4 Airburst Rocket Launchers vs Super Helldive - Helldivers 2

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  • Опубликовано: 25 окт 2024

Комментарии • 424

  • @charleswajda-gotwals3690
    @charleswajda-gotwals3690 2 месяца назад +804

    4 airburst rocket launchers vs 4 airburst rocket launcher users

    • @hawk9mm
      @hawk9mm 2 месяца назад +6

      Accurate

    • @Mario_bland
      @Mario_bland 2 месяца назад +13

      It's a real bad matchup

    • @kylekissack4633
      @kylekissack4633 2 месяца назад

      Lol agreed

    • @daegaraf898
      @daegaraf898 2 месяца назад +1

      i think there are 3, 1 got sup backpack

    • @Alticroo
      @Alticroo 2 месяца назад

      the true pvp mode

  • @dimains6011
    @dimains6011 2 месяца назад +413

    Little bug children are going to be stepping on landmines on this battlefield for a century to come.

    • @uwize5897
      @uwize5897 2 месяца назад +18

      preemptive defense against fascism

    • @lolasdm6959
      @lolasdm6959 2 месяца назад +4

      Vietnamese POV

    • @jackbright2125
      @jackbright2125 2 месяца назад +2

      good

    • @theedwardian
      @theedwardian 2 месяца назад

      Disclaimer: Super Earth landmines are actually biodegradable, carbon neutral, and a healthy source of Vitamin D.

    • @2MeterLP
      @2MeterLP 2 месяца назад +2

      good

  • @NateValeci
    @NateValeci 2 месяца назад +597

    Arrowhead - due to popularity of the airburst rocket we reducing the amount of spare rockets, due to the weight is unrealistic to be carried by our fellow helldivers

    • @mouseii88
      @mouseii88 2 месяца назад +2

      Nah, it's always kinda OP and stupid depends on how well you use it.

    • @LeftJoystick
      @LeftJoystick 2 месяца назад +28

      WE SHOULD ALL START USING IT SO THEY MAKE IT EVEN WORSE
      lmaooooooo

    • @monkeBeastTitan
      @monkeBeastTitan 2 месяца назад +53

      We are also removing oxygen on every planet as it is unrealistic, helldivers may take 4 oxygen rations which last 30 seconds each and can replenish them from resupply drops

    • @NateValeci
      @NateValeci 2 месяца назад +4

      ​@@LeftJoystick no no no not worse, 'realistic'

    • @omarsabeur9039
      @omarsabeur9039 2 месяца назад +3

      RELIABLE

  • @charger9912
    @charger9912 2 месяца назад +212

    "We're all using cookout. We're gonna get cookout nerfed bro."
    He's speaking the truth.

    • @stephendoty8357
      @stephendoty8357 2 месяца назад +6

      AH: "Guys, players are using our new gun...we need to have a meeting ASAP. It has come to our attention that players are using the reliable weapon we have given them. There is only one solution to this glaring problem..."

    • @harmless9336
      @harmless9336 14 дней назад

      Clearly its to buff blitzer again

  • @Keyce0013
    @Keyce0013 2 месяца назад +270

    4 minutes in and I don't think I saw a single person try to team reload in that group of 4 airburst rocket launchers.

    • @redfish6549
      @redfish6549 2 месяца назад +10

      ye i would rather team reload over shooting my own support weapon.

    • @MrHocotateFreight
      @MrHocotateFreight 2 месяца назад +14

      team reloaders are truly rare. i've goofed around with a friend, but mid battle i'd never willingly remove all self defence to make my friend reload faster, thats what pre-loading is for!

    • @OhDough
      @OhDough  2 месяца назад +132

      Everyone wanted to play the game. Team reloading is mega boring for the reloader

    • @LaserTractor
      @LaserTractor 2 месяца назад +13

      @@OhDoughdunno actually. They should turn it into minigame or just let people use their one-handed weapons.
      Some people really enjoy playing roles (some even enjoy being a tank loader in Arma💀)

    • @TheBaron8134
      @TheBaron8134 2 месяца назад +17

      @@OhDough you could just take turns team reloading each other and spam all the rockets fast. it would actually be awesome

  • @nuclearattackwombat8390
    @nuclearattackwombat8390 2 месяца назад +109

    The reason people thought the airburst rocket was anti-air is because the preview video showed it wiping out an entire swarm of shriekers.

    • @Kenny-yu6gc
      @Kenny-yu6gc 2 месяца назад +23

      I hoped players recalled when the devs showed the initial trailer for the anti-tank mines (I think I saw it on Discord) it showed a Hulk being destroyed with just two mines, but the in-game preview of the stratagem instead shows a hulk taking 4 anti-tank mines to be destroyed. Seems intentional, like they want the mines to look better than they actually are. I will never use the mines in this game until they remove the ability for mines to blow up from corpses flying into it, as I think it's "amazing" having one enemy set off a mine then having its corpse set off all the other mines at once. Oh, and it also has a 2:30 minute cooldown, so better luck next time!

