Two Ways to Animate a Blink

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  • Опубликовано: 8 июл 2024
  • Let's learn how to animate a blink!
    Layout Template :
    drive.google.com/file/d/17Ggh...
    Layout Template for Clip Studio Paint:
    drive.google.com/file/d/1ZaTf...
    Timesheet Template:
    drive.google.com/file/d/1iMmC...
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    / lastanimator
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    / c.dong98
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    0:00 - Introduction
    0:56 - Base Layers
    6:00 - Animating on 3s
    7:30 - Animating on 2s
  • КиноКино

Комментарии • 522

  • @zamokuhlethusi2964
    @zamokuhlethusi2964 Год назад +3618

    I've never witnessed a timing chart and the little timing diagram being explained more clearly. Your vids each possess a wealth of knowledge, big up to you Dong

    • @eafe394
      @eafe394 9 месяцев назад +6

      Ye

    • @Sasukesanimation
      @Sasukesanimation 9 месяцев назад +17

      As someone who is a amateur animator and did not receive professional training, i do not understand wtf is going on at all

  • @Michaela_ZC
    @Michaela_ZC Год назад +1812

    My animation teacher complains that anime is stiff; using still frames a lot like in this example. Meanwhile, American cartoons are pretty much always moving even if they're not doing much. This video made me realize why; the Japanese industry has a higher standard for their pencil tests. Most 2D Western cartoons never bother with shadows & have simpler designs than anime characters. As a result, western animators can afford more frames (2's instead of 3's) & can focus on adding more movement; because they don't have to spend as much time on each frame individually.

    • @flare1438
      @flare1438 Год назад +342

      Japanese studios are often making shows with much less resources and time as well, on higher budget productions there is nothing stiff about them.

    • @idonotmakevidsyet
      @idonotmakevidsyet Год назад +99

      This is why Japanese animations have a way higher ceiling potential than western animation

    • @MALICEM12
      @MALICEM12 Год назад +134

      Yep, that and the Japanese crunch more and have to fit tighter time constraints because animation is HUGE in Japan and they are constantly cranking it out. Whereas traditional 2D animation in the West is sort of an archaic thing thesedays. Only kids shows and raunchy adult shows do it anymore.
      So the Japanese really need to cut corners (like with the god awful PS2 CG thrown in) to make up for the overall better looking designs and more detailed art.
      Japan draws art but makes it move like a stick figure except for important moments and shoves very obvious 3D models in for anything too large. America draws hideous dog shit abominations with no detail but damn near rotoscope the characters with how smoothly they are animated. Both have trade offs.

    • @MALICEM12
      @MALICEM12 Год назад +29

      @@hundredfireify to be fair, to most western adults, ALL animation is "childish". Eastern or Western.

    • @Model_BT-7274
      @Model_BT-7274 Год назад +27

      I realized something similar with manga and comics. Comics usually go for color at the cost of detail depending on the release schedule, and manga (not always) goes for more detail and no colors. Plus no colors is cheaper.

  • @jessiebell6884
    @jessiebell6884 Год назад +4380

    My biggest pet peeve about animation is how 2D animation is considered passé or childish in the west, so we always do 3D even though it's way overused and all ends up looking pretty much the same, at least to my eyes. There's only so many ways you can render hair. That, or we do live-action, which isn't bad and requires a lot of talent in and of itself, but all the same. . . Just give me something different. 2D has so many more opportunities for _motion_ and _personality._ It's why I love Summit of the Gods so much. The art style and animation on that movie is jaw-dropping, but it gets so little attention.

    • @jessiebell6884
      @jessiebell6884 Год назад +218

      To clarify, I probably should've said America instead of "the west", because France is still very much part of what's considered the west.

    • @Kiwikick238
      @Kiwikick238 Год назад +125

      3D is much cheaper so sadly thats what will be chosen as the medium. still love 3d though just wish we saw more 2d

    • @hell0mega
      @hell0mega Год назад +122

      2d animators are unionized but 3d cgi artists are not 🙃 you may know this but others might not, but a lot of "why are we doing THIS now instead of THAT, because that looks so much better!" can often be traced back to what industry is or isn't unionized...

