Portuguese Overview AoE2

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  • Опубликовано: 29 сен 2024

Комментарии • 543

  • @etherraichu
    @etherraichu 7 лет назад +1417

    its really silly when a civilization has gold shaft mining but not stone shaft mining. "Yeah, we have mastered removing gold from the depths of the earth. But rocks? The fevered dreams of a mad man!"

    • @rovsea-3761
      @rovsea-3761 7 лет назад +166

      Explain the logic to me of Incas having fully upgraded galleons, then. :P

    • @khorps4756
      @khorps4756 7 лет назад +61

      +Rovsea because inca were super advanced but the whities came and ruined/stole their stuff and framed them as savages

    • @khorps4756
      @khorps4756 7 лет назад +86

      the inca had printing presses, carracks and hot air balloons and white man stole them

    • @miskakopperoinen8408
      @miskakopperoinen8408 7 лет назад +96

      In case you forgot /sarcasm, all good.
      If not, I'd just like to remind that printing press was invented in Europe in 1440, carracks first appeared in Europe in 1300s and there's no historical source about man-carrying hot air balloons until 1783 in France
      Pizarro, the guy responsible for the demise of the Incas, arrived in Peru in 1531. Naturally anything before that can't possibly be stolen from Incas, and it seems unlikely that anybody would remember an obscure idea somebody had 350 years ago on another continent under conditions that wouldn't really support the preservation of information.

    • @khorps4756
      @khorps4756 7 лет назад +108

      +Miska Kopperoinen yeah, it was sarcasm. although I can understand correcting me as there are REALLY stupid people in this world who would probably agree with what I said. I also don't like saying /s anymore because it gives the game away and sometimes I like to play the game longer

  • @drearyplane8259
    @drearyplane8259 7 лет назад +439

    Remember when the Vikings were so special as they were the only civilisation with two unique units?

    • @Tocaraca
      @Tocaraca 7 лет назад +20

      ;-;

    • @ayandas124
      @ayandas124 6 лет назад +40

      How good are Koreans?

    • @Volcano4981
      @Volcano4981 6 лет назад +106

      Remember when Goths were so special as they were the only civilisation with two Unique Technologies? :p

    • @jcpkill1175
      @jcpkill1175 5 лет назад +8

      @@ayandas124 I think Koreans were an expansion

    • @Volcano4981
      @Volcano4981 4 года назад +12

      You both are - as a matter of fact, the Koreans were added in the Conquerors expansion.
      In AoK Unique Technologies did not exist at all in fact by the way. They have been in the game from AoC onwards.

  • @godshades
    @godshades 7 лет назад +67

    Few things I could point out that weren't mentioned in the video.
    1. Cartography is very good for free in nomad games
    2. I've noticed a lot that when going feudal agression, you don't build a market, only an archery range/stable and a blacksmith when enough wood. In these cases, specially when coordenating with others, it's a pretty good tech to have.
    3. It's also very good for fast castle knight rushes because, even if you're going fast castle, you're doing a stables instead of a market. Doing a knight rush in a pocket position with cartography allows you to quickly know where to send them if an ally needs help.

    • @rovsea-3761
      @rovsea-3761 7 лет назад

      If you're going fast castle into knights you shouldn't have a market anyways, it's a lot of wood to basically throw down the drain.

    • @carbon1255
      @carbon1255 7 лет назад +5

      That is what he said Rovsea.

  • @MrHarun-dv6ee
    @MrHarun-dv6ee 7 лет назад +225

    One of the greatest things about this channel and your subscribers is that we're all very active. you sometimes see channels with 3M subscribers pull only 70k+ views. but your videos pull 70k views while having 90k subscribers. we're just a very tight knit community; love it!

    • @victorkhan5960
      @victorkhan5960 7 лет назад +27

      Mr. Harun we all live in nostalgia dammit xD
      Playing a 18 years old game ;)

    • @maarten452
      @maarten452 7 лет назад

      he has 82k subs now :(

    • @UndercoverRacer1
      @UndercoverRacer1 7 лет назад

      Probably some are getting automatically unsubscribed without their awareness

    • @1Korlash
      @1Korlash 7 лет назад +2

      up to 94K as of August 16, 2017

    • @Justin-dl7hb
      @Justin-dl7hb 7 лет назад +3

      Victor Khan I have never had nostalgia for aoe2 lol, I guess that's what happens when u play it activity for 12 years xd

  • @vegannegan9652
    @vegannegan9652 7 лет назад +90

    I feel sorry for that water buffalo 13:01

    • @mathieuvernimmen7363
      @mathieuvernimmen7363 7 лет назад +5

      Haha, that's hilarious.

    • @BW-CZ
      @BW-CZ 7 лет назад +3

      Excuse me, that is very sad!