    • @RepublicofODLUM
      @RepublicofODLUM 2 месяца назад +5

      The AMR is shown against the bugs so.... we definitely shouldn't be using that as a good example of the weapons use

    • @boofe7206
      @boofe7206 2 месяца назад +7

      ​@@Kenny-yu6gc while it would fit the lore to propagandize the effectiveness of some of the stratagems, that's not really a good place to be lore accurate lol

    • @palpadur1112
      @palpadur1112 2 месяца назад +2

      Airburst rocket will kill light armored bugs and bots, anything with medium armor like a Devestator or Brood Commander, will take more shots.

    • @PRC533
      @PRC533 2 месяца назад +3

      @@Kenny-yu6gc The mines also constantly have sympathetic detonation, one going off can and will cause them all to explode.

  • @Myder_Dragon
    @Myder_Dragon 2 месяца назад +296

    Next Balance Patch:
    > Helldivers were found to be having fun with the Airburst
    > Reduced the reserve ammo by 33% and decreased its blast radius

    • @NateValeci
      @NateValeci 2 месяца назад +6

      The blast radius decreased seems like a buff so knock it out of the patch, no better ttk with it mmkay

    • @karkinos5398
      @karkinos5398 2 месяца назад +21

      > Reduced amount of sub munitions produced by the main rocket.
      > Fixed incorrect armor penetration values of sub munitions from 3 medium to 1 very light.

    • @NateValeci
      @NateValeci 2 месяца назад

      ​@@karkinos5398look how they 'buff' my boy

    • @paperpersona1243
      @paperpersona1243 2 месяца назад +3

      >decreased radius and damage for Airburst rifle due to it being played one time

    • @warpatato
      @warpatato 2 месяца назад +12

      >Increase the reload time by 1 second for realism

  • @alexandsimba
    @alexandsimba 2 месяца назад +38

    "Are mines the meta?"
    Please no. It's my only remaining joy after what they did to the slugger locker breach ability. 😭

  • @thomasqsa
    @thomasqsa 2 месяца назад +51

    You have to reload the airburst slowly. Judging by how temperamental that thing is, it might just decide to blow up your fingers if you go too fast

  • @AndrewDonnelly-w6o
    @AndrewDonnelly-w6o 2 месяца назад +120

    At 25:18, the antitank minefield is destroyed before it can deploy mines. The minelayer blew up, you can hear the faint explosion sound a quarter of a second later after the pod landed. There's even a second, smaller explosion. So you absolutely know that the mines were aborted the first instant they could be. Punished by the game, because he literally hit a tank enemy with a minefield. Incredible game design.

    • @CrunchyLeaf10
      @CrunchyLeaf10 2 месяца назад +20

      To be fair, it's a mine field, not a bomb. Why would you drop it directly on the enemy and not in front of? Treat it like a turret (happens to be in the same stratagem group) and put it in an area where it can do its job without being destroyed first

    • @imandaml2953
      @imandaml2953 2 месяца назад +9

      Relax dude, the pod that deploys the mines just got destroyed when it tried to go up through the impaler's body. Does it suck, yes, is it the game,"punishing you"? No.

    • @NoNo-xh7ru
      @NoNo-xh7ru 2 месяца назад +12

      @@imandaml2953it is the game punishing him though. This is a needlessly pedantic point to contend but he did something with a stratagem that resulted in decreased stratagem effectiveness. He was punished.

    • @martinvicktor
      @martinvicktor 2 месяца назад +15

      The mines should do one large explosion if they dont deploy

    • @anima.7750
      @anima.7750 2 месяца назад +1

      @@martinvicktor No they shouldn't, mines must have the explosives inside armed first because otherwise they'd explode while entering atmosphere from all the shocks and shaking. There's always primary and secondary explosives inside of them, check out literally any mine in history.

  • @mr.tolato5804
    @mr.tolato5804 2 месяца назад +39

    24:00 current objective: Survive

  • @Meirit09
    @Meirit09 2 месяца назад +53

    If you fight the bots with it and hit perfectly in between the turret and the hull of towers and tanks then you can kill them with explosions inside it. But it was easier to do before the devs made it detonate near enemies instead of objects. (Its a optional anti-tank weapon if you have a good angle and aim well)

    • @IRMentat
      @IRMentat 2 месяца назад +6

      I’d like to be able to turn of the proximity like you can the laser with the commando.

    • @Meirit09
      @Meirit09 2 месяца назад +1

      @@IRMentat yea that would make it perfect for juicy shots into anything heavily armored with 1 tiny crack it can bounce into

  • @Garrador876
    @Garrador876 2 месяца назад +26

    It's beautiful. Arrowhead saw this and was quaking in their boots.

  • @raultrincado7110
    @raultrincado7110 2 месяца назад +56

    this is how the game is meant to be played

    • @Animefanboy4life
      @Animefanboy4life 2 месяца назад +4

      B-but my Meta Build!!!!!
      Nah JK I've been asking for them to add the Randomizer they had in HD1 to really spice up the game

    • @muglokdecrepitus1301
      @muglokdecrepitus1301 2 месяца назад +1

      Which is hella fun, the complete chaos made videogame

    • @mksmike
      @mksmike 2 месяца назад +1

      Video thumbnail: tHiS sHoULDn'T wOrk.