    • @machidraws1
      @machidraws1 Год назад +3

      so true

    • @Forlorn-kg7zm
      @Forlorn-kg7zm Год назад +58

      3d can look just as beautiful and full of personality as 2d animation but they still choose to make it look generic for some reason

  • @froufroudeluxe
    @froufroudeluxe Год назад +606

    I just love the look of the raw animation with the color separation lines

    • @zombiexpanda
      @zombiexpanda 8 месяцев назад +5

      You may just be a fan of chromatic aberration in general :P

    • @thffkfltm
      @thffkfltm 8 месяцев назад +1

      indeed.

  • @pigagu
    @pigagu Год назад +918

    this video alone has taught me more about animation workflows and color separation lines than any article I've found so far. thanks a lot!

  • @arsenhere7020
    @arsenhere7020 Год назад +233

    Western animation applied to the Japanese style of anime is probably the best. The animation is smooth while the figures are sharp. Interesting combo but works pretty well I think.

    • @arsenhere7020
      @arsenhere7020 Год назад +40

      @@gregoryford2532 That's definitely true, but that's sorta the style. If you go watch some old disney animations (the ones that were drawn by hand (not 3D animated or using rigs) you can see that same effect. The blinks were very graceful and deliberate, which was intentional, since back then they animated disney princesses with big pretty eyes and wanted to exaggerate the effect of the blink. While the Japanese art style (anime) wanted to have sharp and fast movements to keep up with the crazy intense fights, which was something disney never really had in 2D animation.

    • @canobenitez
      @canobenitez Год назад +2

      how come his process is western?

    • @pubcle
      @pubcle 9 месяцев назад +11

      I think there's a lot of styles when you actually dig into it, but if we're just going generic, I probably most prefer classic American animation or late 90's Japanese animation.
      The thing I REALLY dislike about modern Japanese animation is that so many characters' face, especially if they're boys/men, look the same. Most of them have the noses fused into the face, the chin is a young, narrow one, the brows the same, the eye placement the same, the mouth the same, etc.
      I think Genndy Tarakovsky's work deserves a lot of attention and inspiration drawn from it, if just in the use of contrast and lines.
      If you want smooth, some of the old Disney stuff was ridiculous. I mean, Alice was entirely rotoscoped in Alice in Wonderland. They had a young girl dressed as Alice model every single movement and then traced it frame by frame for the effect. It never has a still frame either. American animation focused on keeping characters looking lively and moving in some small degree.

    • @obnoxiouspedant
      @obnoxiouspedant 5 месяцев назад +1

      Something about modern animation I don't like, iis the marriage of 3D and 2D seen often in anime. I understand certain things can be a huge challenge for the animators, andd using 3D for certain things (cars for example) saves on production time and cost (I assume) but it just takes me straight out of the scene, always sticks out like a sore thumb. ​@@pubcle

  • @BlueLeef
    @BlueLeef Год назад +515

    Seeing your workflow gives me peace of mind when I'm stressing about how to set up my scene, thank you as always for the helpful tips!

  • @FriskKimura
    @FriskKimura Год назад +72

    I got a random burst of energy while watching this video, so I went and animated some blinking
    This helped a lot, thank you

  • @K0IBEE
    @K0IBEE Год назад +130

    i’m not even super interested in doing animation but this is really interesting - great learning material.

  • @stduupie
    @stduupie Год назад +225

    This video is so clear about the work flow, I honestly want to animate more after seeing this

  • @SomethingScotty
    @SomethingScotty 11 месяцев назад +10

    Professionals make drawing look so effortless. And if this is all the work that goes into animating a pair of eyes blinking, not even hair or a mouth moving along with it, I can't imagine how long it'd take to animate an entire scene.

    • @koktszfung
      @koktszfung 4 месяца назад +1

      Fr, they draw with confidence probably since they have done it thousands times already

  • @Animeshelly0120
    @Animeshelly0120 Год назад +183

    me trying my hardest not to blink so I can watch the other characters blink.