    • @oORoOFLOo
      @oORoOFLOo 5 лет назад +1

      he was just passing :(

    • @pugno1145
      @pugno1145 4 года назад +1

      If you think you had a shitty day, look at that water buffalo

  • @TomsLife9
    @TomsLife9 5 лет назад +2

    I think a cool additional bonus would be added line of sight on all units and buildings as homage to the Portugese being some of the best explorers! But I suppose Cartography accomplishes this somewhat

  • @JosephReference
    @JosephReference 7 лет назад

    wow you have improved on your videos, sounds a lot brighter. i like it.

  • @rogeriocardoso8258
    @rogeriocardoso8258 7 лет назад

    I was waiting for this overview for so long. Thanks, man. The only thing I don't agree is the rate you gave to the portuguese cavalry (C+); I would give them a B- at least since it sounded pretty standard to me (below Franks and above Vikings, for example).

  • @MijnAfspeellijst1234
    @MijnAfspeellijst1234 7 лет назад +4

    He spirit you ever tried Europa Universalis 4?
    It is really in depth game and I would love to see your analyse on that game.
    It's a really different game from Age of Empire I know, so you probably never going to cover it.
    But I still want your opinion on it ^^.
    Keep up the great videos :)

  • @digimaks
    @digimaks 6 лет назад

    OMG the whole cannon galleon shot speed was ridiculously unfair!!! Especially after update pack with new civs!

  • @milksmemoirs
    @milksmemoirs 7 лет назад +1

    More gameplay videos please! You're amazing!

  • @Chucho123450
    @Chucho123450 7 лет назад

    omgsh my day is made

  • @alexandrewvice6845
    @alexandrewvice6845 7 лет назад

    I love how the Aoe 2 multiplayer wasn't meant to be played that way but other players just went with flow to use cheap tactics instead of using what they learned in the campaign.

    • @sedivh0
      @sedivh0 7 лет назад +2

      Alexandrewvice
      In the campaigns, you were taught to stay in the dark age for 30 minutes, sending 20 militia into the enemy base, you were taught to take your time and play defensive, you were taught that 75 population is normal.

  • @PyrrhoVonHyperborea
    @PyrrhoVonHyperborea 7 лет назад

    8:19 you forgot/overlooked something about caravels:
    They are more versatile than Galeons -- that is: they are not as vulnerable to fire-ships; at least in my experience. They tried to lower that advantage with the [second to] last patch, if I remember correctly, but it's still a thing, as far as I can tell
    Note: I am not talking about attack-bonuses. They are just better at keeping their distance, as they don't have to concentrate fire on one galley, and then the next, and let too many come through, but instead can predamage even the ones not targeted yet, and thus do better.
    It's similar with demolition ships (compare your video about their effectiveness), but not as clearly; and those aren't a natural counter to Galley-line units anyway, so this is rather moot

    • @PyrrhoVonHyperborea
      @PyrrhoVonHyperborea 7 лет назад

      gotta complain about your rating; you basically doubled the impact of their gold-discount by both listing it as an economy-bonus and a bonus to every single columns of units... chose one!
      I'd leave it with the single departments of their units, rather than attach it to the economy, as a discount really does nothing for your economy, esp. as long as you are not building units.

    • @PyrrhoVonHyperborea
      @PyrrhoVonHyperborea 7 лет назад

      + your advice to think twice about using caravels [at the end of the video] is incomplete, again; as, if a player concentrates on them, he can save himself some expenses, and it's esp. interesting if joining the naval warfare late, as you don't have to go from ground up to have decent units (same like other ship special units) -- that only works, however, when you have a [literal] save haven to get to a critical mass with these ships. (think: big islands, for instance (or archipel, etc.), when concentrating on land warfare earlier, to eradicate the more direct threat)
      But one might argue, that fire-ships can be forgone on, also, with the caravels greater versatility -- which again saves some resources.
      15:50 "unless you are dedicated to be making a lot of them" -- if you are not, you are doing it wrong (see "critical mass") anyway, so that point is moot
      Their effectiveness, no matter what, depends on their numbers, anyway. If you _can't get there,_ they are a failed investment, if you can, most other lines become obsolete.

  • @netravatpendsey
    @netravatpendsey 7 лет назад

    Did the projectile form the Bombard Tower bounce at 9:32?

  • @FuelDropforthewin
    @FuelDropforthewin 5 лет назад

    For my money the Fateria becomes viable in the extreme late game, when map resources are scarce. Or on forest nothing maps.

  • @RaggaDruida
    @RaggaDruida 7 лет назад +4

    I still find it ironic that the Portuguese have Siege Engineers and the Italians don't ...

    • @rovsea-3761
      @rovsea-3761 7 лет назад +6

      I find it ironic that the chinese lack siege engineers and block printing.

    • @RaggaDruida
      @RaggaDruida 7 лет назад

      About gameplay or historically? If we're talking historically the lack
      of siege engineers makes sense as the Arab siege engineers were a big
      part of the advantage of the late Mongolian empire against the
      chinese...

    • @RaggaDruida
      @RaggaDruida 7 лет назад

      Marco Li I mean, in gameplay... Bombard Cannons+Ballistics are quite a lot more over than 15% cheaper Bombard Cannons...

