Turks overview (2024 update)
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- Опубликовано: 8 сен 2024
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1:15 Gunpowder units created faster
2:05 Gunpowder +25% HP, techs -50% cost, free chemistry
3:32 Gold miners 20% faster
4:30 Scout line free upgrades and +1 pierce armor
UNIQUE UNIT AND TECHS
6:20 Janissary (deep dive video: • How Good Are Janissari... )
8:45 Unique techs
TECH TREE
10:12 Archers B+
10:35 Infantry C
10:50 Cavalry B+
11:13 Siege B+
11:41 Navy C+
12:02 Monks B
12:18 Defences A-
12:40 Trash units C
12:56 Strategies and final thoughts
14:25 Squarespace
Original Turk overview (2015): • Turks Overview Part 1
___________________________________________________________
Patreon: / spiritofthelaw
Background music from Epidemic Sound: www.epidemicsou...
Game: Age of Empires II Definitive Edition
Very clever Mr. Sotl, you release a Teutonic Knights analysis and then you surprise us low guard with a Turks overview. Very clever indeed.
Literally Sun Tzu the art of the war
I got recommended a Best Bombard Towers video this morning, so I just assumed that was recent too!
He's just tricking us, no janissaries video to get us ready! Really clever Mr SOTL!
11
Spirit off the Guard
Wowowow civ overview without the unique unit overview a few days before? SotL catching us all off guard
Thought I saw a Janisery one last week or so
A few months ago, you mean?@@stephenpimm5940
Janissary got their own review a few weeks ago though. Maybe a few months ago, but it did happen.
@@estellebright2579 If by ''a few weeks'' you mean over a year ago then yeah it did happen
@@eRic-hr3yl I didnt check how far back that Jannisary review was, and I only found out recently that it was released 1 year ago.
"Like janissaries, they're a little hit or miss."
Underrated line.
that excitement when you click on a SOTL video to learn about his newest side business, this man can do anything!
He's a legit guitarist too. He wrote his intro song.
And now the “How Good Are Janissaries?“ video over a year ago finally gets a follow up. You could say he’s the Spirit of the Long (Game).
I know it is still on every overview you do.. but hearing your iconic Intro again made me smile from ear to ear :D
Made you smile like in your pfp? xD
Last time I was this early, Istanbul was still called Constantinople
Nooooo
Last time I was this early Constantinople was still Byzantium
How old are you?
1453 never forget
Now it's Istanbul, not Constantinople.
I don't believe people realize the amount of effort put into each of these videos. You have single-handedly raised the bar for the rest of RUclips. Thank you!
Turks are a Gunpowder Civilization: Yusuf Dikec approves.
This is the comment I was looking for 😂
My favourite civ lets go, thanks so much :). Also I'm sure I've seen parts of this video from you before, but it's cool you put it all here.
9:40 the sheer force of that cannonball flying through the air was too much for that poor cannon.
That gunpowder tech discount is so archaic. Really feels like it should have been replaced with something else by now, or at least reworded to make it clear that it just effects two techs.
Turks got the scout line armour bonus
Hey this isn't a Teutons overview!!
Well, SOTL had to appease the Turkish population in Germany somehow
I want the old texture for Janissary! The hat is a must!
There is a mod for it I think.
@@ordinaryrat Indeed there is, it replaces the regular Janissary with the Royal Janissary, which wears the hat. The mod is called "Janissaries with hats [standard UHD]".
@@ordinaryrat Stil not the same. I want the devs to fiix it
You forgot to mention they can’t cut on Black Forest due to lack of onager, that’s a huge down and you have to rely on pushing the opponent fast
Also they are almost a perfect Michi civilizations, but no Onager means you are at the mercy of your enemy dictating the timing of the engagement, which is pretty bad on 1v1 Michi.
That could mean booming to 200 pop, then camping for a while and suddenly cutting and then you have 200 Persian elephants on your base.
On a side-note, Zeroempires little vid on the turks is still funny AF.
I lit up like a Christmas tree when I saw this in my notifs, Turks are my go-to civ since Conquerors, through thick and thin. So excited to see an up to date overview for my low-tier kings!
WHY THE JANISSARIES DONT HAVE THE HAT?!!!!!!!!
The story goes, they did originally, but it was thought that they superficially resembled KKK hoods (a plausible concern in the much lower resolution of the original Age of Kings release.) So they lost the hats.
@@strelet555really? I heard a dev say in an interview they didn’t want a unit that looks like the pope being killed but could be both
Janissaries didn’t wear those hats during war, those where part of their civilian uniforms
@funkymonkeyman1000 I've also heard the Pope version before. Honestly either or both of them could be true, the main point is that the apperance caused concern because of an unfortunate resemblance to something else. @mesuttig2366 Quite. There are other weird things about AoE2 Turks, like how they appear to simultaneously represent the Seljuk Turks and the much latter Turkish Ottoman Empire at the same time. AoE2 is a game that is somewhat informed by history with, in my opinion, reasonable deviations from history/reality to facilitate gameplay and emphasize aesthetics. It's a game that invokes and echoes history without having to recreate it perfectly.