    • @jaslikeart
      @jaslikeart Год назад +26

      Me doing the opposite and wanting to sync my blinking with the characters

    • @hatakekakashi3228
      @hatakekakashi3228 Год назад +4

      Me never blinking

    • @itscris01
      @itscris01 10 месяцев назад

      ​@jaslikeart well hello fellow neurodivergent fancy seeing you here

    • @FennecFox00
      @FennecFox00 9 месяцев назад +1

      ​@@jaslikeartme

  • @foxynie.5861
    @foxynie.5861 Год назад +27

    Always loved the smoothness of western animation it looks so natural, but I definitely admire Japanese art style both of them are amazing in their own .

  • @chrispysaid
    @chrispysaid Год назад +11

    It blows me away. Obviously you're a highly skilled artist and animator, and yet even for just a simple, simple, simple demonstration you had to speed the footage up quite a bit just to illustrate one single part of the body animating. *HOW DO PEOPLE ANIMATE ENTIRE SEASONS OF ANIME??* Like it's gotta take them AGES, right?? You sped up your footage SO MUCH, and you animated a fraction of a fraction of a percent of what's animated in a whole season of anime. I can't imagine how long it ACTUALLY took you without all the video editing, let alone how long it would take to do a whole SEASON.
    This stuff just absolutely makes my brain shut down.

    • @Mandarinoooooo
      @Mandarinoooooo 4 месяца назад +1

      lots of animators, of course. But once you have the techniques, the anatomy, the „rules“(e. g. lines converging at the horizon) etc. etc, down, it surely goes a lot faster (sometimes at the cost of uniqueness and quality).

  • @cinnamonfluff594
    @cinnamonfluff594 Год назад +37

    Really cool!
    When I animate a blink, I have the open and closed eye positions as keyframes, and then my inbetweens are as follows:
    Open eye
    Open eye with the upper eyelid moved down just a tiny bit
    Frame that is exactly inbetween open eye and closed eye frames
    Closed eye but squished down/stretched horizontally a bit
    Closed eye frame
    Frame that is exactly inbetween open eye and closed eye frames
    Open eye frame but upper eyelid is slightly higher
    Open eye frame
    I find that this gives the eyes a bouncy, lively effect. Of course, it isn't realistic, but i like how it looks :)

    • @LuniIsHere
      @LuniIsHere Год назад +5

      I do it with less frames (i use 12fps) but its the same way i animate bliking

    • @hellspawnstudios
      @hellspawnstudios 7 месяцев назад +2

      Cool, that's how I do it too, though I picked it up from Crowne Prince. Would be interesting to see that style of blink in an anime-style work.

  • @BreezyDefrag
    @BreezyDefrag Год назад +207

    I have watched many of your videos, and I love them very much, but can you go into a bit more detail on how you decide to break the parts into their own separate timelines? Maybe I'm just missing that step due to how quickly you move through the steps, which isn't a bad, but it does sometimes feel like a cooking show. Sort of the 'now we will need to cook this, but I have already prepared this in advanced...' kind of thing.
    But yeah, how do you decide what should be in Layer A and what should be in Layer B, and is there a master layer where all the parts are drawn together into a solo layer or do you still keep them separate? Perhaps that's what you mean by the Tie down,. I don't know, I am still rather new to all this. Like I said, I may just be misunderstanding the breakdown. So if you could explore that more, or perhaps send me to a video where you go into that more depth. It would be much appreciated. Again love you videos, it is nice to see industry standard skills outline.

    • @JoyceW-Art
      @JoyceW-Art Год назад +32

      I think in this case he's put everything in layer A, except for the eyes, which are in Layer B, cause that is the only part that is getting animated. That way you only have to animate the eyes and you draw the body just once. It saves a lot of time and effort.
      Tie downs doesn't have anything to do with that. I think the Tie Down is when he makes a more clear and clean drawing from the sketch. I think you can compare it like going from sketch to lineart. At least that's what I take from this video.
      It would be nice to see it explained in detail tho, animation can get messy quite fast, so organizing your layers and folders can be really helpful

    • @BreezyDefrag
      @BreezyDefrag Год назад +18

      @@JoyceW-Art Ah. Ok thank you ^^ also I agree on how messy it gets and how quickly. I get a bit overwhelmed by that factor since I have just started. Thank you for the incite, I do hope the more detailed bit can be available. It is good to know I am not the only one the struggles with it.