    • @genericpersonx333
      @genericpersonx333 7 лет назад

      I must agree that siege engineers is really something that most everyone except for maybe the Vikings, Magyars, and Aztecs should have. Most military engagements in recorded history were sieges. This selective issuance is a very poorly implemented attempt at balancing for sure.

    • @BagiTv
      @BagiTv 6 лет назад

      my friend, its vice versa. Mongols used Chinese seige technology to topple Arabs and their desert castles. from "Mongolian Secret History" book written in 1227.
      personally i think indians and Chinese were the most technologically advanced civilisation at the time.

  • @atmunn1
    @atmunn1 7 лет назад

    14:15 Makes up for not having GOLD shaft mining. (You said stone shaft mining.)

  • @ruanvandendolder8394
    @ruanvandendolder8394 7 лет назад

    my favourite civ, although i got less hyped about the organ guns after that vid. (like the spread dmg is not that great)

  • @barrufio
    @barrufio 6 лет назад

    friends reference cool

  • @MinecraftPlanetChan
    @MinecraftPlanetChan 7 лет назад +436

    portuguese team bonus is good if you wanna know whether or not you'll win the game
    nothing like checking on your team mate and seeing he has 20 villagers on berries with no mill

    • @carbon1255
      @carbon1255 7 лет назад +56

      There's always a chance the other team has TWO berry pickers too.

    • @nofoxgiven6561
      @nofoxgiven6561 6 лет назад +1

      On a serious note Portuguese with mongols are great for expansion

    • @ninjacom3
      @ninjacom3 5 лет назад +12

      That's why I play diplo instead of team games. The inevitable betrayal of the berry picker is still always a surprise to him.

    • @SlayerRiley
      @SlayerRiley 3 года назад +2

      @@ninjacom3 bro this comment had me chuckling, woe to the oblivious berry picker! :D

    • @КаринаБелкова-ы6д
      @КаринаБелкова-ы6д Год назад

      aaa! MY PAIN!

  • @caIigula
    @caIigula 5 лет назад +132

    I still think that the Feitoria nerf was to heavy
    Either reduce stone income OR make it cost stone.
    It's just that one nerf influences the other so hard, since the 250 gold are back in 9 minutes, but the stone take almost 20 min...

    • @Volcano4981
      @Volcano4981 4 года назад +13

      I'd definitely get the original 250 w 250 g cost at the current stone production rate as it would make them worth it but not OP

  • @spooli7278
    @spooli7278 7 лет назад +114

    The feitoria nerf feels so bad as someone that primarily plays Portuguese

    • @TheManofthecross
      @TheManofthecross 4 года назад +7

      lets not forget the feitoria is suseptable to monk conversions aka monk raids so they can be converted.

    • @brotatochimp
      @brotatochimp 4 года назад +8

      It's unfortunate they have these disadvantages because I like the look of the feitoria. I like the aesthetic and look of the Spanish and Portuguese civ.

  • @thomasmarbacher6539
    @thomasmarbacher6539 Год назад +8

    This overview needs an update. mainly because of the new team bonus.

  • @Axowobo
    @Axowobo 7 лет назад +168

    why do the portuguese get a c+ for their cavalry while the japanese have a b in the expansions? :D
    their cavalry costs less gold and has one more armor upgrade.
    still loving your videos :)

    • @SpiritOfTheLaw
      @SpiritOfTheLaw  7 лет назад +93

      The big difference to me is the Japanese have a really good early game bonus. I figure Portuguese save maybe 1 gold miner worth of gold by 20 minutes if they go knights, and their scout rush has no help at all from any bonuses. Japanese save easily 200 wood in dark age, which means better scout rush and fast castle into knights than Portuguese. Maybe if you keep pumping out knights for 5 minutes the Portuguese bonus catches up, and in the long run they save more gold, but Japanese in the expansions are a solid cavalry civ until imperial age.

    • @tigerd7528
      @tigerd7528 7 лет назад +18

      That is a great point. The last armor upgrade is huge. If your cavaliers only get 4 pierce armor, they die extremely quickly to arrows. But with 6 pierce armor, they take 1 damage from skirms rather than 3, and are much better at raiding.

    • @tigerd7528
      @tigerd7528 7 лет назад +30

      But the Japanese lack the crucial plus 4 upgrade. The plus 4 cavalier early imperial age power spike can be outright game deciding, at all skill levels. Having 6 pierce armor means your knights are immune to castle age 7 attack xbows, as well as TC fire. having only 4 pierce armor means you take three times the damage from enemy arrows.
      Personally I would've given the Portuguese a higher score just for the plus 4 armor, but their knights also cost less gold. I think it's hard to justify not giving Portuguese a higher score in cavalry than the Japanese.
      Sure, Japanese have a better scout rush, but knights in my opinion are a much more impactful unit than scouts.

