The codex could’ve been a piece of the apple of Eden from the assassins creed series. A book that has some coding language of the first civilization. And how Marshall defense want it guarded so the museum curator could discover what coding it is and take it with the archaeological heads with connections to abstergo (aka the Templars). Sure that could’ve made it an assassins creed spin-off story but that would’ve been more interesting than using that book to show who is boss. Heck maybe have the idols steal the book for the assassins and the panteros have it take back the book because the mustache guys gang was selling these stolen artifacts from the majestic 12 or Illuminati, a rogue infamous cabal who were founded by former Templars and assassins and decide to work together to control mankind behind the shadows. Maybe remnants of the former Gang of Four who lost influence after their exposure in 2004 by WNS journalist Tessa
Really like the Eli twist, the idea of a Saints civil war is really interesting. Shame the story turned out to be be it was because this would have honestly given a chance at the franchise being revived.
Not a civil war but at least some realistic, selflish conflict of interests similar to SR1 where Dex was making deals against what Julius told him to do.
@@GeteMachine I wish Dex stayed on the Saints side throughout the series, he would've been a good foil for the boss and tried to help the Saints be ran smarter.
Pretty interesting take on it, making it like a different parallel universe type story for the secret ending. Would've been unique and a bit better then what we got, but I would still prefer a normal grounded story about a group wanting to combat gang violence and inevitably becoming what they wanted to stop. Still tho, the codex thing was interesting
Thank you! I thought I was the only one that re-wrote games in the back of my head. Trying to balance what the game wants to say and what the player wants to hear. I say you did a great job! keep up the good work man, you earned a sub!
Like I said before you felt more at home with 2006 Saints Row if you're a person who grew up in a low poverty areas of every major city in the United States or someone from a foreign country like the game felt like a nice pair of clothes there are comfortable. Saints Row 2+Corporate Warfare DLC felt like being away from your neighborhood too long to only come back to a gentrified version of it, as you will see a huge difference between Stilwater in 2006 Saints Row & Saints Row 2. Everything after that leading up to that garbage Twitter inspired Saints Row Reboot, was just basically clownish bullshit of Volition clowns proving to be someone you lost respect for if not can't stand in life.
That is exactly what annoyed me about the reboot. Because it completely removes the actual reality of why gangs existed, why organized crime existed among immigrants and poor people. SR1 did an excellent job showing the moral grayness of poverty, making money to get out and the exploitation of a city from within it. Between Julius and Ben but also showing what happens when the gang life is all they want, like with Warren and Tanya who care more about dominating the streets because to them, that was how they sought power and freedom. Then of course the politics in the game wasnt to maket it to a crowd, it was world building for an overall story about gangs and society. The fact the reboot just tries to make a gang just a weird start up tech company, and bases nothing it does on actual gang history or gang life, really makes the game feel pointless and, ignorant. As well as it being said, out of touch. Of course the dumb Codex stuff and the dream sequence thing that they probably got from AOM does not belong in Saints Row. Its a shame that these new devs did this and are so arrogant about it. You realize how much more interesting SR1 imo was, because of what it came from. Where as the reboot feels just trivial, and like any other faction game for kids to me. Might as well have been Fortnite.
@@GeteMachine SR2 was good aswell because it showed how politicians and corporations take advantage of gang warfare to make profit or push certain policies by purposely letting gang violence get out of hand, then coming in and sweeping up while expecting praise for it
@@GeteMachine As expected Volition clowns are the neighborhood crackhead on the PlayStation Network trying to get people to play that garbage Twitter inspired Saints Row reboot along with canon continuity breaking Gat out of Hell, poor excuse for the Saints Row Multiverse Agents of Mayhem along with Saints Row the Third remastered & Saints Row 4 Re-elected. While the complete version of Saints Row 2 is a PlayStation Network Plus subscription required game, not that it matters but at least have the common courtesy to not have it be a PlayStation Network Plus subscription required game when it could just be a free backwards compatible old PlayStation 3 game since we can't get a visual remake remastered. Hell give 2006 Saints Row a PlayStation 4/5 &Nintendo Switch re-release, if not a visual updated remastered remake.
W rewrite. The Eli betrayal plot twist and execution would've been INSANE. Having to fight your own second-in-command?? That would've been way more epic and much more personal.
The only thing I would change would be having the old gang be called something else other than the Saints and letting the gang the boss creates after Eli’s betrayal be the Saints, kind of how Vice Kings was the gang made by King and Julius and Julius created the Saints when he left the Vice Kings.
I love the subtext of the villain 'Leading the saints and taking it too far', as if it was a metaphor for the series as a whole and the Boss (or in other words the Saints Row reboot) is trying to stop that. The secret ending feels a bit too fanservice-y but at the same time I would've loved that shit if it was in the actual game so I don't mind. Really solid rewrite, great work.
I got legit chills when he talked about the ending with 100% completion, this rewrite was so good i wish i payed money for that game than the one we got
As if we needed any more proof that the writing team for volition can't write for shit 😂 sweet reimagine man, you took objectively unlikable and unbearably one dimensional characters and turned them into a pretty believable cast for this type of setting.
Manga: Saints Row 1 & 2 Anime: Saints Row The Third & IV OVA: Saints Row: Gat Out of Hell Movie: Agents of Mayhem Netflix Adaptation: Saints Row (2022)
I fucking WISH the game was like this. Man the codex ending had me thinking of the next game being saint row 5 where you invade the reboot universe and take over the saints BRINING US BACK TO THE GOOD OLE TIMES BEFORE WOKE TWITTER USERS..
Like it. Especially the foreshadowing Gat as potential antagonist in next game. We know, that Gat is a chad, and if he has to go down as an antagonist, then he would need to be something super powerful. Like Sans, or Armstrong. Or it could be, that he is not interested in actually destroying the Saints, but more like prefer to explore a way of cooperation, or just sit back, and watch them where they go. See if they can become the icon Gat, and his crew used to be. If they truly prefer the values of the original gang, then they are going to turn into a more-less legal business over time, and if not, then they are the bad guys, and needs to be eliminated.