  • @LethinGabbins
    @LethinGabbins 2 месяца назад +20

    Watched this live. What a laugh riot. Go in absolutely meme worthy. Gg

  • @Psion_Phoenix
    @Psion_Phoenix 2 месяца назад +20

    Impalers *NEED* to be made more visible when they’re using their tentacles. Having them attack you from halfway to narnia is annoying as hell when you have no idea where they actually are.
    When they are using their tentacles, they need to either have a marker placed on them, or made visible on the map.
    Also. MAKE MINES HAVE A 30 SECOND CD ARROWHEAD! They’re almost completely useless, cannot move and are 1 time damage. Their CD needs to be extremely low because of how situational they are.

    • @muglokdecrepitus1301
      @muglokdecrepitus1301 2 месяца назад +1

      They are like a small mounting on the mid of the map, with a fucking massive orange weird thing
      I don't know exactly how they could be more visible

    • @K-tw4wb
      @K-tw4wb 2 месяца назад +2

      ​@@muglokdecrepitus1301 They are definitely hard to find on maps with a lot of trees

    • @fallout1116
      @fallout1116 2 месяца назад +1

      Truth on the mines. Only taken when it is the daily "kill X with mines" or for trolling, and it has been that way since launch.

    • @madeingermany9445
      @madeingermany9445 2 месяца назад

      I never fought a impaler in hd2 but i think in hd1 the tentacles faced allways in the direction they where looking at. Haven't played hd1 in years so i could be wrong but that would be a nice and kinda realistic way for these to move and also max range of 50m - 100m. 180m or what it is now is stupid

    • @milkpuddinggameplay7794
      @milkpuddinggameplay7794 2 месяца назад

      @@madeingermany9445it’s infinite range

  • @Terminator45845
    @Terminator45845 2 месяца назад +4

    I gotta say, it's nice to see something so lighthearted a time like this in the community.

  • @KerriganTyranid
    @KerriganTyranid 2 месяца назад +26

    Cursed loadout 🤣🤣🤣

  • @FairPlayClubChads
    @FairPlayClubChads 2 месяца назад +70

    They officially lost it
    Thats what happens to a community when good fun gets nerfed ,we get goofy cause thats the only funny thing left

    • @NoNo-xh7ru
      @NoNo-xh7ru 2 месяца назад +18

      Patch notes:
      >deleted the game because of a game breaking glitch called “fun”

    • @elkmeatenjoyer3409
      @elkmeatenjoyer3409 2 месяца назад +6

      ​@@NoNo-xh7ruthey nerfed the performance so I would believe if they deleted the game for being fun.

    • @UnknownSquid
      @UnknownSquid 2 месяца назад +3

      Using different stuff and being goofy IS fun. Using the same OP gun all the time is the opposite of fun. Actually play as a team, and virtually everything is viable. There's incredibly few weapons that I'd describe as outright bad.

    • @mksmike
      @mksmike 2 месяца назад +2

      @@UnknownSquid Yeah this is a team game, sticking together at least in pairs is best strategy for managing the overwhelming number of enemies, regardless of what weapons and stratagems you bring.
      Though I get the feeling that the knuckleheads would simply switch to blaming their teammates instead of the devs.

    • @UnknownSquid
      @UnknownSquid 2 месяца назад +1

      @@mksmike Yep. Whilst the middle and lower difficulties can be a casual arcade run and gun without issues, when playing the top difficulties the best tactic is simply to treat it like any soldier would IRL. If you're some elite force being dropped into "super hell", and know you're going to be out numbered 100 to 1, you'd be absolutely insane to run off alone or get cocky. You'd 100% stick together and very deliberately work as a unit.
      And that's exactly how the game works too. A lot of players seem to think the game is about being DoomGuy, whilst it's more like you're the SAS or NavySeals. You don't win by having more powerful gear than the average soldier. You win by fighting smarter and better.

  • @chetanm9598
    @chetanm9598 2 месяца назад +25

    devs are so STUPID that they are saying realism, but the anti tank mines are just like regular mines.

    • @mitchellbarton7915
      @mitchellbarton7915 2 месяца назад +1

      And cactuses do more damage to your mech than anti tank mines

  • @DocDictator
    @DocDictator 2 месяца назад +4

    Absolutelly loved the quadruple echoed build, more please, doesnt even need to be cursed builds, just quadruple it and see what happens.
    Suggestion for the next one: Octa bombardments (120 + 380) with quadruple walking barrage.

  • @strenuent6651
    @strenuent6651 2 месяца назад +1

    thanks so much for making content like this, i stopped playing when the sony debacle started happening and only played for like one mission here and there since, but watching this made me want to play again and it was so much fun like probably one of the best times i’ve had playing i queued with randoms and we crushed super helldive and i hadn’t even beaten a lvl 9 before this

  • @Deltarious
    @Deltarious 2 месяца назад +3

    5:30 People think the airburst is for Shriekers because the video for buying it literally shows it being used on Shriekers (that plus it does have a genuine VT fuze which inherently makes weapons good against flying targets)

  • @bar_jumper1312
    @bar_jumper1312 2 месяца назад +6

    i like that they gave the chargers this little u-turn that they do now, a very chefs kiss of a buff for an anoying enemy

    • @bar_jumper1312
      @bar_jumper1312 2 месяца назад +1

      maybe next update flying bugs explode if u shoot them but only damage u with it?