    • @genericpersonx333
      @genericpersonx333 7 лет назад +6

      I suspect it is mostly because the Japanese have fully-upgradeable horse archers. Also, unlike with the Portuguese who have superior bombard cannons to counter siege in the Imperial Age, the Japanese really have to rely on cavaliers to keep those pesky onagers under control because they don't have siege onagers or bombard cannons themselves. In other words, the inferior Japanese cavalry are more useful to the Japanese than the inferior Portuguese cavalry is to the Portuguese in the late game.

    • @tigerd7528
      @tigerd7528 7 лет назад +6

      Eustace Stritchers Usefulness to a particular civ doesn't add strength to a unit type. Cavalry archer also counts towards archery range.

  • @tiveqcriarcontanova
    @tiveqcriarcontanova 5 лет назад +27

    I think the dev didn't do the portuguese civ any justice. They nerfed them completely.
    Feitoria is not at good anymore
    Organ gun not as good anymore
    Arquebus not as good anymore

  • @domeniconegro
    @domeniconegro 7 лет назад +14

    >Studying for the exam
    >Spirit uploads a video
    >Will view it tomorrow
    >Reads ''overview''
    Fuck it, the exam can wait

  • @tiveqcriarcontanova
    @tiveqcriarcontanova 4 года назад +13

    Every time I come back to this video I'm astounded at how massively they nerfed this civ.
    Organ guns - 1 damage for all projectiles but the main one.
    Feitoria - was already not that great and they made it awful!
    Arquebus - why reduce the speed of cannons? What's the argument here? By the same logic remove the insane speed from spanish cannon galleons!!
    That coupled with terrible team bonus, caravels being very situational, and you've got probably the most underwhelming civ in the game. They went from OP to UP. These devs didn't manage to find a balance and ended up fucking it up. It really does piss me off.

  • @YukiColburn
    @YukiColburn 7 лет назад +9

    I don't have the HD Edition of AoE2, but you overlooked a detail. Feitorias could be overpowered in Naval battles. Your island's resources may dry out, and raiding the enemy land for resources is not viable, so those Feitorias will actually be saving your butt in those situations.

  • @virgileusa
    @virgileusa 5 лет назад +7

    Japanese has the same unit available but without last armor upgrade and they got a B while portuguese with +2 armor and a gold cost reduction for knights get a C+ ?
    Edit : I made a test, one cavalier vs 12 split skirmishers, the japanese one killed 2, the portuguese one killed ...10

  • @dombck5278
    @dombck5278 6 месяцев назад +5

    Might it be time for a new Portuguese overview, or is this still fully accurate?

  • @EngPheniks
    @EngPheniks 3 года назад +3

    I'm glad they designed a new architecture the Mediterranean type and applied it to the Portuguese, Spanish, Italians and Byzantines. previously the Spanish civilization was designed in the Northern European type and the Byzantines had the middle eastern type. all those were changed when the Definitive edition came up.

  • @federicoboge
    @federicoboge 7 лет назад +5

    2:27 Full blown out battle? Boar doesn't give a fuck. Boar just wants to eat his grass.

  • @Shenaldrac
    @Shenaldrac 3 года назад +4

    "The other four shots do 1 damage each." Why? Just, why design the unit that way? Why not equally distribute the damage across all shots equally? Or if you only want one of the projectiles to really matter, just give it a single projectile. I'm so astounded by this design decision, it takes a really awesome unit concept and makes it into a complete farce. Yeah fine it's good against archers, but you wouldn't think ti build it against archers, would you? Given its tooltip and firing animation. Ugh.

  • @koishikomeiji400
    @koishikomeiji400 7 лет назад +79

    t. Alberto Barbosa

  • @frikativos
    @frikativos 7 лет назад +15

    Free cartography at the beginning of a nomad map is really helpful.

  • @lukasg4807
    @lukasg4807 7 лет назад +54

    What is it that causes cannonballs to bounce?

    • @SpiritOfTheLaw
      @SpiritOfTheLaw  7 лет назад +26

      Not sure. I artificially increased those towers' range, so it's probably related to that.

    • @clonator5097
      @clonator5097 7 лет назад +11

      Spirit Of The Law that happens even with normal range. Also, sometimes when the units get too far the balls explode mid-air.

    • @kemosonicfan123lbp
      @kemosonicfan123lbp 7 лет назад +1

      Miguel Alberola Cano 50% more range doesnt affect 0 range, although it would be a big buff to ranged units

    • @subotaur5019
      @subotaur5019 7 лет назад +23

      Because they are actually balloons.

    • @Wtf_is_this_handle_thing_YT
      @Wtf_is_this_handle_thing_YT 7 лет назад +1

      Miguel Alberola Cano why are we not funding this.jpeg

  • @khankhomrad8855
    @khankhomrad8855 7 лет назад +21

    A Civ overview in the day of my birthday. Feels Good man

  • @MrAllmightyCornholioz
    @MrAllmightyCornholioz 7 лет назад +19

    Os portugueses são impressionantes.