Honestly this was a good rewrite Id definetely play it. Im also planning to do my own rewrite but I'd take it a step further and redesign characters and also introduce a miss opportunity to have a cowboy gang
I feel like Nahauli was a wasted character simply because.. well he looks like a Los Carnales guy to me and the fact he apparently wanted to take the Saints away from the Boss but in the game has a really dumb reason for it. Instead, I would have scrapped all of the codex and dumb friendship plot, and made him an upstart or rogue cartel leader. Maybe he was busted before or something or new in the country, and starting over in Santo Illeso. (Maybe he's Columbian or Mexican, who knows) but he's shady guy, and the one that doesn't have a gang. Instead he's the one that forms a gang with the main characters and starts the Saints with the college kids, whom he takes advantage of. He could have been like the drug dealer who uses them to do his dirty work and teaches them how to be a gang, similar to Julius but instead he makes them his drug runners. He also shows them the brutality he comes from to both intimidate them and show them the reigns. Then by the end he betrays you to steal earnings from you, and used you as a scapegoat for him to get busted by the CIA instead of him. He also lies and has a small crew on the side that he works with, and essetially tricks you, but the Saints became a gang under him. Then they want pay back because he screws you up. Similar to how gang members recruit young people in real life. They became a gang because they were tricked into it. Like how pimps exploit prostitutes. Then the Saints turn on him fter they get busted. I would have dropped the pointless codex and wage slave thing. It has nothing to do with anyhing in the game or gang culture.
1:36 I MIGHT have an idea why the party was written that way. From what I understand this game had somekind of anti- stereotype/offensive content iniative overseeing it. And I'm willing to bet that they are the kind of people that dose not tolerate people who think differently. So I belive that they modeled this party "dinamic" after themselves where everyone agrees constantly at everything (or else would get the boot).
I literally screamed!!!! Omfg!!! This was so fucking GOOD!!!!! I made a similar rewrite but yours was so thought out omfg!!! This would make the game a MILLION TIMES better! I sound like a big nerd but omfg yes! This was amazing especially the links to SR1 and GOH. Chef’s kiss my friend! Chef’s kiss!
Hell my rewritten saints row reboot could’ve been about how the fourth corporate war is affecting the city of santo Ileso and only these college age associates who aren’t room mates just yet. Only associates of the boss who later recruits these gang affiliated individuals into warring against their former gangs they used to be with. Really the build up to creating a criminal empire to pay it’s expensive student loan debts as well as keeping the corrupt cops on the payroll.
A brilliant rewrite. The setup is nice and the characters feel more like actually characters. The twist of dealing with the Boss having to deal with one of his top friends as the final challenge is really good.
The fact some random person on RUclips can make a better story than people paid to write speaks volumes about modern gaming and the industry as a whole.
I feel like the codex tying in the old universe might be a bit too heavy handed. The whole point of rebooting was to get rid of the bloat SR4 caused, making the old universe canon again just defeats the purpose of rebooting though Gat being back in any way is an appealing aspect since I personally believe he IS saints row. As for the rest of your rewrite I think it is great!
now this would of been a better saints game then what we got and still kept it all together and made the stupid new characters somewhat likeable instead of the trash they are and wanted us to like
Actually just try to contact joseph faris who said in an interview 'i can link' he would love to make an open world game, he da writer at hazelight studios, and between me and you da last thing i want at dis point is volition to make a saints row game, so lets do this and campaign for hazelight studios to make a saints row game cause if not; itll always be N asset flip after an asset flip wit no care bout what saints row is which is gangland
It kind of makes sense but in my opinion, Nahwali's fate is up to the boss same with all the other gangs but atacus is the only one that is meant to be killed(for firing the boss during the beginning of the game) and whoever the player spared during the story would help the boss at the end of the game
Trust me you dont want it cause deyll mess it up just like da bioshock remaster, just like da crysis remaster, what you need to ask for is for embracer group to not have control on saints row ip no more, campaign for hazelight studios to make a saints row game
I had an idea along a similar vein, but I wasn't particularly fond of any of the new crew, so.... Basically, in my version, things progress pretty much the same up to the night of the party. This is the crux of the plot, when the Boss is betrayed. However, this time the Nahuali doesn’t do the stabbing. That was too easy, and way too predictable. Instead the Boss goes inside and celebrates with their friends. Kevin hands them a special drink, warning them that it’s got a kick. He calls it “Boat Explosion” and, sure enough, they start to feel woozy. The lights and sounds begin to blur. Kevin helps them stumble outside, where they realize they’ve been poisoned. Then they feel the impact as they’re shot several times, the noise masked by the thumping cacophony of Kevin’s mix. The Boss stumbles into the garage when a car comes roaring out and hits them dead on. Neenah steps out. Eli lowers a smoking gun. Kevin joins them, and they all stand over the Boss, who begs to know why. They tell them the truth: It wasn't loyalty that kept them together. It was fear. This is why their comeraderie had such an artificial, sitcom quality. The laughter, the games, it was all a stage performance. We see that the previous scenes of happy companionship were filtered through rose-colored glasses, a distorted reality that existed largely in the Boss's head. We revisit older cutscenes and see things just a little differently, colors less vivid, grins fading when the Boss isn't looking, flinching when shots are fired, jokes landing wrong. We were always looking at the game through an unreliable perspective. Eli, Neenah, and Kevin committed crimes to make ends meet and achieve specific goals, but the Boss was a “murder machine”. The reason they always forced smiles onto their faces was because they were terrified of this maniac. Maybe it was real at first, when they became roommates and they were all doing a little crime to make ends meet. But then it escalated, and the three of them couldn’t handle the nonstop killing. They couldn’t make the horror into a joke anymore. Seriously, who makes jokes about killing people? Who treats mass murder like a game?? The tipping point came during the Boot Hill broadcast, and they knew that the Boss would never stop, that there wasn't an end goal beyond this reckless rampaging lifestyle, and that the gang was going to be their whole lives from then on unless they did something. None of them really wanted to be in a gang. The Saints project was just a means to an end for them, and now that they have the money they intend to split up and