I swore there was a change with TK DP HVV, I suddenly wasn’t able to hit it anymore. That blows, I just finally started getting consistent with it last week and now I’ve lost the timing of it again
Sometimes I think Daisuke's vision is more akin to Daisuke's hallucinations. There is no way someone at ASW will see the 4 HVV combo and not nerf it to hell sooner or later.
Because HVV ain’t invulnerable to ANYTHING if I remember right, it’s just a vertical Fafnir that trades slow start up & plus for fast start up and incredibly punishable.
@@utcaFGC so is Fafnir if you can find the right points, and that is what I’m trying to say. Both have crazy damage they add on but they have different use cases (admittedly hvv much more commonly)
@@jxrage9134 understandable, I was just trying to give a comparison between the moves if anything. Big thing I can think of is give him a follow up attack similar to Leo’s with a hard KD to make combos more difficult or at least resource heavy. Plus it’s a nice reference to his past DP’s.
This are really difficult even for experienced players because they require you to Kara cancel the heavy volcanic viper. If you're new I don't recommend spending hours and hours grinding this. Edit: my bad I actually looked closer and to my surprise most of the HVVs are not Kara canceled. The one at 2:45 is though for example
@@tdwl2802 my thing is that you take one thing away and thus create another situation. Now he has consisnt DP damage routes in the cornor if you guess wrong lol But thats fighting games for ya there never perfect lol
@@xcreenplay7264 shrimply guess right. also the upside is that getting raw HVV as a combo starter is very rare outside of DP punishes so you only get disintegrated by his new routes some of the time
@@xcreenplay7264Most of his new routes are 20-30 dmg improvements to old, situational, high-damage routes like dp punishes. With dp rc being shot and red wild assault being techable on wall break, its gonna be harder for Sol to reverse situations and vortex so he should be easier to deal with this patch than before.
It definitely seems like the goal of the patch was to remove the powerful defensive option universal to everyone with a DP that was DP RC and to make up for it gave them even better damage and combos with their DPs. Given that most of the characters that HAVE meterless DPs are also highly aggressive, I think taking away the safety that came from doing them with meter on the deck is overall a huge nerf to them with the new combo potential being a comparatively small compensation
Damn 4 hvv in 1 combo. It's like they buffed his combos again
They did, if you play vs good sols you consistently explode in 2 hits in places where previously the wall would've splat
@@StringKiller awesome news for faust 🥲
Daisuke’s vision… I’m taken to tears.
I swore there was a change with TK DP HVV, I suddenly wasn’t able to hit it anymore. That blows, I just finally started getting consistent with it last week and now I’ve lost the timing of it again
same here brother, was semi consistent on CH cS tkhvv but not it just drops for me everytime
Umisho likes this video
I can’t believe my eyes. These combos are sooo satisfying to watch
I needed this picking up this game recently :)
LET'S GO COACH, WOOOO, UR VIDEOS R GODLIKE
Another garou banger!!! 🔥🔥🔥
言葉が通じなくてもわかる
これはバカだ
カウンターヒットに反応できるように練習を頑張ろう
It's like being back at the release of guilty gear strive
One of my favorite things about this game is how people who don’t even speak the same language can come together on RUclips to talk about the game.
Thank you Garou your the goat
Okay so just don’t get counter hit by sol ever again cool that will be easy🙂
A wise man once said
READY ORRRRRRRRRR
BANDITTTAAA BRINGERRRRRR
VOLCANICA VIPASSAAAAS
Okay, this is awesome. I love Sol Badguy.
Oh shit bro You can draw damn that looks good as fuck
Sol superman is sheer perfection
Great Video! Can you do a video one non counter hit combos please? I feel like knowing those would really help people out.
Sometimes I think Daisuke's vision is more akin to Daisuke's hallucinations. There is no way someone at ASW will see the 4 HVV combo and not nerf it to hell sooner or later.
You'd be fucking surprised.
This is how you make a poster/protagonist character
SF5/6 Ryu😂
Thanks Garou!
lets fucking go i can finally hit the lab im rocking garou combos this patch bby
Strive is my favorite esports kusoge
Video utilissimo, mi servira molto
sol players: hvv kinda overcentralizes sol's kit they should probably nerf it
asw: we hear you, so we buffed hvv
daisuke... why...?
Because HVV ain’t invulnerable to ANYTHING if I remember right, it’s just a vertical Fafnir that trades slow start up & plus for fast start up and incredibly punishable.
@@Buddz-ky1sklol, thats a combo move
@@Buddz-ky1sk atp just remove it from the game or full rework it cause aint no reason sol needs more combo damage bru.
@@utcaFGC so is Fafnir if you can find the right points, and that is what I’m trying to say. Both have crazy damage they add on but they have different use cases (admittedly hvv much more commonly)
@@jxrage9134 understandable, I was just trying to give a comparison between the moves if anything. Big thing I can think of is give him a follow up attack similar to Leo’s with a hard KD to make combos more difficult or at least resource heavy. Plus it’s a nice reference to his past DP’s.
Excellent content thank you
Have you uploaded those combos to Strive's combo maker database thing?
I'm still new to fighting games as a whole
This are really difficult even for experienced players because they require you to Kara cancel the heavy volcanic viper. If you're new I don't recommend spending hours and hours grinding this.
Edit: my bad I actually looked closer and to my surprise most of the HVVs are not Kara canceled. The one at 2:45 is though for example
@@TheAlex010the tk hvvs in the video are definitely more difficult than a kara cancel
I worry that the HVV damage nerf is definitely on its way now 😔
The damage was nerfed in this patch too, wasn’t it? Looks like it’s still pretty solid 😅
Even if HVV got nerfed, he still does absurd damage anyways
I love your videos but could you please include a recipe no. Im new and trying to get better but its so hard
Somebody tell this guy that you don't always have enemy pressed against a wall...
🐐
that kinda hard to use ,will need use 100/50 bar
Do you have codes to combos in the combo dojo? Would love to practice these!
Garou my king
I can’t do the first combo for some reason
Yeah the old combos were cleaner and looked better ngl
Why block when you can heavy volcanic viper
408 dmg... man
409 damage?????
can't believe they buffed ur fuckin ass. but nice vid
why you draining risk jauge.
Great, so made him even stronger. You can't win balancing fighting games i swear😂
He lost dp rc so he can’t fling you across the screen and start pressure into potentially winning the game because did a reversal with 50% tension
@@tdwl2802 my thing is that you take one thing away and thus create another situation. Now he has consisnt DP damage routes in the cornor if you guess wrong lol
But thats fighting games for ya there never perfect lol
@@xcreenplay7264 shrimply guess right. also the upside is that getting raw HVV as a combo starter is very rare outside of DP punishes so you only get disintegrated by his new routes some of the time
@@xcreenplay7264Most of his new routes are 20-30 dmg improvements to old, situational, high-damage routes like dp punishes. With dp rc being shot and red wild assault being techable on wall break, its gonna be harder for Sol to reverse situations and vortex so he should be easier to deal with this patch than before.
It definitely seems like the goal of the patch was to remove the powerful defensive option universal to everyone with a DP that was DP RC and to make up for it gave them even better damage and combos with their DPs. Given that most of the characters that HAVE meterless DPs are also highly aggressive, I think taking away the safety that came from doing them with meter on the deck is overall a huge nerf to them with the new combo potential being a comparatively small compensation
Man, so you're telling me Sol got buffed, AGAIN?
What do you mean again this is the first positive character specific change Sol has gotten in a while