on in its life and nowadays reaches heights almost scraping above 20k somehow all these years later. I believe that mods and very low price to entry (when on sale) are what helped this since just about any niche of racing that someone might want/be interested in, likely exists in some capacity within AC (though to heavily varying degrees of quality). Having just shy of 500GB of mods acquired in my 10yrs with AC and having seen it all from the lowlifes trying to sell stolen content from others to the amazing quality that Lilski has brought us with his track recreations, there'll always be a mixed grouping when it comes to the modding community and how things are handled.
    As for the need for them, if we took away mod support from AC and judged it with just what was offered after all DLCs and updates were done, I don't think AC would be where it is today by a long shot. Equally, mods like Content Manager which stemmed from ACClub (who used to just be a host site for mods so they could be more easily found) made life much more bearable for many people as the original UI wasn't the greatest in several aspects. Though for some new to the modding scene, it's all a little much, so something more in line with what others have said akin to how BeamngDrive has evolved their mod implementation, would go a long way in making 3rd party content more easily accessible to anyone no matter their knowledge on the modding process.
    CSP as well has further refined the Kunos physics and having worked on several in house LMP3/LMP2/GT3/Nascar mods for the group I usually race with, has shown just how good the Kunos physics engine can be when some more tinkering is done (and your point on an improved damaged model is something that we've recently been testing a custom Lua Script for so that if front/rear damage is present on a car, then it'll also correctly effect the aero pieces of the car as you'd expect from a shunt irl).
    AC's greatest strength - in my opinion - is its complete openness to if you can dream it, you can make it happen (or have someone make it happen). Not many games offer that to the simulation level that can be provided by the Kunos physics engine (no matter how realistic or completely absurd one may code the mod's values to end up being) and for those who don't fall hard into full arcade or simulation, it meets well enough in the middle to capture what many could be looking for.

  • @RyKnocks
    @RyKnocks Месяц назад

    I would like AC:Evo to be a direct competitor to iRacing with added components like a tire wear indicator and radar, but more series than just GT.

  • @triponthemoon233
    @triponthemoon233 Месяц назад +1

    I hope ac1 cars n tracks mod supported on evo (I really need the freakin vfts lada), pure or any filters dont care... and i hope dont need change my vga xd
    im hyped 🤗

  • @KK-kc1yh
    @KK-kc1yh Месяц назад

    Let's be honest. AC1 is popular because of huge amount of content. There are easily over 500 high quality cars (including the ones from Kunos) and nearly 10 000 of lower quality. No other sim racing title can match these numbers. With restriction to content creation AC2 will become nothing more than just another AMS2 -with much smaller player base and quickly forgotten after dropping dev support (just like Project Cars 2).

  • @CarltonMelson
    @CarltonMelson Месяц назад +2

    No mods, I will have no interest in the sim. I love to skin cars, thats whats most important to me.

  • @Thumbtwiddeler
    @Thumbtwiddeler Месяц назад

    Add a nice driver swap system for team endurance races to the list of must have features for EVO.

  • @jachtk893
    @jachtk893 Месяц назад

    Assetto Corsa although supports mods and plugins (csp) which comes with almost unlimited possibility, it is still, from the first place, an unfinished work (server spectator and DRS detection already in config but not in game codes, etc). And also the physics engine is pretty much limited even with what CSP has already brought (extended physics is still far from what I need when creating my own mod). So EVO is needed. As for mods, I think it's not a question in terms of whether it's needed😂

  • @geffgorg9600
    @geffgorg9600 Месяц назад

    I think there's plenty that could be fixed about AC1, and I would hope that AC Evo improves on what AC1 does great and refines it, whilst introducing new features that come standard. I do think that if Evo doesn't have mod support they would be putting themselves at a pretty big disadvantage.

  • @gustavodanielgimenez9684
    @gustavodanielgimenez9684 Месяц назад

    Agree on most points, personally i would love to see how much they can improve on the ai side, it already feels better in competizione but still better would be great, i don't know about a career mode i mean what they did in competizione like a season feels like that's what you can do and not much more otherwise you end up with cringe overacted stuff from like project cars or grid legends god no, challenges would be fine and or some sort of "driving school" to show techniques , like gtr2, specially considering AC has cars of many different eras and categories maybe scenarios manage your fuel or very used tyres on the last 10 -5 laps of a race, there's also little details about the ai that break the illusion, on the og ac recently i was going through to complete career mode and is always the same "Lewis" who wins the races in Tatuus, he's up in first place couple of seconds clear the rest od the field, it feels so lazy they also tend to lap slower in the last few laps

  • @balamacab
    @balamacab Месяц назад

    Having created mods for AC and rF2 I would definitely say that an open mod environment open the potential to have a platform capable of innovations for many years as seen by AC.
    I know that revenue stream for developers is critical and gating mods behind a paywall would enable the studio to have a steady stream; but it will castrate things like sol, custom shaders and other fenomenal mods that have lifted AC over what the developers did initially

    • @truantray
      @truantray Месяц назад

      No reason CSP and Sol could not be in a mod store. They are already behind the paywall of Patreon.