follow their dreams. Neenah is going to own her own museum, Eli is joining Marshall’s board of directors, and Kevin’s going to start a club where he can be surrounded by friends and just have a good time. They shoot the Boss a few more times and dump them in the grave. A different near-death experience unfolds in which the Boss confronts their delusions and is reborn as an angrier, wiser person, a symbolic return to the hard edge of earlier Saints Row games. They crawl out of their grave and are saved by the Nahuali, who doctors their wounds. As they recuperate the Nahuali explains that he managed to narrowly escape after the three traitors pinned the Boss’s death on him and made him a target of the Saints, his tolerance for poison being high enough to push through the effects of Kevin’s drink, though he’s still weak and nursing his own bullet wounds after single-handedly killing most of the gang's foot soldiers. He claims that he truly does consider the Boss to be a friend, one of the only real friends he ever had, a kindred spirit compelled to commit mayhem, both of them travelers on the same lonely, bloody road. At this point the choice mechanic introduced in the Marshall mission returns and the player is given the option to either kill the Nahuali or spare him. They're bitter. Maybe this guy just needs them for his own survival while he’s wounded, and he’ll stab them in the back like everyone else. Is the Boss done trusting people? Or will they take this one last chance at friendship? If the Nahuali is killed the Boss will proceed to finish the game alone, evolving into a ruthless sociopathic mob boss. If they spare him, however, then he offers assistance during the upcoming missions: Hunting down the former lieutenants who have since disbanded the Saints and consolidated control of their rivals. Marshall, the Collective, and Sergio were red herrings. Eli, Kevin, and Neenah are the true gang bosses of the game. Time passes through a kickass musical montage of the Boss and the Nahuali, if he survives, recovering and re-training each other to the tune of an '80s ballad like No Easy Way Out, Push It to the Limit, or You're the Best. Meanwhile, each of the traitors has rallied the remnants of the other factions. Eli hides behind Marshall security forces while Kevin and Neenah call on the last of the Idols and Panteros, who now regard them as their leaders after they destroy the church in a massive explosion of fireworks and conventional explosives. Kevin has convinced the disaffected Idols that the Collective were a bunch of sellouts, and nobody really liked Sergio, so Neenah has little trouble taking Los Panteros under her wing after she provides them with a windfall of funds to rebuild their fleet of cars. The Marshall building, Kevin’s club, and Neenah’s museum are the showdown arenas. We mix it up with different game mechanics and infiltrate each stronghold via stealth, violence, and a demolition derby destroying priceless works of art in a gallery before we drag race through the desert. At the end of each battle we're given a chance to kill them or spare them, bidding farewell in emotional cutscenes as the Boss admits that they understand why they did what they did. If we kill all three then the Boss also automatically kills the Nahuali in the ending, having become completely cynical. “All my friends either kill me or die.” If one or some of them are spared, then the Boss just dismisses the Nahuali and proceeds to rebuild the Saints on their own. “People like us are meant to be alone.” But if all three are spared then the Boss acknowledges the Nahuali as their lieutenant, both of them deciding that they’re better people with partners. “I think this is the beginning of a fucked-up friendship.” The Boss asks the Nahuali what his real name is, anyway. He says to call him Johnny.
If i might, I'd change the whole Ellie turn evil (since it doesn't fit with the found family concept) and, trying to be, you know, innovative, i could have you make your "ideal" roomate, in character creation. Making them have; one, unique dialogue based on voices choice, a satisfactory growth, perhaps them being "similar" to you, as murder-machine. More importantly, making their betrayal matter more, you made them, you gave them a voice. They could've a potential line like; "You don't get it boss, I feel like no matter what I do, the world wouldn't let me get out of your shadow!" And they'd be techically right. Some metacomentary on the self-made hero. I'd have the tutorial being in the 3rd street of Saint, where you're from, and a gang was wrecking everything up, then the Marshall's hired by 'someone' code named "Royalty". You're in the middle of the shooting, death and casualties in their wake, you make jokes as you arm yourself and defeat all the fuckers that atack your home. the third of saint is destroyed and you have the tutorial bos battle againts Gwen, the Marshall operative that had just killed someone in the rubble. We don't know who, and what the gang was about, but Marshall cared little for collateral. Amids the chaos you meet Roomate and both of you help push back the Marshalls. After being beated by the enemy boss, you're later hired due your "talents" as your roomate, and move to Santo Ileso as part of the program, you've been living less than a month there when the game starts. You can have Boss pick the name "The Saints" due his first wrecked home. The place they called home once.
"Keep Kevin's love life the same." I agree with practically everything, except for this part. Practically a lot of the writers pointed to Kevin being sexy, hence to why he's practically shirtless. Though the writers also marketed on his sexuality, being pansexual and polyamrious. That makes the audience he's like a 'love don't judge' type of guy. If we're going to establish him as a party animal, maybe establish him bedding down various men and women, but never getting into a commited relationship with them. If they are gonna capitalize on his 'sexy' nature, might as well go all in.
As for a civil war within the saints, that was almost a thing. If you look up the cancelled PSP version, Saints Row Undercover, you would have played as an undercover police officer who went into the saints, the Saints being in a civil war & set between the events of the second & third games. And at some point the player would've gone against Stilwater PD & joined the Saints fully. So yes, that was almost a thing, and can play this cancelled title, though being very much a work-in progress, isn't heap to it. But is still an alright one to mess about with for a bit. And your rewrite of the story, certainly did like the sound of that & would've been something i'd have been more interested in playing for sure. The codex idea, was an interesting one, but perhaps not for the base game (though the Saints Row series has been a goofy one in the ways that it is). Maybe an add-on or something that where it'd have the Johnny Gat part of it, and have some little story on that perhaps. But otherwise, your story was far better than the utter mess that came out. Nothing wrong with having an all-new Saints, new members & the like. That wasn't really a problem, just the rubbish story (with the Boss, Eli, Kevin, Neenah being annoying for sure) that was made which messed it up totally. Of course there is the evident bugs, empty environment & repetitive things you can do, but the story is what killed it. But yes, your version would have done far better i'd say. Enjoyed listening to it.