  • @yescats3327
    @yescats3327 2 месяца назад +5

    This was like a horror movie im going to have nightmares thanks

  • @TheSpoonalot
    @TheSpoonalot 2 месяца назад +2

    25:17 For anyone confused about what happened here, the minefield device spawned underneath the Impaler and was killed by contact damage.

  • @veritascalivmeir3708
    @veritascalivmeir3708 2 месяца назад +6

    anti tank mines can't actually damage bile titans because their armor class on the legs is 6 while the mines are 5 lmao
    they can't track bot tanks either because the treads are tagged explosive immune

    • @convergence1point
      @convergence1point 2 месяца назад

      @veritascalivmeir3708
      Holy…little wonder why they had to give us the mines as that alone makes them putrid

  • @skillet3753
    @skillet3753 2 месяца назад +7

    Use the firebomb hellpod booster and pair it with eats and commandos

    • @EternalGaze8
      @EternalGaze8 2 месяца назад +1

      What the eats?

    • @Wwillswords
      @Wwillswords 2 месяца назад +1

      ​@@EternalGaze8expendable anti tank

    • @EternalGaze8
      @EternalGaze8 2 месяца назад

      @@Wwillswords thanks man.

  • @Zankaroo
    @Zankaroo 2 месяца назад +2

    The impaler needs a rework. Either it needs to not have damn near infinite range on tentacle summons and/or all tentacles need need to pop out of the ground with their backs facing the body so players can locate one that is not close by or at least out of LOS.

  • @WolfOfItaly
    @WolfOfItaly 2 месяца назад +1

    IVE been saying since the Mines are under used, they need 60seconds cool down for Fire and Standard. 1:30 for AT Mines.

  • @asenmetodiev1440
    @asenmetodiev1440 2 месяца назад +12

    OhDough HD2 video, but he plays with friends and tries something that isn't the established meta?
    And... having fun? Minimal drama takes, actual jokes...
    Huh. Impressive. Will wonders never cease?

    • @Rocket_Devastator
      @Rocket_Devastator 2 месяца назад +1

      So you’re telling me that the team game is more fun with a team? Madness

    • @AzieltheLiar
      @AzieltheLiar 2 месяца назад

      Aliens: Colonial Marines was fun with friends.

    • @UnknownSquid
      @UnknownSquid 2 месяца назад +2

      Notice how they spend the first half of the video actually working closely together (due to their mistrust of the meme loadout), and just casually stomping through the mission laughing. Only for Dough to then get a bit over confident and running out solo again, which soon devolves into getting nothing done and running around saying, "I can't even reload!" before dying. Well yeah, you see those three friend markers clustered over on the horizon? That's why you can't reload.
      To this day half a year after release, I've still only ever seen a SINGLE youtuber talk about good teamwork in his tips and advice video for the game. Never seen it from anyone else. Everyone else just obsesses about trying to find the one crutch weapon to rule them all, and then pretends that's the most "fun" weapon. God, half of youtubers seem to review gear from a solo player perspective without clarifying that, and thus give utterly nonsense opinions on stuff. It drives me nuts.

    • @mkemia814
      @mkemia814 2 месяца назад

      It’s a super promising look

  • @ViktorPalosi
    @ViktorPalosi 2 месяца назад +3

    That extract was more chill then what I usually get on Easy lol
    Spawn balance is ridiculous.
    Well done boys for getting the mines and airburst nerfed! lol

  • @crimsonmoongaming4512
    @crimsonmoongaming4512 2 месяца назад +10

    So explosive super democratic mayhem? Yeah sounds fun

  • @radiumpaint
    @radiumpaint 2 месяца назад +5

    One time i got 153 kills with one airburst launcher rocket, and im still chasing that high.

  • @cherkv
    @cherkv 2 месяца назад +1

    the airburst rocket can kill any unit in the game, but its pretty much Luck based, where the exploding grenades go basically. you can control it a little tho, to a degree, shooting under Impaler/charger legs, but for others like the bile titan, you need the things to hit its sack which is... pretty hard to do. last time i used it i managed to clear entire bug nests since the explosions managed to touch all the bug holes in the nest.

  • @leroyjenkins9035
    @leroyjenkins9035 2 месяца назад +3

    obv the state of the game's balance is less than desirable but its super refreshing to see you enjoying the game

    • @UnknownSquid
      @UnknownSquid 2 месяца назад

      People need to stop obsessing about the most powerful guns in the game being adjusted down (to often still be the most powerful guns in the game), and start genuinely trying out more of the kit without this childish pre-conceived negative bias. Eg, when he fired his first rocket and was all surprised and celebratory to see x8 kills, I was like... Have you just never used it before? What did you expect? You can score 20+ kills with this thing routinely. That's it's entire job, and it's so much fun to use.