    • @balamacab
      @balamacab Месяц назад

      @@truantray true, but the moment you start making something the someone consider that you don't have the rights to it ( like Indycar), your content will be banned and there will be no way to include such content in tho the simulator. Even for those that may want to use it independently. Also... what happens when the developers decide to close such mod store? ever heard of planned obsolescence?. Open sims are bad for business because there's no way to control the contend, no way to create a subscription.

  • @steve4073
    @steve4073 28 дней назад

    for me if assetto corsa evo was to not be modable then it would mean there would be no need for me to upgrade and assetto corsa 1 will be my go to sim mod . only reason i am looking forward to this game is cause of mods and VR racing. if its not that then its not really what i am wanting. i purchased ACC and played it twice as its just specific racing i like assetto corsa cause its what ever you want it to be , only thing i would ask is to be able to make timed races so 24 hour races are possible and simulated 24 hours can be time compressed and simulated over 1 , 2 or 3 or more hours.

  • @Elijah1573
    @Elijah1573 Месяц назад

    I hope that evo is more complete on its own
    While the huge list of mods for the original assetto is nice and all I really want a modern game that i dont need to mod the hell out of to make it playable
    On its own the original is missing a huge bit of content and has engine level issues i cant just fix with a mod
    While evo has the possibility to fully update the game to modern standards and make mods once again an addition to the game and not something you actually need for it
    These are the reasons i like ACC more than the original It just feels more complete i dont need mods to make it good

  • @Pathways345
    @Pathways345 Месяц назад

    No Mods=No buy. Its the main reason the game has attracted me and my communities attention. Without Traffic mods and those long free roam tracks I feel id get bored preety fast.

    • @truantray
      @truantray Месяц назад

      Because driving in traffic is not boring.

  • @doclogic
    @doclogic Месяц назад

    If it has better physics based off of acc, and a better graphics engine, then it would make sense. People will figure out how to port content/mods

  • @sol3cito33
    @sol3cito33 Месяц назад

    Agreed. With or without mods, bring on the new!

  • @dangerousdave123451
    @dangerousdave123451 Месяц назад

    I'm not sure this would matter at all to Kunos, but I wouldn't have played AC on and off still for the last 3-4 years if it wasn't for CSP and the various weather and lighting improvements.

  • @fga00090
    @fga00090 Месяц назад

    I agree that the mods that are stolen from other sims can be a legal issue for them, so I'm fine with that, but on the other hand AC wouldn't be alive today if it wasn't for the modding community, especially the JDM/Shutoko scene and the modding teams such as RSS, VRC and URD. If they don't want content from other sims, they should give the best possible tools for the ACEVO community to create their version of the car/track/whatever it is. If they don't want that as well, they can just listen to what their player base wants and add these tracks and cars as DLC, just like they did in the beginning of AC1.
    But one thing I'd do for sure if I was Kunos, is to meet up with the guys behind RSS and VRC and learn from them or even hire them, because the level of fidelity that they present with their mods is outstanding.

    • @user-ot4mm5nj3z
      @user-ot4mm5nj3z Месяц назад

      Couldn't agree more. The RSS mods are superb in every way ie graphics, physics, AI behaviour (mostly). With little additional drain on PC resources. Have found that simply changing car mods in AC can significantly change PC system demand, without changing any graphics or other settings. And sometimes with lesser graphics and handling performance compared to the RSS mods.

  • @Haulinbassracing
    @Haulinbassracing Месяц назад +5

    Mods are only needed if something is missing. They only muddy the waters and makes ranked racing even more difficult.

    • @TsZen876
      @TsZen876 Месяц назад +3

      Not really. Ranked racing can use normal cars only. Doesn’t mean mods aren’t needed

    • @crashmonday5997
      @crashmonday5997 Месяц назад +3

      totally agreed! As long as EVO has t-rex and the toilet in the base game I won't need mods

    • @JamesHoffa420
      @JamesHoffa420 Месяц назад

      Are you expecting AC Evo to have thousands of cars and tracks? Of course there will be stuff missing. What a ridiculous statement. Since when is AC about ranked racing?