@@strelet555 bro relax I was just trying to pass on some fascinating history knowledge, I wasn’t attacking this game or anybody on here. I’m well aware of everything you just said.
Free light cav is really nice but I think the turks need a buff on mid game, they're kinda desperate against good cav civs, I don't think halbs would be a solution but maybe a small bonus damage for janissaries against cav
I love going spear and skirm in castle age so i can save the gold for getting to imp quickly. It catches people off gaurd and good fun!
Love the content. Cheers from Estonia.
0:10 Lore Accurate Turks right here, good job AoE2
LMAO
I do love when a civ has a pretty decent part of the tech tree through unconventional means, like the archery range here or the saracen stable.
as a real turk i can confess that i love gunpowder and magnificent mustaches
A hard-to-resist combination, that's for sure
I never realized that hand cannon & bombard cannon had to be researched before! Makes sense as I played AoK from the patched 2.0 version. You learn something new everyday
In context with the current happenings of the olympic games, it is safe to say that Turks being a gunpowder civ is very accurate
It's crazy to look back that we used to have to research Hand Cannon, Bombard Cannon, and Cannon Galleon after Chemistry to use those units. I wonder what happened to those pesky Researcher Guild gauging our precious resources...
i completely forgot cannon galeons don't have to be researched anymore -_-
My mother's mother's father's father was Turkish. Otherwise I'm Finnish :)
Hi Spirit! I've been neglecting Turks lately, they're a tough civ for me. This presentation served as a good reminder to keep practicing fast Imp. with them, maybe even try some RedPhosphoru shenanigans with Janissaries garrison-hopping rams. Thanks!
I mostly use them in team games rather than 1v1s, but from my experience it's also worth keeping in mind that Turks can do a boom game as well if the situation calls for it. In that case you're more likely to aim for an army of heavy cav archers and hussars rather than janissaries. They're more versatile in general than they get credit for.
7:40 I'm a little confused, where is that extra armor coming from? Shouldn't it be +3/+4? 🤔
Hi Spirit, law of the guys here
At 06:43 why does the Janissary have 35 HP? Thanks to the Turk Gunpowder HP bonus they should actually have 44.
Also, at 07:41, why does both the Elite Janissary and Hand Canoneeer have +4/+5 armor? That is an armor distribution that the former can never get, and, for the latter, it's possible for Hindustanis, not Turks, and they also can't get +4/+5 armor AND the Turk HP bonus at the same time, as shown here.
¿Maybe the map editor? Having a Janissary with a civ other than turks, they won't have the hp bonus. Or maybe playing with full tech tree, the civ bonuses don't apply.
As for the second part, I can only think of a mod that allows sharing civ bonuses among all allies. But it's usually a 10x civ bonus silly mod. I haven't checked if there's one that only shares the civ bonuses and doesn't multiply them by an X number.
I was about to ask the latter when I found your comment. That was puzzling. I thought maybe I've been out of the loop for too long and they had an extra armour bonus, but nope.
Was wondering the same things
Still loving these!❤
33 seconds ago is crazy...
3:35 did that male villager really walk 6 tiles to get to the gold he wanted, instead of 1 tile and a half?
Nooooo
Bring back the OG closing music
Never clicked this fast in my life
Spirit of the la hire!!
A top quality content, as always.
While the missing trash upgrades and lack of Onager hurt Turks pretty badly, I'd actually say that the lack of Herbal Medicine can also be a big detriment. Think about it: you have a lot of units that you want to keep alive as much as possible, so healing in a Castle would be very handy between engagements. However, without Herbal Medicine, that doesn't work nearly as well, so you have to rely on Monks.
The Magikarp of AoE2 civs
Hey Spirit, Guys of the Law here. No really. This is the FBI open up!
SotL is a Canadian so he'd call the police on such "agents":)
RCMP, open up!
4:24 I saw you, you were looking at me when you said that
As a turk i can confirm that we the best arena civ
I am only very much irked by the Land Cannon Galleon at 1:16
There was something weird with the Jannissary/ Hand Cannon at 7:55, namely, the armor. Both had extra armor, is it possible when grabbing footage of them in the editor you had Hindustanis loaded up or something similar?
Make Aztecs updated review 2024.
As others mentioned already, has a part of this been tested with Hindustanis tech tree perhaps ? Would explain lower hp but higher armour.
the +1 pierce armor is actually insane against archer line
How can it be Turk if there is no feral cat unit?
I think the Turks should have a bonus to be able to make stables and (dark age stats) scouts. For pro players, it would mean just having stables (and maybe a scout or two) built when starting feudal age. It would make them a little more aggressive in feudal while not affecting their strength in closed maps. Also, it goes well with their current scout bonuses.
jannisary also has zero delay on thir attack, like ye old mangudai, making them insanely good at kiting and microing.