    • @leroyjenkins9035
      @leroyjenkins9035 2 месяца назад

      @@UnknownSquid the airburst is funny silly but its a one pump chump. That shot is very powerful and feels great to use, but the long stationary reload is very punishing, making it something used almost exclusively for opening engagements to gain the upper hand before the horde really breaks out.

  • @black_ghost1215
    @black_ghost1215 2 месяца назад +1

    this was pure magic what was the start of a meme turned into something amazing, watching it live just in awe to it just works

  • @ilya.pavlov
    @ilya.pavlov 2 месяца назад +6

    this video makes me think about a lot of fixes that the developers should make... 1. mines should not react to corpses 2. reduce the reload time of mines 3. these missiles should throw explosives in a smaller radius and closer (sometimes even the most fragile enemies survive in the very center this chaos) 4. when you drop mines on some large enemy and there is no room under it, the “mine dispenser” breaks and the mines simply disappear (this needs to be fixed, but I don’t know how)

    • @ilya.pavlov
      @ilya.pavlov 2 месяца назад +2

      5.the explosions of the 'fragments' of these missiles, and the explosions of mines... should stun enemies, at least for a second

    • @LaserTractor
      @LaserTractor 2 месяца назад

      F these fragments/clusters.
      Just make it a huge AoE explosion with AP4

    • @dpidcoe
      @dpidcoe 2 месяца назад

      If the mine disperser breaks, it should have a failsafe (faildangerous?) charge that blows the mines a small distance apart and then they all go off like the airburst launcher.

  • @Sadcatblake
    @Sadcatblake 2 месяца назад +9

    I need to try this, anti tank, incendiary mines, airburst rocket launchers,cluster bomb and some sort of team killing primary like the flamethrower or lightning shotgun,for every player and see if we can even play the game,add the new booster so you can sometimes one tap titans with respawns and add even more team killing

    • @mouseii88
      @mouseii88 2 месяца назад

      Generally bringing one mines is fairly balanced for fun, 2 mines are a bit hard on having bad luck of keep getting 3+ titans.
      Just try different combinations, you will find that "they all works".
      If you accept sometimes you need to run and hide.

    • @Sadcatblake
      @Sadcatblake 2 месяца назад

      @@mouseii88 i mostly want to run the most team killing options to see if i can make it work and have the whole team run it to see if we can even play without constantly killing each other i know technically they can work together,it’s mostly the staying alive part that would be fun

    • @mouseii88
      @mouseii88 2 месяца назад

      @@Sadcatblake Well, it is fairly doable as long as the team stick together. Usually I can't shoot airbursts or drop orbitals and mines because someone decides to dash through the enemy. Or somehow run in the opposite direction of the team.
      At super Helldive, once you spread it is kinda hard to control where you fight but to run away, but going with 4 mines stratagems is fairly good...if you didn't get unlucky and have 3+ titans spawning every breach.

  • @martinvicktor
    @martinvicktor 2 месяца назад +1

    Impalers constantly ragdolling you and hunters stunning you non stop love that combo that stops you from healing or reloading

  • @galidornII
    @galidornII 2 месяца назад +2

    16:00 Impaler Reflects airburst rounds

  • @SessesSniper
    @SessesSniper 2 месяца назад +2

    probably hot take but I genuinely like to use the airburst rocket launcher on bug eggs mission. As it makes it possible to clear an egg nest without even being near it

    • @mitchellbarton7915
      @mitchellbarton7915 2 месяца назад

      Absolutely, it's a cluster of explosions. Which also makes the process more fun. :D

  • @KorbanDallas1914
    @KorbanDallas1914 2 месяца назад +1

    Fun and entertaining to watch controversial loadouts. Good job on this one.

  • @RealAzK
    @RealAzK 2 месяца назад +2

    I'd unironically run mines sometimes if they had 60-30cd, but that goes for the turrets tbh.. they should have 60-120s cd considering they run out of ammo insanely fast apart from the mortars and rocket and that they get destroyed if a fart blows in their direction... besides, the old turret despawns (if for some miracle it didn't die or run out of ammo) if you call down an identical one.

    • @UnknownSquid
      @UnknownSquid 2 месяца назад

      The best buff for mines I think, would be to reduce their cooldown to 120 seconds but also let them stack up to two in stock, so you can bring down a viable field of mines at the time you actually need them. Since they're a far more situational strat than most, just being able to spam them everywhere wouldn't be that useful and would just make a mess of missions. But being able to genuinely cover a worthwhile area when you need it, would be on theme for them and quite useful.
      Also just boost their damage a bit. There's no justifiable reason anti-personnel mines (350) should be hitting with less force than a grenade (400). Bring them up to 500 so they can reliably two shot a brood commander.

  • @sturniboy
    @sturniboy 2 месяца назад +2

    Like it or not. This is the PEAK physical Helldivers 2 form.