    • @fantasystaplesuwu1554
      @fantasystaplesuwu1554 Год назад +1

      Perhaps you should start with beginner online classes instead.

    • @totally_not_a_bot
      @totally_not_a_bot Год назад +11

      The tie-down solidifies the drawing and tells the colorizers which areas should get which color as decided by a master palette. Splitting the animation into separate chunks is a judgement call. Minimize effort, or, be lazy where it counts. Only the eyes are moving, so only animate the eyes. For simpler things, you might split the background from the character, for another example. Krita's manual has a good example showing a simple walk cycle. Krita is an art program that kinda does everything. The workflow is similar.

  • @xPixelDreams
    @xPixelDreams Год назад +30

    This makes me want to take another shot at animation 😂 thank you so much for this video!

  • @DanielRodriguez-zi9qe
    @DanielRodriguez-zi9qe Год назад +10

    i cant tell you how help ful your vids are to learning how to animate from a professional industry stand point

  • @guesthmmm
    @guesthmmm Год назад +5

    This video made me manually blink

  • @LynsArt
    @LynsArt Год назад +21

    Dong, thank you thank you THANK YOU for making videos such as these!! I can't express how much value these videos possess❤️❤️

  • @max_coast
    @max_coast 3 месяца назад +1

    So interesting. At Disney and DreamWorks on 3D films we have the closing in-between favor the open position for a slow-in (first 'anime' example). On the release to open though we usually have 2 in-betweens with the first favoring the closed position and the second NEARLY fully open, but not quite, for an slow-in, ease-out. Holding the closed for a minimum of two frames is 'typically' the default since our rendering software's motion blur may actually lose the closed position if it's all in constant motion. We definitely add in more since it's less labor intensive to do so. I had no clue the 2D Asian 'anime' style favored one key over another when compared to the 'west'.

  • @quipo.0166
    @quipo.0166 Год назад +10

    Your channel is like a gem, I was looking for how to animate stuff!!!!

  • @Penndemonium
    @Penndemonium Год назад +15

    This video was super helpful!! It was very interesting to learn what was common in anime and in western animation. I do really like the "out" sorta curvature the movement has on the western style (following the next frame closer than the previous), but the snappy movement of animating on 3s looks so good! Maybe in the future, I'll try to implement a mix between these two styles. Thank you for the video!

  • @Ehh97
    @Ehh97 Год назад +43

    Thank you for making this! Its such a simple this, but having an expert's insight is still super valuable!

  • @diesal_one
    @diesal_one Год назад +7

    Man I absolutely love your tutorials! I just started getting back into drawing (as I was gifted a good quality drawing tablet, so I'm kind of obligated to) and I can't wait until I'm good enough to start doing stuff like this!

  • @chrismiller4278
    @chrismiller4278 Год назад +5

    Man dong tysm for making anime animation tips and tricks please keep coming out with more :)

  • @Rob-gp6yb
    @Rob-gp6yb Год назад +57

    Seeing the basics makes me appreciate how innovative the Mappa shows have been in combining hand drawn art with CGI to get some of the most "realistic" anime movements I've ever seen. Great tutorial btw 👍👌

    • @miaomiiao
      @miaomiiao Год назад

      CGI is the cancer of animation.

  • @SilentSilvia
    @SilentSilvia 9 месяцев назад +3

    This is just soothing and relaxing to watch. Even if you don't plan of learning anything or go into animation. Pure bliss.

  • @feiyuin4178
    @feiyuin4178 Год назад +7

    I made it to the best animation course in my country and it did less for me than your free RUclips explanation. Thank you so much for doing what public education failed in

  • @ohthatsean
    @ohthatsean Год назад +10

    Oh hey I never knew what the different colors were for! Great informative video

  • @cozi6587
    @cozi6587 Год назад +8

    Animation is so cool and creative especially the different ways to animate I can definitely see a difference ❤️❤️❤️

  • @catboyblackhole
    @catboyblackhole 3 месяца назад +1

    personally my favorite type of blink falls between these two, where the closing still has one or two inbetween frames but the opening also still has more, it helps it feel smooth while also being snappier than the common western blink

  • @alieosharp3083
    @alieosharp3083 Год назад +5

    This video is so informative even from a roughing standpoint for drawing it's incredible.