  • @hortoncat8240
    @hortoncat8240 7 лет назад +6

    You forgot when explaining why the gold cost bonus is superior to the gold mining bonus, that the gold mining bonus only effects gold being mined, whereas the gold cost bonus will effect all gold, which includes gold from trade carts and relics. Which is especially nice with the Feitoria. ;)

  • @kr-sd3ni
    @kr-sd3ni 4 года назад +2

    i feel like this civ doesnt have a unit that can punch through enemy units. they dont get paladins, cav archers, organ gun is basically a hand cannoneer with splash dmg and in late games hand cannoneers arent as good choice when enemy has paladins and war elephants and cav archers. i think archers and champions are the only viable late game choices imo.

  • @rupurrtpurrcy7502
    @rupurrtpurrcy7502 5 лет назад +2

    Other Civilisations: the resources on the whole map have been run out, we r fucked.
    Portuguese: what did u said just now?

  • @platomaker
    @platomaker 7 лет назад +12

    14:16 "not having stone shaft mining"
    displays stone shaft mining without an red X.

  • @tomilehto8573
    @tomilehto8573 7 лет назад +9

    +Spirit Of The Law can you make a chart where you can see overview about all civs grades? it would be great

  • @AntonioZL
    @AntonioZL 7 лет назад +68

    As a brazilian, I like the portuguese because they're sort of like Brazil in AoE 2 (but not).

    • @ThrE3-GeS
      @ThrE3-GeS 4 года назад +6

      Antônio Gabriel Zeni Landim that's why i support brazil in the world cup. Because your like Portugal but not ;)

    • @parjai97
      @parjai97 4 года назад +3

      @@ThrE3-GeS that's why i support Portugal because it's like Galicia, but not

    • @allaincumming6313
      @allaincumming6313 4 года назад +3

      Mexicans have Mayas and Aztecs, which are actually mexicans, and also have Spanish since mexicans are sort of like hispanics, but not xD.

  • @brandonciciotti4944
    @brandonciciotti4944 7 лет назад +10

    "Carry on lads, I'll just watch from here." LOL

  • @joesmith9974
    @joesmith9974 7 лет назад +1

    Turks get gold shaft mining (while portuguese do not) and 20% (i assume really about 25% in ideal circumstances?) faster gold mining so it seems like the portuguese gold bonus is a weaker version of the turk gold bonus. yes turks go thru gold faster, but in a team game that doesn't matter because of trade and in 1v1s let's face it: most games are decided before you run out of gold. and it is not like you "run out" of gold faster unless you do poor trades. you still have the same number of gold piles.
    Oh wait this isn't a zeroempires video so i don't need to defend turks. sorry

  • @jefffinkbonner9551
    @jefffinkbonner9551 2 года назад +1

    Just happened to be checking back in here a few years later...
    2:14 "Of course the Turks get the last laugh since they were changed to +20% in the expansions."
    (Laughs in Portuguese also getting their bonus buffed to 20% gold cost reduction)
    And 30% faster techs.
    Turks did get +1 pierce armor on scout line too tho :D

  • @Lukas_6_ayat_12
    @Lukas_6_ayat_12 7 лет назад +4

    Hai Spirit Of The Law, I'm from Indonesia, I love your video on AOE2 analysis, if I may make an analysis of the rise of the new Civ rajasthank you

  • @joesmith9974
    @joesmith9974 7 лет назад +3

    I think you underplayed how useful free carto is. obviously it is completely useless in 1v1s, but in team games, especially 2v2s or in other game modes where feudal aggression is prevalent and resources have to be prioritized in favor of military, the 175 wood for a market is a waste unless your eco is unbalanced and you have to build one to sell resources anyways. for 5 more wood you could get 3 farms and advance to castle faster, or for the same price you could build another archery range etc. It is also useful for coordinating attacks since x'ing the map like a madman only works so well. it encourages better teamwork such as one person bringing over archers to help kill spears so his ally can use his scouts to raid the enemy. you can also use your scouts more efficiently since you wont both scout the same areas twice unnecessarily. I would even argue this is one of the strongest team bonuses in team games.

  • @alexwolf551
    @alexwolf551 5 лет назад +1

    As a Brazilian, i welcome the portuguese cuz at least people can understand what its been saying :v

  • @SentimentalNegativity
    @SentimentalNegativity 7 лет назад +6

    wish we had Chariots/Scythe Chariots in AoE2 like we did in AoE1 :(
    only reason I built markets in Aoe1 anyway lel. Gotta have that wheel research!

    • @TheGloriousLobsterEmperor
      @TheGloriousLobsterEmperor 7 лет назад +2

      Ohhh man, necroing comment threads. But anyway;
      Chariots really wouldn't make sense in AoE2. By even the first century, chariots had lost most of their military power. They were less maneuverable and it was better to just put a dude on a horse instead of a chariot. By the time AoE 2 takes place, chariots were barely ever used at all.
      Still, they were cool in AoE 1. I always will have fond memories of them.