"It takes a lot to make a stew
When it comes to me and you
And him and her and the JANIZARY, too
Too many TURKS, it’s true
The saying goes, it’ll spoil the broth
Honey, I think that’s not true
Well, maybe too many TURKS will spoil the broth, but they’ll fill our hearts with
So much, so much GOLD
Too many TURKS"
Getting the SOTL intro feels good
Mistake in video - not any other civ - with bohemians I have the better fast imp time and researching chemistry whilst going imp. So I’m hiting imp with chemistry as well.
Intro is back!!
A strong candidate for the "Gold Princess Civ" moniker
Why do these units at 7:48 have +5 pierce armor? Shouldn't be 4?
timely upload
My favourite civ, especially when I was a kid 25 years ago! For me, having rifles earlier than anyone else was just OP so first time I saw the Janissary in caslte age I was sold on Turks as being the best.
You missed scout +1 pierce bonus Sotl... FU Scout cavalry takes 1 damage from enemy archers at feudal age. 65 hits. A FU Paladin takes 60 arrows from FU arbs.. Feudal age Turk scouts are extremely strong especially in TG's. They dominate feudal fights.
C for trash units is generous.
When are you going to give us a Huns Overview Update? It is by far your most out dated on as it doesn't even have the Ranking System.
Can the Turk access imperial skirm if they have a Vietnamese ally? I have never tried that combo and haven't played the game for sooo long.
No they can’t since they don’t get elite. Berbers are a good ally as they give allies genitours.
My main civ, and yes I love Gold
A bit sad that you didnt mention that the elite janissary is the last unit in the game with an attack delay of 0
You can literally shoot with jannissaries while walking, if you do it correctly
Janissary analysis inc
Seriously the last review about Teutons didn't even include their +2 melee armour for barracks and stables units
That's because they didn't have it until DE.
Turks becoming useless as soon as they run out of gold seems unintentionally historically correct with the Ottoman Empire...
Also, idea for another list: Civs that are the least (or most) dependend on Castles (either for units or upgrades).
Castle dependency depends on the game state, but in general you need them more if you either depend on the unique unit for your army or lack bombard cannons to push enemy castles in lieu of trebs.
Spirit of the Law is going to be able to retire soon with all these side hustles. But I hope he doesn't because I love this channel ❤
Spirit of the Gold
Thx
when will Genitour become a prt of the conversation? same as seige tower, and missionary
Genitours only become relevant if you have a Berber ally when playing as Turks.
Long range BBT is fine, but Portuguese BBT shooting fast was a problem, somehow.
Cheeky SotL, with the curveball. Probably having a good laugh now.
Hi Law, spirit of a guy here
Somebody please make a "transition to squarspace" compilation :)
I hope this video explains why Constantinople got the works
Spirit of the Law can u make a Tier list pls!:)
Turks need Elite Skirmisher/Pikeman or new techs/bonuses.
:)) thanks guy
Watch more SOTL than I play AOE 2 these days
Age of Empires videos must be quite the hustle, if trading gold is only your side business.
You're getting unpredictable now.
I love playing Turks! I play vs ai and love getting massive jannisary numbers!
Hm.. But some time ago you compared the trash-units and the take home message was something like: : Even if not upgraded, the trash can still fill their role
It becomes a big problem when you're using them as a main damage-dealer instead of a support unit, like in post imp trash wars.
Ah, Turkiye...land of Hagia Sophia, Turkish delight and Arda Guler.
Don't forget the cats
im only here for the spirt of luster, but the ad for the Turks was nice
Spirit of the luster is legit? I thought it was a joke
Haven't played and payed attention in ages, wonder how my Chinese are doing these days? :)
Wonder why you never get bored on this game 😂 I play this game when I'm on kindergarten now I'm 20++
Hi SOTL , please make video on red phosphoru and its strategies
I'll be honest, I don't like the Janissary. It's a strong and confusing unit which is a bad combination for less skilled players to play with AND against. It looks too much like a hand cannoneer while not playing like one at all
Edit: I'd prefer the Janissary being a unique replacement for the hand cannoneer that works more like a slightly differentiated HC available in castle, and having a completely different UU instead
I have seen TV series that changed their epic intro music like underwear, this man uses the soundtrack until every last one of its haters loves it ^^
I do not remember unlock hand cannons and unlock bombard cannons.
Was that in the original Age of Kings but removed in the first expansion?
I remember some of those still being in HD edition
I believe the Hand Cannon was made more accessible in response to a popular tactic of an Imperial Champion Rush.
That would have been very early in the game, probably around the Conquerors.
I think the original version also gave chemistry earlier than Imp, but that may be fuzzy memory.
Hi tendons, spirit of the law here. Today it is all about the Turks.
missed opportunity to make the ad segue Spirit Of The Au
如果回到1999 帝王世紀的版本
我會推薦土耳其文明成為第6個長篇戰役
Would Turks having elite skirm make them OP?
That's not how you spell Teutons, Mr. Law
Civ overview without UU overview first? Mr. Sotl seems to have dinned a funny porridge.
*Quick Look At The Monks*!