  • @CaymenEditz
    @CaymenEditz 20 дней назад

    33:34 "i feel like when it starts spawning heavy enemies, our crowd control weapons start to struggle." the airburst sucks rn, but the solution to that problem is to just have a teammate take a recoilless or something

  • @blackcrov840
    @blackcrov840 2 месяца назад +1

    This is the content that I didn't know I want

  • @remmy852
    @remmy852 2 месяца назад

    I don't know if it is what you saw with the vanishing mines, but I have found that landing it on enemies sometimes destroys the pod up instead of spawning the mines. I've had it happen a couple of times on defense missions where we either got a free mine stratagem or the group wanted everyone to bring at least 1 mine stratagem

  • @802Garage
    @802Garage 2 месяца назад

    I personally think the Airburst is underrated. Never understood why people were so confused by how it works and thought it was for air targets specifically. It just takes a little care to use safely and the issue is because it can't take down biles and chargers like the Quasar, it's too much of a compromise usually.

    • @802Garage
      @802Garage 2 месяца назад

      That said, making the Airburst user triggered would be so clutch.

  • @goblue142
    @goblue142 2 месяца назад

    This was a tough watch. The other guy literally never stopped complaining about anything he could in the game.

  • @dicerson9976
    @dicerson9976 2 месяца назад

    The power of this isn't the gear being broken. Its the power of four players actually sticking together and using their equipment consistently.

  • @cadethedoggo
    @cadethedoggo 2 месяца назад

    fun fact, the impaler stabby parts can be shot to send them back down and deal damage to the main body

  • @pavolp.6527
    @pavolp.6527 2 месяца назад +7

    >guys are having laughs
    >guys say game bad
    >mfw

    • @elkmeatenjoyer3409
      @elkmeatenjoyer3409 2 месяца назад +6

      Me and my buddies talking The vilest shit about the game while in the lobby and saying how we hate it.
      Me and my buddies playing the game: 😂🎉

  • @Warriorcat_Youtube
    @Warriorcat_Youtube Месяц назад

    Unironically, mines should be quick and dirty alternatives to other support items--short cooldown times to compensate for variable effectiveness in the field--its cheaper to mass drop mines, but is less consistent or quick getting key kills

  • @theyehsohz
    @theyehsohz 2 месяца назад

    Drop the mine beside a bug hole, it'll close it and when it unfurls the mines into an adjacent hole will close it when spawns come out. I can comfortably clear a large nest with the flame and explosive mines and clean up maybe 2-3 holes with the A/C or grenade pistol.

  • @RYZEN-4070-TI-SUPER-OC
    @RYZEN-4070-TI-SUPER-OC 2 месяца назад +1

    The fact yall were worried about getting cook out nerfed really showed the state of the games balancing 💀

  • @Ryur
    @Ryur 2 месяца назад +1

    Wow, I've never seen ohdough have so much fun. Hilarious.

    • @UnknownSquid
      @UnknownSquid 2 месяца назад +1

      Turns out "fun" doesn't come from religiously obsessing over only the most overpowered weapons, but from keeping things varied and playing in a way that promotes interaction with your team.

  • @jonahd6978
    @jonahd6978 2 месяца назад +3

    We need gas mines, gas grenades, emp mines, thermite sniper, incendiary airburst rocket launcher, incendiary grenade launcher, and some sort of fortification that acts just like a gigantic mousetrap.

  • @curseofgladstone4981
    @curseofgladstone4981 Месяц назад

    Airburst can deal with almost anything at a distance. Its difficult to use i'll grant but even chargers can be taken out in like 2 shots if you aim in the right spot. Sometimes 1 if you're lucky. Bile titans are the only thing its useless against. I think people underestimate it just because its got a high friendly fire risk (although since other helldivers no longer set it off its not that bad anymore)

  • @skeleton1809
    @skeleton1809 2 месяца назад +2

    this was funnier than it needed to be 6:58

  • @Grebogoborp
    @Grebogoborp 2 месяца назад +1

    They NEED to add an indicator to impalers that tells you where they are

  • @mitchellbarton7915
    @mitchellbarton7915 2 месяца назад

    "Apparently, all you need to win a war is a ton of rockets. Idk." - Sun Tzu, probably.

  • @miemsliva4464
    @miemsliva4464 2 месяца назад

    Airburst could actually be made moderately effective if they added a slight stun to it's huge area, give the mass concussive force the ability to stun things smaller than Tanks and Behemoth chargers (but allow it to stagger the larger enemies out of attacks) and stun normal chargers and MAYBE behemoths (only maybe) if you hit a large amount of munitions on it.
    The stun would actually play into the airbursts trash ability to kill enemies by pinning the now weakened and damaged horde in place for any amount of fire to finish off, while also making the immense reload time less of a danger to the user.
    That along with the ability to turn off the proximity detonation so you can land meaty shots under chargers and impalers, in the bellies of titans, and into the underside of dropshios and in the turret rings of tanks and towers also would boost the versatiliy by rewarding skilled use of the guns limited ammunition.
    Yes, I feel like this is balanced when it takes up a whole stratagem slot.

  • @sunnydoyoutube7209
    @sunnydoyoutube7209 2 месяца назад

    airbrust cannons are underated, i used them back before the update of EOF and it is a great clearing tool or Suicide Run in weapon

  • @WeeRLegion
    @WeeRLegion 2 месяца назад +1

    I think it's possible for the mine dispenser to be destroyed before it actually spews mines out.