  • @michaelpothoven1041
    @michaelpothoven1041 7 лет назад +1

    So, what I learned here is that Portuguese were OP in their initial release (AoAK), but have been nerfed so badly that they're practically useless except in an Imperial Age gunpowder fight.

  • @matheusrios4223
    @matheusrios4223 4 года назад +3

    the portuguese (and spanish before their addition, in the og AoK and AoC) is the closest I can get in AoE2 of my civ to play, since I'm brazilian. so you can say I'm happy with this overview and I wish DE made organ guns spread shots do more damage and arquebus also giving gunpowder units faster attack rates/shots (like the cannon galleon of the spanish qwq). and Feitoria being more op too because 20 pop is too much lol

  • @nekoblue77
    @nekoblue77 7 лет назад +8

    0:06 Wow.. Probably my favorite civ theme, closely followed by Magyars.

  • @rogeriocardoso8258
    @rogeriocardoso8258 7 лет назад +9

    The only thing I didn't like in the Portuguese was the lack of an eco early age bonus. It seems we're always behind the opponents in early feudal age. Despite this, they have a strong and variable army and I, nevertheless, feel glad to play as my Portuguese ancestors.

    • @Agent1W
      @Agent1W 2 года назад +1

      They like to take sestas before the serious action?

  • @samuelnlimon
    @samuelnlimon 7 лет назад +3

    I've found the organ gun to be really effective against ships from the shore. Because of the spray damage.

  • @harooooo1
    @harooooo1 7 лет назад +1

    Imho the gather rate increase is a much better bonus than the discount in early stages of the game, where you can put 1-3 less villagers on gold which can work on other places, while for lategame i agree that the discount is better since it lets u put more gold units to the field.

    • @rovsea-3761
      @rovsea-3761 7 лет назад +2

      I was somewhat disappointed that Spirit didn't point out that the gather bonus is useless when you're relying on trade, while the cost discount just becomes even more important then.

  • @farloux
    @farloux 7 лет назад +6

    0:39 "Goth game plan" hilarious.

  • @ThrE3-GeS
    @ThrE3-GeS 4 года назад +1

    Portuguese ships have more hp because the only ships that ever returned, from the "spanish" armada that filippe send out to england, where in fact portuguese, like the flaggship São Martinho. And since then everybody knew, portuguese build the best ships. And where the first to shoot bronze canons that where loaded from the back. Maybe that's where they got the idea for the unique canory unit.

  • @Gwaeddwynn
    @Gwaeddwynn 7 лет назад +3

    very lovely to see more spirit of the law videos :)
    i played aoe2 (and 1) long ago and still very much like to watch videos about it... good work as always!

  • @PhoenixAlaris93
    @PhoenixAlaris93 7 лет назад +4

    Called it. Although considering all the recent uploads i think most people called it

  • @andrewcooper7256
    @andrewcooper7256 7 лет назад +2

    Hey Spirit!, do you think one feitoria on a 300 pop, 2 on 400, and 4 on 500 would be a good investment on a standard map with trade and the rest being villagers for a steady income of stone to potentially beef up defenses and ramp up organ gun production?

    • @WiscoDrinks
      @WiscoDrinks 6 лет назад +1

      i recently played a 400pop cap game with the map completely deforested (and all stone mined) in late game.. the feitoria was clutch.

  • @emils4049
    @emils4049 7 лет назад +1

    Pls do a Re-Overview of the Teutons and then african kingdoms.

    • @freshrockpapa-e7799
      @freshrockpapa-e7799 7 лет назад

      I'd rather he did the ones he hasn't done yet before repeating civs.

  • @Kavou
    @Kavou Год назад +1

    Portugese is my most favorite Civ when it comes to playing 1v7 against AI or just with friends on 4v4s etc, their late game economy is the strongest than any other Civ, if you make it on the earlyy and mid game, usually easier on team games, nobody will surpass you on resources.

  • @duartemonteiro9459
    @duartemonteiro9459 4 года назад +1

    So basically a civilization that once ruled half the world is kind of meh...

  • @Chenla
    @Chenla 7 лет назад +30

    3:30 - Irrelevant, Vikings dont have Fire Galleys, so they are screwed, unless you are TOP micro player.
    5:08 - After Portuguese Unique Tech nerf, Organ Guns became much weaker, maybe +2 pierce armor or increased movement speed could help, as I suggested.
    8:10 - Problem is, you never go full Caravel, they are really useless against Fire Ships, you only mix few in if you have the resources for it. Or just go pure Caravel + Fire Ship and never build a single Galeon (you still need its upgrade for Fire though).
    10:38 - Indian Hand Cannoneers beat Portuguese, that +1 range is really a difference.
    10:50 - I remember I sent you, that Cannon Galeon is not affected and you confirmed it that time, glad they fixed it :-).
    Thanks for the Overview, waited for it for a long time ;-).

    • @bullholder
      @bullholder 7 лет назад +9

      I agree on everything except Indian Hand Cannoneers. The extra range is a big negative actually - they get more inaccurate the further away they are from the unit they attack. Whereas portuguese hc get ballistics so are much more accurate at all ranges.