    • @Haulinbassracing
      @Haulinbassracing Месяц назад

      ​@@JamesHoffa420 95% of the "mods" are shit stolen from other games, I'm not okay with stealing someone else's work and calling it your own. Not only that but the physics or modeling on them sucks and they are totally unrealistic. Guess what original AC will still exist if you wanna drive a 2000hp trex on rainbow road so u can do your no hesi braaahhhh

    • @JamesHoffa420
      @JamesHoffa420 Месяц назад

      @@Haulinbassracing I can see why the companies would care. Why do you care? Corporate boot licker.

  • @stevenbitecofer6831
    @stevenbitecofer6831 Месяц назад

    ACC has locked up SRO World Challenge GT3 racing, LM look to be putting the same lock on WEC. All the more casual driving games focus on street racing and drifting along with a little track racing. I am not sure what AC EVO can target. I am a graduate of RRE and ACC and have recently been spending a lot of time in AC which I am enjoying immensely because of the mods. Two cars that currently occupy my real life garage are available to drive on world class race tracks because of the mods that I have downloaded and installed. Living the fantasy of driving those cars on my favorite race track gives me an experience that AC EVO will struggle to match. I will take a wait and see stance.

  • @DobieMeltfire
    @DobieMeltfire Месяц назад +1

    AC It's going to receive the Richard Burns Rally status.

  • @Eskoxo
    @Eskoxo Месяц назад

    the thing is you do not need their permission to make mods it’s just to make it easier or harder to do so.

  • @TorridSnake
    @TorridSnake Месяц назад +1

    @SimRacing604 Great content as usual. However, to the modding community, i'm so sick and tired of this discussion about mods. Yes, mods did clearly play a huge role in the maintenance of AC1, but do you not think Kunos are aware of this? They know where they went wrong. They know mods stepped in and gave this game an extended lifespan, so much so that they will not let that happen again with ACE. This time i believe they are prepared. Also if Kunos does reduce/do-away with mods, that is down to the modding community not 'policing' itself correctly. Shoddy rips, shockingly-varied quality of mods - just no consistency. The modding community's lack of policing has possibly, and partly, caused Kunos to go another route. However, we don't know for sure until it's released, so we will see.

    • @SimRacing604
      @SimRacing604  Месяц назад +1

      @@TorridSnake you make some great points, and thanks for watching. In terms of the modding community policing itself, I’m not sure it’ll ever happen. There are people who are always going to bend the rules, sadly. And in this case, those rules apply to protection of content. I think regulation in the community will need to come from the developers. Just my opinion.

  • @FullFledged2010
    @FullFledged2010 Месяц назад

    My main gripe with ac1 is the very dated sound engine. Well and maybe proper rain and puddle physics but everything else is fine.

  • @Pooz30
    @Pooz30 Месяц назад

    Evo will be important for console gamers like myself.

  • @richardsracingmad
    @richardsracingmad Месяц назад

    I’m buying it. And ignore these negative comments, keyboard warriors abound

  • @DeanoDrives
    @DeanoDrives Месяц назад

    I'm totally with you on this!

  • @Stiwen666
    @Stiwen666 Месяц назад

    I'm mostly drifting, driving on no hesi and alikes and just cruise around maps like PCH, union island or LA Canyons. For me AC Evo without traffic, open maps, different drift car packs and drift tracks may be a pass. Depends on overall quality and how devs decide to handle mods implementation.

  • @jakubkrcma
    @jakubkrcma Месяц назад

    For me it is simple. I love AC. I bought but don't play ACC. And if ACE doesn't support mods, I will not even buy it. Especially if there isn't a proper world record table implemented by the devs for all the tracks and cars included.