Very a great rewrite of the story and I kinda agree for Eli betrays the boss just like Julius or Dex. The idea for the ending was kinda big shock to see the police chief was Johnny Gat and the codex was a book from Gat out of hell. Respect ⚜️⚜️⚜️⚜️⚜️
I would like to have Neena as maybe Sergio's adopted daughter or something to make their conflict more personal, and maybe when You team up with Neena in a Lost Ponteros mission she will say:"Tell Papa I send my regard Asshole!" The plot I want between Neena and Sergio is that Sergio used to love her, but the Gang power hunger take over his mind and he put less care towards Neena and more towards the Gang controlling the city, so she need something to escape from this now Madly driven gang, The Boss makes her see the oppotunity And we can keep the Sergio Wrecked Neena's car mission, just instead of Her mother's car, It was Sergio's gift when she get her Driving license, so he wreck her car shows that he really don't care about her anymore, and makes Neena realize that Sergio was really gone mad and needs to be put down for good
I finally started playing this game and it’s crazy how little setup there is in the beginning, for both your friendships and your friend’s connection to their gangs. I feel like I missed so much context. Like the scene needed to be set for the crew’s shaky relationships with their gangs. Neenah even talks about the Panteros having been about “family” until a new leader shows up- a leader I don’t even think I’d seen up until that point. If the Panteros were so important to her, why aren’t we shown more scenes of that? All we get are 30 second phone calls.
the fact that this Rewrite that was written within like what a month after the games release? is better then a game that was 3 years (or more) in development is just fucking sad. Volition should be ashamed of themselves and should just close shop at this point. I love the SR franchise a lot. I don't think (in my personal opinion) there was a single bad game but Volition has lost it and is way outta touch with the community (and don't even get me started on the community manager) there's no way they could recover after this monstrosity. great Rewrite tho sorry for the rant.
The games is 80% ventures which are boring and repetitive. Story Missions are pointless, overall all ventures aside you can beat the game in 2 hours. What a waste…
Well I’ll be damned they should have hired you to write the story the final product we got was top tier dogshit with horrible dialogue and no storyline it’s a chore trying to play through this game
Story idea based off og saints row. Basically the purge and a group of survivors form a group to survive the night in a gang overran by gang members. It can be a horror game with jumpscares from gang members and takes place in one night with the game ending in the morning with police finally getting in and killing the remaining gang members.
that new story really feels like a reboot of saints row 1 with some decent twists, i love it, it genuinely feels like a saints row plot that's been improved in a way the codex thing is odd but i think i like it after the connection it could have to the old story, thank you for this
This hurts. They had so much potential, so much they could have done. But no, shit story, gameplay, student loans and shitting on the fans of the actual Saints Row to ensure no more games are made ever again.
Not really big on the shield enemies and needing heavy weapons to get by them thing. seems too rpg for an open world crime game. While they aren't as bad as the current i'm gonna stand here and be invincible now wait your turn to attack its still kinda like that unless its just something like riot shields you can either melee passed or destroy through enough firepower.
I honestly cant get enough of all these SR22 reviews. Its just so satisfying to see so many ppl get together and spew on something that quite honestly deserves it.
Having the fight the saints is an insanely good idea, could have it where the saints patrol the streets and if you've done more criminal empire missions there's more saints and their tougher
I'm iffy on the new codex idea but I absolutely love everything else. Volition could seriously benefit if they had you on the writing team.
I am HONORED that you watched my video!
THIS is The Saints Row I wanted.....
I thought that the story was going to be like this when the characters mugshot was shown but that didn't happen 😔.
The codex could’ve been a piece of the apple of Eden from the assassins creed series. A book that has some coding language of the first civilization. And how Marshall defense want it guarded so the museum curator could discover what coding it is and take it with the archaeological heads with connections to abstergo (aka the Templars). Sure that could’ve made it an assassins creed spin-off story but that would’ve been more interesting than using that book to show who is boss. Heck maybe have the idols steal the book for the assassins and the panteros have it take back the book because the mustache guys gang was selling these stolen artifacts from the majestic 12 or Illuminati, a rogue infamous cabal who were founded by former Templars and assassins and decide to work together to control mankind behind the shadows. Maybe remnants of the former Gang of Four who lost influence after their exposure in 2004 by WNS journalist Tessa
If the story was like you re-wrote I would’ve definitely bought the game for $60
Ikr and the game would get way less hate.
@@RealTardskii possibly game of the year if gameplay was also massively tweaked
Solid rewrite of the story.
Really like the Eli twist, the idea of a Saints civil war is really interesting. Shame the story turned out to be be it was because this would have honestly given a chance at the franchise being revived.
Not a civil war but at least some realistic, selflish conflict of interests similar to SR1 where Dex was making deals against what Julius told him to do.
@@GeteMachine I wish Dex stayed on the Saints side throughout the series, he would've been a good foil for the boss and tried to help the Saints be ran smarter.
Pretty interesting take on it, making it like a different parallel universe type story for the secret ending. Would've been unique and a bit better then what we got, but I would still prefer a normal grounded story about a group wanting to combat gang violence and inevitably becoming what they wanted to stop. Still tho, the codex thing was interesting
Now I want to play a game that doesn't exist.
Fr
F
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It exist in an alternate universe
@@krajicsek13 Well..Lucky alternate universe us I guess
Thank you! I thought I was the only one that re-wrote games in the back of my head. Trying to balance what the game wants to say and what the player wants to hear.
I say you did a great job! keep up the good work man, you earned a sub!
Thank you so much!
Like I said before you felt more at home with 2006 Saints Row if you're a person who grew up in a low poverty areas of every major city in the United States or someone from a foreign country like the game felt like a nice pair of clothes there are comfortable. Saints Row 2+Corporate Warfare DLC felt like being away from your neighborhood too long to only come back to a gentrified version of it, as you will see a huge difference between Stilwater in 2006 Saints Row & Saints Row 2.