    • @Chenla
      @Chenla 7 лет назад +4

      Yeah, but not this time.
      HC are so slow that even their bad accuracy will hit some of them, clumped especially.
      So by the time Portuguese will reach the range to fire, their dmg is already reduced.
      Turks HC are the only one, who beat the Indian ones.
      (At least Indians have something, for compensate their useless 'unique' castle unit).

    • @misteral9045
      @misteral9045 7 лет назад +5

      I think it depends on the use of micro and the size of the battle. In small groups with micro (~10-20 units) Portuguese will always win since the opponents micro is nullified (HC vs HC). Very similar to getting ballistics for crossbows in castle age. In large battles with multiple kinds of units where micro is not practical, I think we can consider arquebus to indirectly make Portuguese HCs more effective, since they will hit more of their shots. However, here is where there is no objective argument as to what is better. Turks hp? Indian range? Spanish fire rate? Personally, I would go with Indians range, since it makes the HC more flexible, but there are strong arguments for each side.

    • @zhewaxen3047
      @zhewaxen3047 7 лет назад +4

      The vikings can go fast castle to get longboats and outproduce most civilizations, so lack of fire galleys doesn't matter a lot.

    • @samrodrigues3199
      @samrodrigues3199 7 лет назад

      Yeah, Organ Guns are awful imo. When they serve for me as a Hand Cannoneer which costs more resources, I can't garrison or heal and only real advantage is when I'd face off against archer units (Which I'd counter with skirms or Bombard Cannons) I don't see how they fit in.
      Man, I wish I had been able to play them pre-Arquebus nerf. They looked absolutely amazing.

  • @RimaNari
    @RimaNari 7 лет назад +2

    I hate you Spirit. Now I want to buy the steam version of the game :-/
    jk Amazingly intelligent and well-presented overview, as always.

  • @danraies
    @danraies 7 лет назад +2

    Suppose I shoot a generic cannon galleon at max range while a wonder timer is counting down. Does the balloon stay in the air for an entire year?

  • @dartaz2351
    @dartaz2351 5 лет назад +1

    Im portuguese and aoe rlly represented portugal well. A navy country. For who is curious, check portugal's history. We fought off the spanish. We dominated enemys. And we were probably the begginers of the exploration by sea, and made one of the best historical books ever. And thats that. I am proud to be portuguese!

  • @aspirenux8599
    @aspirenux8599 Год назад +2

    Please update this playlist, sotl ❤

  • @DavidDiaz-yw2rd
    @DavidDiaz-yw2rd 3 года назад +1

    Ahh yes the Portuguese the first Global empire a unique Trading empire, the first European to reach distant lands like Australia and Japan expert sailers and cartographers invented a new ship to sail around the continent of Africa all while being the size of the state Florida and being outnumbered population wise to all other competing Empires but they aren’t not in Sid Myers civ. and being absolute trash in this game. They have to be the most underrated and forgotten Empire. Heck Vikings are in Civ and Age of Empires and they weren’t even as advanced

    • @DavidDiaz-yw2rd
      @DavidDiaz-yw2rd 3 года назад

      These guys are even one of the longest lasting Empires in history

  • @hbarudi
    @hbarudi 7 лет назад +1

    Once they complete bugfixes (check the comments on steam), I do wish for each civilization to get a unique economic building (except Portuguese they have feitoria as their unique economic building) and also a unique military building. The unique ecomomic building there are many ideas including a civilization to get a camp that drops off all 4 resources and unique military building such as the fire tower. The villager buildings and military buildings button has 1 spot available for economic buildings and portuguese get the feitoria there after the wonder, and also the military buildings have an empty spot after the siege workshop. Then an idea to make fishing ship become "villager of the sea" the way it was in the very early stages of the game in age of kings 1998. The fishing ship needs to be able to build fish trap, dock, sea wall, sea tower, and be able to repair anything it can reach. Currently fish traps are not repairable in any way, but are healable by monks I tried that and it worked.

    • @sedivh0
      @sedivh0 7 лет назад +1

      hbarudi since we're at it, why not give ships wheels so they can be used on land and allow you to garrison archers on ships for additional attack? Yeah, let's make civilizations not unique anymore and make them all the same so when you get bored of playing one, you'll get bored of all of them.

  • @youknowwhatsreallysofunny
    @youknowwhatsreallysofunny 7 лет назад +10

    CAMPEÕES DA EUROPA CARALHO

  • @gravity8120
    @gravity8120 2 года назад +1

    9:31 Don't you hate it when cannonballs fall through the surface of the Earth yet still hit you?
    10:56 *Turtle Ship:* "Here I think you dropped this." _Spits out cannonball_

  • @nielsdewitte1681
    @nielsdewitte1681 7 лет назад +1

    I think you missed the Point of a carvel. You need you use it when you're behind in production of gallies in the late game. They are most effective against a large group. the same argument can be made for the combo fireship/Gallyon

    • @roundishwhale
      @roundishwhale 7 лет назад

      Quite Interesting Idea here, but keep in mind that if you are already behind the investment in the carvel upgrade as well as the high cost make it unlikely that you can pull this off easily.
      But on the other hand I see your point, a small carvel navy has a lot more destructive power against an overwhelming fleet of galleys...