  • @AndorFazekas
    @AndorFazekas Месяц назад

    -Huge really Next Gen AI update, and many options to editing the ai opponents files, with skills, like "this driver like the agressive overtaking manuver" or "he dont like the rain" and of course skill parameter numbers like in manager games or older games like GTR, rFactor F1 CH...
    -Career, but i dont want Gran Turismo and Forza Motorsport feeling
    -Ai in multiplayer/coop mode....this is very important i think, because every single easyer game have Ai mode, in MP, like F1.
    -Coop championship mode, absolutley freedom in racing settings
    -Integrated multiplayer section in menu
    -"Active driver animations" driver now not alive person, just a 3D model, this 3D model reacting to the wheel turning etc. but i want the feeling of the driver, little hand shaking, hard body movement under hard driving, reacting to the braking throttle pushing and accelerating...
    -Jump in to somebody/friends car, if the driver accept this, like in trackdays....position changing if the passenger want to drive.
    -Free car accsess to MP open session....i dont know, this is possible or not, but I want to come with a car that the others don't have...the game is real time loading the car in to the session for everybody...everybody can drive own favorit car without server setting changes.....this would be a fantastic ting.
    -Repair time changing option....of course, the fully damaged car repair is not possible/very long time, but if we want more chance to drive harder, without damagemodell level restriction, we want option to the faster pitstops
    -Ranking system, fair track cut detection (AI marshalls) or own cut detection editing option to the server owner in every single aspect like: 4. turn option: strict, normal, easy
    -Next dimension on racetrack, i dont know how, but i want more immersion out of the track...and out of the car...or carmeet feeling, like Nordschleife trackday and marshalls, like in GP4 and also more freedom to configurating, what is yellow, and what is red flag. Own rules for the own sessions, championship....
    -Caracter creator....i dont want to much, but i think in 24' full caracter editing and face editing, or face creating from the photo is propably not to impossible thing
    -Much more accsess to the car, much more working button etc., helmet visor cleaning etc.
    -Animations for everything, driverswap, box things...
    -I want to option to start from the my box, not from the pitlane.
    -Chance to make unique vehicles, like with more wheels, special aero and electronic things, ground effect, fan car, active suspension....but i think this is already from the first time, i think this is really big goal for the team.
    -Much bigger nextgen DLC-s.....like official Fresh/modern or classic older racing series, like F1 99 season...etc.
    -Realistic "Far External" audio...you know...F1 v10 engine roaring on the other side of the track...and the special, "i am here" feeling
    -Off road things and snow option everywhere
    -"Active track" simulation, like dirt, wet lines....
    - More impressive track sound in the car, like curb sound (this was unrealistic in AC and ACC), and littlebit more realistic all things volume compare to each other.

  • @desibellsbeats
    @desibellsbeats Месяц назад

    I think that they are giving us AC Evo because AC Pro has become outdated. Making a whole new sim just for the Professional section wouldn't make sense so they opted to make one for the general public. Just my speculation, ofc. By adding new features and more telemetry seems to be the only thing that would make sense to me. For the consumers, it would be something like: adding more current tech graphical stuff like path tracing and upscaling tech, support for new and upcoming components, etc.

  • @JFranF1
    @JFranF1 Месяц назад

    I think the biggest point for EVO is getting a better AI. Just give me a game than can let modders (and the guy who run CSP) to do their things (and port easily what is already done) with kunos adding a better AI and gravel experience and would be the biggest W ever in simracing

  • @eversonalmeida9866
    @eversonalmeida9866 Месяц назад

    Evo is needed. Despite all the amazing work by the community, AC is clearly dated. And about EVO, we don't know the direction kunos will take, despite the hints. But given the proprietary engine, it's not that unlikely to ac assets to be ported to evo. Hell, people ported gt6 cars to ac. Regarding the statement, well, what else would they say? They have to protect themselves legally. In practice, few games are immune to comunity modding in the pc scene, even less a game that will support mods in some form.

  • @dsjunges
    @dsjunges Месяц назад

    There are lots of players who just want to open the game, and have a nice and respectful multiplayer race... Lots of players that don't wanna have to look hundreds of mods in search for the good ones... I am a professional IT, and I don't want to work more at home just to have the game to have weather, and a good ffb... Lots of players just want a good content made by original game developers, following good standards in simulation ... So, for me, AC evo should be online multiplayer focused, with a good ranking system, and I hope it doesn't allow mods... If something different from that, I rather stick with Raceroom.