Everything after that leading up to that garbage Twitter inspired Saints Row Reboot, was just basically clownish bullshit of Volition clowns proving to be someone you lost respect for if not can't stand in life.
That is exactly what annoyed me about the reboot. Because it completely removes the actual reality of why gangs existed, why organized crime existed among immigrants and poor people. SR1 did an excellent job showing the moral grayness of poverty, making money to get out and the exploitation of a city from within it. Between Julius and Ben but also showing what happens when the gang life is all they want, like with Warren and Tanya who care more about dominating the streets because to them, that was how they sought power and freedom. Then of course the politics in the game wasnt to maket it to a crowd, it was world building for an overall story about gangs and society.
The fact the reboot just tries to make a gang just a weird start up tech company, and bases nothing it does on actual gang history or gang life, really makes the game feel pointless and, ignorant. As well as it being said, out of touch. Of course the dumb Codex stuff and the dream sequence thing that they probably got from AOM does not belong in Saints Row. Its a shame that these new devs did this and are so arrogant about it. You realize how much more interesting SR1 imo was, because of what it came from. Where as the reboot feels just trivial, and like any other faction game for kids to me. Might as well have been Fortnite.
@@GeteMachine SR2 was good aswell because it showed how politicians and corporations take advantage of gang warfare to make profit or push certain policies by purposely letting gang violence get out of hand, then coming in and sweeping up while expecting praise for it
@@GeteMachine As expected Volition clowns are the neighborhood crackhead on the PlayStation Network trying to get people to play that garbage Twitter inspired Saints Row reboot along with canon continuity breaking Gat out of Hell, poor excuse for the Saints Row Multiverse Agents of Mayhem along with Saints Row the Third remastered & Saints Row 4 Re-elected.
While the complete version of Saints Row 2 is a PlayStation Network Plus subscription required game, not that it matters but at least have the common courtesy to not have it be a PlayStation Network Plus subscription required game when it could just be a free backwards compatible old PlayStation 3 game since we can't get a visual remake remastered.
Hell give 2006 Saints Row a PlayStation 4/5 &Nintendo Switch re-release, if not a visual updated remastered remake.
W rewrite. The Eli betrayal plot twist and execution would've been INSANE. Having to fight your own second-in-command?? That would've been way more epic and much more personal.
Da game has TOO MANY flaws for any this to matter
The only thing I would change would be having the old gang be called something else other than the Saints and letting the gang the boss creates after Eli’s betrayal be the Saints, kind of how Vice Kings was the gang made by King and Julius and Julius created the Saints when he left the Vice Kings.
I love the subtext of the villain 'Leading the saints and taking it too far', as if it was a metaphor for the series as a whole and the Boss (or in other words the Saints Row reboot) is trying to stop that. The secret ending feels a bit too fanservice-y but at the same time I would've loved that shit if it was in the actual game so I don't mind. Really solid rewrite, great work.
Wow, this would be AMAZING reboot if it was true!!
Had to come back to listen to this, such a great story I wish we had.
Much appreciated!
Just reading through this new story already made me feel more emotions than the actual game 💀
Honestly this is the game I was imagining I was playing while playing this. The narrative structure is perfect and I wouldn’t change a bit!
I got legit chills when he talked about the ending with 100% completion, this rewrite was so good i wish i payed money for that game than the one we got
Damn.... you should have DEFINITELY been hired to write this game! With this story, I would have bought it for sure!
Dude you literally just made the game sound 100% better and playable than what we got.
The story for Ellie is exactly what I was expecting it to be
As if we needed any more proof that the writing team for volition can't write for shit 😂 sweet reimagine man, you took objectively unlikable and unbearably one dimensional characters and turned them into a pretty believable cast for this type of setting.
TOP. TIER. REWRITE! This is worthy of a real Saints Row game!
Manga: Saints Row 1 & 2
Anime: Saints Row The Third & IV
OVA: Saints Row: Gat Out of Hell
Movie: Agents of Mayhem
Netflix Adaptation: Saints Row (2022)
I fucking WISH the game was like this. Man the codex ending had me thinking of the next game being saint row 5 where you invade the reboot universe and take over the saints BRINING US BACK TO THE GOOD OLE TIMES BEFORE WOKE TWITTER USERS..
Like it. Especially the foreshadowing Gat as potential antagonist in next game. We know, that Gat is a chad, and if he has to go down as an antagonist, then he would need to be something super powerful. Like Sans, or Armstrong. Or it could be, that he is not interested in actually destroying the Saints, but more like prefer to explore a way of cooperation, or just sit back, and watch them where they go. See if they can become the icon Gat, and his crew used to be. If they truly prefer the values of the original gang, then they are going to turn into a more-less legal business over time, and if not, then they are the bad guys, and needs to be eliminated.
The way you described Kevin's personality made him sound like a match in a dating sim, Jesus Christ.
Honestly this was a good rewrite Id definetely play it. Im also planning to do my own rewrite but I'd take it a step further and redesign characters and also introduce a miss opportunity to have a cowboy gang
Wait.... this is a BILLION DOLLAR idea. This tops EVERYTHING Volition came up with
I like that twist ending with Johnny.
I feel like Nahauli was a wasted character simply because.. well he looks like a Los Carnales guy to me and the fact he apparently wanted to take the Saints away from the Boss but in the game has a really dumb reason for it. Instead, I would have scrapped all of the codex and dumb friendship plot, and made him an upstart or rogue cartel leader. Maybe he was busted before or something or new in the country, and starting over in Santo Illeso. (Maybe he's Columbian or Mexican, who knows) but he's shady guy, and the one that doesn't have a gang. Instead he's the one that forms a gang with the main characters and starts the Saints with the college kids, whom he takes advantage of. He could have been like the drug dealer who uses them to do his dirty work and teaches them how to be a gang, similar to Julius but instead he makes them his drug runners. He also shows them the brutality he comes from to both intimidate them and show them the reigns.