  • @activemotionpictures
    @activemotionpictures Год назад +6

    Thank you for sharing this! Another great video.

  • @SurjeetKumar-yh2mu
    @SurjeetKumar-yh2mu Год назад +5

    Thanks man I m always waiting for ur video because I m learning through ur video

  • @meberra
    @meberra Год назад +5

    Your video are so awesome. Thank you so much for all you do in helping us grow and get better!

  • @festekiz
    @festekiz Год назад +1

    I love it! I like these types of videos so much and I really admire your work

  • @phantompain8198
    @phantompain8198 Год назад +11

    Dios mío que genial como lo explicas, gracias por proporcionar el conocimiento a los que queremos adentrarnos en el mundo de la animación

  • @bungerman7560
    @bungerman7560 Год назад +1

    Ive been waiting for more tutorials! Finally i have been blessed today

  • @octavia978
    @octavia978 Год назад +1

    Thank you for this, and Merry Christmas!

  • @Cobra-yo7fx
    @Cobra-yo7fx Год назад +3

    Nice video! Thank god this video and this channel appeared in my home feed! You seriously have a lot of potential my friend! I wish you great amounts of happiness and success! :)

  • @Phoca_Vitulina
    @Phoca_Vitulina Год назад +20

    Thanks so much! I love your tutorial videos and insight into the industries and differences between them!

  • @audaykun8328
    @audaykun8328 Год назад +5

    Wow I learned so much in this video thank you 🙏

  • @mhin7424
    @mhin7424 Год назад +10

    Glad I found your channel you explained everything clearly Thank you and more content to come
    +sub for you

  • @MicahBuzanANIMATION
    @MicahBuzanANIMATION Год назад +1

    A blink can bring a static character back to life. When you're short on time, focus on the eyes!

  • @bigscheesy4982
    @bigscheesy4982 Год назад +23

    Do you think using one or two smears would preserve the snappiness of the anime one while being perceived as smoother like the disney one?

  • @pinkhairblackman8141
    @pinkhairblackman8141 Год назад +1

    thanks dong, your're making a difference in this world

  • @MASTERCRAFT938
    @MASTERCRAFT938 Год назад +2

    Love this video. Thank you so much :D

  • @littlemoonlight5897
    @littlemoonlight5897 Год назад +1

    This is really helpful! I have the clip studio paint software but the animation is hard for me so this will be good practice. I hope to be in the animation career someday so this helps a lot.

  • @jangonauta
    @jangonauta Год назад

    Just knowing how the shading lines work... made this video worth while blue for shadows and red for highlights . All the rest was just icing on the cake thank you

  • @dovesr0478
    @dovesr0478 9 месяцев назад

    I have never and will never animate anything in my life but I was enthralled by this video. That's how you know it's good 💪

  • @anr5525
    @anr5525 Год назад +2

    really informative as always

  • @porkur
    @porkur Год назад +2

    Thanks, this will definitely be useful!

  • @gauthierruberti8065
    @gauthierruberti8065 Год назад +3

    Did I just witness a guy draw the most perfect face in the world in just a few seconds?

  • @sandcrawlerstudios2013
    @sandcrawlerstudios2013 9 месяцев назад

    Surprised I haven’t found your channel sooner. Hope more people learn to animate with your help

  • @Kanompangkrop
    @Kanompangkrop Год назад +1

    I really love ur tutorial and ur art

  • @deepsea5348
    @deepsea5348 Год назад +1

    Wow, crazy how tiny things like blinking can be done in different ways depending on style and direction!

  • @kenzokiseki
    @kenzokiseki 29 дней назад

    Did my first blink following this tutorial! Thank you!

  • @theophelusmagudze3827
    @theophelusmagudze3827 Год назад +3

    Thank you it helps me a lot

  • @DivisionOfTheLight
    @DivisionOfTheLight 9 месяцев назад

    This video has so much Art Attack vibes. Love it !