  • @braaandon5716
    @braaandon5716 Месяц назад

    I would like if we had like safety cars full course cautions or even rolling starts, its something AC1 very much lacks. As well as good oval AI. Oval racing is very fun in other sims and I think these features would be amazing in EVO. Not to mention many series use Rolling Starts. Hopefully we see some damage too

    • @SimRacing604
      @SimRacing604  Месяц назад

      @@braaandon5716 after I recorded the video I realized I forgot to mention rolling starts. It’s a big feature for me in AMS2

    • @braaandon5716
      @braaandon5716 Месяц назад

      @@SimRacing604 genuinely a big part that made ams2 my main sim, adds just that bit of immersion

  • @grocam3
    @grocam3 Месяц назад

    well as customisable it may be, I tend to prefer developper focused content than modding support, AC is my least played sim, I dont know how AI works on custom tracks, how the tire model behaves, you can put SOL, CM thousands of cars or tracks, in the end I keep on RF2 store content, LMU or AMS2 dlcs. tho I have high respect towards fat alfie works. as for kunos they seem more focused on track modeling and car fidelity in ACC

  • @bmwM3M5M6
    @bmwM3M5M6 16 дней назад

    Most important: will it run smooth with good fps on a normal “high end” PC ?

  • @michaelromano1153
    @michaelromano1153 Месяц назад

    My biggest gripe with Assetto is it is simply dated no cars newer than 2016/17 I’d be much happier with simply an up to date track and car list

  • @TheDrSwank
    @TheDrSwank Месяц назад +9

    This is a really bad take. If EVO doesn’t have full mod support. That’s a big NO from me dawg.

  • @MattWillPrior
    @MattWillPrior Месяц назад

    I think kunos should buikd a relationship with race department and make sure thats the home of ethically made mods. I also think it would be nice if they advertise the mods from rss and vrc and others in the game.
    On a final thought. Forza used to say in their trailers back in the day "most anticipated racing series". Well i think AC evo actually is. With the downfall of f1 plus the rise in simracing popularity ive never seen so much people talk about a game

  • @ab8jeh
    @ab8jeh Месяц назад

    I like the idea of mods being moderated. Too much junk these days made for AC and it would be nice for hobbyists to still create quality content that isnt just ripped from other sims or of dubious quality. Good news i think.

  • @venom15moguy75
    @venom15moguy75 23 дня назад

    TLDR; Ima make a small list of stuff that I have already noted.
    they should have a dedicated track editor like trackmania
    also just import all the gt3’s from acc at LEAST, but knowing corporate that wont happen.
    Also ik that gt3 brakes are amazing, but the brake model from acc is still way better than AC. I think they should use that
    also, a fucking safety car, JUST for immersion ( obviously add a toggle bc that could be annoying)

  • @Mark_Blanes
    @Mark_Blanes Месяц назад

    Hey Mike, what is that track shown at beginning of your video ? Never seen it before but looks real nice !

    • @matttondr9282
      @matttondr9282 Месяц назад

      I believe that is Knockhill. Very fun little track :)

  • @bertram-raven
    @bertram-raven Месяц назад

    A career mode is not a real requirement of a sim. It is important in Simcade, but not sim.

  • @atzufuki
    @atzufuki 16 дней назад

    We need different surfaces. In AC the only drivable surface is tarmac.

  • @redluca56
    @redluca56 Месяц назад

    Something I pointed out in an article is that the process to validating mods is almost like Kunos has to acknowledge their existence and legally speaking they may now be forced to pay a licencing fee, and thus they may need to avoid using modded content in an online setting. Of course, the neanderthals took that to mean it shouldn't get mods and threw hatred at me for it.

    • @rickyspanish4792
      @rickyspanish4792 Месяц назад

      "the process to validating mods is almost like Kunos has to acknowledge their existence" but then why don't they simply not validate mods, like with current AC? Works fine, no? Or do I misunderstand you
      In an online setting, it could be a (legal) problem if they host the servers. But if they let players host servers, that problem also doesn't exist :)

  • @jota.191
    @jota.191 Месяц назад

    We need proper AI, a proper damage model and real flag rules (full course caution for instance) for current AC. Not a new thing that will be released with the same faults.

  • @Tome4kkkk
    @Tome4kkkk Месяц назад

    If not for the syntheticly unpleasing engine sounds in AC 1 I'd say I don't need AC 2!

  • @RogueBeatsARG
    @RogueBeatsARG Месяц назад

    IF AC EVO has a decent career it will be worth it, also the engine improvements

  • @eclipse245
    @eclipse245 Месяц назад

    It's a PR stunt. They need to make an official state to sound like they're doing something. If they come out with an SDK like with AC1, there's literally no way to enforce anything. A model is a model, .fbx, .obj. You can't tell where it comes from. If anything they'll have an official repository with paid mods, which 20% of the community will use, and the other 80% of mods will be outside of their repo network, exactly like most mods are now. And if they kill the modding capability, the game will just flunk, simple as that. And they know this as well. Nobody will play a game that will be limited in its modding for more than a year maybe.