Then by the end he betrays you to steal earnings from you, and used you as a scapegoat for him to get busted by the CIA instead of him. He also lies and has a small crew on the side that he works with, and essetially tricks you, but the Saints became a gang under him. Then they want pay back because he screws you up. Similar to how gang members recruit young people in real life. They became a gang because they were tricked into it. Like how pimps exploit prostitutes. Then the Saints turn on him fter they get busted. I would have dropped the pointless codex and wage slave thing. It has nothing to do with anyhing in the game or gang culture.
1:36 I MIGHT have an idea why the party was written that way.
From what I understand this game had somekind of anti- stereotype/offensive content iniative overseeing it. And I'm willing to bet that they are the kind of people that dose not tolerate people who think differently. So I belive that they modeled this party "dinamic" after themselves where everyone agrees constantly at everything (or else would get the boot).
I literally screamed!!!! Omfg!!! This was so fucking GOOD!!!!! I made a similar rewrite but yours was so thought out omfg!!! This would make the game a MILLION TIMES better! I sound like a big nerd but omfg yes! This was amazing especially the links to SR1 and GOH. Chef’s kiss my friend! Chef’s kiss!
Hell my rewritten saints row reboot could’ve been about how the fourth corporate war is affecting the city of santo Ileso and only these college age associates who aren’t room mates just yet. Only associates of the boss who later recruits these gang affiliated individuals into warring against their former gangs they used to be with. Really the build up to creating a criminal empire to pay it’s expensive student loan debts as well as keeping the corrupt cops on the payroll.
Bruh I'm only 6 minutes in and I already want to play this version of saints row way more than the reboot that we got😂
A brilliant rewrite. The setup is nice and the characters feel more like actually characters. The twist of dealing with the Boss having to deal with one of his top friends as the final challenge is really good.
The fact some random person on RUclips can make a better story than people paid to write speaks volumes about modern gaming and the industry as a whole.
🤠👉👉
This literally should have been the game where were you to fix all of this 😞
I feel like the codex tying in the old universe might be a bit too heavy handed. The whole point of rebooting was to get rid of the bloat SR4 caused, making the old universe canon again just defeats the purpose of rebooting though Gat being back in any way is an appealing aspect since I personally believe he IS saints row.
As for the rest of your rewrite I think it is great!
pretty good rewrite, and tbh sr4 was my fave in a lot of respects, but 2 still holds up and is really good too.
Yeah, 4 has an underrated story
SR2 is 10X better than SR4
now this would of been a better saints game then what we got and still kept it all together and made the stupid new characters somewhat likeable instead of the trash they are and wanted us to like
The whole games needs to be wiped from existence, they need to sell the name to a different company
Now that's how you do a cool crime story! Great work!
Nutshack Jay Never forget Nutshack
Actually just try to contact joseph faris who said in an interview 'i can link' he would love to make an open world game, he da writer at hazelight studios, and between me and you da last thing i want at dis point is volition to make a saints row game, so lets do this and campaign for hazelight studios to make a saints row game cause if not; itll always be N asset flip after an asset flip wit no care bout what saints row is which is gangland
Your story kicks ass. Chefs kiss.
Fire the entire writing team
"Can't expect a sinner to kill a saint"
Now those are the one liners we've been missing.
It kind of makes sense but in my opinion, Nahwali's fate is up to the boss same with all the other gangs but atacus is the only one that is meant to be killed(for firing the boss during the beginning of the game) and whoever the player spared during the story would help the boss at the end of the game
so much betterrrrrr
A saints row 2 remake like actual remake is all we ever asked for
Trust me you dont want it cause deyll mess it up just like da bioshock remaster, just like da crysis remaster, what you need to ask for is for embracer group to not have control on saints row ip no more, campaign for hazelight studios to make a saints row game
@@AliBazz "We" don't want a remake.
@@giovannigiovanni.7220 what
THIS WOULD HAVE BEEN THE PERFECT GAME WITH THIS WRITING YOU DID. 🔥🤦🏾♂️Fucking Volition gave it all away this year
I had an idea along a similar vein, but I wasn't particularly fond of any of the new crew, so.... Basically, in my version, things progress pretty much the same up to the night of the party. This is the crux of the plot, when the Boss is betrayed. However, this time the Nahuali doesn’t do the stabbing. That was too easy, and way too predictable.
Instead the Boss goes inside and celebrates with their friends. Kevin hands them a special drink, warning them that it’s got a kick. He calls it “Boat Explosion” and, sure enough, they start to feel woozy. The lights and sounds begin to blur.
Kevin helps them stumble outside, where they realize they’ve been poisoned. Then they feel the impact as they’re shot several times, the noise masked by the thumping cacophony of Kevin’s mix. The Boss stumbles into the garage when a car comes roaring out and hits them dead on.
Neenah steps out. Eli lowers a smoking gun. Kevin joins them, and they all stand over the Boss, who begs to know why. They tell them the truth: It wasn't loyalty that kept them together. It was fear.
This is why their comeraderie had such an artificial, sitcom quality. The laughter, the games, it was all a stage performance. We see that the previous scenes of happy companionship were filtered through rose-colored glasses, a distorted reality that existed largely in the Boss's head. We revisit older cutscenes and see things just a little differently, colors less vivid, grins fading when the Boss isn't looking, flinching when shots are fired, jokes landing wrong. We were always looking at the game through an unreliable perspective.
Eli, Neenah, and Kevin committed crimes to make ends meet and achieve specific goals, but the Boss was a “murder machine”. The reason they always forced smiles onto their faces was because they were terrified of this maniac. Maybe it was real at first, when they became roommates and they were all doing a little crime to make ends meet. But then it escalated, and the three of them couldn’t handle the nonstop killing. They couldn’t make the horror into a joke anymore. Seriously, who makes jokes about killing people? Who treats mass murder like a game?? The tipping point came during the Boot Hill broadcast, and they knew that the Boss would never stop, that there wasn't an end goal beyond this reckless rampaging lifestyle, and that the gang was going to be their whole lives from then on unless they did something.
