I noticed that your foil looks fine and so as the other foil sticker on the store. I'm just wondering how did you make it less glossy? mine is terrible and very very bright when lighted any workaround for it?
Try playing around with the $envmaptint values. If the sticker is too shiny then try lowering the value to somewhere around 5 5 5. Raise and lower the values until you get the desired look. Of course don't forget to copy the value to your VMT when you're done
@@mirelm6788 Sorry i got a bit busy the past few days. Unfortunately i don't know of an easy way to achieve this. However one thing that you might try is to create a "dummy" shape where the center matches the area you want, create the gradient for that shape and make it blend with the original shape. You'll need to get a bit creative to tackle this issue, or maybe ask around
To change the shininess you can try 2 things: 1. Change the envmapint value (You get a color picker in the SDK tool), you can also manually assign values, including fractions like [0.7 0.7 0.7] 2. You can change the base texture image by making it slightly darker I remember playing with the phong values but the changes didn't have any significant effect
Nice tutorial, interesting alternative.
I noticed that your foil looks fine and so as the other foil sticker on the store. I'm just wondering how did you make it less glossy? mine is terrible and very very bright when lighted any workaround for it?
Try playing around with the $envmaptint values. If the sticker is too shiny then try lowering the value to somewhere around 5 5 5. Raise and lower the values until you get the desired look. Of course don't forget to copy the value to your VMT when you're done
@@viperskins thanks alot mate! I will try it and update u if it works! Thanks! Your tutorial plan helped me alot
looks good
is it possible to make the gradient in krita not go to the center? so if u want kind of like an off-set bump, that is too the side.
The Shaped gradient only uses the shape of the area on which you're applying the gradient. So you can't change that behavior out of the box
@@viperskins Do you know of another way to do it? Great video btw!
@@mirelm6788 Sorry i got a bit busy the past few days.
Unfortunately i don't know of an easy way to achieve this. However one thing that you might try is to create a "dummy" shape where the center matches the area you want, create the gradient for that shape and make it blend with the original shape.
You'll need to get a bit creative to tackle this issue, or maybe ask around
@@viperskins legend bro, thx for the help
can i change the phong value in vmt? is there any other way to reduce the shininess of the sticker?
To change the shininess you can try 2 things:
1. Change the envmapint value (You get a color picker in the SDK tool), you can also manually assign values, including fractions like [0.7 0.7 0.7]
2. You can change the base texture image by making it slightly darker
I remember playing with the phong values but the changes didn't have any significant effect
@@viperskins thank you it worked so now i can change the values in vmt?
@@viperskins changing phong value changed the highlights for me, but it was like on and off, 1 on and 0 off
@@srivatsavv8079Oh that's good to know.... I'll try that one day