  • @PostRook
    @PostRook 2 месяца назад

    If the area above the mine dispenser is not clear it will insta pop 25:20 so no mines were deployed. If only the free fire mines we got the other week was available for super helldive.

  • @siberianhusky2763
    @siberianhusky2763 2 месяца назад +1

    Yes! More cursed loadouts please

  • @FEWGEE1
    @FEWGEE1 2 месяца назад +1

    Controversial opinion. The airburst launcher actually slaps hard when you figure out how to use it properly. But for some reason, neither I, nor anybody else ever seems to run it.

    • @fallout1116
      @fallout1116 2 месяца назад

      It's incredibly difficult to use well, especially since the enemies never seem to cooperate. Also you can't target anything close, and terrain hits will often kill you or your teammates. Virtually no one uses it (

    • @UnknownSquid
      @UnknownSquid 2 месяца назад +1

      Everyone tried it once during the release weak (before it was fixed), and or mistakes it/misuses it thinking it's an anti-air weapon due to the video in the strat-shop, and then they never touch it again.
      Soon as a player understands that it's just a hand held clusterbomb launcher that you can restock from ammo boxes, it's amazing. (Also like the clusterbomb strike, don't fire it at short range. Come on guys, this isn't hard.)
      The other thing that reduces it's popularity even then though, is that without some degree of teamwork it's much harder to find safe moments to reload it, and we all know how 95% of the player base is deadly allergic to being within 100m of another human ally. Same reason the Quasar has a pickrate 500% higher than the recoiless.

  • @silentreaper5805
    @silentreaper5805 2 месяца назад

    They should add a small beam to the top of mines, basically a stratagem beam on the top of a mine but very tiny, maybe like half or a quarter the height of a helldiver.

  • @NomadxElliot
    @NomadxElliot 2 месяца назад

    At this point, I'm trying to use the Shield backpack to avoid the one shots. The jetpack is fine, but we need parachute packs at this point. Autodeploy Chutepacks.

  • @uhohspaghettios821
    @uhohspaghettios821 2 месяца назад +1

    well you see mines are just so good that they need the 3 minute cooldown XD

  • @praetorian4922
    @praetorian4922 2 месяца назад

    They absolutely need to decrease the range at which impalers can hit you. I've legitimately had them be a little over half the map away from us and the tentacles were still attacking me and my team.

  • @nayhem
    @nayhem 2 месяца назад

    Haven't seen the Cinnamon Toast Crunch chefs ever since the cereal bits started eating each other.

  • @PROPHYZ
    @PROPHYZ 2 месяца назад

    DUDE, now that's a LOT of mines. Holy crap, dat was fun.

  • @WolfOfItaly
    @WolfOfItaly 2 месяца назад

    In HD1 the imaplers tentacles would always face away from the Impaler itself. So if the Tentacles are hitting you from lets say North / North East direction, the impaler is in that same direction. The Impaler should never be Perpendicular from its tentacles.

  • @NomadxElliot
    @NomadxElliot 2 месяца назад

    Airburst is slept on. Personally, WORTH the teamkills. The long ass reload is what gets me, but I think the AOE is too wide, but it slaps.

  • @fafnirymd
    @fafnirymd 2 месяца назад +2

    so the new fire shotgun is good?

    • @OhDough
      @OhDough  2 месяца назад +2

      seems like it. the secondary flamethrower is lowkey kinda good too but you'll often get lit on fire from it

    • @UnknownSquid
      @UnknownSquid 2 месяца назад

      It's got all the push value of the regular punisher, but with added fire damage which is just a really good combo against melee enemies.

  • @goblinRa2a
    @goblinRa2a 2 месяца назад

    I genuinly love the airburst and mines. this is my kind of a loadout. lol

  • @kmonsta886
    @kmonsta886 2 месяца назад +2

    Mines have always been busted. The problem is ppl play with randoms more than not and nobody really communicates with each other which makes them seem bad. Lol

    • @UnknownSquid
      @UnknownSquid 2 месяца назад +1

      Yep. The entire game design is heavily built around close teamwork, but the mass market player base is sadly both allergic and utterly oblivious to this concept. Thus everyone runs around solo, and then complains that their guns don't feel powerful enough. And it's like, well yeah, that's the point. You're supposed to have four guns firing on those bad guys not one. You're literally supposed to suffer when alone, and then REALISE YOUR MISTAKE, and start playing better. (Or if you do play true solo, at least recognise that you're deliberately choosing to play at an explicit handicap)
      Whilst Arrowhead has by no means been perfect, their biggest mistake was VASTLY overestimating the intelligence of the player-base their game would attract.

    • @kmonsta886
      @kmonsta886 2 месяца назад +1

      @@UnknownSquid exactly

  • @r3anim8d60
    @r3anim8d60 2 месяца назад

    recoiless rifle is like a space musket and the airburst rocket launcher is like a space blunderbuss.

  • @Gandalf-Olorin
    @Gandalf-Olorin 2 месяца назад

    I think if you throw a mine stratagem on something like an impaler the mine spewer will get destroyed before it deploys any mines, not 100% sure though.