None of them really wanted to be in a gang. The Saints project was just a means to an end for them, and now that they have the money they intend to split up and follow their dreams. Neenah is going to own her own museum, Eli is joining Marshall’s board of directors, and Kevin’s going to start a club where he can be surrounded by friends and just have a good time.
They shoot the Boss a few more times and dump them in the grave. A different near-death experience unfolds in which the Boss confronts their delusions and is reborn as an angrier, wiser person, a symbolic return to the hard edge of earlier Saints Row games. They crawl out of their grave and are saved by the Nahuali, who doctors their wounds.
As they recuperate the Nahuali explains that he managed to narrowly escape after the three traitors pinned the Boss’s death on him and made him a target of the Saints, his tolerance for poison being high enough to push through the effects of Kevin’s drink, though he’s still weak and nursing his own bullet wounds after single-handedly killing most of the gang's foot soldiers. He claims that he truly does consider the Boss to be a friend, one of the only real friends he ever had, a kindred spirit compelled to commit mayhem, both of them travelers on the same lonely, bloody road.
At this point the choice mechanic introduced in the Marshall mission returns and the player is given the option to either kill the Nahuali or spare him. They're bitter. Maybe this guy just needs them for his own survival while he’s wounded, and he’ll stab them in the back like everyone else. Is the Boss done trusting people? Or will they take this one last chance at friendship?
If the Nahuali is killed the Boss will proceed to finish the game alone, evolving into a ruthless sociopathic mob boss. If they spare him, however, then he offers assistance during the upcoming missions: Hunting down the former lieutenants who have since disbanded the Saints and consolidated control of their rivals. Marshall, the Collective, and Sergio were red herrings. Eli, Kevin, and Neenah are the true gang bosses of the game.
Time passes through a kickass musical montage of the Boss and the Nahuali, if he survives, recovering and re-training each other to the tune of an '80s ballad like No Easy Way Out, Push It to the Limit, or You're the Best. Meanwhile, each of the traitors has rallied the remnants of the other factions. Eli hides behind Marshall security forces while Kevin and Neenah call on the last of the Idols and Panteros, who now regard them as their leaders after they destroy the church in a massive explosion of fireworks and conventional explosives. Kevin has convinced the disaffected Idols that the Collective were a bunch of sellouts, and nobody really liked Sergio, so Neenah has little trouble taking Los Panteros under her wing after she provides them with a windfall of funds to rebuild their fleet of cars. The Marshall building, Kevin’s club, and Neenah’s museum are the showdown arenas. We mix it up with different game mechanics and infiltrate each stronghold via stealth, violence, and a demolition derby destroying priceless works of art in a gallery before we drag race through the desert. At the end of each battle we're given a chance to kill them or spare them, bidding farewell in emotional cutscenes as the Boss admits that they understand why they did what they did.
If we kill all three then the Boss also automatically kills the Nahuali in the ending, having become completely cynical. “All my friends either kill me or die.” If one or some of them are spared, then the Boss just dismisses the Nahuali and proceeds to rebuild the Saints on their own. “People like us are meant to be alone.” But if all three are spared then the Boss acknowledges the Nahuali as their lieutenant, both of them deciding that they’re better people with partners. “I think this is the beginning of a fucked-up friendship.”
The Boss asks the Nahuali what his real name is, anyway. He says to call him Johnny.
If i might, I'd change the whole Ellie turn evil (since it doesn't fit with the found family concept) and, trying to be, you know, innovative, i could have you make your "ideal" roomate, in character creation. Making them have; one, unique dialogue based on voices choice, a satisfactory growth, perhaps them being "similar" to you, as murder-machine. More importantly, making their betrayal matter more, you made them, you gave them a voice.
They could've a potential line like; "You don't get it boss, I feel like no matter what I do, the world wouldn't let me get out of your shadow!" And they'd be techically right. Some metacomentary on the self-made hero.
I'd have the tutorial being in the 3rd street of Saint, where you're from, and a gang was wrecking everything up, then the Marshall's hired by 'someone' code named "Royalty". You're in the middle of the shooting, death and casualties in their wake, you make jokes as you arm yourself and defeat all the fuckers that atack your home. the third of saint is destroyed and you have the tutorial bos battle againts Gwen, the Marshall operative that had just killed someone in the rubble. We don't know who, and what the gang was about, but Marshall cared little for collateral. Amids the chaos you meet Roomate and both of you help push back the Marshalls.
After being beated by the enemy boss, you're later hired due your "talents" as your roomate, and move to Santo Ileso as part of the program, you've been living less than a month there when the game starts. You can have Boss pick the name "The Saints" due his first wrecked home. The place they called home once.
Dude, this is a MILLION times better than what Volition came up with for the reboot.
"Keep Kevin's love life the same."
I agree with practically everything, except for this part. Practically a lot of the writers pointed to Kevin being sexy, hence to why he's practically shirtless. Though the writers also marketed on his sexuality, being pansexual and polyamrious. That makes the audience he's like a 'love don't judge' type of guy. If we're going to establish him as a party animal, maybe establish him bedding down various men and women, but never getting into a commited relationship with them. If they are gonna capitalize on his 'sexy' nature, might as well go all in.
🔥🔥🔥🔥
As for a civil war within the saints, that was almost a thing. If you look up the cancelled PSP version, Saints Row Undercover, you would have played as an undercover police officer who went into the saints, the Saints being in a civil war & set between the events of the second & third games. And at some point the player would've gone against Stilwater PD & joined the Saints fully. So yes, that was almost a thing, and can play this cancelled title, though being very much a work-in progress, isn't heap to it. But is still an alright one to mess about with for a bit. And your rewrite of the story, certainly did like the sound of that & would've been something i'd have been more interested in playing for sure. The codex idea, was an interesting one, but perhaps not for the base game (though the Saints Row series has been a goofy one in the ways that it is). Maybe an add-on or something that where it'd have the Johnny Gat part of it, and have some little story on that perhaps. But otherwise, your story was far better than the utter mess that came out. Nothing wrong with having an all-new Saints, new members & the like. That wasn't really a problem, just the rubbish story (with the Boss, Eli, Kevin, Neenah being annoying for sure) that was made which messed it up totally. Of course there is the evident bugs, empty environment & repetitive things you can do, but the story is what killed it. But yes, your version would have done far better i'd say. Enjoyed listening to it.