  • @zlavi6470
    @zlavi6470 Год назад +2

    This video forced me to start blinking manually.

  • @leecrawford6560
    @leecrawford6560 11 месяцев назад

    I may not be an "Animator" but, just learning what and how the art is for what you do in it
    is pretty amazing
    thank you for this video

  • @benruniko
    @benruniko Год назад

    I love the techniques you are showing here. You have developed a great skill!
    Unfortunate side effect of watching this video: I am going to be blinking on manual all day now lol

  • @holidayy2468
    @holidayy2468 9 месяцев назад +11

    i dont animate WHY DID I WATCH THIS?!?

  • @MR_a7d4
    @MR_a7d4 6 месяцев назад

    This looks great!

  • @floofie_1976
    @floofie_1976 Год назад +1

    Yo this is so helpful. I dont wanna go into animation i want it to be a hobby while im studying art. I finally get how this works ☠️ thank you kind sir.

  • @DeadMimicked
    @DeadMimicked Год назад

    This is cool, I learned exclusively off of the 'Animator's survival kit' and I always wondered why my stuff wouldn't have that snappy feel I wanted. TIL!

  • @zombiesalmon4997
    @zombiesalmon4997 Год назад +4

    Frame 1: draw eye open
    Frame 2: draw eye closed
    Repeat continuously until animation is over
    DONE

  • @chloemariebaker9754
    @chloemariebaker9754 Год назад

    Ahhh I wanna try this out so bad! Thanks for the inspiration!!!

  • @Sakukitsune
    @Sakukitsune Год назад

    With in the first minute your voice hypnotised me into subscribeing a second later I went "wait why did i subscribe again? I don't know his channel well yet.." Lol u have captivated me

  • @Blaxpoon
    @Blaxpoon Год назад

    Amazing ressource !

  • @FreddieElsom
    @FreddieElsom Год назад

    Keep these coming :)

  • @10weslleynereu
    @10weslleynereu Год назад

    Thanks for this handfull tips!

  • @user-zj2xq9fu7b
    @user-zj2xq9fu7b 2 месяца назад

    Beautiful!!

  • @blacklotus432
    @blacklotus432 Год назад +1

    Good teaching thanks 🙏

  • @HyperDevv
    @HyperDevv 4 месяца назад

    Bro your “rough construction” is better than anything i could ever do

  • @maximilianourbanas177
    @maximilianourbanas177 7 месяцев назад +1

    dios! que animación! 10/10. buscaba algunos tutoriales para aprender a hacer animaciones cortas y terminé encontrando oro puro! 🚬🚬🚬🚬

  • @twintailstutor
    @twintailstutor Год назад

    Your work is beautiful 🤩

  • @singularitony
    @singularitony Год назад

    Looove this thank you

  • @Devgurung61
    @Devgurung61 Год назад +3

    👍 love your video bro 🔥🔥🔥

  • @StrawberryMoonMina
    @StrawberryMoonMina Год назад

    I wish to be an animator so I found this extremely helpful! Thank you so much :)

  • @johnr9679
    @johnr9679 Год назад

    Amazing video, thanks a lot!

  • @mememan1546
    @mememan1546 Год назад +1

    Whichever style used really depends on what feel you're going for imo, you could definitely use both at the same time.

  • @bubble9586
    @bubble9586 Год назад

    This is very helpful to me, please share more videos like this, thanks🤩

  • @bergenehrlich8309
    @bergenehrlich8309 Год назад

    I love you Dong!

  • @InedibleMuffin
    @InedibleMuffin Год назад +2

    I never realised one was predominantly "anime" and the other "western". I just learned the "anime" blink from observation because I liked the snappiness of it.

  • @elmichellangelo
    @elmichellangelo 9 месяцев назад

    😂Wait a minute!! God damn it, and i was wasting my time trying to draw perfect curve when i could have just use bezier curves. Thanks for reminding me.