  • @goreobsessed2308
    @goreobsessed2308 2 месяца назад +1

    this actually makes the airburst and mines look pretty good :D

    • @UnknownSquid
      @UnknownSquid 2 месяца назад

      The airburst IS good. The mines do need a buff, but the most powerful strat in this game is teamwork. So when a meme loadout forces people to work together like this, suddenly everything is viable (which is how the game was designed to be played).

    • @goreobsessed2308
      @goreobsessed2308 2 месяца назад

      @@UnknownSquid the airbrust is hot trash but you do you

    • @UnknownSquid
      @UnknownSquid 2 месяца назад

      @@goreobsessed2308 No matter what the game, any time I hear "(weapon) is trash" in an absolute manner, it's an instant red flag for someone who doesn't know what they're talking about and is prone to making rash shallow judgements.

  • @8-7-styx94
    @8-7-styx94 2 месяца назад

    I tried Airburst for 3 missions. Haven't touched it since. It just doesn't seem to work as advertised, you're never killing a swarm of shriekers with it, and anything tougher than a hunter will probably live through the blast. Sure okay it does swat hunters but so does basically everything else in the game. Take a tesla tower, it's a better investment.

  • @bradenhagen7977
    @bradenhagen7977 2 месяца назад +1

    Dude. Shut up. Leave my airburst alone. You've doomed me.

  • @moroblizniak4457
    @moroblizniak4457 2 месяца назад

    38:51 Naaah, this is just the range of these clusters. You hit impaler in the forhead, just like this guy here but he lept back.

  • @fredorpaul
    @fredorpaul 2 месяца назад

    you know that shooting the tentacles with fire weapons is stupid effective

  • @mattimartikainen4383
    @mattimartikainen4383 2 месяца назад

    I remember when we did this before they fixed the proximity fuse on it, shit was lit.

  • @punkrockdavid
    @punkrockdavid 2 месяца назад

    For this being super helldivers I did not see as many bile titans in the first half of the video as I thought I would have

  • @JonthanWardlaw
    @JonthanWardlaw 2 месяца назад +1

    Airburst is my favorite support weapon.

  • @Chris-C-Chris
    @Chris-C-Chris 2 месяца назад +3

    Youre in range of enemy fun police.......Youre in range of enemy fun police.......Youre in range of enemy fun police.......Youre in range of enemy fun police.......Youre in range of enemy fun police.......Youre in range of enemy fun police.......Youre in range of enemy fun police.......Youre in range of enemy fun police.......Youre in range of enemy fun police.......
    Lucky its only Arty that anoys you with ingame messages.

  • @moroblizniak4457
    @moroblizniak4457 2 месяца назад

    25:46 The hellpod got literally crushed underneth him before it tossed out any mines.

  • @SuitorASMR
    @SuitorASMR 2 месяца назад

    "This shouldnt work" i mean yeah ... its arrowhead ... No Power Fantasy allowed

  • @victornguyen1175
    @victornguyen1175 2 месяца назад

    They said they were looking into reworking chargers but all they literally have to do is just reduce the damn turn radius on them and the problem's solved. They never needed to have this much tracking, and shooting them in the back would actually be a valid strategy. Some moron from day 1 decided that their weak point in the back should be virtually impossible to target without pure luck as to whether the Charger decides to turn around slowly instead of instantly.

    • @UnknownSquid
      @UnknownSquid 2 месяца назад

      Personally I'd reduce the armour rating down a notch on the underbelly and inner segments of the legs. Visually they're blatantly not as armoured as the rest of the charger, and nearly all new players intuitively try shooting those perceived weak spots with medium weapons before learning it doesn't work. Compare them to Hulks for example, which are much more diverse and interesting in how you fight them due to their more varied armour zones.

  • @johnnybgoode8104
    @johnnybgoode8104 2 месяца назад

    I would LOVE to game with 3 other mic talkers. Those are ths best games. I play with randoms or solo all the time, each time

  • @lamelama22
    @lamelama22 2 месяца назад

    Impaler should have to be within a certain distance of you, so broken for the tentacles to just follow you around the map. Such a buggy broken mess. I'm trying to imagine them making a game back in the 90s where the game came on a disc and couldn't be patched....

  • @JoeSneeky
    @JoeSneeky 2 месяца назад

    the mines dont spawn because the pot will be targeted like the turrents.
    As long as the mines are not distributed (inside the pot), they can just pop without dmg.

  • @braverydefault6650
    @braverydefault6650 2 месяца назад

    Love pushing this build in chat during the livestream

  • @jiby911
    @jiby911 2 месяца назад

    Lunar is the legend killing that bile titan with the mine hellpod

  • @sekkuar
    @sekkuar 2 месяца назад

    Also, should have brought the bomb pod booster for complete experience that AH wants us to have

  • @IRMentat
    @IRMentat 2 месяца назад +2

    I LiKe the air burst, but yeah, team mates do so love running right at things my rockets on the way to.
    You missed a trick by no one bringing the hellpod explosion booster.

    • @IsaacChoo88
      @IsaacChoo88 2 месяца назад

      Hellpod explosion booster is pure chaos