Very a great rewrite of the story and I kinda agree for Eli betrays the boss just like Julius or Dex. The idea for the ending was kinda big shock to see the police chief was Johnny Gat and the codex was a book from Gat out of hell. Respect ⚜️⚜️⚜️⚜️⚜️
I would like to have Neena as maybe Sergio's adopted daughter or something to make their conflict more personal, and maybe when You team up with Neena in a Lost Ponteros mission she will say:"Tell Papa I send my regard Asshole!"
The plot I want between Neena and Sergio is that Sergio used to love her, but the Gang power hunger take over his mind and he put less care towards Neena and more towards the Gang controlling the city, so she need something to escape from this now Madly driven gang, The Boss makes her see the oppotunity
And we can keep the Sergio Wrecked Neena's car mission, just instead of Her mother's car, It was Sergio's gift when she get her Driving license, so he wreck her car shows that he really don't care about her anymore, and makes Neena realize that Sergio was really gone mad and needs to be put down for good
You can have s***** gameplay with a good story. (To an extent) But this story is pretty solid
I finally started playing this game and it’s crazy how little setup there is in the beginning, for both your friendships and your friend’s connection to their gangs. I feel like I missed so much context. Like the scene needed to be set for the crew’s shaky relationships with their gangs. Neenah even talks about the Panteros having been about “family” until a new leader shows up- a leader I don’t even think I’d seen up until that point. If the Panteros were so important to her, why aren’t we shown more scenes of that? All we get are 30 second phone calls.
I don't like the secret ending, but everything else is great. It's such a shame this wasn't the actual story!
We should’ve had a Saints Row game set in the 1970s Stilwater. That would’ve been a better origin story
If the game was written like this, I'd buy 2 copies.
This is already a better story than what volition cooked up
the fact that this Rewrite that was written within like what a month after the games release? is better then a game that was 3 years (or more) in development is just fucking sad. Volition should be ashamed of themselves and should just close shop at this point. I love the SR franchise a lot. I don't think (in my personal opinion) there was a single bad game but Volition has lost it and is way outta touch with the community (and don't even get me started on the community manager) there's no way they could recover after this monstrosity. great Rewrite tho sorry for the rant.
The games is 80% ventures which are boring and repetitive. Story Missions are pointless, overall all ventures aside you can beat the game in 2 hours. What a waste…
Well I’ll be damned they should have hired you to write the story the final product we got was top tier dogshit with horrible dialogue and no storyline it’s a chore trying to play through this game
Story idea based off og saints row.
Basically the purge and a group of survivors form a group to survive the night in a gang overran by gang members. It can be a horror game with jumpscares from gang members and takes place in one night with the game ending in the morning with police finally getting in and killing the remaining gang members.
Sub for very good writing ideas. Thanks for this game wish it could come to Volition ;) one day.
that new story really feels like a reboot of saints row 1 with some decent twists, i love it, it genuinely feels like a saints row plot that's been improved in a way
the codex thing is odd but i think i like it after the connection it could have to the old story, thank you for this
I feel
Absolutely robbed that we did not get this
Like
This was fucking beautiful oh my god
This hurts. They had so much potential, so much they could have done.
But no, shit story, gameplay, student loans and shitting on the fans of the actual Saints Row to ensure no more games are made ever again.
Not really big on the shield enemies and needing heavy weapons to get by them thing. seems too rpg for an open world crime game. While they aren't as bad as the current i'm gonna stand here and be invincible now wait your turn to attack its still kinda like that unless its just something like riot shields you can either melee passed or destroy through enough firepower.
Even though I enjoyed the reboot, your version of the story sounds way better than the actual one
I had a pretty similar idea to this when the game was announced, I'm glad to see I wasn't the only one. Absolutely mental, I love it.
I honestly cant get enough of all these SR22 reviews. Its just so satisfying to see so many ppl get together and spew on something that quite honestly deserves it.
Bruh, this story is dope! And would have saved this game...
How fucking dare you make a video of something so brilliant that I cannot play dawg 😭😭😭😭
Holly fucking shit! I really fucking wish this was the actual story
Very well put together! I agree on mostly everything except for a future Gat being a cop lol
Having the fight the saints is an insanely good idea, could have it where the saints patrol the streets and if you've done more criminal empire missions there's more saints and their tougher
Very solid rewrite, not sure how I feel about the codex stuff though. If only we got something close to this in the actual game
that was a pretty good stry man. compared to the childrens story book we got with this game
Bro this is so freaking awesome. Volition would seriously benefit if they had the common sense to hire you
I feel the codex twist just hits that nice spot of Saints Row insanity that is so off the wall but it still works for the narrative.
oh this is way better than the original terrible story...It kept getting more interesting which kept me wanting to hear more
I love your story it was perfect and it's better than actual game
You could of saved this game. With your story writing wisdom😭
The best change I could think of would be to leave the game in the toilet and flush twice.
Dude I freaking LOVE this
That sounds like a way better game then the one that we got wild of killed to play that game instead of the sad one we got
YOU... ARE... A *quacks* GENIUS!!!
That is a great idea.
Man I’m BLOWN away by this video 🤯 I thought about a rewrite of my own but this TRUMPs it tremendously
Thanks for watching!
This rewrite aint exactly great but it's easily way better than what an entire team was paid to do
Ngl this story sounds KICKASS!
I wonder once the game is cheaper can this be modded into the game as the new story?
How did you write a better story than a triple a company
Honestly this is what the reboot should have been fr
Not should have been, could have been.