  • @Atraira
    @Atraira 9 месяцев назад

    i learned so much more than just two ways to animate a blink with this video lmao

  • @TevraShai
    @TevraShai Год назад +9

    Can you please go in depth on the colors and how EXACTLY to use them?
    So for the most part I can figure out on my own that-
    Blue outline with light blue fill=cool shadow (mostly for clothes/objects)
    Dark blue outline with blue fill=darker cool shadow (within clothes/objects)
    Blue outline with orange fill=warm shadow (used for skin…Maybe even certain fruits like an orange depending on sub-scattering)
    Red outline with yellow fill=warm highlights (used for hair/objects)
    Red on its own = brightest highlights (hair/objects)
    Now where I got thrown off is, the purples, pinks and greens.
    At first I thought
    Blue outline with purple fill= dark cool shadows for hair (mostly underneath layers. Also implying this cool tone shadow is much darker than the dark blue outline with blue fill used with clothing/objects)
    But then sometimes I see green fill. Purple outline with pink fill. Blue outline with green fill…and now I don’t know what any of those signify….
    For example, you used blue outline with what looks like a purple fill, signifying a darker cool toned shadow within the hair…ok cool..I get it…but then why did you use green for the eyelashes when they’re hair too?
    Or is a green fill supposed to imply a MIXTURE between warm and cool tone shadow? Meaning not really as dark as the blue outline w/ light blue fill…but also not as warm as red outline with yellow fill? Or would it be be blue outline with yellow fill??
    I need some direction here. I understand you say different studios have their own different way of doing it, but can you please go in depth on the way you’re SUPPOSED to use them overall??
    I’m desperately trying to teach myself this and this small part has me a bit stumped

    • @savegalkissy
      @savegalkissy Год назад +2

      I think the main thing the colors signify is not whether the shadows are cool or warm
      They’re different colors to signify what is a different, but potentially overlapping part. So the hair can touch and go over the neck shadow. Making the neck shadow pink, then, could confuse the animators in the next step or working on the next pose as to which part is the neck and which part is the hair

  • @mycollegeshirt
    @mycollegeshirt Год назад

    fantastic stuff!

  • @ChikunVA
    @ChikunVA Год назад

    This is very interesting to me, because this is so different from how I animate blinks!
    I usually don't animate eyes on twos but rather on ones as I personally think that eyes are one of the most important parts when it comes to expressions, so it should be an eye catcher.
    For a blink, I first have a frame that is just the opened eye but stretched up a little bit, then I have an inbetween frame which is more open than closed.
    The next frame is then the closed eye, but stretched downwards a bit, ans then it snaps back to the normal closed eye in the next frame.
    Then I have an inbetween frame which is more closed than opened. The next frame is again the stretched open eye and then it goes back to the normal eye.
    So in total, my blink usually uses 7 frames on ones, but this makes it look smooth and snappy, and I am usually very happy with the result!

    • @ChikunVA
      @ChikunVA Год назад

      @@gregoryford2532 Maybe because I like to animate it bouncy haha

  • @MountRush
    @MountRush 11 месяцев назад

    Thank you, I learned something new today

  • @mitch_sorenstein
    @mitch_sorenstein Год назад

    That blinking animation in the thumbnail is so damn beautiful.

  • @raven_moonlight
    @raven_moonlight Год назад

    This helps me when I become animator thank you

  • @O9PRATIK
    @O9PRATIK Год назад +7

    First of all i want to thank you for making this videos , I am a animation studio from india and your contact has helped me learn more about animation than my university.
    So thank you for your video and please keep Posting this kind of detailed video.

  • @CorySummerfieldLPS
    @CorySummerfieldLPS Год назад

    this is so cool!!

  • @philip4658
    @philip4658 Год назад

    Thanks for video!
    Single inbetween is enough for such fast action as blinking. I think.

  • @booperdooper9762
    @booperdooper9762 Год назад

    Wow. I learned so much

  • @908animates
    @908animates 8 месяцев назад

    Animation = having a literal character rig tattooed on your brain and being able to move that rig around on paper, also spacial awareness stuff

  • @ledot2037
    @ledot2037 9 месяцев назад

    Duuude, I loved Deca Dence!!!, cool to be reminded of it by it's animator