  • @wertpert
    @wertpert 7 лет назад +2

    I feel that galley comparisons are kind of out of date, especially in the feudal age. Does anyone really prefer the galley to the fire gallay in feudal?

  • @k14check
    @k14check 7 лет назад +1

    Although I love your videos, given that how many people choke, shit or pee after seeing upload notification from you, you may want to reconsider uploading for the greater good.

  • @Paint2D_
    @Paint2D_ 7 лет назад +1

    Portuguese used to be my favorite civ now they are just worse then Italians on most maps.

  • @ThnkIaA
    @ThnkIaA 7 лет назад +1

    What do you do as your day job certainly your subscribers don't pay your bills, how much time does it take to research a single empire.

  • @eccentrichorse11
    @eccentrichorse11 6 лет назад +1

    You should have mentioned that the team bonus is useful for early scouting since it is like having extra scout in the dark age which means you can quickly find oppenents since if any one else on your team finds them then you find them too. You can also co-ordinate and each player can scout different parts of the map to avoid overlap. You can also completely neglect scouting and have your scout lure deer while your allies do the scouting for you. But of course if everyone does that it could lead to a problem.
    P.S Loved the 1:04 joke.

  • @elliejohnson2786
    @elliejohnson2786 7 лет назад +1

    Stone shaft mining? You mean gold shaft mining?

  • @eduard8555
    @eduard8555 6 лет назад +2

    10:57 i have a strange felling that that wasn't a portugese cannon galleon

  • @oORoOFLOo
    @oORoOFLOo 5 лет назад +1

    Wouldn't Feitoria be strong in Forest Nothing?

  • @ozzy-bj3ov
    @ozzy-bj3ov 3 года назад +1

    I'm back here again why ? I don't know

  • @Wraize1
    @Wraize1 Год назад +1

    fei·to·ri·uh.. incase no one corrected you.

  • @xxiao5156
    @xxiao5156 7 лет назад +1

    The Caravel up top at 8:12 is the flagship of Francisco de Almeida, whom you pointed out at 5:13 in your Portuguese campaign video.

  • @vultoneo
    @vultoneo 7 лет назад +1

    I got a nice question for your next FAQ or maybe even a video if it leads to interesting results: "How to team bonuses work in a ffa diplomacy game?"

  • @Ardith_Prime
    @Ardith_Prime 7 лет назад +2

    i think the Feit is best for players who don't want to micromanage their economy.
    Also you only mention stone, but on island maps ot desert types, it's also useful for wood too. If you're being denied the abiltiy to go outside your base to gather resources, it seems like a solid investment

    • @shadowsniper3461
      @shadowsniper3461 7 лет назад +1

      Ardith Prime It's also great for private games with you friends. If you can convince your friends to put on a treaty on any map with a 500 pop cap you can boom very quickly in imperial without the need of multiple town centres. After that you can mass walls and organ guns and you become pretty god like to anyone who tries to attack, no matter how good their army composition. Doesn't really work online as people put a lower pop cap and will harass you early

  • @danielclaro6049
    @danielclaro6049 7 лет назад +1

    I dont care about anything here but I'm portuguese so thumbs up and have a good day :)

  • @donmosquito7868
    @donmosquito7868 7 лет назад +1

    I'm the only one that thinks the Elephant Archer isn't a good unit?

  • @zerofighterkicks2041
    @zerofighterkicks2041 5 лет назад +1

    The organ gun should be buffered!

  • @pitig1970
    @pitig1970 7 лет назад +4

    daddy!

  • @kevinbacon3566
    @kevinbacon3566 7 лет назад +2

    can't wait for the African kingdom's and Rajas civs

  • @zachk.530
    @zachk.530 Месяц назад

    Why would anyone sacrifice 20 pop for a trickle of stone, I was excited about the Portugese from the vid about bombard towers but they need to rethink this civ

  • @theanarchonazbolinquisition
    @theanarchonazbolinquisition 7 лет назад

    Portugese bombard cannons on west europe diplomacy (or similar) when the player has sufficient eco to sustain a large number are practicly unbeatable... (maybe korean or celt siege could stand a chance) and no, before you ask, turk bombards dont work.

  • @viperx6537
    @viperx6537 7 лет назад +1

    Firing backwards is the bet because they can't chase you ;D

  • @gustavominecraftable
    @gustavominecraftable 7 лет назад +10

    *comes in portuguese*

  • @blastedbiggs3390
    @blastedbiggs3390 7 лет назад +2

    I've been waiting for this! Awesome video!

  • @gumgummagoo2050
    @gumgummagoo2050 7 лет назад

    Feitoria + bombard tower spam is the most boring tactic to play against. It just prolongs games that should've already been over.